Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.14 @ 17:12:32 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1259) 1259 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (160) 160 TOTAL SCORE: 3379 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 254 Friendly Fire -132 Cogmind --------- Core Integrity 309/400 Matter 229/300 Energy 280/280 System Corruption 6% Temperature Cool (0) Movement Rolling (115) Ox2 Location -7/Zion Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Wheel Armored Wheel > --- UTILITY (3) ------ Large Storage Unit Hardened Light Armor Plating Hardlight Generator > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY (15) --- Nuclear Core Nuclear Core Armored Wheel Armored Wheel Armored Wheel High-capacity Matter Pod (200) High-capacity Matter Pod (200) Light Armor Plating Hacking Suite Pulse Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Mining Claw Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Hardlight Generator Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Autogun Improved Assault Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Wheel High-capacity Matter Pod High-capacity Matter Pod Light Armor Plating Medium Armor Plating Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Mining Claw [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 47 | 7 2 9 28 1 . Power 8 | 1 . 3 4 . . Engine 7 | 1 . 3 3 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 12 | 2 . 3 7 . . Treads 4 | 2 . . 2 . . Leg . | . . . . . . Wheel 8 | . . 3 5 . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 . 7 1 . Device 1 | . . . 1 . . Storage 3 | 1 1 . 1 . . Processor 1 | . 1 . . . . Hackware 2 | . . . 2 . . Protection 4 | . . . 3 1 . Artifact . | . . . . . . Weapon 16 | 3 . 3 10 . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | 3 . 3 8 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 13 | . . 9 4 . . Power 3 | . . 3 . . . Propulsion 6 | . . 3 3 . . Utility 1 | . . . 1 . . Weapon 3 | . . 3 . . . Highest Loss Streak 4 | . . 4 1 . . Average Slot Usage (%) 97 | . 97 96 99 100 100 Engine 9 | . 14 13 2 11 11 Core 3 | . . . 8 . . Treads 10 | . 28 2 7 . . Wheel 13 | . . 22 14 22 22 Device 4 | . . . 9 11 11 Storage 12 | . 14 14 11 11 11 Processor 7 | . 11 14 . . . Hackware 1 | . . . 4 . . Protection 3 | . . . 6 11 11 Ballistic Gun 29 | . 28 27 32 33 33 Naked Turns . | . . . . . . Heaviest Build 49 | 12 32 27 49 49 47 Greatest Support 40 | 40 40 32 40 22 22 Greatest Overweight (x) 4 | 2 . 1 4 2 2 Average Overweight (x) . | . . . 1 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 Average Carried 12 | 1 12 12 14 15 15 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 15 13 15 15 15 Class Distribution -------------------- 47% | Mutant 26% | Scavenger-Tank 14% | Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 1870 | 196 403 448 785 38 . Remotely . | . . . . . . Salvage Created 1990 | . 479 310 1153 48 . Parts 138 | . 37 11 88 2 . Haulers Intercepted 7 | . 2 . 5 . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 40 | . 12 5 20 3 . Guns 40 | . 12 5 20 3 . Classes Destroyed 9 | . 5 1 3 . . Worker 3 | . 3 . . . . Hauler 7 | . 2 . 5 . . Recycler 1 | . . 1 . . . Operator 3 | . . . 3 . . Watcher 5 | . 3 . 2 . . Swarmer 15 | . 9 . 3 3 . Grunt 20 | . 3 5 12 . . Brawler 1 | . . . 1 . . Sentry 4 | . . . 4 . . Thug 1 | . . . 1 . . Best Kill Streak 4 | . 4 1 4 3 . Combat Bots Only 3 | . 3 1 3 3 . Max Kills in Single Turn 2 | . 2 1 1 1 . Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 1732 | . 263 867 575 27 . Core 313 | . 48 174 84 7 . Absorbed by Shields 135 | . . . 120 15 . Core Remaining (%) 55 | 100 . 11 . . . Volleys Fired 164 | . 39 37 84 4 . Largest 3 | . 2 2 3 3 . Hottest 69 | . 40 40 69 69 . Shots Fired 408 | . 78 68 249 13 . Gun 408 | . 78 68 249 13 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 408 | . 78 68 249 13 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 9 14 16 4 . Robot Miss Streak 6 | . 3 2 6 3 . Penetration Max . | . . . . . . Secondary Targets 6 | . 4 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 252 | . 51 51 144 6 . Core Hits 110 | . 28 16 63 3 . Critical Kills 2 | . . . 2 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 2 . . Destroy 2 | . . . 2 . . Melee Attacks 10 | . . . 10 . . Impact . | . . . . . . Slashing 10 | . . . 10 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3070 | . 662 635 1678 95 . Guns 3070 | . 662 635 1678 95 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3070 | . 662 635 1678 95 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 6 6 6 Average Corruption 4 | . . . 4 6 6 Corruption Purged . | . . . . . . Effects 40 | . . . 30 8 2 Message Errors 8 | . . . 5 2 1 Matter Fused 10 | . . . 8 2 . Heat Flow Errors 6 | . . . 5 . 1 Energy Discharges 7 | . . . 7 . . Data Loss (minor) 5 | . . . 3 2 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 261 | . . 15 261 48 229 Average Temperature 43 | . . 4 43 25 118 Received Heat Transfer 637 | . 48 342 247 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 472 | . 239 112 472 233 . Initial 163 | . . 29 . 163 . Average 165 | . 134 45 274 212 . Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 64 | 100 82 100 31 29 . Level 1 30 | . 17 . 55 70 . Level 2 4 | . . . 13 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 3 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . . 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals 4 | . 2 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 18 7 41 3 . Peak Tracking Total 5 | . 3 2 5 3 . Tactical Retreats 3 | . 1 . 2 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 13 | . 7 1 5 . . Terminals 12 | . 7 1 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 41 | . 20 1 20 . . Successful 25 | . 11 . 14 . . Failed 14 | . 8 1 5 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts 2 | . 1 . 1 . . Manual 40 | . 22 1 17 . . Terminals 39 | . 20 1 18 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 6 . 9 . . Part Schematic 1 | . . . 1 . . Robot Analysis 3 | . 2 . 1 . . Prototype ID Bank 5 | . 2 . 3 . . Branch Access Points 1 | . . . 1 . . Terminal Index 3 | . 2 . 1 . . Locate Traps 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 5 . 3 . . Terminals 8 | . 5 . 3 . . Track 3 | . 2 . 1 . . Botnet 3 | . 2 . 1 . . Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 13 | . 7 1 5 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies 5 | . . 5 . . . Largest Group 5 | . . 5 3 . . Highest-Rated Group 79 | . . 79 55 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 44 | . . 22 22 . . Total Damage 570 | . . 271 299 . . Kills 10 | . . 4 6 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 3658 | 87 906 991 1354 284 36 Spaces Moved 2250 | 54 474 790 665 236 31 Core 17 | 17 . . . . . Treads 712 | 37 474 45 156 . . Legs . | . . . . . . Wheels 1521 | . . 745 509 236 31 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 100 100 115 115 Average Speed 126 | 139 160 108 127 115 115 Slowest Speed 240 | 160 160 240 240 115 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 5 77 100 68 57 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 4 | . . . 4 . . Terrain Destroyed 4 | . . . 4 . . Melee 4 | . . . 4 . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 2750 | 62 547 860 1009 241 31 Wait 207 | . 13 18 176 . . Move 2245 | 53 473 789 664 235 31 Hop . | . . . . . . Pick Up 44 | 2 15 6 21 . . Fast Attach 22 | 6 2 2 12 . . Attach 17 | . . 7 10 . . Detach 4 | . 1 . 3 . . Swap 8 | 1 . . 6 1 . Drop 29 | . 4 1 23 1 . Fire 164 | . 39 37 84 4 . Melee 10 | . . . 10 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 462 | -10/Materials | Central database locked down 527 | -10/Materials | Discovered new exit (range 5) 764 | -10/Materials | Discovered new exit (range 5) 883 | -10/Materials | Discovered new exit (range 16) 994 | -10/Materials | Entered Mines 1084 | -10/Mines | Discovered new exit (range 2) 1157 | -10/Mines | Core integrity fell below 50% 1220 | -10/Mines | Lost 4 parts (1p2n1w) 1227 | -10/Mines | Learned Materials non-interactive machine intel 1287 | -10/Mines | Assembled infested the area 1292 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1443 | -10/Mines | Discovered new exit (range 6) 1452 | -10/Mines | Learned location of Zion (-7) 1508 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1653 | -10/Mines | Core integrity fell below 20% 1955 | -10/Mines | Build established: Scavenger-Mutant 1985 | -10/Mines | Entered Materials 1985 | -9/Materials | Accompanied by 3 allies 1985 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1986 | -9/Materials | Loaded intel: 34 non-interactive machine locations 1989 | -9/Materials | Discovered new exit (range 14) 1990 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2026 | -9/Materials | Discovered new exit (range 16) 2481 | -9/Materials | Discovered new exit (range 3) 2922 | -9/Materials | Discovered new exit (range 3) 2950 | -9/Materials | Build established: Scavenger-Tank 3184 | -9/Materials | Central database locked down 3184 | -9/Materials | Identified exit to Mines 3184 | -9/Materials | Identified exit to Storage 3339 | -9/Materials | Entered Mines 3369 | -9/Mines | Discovered new exit (range 12) 3384 | -9/Mines | Learned Materials security intel 3472 | -9/Mines | Discovered new exit (range 12) 3619 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3623 | -9/Mines | Entered Zion 3630 | -7/Zion | Build established: Tank 3659 | -7/Zion | Self-destructed Last Messages --------------- 03472_ EXIT=FOUND 03477_ System corrupted: Matter fused (-7). 03534_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 03534_ System corrupted: Hvy. Assault Rifle misfires. 03565_ System corrupted: Component data lost. 03580_ B5M&BWXRERSZ3AHC3V|1MLSIYL:CHOK4T 03600_ K-01 Serf collects debris. 03603_ System corrupted: Substantial component data lost. 03604_ K-01 Serf collects debris. 03612_ Acquired 12 matter. 03615_ K-01 Serf collects debris. 03619_ A derelict emerges from the shadows: "It's not safe here! Let me show you to a place where you won't have to worry about staying in one piece!" I2-JAQ(z) disappears into a concealed tunnel. LOCATION=UNKNOWN GOAL=ESCAPE 03624_ I2-JAQ(z): "It's not far from here, follow me." 03626_ L&D6YOVFURHOPCPQ4>3CGGVJQ 03642_ System corrupted: Heat flow error (+246). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ???? ?????????? | | ??????????????????????????????? #??? ???????? | | ??????????????????####????????? ##? ???????? | | ????????????????"""""""???????? ## ???????? | | ????????????""""""""""""???###? #????????? | | ?????????? #### ##? #?##??????? | | ?????????? @ #?# ## ##?????? | | ?????????? ### #?????? | | ?????????? ## ### #?????? | | ??????????? """"""""""""# z ### #??????? | | ????????????????"""""""?# ## #???????? | | ??????????????????####??## #????????? | | ?????????????????????????### #?????????? | | ???????????????????????????# ######?????? | | ???????????????????????????## ## ##????? | | ????????????????????????????## #????? | | ?????????????????????????????## #????? | | ??????????????????????????????## ##???? | | ???????????????????????????????### #???? | | ?????????????????????????????????## ### #???? | | ??????????????????????????????????# #?# #???? | | ??????????????????????????????????## #?# #???? | | ???????????????????????????????????######?# #???? | | ?????????????????????????????????????????## ##??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????## ##??? | | ????????????????????????????????????????## #??? | | ????????????????????????????????????????# ##??? | | ????????????????????????????????????????## #??? | | ????????????????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceLightSlayer Manual? 0 Play Time 00:17:58 Cumulative 130.8 hours Start 2021.12.14 @ 16:43:54 End 2021.12.14 @ 17:12:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 207 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 63 Gallery% 82 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 904310e0-7c61-4a5f-9444-3fcea29c17e5