Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 01:39:28 Player: kicktown Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (428) 428 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 988 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 76/100 System Corruption 10% Temperature Cool (0) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Sensor Array (fused) > --- WEAPON (2) ------- Riot Gun (fused) Improved Medium Laser > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Wheel Compact Wheel Compact Wheel High-capacity Battery (250) High-capacity Matter Pod (200) Sensor Array Terrain Scanner Seismic Detector Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Sensor Array > --- WEAPON ----------- Riot Gun Improved Medium Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Wheel Compact Wheel High-capacity Battery High-capacity Matter Pod Sensor Array Terrain Scanner Seismic Detector Grenade Launcher Heavy Hammer Scrap Shield Fragment [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Authchip [R/Combat] Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Welding Torch Impact Weapon Heavy Hammer Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 49 | 9 34 6 Power 8 | 1 7 . Engine 8 | 1 7 . Core . | . . . Reactor . | . . . Propulsion 18 | 3 11 4 Treads 6 | 1 2 3 Leg . | . . . Wheel 9 | 2 6 1 Hover . | . . . Flight 3 | . 3 . Utility 12 | 3 9 . Device 4 | 1 3 . Storage 6 | 2 4 . Processor 1 | . 1 . Hackware 1 | . 1 . Protection . | . . . Artifact . | . . . Weapon 11 | 2 7 2 Energy Gun 7 | 1 4 2 Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon 1 | . 1 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Corrupted Parts 1 | . 1 . System Corruption 6 | . 6 . Parts Lost 6 | . 5 1 Power 1 | . 1 . Propulsion 2 | . 2 . Utility . | . . . Weapon 3 | . 2 1 Highest Loss Streak 4 | . 4 1 To Critical Strikes . | . . . Average Slot Usage (%) 92 | . 91 100 Engine 14 | . 14 14 Treads 8 | . 6 18 Wheel 12 | . 12 9 Flight 7 | . 8 . Device 14 | . 14 14 Storage 10 | . 9 14 Processor 3 | . 4 . Energy Gun 10 | . 6 24 Ballistic Gun 5 | . 6 . Impact Weapon 5 | . 5 3 Naked Turns . | . . . Heaviest Build 34 | 19 33 34 Greatest Support 40 | 20 32 40 Greatest Overweight (x) 2 | 1 2 2 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 10 | 7 10 15 Most Carried 15 | 8 15 15 Average Carried 9 | 6 9 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 8 15 14 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 1223 | 341 650 232 Remotely . | . . . Salvage Created 1055 | 225 569 261 Parts 48 | 19 22 7 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 5 | . . 5 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 12 | . 10 2 Guns 8 | . 7 1 Cannons 1 | . 1 . Classes Destroyed 9 | 3 5 1 Worker 3 | 2 1 . Tunneler 5 | 5 . . Hauler 2 | . 2 . Recycler 2 | 1 1 . Mechanic 1 | . 1 . Watcher 3 | . 3 . Swarmer 5 | . 5 . Grunt 5 | . 5 . Subdweller 2 | . . 2 Best Kill Streak 6 | 6 4 1 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 132 | . 102 30 Missed 32 | . 24 8 Damage Taken 1261 | . 898 363 Core 253 | . 191 62 Absorbed by Shields . | . . . Regen/Repaired (Parts) 31 | . 31 . Core Remaining (%) 100 | 100 . . Volleys Fired 122 | 13 68 41 Largest 2 | 2 2 2 Hottest 106 | 70 90 106 Shots Fired 203 | 26 121 56 Gun 193 | 26 111 56 Cannon . | . . . Launcher . | . . . Special 10 | . 10 . Kinetic 68 | 13 55 . Thermal 85 | 13 64 8 Explosive . | . . . Electromagnetic 50 | . 2 48 Robot Hit Streak 18 | 8 18 10 Robot Miss Streak 11 | 1 11 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 145 | 20 77 48 Core Hits 49 | 9 23 17 Critical Kills . | . . . Critical Parts Destroyed 4 | 1 3 . Critical Strikes 8 | 2 5 1 Burn 4 | 1 2 1 Destroy 1 | 1 . . Smash 3 | . 3 . Melee Attacks 30 | . 30 . Impact 30 | . 30 . Slashing . | . . . Piercing . | . . . Sneak Attacks 3 | . 3 . Combat Hostiles 1 | . 1 . Follow-up Attacks . | . . . Damage Inflicted 2044 | 255 1048 741 Guns 1673 | 255 677 741 Cannons . | . . . Explosions . | . . . Melee 346 | . 346 . Ramming . | . . . Kinetic 472 | 141 331 . Thermal 599 | 114 371 114 Explosive . | . . . Electromagnetic 627 | . . 627 Impact 346 | . 346 . Slashing . | . . . Piercing . | . . . Highest Corruption 10 | . 10 10 Average Corruption 8 | . 7 10 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 63 | . 46 17 Message Errors 8 | . 6 2 Matter Fused 22 | . 14 8 Heat Flow Errors 8 | . 6 2 Energy Discharges 8 | . 8 . Parts Rejected 1 | . . 1 Parts Fused 2 | . 1 1 Data Loss (minor) 8 | . 6 2 Data Loss (major) 2 | . 2 . Misfires 1 | . 1 . Alerts 1 | . . 1 Misdirections 1 | . 1 . Weapon Failures 1 | . 1 . Overload Shots . | . . . Overflow Damage 182 | . 182 . Projectiles . | . . . Explosions . | . . . Melee 182 | . 182 . Knockbacks 2 | . 2 . Impact 2 | . 2 . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 252 | 63 244 252 Average Temperature 76 | 21 79 147 Received Heat Transfer 378 | . 378 . Siege Activations . | . . . Robots Corrupted 3 | . . 3 Combat Hostiles 3 | . . 3 Parts Fried 15 | . 9 6 Impact Corruptions 6 | . 6 . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 8 | 2 5 1 Heat Transferred 2124 | 407 1384 333 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Peak Influence 206 | 40 206 . Initial 26 | . 26 . Average 69 | 16 73 . Maximum Alert Level 1 | . 1 . Low Security (%) 96 | 100 96 . Level 1 3 | . 3 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 4 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 28 | . 22 6 Peak Tracking Total 6 | . 3 6 Tactical Retreats 4 | . 3 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 7 | . 7 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 18 | . 18 . Successful 4 | . 4 . Failed 14 | . 14 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 5 | . 5 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 12 | . 12 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Reject 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 2504 | 153 1903 448 Spaces Moved 2162 | 77 1866 219 Core 1 | 1 . . Treads 135 | 9 15 111 Legs . | . . . Wheels 889 | 67 714 108 Hover . | . . . Flight 1137 | . 1137 . Fastest Speed 37 | 50 37 115 Average Speed 72 | 101 63 142 Slowest Speed 240 | 160 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 15 | . 15 . Cave-ins Triggered . | . . . Exploration Rate (%) 41 | 7 100 17 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 19 | . 19 . Terrain Destroyed 19 | . 19 . Melee 19 | . 19 . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 2825 | 122 2406 297 Wait 396 | 12 357 27 Move 2131 | 76 1836 219 Hop 14 | . 14 . Pick Up 44 | 9 33 2 Fast Attach 21 | 8 13 . Attach 10 | . 9 1 Detach 3 | . 3 . Swap 18 | 1 12 5 Drop 36 | 3 31 2 Fire 122 | 13 68 41 Melee 30 | . 30 . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 8) 589 | -10/Materials | Repaired Hcp. Battery? 959 | -10/Materials | Core integrity fell below 50% 993 | -10/Materials | Lost 4 parts (1p2n1w) 1053 | -10/Materials | Discovered new exit (range 16) 1058 | -10/Materials | Identified exit to Materials 1064 | -10/Materials | System corruption reached 10% 1108 | -10/Materials | Identified exit to Mines 1124 | -10/Materials | Discovered exit to Mines (range 12) 1239 | -10/Materials | Discovered exit to Materials (range 13) 1558 | -10/Materials | Build established: Scavenger-Mutant 1627 | -10/Materials | Discovered new exit (range 5) 1628 | -10/Materials | Identified exit to Subcaves 1938 | -10/Materials | Build established: Mutant 2057 | -10/Materials | Entered Subcaves 2104 | -10/Subcaves | Discovered new exit (range 12) 2122 | -10/Subcaves | Learned location of Zion (-7) 2122 | -10/Subcaves | Met a Zionite searching for "candidates" 2235 | -10/Subcaves | Core integrity fell below 20% 2324 | -10/Subcaves | Discovered new exit (range 5) 2505 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02295_ Acquired 42 matter. 02316_ System corrupted: IFF burst signal emitted. 02324_ EXIT=FOUND 02336_ System corrupted: Component data lost. 02352_ System corrupted: Matter fused (-7). 02376_ System corrupted: Riot Gun fused. 02407_ System corrupted: Heat flow error (+289). 02441_ Dropped Scrap Shield Fragment. 02456_ Sub. Optics fried. 02456_ M4-6D9(R) destroyed. 02467_ 33-WWV(R) system terminally corrupted. 02467_ Sub. Optics fried. 02467_ Disposable Heat Sink fried. 02467_ Sub. Laser fried. 02479_ BG-GDQ(R) system terminally corrupted. 02485_ Acquired 12 matter. 02488_ System corrupted: Component data lost. 02504_ System corrupted: Imp. Ion Engine rejected. Map ----- +----------------------------------------------------+ | ## #?????????????????????????????????????????? | | # ### #?????????????????????????????????????????? | | #?# #????????????????????????????????????????? | | < #### #???????????????????????????????????????? | | "#?? ??????????????????????????????????????? | | " ##?? ?#???????????????????????????????????? | | # #??? ## #???????????????????????????????????? | | ###?##? #???????????????????????????????????? | | #????? ##???????????????????????????????????? | | #????? #????????????????????????????????????? | | #???? #????????????????????????????????????? | | ##?## #????????????????????????????????????? | | =### # #???????#????????????????????????????? | | #??????? 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