Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 23:21:29 Player: Duduxx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (3439) 3439 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1474) 1474 TOTAL SCORE: 7398 Bonus ------- High Alert Combat Kills 774 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 12/265 System Corruption 11% Temperature Cool (18) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Improved Aluminum Leg Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Improved Terrain Scan Processor Relay Coupler [Grunt] (22) Relay Coupler [Brawler] (23) > --- WEAPON (2) ------- Scythe (fused) > --- INVENTORY (15) --- Compact Battery (200) Launcher Guidance Computer Relay Coupler [Specialist] (22) Precision Beam Rifle Plasma Cannon Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Target Analyzer > --- WEAPON ----------- Heavy Particle Gun Gauss Rifle > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Titanium Leg Titanium Leg Light Armor Plating Gauss Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Mini Grenade Launcher Scythe [Rating: 38] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Scythe Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 85 | 6 2 17 14 38 8 Power 13 | 1 . 4 2 5 1 Engine 9 | 1 . 4 1 2 1 Core 4 | . . . 1 3 . Reactor . | . . . . . . Propulsion 22 | 2 . 4 4 9 3 Treads 9 | . . 3 1 4 1 Leg 10 | . . . 3 5 2 Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 2 6 4 10 2 Device 10 | . 1 4 2 2 1 Storage 2 | 1 1 . . . . Processor 2 | . . . 2 . . Hackware 2 | . . . . 1 1 Protection 9 | . . 2 . 7 . Artifact . | . . . . . . Weapon 25 | 2 . 3 4 14 2 Energy Gun 9 | 1 . 3 1 4 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 1 . . 3 4 . Ballistic Cannon . | . . . . . . Launcher 4 | . . . . 3 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 3 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 32 | . . 8 . 18 6 Power 3 | . . 1 . 2 . Propulsion 9 | . . 2 . 4 3 Utility 14 | . . 3 . 9 2 Weapon 6 | . . 2 . 3 1 Highest Loss Streak 6 | . . 6 . 3 4 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 92 | . 88 91 99 89 94 Engine 7 | . 14 10 5 6 9 Core 2 | . . . 3 2 . Treads 12 | . . 5 11 14 13 Leg 10 | . . . 14 10 12 Wheel 2 | . 28 15 . . . Device 10 | . 3 20 25 3 5 Storage 9 | . 14 11 9 9 9 Processor 8 | . . . 10 9 9 Hackware 2 | . . . . 2 16 Protection 8 | . . 6 . 13 2 Energy Gun 5 | . 14 14 7 2 . Ballistic Gun 5 | . 14 6 10 3 . Launcher 3 | . . . . 5 2 Slashing Weapon 4 | . . . . 6 9 Naked Turns . | . . . . . . Heaviest Build 56 | 14 30 40 40 56 45 Greatest Support 60 | 32 32 40 60 60 60 Greatest Overweight (x) 12 | . . 9 12 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 Most Carried 15 | 4 5 10 15 15 15 Average Carried 12 | 2 4 6 12 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 5 7 15 15 13 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2212 | 177 34 256 497 868 380 Remotely . | . . . . . . Salvage Created 2902 | . 34 610 1105 942 211 Parts 194 | . 2 56 67 57 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 81 | . 1 17 26 34 3 Melee 8 | . . . . 6 2 Guns 58 | . 1 17 26 14 . Cannons 1 | . . . . . 1 AOE 14 | . . . . 14 . Classes Destroyed 12 | . 1 6 2 3 . Worker 4 | . . . 3 . 1 Builder 3 | . . 1 . . 2 Tunneler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Operator 1 | . . . 1 . . Watcher 2 | . . 1 1 . . Swarmer 29 | . . 10 9 10 . Grunt 22 | . 1 3 9 7 2 Brawler 1 | . . . . 1 . Duelist 2 | . . . . 1 1 Sentry 24 | . . 4 8 12 . Hunter 3 | . . . . 3 . Best Kill Streak 9 | . 1 6 6 9 3 Combat Bots Only 9 | . 1 6 6 9 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . 2 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 531 | . 2 123 129 231 46 Missed 158 | . 1 35 40 73 9 Damage Taken 5051 | . 11 1030 1121 2185 704 Core 756 | . . 191 203 189 173 Absorbed by Shields 294 | . . . . 223 71 Ignored by Resistances 38 | . . . . 38 . Regen/Repaired (Parts) 63 | . . . 63 . . Core Remaining (%) 84 | 100 100 52 . . . Volleys Fired 256 | . 2 56 95 89 14 Largest 2 | . 2 2 2 2 1 Hottest 86 | . 70 80 83 86 80 Shots Fired 446 | . 4 112 191 126 13 Gun 399 | . 4 112 191 92 . Cannon 11 | . . . . . 11 Launcher 36 | . . . . 34 2 Special . | . . . . . . Kinetic 201 | . 2 40 102 57 . Thermal 209 | . 2 72 89 35 11 Explosive 36 | . . . . 34 2 Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 1 12 11 15 5 Robot Miss Streak 11 | . 3 7 9 11 2 Penetration Max 1 | . . . 1 . . Secondary Targets 6 | . . 2 2 2 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 300 | . 1 67 111 96 25 Core Hits 194 | . 1 30 59 89 15 Critical Kills . | . . . . . . Critical Parts Destroyed 6 | . . . 6 . . Critical Strikes 19 | . . 5 12 1 1 Burn 12 | . . 5 6 1 . Destroy 6 | . . . 6 . . Sever 1 | . . . . . 1 Melee Attacks 47 | . . . . 30 17 Impact . | . . . . . . Slashing 47 | . . . . 30 17 Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6821 | . 15 877 2300 2672 957 Guns 4159 | . 15 842 2294 1008 . Cannons 204 | . . . . . 204 Explosions 1554 | . . . . 1368 186 Melee 863 | . . . . 296 567 Ramming 41 | . . 35 6 . . Kinetic 2295 | . 15 282 1305 693 . Thermal 2068 | . . 560 989 315 204 Explosive 1554 | . . . . 1368 186 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 863 | . . . . 296 567 Piercing . | . . . . . . Highest Corruption 11 | . . . 1 11 11 Average Corruption 8 | . . . 1 10 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 122 | . . . 8 95 19 Message Errors 25 | . . . . 18 7 Matter Fused 26 | . . . 2 20 4 Heat Flow Errors 20 | . . . . 18 2 Energy Discharges 17 | . . . 3 11 3 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 17 | . . . 2 14 1 Data Loss (major) 3 | . . . . 3 . Misfires 3 | . . . 1 2 . Alerts 5 | . . . . 4 1 Misdirections 1 | . . . . 1 . Weapon Failures 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 74 | . . . . 26 48 Projectiles . | . . . . . . Explosions 26 | . . . . 26 . Melee 48 | . . . . . 48 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 330 | . . 16 . 267 47 Shots 12 | . . . . 11 1 Rammed 5 | . . 4 1 . . Targets Rammed 7 | . . 4 3 . . Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 270 | . 24 111 13 270 175 Average Temperature 89 | . 12 33 8 108 67 Received Heat Transfer 1357 | . 6 285 369 463 234 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 3 3 1 . Heat Transferred 5253 | . . 1810 2381 662 400 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 2153 | . 45 445 734 2153 1122 Initial 1049 | . . 18 114 477 1049 Average 871 | . 6 232 314 1287 1067 Maximum Alert Level 5 | . . 2 3 5 4 Low Security (%) 14 | 100 100 27 34 . . Level 1 15 | . . 63 32 . . Level 2 14 | . . 8 30 12 . Level 3 18 | . . . 3 25 48 Level 4 21 | . . . . 32 52 Level 5 15 | . . . . 29 . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 2 4 . 2 Investigation 4 | . 1 1 2 . . Extermination . | . . . . . . Reinforcement 3 | . . 1 2 . . Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 4 | . . . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 1 23 39 37 16 Peak Tracking Total 9 | . . 6 6 6 9 Tactical Retreats 6 | . . . 3 2 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 9 | . . 2 . 7 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . 1 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 13 | . . 2 1 9 1 Max in Single Turn 2 | . . 2 1 1 1 Garrison Relay 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 15 | . 3 2 7 3 . Terminals 11 | . 3 2 3 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 38 | . 9 5 18 6 . Successful 17 | . 2 2 12 1 . Failed 21 | . 7 3 6 5 . Catastrophic 4 | . . . 1 3 . Database Lockouts . | . . . . . . Manual 7 | . . 4 3 . . Terminals 26 | . 9 5 6 6 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 1 | . . . 1 . . Scanalyzers 7 | . . . 7 . . Garrison Access 2 | . . . 2 . . Terminal Hacks 8 | . 2 2 3 1 . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Security Status 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 5 | . . . 5 . . Insert Component 1 | . . . 1 . . Analyze 4 | . . . 4 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 9 | . 2 2 3 2 . Full Trace Events 7 | . 1 1 3 2 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 9 | . . . . 9 . Machine Destruction 9 | . . . . 9 . Attached 2 | . . . . 1 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 4939 | 57 117 600 1125 2565 475 Spaces Moved 2598 | 47 107 289 519 1427 209 Core 8 | 6 . 1 1 . . Treads 1192 | . . 78 236 818 60 Legs 1040 | . . . 282 609 149 Wheels 358 | 41 107 210 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 130 126 160 Average Speed 147 | 93 100 126 145 153 185 Slowest Speed 650 | 100 100 500 650 240 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 23 35 61 75 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 23 | . . . . 23 . Terrain Destroyed 121 | . . . 2 102 17 Melee . | . . . . . . Projectile 5 | . . . 2 . 3 AOE 116 | . . . . 102 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3173 | 56 113 410 705 1633 256 Wait 72 | . . 30 37 1 4 Move 2594 | 46 106 288 519 1426 209 Hop . | . . . . . . Pick Up 47 | 4 1 7 16 17 2 Fast Attach 44 | 6 2 12 11 11 2 Attach 29 | . . 5 3 17 4 Detach 19 | . 1 4 5 8 1 Swap 12 | . . . . 10 2 Drop 31 | . 1 4 16 9 1 Fire 256 | . 2 56 95 89 14 Melee 47 | . . . . 30 17 Ram 4 | . . 4 . . . Kick 2 | . . . 2 . . Crush 1 | . . . 1 . . Escape Stasis 15 | . . . . 15 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 21) 175 | -10/Materials | Entered another Materials area 175 | -9/Materials | Evolved 2 slots: Utility x2 175 | -9/Materials | Discovered new exit (range 14) 326 | -9/Materials | Build established: Mutant 620 | -9/Materials | Lost 6 parts (1p1n2u2w) 734 | -9/Materials | Discovered new exit (range 16) 758 | -9/Materials | Build established: Scavenger-Mutant 775 | -9/Materials | Entered another Materials area 775 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1308 | -8/Materials | Discovered new exit (range 3) 1409 | -8/Materials | Repaired Imp. Ion Engine 1583 | -8/Materials | Build established: Mutant 1748 | -8/Materials | Discovered new exit (range 15) 1900 | -8/Materials | Identified exit to Garrison 1900 | -8/Materials | Entered Garrison 1938 | -8/Garrison | Triggered checkpoint 1953 | -8/Garrison | System corruption reached 10% 1983 | -8/Garrison | Lost 3 parts (2u1w) 1987 | -8/Garrison | Learned Materials security intel 2064 | -8/Garrison | Triggered checkpoint 2133 | -8/Garrison | Destroyed 9 combat bots 2138 | -8/Garrison | Lost 3 parts (1p1n1u) 2155 | -8/Garrison | Triggered checkpoint 2229 | -8/Garrison | Lost 3 parts (1n1u1w) 2274 | -8/Garrison | Triggered checkpoint 2319 | -8/Garrison | Core integrity fell below 50% 2363 | -8/Garrison | Destroyed 9 combat bots 2486 | -8/Garrison | Discovered new exit (range 10) 2647 | -8/Garrison | Discovered new exit (range 13) 2678 | -8/Garrison | Triggered checkpoint 2866 | -8/Garrison | Triggered checkpoint 2959 | -8/Garrison | Lost 3 parts (2n1w) 3144 | -8/Garrison | Triggered checkpoint 3275 | -8/Garrison | Discovered new exit (range 15) 3503 | -8/Garrison | Installed Relay Interface Framework 3588 | -8/Garrison | Garrison Relay disabled 4034 | -8/Garrison | Garrison Relay disabled 4420 | -8/Garrison | Garrison Relay disabled 4465 | -8/Garrison | Entered Materials 4600 | -8/Materials | Core integrity fell below 20% 4644 | -8/Materials | Lost 4 parts (3n1u) 4865 | -8/Materials | First assault squad dispatched 4940 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04916_ R-06 Scavenger collects Unknown Wheel. 04919_ D 6Z/UO9CSDBO437WQRV XRFRVY RKQ9FW4YW% 04920_ R-06 Scavenger collects Structural Scanner. 04923_ C-30 ARC bursts open, deploying its payload. 04923_ G-50 Soldier unfolds itself. 04923_ B-36 Bruiser unfolds itself. 04923_ L-31 Rogue unfolds itself. 04923_ G-47 Trooper unfolds itself. 04923_ I-25 Savior unfolds itself. 04928_ C-30 ARC bursts open, deploying its payload. 04928_ G-50 Soldier unfolds itself. 04928_ G-47 Trooper unfolds itself. 04928_ L-31 Rogue unfolds itself. 04928_ M-28 Smith unfolds itself. 04932_ Terminal disabled. 04933_ Mni. Grenade Launcher destroyed. 04940_ Shield Generator destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ??????????????????????????????????????????#######? | | ?????????????????????????????????????????# #? | | ?????????????????????????????????????????#""" #? | | ????????????????????????????########?????#""" #? | | ???????????????????????????# #????#""" !#? | | ???????????????????????????# """ #????# #? | | ???????????????????????????# """ ###### #? | | ???????????????????????????# """ # ##+#####? | | ???????????????????????????# + #??? | | ???????????????????????????# """ # #??? | | ???????????????????????????# """ # ######??? | | ???????????????????????????# """ ## ########?? | | ???????????????????????????# ## # #?? | | ??????????###############+#########+## + """ #?? | | ?????????? # """ #?? | | ?????????? %! # """ /#?? | | ????????? #####+## #? #?? | | ????????? ## # #?! #?? | | ????????? ## ] # ########## | | ????????? l@ ## + # % | | ????????? *** """ b ## # # | | ??????????? *** "Tgig #### # # ! | | ??????????????** g g# ?# # # | | ?????????????? l # """ ## # ####+##### | | ????????????? gm # R" ## # % "! | | ????????????? # """ ## !] # " ##### | | ???????????? + ## ![ # ####+###??# | | ??????????? u """?## ] # #?? ????# | | ????????????######## % """??# =# #?? ????# | | ???????????????????# "???########+## ???? | | ??????????????????? ????#! | # * ???? | | ???????????????????#" !????# # ??? | | ???????????????????"%" # ????# """ """ # ??? | | ??????????????????? " ? ????# """ """ # ?? | | ??????????????????? ?#????# """ """ # ?? | | ????????????????????? ??????# # ? | | ??????????????????????????????# #########? | | ??????????????????????????????# #????????? | | ??????????????????????????????######+####????????? | | ??????????????????????????????????# #########??? | | ????????????????????????"""" #####= #= #??? | | ????????????????????????"""" ! = # """ #??? | | ????????????????????????"""" ##### + """ #??? | | ??????????????????????????????????# # [ """ #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 675 Resistance: EX 25 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Relay Coupler Types 2 Relay Coupler Value 45 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityMediumRedirector Manual? 0 Play Time 00:34:26 Cumulative 27.5 hours Start 2024.07.07 @ 22:47:37 End 2024.07.07 @ 23:21:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32c9ebac-c8b1-46e8-901f-9c68af4f814d