Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.29 @ 22:18:39 Player: nivertius Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (135) 675 Value Destroyed (4024) 4024 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (477) 477 TOTAL SCORE: 8736 Bonus ------- High Alert Combat Kills 317 Follower Combat Kills 160 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Fission Core Cold Fusion Reactor Reaction Control System Mining Laser Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Weapon Cycler Hardened Medium Armor Plating Reactive Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Cold Fusion Reactor Compact Battery Reaction Control System Improved Medium Laser Gauss Rifle Rocket Launcher Improved Grenade Launcher Mining Laser [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Guided Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 6 | . . . 2 . 1 1 2 Weapon . | . . . . . . . . Parts Attached 113 | 9 8 . 10 25 18 14 29 Power 21 | 2 . . 4 4 3 2 6 Engine 13 | 2 . . 4 4 1 . 2 Core 7 | . . . . . 2 2 3 Reactor 1 | . . . . . . . 1 Propulsion 36 | 2 4 . 3 7 8 3 9 Treads . | . . . . . . . . Leg 27 | . . . 3 7 5 3 9 Wheel 5 | 2 3 . . . . . . Hover 3 | . . . . . 3 . . Flight 1 | . 1 . . . . . . Utility 29 | 2 1 . 3 8 4 4 7 Device 15 | 1 . . 3 3 2 2 4 Storage 5 | 1 1 . . 2 1 . . Processor 2 | . . . . . 1 . 1 Hackware . | . . . . . . . . Protection 7 | . . . . 3 . 2 2 Artifact . | . . . . . . . . Weapon 27 | 3 3 . . 6 3 5 7 Energy Gun 6 | 1 . . . 3 1 . 1 Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 14 | 2 3 . . 2 1 2 4 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . . 1 1 1 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . 1 . . 2 2 . 3 Parts Lost 47 | . . . 3 10 5 3 26 Power 5 | . . . 1 1 1 1 1 Propulsion 14 | . . . 1 1 1 1 10 Utility 16 | . . . 1 4 1 1 9 Weapon 12 | . . . . 4 2 . 6 Highest Loss Streak 13 | . . . 2 8 5 2 13 To Critical Strikes 3 | . . . 1 . . 1 1 Average Slot Usage (%) 89 | . 99 100 80 92 82 96 74 Engine 7 | . 14 14 11 10 8 . . Core 2 | . . . . . . 6 4 Leg 15 | . . . 2 21 11 28 17 Wheel 6 | . 27 28 18 . . . . Device 19 | . 14 14 15 22 18 21 19 Storage 10 | . 14 14 11 11 14 7 5 Processor 3 | . . . . . 8 7 6 Protection 4 | . . . . 6 . 6 6 Energy Gun 4 | . 7 . . 8 4 1 . Energy Cannon 1 | . . . . . . 4 1 Ballistic Gun 11 | . 20 28 22 9 4 7 7 Launcher 1 | . . . . 1 4 . 1 Naked Turns 15 | . . . . . . . 15 Heaviest Build 55 | 15 20 18 25 31 31 43 55 Greatest Support 73 | 32 32 20 20 20 30 51 73 Greatest Overweight (x) 8 | . . . 1 1 7 1 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 9 Most Carried 10 | 4 10 10 10 10 10 10 10 Average Carried 8 | 2 6 10 9 8 8 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 6 8 10 9 5 Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Matter Collected 2892 | 308 230 10 170 538 495 255 886 Remotely 1012 | . . . 74 107 113 255 463 Salvage Created 5464 | 150 512 28 368 1170 776 340 2120 Parts 262 | 8 40 2 27 67 31 13 74 Haulers Intercepted 5 | . 1 . . 1 1 . 2 Recyclers Shooed 11 | . . . 1 1 1 1 7 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 94 | . 10 2 10 24 16 9 23 Guns 65 | . 9 2 10 18 7 5 14 Cannons 4 | . . . . . . 1 3 AOE 25 | . 1 . . 6 9 3 6 Classes Destroyed 15 | 2 5 . 1 5 . 1 1 Worker 11 | . 3 . . 3 1 2 2 Builder 4 | . . . . 2 1 . 1 Tunneler 3 | 2 1 . . . . . . Hauler 5 | . 1 . . 1 1 . 2 Recycler 8 | 1 1 . . . 2 . 4 Mechanic 1 | . . . . 1 . . . Operator 2 | . . . . 1 . 1 . Watcher 7 | . 3 . 1 1 . 1 1 Swarmer 20 | . 8 2 3 3 1 3 . Grunt 53 | . 2 . 6 10 14 3 18 Brawler 4 | . . . 1 1 . . 2 Protector 1 | . . . . 1 . . . Sentry 12 | . . . . 9 1 1 1 Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . . 2 . Best Kill Streak 9 | 2 4 2 4 5 9 5 8 Combat Bots Only 8 | . 3 2 3 5 8 4 6 Max Kills in Single Turn 3 | 1 2 1 1 3 2 1 3 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . 1 . . 3 2 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Hostile Shots Fired 693 | . 46 11 41 134 57 85 319 Missed 212 | . 14 3 17 33 20 26 99 Damage Taken 5480 | . 222 44 195 1141 430 654 2794 Core 1453 | . 40 6 72 276 139 67 853 Absorbed by Shields 304 | . . . . . . 73 231 Ignored by Resistances 1724 | . 70 16 61 335 128 222 892 Core Remaining (%) 71 | 100 . 81 . 13 74 90 . Volleys Fired 373 | 6 43 5 46 103 43 27 100 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 112 | 60 60 40 40 112 79 90 93 Shots Fired 669 | 12 86 10 92 179 58 54 178 Gun 594 | 12 86 10 92 168 40 38 148 Cannon 34 | . . . . . . 11 23 Launcher 41 | . . . . 11 18 5 7 Special . | . . . . . . . . Kinetic 453 | 6 64 10 92 102 15 28 136 Thermal 140 | . . . . 59 25 21 35 Explosive 41 | . . . . 11 18 5 7 Electromagnetic 35 | 6 22 . . 7 . . . Robot Hit Streak 44 | 3 20 4 15 22 44 27 26 Robot Miss Streak 3 | 1 3 1 3 2 1 2 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 13 | . 2 . 2 2 2 1 4 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 Shots Hit Robots 506 | 8 55 7 67 133 42 41 153 Core Hits 272 | 3 26 4 27 62 40 28 82 Critical Kills 4 | . . . . 1 . . 3 Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 18 | . 3 . . 10 . 1 4 Burn 11 | . . . . 9 . 1 1 Destroy 5 | . 1 . . 1 . . 3 Corrupt 2 | . 2 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11613 | 122 755 52 541 2393 2107 1309 4334 Guns 7156 | 122 675 52 541 1722 587 555 2902 Cannons 764 | . . . . . . 282 482 Explosions 3559 | . 69 . . 662 1520 472 836 Melee . | . . . . . . . . Ramming 134 | . 11 . . 9 . . 114 Kinetic 5203 | 67 461 52 541 817 163 406 2696 Thermal 2473 | . 69 . . 861 424 431 688 Explosive 3455 | . . . . 627 1520 472 836 Electromagnetic 348 | 55 214 . . 79 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . 2 9 Average Corruption 2 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . . 4 9 Message Errors 3 | . . . . . . . 3 Matter Fused 4 | . . . . . . . 4 Energy Discharges 1 | . . . . . . 1 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 1 Misfires 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 172 | . 3 . . 72 37 27 33 Projectiles . | . . . . . . . . Explosions 172 | . 3 . . 72 37 27 33 Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact 3 | . . . . . . . 3 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 294 | . 5 . . 50 . 83 156 Shots 8 | . . . . 2 . 3 3 Rammed 30 | . 1 . . . . . 29 Targets Rammed 49 | . 1 . . 4 . . 44 Kicked 19 | . . . . 4 . . 15 Crushed . | . . . . . . . . Highest Temperature 213 | . 20 . 3 213 37 29 11 Average Temperature 35 | . 15 . 3 54 12 17 2 Received Heat Transfer 2212 | . 60 . 105 729 288 138 892 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 15 | . . . . 9 3 1 2 Heat Transferred 5552 | . 100 . . 2566 925 777 1184 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Peak Influence 677 | 15 329 100 277 572 677 437 551 Initial 263 | . 8 45 33 99 205 263 184 Average 272 | 4 153 95 165 251 437 308 408 Maximum Alert Level 2 | . 1 . 1 2 2 2 2 Low Security (%) 33 | 100 76 100 66 33 . 10 1 Level 1 47 | . 23 . 33 57 48 74 42 Level 2 19 | . . . . 9 51 14 56 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 . . 6 2 3 7 Investigation 4 | . 1 . . 1 1 . 1 Extermination 3 | . . . . . . 2 1 Reinforcement 8 | . . . . 2 1 1 4 Assault 3 | . . . . 2 . . 1 Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced 3 | . . . . . . . 3 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Distress Signals 8 | . 2 . 2 1 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | . 15 3 17 30 16 13 35 Peak Tracking Total 8 | . 3 3 8 8 5 5 7 Tactical Retreats 4 | . 1 . 1 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Traps Triggered 8 | . 1 . . 5 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Disabled 7 | . . . . 3 . 2 2 Max in Single Turn 1 | . . . . 1 . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Accessed 3 | . 1 . 1 1 . . . Terminals 3 | . 1 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 5 | . 3 . 1 1 . . . Successful 4 | . 2 . 1 1 . . . Failed 1 | . 1 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . 3 . 1 . . . . Terminals 5 | . 3 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 1 . 1 1 . . . Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 62 | . . . . 62 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 18 | . . . . 18 . . . Total Damage 313 | . . . . 313 . . . Kills 6 | . . . . 6 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Turns Passed 3760 | 120 563 104 250 1067 342 674 640 Spaces Moved 1946 | 88 433 113 129 394 165 429 195 Core 23 | 6 . . . . 1 . 16 Treads . | . . . . . . . . Legs 1108 | . . . 22 394 84 429 179 Wheels 735 | 82 433 113 107 . . . . Hover 80 | . . . . . 80 . . Flight . | . . . . . . . . Fastest Speed 42 | 50 80 80 80 120 42 120 50 Average Speed 126 | 96 95 80 89 185 126 126 145 Slowest Speed 450 | 100 100 80 190 190 400 190 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 5 76 31 13 72 18 14 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 7 | . . . . . 7 . . Terrain Destroyed 282 | . 6 . . 77 120 65 14 Melee . | . . . . . . . . Projectile 2 | . . . . . . 1 1 AOE 280 | . 6 . . 77 120 64 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total 2596 | 106 497 118 191 556 239 510 379 Wait 42 | 2 6 1 . 7 . 26 . Move 1939 | 87 432 112 128 393 164 428 195 Hop . | . . . . . . . . Pick Up 9 | 2 2 . . 2 . 3 . Fast Attach 64 | 7 3 . 3 13 13 6 19 Attach 17 | . . . 3 3 3 3 5 Detach 22 | . 3 . 1 4 7 4 3 Swap 33 | 2 5 . 4 9 3 5 5 Drop 38 | . 2 . 6 8 6 8 8 Fire 373 | 6 43 5 46 103 43 27 100 Melee . | . . . . . . . . Ram 30 | . 1 . . . . . 29 Kick 19 | . . . . 4 . . 15 Crush . | . . . . . . . . Escape Stasis 10 | . . . . 10 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Identified exit to Mines 283 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 16) 684 | -10/Materials | Entered Mines 779 | -10/Mines | Discovered new exit (range 8) 788 | -10/Mines | Entered Materials 788 | -9/Materials | Evolved 2 slots: Utility x2 939 | -9/Materials | Build established: Scavenger-Mutant 954 | -9/Materials | Identified exit to Mines 954 | -9/Materials | Identified exit to Storage 1038 | -9/Materials | Entered Storage 1127 | -9/Storage | Met a pair of Derelict thieves 1280 | -9/Storage | Core integrity fell below 50% 1328 | -9/Storage | Lost 8 parts (1p1n3u3w) 1744 | -9/Storage | Found Prototype Launcher 1881 | -9/Storage | Core integrity fell below 20% 1972 | -9/Storage | Identified Gui. Missile Launcher 1996 | -9/Storage | Garrison activated, responded to threat 2082 | -9/Storage | Discovered new exit (range 12) 2105 | -9/Storage | Entered Materials 2105 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2332 | -8/Materials | Discovered new exit (range 8) 2337 | -8/Materials | Destroyed 8 combat bots 2367 | -8/Materials | Lost 5 parts (1p1n1u2w) 2447 | -8/Materials | Entered Factory 2447 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3108 | -7/Factory | Discovered new exit (range 12) 3121 | -7/Factory | Entered another Factory area 3121 | -6/Factory | Evolved 2 slots: Utility x2 3127 | -6/Factory | Discovered new exit (range 15) 3241 | -6/Factory | Identified exit to Factory 3280 | -6/Factory | Spotted B-75 Beast 3471 | -6/Factory | First assault squad dispatched 3588 | -6/Factory | Lost 8 parts (3n2u3w) 3728 | -6/Factory | Core integrity fell below 50% 3750 | -6/Factory | Core integrity fell below 20% 3761 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03746_ Broken Adv. Targeting Computer destroyed. 03746_ Slug penetrates Assembly Bed. 03746_ Slammed into P-60 Hacker. 03749_ Destabilizing: System corrupted (+1). 03749_ Penetrated by Slug. 03750_ Slammed into P-60 Hacker. 03752_ Penetrated by Slug. 03752_ Slug penetrates Wall. 03753_ Slammed into P-60 Hacker. 03754_ P-60 Hacker knocked back. 03755_ Slammed into P-60 Hacker. 03755_ Slug penetrates Assembly Bed. 03756_ Slammed into P-60 Hacker. 03757_ R-10 Processor collects Com. Battery. 03757_ Slammed into P-60 Hacker. 03757_ P-60 Hacker knocked back. 03758_ Slammed into P-60 Hacker. 03758_ Slug penetrates Assembly Bed. 03759_ Slammed into P-60 Hacker. 03761_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?""" ?????????????????????????????? ???????????" | | """" ??????????????? ????????????? ???????????" | | """" ??????????#####+############# #??????????" | | ########### #????????" " | | """" #????????" " | | """" %% % #??????? " | | """" % % #??????? 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"" """ | | ????????????????????????????????????? ???? | | ?????????????????????????????????????########????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 18 Energy Capacity 300 Matter Stores 350 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonMediumLattice Manual? 0 Play Time 00:46:15 Cumulative 30.0 hours Start 2024.06.29 @ 20:14:23 End 2024.06.29 @ 22:18:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 6 Adventurer 13 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 47 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d5d285d-a3d5-400a-b014-1688545b7f74