Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 20:05:10 Player: 3.14 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (236) 1180 Value Destroyed (9149) 9149 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (5579) 5579 TOTAL SCORE: 24248 Bonus ------- High Alert Combat Kills 1819 Follower Combat Kills 522 Met Data Miner 300 Win 3000 Friendly Fire -62 Cogmind --------- Core Integrity 807/1600 Matter 235/300 Energy 144/513 System Corruption 42% Temperature Cool (4) Movement Walking (76) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Multi-Quantum Reactor > --- PROPULSION (5) --- Biometal-Combat Exoskeleton > --- UTILITY (11) ----- Armored Scrap Engine High-capacity Storage Unit Advanced Focal Shield Experimental Thermal Shield > --- WEAPON (5) ------- Hvy. KE Penetrator Construct/C > --- INVENTORY (20) --- Improved Cooling System Matter Compressor (250) Improved Transmission Jammer Advanced Transmission Jammer Medium Reactive Plating Long-range Tractor Beam Gamma Rifle KE Penetrator Micro-nuke Launcher Enhanced Force Lance PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Biometal-Combat Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Experimental Heat Sink Improved Cooling System High-capacity Storage Unit Experimental Optical Array Advanced Transmission Jammer Improved Heavy Armor Plating Experimental Shield Generator > --- WEAPON ----------- Micro-nuke Launcher Hvy. KE Penetrator Construct/C > --- INVENTORY -------- Compact Battery Matter Compressor Precision Energy Filter Improved Transmission Jammer Improved Heavy Armor Plating Improved Heavy Armor Plating Layered Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Advanced Focal Shield Advanced Focal Shield Experimental Thermal Shield Advanced Shield Generator Long-range Tractor Beam Lance PL-3XN's Ring of Power [Rating: 181] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Neutrino Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Constructs Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Micro-nuke Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Slots Evolved 18 | . . 2 . . 4 2 . . . . 2 2 2 2 2 . Power 3 | . . . . . . 1 . . . . . 1 . 1 . . Propulsion 3 | . . 1 . . 1 . . . . . . . 1 . . . Utility 9 | . . 1 . . 2 1 . . . . . 1 1 1 2 . Weapon 3 | . . . . . 1 . . . . . 2 . . . . . Parts Attached 168 | . 17 3 23 8 8 28 . . . 1 17 7 13 13 16 14 Power 16 | . 2 . 2 . . 2 . . . . 4 1 1 2 1 1 Engine 8 | . 2 . 2 . . 1 . . . . 3 . . . . . Core 3 | . . . . . . 1 . . . . 1 1 . . . . Reactor 5 | . . . . . . . . . . . . . 1 2 1 1 Propulsion 19 | . 8 1 5 4 1 . . . . . . . . . . . Treads 13 | . 2 1 5 4 1 . . . . . . . . . . . Leg 6 | . 6 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 104 | . 3 2 5 4 4 23 . . . 1 10 5 12 8 15 12 Device 53 | . . 1 1 1 3 9 . . . . 4 5 7 6 8 8 Storage 4 | . 1 1 . . . 2 . . . . . . . . . . Processor 7 | . . . 1 1 . 2 . . . . . . 1 1 1 . Hackware 4 | . . . . . . . . . . . 2 . . . 2 . Protection 36 | . 2 . 3 2 1 10 . . . 1 4 . 4 1 4 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 29 | . 4 . 11 . 3 3 . . . . 3 1 . 3 . 1 Energy Gun 2 | . . . . . 2 . . . . . . . . . . . Energy Cannon 5 | . . . 1 . . 2 . . . . 2 . . . . . Ballistic Gun 10 | . 3 . 6 . . . . . . . 1 . . . . . Ballistic Cannon 2 | . 1 . 1 . . . . . . . . . . . . . Launcher 6 | . . . 1 . 1 . . . . . . 1 . 2 . 1 Special Weapon 1 | . . . . . . . . . . . . . . 1 . . Impact Weapon 3 | . . . 2 . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 3 1 2 3 . . . . 3 . 1 1 . . Parts Lost 19 | . . . 2 1 . . . . . . 1 . 1 . . 14 Power 3 | . . . . . . . . . . . 1 . . . . 2 Propulsion . | . . . . . . . . . . . . . . . . . Utility 14 | . . . 2 1 . . . . . . . . 1 . . 10 Weapon 2 | . . . . . . . . . . . . . . . . 2 Highest Loss Streak 7 | . . . 1 1 . . . . . . 1 . 1 . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 99 100 99 83 53 52 53 53 53 53 47 50 50 54 49 47 Engine 7 | . 14 11 11 10 7 5 . 6 6 6 6 3 . . . . Treads 11 | . 9 33 33 24 4 2 6 6 6 6 5 5 1 3 4 2 Leg 3 | . 18 . . 5 2 . . . . . . . 2 . . . Device 12 | . . 11 2 10 15 15 13 13 13 13 11 21 18 20 19 22 Storage 7 | . 14 11 11 11 7 6 6 6 6 6 5 5 4 4 4 4 Processor 3 | . . . 10 4 . 2 6 6 6 6 3 . 4 4 4 4 Protection 5 | . 13 11 8 . 2 6 6 6 6 6 4 5 4 4 4 4 Energy Cannon 2 | . . . . 2 1 5 6 6 6 6 2 . . 1 3 . Ballistic Gun 5 | . 19 11 18 10 . . . . . . . . . . . . Ballistic Cannon 2 | . 7 11 2 . 5 . . . . . 2 5 4 2 . 3 Peak Build Rating 181 | . 8 10 21 36 57 81 81 81 81 82 106 121 144 174 181 174 Average Rating 66 | . 7 9 17 27 46 68 81 81 81 81 93 114 131 158 169 158 On Entrance 72 | 6 6 7 10 21 32 57 81 81 81 81 81 101 121 131 165 162 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 160 | 13 20 51 57 57 72 95 83 83 83 83 109 106 112 160 149 143 Greatest Support 211 | 20 40 60 63 63 71 129 129 129 129 129 129 129 176 211 184 133 Greatest Overweight (x) 3 | . . . . 3 2 1 . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 10 20 20 20 20 25 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | . 9 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 21 | . 10 14 20 20 20 21 20 20 20 20 20 20 20 20 20 17 Average Carried 16 | . 8 9 19 15 10 19 20 20 20 19 19 19 18 18 18 15 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 14 20 6 20 20 20 20 20 20 20 18 19 20 18 11 Scrap Engine Consumption 220 | . . . . 27 39 49 1 . . . 25 5 13 37 12 12 Constructs Created 4 | . . . . 3 . . . . . . 1 . . . . . Constructs Modified 91 | . . . . 9 18 19 1 . . . 10 3 4 9 8 10 Class Distribution -------------------- 53% | Construct 23% | Mutant 12% | Generator-Construct 5% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -4/Factory Construct | -3/Research Generator-Construct | -2/Research Generator-Construct | -1/Access Generator-Construct | -1/Command Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Matter Collected 3571 | 196 405 51 620 231 259 675 29 . . 19 165 74 148 413 140 146 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 10870 | . 684 48 1089 728 994 2040 13 . . 103 1898 786 393 589 489 1016 Parts 576 | . 57 3 66 36 65 93 1 . . 4 67 55 16 33 36 44 Haulers Intercepted 15 | . 2 . 6 . 1 3 . . . . 2 . . 1 . . Recyclers Shooed 11 | . 3 . 1 2 . 1 . . . . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 3 . . 6 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Combat Hostiles Destroyed 173 | . 20 1 20 7 18 21 1 . . 2 17 19 10 12 9 16 Guns 35 | . 16 1 11 7 . . . . . . . . . . . . Cannons 113 | . 4 . 1 . 17 20 . . . 2 17 16 10 4 9 13 AOE 23 | . . . 8 . 1 . . . . . . 3 . 8 . 3 Classes Destroyed 21 | . 5 1 3 1 2 3 1 . . 2 . 2 1 . . . Worker 8 | . . . 3 . . 1 . . . . 1 . . 1 1 1 Builder 3 | . 2 . . . . . . . . . . . . 1 . . Tunneler 4 | . . . . . . 3 . . . . . . . . 1 . Hauler 15 | . 2 . 6 . 1 3 . . . . 2 . . 1 . . Recycler 20 | . 1 . . 4 1 5 . . . . 6 1 . 1 1 . Operator 5 | . . . 1 . 1 2 . . . . . . . . 1 . Drone 1 | . . . . . . . . . . 1 . . . . . . Watcher 8 | . . . . . 2 2 . . . . 1 2 . 1 . . Swarmer 53 | . 12 . 1 . 4 6 . . . . . 12 3 8 6 1 Saboteur 1 | . . . . . . . . . . . . 1 . . . . Grunt 51 | . 8 . 11 . 7 4 . . . . 10 5 3 . . 3 Brawler 1 | . . . . . . . . . . . . 1 . . . . Duelist 3 | . . . . . . 1 . . . . . . 1 . . 1 Protector 3 | . . . 1 . . 2 . . . . . . . . . . Sentry 26 | . . 1 7 4 4 4 . . . . 2 . 1 1 1 1 Hunter 7 | . . . . . . 1 . . . . . . . . . 6 Programmer 20 | . . . . . 3 3 . . . . 5 . . 3 2 4 Heavy 1 | . . . . . . . . . . . . . 1 . . . Behemoth 2 | . . . . . . . . . . 1 . . 1 . . . Scrapper 3 | . . . . 3 . . . . . . . . . . . . Thief 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 11 | . 5 1 10 6 4 6 1 . . 2 6 11 3 8 7 5 Combat Bots Only 8 | . 4 1 8 3 4 5 1 . . 2 6 8 3 8 6 5 Max Kills in Single Turn 6 | . 2 1 6 1 1 2 1 . . 1 2 4 1 3 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . . 5 . 1 . . . . . . 3 . 3 . 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Hostile Shots Fired 1213 | . 90 2 75 40 146 125 2 . . 3 52 34 58 43 151 392 Missed 402 | . 27 1 18 16 47 58 . . . 2 18 9 15 21 59 111 Damage Taken 14565 | . 558 13 745 464 921 763 31 . . 14 703 407 1147 378 1171 7250 Core 1305 | . 119 . 56 58 86 51 . . . . 81 19 30 12 99 694 Absorbed by Shields 1444 | . . . . . . . . . . . . 31 47 136 431 799 Redirected to Shielding 35 | . 35 . . . . . . . . . . . . . . . Ignored by Resistances 2103 | . . . . . 75 125 . . . 7 . . 162 66 369 1299 Regen/Repaired (Parts) 4672 | . 33 . . 20 526 286 . . . . 377 176 555 764 92 1843 Core Remaining (%) 83 | 100 52 . . 71 87 . . . . 94 91 98 97 99 . 50 Volleys Fired 542 | . 82 3 66 26 73 68 3 . . 3 42 23 35 26 26 66 Largest 2 | . 2 2 2 2 2 1 1 . . 1 1 2 1 1 1 1 Hottest 327 | . 60 55 55 46 95 90 78 . . 78 278 327 286 286 286 286 Shots Fired 715 | . 163 6 129 52 74 68 3 . . 3 42 24 35 26 26 64 Gun 320 | . 153 3 112 52 . . . . . . . . . . . . Cannon 377 | . 10 3 15 . 71 68 3 . . 3 42 23 35 18 26 60 Launcher 17 | . . . 2 . 3 . . . . . . 1 . 7 . 4 Special 1 | . . . . . . . . . . . . . . 1 . . Kinetic 552 | . 151 6 127 52 58 22 . . . . 23 23 35 18 . 37 Thermal 143 | . 12 . . . 13 46 3 . . 3 17 . . . 26 23 Explosive 17 | . . . 2 . 3 . . . . . . 1 . 7 . 4 Electromagnetic 2 | . . . . . . . . . . . 2 . . . . . Robot Hit Streak 35 | . 8 8 35 22 11 22 4 . . 5 7 8 16 7 3 8 Robot Miss Streak 5 | . 5 . 2 1 5 4 1 . . 3 2 5 3 3 3 3 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 . . Secondary Targets 5 | . 2 . 1 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . Shots Hit Robots 526 | . 95 5 105 43 63 64 3 . . 3 37 19 29 13 14 33 Core Hits 344 | . 39 3 53 18 46 75 1 . . 6 26 19 12 18 10 18 Critical Kills 3 | . . . . 1 . . . . . . 1 . . . 1 . Critical Parts Destroyed 4 | . 1 . . . . . . . . . . . 1 1 1 . Critical Strikes 7 | . 1 . . 1 . . . . . . 1 . 1 1 2 . Destroy 7 | . 1 . . 1 . . . . . . 1 . 1 1 2 . Melee Attacks 8 | . . . 5 . . 3 . . . . . . . . . . Impact 8 | . . . 5 . . 3 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 29858 | . 955 61 2096 702 2595 4005 220 . . 190 4182 2330 3349 3335 1835 4003 Guns 2866 | . 815 25 1331 695 . . . . . . . . . . . . Cannons 23752 | . 106 36 206 . 2397 3850 220 . . 190 4135 1960 3349 2211 1770 3322 Explosions 2776 | . . . 542 . 198 . . . . . . 370 . 1055 . 611 Melee . | . . . . . . . . . . . . . . . . . Ramming 464 | . 34 . 17 7 . 155 . . . . 47 . . 69 65 70 Kinetic 17456 | . 865 61 1537 695 2046 985 . . . . 2121 1960 3349 2211 . 1626 Thermal 9051 | . 56 . . . 420 2865 220 . . 190 1834 . . . 1770 1696 Explosive 2707 | . . . 542 . 129 . . . . . . 370 . 1055 . 611 Electromagnetic 180 | . . . . . . . . . . . 180 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 42 | . 2 . . . 2 . . . . . 9 1 . . 7 42 Average Corruption 4 | . 2 . . . 1 . . . . . 7 1 . . 2 13 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 59 | . 17 . . . 13 . . . . . . 2 . . 3 24 Message Errors 18 | . 9 . . . 4 . . . . . . . . . 1 4 Matter Fused 16 | . 3 . . . 4 . . . . . . 1 . . . 8 Heat Flow Errors 2 | . . . . . 1 . . . . . . . . . . 1 Energy Discharges 5 | . 1 . . . . . . . . . . . . . . 4 Parts Fused 1 | . 1 . . . . . . . . . . . . . . . Data Loss (minor) 8 | . 1 . . . 4 . . . . . . . . . 1 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . 1 2 Alerts 2 | . 1 . . . . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . 1 . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 2768 | . . . . . 67 85 8 . . . 438 192 136 1011 329 502 Projectiles 2608 | . . . . . 51 . 8 . . . 431 181 136 972 327 502 Explosions 60 | . . . . . 16 . . . . . . 11 . 33 . . Melee 100 | . . . . . . 85 . . . . 7 . . 6 2 . Knockbacks 79 | . 2 1 . . 27 9 . . . . 11 6 6 6 . 11 Impact 3 | . . . . . . 1 . . . . 1 . . 1 . . Kinetic 69 | . 2 1 . . 25 8 . . . . 9 4 6 4 . 10 Secondary 7 | . . . . . 2 . . . . . 1 2 . 1 . 1 Self-Inflicted Damage 50 | . . . . . . . . . . . . . . 15 . 35 Shots 2 | . . . . . . . . . . . . . . 1 . 1 Rammed 13 | . . . 2 4 . 3 . . . . 1 . . 1 2 . Targets Rammed 28 | . 8 . 3 4 . 3 . . . . 1 . . 2 3 4 Kicked 12 | . 8 . . . . . . . . . . . . . . 4 Crushed 3 | . . . 1 . . . . . . . . . . 1 1 . Highest Temperature 455 | . 28 . 36 30 177 68 28 . . 26 396 424 455 428 364 384 Average Temperature 96 | . 9 . 12 11 25 26 28 . . 26 134 172 148 148 144 96 Received Heat Transfer 1698 | . 126 . 306 205 273 234 . . . . 99 60 78 30 116 171 Effects 16 | . . . . . . . . . . . 3 6 7 . . . Shutdowns 4 | . . . . . . . . . . . . 1 3 . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . Interference 6 | . . . . . . . . . . . 2 . 4 . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 2 . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . 3 . . . . 4 . . 2 1 . Impact Corruptions 10 | . . . . . . 4 . . . . 2 1 . 2 1 . Robots Melted 2 | . . . . . . 1 1 . . . . . . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . . . . . Parts Melted 32 | . . . . 4 . 23 . . . 5 . . . . . . Heat Transferred 6742 | . 125 . . . 330 4585 370 . . 296 . . . . 518 518 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Peak Influence 1353 | . 381 72 683 308 395 699 . . . . 605 774 817 1144 1079 1353 Initial 690 | . . 27 . 214 . 193 . . . . . 296 405 459 686 690 Average 310 | . 174 40 267 61 125 356 . . . . 167 502 596 776 846 1007 Maximum Alert Level 4 | . 1 . 2 1 1 2 . . . . 2 3 3 4 3 4 Low Security (%) 48 | . 73 100 45 85 72 8 . . . . 70 . . . . . Level 1 22 | . 26 . 29 14 27 59 . . . . 14 40 . . . . Level 2 15 | . . . 25 . . 31 . . . . 14 39 75 30 25 3 Level 3 11 | . . . . . . . . . . . . 20 24 63 74 45 Level 4 3 | . . . . . . . . . . . . . . 6 . 50 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 4 . 5 . 5 5 . . . . 4 3 2 4 8 2 Investigation 10 | . 2 . 1 . . 2 . . . . 1 1 . . 3 . Extermination 11 | . . . . . 2 2 . . . . 3 . . 1 2 1 Reinforcement 10 | . 2 . 2 . 1 . . . . . . . 2 2 1 . Assault 10 | . . . 2 . 1 1 . . . . . 2 . 1 2 1 Garrison 1 | . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Distress Signals 14 | . 5 . 2 . . 1 . . . . . . . 1 3 2 Communications Jammed 13 | . . . . . . . . . . . . 9 . 4 . . Distress Signals 13 | . . . . . . . . . . . . 9 . 4 . . Times Spotted 324 | . 35 2 42 7 22 52 1 . . 2 22 21 12 22 42 42 Peak Tracking Total 21 | . 5 1 10 4 4 11 1 . . 1 5 5 4 8 18 21 Tactical Retreats 24 | . 2 . 1 . . 6 . . . . 2 . 1 3 7 2 Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Traps Triggered 13 | . 3 . 1 . . 4 . . . . 1 . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . . 2 . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Machines Disabled 18 | . . . 2 . 5 1 . . . . 4 1 2 1 . 2 Max in Single Turn 4 | . . . 1 . 4 1 . . . . 2 1 1 1 . 1 Garrison Access 2 | . . . 1 . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Machines Accessed 58 | . 7 1 8 6 3 13 . . 4 . 7 3 1 1 3 1 Terminals 45 | . 6 1 6 5 2 13 . . . . 6 1 1 . 3 1 Fabricators 2 | . . . . . . . . . . . 1 1 . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . 1 . . Garrison Access 2 | . . . 1 . . . . . . . . 1 . . . . Total Hacks 154 | . 19 5 15 14 5 28 . . 27 . 18 9 4 3 6 1 Successful 79 | . 9 2 4 8 4 9 . . 27 . 5 6 1 2 1 1 Failed 75 | . 10 3 11 6 1 19 . . . . 13 3 3 1 5 . Catastrophic 27 | . 6 . 3 2 . 7 . . . . 5 2 . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 81 | . 13 3 7 9 3 27 . . . . 11 6 2 . . . Terminals 103 | . 14 5 12 12 4 28 . . . . 12 5 4 . 6 1 Fabricators 9 | . . . . . . . . . . . 6 3 . . . . Repair Stations 5 | . 5 . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 . . . . . . . . 3 . . Garrison Access 3 | . . . 2 . . . . . . . . 1 . . . . Terminal Hacks 41 | . 2 2 2 3 1 1 . . 27 . . 1 . . 1 1 Record 11 | . . . . . . . . . 11 . . . . . . . Part Schematic 12 | . 1 . . 1 1 . . . 9 . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . 3 . . . . . . . Open Door 2 | . . . 1 . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . 1 . Terminal Index 2 | . . . . . . 1 . . . . . 1 . . . . Unreport Threat 3 | . 1 1 1 . . . . . . . . . . . . . Release Object 2 | . . . . 2 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 2 . . . . Load Schematic 2 | . . . . . . . . . . . 1 1 . . . . Build 2 | . . . . . . . . . . . 1 1 . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 1 . . . . . . . . 2 . . Insert Component 2 | . . . . . 1 . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 28 | . 5 . 1 5 2 8 . . . . 3 3 1 . . . Terminals 26 | . 5 . . 5 2 8 . . . . 3 2 1 . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . Botnet 2 | . . . . . . 1 . . . . . 1 . . . . Skim 23 | . 5 . . 5 2 6 . . . . 3 1 1 . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 2 . . . . . . . . 1 . Used 2 | . . . . . . 2 . . . . . . . . . . Hacking Detections 48 | . 6 1 6 4 2 13 . . . . 7 3 1 1 3 1 Full Trace Events 6 | . . . . . . 2 . . . . 1 1 . . 2 . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . 1 1 . . . 9 . . . . . . . Parts Built 3 | . . . . . . . . . . . 1 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 223 | . . . . . . . . . . . 84 139 . . . . Total Part Build Rating 24 | . . . . . . . . . . . 6 18 . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . 1 . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Total Allies 14 | . . . 12 . . 1 . . . . . . . 1 . . Largest Group 10 | . . . 10 . . 1 . . . . . . . 1 . . Highest-Rated Group 148 | . . . 88 . . 26 . . . . . . . 148 . . Highest-Rated Ally 148 | . . . 31 . . 26 . . . . . . . 148 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 152 | . . . 121 . . . . . . . . . . 31 . . Total Damage 2071 | . . . 1239 . . . . . . . . . . 832 . . Kills 27 | . . . 22 . . . . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Turns Passed 13023 | . 1266 113 1304 2684 1430 1424 238 157 30 407 1128 544 391 699 563 645 Spaces Moved 8987 | 1 572 58 603 785 617 1858 228 237 79 183 785 472 361 960 711 477 Core . | . . . . . . . . . . . . . . . . . Treads 6512 | . 141 58 603 772 92 875 228 237 79 183 785 472 93 911 711 272 Legs 1162 | 1 431 . . 13 104 185 . . . . . . 268 49 . 111 Wheels 117 | . . . . . 117 . . . . . . . . . . . Hover 944 | . . . . . 148 702 . . . . . . . . . 94 Flight 252 | . . . . . 156 96 . . . . . . . . . . Fastest Speed 33 | 120 120 160 160 160 42 33 38 38 38 38 38 38 38 38 38 38 Average Speed 78 | 120 129 160 160 185 174 45 38 38 38 38 38 38 38 38 39 60 Slowest Speed 417 | 120 160 160 160 417 283 98 38 38 38 38 38 38 38 94 94 123 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 86 5 86 89 19 48 43 48 68 44 22 14 12 27 26 20 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 9 | . 1 . . 4 . 1 1 . 1 1 . . . . . . Known Exits Taken 6 | . 1 1 . 1 . . 1 . . 1 1 . . . . . Unknown Exits Taken 10 | 1 . . 1 . 1 1 . 1 1 . . 1 1 1 1 . Scrap Searched 6 | . . . . . . . 4 . . 2 . . . . . . Spaces Dug 36 | . . . 1 . . 2 . . . . . . . 22 . 11 Terrain Destroyed 427 | . . . 22 . 11 11 . . . . 81 55 67 72 12 96 Melee 3 | . . . 1 . . 2 . . . . . . . . . . Projectile 170 | . . . . . 5 9 . . . . 39 42 25 12 12 26 AOE 254 | . . . 21 . 6 . . . . . 42 13 42 60 . 70 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Total 14389 | . 959 72 821 1967 919 2391 376 303 78 517 1581 815 582 1271 964 773 Wait 4297 | . 254 2 66 1117 162 339 146 67 . 328 704 308 164 238 198 204 Move 8968 | . 571 57 602 784 616 1855 227 236 78 182 784 471 360 959 710 476 Hop 1 | . . . . . . 1 . . . . . . . . . . Pick Up 160 | . 9 7 25 3 33 41 . . . 1 13 3 4 13 4 4 Fast Attach 42 | . 3 . 5 3 4 8 . . . 1 8 . 3 4 2 1 Attach 40 | . 2 2 . 2 3 7 . . . . 3 3 3 5 2 8 Detach 21 | . . . 1 . 4 6 . . . . 2 . 1 3 3 1 Swap 86 | . 12 1 18 3 1 13 . . . . 6 4 7 4 12 5 Drop 196 | . 18 . 30 25 23 47 . . . 2 18 3 5 17 4 4 Fire 542 | . 82 3 66 26 73 68 3 . . 3 42 23 35 26 26 66 Melee 8 | . . . 5 . . 3 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 12 | . 8 . . . . . . . . . . . . . . 4 Crush 16 | . . . 3 4 . 3 . . . . 1 . . 2 3 . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 15) 337 | -10/Materials | Discovered new exit (range 10) 449 | -10/Materials | Discovered new exit (range 10) 590 | -10/Materials | Build established: Scavenger-Mutant 615 | -10/Materials | Discovered new exit (range 16) 751 | -10/Materials | Repaired Propulsion Shielding 1076 | -10/Materials | Learned location of Storage (-9) 1114 | -10/Materials | Build established: Mutant 1150 | -10/Materials | Loaded intel: 8 terminal locations 1177 | -10/Materials | Identified exit to Materials 1177 | -10/Materials | Identified exit to Subcaves 1267 | -10/Materials | Entered another Materials area 1267 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1268 | -9/Materials | Identified exit to Mines 1268 | -9/Materials | Identified exit to Storage 1380 | -9/Materials | Entered Storage 1392 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1519 | -9/Storage | Lost 5 allies 1686 | -9/Storage | Build established: Commander-Mutant 1912 | -9/Storage | Lost 4 allies 2078 | -9/Storage | Discovered new exit (range 15) 2167 | -9/Storage | Build established: Mutant 2277 | -9/Storage | Met a pair of Derelict thieves 2333 | -9/Storage | Destroyed 8 combat bots 2679 | -9/Storage | Used back door to open Recycling access 2679 | -9/Storage | Discovered new exit (range 4) 2684 | -9/Storage | Entered Recycling 3136 | -9/Recycling | Discovered new exit (range 16) 3633 | -9/Recycling | Learned location of Zion (-7) 3634 | -9/Recycling | Learned Storage garrison access intel 3643 | -9/Recycling | Identified exit to Scraptown 3661 | -9/Recycling | Identified exit to Factory 3792 | -9/Recycling | Scanned before Scraplab entrance 3807 | -9/Recycling | Angered Scraplab inhabitants 3868 | -9/Recycling | Found Prototype Device 3868 | -9/Recycling | Identified Scrap Engine 4421 | -9/Recycling | Build established: Construct 5368 | -9/Recycling | Entered Factory 5368 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5689 | -7/Factory | Garrison activated, responded to threat 6048 | -7/Factory | Discovered new exit (range 10) 6762 | -7/Factory | Discovered new exit (range 16) 6798 | -7/Factory | Entered another Factory area 6798 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7148 | -6/Factory | Search patrols dispatched 7732 | -6/Factory | Discovered new exit (range 15) 7848 | -6/Factory | First assault squad dispatched 7946 | -6/Factory | Identified exit to Factory 8013 | -6/Factory | Learned location of 1 exit from Proximity Caves 8047 | -6/Factory | Cargo convoy interrupted 8081 | -6/Factory | Found Prototype Device 8082 | -6/Factory | Identified Exp. Shield Generator 8097 | -6/Factory | Found Prototype Launcher 8150 | -6/Factory | Found PL-3XN's Ring of Power 8160 | -6/Factory | Learned location of 1 exit from Lower Caves 8188 | -6/Factory | Learned location of Extension (-6) 8207 | -6/Factory | Learned 2 Upper Caves zone layouts 8216 | -6/Factory | Discovered new exit (range 15) 8222 | -6/Factory | Entered Lower Caves 8223 | -6/Lower Caves | Identified exit to Lower Caves 8269 | -6/Lower Caves | Learned 8 Factory zone layouts 8460 | -6/Lower Caves | Entered another Lower Caves area 8615 | -6/Lower Caves | Discovered new exit (range 5) 8617 | -6/Lower Caves | Entered Data Miner 8617 | -6/Data Miner | Discovered new exit (range 6) 8625 | -6/Data Miner | Met Data Miner 8632 | -6/Data Miner | Learned location of Section 7 (-2) 8632 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8638 | -6/Data Miner | Received God Mode back door access code from Data Miner 8647 | -6/Data Miner | Entered Proximity Caves 8678 | -5/Proximity Caves | Spotted B-75 Beast 8682 | -5/Proximity Caves | Destroyed B-75 Beast 8841 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9054 | -5/Proximity Caves | Entered Factory 9054 | -5/Factory | Evolved 2 slots: Weapon x2 9055 | -5/Factory | Identified exit to Factory 9907 | -5/Factory | Fabricated Prc. Energy Filter (x1) 10167 | -5/Factory | Discovered exit to Factory (range 16) 10182 | -5/Factory | Entered another Factory area 10182 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10330 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 10432 | -4/Factory | First assault squad dispatched 10514 | -4/Factory | Destroyed 8 combat bots 10722 | -4/Factory | Discovered new exit (range 12) 10726 | -4/Factory | Entered Research 10726 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10809 | -3/Research | Spotted B-86 Titan 10840 | -3/Research | Destroyed B-86 Titan 11068 | -3/Research | Discovered new exit (range 23) 11117 | -3/Research | Entered another Research area 11117 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11280 | -2/Research | Found Prototype Device 11280 | -2/Research | Identified Exp. Thermal Shield 11317 | -2/Research | Spotted B-90 Cyclops 11330 | -2/Research | Befriended a Behemoth using the annoying Tinkerer's hack 11356 | -2/Research | Destroyed 8 combat bots 11664 | -2/Research | First assault squad dispatched 11759 | -2/Research | Build established: Generator-Construct 11777 | -2/Research | Discovered new exit (range 23) 11816 | -2/Research | Entered Access 11816 | -1/Access | Evolved 2 slots: Utility x2 12045 | -1/Access | Identified exit to Surface 12096 | -1/Access | First assault squad dispatched 12225 | -1/Access | Spotted B-99 Colossus 12372 | -1/Access | Discovered new exit (range 7) 12379 | -1/Access | Entered Command 12629 | -1/Command | First assault squad dispatched 12761 | -1/Command | System corruption reached 10% 12896 | -1/Command | Spotted M Guard 12897 | -1/Command | Spotted M Guard 12897 | -1/Command | Spotted Combat Programmer 12899 | -1/Command | Spotted Combat Programmer 12953 | -1/Command | System corruption reached 30% 12989 | -1/Command | Lost 7 parts (1p5u1w) 13011 | -1/Command | Spotted Alpha 7 13011 | -1/Command | Spotted Striker 13012 | -1/Command | Spotted Alpha 7 13012 | -1/Command | Spotted Striker 13012 | -1/Command | Spotted Executioner 13012 | -1/Command | Spotted Executioner 13012 | -1/Command | Spotted Executioner 13012 | -1/Command | Spotted Executioner 13013 | -1/Command | Spotted B-99 Colossus 13017 | -1/Command | Spotted B-99 Colossus 13021 | -1/Command | Discovered exit to Surface (range 8) 13024 | *** | Escaped! Last Messages --------------- 13021_ Penetrated by Slug. 13021_ Slug penetrates B-99 Colossus. 13021_ Penetrated by Slug. 13021_ Combat Programmer resets Alpha 7, system corruption cleaned. 13022_ System corrupted: Matter fused (-6). 13022_ B-99 Colossus activates siege mode. 13022_ Triggered Stasis Trap. 13022_ A bubble of rippling energy engulfs the area. 13022_ Field strength at 58. 13022_ Exp. Heat Sink destroyed. 13022_ Critical hit (Blast). 13022_ Knocked back. 13023_ Slug penetrates Wall. 13023_ Knocked back. 13023_ Core Analyzer destroyed. 13023_ Critical hit (Blast). 13023_ Penetrated by Slug. 13023_ Slug penetrates Wall. 13023_ Penetrated by Slug. 13023_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????? 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EM Pulse Cannon | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free Fabricated ------------ Prc. Energy Filter | x1 | -5/Factory Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferMeleeCarapace Manual? 0 Play Time 01:51:56 Cumulative 904.1 hours Start 2024.08.14 @ 18:12:17 End 2024.08.14 @ 20:05:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1447 Rogue 1447 Adventurer 0 Explorer 0 Win Type 0 Total 87 Types 53/1/14/14/4/0/0/1/0 Lore% 79 Gallery% 88 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12b69be0-f832-491a-b0ce-bc13b9d3622c