Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.23 @ 11:11:14 Player: Lolterzard Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (2923) 2923 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5913 Bonus ------- None Cogmind --------- Core Integrity 384/700 Matter 216/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Rolling (200) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (25) --- Ion Engine High-powered Shotgun Flak Gun Heavy Machine Gun Assault Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Medium Armor Plating Hardened Light Armor Plating Improved Shield Generator High-powered Tractor Beam > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Wheel High-powered Tractor Beam High-powered Shotgun Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Assault Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 64 | 8 4 . 3 37 12 Power 5 | 1 . . 1 2 1 Engine 4 | 1 . . 1 2 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 22 | 2 2 . . 16 2 Treads 10 | 2 . . . 7 1 Leg 8 | . . . . 8 . Wheel 4 | . 2 . . 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 3 1 . . 9 6 Device 7 | 2 . . . 3 2 Storage 3 | 1 1 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 9 | . . . . 5 4 Artifact . | . . . . . . Weapon 18 | 2 1 . 2 10 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 . . 2 . Ballistic Cannon 9 | . . . . 7 2 Launcher 4 | . . . 2 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 37 | . 1 . 2 14 20 Power 4 | . . . 1 1 2 Propulsion 12 | . 1 . 1 5 5 Utility 15 | . . . . 6 9 Weapon 6 | . . . . 2 4 Highest Loss Streak 11 | . 1 . 2 4 11 To Critical Strikes . | . . . . . . Average Backups 18 | 3 8 15 14 22 20 Power 1 | . 1 1 . 1 1 Propulsion 1 | 1 1 . . 1 1 Utility 2 | . 1 3 3 3 1 Weapon 13 | . 4 11 11 16 16 Tool/Special . | . . . . . . Unused Backups 17 | . 1 . . 6 10 Power 2 | . 1 . . . 1 Propulsion 1 | . . . . 1 . Utility . | . . . . . . Weapon 14 | . . . . 5 9 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 100 87 92 94 Engine 9 | . 14 14 13 8 6 Treads 19 | . 18 . . 16 27 Leg 6 | . . . . 13 . Wheel 3 | . 9 28 16 . . Device 16 | . 14 14 14 17 17 Storage 9 | . 14 14 14 9 7 Protection 10 | . . . . 8 18 Ballistic Gun 5 | . 28 28 4 2 . Ballistic Cannon 11 | . . . . 14 13 Launcher 1 | . . . 23 . . Peak Build Rating 37 | 7 8 8 10 33 37 Average Rating 23 | 5 7 8 8 26 32 On Entrance 10 | . 7 8 8 9 31 Avg Prop Armor Cover (%) 11 | 22 . . . 6 4 Naked Turns . | . . . . . . Heaviest Build 116 | 14 29 29 29 108 116 Greatest Support 91 | 40 40 26 26 91 91 Greatest Overweight (x) 34 | 4 1 1 2 34 9 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 Average Capacity 21 | 7 10 15 15 24 25 Most Carried 25 | 5 15 15 15 25 24 Average Carried 18 | 3 8 15 14 22 20 Final Capacity 25 | 8 15 15 15 25 25 Final Carried 25 | 5 15 15 14 25 16 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 3323 | 280 404 . 32 1597 1010 Remotely 2514 | 89 . . . 1497 928 Salvage Created 2556 | 89 594 . 26 1146 701 Parts 176 | 10 34 . 1 87 44 Haulers Intercepted 7 | . 1 . . 5 1 Recyclers Shooed 8 | 1 4 . . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 63 | . 14 . 3 22 24 Guns 14 | . 14 . . . . Cannons 41 | . . . . 22 19 AOE 8 | . . . 3 . 5 Classes Destroyed 18 | 2 4 . 1 9 2 Worker 9 | . . . . 6 3 Builder 5 | . . . . 5 . Tunneler 2 | 2 . . . . . Hauler 7 | . 1 . . 5 1 Recycler 4 | 1 . . . 2 1 Mechanic 2 | . . . . 1 1 Operator 1 | . . . . 1 . Watcher 5 | . 2 . . 3 . Swarmer 13 | . 3 . . 3 7 Grunt 26 | . 11 . . 11 4 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 6 | . . . . 4 2 Specialist 2 | . . . . . 2 Hunter 3 | . . . . 1 2 Programmer 7 | . . . . . 7 Heavy 1 | . . . . 1 . Subdweller 3 | . . . 3 . . Best Kill Streak 8 | 2 6 . 2 8 8 Combat Bots Only 8 | . 6 . 2 4 8 Max Kills in Single Turn 3 | 1 1 . 1 2 3 Gunslinging . | . . . . . . Exploded 3 | . . . 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 575 | . 61 . 8 203 303 Missed 184 | . 18 . 4 48 114 Hits 391 | . 43 . 4 155 189 Projectile 391 | . 43 . 4 155 189 Critical Strikes 9 | . . . . 6 3 Damage Taken 5913 | . 487 . 99 2750 2577 Core 768 | . 38 . 24 390 316 Absorbed by Shields 307 | . . . . . 307 Regen/Repaired (Parts) 157 | . . . . 157 . Core Remaining (%) 68 | 100 . . 75 29 . Volleys Fired 327 | 9 87 1 5 128 97 Largest 2 | 2 2 2 2 2 2 Hottest 74 | 40 40 40 60 74 74 Shots Fired 617 | 18 172 2 11 241 173 Gun 212 | 18 172 2 . 20 . Cannon 390 | . . . . 221 169 Launcher 15 | . . . 11 . 4 Special . | . . . . . . Kinetic 602 | 18 172 2 . 241 169 Thermal . | . . . . . . Explosive 15 | . . . 11 . 4 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 6 8 . 6 12 9 Robot Miss Streak 7 | 3 4 . 1 7 7 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 380 | 12 94 . 7 157 110 Core Hits 226 | 5 35 . 5 94 87 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | 1 2 . . 2 . Critical Strikes 11 | 1 2 . . 4 4 Destroy 5 | 1 2 . . 2 . Blast 6 | . . . . 2 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8062 | 126 965 . 628 3403 2940 Guns 1227 | 126 965 . . 136 . Cannons 5668 | . . . . 3210 2458 Explosions 1110 | . . . 628 . 482 Melee . | . . . . . . Ramming 57 | . . . . 57 . Kinetic 6895 | 126 965 . . 3346 2458 Thermal . | . . . . . . Explosive 1110 | . . . 628 . 482 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 1 1 1 . 7 Average Corruption 1 | . 1 1 1 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . 4 . 5 . 13 Message Errors 3 | . . . 1 . 2 Matter Fused 8 | . . . 2 . 6 Heat Flow Errors 4 | . 2 . 1 . 1 Energy Discharges 2 | . 1 . . . 1 Data Loss (minor) 1 | . 1 . . . . Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . 1 . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 67 | . . . 9 30 28 Projectiles 48 | . . . . 30 18 Explosions 19 | . . . 9 . 10 Melee . | . . . . . . Knockbacks 75 | . . . . 43 32 Impact . | . . . . . . Kinetic 70 | . . . . 39 31 Secondary 5 | . . . . 4 1 Self-Inflicted Damage 413 | . . . 18 . 395 Shots 7 | . . . 2 . 5 Rammed . | . . . . . . Targets Rammed 13 | . . . . 13 . Kicked 13 | . . . . 13 . Crushed . | . . . . . . Highest Temperature 290 | . 290 . 241 81 164 Average Temperature 54 | . 80 . 241 31 27 Received Heat Transfer 1503 | . 207 . 30 918 348 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 74 | 100 100 100 . 61 77 Level 1 25 | . . . . 38 22 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 372 | 5 149 22 . 320 372 Initial 137 | . . 22 . . 137 Average 111 | . 61 15 . 130 120 Influence Increases 2008 | 15 378 . 15 778 822 Destroy 0b10 Robot/C 1200 | . 280 . . 440 480 Destroy 0b10 Robot/NC 175 | 15 15 . . 115 30 Destroy Leader 304 | . 76 . . 126 102 Successful Hack 15 | . 7 . . 4 4 Disable Machine 105 | . . . . 15 90 Destroy Structure 74 | . . . . 33 41 Lose Combat Pursuer 135 | . . . 15 45 75 Influence Decreases 1651 | 15 320 56 17 476 767 Entered New Map 203 | . . 36 2 . 165 Time Decay 1111 | 15 310 20 15 349 402 Lost Part 337 | . 10 . . 127 200 Squads Dispatched 13 | . 4 . . 3 6 Investigation 2 | . 2 . . . . Extermination 3 | . . . . . 3 Reinforcement 5 | . 2 . . 1 2 Assault . | . . . . . . Garrison 3 | . . . . 2 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 10 | . 4 . . 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 24 . 3 42 39 Peak Tracking Total 9 | . 5 . 2 7 9 Tactical Retreats 6 | . . . 1 2 3 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 8 | . . . 1 1 6 Max in Single Turn 4 | . . . 1 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 9 | . 4 . 1 2 2 Terminals 7 | . 4 . . 1 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 11 . 5 5 3 Successful 12 | . 1 . 5 4 2 Failed 12 | . 10 . . 1 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 11 . . 2 3 Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 . 5 2 2 Record 5 | . . . 5 . . Open DSF 1 | . . . . . 1 Locate Traps 2 | . . . . 1 1 Transport Status 1 | . . . . 1 . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 4 | . 3 . . 1 . Full Trace Events 1 | . 1 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 1646 | 30 780 43 324 469 . Seismic 1646 | 30 780 43 324 469 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 5484 | 152 780 43 324 2423 1762 Spaces Moved 2204 | 69 379 39 280 823 614 Core 31 | 25 . . . 6 . Treads 1180 | 44 189 . . 369 578 Legs 368 | . . . . 368 . Wheels 625 | . 190 39 280 80 36 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 90 125 200 Average Speed 193 | 162 131 105 109 225 236 Slowest Speed 1750 | 250 160 105 110 1750 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 50 8 29 63 22 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 167 | . . . 84 34 49 Melee . | . . . . . . Projectile 39 | . . . . 34 5 AOE 128 | . . . 84 . 44 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 2815 | 90 508 39 287 1142 749 Wait 112 | . 22 . . 75 15 Move 2199 | 68 378 38 279 822 614 Hop . | . . . . . . Pick Up 58 | 4 13 . . 37 4 Fast Attach 29 | 8 . . . 16 5 Attach 31 | . 2 . 1 15 13 Detach 1 | 1 . . . . . Swap 17 | . 2 . 2 12 1 Drop 28 | . 4 . . 24 . Fire 327 | 9 87 1 5 128 97 Melee . | . . . . . . Ram . | . . . . . . Kick 13 | . . . . 13 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 12) 427 | -10/Materials | Discovered new exit (range 10) 460 | -10/Materials | Discovered new exit (range 8) 665 | -10/Materials | Discovered new exit (range 15) 933 | -10/Materials | Entered Mines 959 | -10/Mines | Discovered new exit (range 5) 976 | -10/Mines | Entered Subcaves 1013 | -10/Subcaves | Visited Clippyterm 1016 | -10/Subcaves | Learned location of Extension (-4) 1016 | -10/Subcaves | Learned Research security intel 1110 | -10/Subcaves | Learned location of 1 exit from Materials 1147 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1176 | -10/Subcaves | Discovered new exit (range 11) 1300 | -10/Subcaves | Entered Materials 1300 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1301 | -8/Materials | Identified exit to Factory 1800 | -8/Materials | Lost 3 parts (1n1u1w) 2441 | -8/Materials | Lost 4 parts (1n3u) 2453 | -8/Materials | Core integrity fell below 50% 2489 | -8/Materials | Lost 3 parts (1p2n) 2752 | -8/Materials | Repaired Hrd. Light Armor Plating 2865 | -8/Materials | Build established: Scavenger-Mutant 2939 | -8/Materials | Garrison activated, responded to threat 3091 | -8/Materials | Garrison activated, responded to threat 3248 | -8/Materials | Build established: Mutant 3723 | -8/Materials | Entered Factory 3723 | -7/Factory | Evolved 2 slots: Utility x2 4688 | -7/Factory | Lost 4 parts (1n2u1w) 5107 | -7/Factory | Garrison activated, responded to threat 5368 | -7/Factory | Cargo convoy interrupted 5421 | -7/Factory | Destroyed 8 combat bots 5425 | -7/Factory | Lost 11 parts (1p3n5u2w) 5485 | -7/Factory | Self-destructed Last Messages --------------- 05430_ Acquired Lgt. Nuclear Core. 05439_ M-28 Smith repairs M-28 Smith. 05441_ M-28 Smith fits Backup Propulsion III on M-28 Smith. 05444_ Acquired Hvy. Machine Gun. 05445_ Acquired 15 matter. 05446_ The unstable cave ceiling collapses. 05449_ Acquired 7 matter. 05454_ System corrupted: Matter fused (-8). 05465_ The unstable cave ceiling collapses. 05465_ Gravmag System crushed. 05465_ Acquired Flak Gun. 05469_ System corrupted: Substantial component data lost. 05480_ The unstable cave ceiling collapses. 05480_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05483_ Triggered Blade Trap. 05483_ Massive razor-sharp blades shoot up from within the floor. 05483_ Hrd. Medium Armor Plating severed. 05483_ Lgt. Nuclear Core severed. 05483_ Mni. Grenade Launcher severed. 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"""#???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# ! #???????????? | | ??????????????????????????????########???????????? | | ??????????????????H??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 12% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageAntimatterShielding Manual? 0 Play Time 00:25:54 Cumulative 47.5 hours Start 2026.06.23 @ 03:17:19 End 2026.06.23 @ 11:11:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 032e2e17-bc15-44a4-9222-c3c71c519d18