Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 02:16:09 Player: Tenderz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (211) 1055 Value Destroyed (7347) 7347 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1698) 1698 TOTAL SCORE: 14300 Bonus ------- High Alert Combat Kills 1004 Follower Combat Kills 123 Met Imprinter 300 Was Imprinted 300 Friendly Fire -29 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 192/310 System Corruption 0% Temperature Warning (365) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Weight Redist. System 0b10 Decoder Chip [Skirmisher] Weapon Cycler (fused) Improved Light Armor Plating Improved Hardlight Generator (fused) > --- WEAPON (4) ------- Hypervelocity Gauss Rifle Heavy Machine Gun Heavy Machine Gun Mini Grenade Launcher > --- INVENTORY (20) --- Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Cooling System Small Matter Pod (50) 0b10 Decoder Chip [Generic] Graphene Brace Makeshift System Shield Plasma Rifle Plasma Rifle Improved Heavy Laser Disruptor Cannon Phase Cannon Gauss Rifle Heavy Machine Gun Magnetic Acceleration Cannon Great Axe CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Targeting Computer Kinecellerator Weapon Cycler Graphene Brace > --- WEAPON ----------- Disruptor Cannon Disruptor Cannon KE Penetrator KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Cooling System Insulated Plating Improved Hardlight Generator High-powered Shock Rifle Heavy Laser Heavy Laser Plasma Rifle Improved Heavy Laser Gauss Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Mini Grenade Launcher Great Axe [Rating: 74] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Cooled Pulse Rifle Energy Cannon Disruptor Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Impact Weapon Heavy Hammer Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 4 | . . . . 1 1 2 . . . . Weapon 2 | . . 1 . . 1 . . . . . Parts Attached 295 | 10 7 42 29 41 30 81 24 25 3 3 Power 18 | 1 . 5 1 2 1 6 1 . 1 . Engine 11 | 1 . 4 1 1 . 3 1 . . . Core 7 | . . 1 . 1 1 3 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 76 | 3 3 9 6 11 6 26 7 5 . . Treads 19 | . . 3 4 5 3 . 2 2 . . Leg 44 | . 2 6 . . 2 26 5 3 . . Wheel 13 | 3 1 . 2 6 1 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 50 | 2 . 7 . 6 8 16 4 5 1 1 Device 21 | 1 . 1 . 2 4 6 4 2 . 1 Storage 10 | 1 . 4 . 2 . 2 . 1 . . Processor 11 | . . 2 . 1 2 4 . 1 1 . Hackware 1 | . . . . . 1 . . . . . Protection 7 | . . . . 1 1 4 . 1 . . Artifact . | . . . . . . . . . . . Weapon 151 | 4 4 21 22 22 15 33 12 15 1 2 Energy Gun 24 | 3 1 2 1 3 4 9 1 . . . Energy Cannon 15 | . 2 1 2 2 . 1 2 4 . 1 Ballistic Gun 63 | 1 1 5 11 10 7 14 6 8 . . Ballistic Cannon 12 | . . 5 1 2 1 1 . 2 . . Launcher 22 | . . 4 3 2 2 6 3 1 . 1 Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 9 | . . 4 3 2 . . . . . . Slashing Weapon 4 | . . . . 1 1 2 . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 2 1 2 1 . . . . Corrupted Parts 3 | . . . . . . . 3 . . . System Corruption 20 | . . . . . . . 20 . . . Parts Lost 60 | . . 4 1 5 . 37 2 10 . 1 Power 6 | . . 2 . . . 4 . . . . Propulsion 21 | . . . 1 4 . 11 . 4 . 1 Utility 14 | . . . . . . 9 2 3 . . Weapon 19 | . . 2 . 1 . 13 . 3 . . Highest Loss Streak 13 | . . 3 1 2 . 13 2 5 . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 98 98 93 91 99 90 99 100 Engine 4 | . 14 5 11 2 5 2 5 6 2 . Core 2 | . . 5 . 6 1 3 . . 3 6 Treads 6 | . . 9 31 21 13 1 . 1 . . Leg 18 | . 19 22 . . 1 20 25 23 26 26 Wheel 2 | . 8 . 1 13 8 1 . . . . Device 11 | . 14 1 . 3 9 7 25 19 14 18 Storage 10 | . 14 11 11 13 7 8 6 10 13 7 Processor 7 | . . 9 11 9 7 12 6 . 4 6 Protection 2 | . . . . . . 4 . 1 6 6 Energy Gun 3 | . . 7 . 2 9 12 . . . . Energy Cannon 4 | . 26 6 7 3 . . 11 2 . 4 Ballistic Gun 14 | . . 11 22 14 18 10 12 19 20 20 Ballistic Cannon 1 | . . 5 . 4 . . . 3 . . Launcher 1 | . . . 1 1 1 2 1 . 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 97 | 15 19 37 38 74 65 88 90 97 90 86 Greatest Support 84 | 32 32 69 69 44 35 78 75 75 75 84 Greatest Overweight (x) 4 | 4 . . 3 3 3 2 1 2 1 1 Average Overweight (x) . | . . . . 1 1 1 . 1 1 1 Largest Inventory Capacity 25 | 8 8 25 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 12 15 15 20 20 20 20 20 20 Most Carried 20 | 8 8 15 15 20 20 20 20 20 20 18 Average Carried 17 | 5 7 11 14 15 19 18 19 18 19 18 Final Capacity 20 | 8 8 15 15 20 20 20 20 20 20 20 Final Carried 20 | 8 8 15 15 20 20 20 20 16 18 18 Class Distribution -------------------- 30% | Gunner 30% | Scavenger-Tank 27% | Scavenger-Gunner 6% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Matter Collected 7139 | 312 79 741 672 1449 476 1771 660 799 90 90 Remotely 195 | . . . . 195 . . . . . . Salvage Created 8547 | 108 208 1306 834 1969 503 2619 385 486 . 129 Parts 455 | 12 14 88 53 103 25 103 25 25 . 7 Haulers Intercepted 12 | . . 4 4 3 . 1 . . . . Recyclers Shooed 8 | . . 1 . 3 1 3 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . 21 16 . 8 Prevented 10 | . . . . . . . 7 2 . 1 Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 159 | . 5 29 15 35 9 43 8 12 . 3 Guns 104 | . . 16 9 17 9 38 8 6 . 1 Cannons 30 | . 5 6 3 12 . . . 3 . 1 AOE 23 | . . 6 3 6 . 4 . 3 . 1 Classes Destroyed 16 | 2 1 5 2 2 2 2 . . . . Worker 4 | . . . 1 2 . 1 . . . . Builder 11 | . . . 1 2 . 8 . . . . Tunneler 4 | 3 . 1 . . . . . . . . Hauler 12 | . . 4 4 3 . 1 . . . . Recycler 15 | 1 . 3 1 5 2 3 . . . . Operator 2 | . . 2 . . . . . . . . Watcher 4 | . . 1 1 2 . . . . . . Swarmer 34 | . . 10 4 7 3 2 3 4 . 1 Grunt 73 | . 5 11 8 17 2 23 3 3 . 1 Brawler 2 | . . . . . . 1 . 1 . . Duelist 3 | . . . . . 1 2 . . . . Sentry 23 | . . 8 3 6 1 3 1 1 . . Specialist 9 | . . . . 4 . 5 . . . . Hunter 7 | . . . . 1 1 1 . 3 . 1 Programmer 7 | . . . . . 1 5 1 . . . Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 14 | 2 3 8 8 14 3 6 3 3 . 3 Combat Bots Only 9 | . 3 6 4 9 2 5 3 3 . 3 Max Kills in Single Turn 4 | 1 1 4 4 4 1 4 1 2 . 1 Gunslinging 1 | . . 1 1 . . 1 . . . . Exploded 4 | . . 3 3 4 . 1 . 2 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 1176 | . 8 158 39 190 71 464 73 150 . 23 Missed 352 | . 1 58 12 53 24 123 33 47 . 1 Damage Taken 13132 | . 75 1207 366 2083 585 6715 560 1237 . 304 Core 1409 | . 22 92 39 304 94 724 52 70 . 12 Absorbed by Shields 325 | . . . . . . 36 . 265 . 24 Regen/Repaired (Parts) 363 | . . 149 48 118 . 48 . . . . Core Remaining (%) 77 | 100 91 . 67 44 86 . . . . . Volleys Fired 458 | 7 6 62 30 112 32 128 37 38 . 6 Largest 4 | 2 2 3 3 3 4 4 4 4 . 4 Hottest 228 | 70 112 157 114 161 174 202 228 225 . 178 Shots Fired 1265 | 14 12 171 80 265 81 395 97 127 . 23 Gun 958 | 14 . 102 59 156 74 361 77 97 . 18 Cannon 237 | . 12 59 15 102 2 3 14 27 . 3 Launcher 70 | . . 10 6 7 5 31 6 3 . 2 Special . | . . . . . . . . . . . Kinetic 819 | 7 . 104 59 203 47 197 76 108 . 18 Thermal 277 | 7 . 33 15 42 29 145 1 2 . 3 Explosive 70 | . . 10 6 7 5 31 6 3 . 2 Electromagnetic 99 | . 12 24 . 13 . 22 14 14 . . Robot Hit Streak 40 | 3 4 21 15 27 19 40 18 10 . 6 Robot Miss Streak 7 | 3 2 7 2 3 3 6 5 4 . 2 Penetration Max 2 | . . . . 1 1 1 . . . 2 Secondary Targets 8 | . . 2 1 . . 3 1 1 . . Max Gunslinging Chain 2 | . . 2 1 . . 1 1 1 . . Shots Hit Robots 778 | 7 6 93 48 154 53 267 63 71 . 16 Core Hits 430 | 5 5 49 31 78 33 179 18 24 . 8 Critical Kills 3 | . . . 1 . . . . 1 . 1 Critical Parts Destroyed 12 | . . 1 . . . 5 4 1 . 1 Critical Strikes 33 | . . 8 1 1 1 14 4 2 . 2 Burn 14 | . . 4 . 1 1 8 . . . . Destroy 15 | . . 1 1 . . 5 4 2 . 2 Blast 4 | . . 3 . . . 1 . . . . Melee Attacks 29 | . . 7 6 7 1 1 . . 7 . Impact 19 | . . 7 6 6 . . . . . . Slashing 3 | . . . . 1 1 1 . . . . Piercing 7 | . . . . . . . . . 7 . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20397 | 87 161 2229 1332 3582 1063 8363 1545 1645 . 390 Guns 13005 | 87 . 952 592 1933 1063 5766 1364 1098 . 150 Cannons 2851 | . 161 717 226 1198 . 48 181 230 . 90 Explosions 4538 | . . 560 514 448 . 2549 . 317 . 150 Melee . | . . . . . . . . . . . Ramming 3 | . . . . 3 . . . . . . Kinetic 10475 | 25 . 1009 592 2498 644 3015 1338 1204 . 150 Thermal 5041 | 62 . 393 226 556 419 3248 26 21 . 90 Explosive 3747 | . . 522 514 448 . 1796 . 317 . 150 Electromagnetic 1131 | . 161 305 . 77 . 304 181 103 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 28 | . . 1 1 . . 5 26 28 28 . Average Corruption 8 | . . 1 1 . . 3 5 27 28 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 179 | . . 11 3 . . 19 67 73 6 . Message Errors 44 | . . 2 2 . . 6 15 17 2 . Matter Fused 36 | . . 2 . . . 6 14 12 2 . Heat Flow Errors 24 | . . 3 . . . 3 10 7 1 . Energy Discharges 22 | . . 2 1 . . 1 10 7 1 . Parts Fused 3 | . . . . . . . 1 2 . . Data Loss (minor) 27 | . . 2 . . . . 8 17 . . Data Loss (major) 6 | . . . . . . . 4 2 . . Misfires 3 | . . . . . . . 2 1 . . Alerts 6 | . . . . . . 2 1 3 . . Misdirections 2 | . . . . . . . . 2 . . Weapon Failures 6 | . . . . . . 1 2 3 . . Overload Shots 8 | . . . . . 1 7 . . . . Effects 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . . . Overflow Damage 246 | . . 9 3 1 . 193 . 40 . . Projectiles 32 | . . . . . . . . 32 . . Explosions 214 | . . 9 3 1 . 193 . 8 . . Melee . | . . . . . . . . . . . Knockbacks 14 | . . 3 . 9 . . . 2 . . Impact . | . . . . . . . . . . . Kinetic 13 | . . 3 . 8 . . . 2 . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 237 | . . 12 17 87 16 105 . . . . Shots 10 | . . 1 1 3 2 3 . . . . Rammed 1 | . . . . 1 . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 594 | 27 165 415 218 371 108 594 317 372 159 371 Average Temperature 110 | 10 70 85 60 85 28 163 112 92 79 252 Received Heat Transfer 3223 | . 42 357 162 621 45 1524 186 190 . 96 Effects 37 | . . 8 . 1 . 23 1 2 . 2 Shutdowns 7 | . . 2 . . . 4 . . . 1 Energy Bleed 3 | . . . . 1 . 1 . . . 1 Interference 20 | . . 6 . . . 11 1 2 . . Matter Decay 2 | . . . . . . 2 . . . . Short Circuit 2 | . . . . . . 2 . . . . Damage (minor) 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Fried 2 | . . 1 . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 16 | . . 3 . 2 . 11 . . . . Heat Transferred 9534 | 185 . 1123 407 1110 901 5610 37 50 . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Peak Influence 955 | 20 175 732 718 817 408 955 . . . . Initial 343 | . 13 . 308 280 343 199 . . . . Average 393 | 7 71 227 576 606 330 399 . . . . Maximum Alert Level 3 | . . 3 3 3 2 3 . . . . Low Security (%) 25 | 100 100 66 . . 2 16 . . . . Level 1 29 | . . 6 2 15 94 42 . . . . Level 2 31 | . . 19 86 56 3 23 . . . . Level 3 13 | . . 7 10 28 . 17 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 42 | . 2 6 1 7 3 23 . . . . Investigation 9 | . 1 2 . 3 1 2 . . . . Extermination 5 | . . . . . 1 4 . . . . Reinforcement 20 | . 1 4 1 4 1 9 . . . . Assault 2 | . . . . . . 2 . . . . Garrison 6 | . . . . . . 6 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Distress Signals 7 | . . 3 3 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 234 | . 6 48 21 51 15 58 14 12 . 9 Peak Tracking Total 9 | . 3 7 5 9 5 6 3 3 . 7 Tactical Retreats 12 | . . 3 . 2 2 2 3 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Traps Triggered 5 | . . . 1 2 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Machines Disabled 34 | . . 2 3 3 2 21 . . . 3 Max in Single Turn 18 | . . 1 1 2 2 18 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Machines Accessed 31 | . 3 6 4 5 8 3 2 . . . Terminals 18 | . 3 3 3 2 5 1 1 . . . Fabricators 2 | . . . . . 1 1 . . . . Repair Stations 5 | . . 2 1 1 . 1 . . . . Recycling Units 4 | . . 1 . 1 2 . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 92 | . 5 20 9 29 19 8 2 . . . Successful 45 | . 1 9 4 18 6 5 2 . . . Failed 47 | . 4 11 5 11 13 3 . . . . Catastrophic 6 | . 2 1 . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 2 3 5 . 1 . 4 . 1 . Terminals 39 | . 5 5 7 7 12 2 1 . . . Fabricators 5 | . . . . . 2 3 . . . . Repair Stations 21 | . . 11 2 5 . 3 . . . . Recycling Units 11 | . . 4 . 2 5 . . . . . Scanalyzers 15 | . . . . 15 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . 1 2 2 2 3 1 2 . . . Record 2 | . 1 . . . . . 1 . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . . Level Access Points 2 | . . . 1 . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . Maintenance Status 1 | . . . . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . . . Hauler Manifests 2 | . . 1 . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . 1 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 2 | . . . . . 1 1 . . . . Repair Station Hacks 12 | . . 6 2 2 . 2 . . . . Scan Component 7 | . . 4 1 1 . 1 . . . . Repair 5 | . . 2 1 1 . 1 . . . . Recycling Unit Hacks 4 | . . 1 . 1 2 . . . . . Report Inventory 2 | . . . . . 2 . . . . . Retrieve Components 2 | . . 1 . 1 . . . . . . Scanalyzer 13 | . . . . 13 . . . . . . Insert Component 7 | . . . . 7 . . . . . . Analyze 6 | . . . . 6 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 3 6 3 5 7 3 . . . . Full Trace Events 9 | . 1 2 1 2 1 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 20 | . . . . 6 . . . . 14 . Parts Built 2 | . . . . . 1 1 . . . . Authchips . | . . . . . . . . . . . Time 157 | . . . . . 95 62 . . . . Total Part Build Rating 7 | . . . . . 5 2 . . . . Parts Repaired 5 | . . 2 1 1 . 1 . . . . Time 156 | . . 64 32 44 . 16 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . . 9 . 3 . . . . . . Parts Scanalyzed 7 | . . . . 7 . . . . . . Part Schematics Acquired 6 | . . . . 6 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Total Allies 5 | . . . 1 . . . . . 4 . Largest Group 4 | . . . 1 . . . . . 4 4 Highest-Rated Group 154 | . . . 100 . . . . . 154 154 Highest-Rated Ally 100 | . . . 100 . . . . . 39 39 Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . 4 . . . . . . 8 Total Damage 435 | . . . 127 . . . . . . 308 Kills 4 | . . . 2 . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 2 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Turns Passed 15118 | 163 512 1469 930 1674 1117 2510 2255 1363 2862 263 Spaces Moved 6962 | 116 330 785 385 694 640 865 1057 554 1411 125 Core 17 | 17 . . . . . . . . . . Treads 536 | . . 185 334 17 . . . . . . Legs 4723 | . 271 600 . . 1 704 1057 554 1411 125 Wheels 1686 | 99 59 . 51 677 639 161 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 96 115 105 122 190 190 190 Average Speed 162 | 101 116 129 156 124 126 176 190 193 190 190 Slowest Speed 265 | 250 120 160 240 240 195 265 192 260 190 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 6 48 72 68 49 17 15 95 59 89 22 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . . . 1 . . . 1 1 1 . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . . 2 2 4 . Spaces Dug 197 | . . 35 11 31 32 29 59 . . . Terrain Destroyed 505 | . . 86 50 75 32 126 79 36 . 21 Melee 18 | . . 6 4 6 1 1 . . . . Projectile 69 | . . 2 . 25 2 2 20 18 . . AOE 418 | . . 78 46 44 29 123 59 18 . 21 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Total 9818 | 142 453 1090 640 1292 893 1582 1234 773 1580 139 Wait 1759 | . 79 147 151 389 158 435 96 147 152 5 Move 6952 | 115 329 784 384 693 639 864 1056 553 1410 125 Hop . | . . . . . . . . . . . Pick Up 162 | 9 15 26 14 24 13 40 10 7 4 . Fast Attach 66 | 7 1 7 10 10 5 20 2 3 1 . Attach 59 | . . 5 1 6 5 27 5 10 . . Detach 5 | . . . . 1 3 . 1 . . . Swap 170 | 3 6 30 18 25 20 34 17 12 2 3 Drop 152 | 1 17 22 25 24 17 29 10 3 4 . Fire 458 | 7 6 62 30 112 32 128 37 38 . 6 Melee 29 | . . 7 6 7 1 1 . . 7 . Ram 1 | . . . . 1 . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . . . Rewire 1 | . . . 1 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 350 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 16) 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 985 | -9/Materials | Discovered new exit (range 18) 989 | -9/Materials | Build established: Skirmisher 1151 | -9/Materials | Lost 3 parts (1p2w) 1195 | -9/Materials | Discovered new exit (range 15) 1362 | -9/Materials | Repaired Imp. Aluminum Leg 1593 | -9/Materials | Repaired Imp. Aluminum Leg 1731 | -9/Materials | Build established: Gunner 2145 | -9/Materials | Entered Storage 2233 | -9/Storage | Learned location of Armory (-4) 2631 | -9/Storage | Identified exit to Materials 2907 | -9/Storage | Met 01-MTF 3026 | -9/Storage | Repaired Imp. Treads 3075 | -9/Storage | Entered Materials 3075 | -8/Materials | Accompanied by 1 ally (01-MTF) 3075 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3080 | -8/Materials | 01-MTF left 3464 | -8/Materials | Destroyed 9 combat bots 4162 | -8/Materials | Core integrity fell below 50% 4352 | -8/Materials | Build established: Scavenger-Gunner 4542 | -8/Materials | Repaired Gauss Rifle 4697 | -8/Materials | Discovered new exit (range 6) 4702 | -8/Materials | Build established: Gunner 4749 | -8/Materials | Entered Factory 4749 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5000 | -7/Factory | Fabricated Stasis Canceller (x1) 5435 | -7/Factory | Discovered new exit (range 11) 5602 | -7/Factory | Discovered new exit (range 13) 5832 | -7/Factory | Cargo convoy interrupted 5866 | -7/Factory | Entered another Factory area 5866 | -6/Factory | Evolved 2 slots: Utility x2 5941 | -6/Factory | Fabricated Mni. Grenade Launcher? 6123 | -6/Factory | Garrison activated, responded to threat 6426 | -6/Factory | Garrison activated, responded to threat 6766 | -6/Factory | Identified exit to Factory 6788 | -6/Factory | Build established: Scavenger-Tank 6874 | -6/Factory | Spotted B-75 Beast 6980 | -6/Factory | Lost 5 parts (1n2u2w) 7120 | -6/Factory | Build established: Scavenger-Gunner 7440 | -6/Factory | Destroyed B-75 Beast 7470 | -6/Factory | Lost 13 parts (2p4n3u4w) 7585 | -6/Factory | Repaired Mni. Grenade Launcher 7729 | -6/Factory | Core integrity fell below 50% 7833 | -6/Factory | Build established: Gunner 7966 | -6/Factory | First assault squad dispatched 8078 | -6/Factory | Lost 8 parts (1p3n4w) 8179 | -6/Factory | Core integrity fell below 20% 8191 | -6/Factory | Lost 3 parts (3w) 8209 | -6/Factory | Build established: Scavenger-Gunner 8240 | -6/Factory | Lost 3 parts (1p1n1u) 8321 | -6/Factory | Discovered new exit (range 7) 8359 | -6/Factory | Lost 3 parts (1n2u) 8376 | -6/Factory | Entered Lower Caves 9314 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10585 | -6/Lower Caves | Discovered new exit (range 12) 10613 | -6/Lower Caves | System corruption reached 10% 10631 | -6/Lower Caves | Entered another Lower Caves area 10682 | -6/Lower Caves | Encountered a Warlord checkpoint 11137 | -6/Lower Caves | Build established: Scavenger-Tank 11167 | -6/Lower Caves | Learned location of Zion (-6) 11201 | -6/Lower Caves | Learned Factory emergency access door positions 11671 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11733 | -6/Lower Caves | Lost 5 parts (2n3w) 11954 | -6/Lower Caves | Discovered new exit (range 12) 11994 | -6/Lower Caves | Entered Zion 12035 | -6/Zion | Received a visual enhancement algorithm 12081 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12104 | -6/Zion | System corruption cleaned by Quarantine Array 12482 | -6/Zion | Found CR-A16's Pointy Stick 12933 | -6/Zion | Learned Factory emergency access door positions 13055 | -6/Zion | Learned location of Warlord (-4) 13173 | -6/Zion | Learned Factory garrison access intel 14296 | -6/Zion | Imprinted 14298 | -6/Zion | Declared Zion's savior 14834 | -6/Zion | Discovered new exit (range 12) 14856 | -6/Zion | Entered Proximity Caves 14856 | -5/Proximity Caves | Accompanied by 4 allies 15116 | -5/Proximity Caves | Attracted the attention of an 0b10 base 15119 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15114_ Power failure, Fission Core shutdown. 15114_ Carbon-fiber Leg destroyed. 15115_ H-66 Slayer destroyed. 15115_ HV Slug penetrates H-66 Slayer. 15115_ HV Slug penetrates Earth. 15115_ Slug penetrates VV-DDJ(M). 15115_ Slug penetrates Wall. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 15117_ VTOL Module fries itself beyond repair. 15118_ Autogun fries itself beyond repair. 15118_ HV Slug penetrates G-50 Soldier. 15118_ HV Slug penetrates Y-72 Warden. 15118_ HV Slug penetrates VV-DDJ(M). 15118_ G-50 Soldier suffers critical hit (Destroy). 15118_ Destroyed Hvy. Laser. 15118_ Slug penetrates VV-DDJ(M). 15118_ VV-DDJ(M) destroyed. 15118_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###?????###??####???????????????????? | | ??????????#### ##???## ### ##??????????????????? | | ????????### ??### #??????????????????? | | ???????## #?## #??????????????????? | | ??????## ## ##???##????????????? | | ?????## ## ?? ## #????????????? | | ?????# ## #???? #????????????? | | #???## ## #######; ##????????????? | | ##### *=!Ygg h #????????????? | | %!=%%@ % #????????????? | | ## ######;#### [% #????????????? | | ### ### #???"=%??????#?= ###????????????? | | ### #?# # #?? %= ?????????????????????????? | | ## #?## ## #? *! ?????????????????????????? | | ####??## ## + % ??????????????????????????? | | ##??????# ## # [ ??????????????????????????? | | #???????# ## #" ??????????????????????????? | | ##??????# ## #" ??????????????????????????? | | #??????# ## #" ???????????????????????????? | | #??????# ## #" ???????????????????????????? | | ##??????# ## #####???###?????????????????????? | | #???????# ## ??????? ?????????????????????? | | #??????? #? ??????? ?????????????????????? | | #?????? #?###??????? #?????????????????????? | | ??? #??????????? ##????????????????????? | | # ?? #???????????# #????????????????????? | | # ###?# #???????????# #????????????????????? | | ? ##???# ######??##### #????????????????????? | | ? ##???## ## ??? #????????????????????? | | ?# #???## ## ????? #????????????????????? | | #?## #???# # #?????# ####?????????????????? | | ######???# # #??#### #?????????????????? | | #???# ## #??# #??????????????????? | | "" ##### ## #### ## #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 750 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 7 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Flexi-carbon Leg | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Beamcaster | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Focal Shield | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive K-01 Serf | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Stasis Canceller | x1 | -7/Factory | Preloaded Mni. Grenade Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed LongswordWeaponsPendant Manual? 0 Play Time 03:15:00 Cumulative 17.4 hours Start 2024.04.14 @ 17:03:11 End 2024.04.15 @ 02:16:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 28/SmallcapsGlow Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ca9efd0-91d9-4f86-b0f0-3540ffecbeea