Cogmind - Beta 15 --- EXPLORER MODE // 2025.06.12 @ 00:57:03 Player: Gruzonator Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (319) 1595 Value Destroyed (11105) 11105 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1086) 1086 TOTAL SCORE: 19186 Bonus ------- High Alert Combat Kills 294 Follower Combat Kills 92 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 100/100 System Corruption 14% Temperature Cool (12) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Micro Fission Core Micro Fission Core Advanced Power Amplifier Advanced Power Amplifier Improved Particle Charger Kinecellerator Improved Hardlight Generator System Shield Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Shield Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Compact Battery Active Sensor Suite Improved Heavy Armor Plating Improved Focal Shield Improved Field Recycling Unit > --- WEAPON ----------- Heavy Particle Gun Phase Cannon Heavy Rocket Launcher > --- INVENTORY -------- Micro Fission Core Micro Fission Core Micro Fission Core Advanced Power Amplifier Advanced Power Amplifier Improved Heat Sink Advanced Heat Sink Advanced Weight Redist. System Matter Filter Improved Particle Charger Kinecellerator Reflective Plating Improved Hardlight Generator Remote Force Field System Shield Authchip [R/Combat] Improved Proton Missile Launcher Improved Proton Missile Launcher Heavy Rocket Launcher [Rating: 122] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Authchip [R/Combat] Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac DSF Fac Slots Evolved 13 | . 1 . 2 2 . . 2 2 2 . 2 Power 2 | . . . . 1 . . . 1 . . . Propulsion 2 | . . . . 1 . . . . 1 . . Utility 8 | . 1 . 1 . . . 2 1 1 . 2 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 169 | 9 9 2 24 5 5 8 28 49 . 13 17 Power 28 | 2 . . 3 1 . 2 4 10 . 4 2 Engine 14 | 2 . . 3 . . 2 . 6 . 1 . Core 13 | . . . . 1 . . 4 4 . 3 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 54 | 3 3 2 6 3 3 2 9 12 . 5 6 Treads . | . . . . . . . . . . . . Leg 32 | 1 . 2 2 3 3 2 5 8 . 1 5 Wheel 13 | 2 3 . 4 . . . . . . 4 . Hover 8 | . . . . . . . 3 4 . . 1 Flight 1 | . . . . . . . 1 . . . . Utility 50 | 2 3 . 8 1 1 2 8 15 . 3 7 Device 29 | 1 1 . 4 . 1 . 4 10 . 3 5 Storage 7 | 1 1 . . . . 1 2 2 . . . Processor 5 | . 1 . 2 1 . . 1 . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 8 | . . . 2 . . 1 . 3 . . 2 Artifact . | . . . . . . . . . . . . Weapon 37 | 2 3 . 7 . 1 2 7 12 . 1 2 Energy Gun 6 | 1 . . 1 . . . . 4 . . . Energy Cannon 11 | . 1 . 5 . . 1 1 3 . . . Ballistic Gun 5 | 1 1 . 1 . 1 . 1 . . . . Ballistic Cannon 7 | . . . . . . . 5 2 . . . Launcher 6 | . . . . . . . . 3 . 1 2 Special Weapon 2 | . 1 . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . . . . 3 . 1 . Corrupted Parts 2 | . . . . . . . . . . 2 . System Corruption 8 | . . . . . . . . . . 8 . Parts Lost 56 | . . . . . . . 7 15 . 8 26 Power 17 | . . . . . . . 4 5 . 4 4 Propulsion 9 | . . . . . . . . 2 . 2 5 Utility 17 | . . . . . . . . 5 . 1 11 Weapon 13 | . . . . . . . 3 3 . 1 6 Highest Loss Streak 26 | . . . . . . . 5 4 . 6 26 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 13 | 3 8 8 6 7 13 14 15 16 19 18 17 Power . | . 1 1 . . . . . . 1 . 2 Propulsion . | 2 . . . 1 1 . 1 . . . . Utility 10 | . 4 5 4 4 11 12 13 10 11 11 11 Weapon 1 | . 2 2 1 1 . . . 3 7 5 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 62 | 3 4 2 5 1 11 1 7 12 . 6 10 Power 3 | . . . . . . . . 2 . . 1 Propulsion 12 | 3 2 . . . 2 . 1 3 . . 1 Utility 38 | . 1 2 2 1 8 1 5 6 . 5 7 Weapon 7 | . 1 . 2 . 1 . . 1 . 1 1 Tool/Special 2 | . . . 1 . . . 1 . . . . Average Slot Usage (%) 95 | . 99 100 95 99 100 98 97 95 94 85 75 Engine 9 | . 11 12 9 11 14 16 6 10 5 1 . Core 4 | . . . . 4 1 . 6 5 11 10 10 Leg 15 | . . 20 18 22 25 25 13 10 16 15 13 Wheel 1 | . 25 4 1 1 . . . . . 2 2 Hover 3 | . . . . . . . 7 5 . . . Device 15 | . 17 12 12 8 8 8 13 22 22 17 17 Storage 10 | . 12 12 10 8 8 8 12 12 16 15 9 Processor 6 | . 7 12 9 8 8 8 11 1 . . . Protection 5 | . . . 6 8 8 8 1 5 5 4 6 Energy Gun 1 | . 2 . 4 . . . . 3 5 3 3 Energy Cannon 8 | . 10 12 14 16 16 13 4 4 5 3 3 Ballistic Gun 4 | . 11 12 9 8 8 8 4 . . . . Ballistic Cannon 3 | . . . . . . . 10 6 . 4 . Launcher 1 | . . . . . . . . 2 5 3 4 Peak Build Rating 122 | 7 10 10 24 30 35 39 63 79 83 100 122 Average Rating 49 | 5 8 9 13 28 31 38 54 69 83 86 103 On Entrance 37 | . 7 10 9 24 30 34 35 49 79 83 88 Naked Turns . | . . . . . . . . . . . . Heaviest Build 134 | 10 32 31 45 50 52 82 82 102 101 108 134 Greatest Support 95 | 20 20 20 26 38 41 45 54 69 55 75 95 Greatest Overweight (x) 15 | . 1 1 7 2 1 2 6 5 1 6 15 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 5 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 5 14 15 15 15 15 16 20 20 20 20 20 Most Carried 20 | 5 13 12 11 10 15 15 20 20 19 20 20 Average Carried 13 | 3 8 8 6 7 13 14 16 16 19 18 16 Final Capacity 20 | 5 15 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 5 10 8 7 10 14 14 17 20 19 20 9 Class Distribution -------------------- 37% | Hacker-Tank 25% | Hacker-Gunner 14% | Hacker-Mutant 7% | Hacker-Skirmisher 6% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Garrison Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Skirmisher | -5/DSF Hacker-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac DSF Fac Matter Collected 7102 | 339 181 44 450 166 503 420 1959 2116 . 528 396 Remotely . | . . . . . . . . . . . . Salvage Created 12401 | 92 363 104 1039 708 922 705 2721 3773 . 1080 894 Parts 630 | 19 28 11 70 37 41 38 142 162 . 41 41 Haulers Intercepted 7 | . 1 . 1 . . 1 2 2 . . . Recyclers Shooed 19 | . . . 3 . . 1 1 9 . . 5 Parts Field Recycled 7 | . . . . . . . . . . . 7 Retrieved Matter 72 | . . . . . . . . . . . 72 Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 195 | 1 3 4 23 8 18 10 49 43 . 15 21 Guns 43 | 1 1 2 5 1 8 3 6 12 . 3 1 Cannons 124 | . 2 2 17 7 10 7 42 26 . 8 3 AOE 26 | . . . . . . . 1 5 . 4 16 Classes Destroyed 18 | 3 5 . 1 . 3 . 3 1 . 2 . Worker 33 | 1 2 . 5 1 . . 7 15 . . 2 Builder 28 | . 2 . . 1 . 1 10 11 . . 3 Tunneler 4 | 3 . . . . . . . . . . 1 Hauler 7 | . 1 . 1 . . 1 2 2 . . . Recycler 24 | . 2 . 2 2 . . 5 12 . . 1 Mechanic 4 | . . . . . . . 1 1 . . 2 Operator 1 | . . . . . . . 1 . . . . Watcher 23 | . 3 . 2 4 . 4 5 5 . . . Swarmer 34 | . 3 2 11 . . . 1 9 . 4 4 Grunt 95 | 1 . 2 10 7 8 6 31 13 . 6 11 Brawler 3 | . . . . . . . 2 1 . . . Duelist 5 | . . . . . 3 . 1 . . 1 . Sentry 21 | . . . 2 1 4 4 5 4 . . 1 Specialist 2 | . . . . . . . . . . 2 . Hunter 14 | . . . . . 1 . 2 8 . 1 2 Programmer 19 | . . . . . 2 . 7 7 . . 3 Heavy 1 | . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 . . . Best Kill Streak 15 | 4 8 2 9 5 2 4 11 9 . 4 15 Combat Bots Only 9 | 1 2 2 7 3 2 3 6 6 . 4 9 Max Kills in Single Turn 4 | 1 1 1 2 1 1 2 4 4 . 3 3 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 3 | . . . . . . . 1 1 . 2 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac DSF Fac Hostile Shots Fired 1686 | 3 28 10 96 24 47 75 501 299 . 134 469 Missed 530 | 2 10 3 20 7 12 21 175 97 . 44 139 Hits 1156 | 1 18 7 76 17 35 54 326 202 . 90 330 Melee 10 | . . . . . 2 . 7 . . 1 . Projectile 1146 | 1 18 7 76 17 33 54 319 202 . 89 330 AOE 2 | . . . . . 2 . . . . . . Critical Strikes 45 | . 2 . 1 1 2 1 7 2 . 4 25 Damage Taken 11971 | 7 97 47 417 154 394 588 2112 2763 . 1351 4041 Core 2251 | . 8 14 37 25 49 58 335 397 . 167 1161 Absorbed by Shields 62 | . . . . . . . . . . . 62 Redirected to Shielding 13 | . . . 1 4 8 . . . . . . Ignored by Resistances 7507 | 5 72 30 293 96 239 348 1374 1470 . 786 2794 Regen/Repaired (Parts) 75 | . 20 . . . . . . 55 . . . Core Remaining (%) 77 | 100 . 91 90 . . 76 52 53 . 83 . Volleys Fired 624 | 9 34 8 64 31 59 43 140 167 . 36 33 Largest 3 | 2 2 2 3 3 3 3 3 3 . 3 3 Hottest 234 | 70 150 80 195 158 165 165 145 234 . 204 179 Shots Fired 1581 | 18 68 16 167 85 174 112 390 386 . 85 80 Gun 518 | 18 34 8 94 31 59 40 85 99 . 22 28 Cannon 981 | . 32 8 73 54 115 70 305 247 . 53 24 Launcher 73 | . . . . . . . . 35 . 10 28 Special 9 | . 2 . . . . 2 . 5 . . . Kinetic 723 | 9 32 8 71 31 59 40 305 142 . 26 . Thermal 741 | 9 36 8 96 54 115 70 85 167 . 49 52 Explosive 53 | . . . . . . . . 26 . 4 23 Electromagnetic 57 | . . . . . . . . 46 . 6 5 Robot Hit Streak 52 | 5 13 17 18 15 52 25 28 27 . 31 25 Robot Miss Streak 7 | 1 7 . 3 2 2 5 5 2 . 2 2 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 1 | . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . Shots Hit Robots 1037 | 11 33 12 111 57 79 75 277 252 . 68 62 Core Hits 523 | 6 14 5 42 22 33 23 113 149 . 36 80 Critical Kills 3 | . . . 1 . . . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 23 | . . . 1 . . . 7 13 . 1 1 Burn 2 | . . . . . . . . 2 . . . Meltdown 3 | . . . 1 . . . . 1 . . 1 Blast 18 | . . . . . . . 7 10 . 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 32270 | 126 355 123 1593 1256 1822 1850 7567 9550 . 2686 5342 Guns 6318 | 126 108 37 552 285 428 670 1417 1662 . 513 520 Cannons 18120 | . 247 86 1041 971 1394 1180 5920 5124 . 1397 760 Explosions 7816 | . . . . . . . 230 2751 . 776 4059 Melee . | . . . . . . . . . . . . Ramming 16 | . . . . . . . . 13 . . 3 Kinetic 10612 | 37 108 37 329 285 428 670 5562 2563 . 593 . Thermal 13738 | 89 247 86 1264 971 1394 1180 1775 4047 . 1317 1368 Explosive 5754 | . . . . . . . . 1815 . 319 3620 Electromagnetic 2150 | . . . . . . . 230 1112 . 457 351 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . 1 1 1 1 4 7 . 8 14 Average Corruption 2 | . . . 1 1 1 1 3 3 . 6 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 110 | . . . 4 1 15 3 31 41 . 8 7 Message Errors 29 | . . . 1 1 4 . 11 10 . 1 1 Matter Fused 23 | . . . . . 6 1 8 5 . . 3 Heat Flow Errors 13 | . . . 2 . . 1 4 5 . 1 . Energy Discharges 11 | . . . . . 3 . . 5 . 3 . Parts Rejected 3 | . . . 1 . . . . . . 1 1 Parts Fused 2 | . . . . . . . 1 1 . . . Data Loss (minor) 9 | . . . . . 2 . 1 3 . 1 2 Data Loss (major) 3 | . . . . . . . 1 2 . . . Misfires 8 | . . . . . . 1 2 5 . . . Alerts 1 | . . . . . . . . 1 . . . Weapon Failures 8 | . . . . . . . 3 4 . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 960 | . . . 36 28 22 10 240 322 . 52 250 Projectiles 525 | . . . 36 28 22 10 240 158 . 23 8 Explosions 435 | . . . . . . . . 164 . 29 242 Melee . | . . . . . . . . . . . . Knockbacks 54 | . . . . . . . 30 19 . 5 . Impact . | . . . . . . . . . . . . Kinetic 52 | . . . . . . . 30 18 . 4 . Secondary 2 | . . . . . . . . 1 . 1 . Self-Inflicted Damage 579 | . . . . . . . . 522 . 40 17 Shots 18 | . . . . . . . . 16 . 1 1 Rammed . | . . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . 3 . . 1 Kicked 4 | . . . . . . . . 3 . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 613 | 116 198 117 366 389 415 569 526 613 . 410 525 Average Temperature 147 | 54 65 49 136 144 96 232 106 183 . 197 194 Received Heat Transfer 4397 | 6 . 27 114 162 288 450 1164 426 . 639 1121 Effects 95 | . . . 2 4 1 22 11 38 . 4 13 Shutdowns 27 | . . . . . 1 9 3 11 . 1 2 Energy Bleed 12 | . . . 1 2 . 3 1 3 . . 2 Interference 27 | . . . 1 2 . 4 2 10 . 2 6 Matter Decay 10 | . . . . . . 3 1 5 . . 1 Short Circuit 8 | . . . . . . 1 1 5 . . 1 Damage (minor) 5 | . . . . . . . . 4 . 1 . Damage (major) 6 | . . . . . . 2 3 . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . 3 . 5 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . 1 . . . . 1 . 1 1 Combat Hostiles 2 | . . . 1 . . . . . . . 1 Parts Melted 30 | . 1 . 6 2 3 1 1 13 . . 3 Heat Transferred 20696 | 259 518 185 2498 1480 2072 1813 2368 5826 . 1851 1826 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac DSF Fac Maximum Alert Level 3 | . . . . . 3 1 1 1 . 1 2 Low Security (%) 66 | 100 100 100 100 100 14 4 66 85 100 62 65 Level 1 23 | . . . . . 28 95 33 14 . 37 17 Level 2 4 | . . . . . 20 . . . . . 16 Level 3 6 | . . . . . 36 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . Peak Influence 891 | 20 57 50 170 81 891 338 339 292 . 358 508 Initial 318 | . . . . 14 25 318 60 27 . . 139 Average 175 | 4 16 12 59 26 481 283 147 84 . 182 203 Influence Increases 7049 | 40 135 104 655 258 906 331 1432 1873 3 438 874 Destroy 0b10 Robot/C 3980 | 20 60 80 460 160 440 200 980 860 . 300 420 Destroy 0b10 Robot/NC 640 | 20 50 . 50 40 . 30 155 230 . 20 45 Destroy Leader 920 | . 18 20 116 48 30 80 224 264 . 50 70 Allied During Kill 6 | . . . . . 6 . . . . . . Successful Hack 71 | . . . 3 . 27 5 10 10 3 . 13 Disable Machine 212 | . 4 4 8 4 8 4 36 112 . . 32 Anti-Garrison Action 300 | . . . . . 300 . . . . . . Destroy Structure 715 | . 3 . 3 6 95 12 27 337 . 68 164 Lose Combat Pursuer 105 | . . . 15 . . . . 60 . . 30 Active Sensor Use 100 | . . . . . . . . . . . 100 Influence Decreases 6761 | 40 135 104 607 255 66 1038 1541 1948 . 83 944 Entered New Map 1027 | . . . . 34 26 573 124 48 . 3 219 Time Decay 5140 | 40 135 104 607 221 . 465 1347 1756 . . 465 Lost Part 554 | . . . . . . . 70 144 . 80 260 Lost Ally 40 | . . . . . 40 . . . . . . Squads Dispatched 54 | . . . 5 4 . 1 18 16 . 2 8 Investigation 10 | . . . 2 2 . . 1 3 . . 2 Extermination 13 | . . . . . . . 5 7 . . 1 Reinforcement 19 | . . . 3 1 . 1 5 5 . 2 2 Assault . | . . . . . . . . . . . . Garrison 12 | . . . . 1 . . 7 1 . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 10 | . . . . 1 . 1 3 4 . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac DSF Fac Distress Signals 15 | . . . 4 2 . 1 3 2 . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 254 | 1 9 4 34 13 18 16 56 57 . 15 31 Peak Tracking Total 9 | 1 3 2 5 4 3 6 5 6 . 4 9 Tactical Retreats 4 | . . . 1 . . . . 2 . . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac DSF Fac Traps Triggered 25 | . 1 . 3 2 8 . 3 5 . 3 . Indirectly 1 | . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac DSF Fac Machines Disabled 55 | . 1 1 2 1 4 1 9 28 . . 8 Max in Single Turn 10 | . 1 1 1 1 1 1 6 10 . . 2 Garrison Relay 2 | . . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac DSF Fac Machines Accessed 42 | . 6 . 4 5 5 2 6 8 1 . 5 Terminals 26 | . 4 . 3 3 5 2 3 2 1 . 3 Fabricators 4 | . . . . . . . 1 1 . . 2 Repair Stations 2 | . 1 . . . . . . 1 . . . Recycling Units 6 | . 1 . . 1 . . 1 3 . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 1 . . . Total Hacks 103 | . 30 . 10 14 6 5 12 15 1 . 10 Successful 85 | . 25 . 8 13 4 4 11 11 1 . 8 Failed 18 | . 5 . 2 1 2 1 1 4 . . 2 Catastrophic 2 | . . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . 1 . . . . . . . . . . Terminals 70 | . 20 . 9 9 6 5 9 5 1 . 6 Fabricators 7 | . . . . . . . 1 2 . . 4 Repair Stations 7 | . 4 . . . . . . 3 . . . Recycling Units 15 | . 6 . . 4 . . 1 4 . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 1 . . . Terminal Hacks 60 | . 17 . 8 8 4 4 8 4 1 . 6 Record 28 | . 10 . 3 5 . . 5 2 . . 3 Part Schematic 1 | . . . . . . . 1 . . . . Robot Analysis 1 | . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . . . . . . 1 Open Door 1 | . . . . . 1 . . . . . . Open DSF 3 | . . . . . . . . . 1 . 2 Emergency Access Points 3 | . . . 1 . 1 1 . . . . . Alert Level 4 | . 2 . . 1 . . 1 . . . . Locate Traps 3 | . 1 . . 1 . 1 . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . Maintenance Status 3 | . 1 . 1 . . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . Zone Layout 4 | . 1 . . 1 . . 1 1 . . . Garrison Registry 1 | . . . . . 1 . . . . . . Security Stations 1 | . . . . . 1 . . . . . . Fabricator Hacks 5 | . . . . . . . 1 2 . . 2 Network Status 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 . . . Build 2 | . . . . . . . 1 1 . . . Repair Station Hacks 4 | . 2 . . . . . . 2 . . . Scan Component 2 | . 1 . . . . . . 1 . . . Repair 2 | . 1 . . . . . . 1 . . . Recycling Unit Hacks 14 | . 6 . . 4 . . 1 3 . . . Recycle Component 4 | . 2 . . 2 . . . . . . . Process 3 | . 2 . . 1 . . . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . Retrieve Matter 2 | . 1 . . 1 . . . . . . . Retrieve Components 3 | . . . . . . . . 3 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . Unlock Access 2 | . . . . 1 . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 4 . 4 3 2 1 3 6 1 . 2 Full Trace Events 8 | . . . 2 2 . . 1 2 . . 1 Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Built 3 | . . . . . . . 1 2 . . . Authchips . | . . . . . . . . . . . . Time 111 | . . . . . . . 58 53 . . . Total Part Build Rating 19 | . . . . . . . 7 12 . . . Parts Repaired 2 | . 1 . . . . . . 1 . . . Time 51 | . 26 . . . . . . 25 . . . Parts Recycled 4 | . 2 . . 2 . . . . . . . Recycled Matter 316 | . 264 . . 52 . . . . . . . Retrieved Matter 316 | . 264 . . 52 . . . . . . . Retrieved Components 23 | . . . . . . . . 23 . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . . 1 . 2 . . . Non-combat 2 | . . . . . . 1 . 1 . . . Combat 1 | . . . . . . . . 1 . . . Robot Hacks Applied 7 | . . . . . . 2 . 5 . . . parse_system 3 | . . . . . . 1 . 2 . . . no_distress 2 | . . . . . . 1 . 1 . . . find_fabricator 1 | . . . . . . . . 1 . . . find_dsf 1 | . . . . . . . . 1 . . . Relay Couplers Released 15 | . . . . . 12 . . . . . 3 Machine Destruction 8 | . . . . . 8 . . . . . . Programmers 7 | . . . . . 4 . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac DSF Fac Total Allies 2 | . . . . . 2 . . . . . . Largest Group 2 | . . . . . 2 . . . . . . Highest-Rated Group 62 | . . . . . 62 . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . Initial Warlord ECA Mod 45 | . . . . . . 8 7 6 5 5 14 Total Orders . | . . . . . . . . . . . . Ally Attacks 25 | . . . . . 25 . . . . . . Total Damage 390 | . . . . . 390 . . . . . . Kills 4 | . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac DSF Fac Active Infowar (turns) 6358 | 54 346 314 637 404 1875 549 1492 . . 213 474 Optics 4385 | . . . 65 404 1875 549 1492 . . . . A.S.S. 687 | . . . . . . . . . . 213 474 Terrain 1159 | 54 346 314 445 . . . . . . . . Structural 370 | . . . 370 . . . . . . . . Seismic 127 | . 127 . . . . . . . . . . Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac DSF Fac Turns Passed 11150 | 126 346 314 1041 408 1875 628 2120 3182 36 447 627 Spaces Moved 4833 | 90 221 169 433 158 858 249 927 1326 19 133 250 Core 23 | 19 . . 1 . . . . . . . 3 Treads . | . . . . . . . . . . . . Legs 3356 | . . 130 366 139 858 249 527 803 19 103 162 Wheels 511 | 71 221 39 66 19 . . . . . 30 65 Hover 943 | . . . . . . . 400 523 . . 20 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 105 120 190 190 102 102 190 115 115 Average Speed 176 | 73 94 168 178 181 190 193 170 186 190 185 190 Slowest Speed 800 | 80 95 190 400 190 190 260 310 470 190 260 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . Exploration Rate (%) 39 | 7 42 54 46 23 99 31 30 35 1 92 11 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 6 | . 2 . . . . . . 4 . . . Terrain Destroyed 568 | . 2 . 2 5 . 10 25 412 . 36 76 Melee . | . . . . . . . . . . . . Projectile 77 | . 2 . 2 5 . 10 25 32 . 1 . AOE 491 | . . . . . . . . 380 . 35 76 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Fac DSF Fac Total 6189 | 135 286 184 580 212 983 316 1173 1705 19 263 333 Wait 91 | 6 . . . . 2 . 12 49 . 22 . Move 4819 | 89 220 168 432 157 854 248 926 1325 18 132 250 Hop . | . . . . . . . . . . . . Pick Up 232 | 16 15 2 31 13 22 7 36 55 . 22 13 Fast Attach 8 | 1 . . . . . . . 3 . 4 . Attach 120 | 6 3 . 16 2 . 4 19 37 1 13 19 Detach 19 | . 1 . 1 . . 1 4 9 . 1 2 Swap 88 | 2 7 2 17 4 6 4 14 22 . 5 5 Drop 154 | 6 6 4 19 5 20 9 22 35 . 18 10 Fire 624 | 9 34 8 64 31 59 43 140 167 . 36 33 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 4 | . . . . . . . . 3 . . 1 Crush . | . . . . . . . . . . . . Escape Stasis 30 | . . . . . 20 . . . . 10 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Identified exit to Materials 69 | -11/Scrapyard | Discovered exit to Materials (range 8) 127 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Build established: Hacker-Mutant 426 | -10/Materials | Repaired Ion Engine 449 | -10/Materials | Identified exit to Mines 449 | -10/Materials | Discovered exit to Mines (range 14) 473 | -10/Materials | Entered Mines 762 | -10/Mines | Identified exit to Materials 762 | -10/Mines | Discovered exit to Materials (range 12) 787 | -10/Mines | Entered Materials 787 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1229 | -9/Materials | Destroyed 7 combat bots 1681 | -9/Materials | Build established: Hacker-Tank 1810 | -9/Materials | Identified exit to Materials 1810 | -9/Materials | Discovered exit to Materials (range 5) 1828 | -9/Materials | Entered another Materials area 1828 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2148 | -8/Materials | Identified exit to Storage 2148 | -8/Materials | Discovered exit to Storage (range 16) 2160 | -8/Materials | Garrison activated, responded to threat 2221 | -8/Materials | Identified exit to Garrison 2236 | -8/Materials | Entered Garrison 2270 | -8/Garrison | Rescued a captive Derelict 2271 | -8/Garrison | Rescued a captive Derelict 2312 | -8/Garrison | Triggered checkpoint 2348 | -8/Garrison | Garrison Relay disabled 2590 | -8/Garrison | Triggered checkpoint 2749 | -8/Garrison | Identified exit to Materials 2749 | -8/Garrison | Discovered exit to Materials (range 12) 2752 | -8/Garrison | Triggered checkpoint 2883 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2927 | -8/Garrison | Garrison Relay disabled 3036 | -8/Garrison | Triggered checkpoint 3134 | -8/Garrison | Triggered checkpoint 3219 | -8/Garrison | Learned Materials security intel 3280 | -8/Garrison | Triggered checkpoint 3368 | -8/Garrison | Triggered checkpoint 3499 | -8/Garrison | Discovered exit to Materials (range 11) 3609 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3744 | -8/Garrison | Triggered checkpoint 4082 | -8/Garrison | Discovered exit to Materials (range 12) 4082 | -8/Garrison | Discovered exit to Materials (range 43) 4082 | -8/Garrison | Discovered exit to Materials (range 44) 4111 | -8/Garrison | Entered Materials 4214 | -8/Materials | Discovered exit to Storage (range 11) 4734 | -8/Materials | Identified exit to Factory 4734 | -8/Materials | Discovered exit to Factory (range 4) 4739 | -8/Materials | Entered Factory 4739 | -7/Factory | Evolved 2 slots: Utility x2 5130 | -7/Factory | Build established: Hacker-Gunner 5172 | -7/Factory | Garrison activated, responded to threat 5409 | -7/Factory | Fabricated Field Propulsion Array (x1) 5659 | -7/Factory | Garrison activated, responded to threat 5775 | -7/Factory | Garrison activated, responded to threat 5824 | -7/Factory | Identified exit to Garrison 6003 | -7/Factory | Garrison activated, responded to threat 6753 | -7/Factory | Identified exit to Factory 6753 | -7/Factory | Discovered exit to Factory (range 11) 6806 | -7/Factory | Garrison activated, responded to threat 6859 | -7/Factory | Entered another Factory area 6859 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6886 | -6/Factory | Lost 5 parts (2p3w) 6948 | -6/Factory | Fabricated Imp. Recalibrator (x2) 7845 | -6/Factory | Lost 4 parts (2p1n1u) 8175 | -6/Factory | Garrison activated, responded to threat 8270 | -6/Factory | Build established: Hacker-Tank 8320 | -6/Factory | Crushed by falling debris 8404 | -6/Factory | Identified exit to Lower Caves 8404 | -6/Factory | Discovered exit to Lower Caves (range 4) 8570 | -6/Factory | Build established: Scavenger-Tank 8975 | -6/Factory | Spotted B-75 Beast 8995 | -6/Factory | Destroyed B-75 Beast 9299 | -6/Factory | Build established: Hacker-Tank 9832 | -6/Factory | Repaired Lgt. Angular Momentum Engine 9906 | -6/Factory | Build established: Scavenger-Gunner 9964 | -6/Factory | Identified exit to Factory 9964 | -6/Factory | Discovered exit to Factory (range 13) 10041 | -6/Factory | Entered another Factory area 10041 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10077 | -5/Factory | Identified exit to DSF 10077 | -5/Factory | Entered DSF 10103 | -5/DSF | Additional patrols routed to DSF 10287 | -5/DSF | Found Corrupted Prototype Device 10295 | -5/DSF | Identified Active Sensor Suite 10383 | -5/DSF | Lost 6 parts (3p2n1u) 10390 | -5/DSF | Sterilization system engaged 10410 | -5/DSF | Ambient heat levels rising (+10) 10425 | -5/DSF | Ambient heat levels rising (+10) 10440 | -5/DSF | Ambient heat levels rising (+10) 10449 | -5/DSF | Identified exit to Factory 10449 | -5/DSF | Discovered exit to Factory (range 16) 10455 | -5/DSF | Ambient heat levels rising (+10) 10470 | -5/DSF | Ambient heat levels rising (+10) 10485 | -5/DSF | Ambient heat levels rising (+10) 10500 | -5/DSF | Ambient heat levels rising (+10) 10515 | -5/DSF | Ambient heat levels rising (+10) 10524 | -5/DSF | Entered Factory 10524 | -4/Factory | Evolved 2 slots: Utility x2 10586 | -4/Factory | Build established: Hacker-Skirmisher 10932 | -4/Factory | Garrison activated, responded to threat 11057 | -4/Factory | Destroyed 9 combat bots 11086 | -4/Factory | System corruption reached 10% 11128 | -4/Factory | Core integrity fell below 50% 11141 | -4/Factory | Core integrity fell below 20% 11151 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. P-70 Sage resets P-70 Sage, system corruption cleaned. Slug penetrates Wall. U-05 Engineer lays Concrete. Imp. Gyrokinetic Inverter destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. U-05 Engineer lays Concrete. System corrupted: Component data lost. P-70 Sage resets R-10 Processor, system corruption cleaned. Penetrated by Slug. P-70 Sage resets P-70 Sage, system corruption cleaned. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ??????? ? | | ??????????????????????????????????? ?????## | | ?????????????????????????????? ?? ????# | | ????????????????????????????? ????# | | ????????????????????????????? "Y" ????# | | ????????????????????????????? "= ##??## | | ?????????????????????????????## ##### ##### | | ?????????????????????????????# | | ??????????????????????????? ## | | ???????????????????????????? % % | | ?????????????????????????????# % % | | ?????????????????????????????# = | | ?????????????????????????????# *%! | | ?????????????????????????????# = | | ??????????? ????????????????# ! | | ??????????? ############## p | | ??????????# g = %% | | ?????????? k Y##"#"###= *%= | | ?????????? ==@ p p # = | | ?????????? == g ;; # | | ?????????? = ;; # % | | ??????????? ;; # | | ??????????? ""% ;; # | | ???????????? """ ; # | | ???????????? """ ## "" # | | ???????????? ##! Y" # | | ?????????????####### """ ## """ # | | ???????????????????## """ ## # | | ????????????????????# ??"" ######## | | ????????????????????# ??? | | ????????????????????# ????" | | ??????????????????????????" # | | ??????????????????????????? ? ?# | | ????????????????????????????????? ? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 50 Energy Capacity 1240 Matter Stores 550 Matter Capacity 600 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Power Amplification 30 Additional Mass Support 9 Armor Coverage 750 Resistance: KI 60 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Matter Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Imp. Recalibrator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Array | x1 | -7/Factory | Preloaded Imp. Recalibrator | x2 | -6/Factory Repaired ---------- Ion Engine | 66% | -10/Materials Lgt. Angular Momentum Engine | 8% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot First Step to Greatness GoHome() Hey, That's Mine! I Spy It Was An Accident, I Swear It's Just You Just What I Needed Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Maximum Efficiency Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Respectable Loadout Risk Taker Serviceable Loadout Shopping List Storm Trooper System Compromised Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed StormExpertMagmablaster Manual? 0 Play Time 04:00:45 Cumulative 3.9 hours Start 2025.06.11 @ 19:38:19 End 2025.06.12 @ 00:57:03 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 64fdce6e-48e6-4502-b8bb-b32ac1780c3e