Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 20:05:10

Player: 3.14

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (236)     1180
Value Destroyed (9149)     9149
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (5579)               5579
              TOTAL SCORE: 24248

 Bonus
-------
High Alert Combat Kills    1819
Follower Combat Kills      522
Met Data Miner             300
Win                        3000
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             807/1600
Matter                     235/300
Energy                     144/513
System Corruption          42%
Temperature                Cool (4)
Movement                   Walking (76)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (4) --------
                Multi-Quantum Reactor
>               --- PROPULSION (5) ---
                Biometal-Combat Exoskeleton
>               --- UTILITY (11) -----
        Armored Scrap Engine
  High-capacity Storage Unit
       Advanced Focal Shield
   Experimental Thermal Shield
>               --- WEAPON (5) -------
                Hvy. KE Penetrator Construct/C
>               --- INVENTORY (20) ---
       Improved Cooling System
                Matter Compressor (250)
       Improved Transmission Jammer
       Advanced Transmission Jammer
         Medium Reactive Plating
     Long-range Tractor Beam
                Gamma Rifle
                KE Penetrator
                Micro-nuke Launcher
       Enhanced Force Lance
                PL-3XN's Ring of Power

 Peak State 
------------
>               --- POWER ------------
                Multi-Quantum Reactor
>               --- PROPULSION -------
                Biometal-Combat Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
   Experimental Heat Sink
   Experimental Heat Sink
       Improved Cooling System
  High-capacity Storage Unit
   Experimental Optical Array
       Advanced Transmission Jammer
       Improved Heavy Armor Plating
   Experimental Shield Generator
>               --- WEAPON -----------
                Micro-nuke Launcher
                Hvy. KE Penetrator Construct/C
>               --- INVENTORY --------
        Compact Battery
                Matter Compressor
      Precision Energy Filter
       Improved Transmission Jammer
       Improved Heavy Armor Plating
       Improved Heavy Armor Plating
        Layered Medium Armor Plating
         Medium Reactive Plating
         Medium Reactive Plating
       Advanced Focal Shield
       Advanced Focal Shield
   Experimental Thermal Shield
       Advanced Shield Generator
     Long-range Tractor Beam
                Lance
                PL-3XN's Ring of Power
[Rating: 181]

 Favorites 
-----------
Power                      Constructs
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
Utility                    High-capacity Storage Unit
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Improved System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Small Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Micro-nuke Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com 
Slots Evolved              18   | .   .   2   .   .   4   2   .   .   .   .   2   2   2   2   2   .   
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   
  Propulsion               3    | .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  9    | .   .   1   .   .   2   1   .   .   .   .   .   1   1   1   2   .   
  Weapon                   3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             168  | .   17  3   23  8   8   28  .   .   .   1   17  7   13  13  16  14  
  Power                    16   | .   2   .   2   .   .   2   .   .   .   .   4   1   1   2   1   1   
    Engine                 8    | .   2   .   2   .   .   1   .   .   .   .   3   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   
  Propulsion               19   | .   8   1   5   4   1   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 13   | .   2   1   5   4   1   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  104  | .   3   2   5   4   4   23  .   .   .   1   10  5   12  8   15  12  
    Device                 53   | .   .   1   1   1   3   9   .   .   .   .   4   5   7   6   8   8   
    Storage                4    | .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   1   1   .   2   .   .   .   .   .   .   1   1   1   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   
    Protection             36   | .   2   .   3   2   1   10  .   .   .   1   4   .   4   1   4   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | .   4   .   11  .   3   3   .   .   .   .   3   1   .   3   .   1   
    Energy Gun             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   1   .   .   2   .   .   .   .   2   .   .   .   .   .   
    Ballistic Gun          10   | .   3   .   6   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   .   1   .   .   .   .   .   .   1   .   2   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   3   1   2   3   .   .   .   .   3   .   1   1   .   .   
Parts Lost                 19   | .   .   .   2   1   .   .   .   .   .   .   1   .   1   .   .   14  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   10  
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      7    | .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   99  100 99  83  53  52  53  53  53  53  47  50  50  54  49  47  
  Engine                   7    | .   14  11  11  10  7   5   .   6   6   6   6   3   .   .   .   .   
  Treads                   11   | .   9   33  33  24  4   2   6   6   6   6   5   5   1   3   4   2   
  Leg                      3    | .   18  .   .   5   2   .   .   .   .   .   .   .   2   .   .   .   
  Device                   12   | .   .   11  2   10  15  15  13  13  13  13  11  21  18  20  19  22  
  Storage                  7    | .   14  11  11  11  7   6   6   6   6   6   5   5   4   4   4   4   
  Processor                3    | .   .   .   10  4   .   2   6   6   6   6   3   .   4   4   4   4   
  Protection               5    | .   13  11  8   .   2   6   6   6   6   6   4   5   4   4   4   4   
  Energy Cannon            2    | .   .   .   .   2   1   5   6   6   6   6   2   .   .   1   3   .   
  Ballistic Gun            5    | .   19  11  18  10  .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   7   11  2   .   5   .   .   .   .   .   2   5   4   2   .   3   
Peak Build Rating          181  | .   8   10  21  36  57  81  81  81  81  82  106 121 144 174 181 174 
  Average Rating           66   | .   7   9   17  27  46  68  81  81  81  81  93  114 131 158 169 158 
  On Entrance              72   | 6   6   7   10  21  32  57  81  81  81  81  81  101 121 131 165 162 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             160  | 13  20  51  57  57  72  95  83  83  83  83  109 106 112 160 149 143 
  Greatest Support         211  | 20  40  60  63  63  71  129 129 129 129 129 129 129 176 211 184 133 
  Greatest Overweight (x)  3    | .   .   .   .   3   2   1   .   .   .   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   10  20  20  20  20  25  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | .   9   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             21   | .   10  14  20  20  20  21  20  20  20  20  20  20  20  20  20  17  
  Average Carried          16   | .   8   9   19  15  10  19  20  20  20  19  19  19  18  18  18  15  
  Final Capacity           20   | 8   10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   8   14  20  6   20  20  20  20  20  20  20  18  19  20  18  11  
Scrap Engine Consumption   220  | .   .   .   .   27  39  49  1   .   .   .   25  5   13  37  12  12  
  Constructs Created       4    | .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   
  Constructs Modified      91   | .   .   .   .   9   18  19  1   .   .   .   10  3   4   9   8   10  

 Class Distribution 
--------------------
 53% | Construct
 23% | Mutant
 12% | Generator-Construct
  5% | Scavenger-Mutant
  3% | Commander-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -9/Storage
              Mutant | -9/Recycling
           Construct | -7/Factory
           Construct | -6/Factory
           Construct | -6/Lower Caves
           Construct | -6/Lower Caves
           Construct | -6/Data Miner
           Construct | -5/Proximity Caves
           Construct | -5/Factory
           Construct | -4/Factory
           Construct | -3/Research
 Generator-Construct | -2/Research
 Generator-Construct | -1/Access
 Generator-Construct | -1/Command

 Resources                       | -11  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   -1   
-----------                Run   | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  Acc  Com  
Matter Collected           3571  | 196  405  51   620  231  259  675  29   .    .    19   165  74   148  413  140  146  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10870 | .    684  48   1089 728  994  2040 13   .    .    103  1898 786  393  589  489  1016 
  Parts                    576   | .    57   3    66   36   65   93   1    .    .    4    67   55   16   33   36   44   
Haulers Intercepted        15    | .    2    .    6    .    1    3    .    .    .    .    2    .    .    1    .    .    
Recyclers Shooed           11    | .    3    .    1    2    .    1    .    .    .    .    .    2    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9     | .    .    .    .    .    .    .    3    .    .    6    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com 
Combat Hostiles Destroyed  173  | .   20  1   20  7   18  21  1   .   .   2   17  19  10  12  9   16  
  Guns                     35   | .   16  1   11  7   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  113  | .   4   .   1   .   17  20  .   .   .   2   17  16  10  4   9   13  
  AOE                      23   | .   .   .   8   .   1   .   .   .   .   .   .   3   .   8   .   3   
Classes Destroyed          21   | .   5   1   3   1   2   3   1   .   .   2   .   2   1   .   .   .   
  Worker                   8    | .   .   .   3   .   .   1   .   .   .   .   1   .   .   1   1   1   
  Builder                  3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   
  Hauler                   15   | .   2   .   6   .   1   3   .   .   .   .   2   .   .   1   .   .   
  Recycler                 20   | .   1   .   .   4   1   5   .   .   .   .   6   1   .   1   1   .   
  Operator                 5    | .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   .   .   2   2   .   .   .   .   1   2   .   1   .   .   
  Swarmer                  53   | .   12  .   1   .   4   6   .   .   .   .   .   12  3   8   6   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    51   | .   8   .   11  .   7   4   .   .   .   .   10  5   3   .   .   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Protector                3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Sentry                   26   | .   .   1   7   4   4   4   .   .   .   .   2   .   1   1   1   1   
  Hunter                   7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   6   
  Programmer               20   | .   .   .   .   .   3   3   .   .   .   .   5   .   .   3   2   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Scrapper                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   5   1   10  6   4   6   1   .   .   2   6   11  3   8   7   5   
  Combat Bots Only         8    | .   4   1   8   3   4   5   1   .   .   2   6   8   3   8   6   5   
Max Kills in Single Turn   6    | .   2   1   6   1   1   2   1   .   .   1   2   4   1   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   5   .   1   .   .   .   .   .   .   3   .   3   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  Acc  Com  
Hostile Shots Fired        1213  | .    90   2    75   40   146  125  2    .    .    3    52   34   58   43   151  392  
  Missed                   402   | .    27   1    18   16   47   58   .    .    .    2    18   9    15   21   59   111  
Damage Taken               14565 | .    558  13   745  464  921  763  31   .    .    14   703  407  1147 378  1171 7250 
  Core                     1305  | .    119  .    56   58   86   51   .    .    .    .    81   19   30   12   99   694  
  Absorbed by Shields      1444  | .    .    .    .    .    .    .    .    .    .    .    .    31   47   136  431  799  
  Redirected to Shielding  35    | .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   2103  | .    .    .    .    .    75   125  .    .    .    7    .    .    162  66   369  1299 
  Regen/Repaired (Parts)   4672  | .    33   .    .    20   526  286  .    .    .    .    377  176  555  764  92   1843 
Core Remaining (%)         83    | 100  52   .    .    71   87   .    .    .    .    94   91   98   97   99   .    50   
Volleys Fired              542   | .    82   3    66   26   73   68   3    .    .    3    42   23   35   26   26   66   
  Largest                  2     | .    2    2    2    2    2    1    1    .    .    1    1    2    1    1    1    1    
  Hottest                  327   | .    60   55   55   46   95   90   78   .    .    78   278  327  286  286  286  286  
Shots Fired                715   | .    163  6    129  52   74   68   3    .    .    3    42   24   35   26   26   64   
  Gun                      320   | .    153  3    112  52   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   377   | .    10   3    15   .    71   68   3    .    .    3    42   23   35   18   26   60   
  Launcher                 17    | .    .    .    2    .    3    .    .    .    .    .    .    1    .    7    .    4    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  552   | .    151  6    127  52   58   22   .    .    .    .    23   23   35   18   .    37   
  Thermal                  143   | .    12   .    .    .    13   46   3    .    .    3    17   .    .    .    26   23   
  Explosive                17    | .    .    .    2    .    3    .    .    .    .    .    .    1    .    7    .    4    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Robot Hit Streak         35    | .    8    8    35   22   11   22   4    .    .    5    7    8    16   7    3    8    
  Robot Miss Streak        5     | .    5    .    2    1    5    4    1    .    .    3    2    5    3    3    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Secondary Targets        5     | .    2    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           526   | .    95   5    105  43   63   64   3    .    .    3    37   19   29   13   14   33   
  Core Hits                344   | .    39   3    53   18   46   75   1    .    .    6    26   19   12   18   10   18   
  Critical Kills           3     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    
  Critical Parts Destroyed 4     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
  Critical Strikes         7     | .    1    .    .    1    .    .    .    .    .    .    1    .    1    1    2    .    
    Destroy                7     | .    1    .    .    1    .    .    .    .    .    .    1    .    1    1    2    .    
Melee Attacks              8     | .    .    .    5    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Impact                   8     | .    .    .    5    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29858 | .    955  61   2096 702  2595 4005 220  .    .    190  4182 2330 3349 3335 1835 4003 
  Guns                     2866  | .    815  25   1331 695  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  23752 | .    106  36   206  .    2397 3850 220  .    .    190  4135 1960 3349 2211 1770 3322 
  Explosions               2776  | .    .    .    542  .    198  .    .    .    .    .    .    370  .    1055 .    611  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  464   | .    34   .    17   7    .    155  .    .    .    .    47   .    .    69   65   70   
  Kinetic                  17456 | .    865  61   1537 695  2046 985  .    .    .    .    2121 1960 3349 2211 .    1626 
  Thermal                  9051  | .    56   .    .    .    420  2865 220  .    .    190  1834 .    .    .    1770 1696 
  Explosive                2707  | .    .    .    542  .    129  .    .    .    .    .    .    370  .    1055 .    611  
  Electromagnetic          180   | .    .    .    .    .    .    .    .    .    .    .    180  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         42    | .    2    .    .    .    2    .    .    .    .    .    9    1    .    .    7    42   
  Average Corruption       4     | .    2    .    .    .    1    .    .    .    .    .    7    1    .    .    2    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  59    | .    17   .    .    .    13   .    .    .    .    .    .    2    .    .    3    24   
    Message Errors         18    | .    9    .    .    .    4    .    .    .    .    .    .    .    .    .    1    4    
    Matter Fused           16    | .    3    .    .    .    4    .    .    .    .    .    .    1    .    .    .    8    
    Heat Flow Errors       2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Parts Fused            1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    1    .    .    .    4    .    .    .    .    .    .    .    .    .    1    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Alerts                 2     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2768  | .    .    .    .    .    67   85   8    .    .    .    438  192  136  1011 329  502  
  Projectiles              2608  | .    .    .    .    .    51   .    8    .    .    .    431  181  136  972  327  502  
  Explosions               60    | .    .    .    .    .    16   .    .    .    .    .    .    11   .    33   .    .    
  Melee                    100   | .    .    .    .    .    .    85   .    .    .    .    7    .    .    6    2    .    
Knockbacks                 79    | .    2    1    .    .    27   9    .    .    .    .    11   6    6    6    .    11   
  Impact                   3     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    
  Kinetic                  69    | .    2    1    .    .    25   8    .    .    .    .    9    4    6    4    .    10   
  Secondary                7     | .    .    .    .    .    2    .    .    .    .    .    1    2    .    1    .    1    
Self-Inflicted Damage      50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    35   
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Rammed                   13    | .    .    .    2    4    .    3    .    .    .    .    1    .    .    1    2    .    
Targets Rammed             28    | .    8    .    3    4    .    3    .    .    .    .    1    .    .    2    3    4    
  Kicked                   12    | .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crushed                  3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    
Highest Temperature        455   | .    28   .    36   30   177  68   28   .    .    26   396  424  455  428  364  384  
  Average Temperature      96    | .    9    .    12   11   25   26   28   .    .    26   134  172  148  148  144  96   
  Received Heat Transfer   1698  | .    126  .    306  205  273  234  .    .    .    .    99   60   78   30   116  171  
  Effects                  16    | .    .    .    .    .    .    .    .    .    .    .    3    6    7    .    .    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    .    .    .    3    .    .    .    .    4    .    .    2    1    .    
  Impact Corruptions       10    | .    .    .    .    .    .    4    .    .    .    .    2    1    .    2    1    .    
Robots Melted              2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             32    | .    .    .    .    4    .    23   .    .    .    5    .    .    .    .    .    .    
  Heat Transferred         6742  | .    125  .    .    .    330  4585 370  .    .    296  .    .    .    .    518  518  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  Acc  Com  
Peak Influence             1353 | .    381  72   683  308  395  699  .    .    .    .    605  774  817  1144 1079 1353 
  Initial                  690  | .    .    27   .    214  .    193  .    .    .    .    .    296  405  459  686  690  
  Average                  310  | .    174  40   267  61   125  356  .    .    .    .    167  502  596  776  846  1007 
Maximum Alert Level        4    | .    1    .    2    1    1    2    .    .    .    .    2    3    3    4    3    4    
  Low Security (%)         48   | .    73   100  45   85   72   8    .    .    .    .    70   .    .    .    .    .    
  Level 1                  22   | .    26   .    29   14   27   59   .    .    .    .    14   40   .    .    .    .    
  Level 2                  15   | .    .    .    25   .    .    31   .    .    .    .    14   39   75   30   25   3    
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    .    20   24   63   74   45   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    50   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    4    .    5    .    5    5    .    .    .    .    4    3    2    4    8    2    
  Investigation            10   | .    2    .    1    .    .    2    .    .    .    .    1    1    .    .    3    .    
  Extermination            11   | .    .    .    .    .    2    2    .    .    .    .    3    .    .    1    2    1    
  Reinforcement            10   | .    2    .    2    .    1    .    .    .    .    .    .    .    2    2    1    .    
  Assault                  10   | .    .    .    2    .    1    1    .    .    .    .    .    2    .    1    2    1    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com 
Distress Signals           14   | .   5   .   2   .   .   1   .   .   .   .   .   .   .   1   3   2   
Communications Jammed      13   | .   .   .   .   .   .   .   .   .   .   .   .   9   .   4   .   .   
  Distress Signals         13   | .   .   .   .   .   .   .   .   .   .   .   .   9   .   4   .   .   
Times Spotted              324  | .   35  2   42  7   22  52  1   .   .   2   22  21  12  22  42  42  
  Peak Tracking Total      21   | .   5   1   10  4   4   11  1   .   .   1   5   5   4   8   18  21  
  Tactical Retreats        24   | .   2   .   1   .   .   6   .   .   .   .   2   .   1   3   7   2   

 Traps                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com 
Traps Triggered            13   | .   3   .   1   .   .   4   .   .   .   .   1   .   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com 
Machines Disabled          18   | .   .   .   2   .   5   1   .   .   .   .   4   1   2   1   .   2   
  Max in Single Turn       4    | .   .   .   1   .   4   1   .   .   .   .   2   1   1   1   .   1   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com 
Machines Accessed          58   | .   7   1   8   6   3   13  .   .   4   .   7   3   1   1   3   1   
  Terminals                45   | .   6   1   6   5   2   13  .   .   .   .   6   1   1   .   3   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                154  | .   19  5   15  14  5   28  .   .   27  .   18  9   4   3   6   1   
  Successful               79   | .   9   2   4   8   4   9   .   .   27  .   5   6   1   2   1   1   
  Failed                   75   | .   10  3   11  6   1   19  .   .   .   .   13  3   3   1   5   .   
    Catastrophic           27   | .   6   .   3   2   .   7   .   .   .   .   5   2   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   13  3   7   9   3   27  .   .   .   .   11  6   2   .   .   .   
  Terminals                103  | .   14  5   12  12  4   28  .   .   .   .   12  5   4   .   6   1   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   6   3   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          3    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             41   | .   2   2   2   3   1   1   .   .   27  .   .   1   .   .   1   1   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Part Schematic           12   | .   1   .   .   1   1   .   .   .   9   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         28   | .   5   .   1   5   2   8   .   .   .   .   3   3   1   .   .   .   
  Terminals                26   | .   5   .   .   5   2   8   .   .   .   .   3   2   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Skim                   23   | .   5   .   .   5   2   6   .   .   .   .   3   1   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   
  Used                     2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   6   1   6   4   2   13  .   .   .   .   7   3   1   1   3   1   
  Full Trace Events        6    | .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   1   .   .   1   1   .   .   .   9   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   223  | .   .   .   .   .   .   .   .   .   .   .   84  139 .   .   .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   .   .   6   18  .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  Acc  Com  
Total Allies               14   | .    .    .    12   .    .    1    .    .    .    .    .    .    .    1    .    .    
  Largest Group            10   | .    .    .    10   .    .    1    .    .    .    .    .    .    .    1    .    .    
  Highest-Rated Group      148  | .    .    .    88   .    .    26   .    .    .    .    .    .    .    148  .    .    
  Highest-Rated Ally       148  | .    .    .    31   .    .    26   .    .    .    .    .    .    .    148  .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               152  | .    .    .    121  .    .    .    .    .    .    .    .    .    .    31   .    .    
  Total Damage             2071 | .    .    .    1239 .    .    .    .    .    .    .    .    .    .    832  .    .    
  Kills                    27   | .    .    .    22   .    .    .    .    .    .    .    .    .    .    5    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  Acc  Com  
Turns Passed               13023 | .    1266 113  1304 2684 1430 1424 238  157  30   407  1128 544  391  699  563  645  
Spaces Moved               8987  | 1    572  58   603  785  617  1858 228  237  79   183  785  472  361  960  711  477  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6512  | .    141  58   603  772  92   875  228  237  79   183  785  472  93   911  711  272  
  Legs                     1162  | 1    431  .    .    13   104  185  .    .    .    .    .    .    268  49   .    111  
  Wheels                   117   | .    .    .    .    .    117  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    944   | .    .    .    .    .    148  702  .    .    .    .    .    .    .    .    .    94   
  Flight                   252   | .    .    .    .    .    156  96   .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            33    | 120  120  160  160  160  42   33   38   38   38   38   38   38   38   38   38   38   
  Average Speed            78    | 120  129  160  160  185  174  45   38   38   38   38   38   38   38   38   39   60   
  Slowest Speed            417   | 120  160  160  160  417  283  98   38   38   38   38   38   38   38   94   94   123  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 2    86   5    86   89   19   48   43   48   68   44   22   14   12   27   26   20   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     9     | .    1    .    .    4    .    1    1    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    1    .    1    .    .    1    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    .    .    1    .    1    1    .    1    1    .    .    1    1    1    1    .    
Scrap Searched             6     | .    .    .    .    .    .    .    4    .    .    2    .    .    .    .    .    .    
Spaces Dug                 36    | .    .    .    1    .    .    2    .    .    .    .    .    .    .    22   .    11   
Terrain Destroyed          427   | .    .    .    22   .    11   11   .    .    .    .    81   55   67   72   12   96   
  Melee                    3     | .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Projectile               170   | .    .    .    .    .    5    9    .    .    .    .    39   42   25   12   12   26   
  AOE                      254   | .    .    .    21   .    6    .    .    .    .    .    42   13   42   60   .    70   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  Acc  Com  
Total                      14389 | .    959  72   821  1967 919  2391 376  303  78   517  1581 815  582  1271 964  773  
  Wait                     4297  | .    254  2    66   1117 162  339  146  67   .    328  704  308  164  238  198  204  
  Move                     8968  | .    571  57   602  784  616  1855 227  236  78   182  784  471  360  959  710  476  
  Hop                      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  160   | .    9    7    25   3    33   41   .    .    .    1    13   3    4    13   4    4    
  Fast Attach              42    | .    3    .    5    3    4    8    .    .    .    1    8    .    3    4    2    1    
  Attach                   40    | .    2    2    .    2    3    7    .    .    .    .    3    3    3    5    2    8    
  Detach                   21    | .    .    .    1    .    4    6    .    .    .    .    2    .    1    3    3    1    
  Swap                     86    | .    12   1    18   3    1    13   .    .    .    .    6    4    7    4    12   5    
  Drop                     196   | .    18   .    30   25   23   47   .    .    .    2    18   3    5    17   4    4    
  Fire                     542   | .    82   3    66   26   73   68   3    .    .    3    42   23   35   26   26   66   
  Melee                    8     | .    .    .    5    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     12    | .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crush                    16    | .    .    .    3    4    .    3    .    .    .    .    1    .    .    2    3    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub)
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 5 exits: *Fac x4 / [*Low])
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-3/Research
-2/Research
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   112 | -10/Materials      | Discovered new exit (range 15)
   337 | -10/Materials      | Discovered new exit (range 10)
   449 | -10/Materials      | Discovered new exit (range 10)
   590 | -10/Materials      | Build established: Scavenger-Mutant
   615 | -10/Materials      | Discovered new exit (range 16)
   751 | -10/Materials      | Repaired Propulsion Shielding
  1076 | -10/Materials      | Learned location of Storage (-9)
  1114 | -10/Materials      | Build established: Mutant
  1150 | -10/Materials      | Loaded intel: 8 terminal locations
  1177 | -10/Materials      | Identified exit to Materials
  1177 | -10/Materials      | Identified exit to Subcaves
  1267 | -10/Materials      | Entered another Materials area
  1267 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1268 | -9/Materials       | Identified exit to Mines
  1268 | -9/Materials       | Identified exit to Storage
  1380 | -9/Materials       | Entered Storage
  1392 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  1519 | -9/Storage         | Lost 5 allies
  1686 | -9/Storage         | Build established: Commander-Mutant
  1912 | -9/Storage         | Lost 4 allies
  2078 | -9/Storage         | Discovered new exit (range 15)
  2167 | -9/Storage         | Build established: Mutant
  2277 | -9/Storage         | Met a pair of Derelict thieves
  2333 | -9/Storage         | Destroyed 8 combat bots
  2679 | -9/Storage         | Used back door to open Recycling access
  2679 | -9/Storage         | Discovered new exit (range 4)
  2684 | -9/Storage         | Entered Recycling
  3136 | -9/Recycling       | Discovered new exit (range 16)
  3633 | -9/Recycling       | Learned location of Zion (-7)
  3634 | -9/Recycling       | Learned Storage garrison access intel
  3643 | -9/Recycling       | Identified exit to Scraptown
  3661 | -9/Recycling       | Identified exit to Factory
  3792 | -9/Recycling       | Scanned before Scraplab entrance
  3807 | -9/Recycling       | Angered Scraplab inhabitants
  3868 | -9/Recycling       | Found Prototype Device
  3868 | -9/Recycling       | Identified Scrap Engine
  4421 | -9/Recycling       | Build established: Construct
  5368 | -9/Recycling       | Entered Factory
  5368 | -7/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  5689 | -7/Factory         | Garrison activated, responded to threat
  6048 | -7/Factory         | Discovered new exit (range 10)
  6762 | -7/Factory         | Discovered new exit (range 16)
  6798 | -7/Factory         | Entered another Factory area
  6798 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  7148 | -6/Factory         | Search patrols dispatched
  7732 | -6/Factory         | Discovered new exit (range 15)
  7848 | -6/Factory         | First assault squad dispatched
  7946 | -6/Factory         | Identified exit to Factory
  8013 | -6/Factory         | Learned location of 1 exit from Proximity Caves
  8047 | -6/Factory         | Cargo convoy interrupted
  8081 | -6/Factory         | Found Prototype Device
  8082 | -6/Factory         | Identified Exp. Shield Generator
  8097 | -6/Factory         | Found Prototype Launcher
  8150 | -6/Factory         | Found PL-3XN's Ring of Power
  8160 | -6/Factory         | Learned location of 1 exit from Lower Caves
  8188 | -6/Factory         | Learned location of Extension (-6)
  8207 | -6/Factory         | Learned 2 Upper Caves zone layouts
  8216 | -6/Factory         | Discovered new exit (range 15)
  8222 | -6/Factory         | Entered Lower Caves
  8223 | -6/Lower Caves     | Identified exit to Lower Caves
  8269 | -6/Lower Caves     | Learned 8 Factory zone layouts
  8460 | -6/Lower Caves     | Entered another Lower Caves area
  8615 | -6/Lower Caves     | Discovered new exit (range 5)
  8617 | -6/Lower Caves     | Entered Data Miner
  8617 | -6/Data Miner      | Discovered new exit (range 6)
  8625 | -6/Data Miner      | Met Data Miner
  8632 | -6/Data Miner      | Learned location of Section 7 (-2)
  8632 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8638 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8647 | -6/Data Miner      | Entered Proximity Caves
  8678 | -5/Proximity Caves | Spotted B-75 Beast
  8682 | -5/Proximity Caves | Destroyed B-75 Beast
  8841 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  9054 | -5/Proximity Caves | Entered Factory
  9054 | -5/Factory         | Evolved 2 slots: Weapon x2
  9055 | -5/Factory         | Identified exit to Factory
  9907 | -5/Factory         | Fabricated Prc. Energy Filter (x1)
 10167 | -5/Factory         | Discovered exit to Factory (range 16)
 10182 | -5/Factory         | Entered another Factory area
 10182 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 10330 | -4/Factory         | Fabricated Enh. Quantum Rifle (x2)
 10432 | -4/Factory         | First assault squad dispatched
 10514 | -4/Factory         | Destroyed 8 combat bots
 10722 | -4/Factory         | Discovered new exit (range 12)
 10726 | -4/Factory         | Entered Research
 10726 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10809 | -3/Research        | Spotted B-86 Titan
 10840 | -3/Research        | Destroyed B-86 Titan
 11068 | -3/Research        | Discovered new exit (range 23)
 11117 | -3/Research        | Entered another Research area
 11117 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 11280 | -2/Research        | Found Prototype Device
 11280 | -2/Research        | Identified Exp. Thermal Shield
 11317 | -2/Research        | Spotted B-90 Cyclops
 11330 | -2/Research        | Befriended a Behemoth using the annoying Tinkerer's hack
 11356 | -2/Research        | Destroyed 8 combat bots
 11664 | -2/Research        | First assault squad dispatched
 11759 | -2/Research        | Build established: Generator-Construct
 11777 | -2/Research        | Discovered new exit (range 23)
 11816 | -2/Research        | Entered Access
 11816 | -1/Access          | Evolved 2 slots: Utility x2
 12045 | -1/Access          | Identified exit to Surface
 12096 | -1/Access          | First assault squad dispatched
 12225 | -1/Access          | Spotted B-99 Colossus
 12372 | -1/Access          | Discovered new exit (range 7)
 12379 | -1/Access          | Entered Command
 12629 | -1/Command         | First assault squad dispatched
 12761 | -1/Command         | System corruption reached 10%
 12896 | -1/Command         | Spotted M Guard
 12897 | -1/Command         | Spotted M Guard
 12897 | -1/Command         | Spotted Combat Programmer
 12899 | -1/Command         | Spotted Combat Programmer
 12953 | -1/Command         | System corruption reached 30%
 12989 | -1/Command         | Lost 7 parts (1p5u1w)
 13011 | -1/Command         | Spotted Alpha 7
 13011 | -1/Command         | Spotted Striker
 13012 | -1/Command         | Spotted Alpha 7
 13012 | -1/Command         | Spotted Striker
 13012 | -1/Command         | Spotted Executioner
 13012 | -1/Command         | Spotted Executioner
 13012 | -1/Command         | Spotted Executioner
 13012 | -1/Command         | Spotted Executioner
 13013 | -1/Command         | Spotted B-99 Colossus
 13017 | -1/Command         | Spotted B-99 Colossus
 13021 | -1/Command         | Discovered exit to Surface (range 8)
 13024 | ***                | Escaped!

 Last Messages 
---------------
13021_ Penetrated by Slug. <x2>
13021_ Slug penetrates B-99 Colossus.
13021_ Penetrated by Slug.
13021_ Combat Programmer resets Alpha 7, system corruption cleaned.
13022_ System corrupted: Matter fused (-6).
13022_ B-99 Colossus activates siege mode.
13022_ Triggered Stasis Trap.
13022_ A bubble of rippling energy engulfs the area.
13022_ Field strength at 58.
13022_ Exp. Heat Sink destroyed.
13022_ Critical hit (Blast).
13022_ Knocked back.
13023_ Slug penetrates Wall.
13023_ Knocked back.
13023_ Core Analyzer destroyed.
13023_ Critical hit (Blast).
13023_ Penetrated by Slug. <x2>
13023_ Slug penetrates Wall. <x3>
13023_ Penetrated by Slug.
13023_ Slug penetrates Wall. <x4>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           131
Energy Generation          103
Energy Capacity            1647
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             825
Resistance: KI             30
Resistance: TH             30
Propulsion Shielding       33
Evasion (%)                67
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           4
Energy Filtering           50
Salvage Targeting          4
Offensive Hacking          14
Defensive Hacking          12

 Item Schematics 
-----------------
               Huge Storage Unit | -10/Materials | Hacked
                         Minigun | -9/Recycling  | Hacked
            Imp. EM Pulse Cannon | -7/Factory    | Hacked
                Combat Drone Bay | -6/Data Miner | Free
             Cld. Gravmag System | -6/Data Miner | Free
              Prc. Energy Filter | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
                       Ionic Axe | -6/Data Miner | Free
                Impulse Thruster | -6/Data Miner | Free
                   Nanoactuators | -6/Data Miner | Free
                         Railgun | -6/Data Miner | Free
 Adv. Launcher Guidance Computer | -6/Data Miner | Free

 Robot Schematics 
------------------
  A-15 Conveyor | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free

 Fabricated
------------
 Prc. Energy Filter | x1 | -5/Factory 
 Enh. Quantum Rifle | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferMeleeCarapace
  Manual?         0
Play Time         01:51:56
  Cumulative      904.1 hours
  Start           2024.08.14 @ 18:12:17
  End             2024.08.14 @ 20:05:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1447
  Rogue           1447
  Adventurer      0
  Explorer        0
Win Type          0
  Total           87
  Types           53/1/14/14/4/0/0/1/0
Lore%             79
Gallery%          88
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12b69be0-f832-491a-b0ce-bc13b9d3622c