Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 18:21:56 Player: MJWkr Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (101) 505 Value Destroyed (3080) 3080 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (622) 622 TOTAL SCORE: 8327 Bonus ------- High Alert Combat Kills 340 Met Data Miner 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 98/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Armored Treads Improved Titanium Leg High-capacity Battery (250) Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Terrain Scan Processor Advanced Targeting Computer Kinecellerator Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Shock Rifle Thermic Laser Katana > --- INVENTORY -------- Micro Nuclear Core Light Treads Armored Treads Improved Titanium Leg High-capacity Battery [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Missile Launcher Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . 1 2 2 . . . . . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 80 | 8 3 5 9 36 12 7 . . . Power 8 | 1 1 . 1 3 1 1 . . . Engine 5 | 1 . . 1 3 . . . . . Core 3 | . 1 . . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . . 3 9 2 1 . . . Treads 16 | 2 . . 3 9 2 . . . . Leg . | . . . . . . . . . . Wheel 1 | . . . . . . 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 2 1 3 2 9 3 1 . . . Device 12 | 1 1 2 1 4 2 1 . . . Storage 1 | 1 . . . . . . . . . Processor 3 | . . . . 3 . . . . . Hackware 1 | . . 1 . . . . . . . Protection 4 | . . . 1 2 1 . . . . Artifact . | . . . . . . . . . . Weapon 34 | 3 1 2 3 15 6 4 . . . Energy Gun 8 | . . . 1 1 5 1 . . . Energy Cannon 6 | . . 1 . 5 . . . . . Ballistic Gun 5 | 2 1 . . 2 . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 9 | . . 1 2 6 . . . . . Special Weapon 1 | 1 . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . Slashing Weapon 2 | . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . . . Parts Lost 47 | . . 1 5 17 5 18 1 . . Power 4 | . . . 1 . . 3 . . . Propulsion 6 | . . . 1 2 . 3 . . . Utility 16 | . . 1 . 7 2 6 . . . Weapon 21 | . . . 3 8 3 6 1 . . Highest Loss Streak 10 | . . 1 3 9 4 10 1 . . To Critical Strikes 3 | . . . . 1 . 2 . . . Average Slot Usage (%) 79 | . 100 96 96 91 81 57 4 . . Engine 4 | . 7 . 4 7 6 . . . . Core 3 | . 6 11 4 . 3 9 . . . Treads 14 | . 28 22 17 14 13 10 . . . Device 10 | . 14 13 15 12 11 5 . . . Storage 5 | . 14 11 9 7 2 . . . . Processor 10 | . . . . 15 13 10 . . . Hackware 5 | . . 5 9 7 6 4 . . . Protection 2 | . . . 9 2 5 . . . . Energy Gun 4 | . . . 4 2 12 6 . . . Energy Cannon 4 | . . 8 9 6 2 . . . . Ballistic Gun 4 | . 28 13 4 4 . . . . . Launcher 4 | . . 11 9 7 . . . . . Slashing Weapon 1 | . . . . . 1 4 . . . Peak Build Rating 51 | 7 12 17 26 45 51 51 5 1 1 Average Rating 30 | 4 9 14 21 38 43 31 3 1 1 On Entrance 14 | . 7 12 17 26 29 51 5 1 1 Naked Turns 207 | . . . . . . 21 42 45 99 Heaviest Build 50 | 14 16 21 29 46 50 44 3 . . Greatest Support 56 | 40 40 40 42 56 50 50 3 3 3 Greatest Overweight (x) 11 | . . . 1 11 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 6 5 5 5 5 Most Carried 8 | 6 8 8 8 8 5 5 5 5 5 Average Carried 5 | 3 6 7 7 7 3 4 5 5 5 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 5 8 8 8 2 5 5 5 5 5 Class Distribution -------------------- 42% | Gunner 26% | Mutant 14% | Scavenger-Mutant 8% | Scavenger-Gunner 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 2034 | 290 125 214 185 1072 85 63 . . . Remotely . | . . . . . . . . . . Salvage Created 3091 | 125 116 636 344 1435 319 116 . . . Parts 176 | 2 12 38 15 87 16 6 . . . Haulers Intercepted 3 | . . 1 . 2 . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 7 2 . . Prevented 3 | . . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 66 | . 4 11 10 32 5 4 . . . Melee 1 | . . . . . . 1 . . . Guns 16 | . 4 2 2 3 2 3 . . . Cannons 13 | . . 4 1 7 1 . . . . AOE 32 | . . 4 7 21 . . . . . Classes Destroyed 14 | 2 2 5 1 4 . . . . . Worker 15 | . . 4 1 10 . . . . . Builder 8 | . . 1 2 5 . . . . . Tunneler 2 | 1 . 1 . . . . . . . Hauler 3 | . . 1 . 2 . . . . . Recycler 4 | 1 . 2 . 1 . . . . . Operator 1 | . . 1 . . . . . . . Watcher 2 | . . . 1 1 . . . . . Swarmer 15 | . 2 3 . 6 . 4 . . . Grunt 31 | . 2 6 7 14 2 . . . . Brawler 2 | . . . . 1 1 . . . . Sentry 10 | . . 2 3 4 1 . . . . Hunter 3 | . . . . 3 . . . . . Programmer 4 | . . . . 3 1 . . . . Heavy 1 | . . . . 1 . . . . . Best Kill Streak 22 | 1 1 7 5 22 1 4 . . . Combat Bots Only 10 | . 1 4 4 10 1 4 . . . Max Kills in Single Turn 5 | 1 1 3 2 5 1 1 . . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 2 3 . . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 628 | . 30 29 48 279 102 81 30 . 29 Missed 212 | . 9 8 17 83 43 21 17 . 14 Damage Taken 6369 | . 242 285 471 2747 796 1330 196 . 302 Core 1287 | . 27 29 28 350 40 365 146 . 302 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 89 92 94 50 . . . . . Volleys Fired 167 | 10 15 24 24 65 21 8 . . . Largest 4 | 1 2 3 3 3 4 3 . . . Hottest 230 | 20 43 118 169 169 230 185 . . . Shots Fired 376 | 10 30 57 66 153 45 15 . . . Gun 185 | 10 30 27 24 43 36 15 . . . Cannon 121 | . . 21 24 67 9 . . . . Launcher 70 | . . 9 18 43 . . . . . Special . | . . . . . . . . . . Kinetic 124 | 10 30 27 16 41 . . . . . Thermal 125 | . . 21 32 53 11 8 . . . Explosive 64 | . . 9 18 37 . . . . . Electromagnetic 63 | . . . . 22 34 7 . . . Robot Hit Streak 14 | 3 9 5 6 14 6 3 . . . Robot Miss Streak 6 | 2 6 3 4 4 3 2 . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 223 | 6 19 23 30 101 30 14 . . . Core Hits 183 | 3 7 32 26 94 11 10 . . . Critical Kills 2 | . . 1 . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . 1 . 1 1 1 . . . Meltdown 2 | . . 1 . . 1 . . . . Blast 1 | . . . . 1 . . . . . Sever 1 | . . . . . . 1 . . . Melee Attacks 13 | . . . . . 4 9 . . . Impact . | . . . . . . . . . . Slashing 13 | . . . . . 4 9 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7988 | 75 222 977 1481 4364 532 337 . . . Guns 1754 | 75 222 156 152 705 294 150 . . . Cannons 1806 | . . 286 285 1055 180 . . . . Explosions 4241 | . . 535 1044 2604 58 . . . . Melee 181 | . . . . . . 181 . . . Ramming 6 | . . . . . . 6 . . . Kinetic 1228 | 75 222 156 85 690 . . . . . Thermal 2348 | . . 286 583 1129 260 90 . . . Explosive 3364 | . . 535 813 2016 . . . . . Electromagnetic 861 | . . . . 529 272 60 . . . Impact . | . . . . . . . . . . Slashing 181 | . . . . . . 181 . . . Piercing . | . . . . . . . . . . Highest Corruption 42 | . . . 3 10 6 40 40 40 42 Average Corruption 11 | . . . 2 8 4 12 40 40 40 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 132 | . . . 5 61 6 36 13 2 9 Message Errors 31 | . . . . 19 1 5 2 2 2 Matter Fused 29 | . . . 2 12 2 8 2 . 3 Heat Flow Errors 11 | . . . . 5 2 3 . . 1 Energy Discharges 20 | . . . 2 12 . 3 3 . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 9 | . . . . 1 . 8 . . . Data Loss (major) 3 | . . . . 3 . . . . . Misfires 6 | . . . . 3 . 3 . . . Alerts 4 | . . . 1 3 . . . . . Misdirections 14 | . . . . 1 . 4 6 . 3 Weapon Failures 4 | . . . . 2 1 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 248 | . . 10 16 175 47 . . . . Projectiles 21 | . . . 16 5 . . . . . Explosions 227 | . . 10 . 170 47 . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . 3 . . . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . 3 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 358 | . . 60 . 242 55 1 . . . Shots 13 | . . 3 . 9 1 . . . . Rammed 3 | . . . . . . 3 . . . Targets Rammed 3 | . . . . . . 3 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 311 | . 18 10 108 311 219 237 . . 249 Average Temperature 84 | . 9 5 30 91 102 66 . . 138 Received Heat Transfer 1449 | . 72 78 324 675 123 132 27 . 18 Effects 2 | . . . . . 2 . . . . Interference 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 3 | . . . . 2 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . 1 . 1 1 . . . . Combat Hostiles 3 | . . 1 . 1 1 . . . . Parts Melted 8 | . . 1 . 4 3 . . . . Heat Transferred 4118 | . . 518 866 2034 450 250 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 784 | 10 151 523 563 784 387 . . . . Initial 283 | . 6 63 135 255 283 . . . . Average 357 | 4 68 351 369 449 266 . . . . Maximum Alert Level 3 | . . 2 2 3 1 . . . . Low Security (%) 21 | 100 100 27 16 . 35 . . . . Level 1 38 | . . 18 39 40 64 . . . . Level 2 39 | . . 54 44 56 . . . . . Level 3 1 | . . . . 2 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . 1 1 9 1 . 1 . . Investigation 3 | . . . . 3 . . . . . Extermination 4 | . . . . 3 1 . . . . Reinforcement 5 | . . 1 1 3 . . . . . Assault 1 | . . . . . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 6 | . 3 1 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 8 13 12 38 5 15 12 . 6 Peak Tracking Total 8 | . 4 6 3 8 4 7 8 . 6 Tactical Retreats 7 | . 1 . . . . 3 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 7 | . . . 2 4 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 15 | . . 2 5 7 1 . . . . Max in Single Turn 4 | . . 2 3 4 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 16 | . . 1 . 6 3 2 . 4 . Terminals 4 | . . 1 . 3 . . . . . Fabricators 3 | . . . . 1 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . 2 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 62 | . . 3 . 18 5 3 . 33 . Successful 51 | . . 3 . 8 4 3 . 33 . Failed 11 | . . . . 10 1 . . . . Catastrophic 3 | . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . . 6 . . . . . Terminals 14 | . . 3 . 11 . . . . . Fabricators 5 | . . . . 2 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . . . . 5 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 44 | . . 3 . 5 . 3 . 33 . Record 13 | . . . . . . 2 . 11 . Part Schematic 13 | . . . . . . . . 13 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 4 | . . 1 . . . . . 3 . Open Door 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 2 | . . . . 2 . . . . . Locate Traps 1 | . . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Fabricator Hacks 3 | . . . . 1 2 . . . . Network Status 3 | . . . . 1 2 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 2 2 . . . . Report Inventory 2 | . . . . 1 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . . . 6 2 . . . . Full Trace Events 3 | . . . . 3 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 79 | . . . . 79 . . . . . Retrieved Components 10 | . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 Total Damage 119 | . . . . . . . . . 119 Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 5136 | 119 264 429 397 1946 706 982 149 45 99 Spaces Moved 3285 | 45 128 210 182 1015 366 753 298 90 198 Core 848 | 4 . . . 8 . 250 298 90 198 Treads 2397 | 41 128 210 182 1007 366 463 . . . Legs . | . . . . . . . . . . Wheels 40 | . . . . . . 40 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 157 157 165 50 50 50 50 Average Speed 133 | 150 160 160 164 162 166 122 50 50 50 Slowest Speed 600 | 160 160 160 240 600 250 170 50 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 26 29 23 28 10 68 55 74 23 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . . Spaces Dug 33 | . . . . 30 3 . . . . Terrain Destroyed 507 | . . 90 161 249 7 . . . . Melee 3 | . . . . . 3 . . . . Projectile 1 | . . . 1 . . . . . . AOE 503 | . . 90 160 249 4 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total 3678 | 83 161 253 226 1178 412 781 297 89 198 Wait 68 | 15 4 10 2 30 7 . . . . Move 3276 | 44 127 209 181 1014 365 752 297 89 198 Hop . | . . . . . . . . . . Pick Up 38 | 6 6 3 6 14 3 . . . . Fast Attach 42 | 6 3 1 2 15 9 6 . . . Attach 20 | 1 . 2 5 10 1 1 . . . Detach 2 | . . . . 1 . 1 . . . Swap 18 | 1 . 2 2 11 2 . . . . Drop 31 | . 6 2 4 18 . 1 . . . Fire 167 | 10 15 24 24 65 21 8 . . . Melee 13 | . . . . . 4 9 . . . Ram 2 | . . . . . . 2 . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 15) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 480 | -9/Materials | Discovered new exit (range 15) 674 | -9/Materials | Build established: Gunner 781 | -9/Materials | Discovered new exit (range 13) 813 | -9/Materials | Entered another Materials area 813 | -8/Materials | Evolved 2 slots: Utility x2 1054 | -8/Materials | Discovered new exit (range 15) 1059 | -8/Materials | Lost 3 parts (1p2w) 1210 | -8/Materials | Entered Factory 1210 | -7/Factory | Evolved 2 slots: Utility x2 1672 | -7/Factory | Identified exit to Storage 1672 | -7/Factory | Identified exit to Lower Caves 2071 | -7/Factory | Cargo convoy interrupted 2550 | -7/Factory | System corruption reached 10% 2907 | -7/Factory | Discovered new exit (range 15) 2997 | -7/Factory | Destroyed 10 combat bots 3006 | -7/Factory | Lost 9 parts (2n3u4w) 3149 | -7/Factory | Lost 3 parts (1u2w) 3156 | -7/Factory | Entered another Factory area 3156 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3555 | -6/Factory | Lost 4 parts (1u3w) 3837 | -6/Factory | Discovered new exit (range 16) 3846 | -6/Factory | Build established: Scavenger-Gunner 3862 | -6/Factory | Entered Lower Caves 4013 | -6/Lower Caves | Lost 5 parts (1p2u2w) 4156 | -6/Lower Caves | Encountered a Warlord checkpoint 4270 | -6/Lower Caves | Build established: Scavenger-Mutant 4610 | -6/Lower Caves | Ambushed by wild Derelicts 4661 | -6/Lower Caves | System corruption reached 10% 4668 | -6/Lower Caves | System corruption reached 30% 4706 | -6/Lower Caves | Lost 10 parts (1p2n3u4w) 4839 | -6/Lower Caves | Discovered new exit (range 9) 4841 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4844 | -6/Lower Caves | Entered another Lower Caves area 4903 | -6/Lower Caves | Core integrity fell below 50% 4916 | -6/Lower Caves | Build established: Mutant 4981 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4990 | -6/Lower Caves | Discovered new exit (range 8) 4993 | -6/Lower Caves | Entered Data Miner 4993 | -6/Data Miner | Discovered new exit (range 6) 5003 | -6/Data Miner | Met Data Miner 5017 | -6/Data Miner | Learned location of Section 7 (-3) 5017 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5027 | -6/Data Miner | Received God Mode back door access code from Data Miner 5038 | -6/Data Miner | Entered Proximity Caves 5067 | -5/Proximity Caves | Escorted by Enhanced Grunt 5124 | -5/Proximity Caves | Core integrity fell below 20% 5137 | -5/Proximity Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05022_ JSW&6S84RCEVD|P5D1D41=A:TUTTUA2CJ29OU5% Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\6L3K to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 05039_ System corrupted: Heat flow error (+286). 05061_ System corrupted: Matter fused (-9). 05067_ Enhanced Grunt: "Protecting LRC-V3." 05076_ System corrupted: Matter fused (-10). 05082_ Enhanced Grunt system terminally corrupted. 05091_ System corrupted: Matter fused (-6). 05109_ AY#IO6V7