Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 16:03:36

Player: anthonyiye

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (134)     670
Value Destroyed (6679)     6679
Prototype IDs (11)         220
Alien Tech Used (1)        200
Bonus (3307)               3307
              TOTAL SCORE: 16176

 Bonus
-------
High Alert Combat Kills    518
Registered with UFD        300
Met Optimus in HQ          500
Met Sigix                  2000
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/1300
Matter                     215/300
Energy                     100/100
System Corruption          60%
Temperature                Cool (1)
Movement                   Flying (40)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
    Cooled Field Propulsion Drive
  Improved Diametric Drive
>          --- UTILITY (10) -----
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Signal Interpreter
           Core Analyzer
           Armor Integrity Analyzer
           Graphene Brace
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Transmission Jammer
           Sigix Containment Pod

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Particle Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
         Medium Treads
       Improved Thunder Leg
        Armored Huge Wheel
       Improved Antigrav System
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Structural Scanner
       Advanced Signal Interpreter
                Core Analyzer
                Armor Integrity Analyzer
       Improved Transmission Jammer
       Improved Phase Shifter
                Graphene Brace
                Thermal Shield
>               --- WEAPON -----------
                Gamma Rifle
                Railgun
                Helical Railgun
>               --- INVENTORY --------
          Light Ion Engine
                Myomer Leg
       Improved Antigrav System
                Field Propulsion Drive
                Field Propulsion Drive
                Impulse Thruster Array
       Advanced Heat Sink
       Advanced Cooling System
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved Transmission Jammer
                Hacking Suite
                Gamma Rifle
          Heavy Neutron Cannon
                Helical Railgun
                Tiamat Missile Launcher
                CPS Tube
                Shock Maul
                DRS Beacon
[Rating: 132]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Spiked Treads
  Treads                   Spiked Treads
  Leg                      Improved Thunder Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Impulse Thruster Array
Utility                    Advanced Signal Interpreter
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Plasma Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Tiamat Missile Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Scr Fac Fac Fac Res Qua 
Slots Evolved              14   | .   .   .   .   8   2   2   2   .   
  Power                    2    | .   .   .   .   1   .   .   1   .   
  Propulsion               3    | .   .   .   .   1   1   1   .   .   
  Utility                  8    | .   .   .   .   6   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             157  | 8   1   1   8   29  35  11  56  8   
  Power                    27   | 2   .   .   1   7   5   2   9   1   
    Engine                 11   | 2   .   .   1   6   1   .   1   .   
    Core                   7    | .   .   .   .   1   4   2   .   .   
    Reactor                9    | .   .   .   .   .   .   .   8   1   
  Propulsion               39   | 2   .   .   3   4   6   2   19  3   
    Treads                 16   | 2   .   .   2   2   6   2   1   1   
    Leg                    8    | .   .   .   .   .   .   .   7   1   
    Wheel                  3    | .   .   .   1   2   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   7   .   
    Flight                 5    | .   .   .   .   .   .   .   4   1   
  Utility                  54   | 2   1   .   3   11  17  6   12  2   
    Device                 31   | 1   .   .   .   5   10  5   9   1   
    Storage                6    | 1   1   .   3   .   1   .   .   .   
    Processor              7    | .   .   .   .   3   1   .   2   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   
    Protection             9    | .   .   .   .   3   5   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   .   1   1   7   7   1   16  2   
    Energy Gun             14   | .   .   .   .   4   1   .   8   1   
    Energy Cannon          5    | .   .   .   .   1   2   1   .   1   
    Ballistic Gun          8    | 2   .   1   .   .   .   .   5   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   .   .   
    Launcher               4    | .   .   .   .   1   2   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   
    Impact Weapon          3    | .   .   .   1   1   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   3   1   3   2   
  Corrupted Parts          5    | .   .   .   .   .   .   2   3   .   
    System Corruption      26   | .   .   .   .   .   .   12  14  .   
Parts Lost                 100  | .   .   .   .   15  20  8   51  6   
  Power                    18   | .   .   .   .   2   4   1   10  1   
  Propulsion               33   | .   .   .   .   5   4   3   18  3   
  Utility                  31   | .   .   .   .   8   8   3   12  .   
  Weapon                   18   | .   .   .   .   .   4   1   11  2   
  Highest Loss Streak      15   | .   .   .   .   5   8   3   15  3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Backups            11   | 5   8   9   12  11  13  9   14  1   
  Power                    1    | .   2   2   1   3   2   .   .   .   
  Propulsion               2    | 3   4   4   2   2   3   2   3   .   
  Utility                  2    | .   1   1   2   .   2   4   6   1   
  Weapon                   3    | .   1   1   4   3   3   1   3   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             35   | 2   .   .   22  3   6   .   2   .   
  Power                    5    | .   .   .   1   1   2   .   1   .   
  Propulsion               9    | 2   .   .   6   .   .   .   1   .   
  Utility                  5    | .   .   .   4   .   1   .   .   .   
  Weapon                   14   | .   .   .   11  1   2   .   .   .   
  Tool/Special             2    | .   .   .   .   1   1   .   .   .   
Average Slot Usage (%)     86   | .   100 100 99  87  81  70  75  54  
  Engine                   7    | .   14  14  14  8   1   .   .   .   
  Core                     3    | .   .   .   .   3   9   6   1   .   
  Treads                   15   | .   28  28  27  15  10  13  2   .   
  Leg                      1    | .   .   .   .   .   .   .   6   2   
  Device                   18   | .   14  14  14  21  23  22  20  8   
  Storage                  7    | .   14  14  14  6   5   5   3   .   
  Processor                7    | .   .   .   .   11  11  5   11  18  
  Protection               2    | .   .   .   .   2   4   8   1   .   
  Energy Gun               3    | .   .   .   .   10  .   .   2   2   
  Ballistic Gun            6    | .   28  28  16  .   .   .   6   .   
  Impact Weapon            4    | .   .   .   11  1   2   4   .   .   
Peak Build Rating          132  | 9   9   11  31  77  101 88  132 90  
  Average Rating           62   | 5   9   10  20  68  91  72  105 78  
  On Entrance              31   | .   9   9   11  25  48  44  78  57  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 15  20  22  38  65  103 87  108 20  
  Greatest Support         140  | 40  40  40  40  70  140 109 84  35  
  Greatest Overweight (x)  27   | 2   .   .   1   2   1   2   27  2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   10  10  15  15  20  20  20  5   
  Average Capacity         15   | 7   8   10  14  15  19  20  19  5   
  Most Carried             20   | 8   8   10  15  15  20  15  20  4   
  Average Carried          13   | 5   8   9   13  13  16  11  16  1   
  Final Capacity           20   | 8   10  10  15  15  20  20  5   5   
  Final Carried            16   | 8   8   10  15  13  16  12  4   3   

 Class Distribution 
--------------------
 85% | Mutant
  6% | Scavenger-Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -9/Scraptown
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -4/Factory
 Scavenger-Gunner | -3/Research
           Mutant | -3/Quarantine

 Resources                      | -11  -10  -10  -9   -6   -5   -4   -3   -3   
-----------                Run  | Yrd  Mat  Sub  Scr  Fac  Fac  Fac  Res  Qua  
Matter Collected           4207 | 340  22   64   45   424  1108 397  1784 23   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5809 | 132  22   126  .    1004 1696 397  2409 23   
  Parts                    258  | 6    5    3    .    44   63   7    129  1    
Haulers Intercepted        2    | .    .    .    .    .    2    .    .    .    
Recyclers Shooed           6    | 1    .    .    .    .    2    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Scr Fac Fac Fac Res Qua 
Combat Hostiles Destroyed  104  | .   1   3   .   23  39  4   34  .   
  Melee                    4    | .   .   .   .   3   1   .   .   .   
  Guns                     38   | .   1   3   .   14  .   .   20  .   
  Cannons                  20   | .   .   .   .   .   19  .   1   .   
  AOE                      29   | .   .   .   .   3   13  .   13  .   
Classes Destroyed          17   | 3   1   1   .   5   7   .   .   .   
  Worker                   11   | 1   .   .   .   .   5   1   3   1   
  Builder                  3    | .   .   .   .   .   2   .   1   .   
  Tunneler                 3    | 2   1   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   
  Recycler                 6    | 1   .   .   .   .   1   1   3   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   .   .   .   .   2   .   1   .   
  Swarmer                  18   | .   1   .   .   4   4   .   9   .   
  Grunt                    22   | .   .   .   .   7   11  .   4   .   
  Brawler                  2    | .   .   .   .   1   1   .   .   .   
  Protector                2    | .   .   .   .   .   2   .   .   .   
  Sentry                   5    | .   .   .   .   2   1   1   1   .   
  Specialist               3    | .   .   .   .   .   1   .   2   .   
  Hunter                   13   | .   .   .   .   4   3   2   4   .   
  Programmer               36   | .   .   .   .   5   16  1   14  .   
  Subdweller               3    | .   .   3   .   .   .   .   .   .   
Best Kill Streak           10   | 2   1   2   .   4   9   3   10  1   
  Combat Bots Only         10   | .   1   2   .   4   8   2   10  .   
Max Kills in Single Turn   5    | 1   1   1   .   2   5   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   4   .   4   .   
  Melee                    1    | .   .   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -6   -5   -4   -3   -3   
--------                   Run   | Yrd  Mat  Sub  Scr  Fac  Fac  Fac  Res  Qua  
Hostile Shots Fired        1525  | .    1    12   .    287  402  95   627  101  
  Missed                   534   | .    .    3    .    71   121  29   275  35   
  Hits                     991   | .    1    9    .    216  281  66   352  66   
    Projectile             991   | .    1    9    .    216  281  66   352  66   
    AOE                    4     | .    .    .    .    .    3    .    1    .    
  Critical Strikes         43    | .    .    .    .    6    12   1    18   6    
    Actively Blocked       24    | .    .    .    .    .    .    .    18   6    
  Part Disruptions         10    | .    .    .    .    .    6    .    1    3    
Damage Taken               18413 | .    9    175  .    3257 6029 1307 6095 1541 
  Core                     2445  | .    .    37   .    539  462  132  795  480  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   281   | .    .    .    .    .    265  .    16   .    
  Regen/Repaired (Parts)   61    | .    .    .    .    61   .    .    .    .    
Core Remaining (%)         72    | 100  .    .    85   36   53   88   .    .    
Volleys Fired              262   | 10   2    10   .    49   79   .    103  9    
  Largest                  3     | 2    2    2    .    2    2    .    3    1    
  Hottest                  196   | 40   40   50   .    195  158  .    196  113  
Shots Fired                566   | 20   4    20   .    97   148  .    270  7    
  Gun                      391   | 20   4    20   .    90   1    .    251  5    
  Cannon                   140   | .    .    .    .    .    133  .    5    2    
  Launcher                 34    | .    .    .    .    7    14   .    13   .    
  Special                  1     | .    .    .    .    .    .    .    1    .    
  Kinetic                  298   | 20   4    20   .    .    82   .    172  .    
  Thermal                  178   | .    .    .    .    90   51   .    35   2    
  Explosive                34    | .    .    .    .    7    14   .    13   .    
  Electromagnetic          55    | .    .    .    .    .    1    .    49   5    
  Robot Hit Streak         19    | 8    2    16   .    19   10   .    9    4    
  Robot Miss Streak        6     | 1    1    1    .    5    5    .    6    2    
  Penetration Max          2     | .    .    .    .    .    .    .    2    .    
  Secondary Targets        5     | .    .    1    .    .    .    .    4    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    .    
Shots Hit Robots           408   | 14   2    19   .    72   126  16   155  4    
  Core Hits                205   | 5    2    6    .    39   66   2    84   1    
  Critical Kills           5     | .    .    .    .    .    1    .    4    .    
  Critical Parts Destroyed 30    | .    .    .    .    3    10   9    8    .    
  Critical Strikes         52    | .    .    .    .    9    22   9    12   .    
    Burn                   6     | .    .    .    .    6    .    .    .    .    
    Destroy                12    | .    .    .    .    .    .    .    12   .    
    Blast                  11    | .    .    .    .    .    11   .    .    .    
    Smash                  23    | .    .    .    .    3    11   9    .    .    
Melee Attacks              92    | .    .    .    .    29   45   18   .    .    
  Impact                   92    | .    .    .    .    29   45   18   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    4    2    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           18141 | 178  37   212  .    2771 7740 924  6162 117  
  Guns                     5890  | 178  35   212  .    1201 .    .    4147 117  
  Cannons                  3193  | .    .    .    .    .    3016 .    177  .    
  Explosions               5236  | .    .    .    .    584  2814 .    1838 .    
  Melee                    3820  | .    .    .    .    986  1910 924  .    .    
  Ramming                  2     | .    2    .    .    .    .    .    .    .    
  Kinetic                  5751  | 178  35   212  .    .    2055 .    3271 .    
  Thermal                  3425  | .    .    .    .    1201 1524 .    700  .    
  Explosive                4673  | .    .    .    .    584  2251 .    1838 .    
  Electromagnetic          470   | .    .    .    .    .    .    .    353  117  
  Impact                   3820  | .    .    .    .    986  1910 924  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         59    | .    .    .    .    1    13   17   44   59   
  Average Corruption       15    | .    .    .    .    1    8    14   27   45   
  Corruption Purged        12    | .    .    .    .    2    10   .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  158   | .    .    .    .    13   20   16   81   28   
    Message Errors         40    | .    .    .    .    3    7    1    20   9    
    Matter Fused           29    | .    .    .    .    5    4    3    13   4    
    Heat Flow Errors       13    | .    .    .    .    .    1    3    7    2    
    Energy Discharges      17    | .    .    .    .    3    3    1    8    2    
    Parts Rejected         6     | .    .    .    .    .    2    1    3    .    
    Parts Fused            2     | .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      15    | .    .    .    .    1    2    3    5    4    
    Data Loss (major)      4     | .    .    .    .    .    .    2    1    1    
    Misfires               4     | .    .    .    .    .    .    .    4    .    
    Alerts                 2     | .    .    .    .    1    .    .    1    .    
    Misdirections          13    | .    .    .    .    .    1    1    7    4    
    Weapon Failures        13    | .    .    .    .    .    .    .    11   2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            2231  | .    .    .    .    217  1453 533  28   .    
  Projectiles              35    | .    .    .    .    .    35   .    .    .    
  Explosions               360   | .    .    .    .    .    332  .    28   .    
  Melee                    1836  | .    .    .    .    217  1086 533  .    .    
Knockbacks                 46    | .    .    .    .    7    38   1    .    .    
  Impact                   22    | .    .    .    .    7    14   1    .    .    
  Kinetic                  23    | .    .    .    .    .    23   .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      206   | .    .    .    .    .    147  .    59   .    
  Shots                    8     | .    .    .    .    .    6    .    2    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        360   | .    .    .    .    360  139  177  255  193  
  Average Temperature      78    | .    .    .    .    109  29   80   50   112  
  Received Heat Transfer   1620  | .    .    42   .    519  801  45   150  63   
  Effects                  1     | .    .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    
Robots Disrupted           1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    
Robots Corrupted           14    | .    .    .    .    2    8    4    .    .    
  Combat Hostiles          12    | .    .    .    .    2    6    4    .    .    
  Parts Fried              19    | .    .    .    .    4    9    2    4    .    
  Impact Corruptions       61    | .    .    .    .    11   31   19   .    .    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    
  Parts Melted             15    | .    .    .    .    13   2    .    .    .    
  Heat Transferred         5379  | .    .    .    .    3050 1700 .    629  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -6   -5   -4   -3   -3   
-------                    Run  | Yrd  Mat  Sub  Scr  Fac  Fac  Fac  Res  Qua  
Maximum Alert Level        3    | .    .    .    .    .    3    2    2    .    
  Low Security (%)         67   | 100  100  .    .    100  46   .    44   100  
  Level 1                  19   | .    .    .    .    .    20   72   44   .    
  Level 2                  10   | .    .    .    .    .    23   27   11   .    
  Level 3                  2    | .    .    .    .    .    8    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Peak Influence             1030 | 10   30   .    .    199  1030 462  511  176  
  Initial                  462  | .    .    .    .    .    81   462  141  176  
  Average                  172  | 1    3    .    .    45   302  372  217  89   
Influence Increases        3781 | 20   35   .    .    762  1516 135  1201 112  
  Destroy 0b10 Robot/C     1980 | .    20   .    .    460  740  80   680  .    
  Destroy 0b10 Robot/NC    160  | 20   5    .    .    .    80   10   40   5    
  Destroy Leader           440  | .    10   .    .    120  128  30   152  .    
  Successful Hack          71   | .    .    .    .    44   14   .    .    13   
  Disable Machine          300  | .    .    .    .    .    225  .    75   .    
  Destroy Structure        515  | .    .    .    .    33   314  .    164  4    
  Lose Combat Pursuer      315  | .    .    .    .    105  15   15   90   90   
Influence Decreases        3779 | 20   30   5    .    595  739  808  1158 424  
  Entered New Map          839  | .    .    3    .    .    86   482  130  138  
  Time Decay               1953 | 20   30   2    .    455  453  246  518  229  
  Lost Part                987  | .    .    .    .    140  200  80   510  57   
Squads Dispatched          36   | .    2    .    .    11   9    2    9    3    
  Investigation            6    | .    1    .    .    2    .    1    1    1    
  Extermination            17   | .    .    .    .    6    4    1    4    2    
  Reinforcement            11   | .    1    .    .    3    3    .    4    .    
  Assault                  2    | .    .    .    .    .    2    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    1    1    .    .    .    

 Stealth                        | -11 -10 -10 -9  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Scr Fac Fac Fac Res Qua 
Distress Signals           9    | .   1   .   .   .   .   .   6   2   
Communications Jammed      77   | .   .   .   .   .   77  .   .   .   
  Distress Signals         77   | .   .   .   .   .   77  .   .   .   
Times Spotted              182  | .   9   4   .   41  62  6   52  8   
  Peak Tracking Total      14   | .   3   2   .   7   14  2   8   8   
  Tactical Retreats        18   | .   .   .   .   9   1   1   4   3   

 Traps                          | -11 -10 -10 -9  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Scr Fac Fac Fac Res Qua 
Traps Triggered            11   | .   .   .   .   3   5   .   3   .   
  Indirectly               2    | .   .   .   .   .   2   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -6  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Sub Scr Fac Fac Fac Res Qua 
Machines Disabled          20   | .   .   .   .   .   15  .   5   .   
  Max in Single Turn       6    | .   .   .   .   .   6   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Scr Fac Fac Fac Res Qua 
Machines Accessed          35   | .   .   .   10  8   7   1   1   8   
  Terminals                18   | .   .   .   .   6   4   1   .   7   
  Fabricators              3    | .   .   .   .   1   2   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   
Total Hacks                110  | .   .   .   63  20  12  2   2   11  
  Successful               74   | .   .   .   63  5   2   .   .   4   
  Failed                   36   | .   .   .   .   15  10  2   2   7   
    Catastrophic           8    | .   .   .   .   1   .   1   2   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   .   3   .   2   .   4   
  Terminals                37   | .   .   .   .   17  8   2   .   10  
  Fabricators              4    | .   .   .   .   1   3   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   1   
Terminal Hacks             71   | .   .   .   63  3   1   .   .   4   
  Record                   66   | .   .   .   63  .   1   .   .   2   
  Open Door                1    | .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   .   .   .   7   6   1   1   6   
  Full Trace Events        5    | .   .   .   .   2   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   
  Time                     50   | .   .   .   .   50  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -6  -5  -4  -3  -3  
------------               Run  | Yrd Mat Sub Scr Fac Fac Fac Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -6  -5  -4  -3  -3  
--------                   Run  | Yrd Mat Sub Scr Fac Fac Fac Res Qua 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -6   -5   -4   -3   -3   
-------                    Run  | Yrd  Mat  Sub  Scr  Fac  Fac  Fac  Res  Qua  
Active Infowar (turns)     9159 | 14   289  263  3561 2397 1986 86   427  136  
  Sensors                  2172 | .    .    .    .    2036 .    .    .    136  
  Terrain                  4785 | 14   289  263  3561 658  .    .    .    .    
  Structural               422  | .    .    .    .    .    .    .    422  .    
  Jamming                  2368 | .    .    .    .    .    1986 86   296  .    
  ECM                      2167 | .    .    .    .    2167 .    .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    2    | .    .    .    2    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -6   -5   -4   -3   -3   
-------------              Run   | Yrd  Mat  Sub  Scr  Fac  Fac  Fac  Res  Qua  
Turns Passed               12701 | 153  289  263  3561 3109 2479 527  1816 504  
Spaces Moved               7099  | 65   172  134  2190 1666 1189 213  948  522  
  Core                     6     | 4    .    .    .    .    .    .    2    .    
  Treads                   5248  | 61   172  134  2126 1304 1181 213  42   15   
  Legs                     347   | .    .    .    .    .    .    .    347  .    
  Wheels                   729   | .    .    .    64   362  8    .    295  .    
  Hover                    51    | .    .    .    .    .    .    .    51   .    
  Flight                   718   | .    .    .    .    .    .    .    211  507  
  Fastest Speed            34    | 50   160  160  80   100  115  152  34   34   
  Average Speed            146   | 157  160  160  157  147  162  197  140  44   
  Slowest Speed            1400  | 160  160  160  160  180  240  305  1400 170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            17    | .    .    .    .    .    .    .    3    14   
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       31    | 4    41   14   96   27   27   4    16   52   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    2    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    .    1    1    .    .    
Scrap Searched             10    | .    .    .    10   .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    1    .    .    .    1    
Terrain Destroyed          327   | .    .    .    .    42   179  .    104  2    
  Melee                    1     | .    .    .    .    1    .    .    .    .    
  Projectile               73    | .    .    .    .    .    39   .    32   2    
  AOE                      252   | .    .    .    .    41   140  .    71   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -6   -5   -4   -3   -3   
---------                  Run  | Yrd  Mat  Sub  Scr  Fac  Fac  Fac  Res  Qua  
Total                      8643 | 93   182  163  2315 2166 1492 280  1185 767  
  Wait                     809  | .    6    16   57   351  95   25   22   237  
  Move                     7059 | 64   171  133  2189 1665 1188 212  941  496  
  Hop                      15   | .    .    .    .    .    .    .    3    12   
  Pick Up                  87   | 9    .    2    28   11   18   3    15   1    
  Fast Attach              113  | 7    .    .    3    18   24   10   45   6    
  Attach                   56   | .    .    .    2    13   9    9    19   4    
  Detach                   29   | .    .    .    1    8    7    2    10   1    
  Swap                     34   | 1    1    1    3    10   8    1    9    .    
  Drop                     75   | 2    1    1    31   12   19   .    8    1    
  Fire                     262  | 10   2    10   .    49   79   .    103  9    
  Melee                    92   | .    .    .    .    29   45   18   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    10   .    
  Rewire                   1    | .    .    .    1    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub])
-10/Subcaves
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-4/Factory
-3/Research
-3/Quarantine

 History 
---------
  Turn | Location      | Event
    20 | -11/Scrapyard | Discovered new exit (range 15)
   154 | -11/Scrapyard | Entered Materials
   155 | -10/Materials | Met a group of wandering Federalists
   221 | -10/Materials | Discovered new exit (range 15)
   293 | -10/Materials | Discovered new exit (range 15)
   313 | -10/Materials | Build established: Mutant
   438 | -10/Materials | Discovered new exit (range 5)
   443 | -10/Materials | Entered Subcaves
   443 | -10/Subcaves  | Accompanied by 1 ally
   444 | -10/Subcaves  | Continued accompanying wandering Federalists (2)
   444 | -10/Subcaves  | Approached by a straggling Scientist
   688 | -10/Subcaves  | Wandering Federalist uncovered a shortcut to Scraptown
   706 | -10/Subcaves  | Entered Scraptown
  1132 | -9/Scraptown  | Visited UFD Registry
  1155 | -9/Scraptown  | Visited Junk Repository
  1212 | -9/Scraptown  | Visited Bundlers
  1395 | -9/Scraptown  | Visited Shadow of the Wyrm
  1431 | -9/Scraptown  | Visited Awakened
  1491 | -9/Scraptown  | Visited Spacefarers
  1924 | -9/Scraptown  | Discovered new exit (range 5)
  2017 | -9/Scraptown  | Scanned Subdweller tech in exchange for log data
  2020 | -9/Scraptown  | Learned location of 2 exits from Proximity Caves
  2022 | -9/Scraptown  | Learned Factory garrison access intel
  2303 | -9/Scraptown  | Visited Cyclists
  2364 | -9/Scraptown  | Visited Comm Corps
  2474 | -9/Scraptown  | Registered with UFD as "Scrapgrid"
  2567 | -9/Scraptown  | Entered Cyclist Reading Room
  2574 | -9/Scraptown  | Learned location of Exiles (-9)
  2574 | -9/Scraptown  | Learned location of Zion (-7)
  2652 | -9/Scraptown  | Visited Scrapoid Pod Storage
  2684 | -9/Scraptown  | Visited Chapter 10
  2762 | -9/Scraptown  | Visited Scrap Suit Storage
  2826 | -9/Scraptown  | Visited Derelict Rescue Squad
  2839 | -9/Scraptown  | Found DRS Beacon
  2893 | -9/Scraptown  | Visited DA-N13 Charitable Foundation
  2915 | -9/Scraptown  | Found DCF Scrap (30 items)
  3032 | -9/Scraptown  | Visited Research Penetration Think Tank
  3059 | -9/Scraptown  | Visited Modified Component R&D
  3206 | -9/Scraptown  | Found Scrap Suit
  3309 | -9/Scraptown  | Visited Abandonware Association
  3336 | -9/Scraptown  | Learned abandonware demo "HACKBUD.EXE"
  3377 | -9/Scraptown  | Visited Supply Room
  3424 | -9/Scraptown  | Visited A0-MCA Data Center
  3433 | -9/Scraptown  | Given an A rating by A0-MCA
  3437 | -9/Scraptown  | Found A0-MCA's Component Scanner
  3904 | -9/Scraptown  | Discovered new exit (range 8)
  4105 | -9/Scraptown  | Met Optimus
  4105 | -9/Scraptown  | Accepted into 0bPrime
  4267 | -9/Scraptown  | Entered Factory
  4267 | -6/Factory    | Evolved 8 slots: Power x1, Propulsion x1, Utility x6
  4268 | -6/Factory    | Loaded intel: 3 garrison access locations
  4787 | -6/Factory    | Build established: Scavenger-Mutant
  5335 | -6/Factory    | Repaired Adv. Sensor Array
  5337 | -6/Factory    | Build established: Mutant
  5794 | -6/Factory    | Cargo convoy interrupted
  6659 | -6/Factory    | Lost 5 parts (1p3n1u)
  7096 | -6/Factory    | Identified exit to Lower Caves
  7256 | -6/Factory    | Lost 3 parts (1n2u)
  7368 | -6/Factory    | Discovered new exit (range 4)
  7370 | -6/Factory    | Core integrity fell below 50%
  7372 | -6/Factory    | Identified exit to Factory
  7376 | -6/Factory    | Entered another Factory area
  7376 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9241 | -5/Factory    | Cargo convoy interrupted
  9325 | -5/Factory    | Lost 5 parts (1n2u2w)
  9451 | -5/Factory    | System corruption reached 10%
  9675 | -5/Factory    | Destroyed 8 combat bots
  9776 | -5/Factory    | First assault squad dispatched
  9824 | -5/Factory    | Discovered new exit (range 16)
  9855 | -5/Factory    | Entered another Factory area
  9855 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  9882 | -4/Factory    | Lost 8 parts (2p2n3u1w)
 10034 | -4/Factory    | System corruption reached 10%
 10148 | -4/Factory    | Lost 3 parts (2u1w)
 10260 | -4/Factory    | Discovered new exit (range 15)
 10338 | -4/Factory    | Spotted B-86 Titan
 10382 | -4/Factory    | Entered Research
 10382 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 10938 | -3/Research   | Build established: Gunner
 11002 | -3/Research   | System corruption reached 10%
 11055 | -3/Research   | Lost 10 parts (1p3n4u2w)
 11162 | -3/Research   | Lost 5 parts (1p2n2w)
 11336 | -3/Research   | Build established: Scavenger-Gunner
 11385 | -3/Research   | Lost 6 parts (2p3n1w)
 11523 | -3/Research   | System corruption reached 30%
 11573 | -3/Research   | Lost 3 parts (2n1u)
 11911 | -3/Research   | Destroyed 10 combat bots
 11952 | -3/Research   | Lost 7 parts (2p1n1u3w)
 12034 | -3/Research   | Spotted B-86 Titan
 12136 | -3/Research   | Lost 15 parts (4p4n5u2w)
 12171 | -3/Research   | Core integrity fell below 50%
 12196 | -3/Research   | Discovered new exit (range 5)
 12197 | -3/Research   | Identified exit to Quarantine
 12198 | -3/Research   | Entered Quarantine
 12201 | -3/Quarantine | Lost 3 parts (2n1w)
 12367 | -3/Quarantine | Build established: Mutant
 12431 | -3/Quarantine | Found Alien Artifact
 12431 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor
 12431 | -3/Quarantine | Warped through subspace
 12641 | -3/Quarantine | Core integrity fell below 20%
 12657 | -3/Quarantine | Lost 3 parts (1n2w)
 12679 | -3/Quarantine | Met incapacitated Sigix Warrior
 12679 | -3/Quarantine | Lockdown squad dispatched
 12682 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber
 12682 | -3/Quarantine | Unlocked Sigix quarantine chamber
 12693 | -3/Quarantine | Found Sigix Containment Pod
 12702 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
12682_ Connecting with Sigix Lab...
>>Query(Sigix Access Protocol)
  Regardless of authorization, any access to the
  live [Sigix] specimen must be carried out
  under heavy guard, less out of worry for the
  specimen itself causing problems, and more to
  prevent unexpected disturbances from outside
  forces. Only after adequate defenses are
  stationed and registered should the quarantine
  chamber be opened: \\TAA3.
12682_ Connecting with Sigix Quarantine
  Controls...
12682_ Quarantine chamber unlocked.
12683_ System corrupted: Component data lost.
12690_ Quarantine chamber walls retract into the
  ground.
12690_ Impulse Thruster Array destroyed.
12692_ Imp. Thunder Leg destroyed.
12693_ Acquired Sigix Containment Pod.
12698_ Particle Reactor destroyed.

 Map 
-----
+----------------------------------------------------+
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|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ??????????###########???????????????????????????? |
|  ??????????#"""""""""#???????????????????????????? |
|  ??????????#"""""""""#???????????????????????????? |
|  ??????????#"""   " T###################+######### |
|  ??????????#""                p                    |
|  ??????????#""                p                    |
|  ??????????#""           @    p                    |
|  ??????????#"""   " T#T####  u#################+## |
|  ??????????#"""""""""###??#   #??????????????????? |
|  ??????????#"""""""""#????#   #??????????????????? |
|  ??????????###########????#   #??????????????????? |
|  ?????????????????????????#   #??????????????????? |
|  ?????????????????????????#   +??????????????????? |
|  ?????????????????????????#   #??????????????????? |
|  ?????????????????????????#####??????????????????? |
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|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
|  ???????????????????????????????????????????###### |
|  ???????????????????????????????????????????#] """ |
|  ???????????????????????????????????????????#  """ |
|  ???????????????????????????????????????????#  """ |
|  ???????????????????????????????????????????#      |
|  ???????????????????????????????????????????# =    |
|  ???????????????????????????????????????????#      |
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|  ???????????????????????????????????????????#!!""  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           127
Coolant Potential          80
Energy Generation          55
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Corruption Containment     8
Armor Coverage             600
Resistance: TH             20
Point Defense Rating       80
Phase Shifting             10
Evasion (%)                70
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           10
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Adv. Sensor Array | 4% | -6/Factory 

 Alien Tech Used 
-----------------
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegratedHoverAutogun
  Manual?         0
Play Time         02:06:32
  Cumulative      54.3 hours
  Start           2025.05.08 @ 13:53:36
  End             2025.05.08 @ 16:03:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          38
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 237a83ff-eee0-456a-b7c8-bff48a12fb64