Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 16:03:36 Player: anthonyiye Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (134) 670 Value Destroyed (6679) 6679 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (3307) 3307 TOTAL SCORE: 16176 Bonus ------- High Alert Combat Kills 518 Registered with UFD 300 Met Optimus in HQ 500 Met Sigix 2000 Friendly Fire -11 Cogmind --------- Core Integrity 0/1300 Matter 215/300 Energy 100/100 System Corruption 60% Temperature Cool (1) Movement Flying (40) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Cooled Field Propulsion Drive Improved Diametric Drive > --- UTILITY (10) ----- Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Core Analyzer Armor Integrity Analyzer Graphene Brace Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Transmission Jammer Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Improved Thunder Leg Armored Huge Wheel Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Structural Scanner Advanced Signal Interpreter Core Analyzer Armor Integrity Analyzer Improved Transmission Jammer Improved Phase Shifter Graphene Brace Thermal Shield > --- WEAPON ----------- Gamma Rifle Railgun Helical Railgun > --- INVENTORY -------- Light Ion Engine Myomer Leg Improved Antigrav System Field Propulsion Drive Field Propulsion Drive Impulse Thruster Array Advanced Heat Sink Advanced Cooling System Advanced Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Hacking Suite Gamma Rifle Heavy Neutron Cannon Helical Railgun Tiamat Missile Launcher CPS Tube Shock Maul DRS Beacon [Rating: 132] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Spiked Treads Treads Spiked Treads Leg Improved Thunder Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Advanced Signal Interpreter Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Tiamat Missile Launcher Special Weapon CPS Tube Impact Weapon Great Maul Build | -11 -10 -10 -9 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Qua Slots Evolved 14 | . . . . 8 2 2 2 . Power 2 | . . . . 1 . . 1 . Propulsion 3 | . . . . 1 1 1 . . Utility 8 | . . . . 6 1 . 1 . Weapon 1 | . . . . . . 1 . . Parts Attached 157 | 8 1 1 8 29 35 11 56 8 Power 27 | 2 . . 1 7 5 2 9 1 Engine 11 | 2 . . 1 6 1 . 1 . Core 7 | . . . . 1 4 2 . . Reactor 9 | . . . . . . . 8 1 Propulsion 39 | 2 . . 3 4 6 2 19 3 Treads 16 | 2 . . 2 2 6 2 1 1 Leg 8 | . . . . . . . 7 1 Wheel 3 | . . . 1 2 . . . . Hover 7 | . . . . . . . 7 . Flight 5 | . . . . . . . 4 1 Utility 54 | 2 1 . 3 11 17 6 12 2 Device 31 | 1 . . . 5 10 5 9 1 Storage 6 | 1 1 . 3 . 1 . . . Processor 7 | . . . . 3 1 . 2 1 Hackware 1 | . . . . . . . 1 . Protection 9 | . . . . 3 5 1 . . Artifact . | . . . . . . . . . Weapon 37 | 2 . 1 1 7 7 1 16 2 Energy Gun 14 | . . . . 4 1 . 8 1 Energy Cannon 5 | . . . . 1 2 1 . 1 Ballistic Gun 8 | 2 . 1 . . . . 5 . Ballistic Cannon 2 | . . . . . 2 . . . Launcher 4 | . . . . 1 2 . 1 . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 3 | . . . 1 1 . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . . . 3 1 3 2 Corrupted Parts 5 | . . . . . . 2 3 . System Corruption 26 | . . . . . . 12 14 . Parts Lost 100 | . . . . 15 20 8 51 6 Power 18 | . . . . 2 4 1 10 1 Propulsion 33 | . . . . 5 4 3 18 3 Utility 31 | . . . . 8 8 3 12 . Weapon 18 | . . . . . 4 1 11 2 Highest Loss Streak 15 | . . . . 5 8 3 15 3 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 5 8 9 12 11 13 9 14 1 Power 1 | . 2 2 1 3 2 . . . Propulsion 2 | 3 4 4 2 2 3 2 3 . Utility 2 | . 1 1 2 . 2 4 6 1 Weapon 3 | . 1 1 4 3 3 1 3 . Tool/Special . | . . . . . . . . . Unused Backups 35 | 2 . . 22 3 6 . 2 . Power 5 | . . . 1 1 2 . 1 . Propulsion 9 | 2 . . 6 . . . 1 . Utility 5 | . . . 4 . 1 . . . Weapon 14 | . . . 11 1 2 . . . Tool/Special 2 | . . . . 1 1 . . . Average Slot Usage (%) 86 | . 100 100 99 87 81 70 75 54 Engine 7 | . 14 14 14 8 1 . . . Core 3 | . . . . 3 9 6 1 . Treads 15 | . 28 28 27 15 10 13 2 . Leg 1 | . . . . . . . 6 2 Device 18 | . 14 14 14 21 23 22 20 8 Storage 7 | . 14 14 14 6 5 5 3 . Processor 7 | . . . . 11 11 5 11 18 Protection 2 | . . . . 2 4 8 1 . Energy Gun 3 | . . . . 10 . . 2 2 Ballistic Gun 6 | . 28 28 16 . . . 6 . Impact Weapon 4 | . . . 11 1 2 4 . . Peak Build Rating 132 | 9 9 11 31 77 101 88 132 90 Average Rating 62 | 5 9 10 20 68 91 72 105 78 On Entrance 31 | . 9 9 11 25 48 44 78 57 Naked Turns . | . . . . . . . . . Heaviest Build 108 | 15 20 22 38 65 103 87 108 20 Greatest Support 140 | 40 40 40 40 70 140 109 84 35 Greatest Overweight (x) 27 | 2 . . 1 2 1 2 27 2 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 20 | 8 10 10 15 15 20 20 20 5 Average Capacity 15 | 7 8 10 14 15 19 20 19 5 Most Carried 20 | 8 8 10 15 15 20 15 20 4 Average Carried 13 | 5 8 9 13 13 16 11 16 1 Final Capacity 20 | 8 10 10 15 15 20 20 5 5 Final Carried 16 | 8 8 10 15 13 16 12 4 3 Class Distribution -------------------- 85% | Mutant 6% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Qua Matter Collected 4207 | 340 22 64 45 424 1108 397 1784 23 Remotely . | . . . . . . . . . Salvage Created 5809 | 132 22 126 . 1004 1696 397 2409 23 Parts 258 | 6 5 3 . 44 63 7 129 1 Haulers Intercepted 2 | . . . . . 2 . . . Recyclers Shooed 6 | 1 . . . . 2 . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Qua Combat Hostiles Destroyed 104 | . 1 3 . 23 39 4 34 . Melee 4 | . . . . 3 1 . . . Guns 38 | . 1 3 . 14 . . 20 . Cannons 20 | . . . . . 19 . 1 . AOE 29 | . . . . 3 13 . 13 . Classes Destroyed 17 | 3 1 1 . 5 7 . . . Worker 11 | 1 . . . . 5 1 3 1 Builder 3 | . . . . . 2 . 1 . Tunneler 3 | 2 1 . . . . . . . Hauler 2 | . . . . . 2 . . . Recycler 6 | 1 . . . . 1 1 3 . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . 1 . . . Watcher 3 | . . . . . 2 . 1 . Swarmer 18 | . 1 . . 4 4 . 9 . Grunt 22 | . . . . 7 11 . 4 . Brawler 2 | . . . . 1 1 . . . Protector 2 | . . . . . 2 . . . Sentry 5 | . . . . 2 1 1 1 . Specialist 3 | . . . . . 1 . 2 . Hunter 13 | . . . . 4 3 2 4 . Programmer 36 | . . . . 5 16 1 14 . Subdweller 3 | . . 3 . . . . . . Best Kill Streak 10 | 2 1 2 . 4 9 3 10 1 Combat Bots Only 10 | . 1 2 . 4 8 2 10 . Max Kills in Single Turn 5 | 1 1 1 . 2 5 1 4 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 2 4 . 4 . Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Qua Hostile Shots Fired 1525 | . 1 12 . 287 402 95 627 101 Missed 534 | . . 3 . 71 121 29 275 35 Hits 991 | . 1 9 . 216 281 66 352 66 Projectile 991 | . 1 9 . 216 281 66 352 66 AOE 4 | . . . . . 3 . 1 . Critical Strikes 43 | . . . . 6 12 1 18 6 Actively Blocked 24 | . . . . . . . 18 6 Part Disruptions 10 | . . . . . 6 . 1 3 Damage Taken 18413 | . 9 175 . 3257 6029 1307 6095 1541 Core 2445 | . . 37 . 539 462 132 795 480 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 281 | . . . . . 265 . 16 . Regen/Repaired (Parts) 61 | . . . . 61 . . . . Core Remaining (%) 72 | 100 . . 85 36 53 88 . . Volleys Fired 262 | 10 2 10 . 49 79 . 103 9 Largest 3 | 2 2 2 . 2 2 . 3 1 Hottest 196 | 40 40 50 . 195 158 . 196 113 Shots Fired 566 | 20 4 20 . 97 148 . 270 7 Gun 391 | 20 4 20 . 90 1 . 251 5 Cannon 140 | . . . . . 133 . 5 2 Launcher 34 | . . . . 7 14 . 13 . Special 1 | . . . . . . . 1 . Kinetic 298 | 20 4 20 . . 82 . 172 . Thermal 178 | . . . . 90 51 . 35 2 Explosive 34 | . . . . 7 14 . 13 . Electromagnetic 55 | . . . . . 1 . 49 5 Robot Hit Streak 19 | 8 2 16 . 19 10 . 9 4 Robot Miss Streak 6 | 1 1 1 . 5 5 . 6 2 Penetration Max 2 | . . . . . . . 2 . Secondary Targets 5 | . . 1 . . . . 4 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . Shots Hit Robots 408 | 14 2 19 . 72 126 16 155 4 Core Hits 205 | 5 2 6 . 39 66 2 84 1 Critical Kills 5 | . . . . . 1 . 4 . Critical Parts Destroyed 30 | . . . . 3 10 9 8 . Critical Strikes 52 | . . . . 9 22 9 12 . Burn 6 | . . . . 6 . . . . Destroy 12 | . . . . . . . 12 . Blast 11 | . . . . . 11 . . . Smash 23 | . . . . 3 11 9 . . Melee Attacks 92 | . . . . 29 45 18 . . Impact 92 | . . . . 29 45 18 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . 4 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18141 | 178 37 212 . 2771 7740 924 6162 117 Guns 5890 | 178 35 212 . 1201 . . 4147 117 Cannons 3193 | . . . . . 3016 . 177 . Explosions 5236 | . . . . 584 2814 . 1838 . Melee 3820 | . . . . 986 1910 924 . . Ramming 2 | . 2 . . . . . . . Kinetic 5751 | 178 35 212 . . 2055 . 3271 . Thermal 3425 | . . . . 1201 1524 . 700 . Explosive 4673 | . . . . 584 2251 . 1838 . Electromagnetic 470 | . . . . . . . 353 117 Impact 3820 | . . . . 986 1910 924 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 59 | . . . . 1 13 17 44 59 Average Corruption 15 | . . . . 1 8 14 27 45 Corruption Purged 12 | . . . . 2 10 . . . Corruption Blocked . | . . . . . . . . . Effects 158 | . . . . 13 20 16 81 28 Message Errors 40 | . . . . 3 7 1 20 9 Matter Fused 29 | . . . . 5 4 3 13 4 Heat Flow Errors 13 | . . . . . 1 3 7 2 Energy Discharges 17 | . . . . 3 3 1 8 2 Parts Rejected 6 | . . . . . 2 1 3 . Parts Fused 2 | . . . . . . 1 1 . Data Loss (minor) 15 | . . . . 1 2 3 5 4 Data Loss (major) 4 | . . . . . . 2 1 1 Misfires 4 | . . . . . . . 4 . Alerts 2 | . . . . 1 . . 1 . Misdirections 13 | . . . . . 1 1 7 4 Weapon Failures 13 | . . . . . . . 11 2 Overload Shots . | . . . . . . . . . Overflow Damage 2231 | . . . . 217 1453 533 28 . Projectiles 35 | . . . . . 35 . . . Explosions 360 | . . . . . 332 . 28 . Melee 1836 | . . . . 217 1086 533 . . Knockbacks 46 | . . . . 7 38 1 . . Impact 22 | . . . . 7 14 1 . . Kinetic 23 | . . . . . 23 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 206 | . . . . . 147 . 59 . Shots 8 | . . . . . 6 . 2 . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 360 | . . . . 360 139 177 255 193 Average Temperature 78 | . . . . 109 29 80 50 112 Received Heat Transfer 1620 | . . 42 . 519 801 45 150 63 Effects 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Robots Corrupted 14 | . . . . 2 8 4 . . Combat Hostiles 12 | . . . . 2 6 4 . . Parts Fried 19 | . . . . 4 9 2 4 . Impact Corruptions 61 | . . . . 11 31 19 . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 15 | . . . . 13 2 . . . Heat Transferred 5379 | . . . . 3050 1700 . 629 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Qua Maximum Alert Level 3 | . . . . . 3 2 2 . Low Security (%) 67 | 100 100 . . 100 46 . 44 100 Level 1 19 | . . . . . 20 72 44 . Level 2 10 | . . . . . 23 27 11 . Level 3 2 | . . . . . 8 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1030 | 10 30 . . 199 1030 462 511 176 Initial 462 | . . . . . 81 462 141 176 Average 172 | 1 3 . . 45 302 372 217 89 Influence Increases 3781 | 20 35 . . 762 1516 135 1201 112 Destroy 0b10 Robot/C 1980 | . 20 . . 460 740 80 680 . Destroy 0b10 Robot/NC 160 | 20 5 . . . 80 10 40 5 Destroy Leader 440 | . 10 . . 120 128 30 152 . Successful Hack 71 | . . . . 44 14 . . 13 Disable Machine 300 | . . . . . 225 . 75 . Destroy Structure 515 | . . . . 33 314 . 164 4 Lose Combat Pursuer 315 | . . . . 105 15 15 90 90 Influence Decreases 3779 | 20 30 5 . 595 739 808 1158 424 Entered New Map 839 | . . 3 . . 86 482 130 138 Time Decay 1953 | 20 30 2 . 455 453 246 518 229 Lost Part 987 | . . . . 140 200 80 510 57 Squads Dispatched 36 | . 2 . . 11 9 2 9 3 Investigation 6 | . 1 . . 2 . 1 1 1 Extermination 17 | . . . . 6 4 1 4 2 Reinforcement 11 | . 1 . . 3 3 . 4 . Assault 2 | . . . . . 2 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 1 . . . Stealth | -11 -10 -10 -9 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Qua Distress Signals 9 | . 1 . . . . . 6 2 Communications Jammed 77 | . . . . . 77 . . . Distress Signals 77 | . . . . . 77 . . . Times Spotted 182 | . 9 4 . 41 62 6 52 8 Peak Tracking Total 14 | . 3 2 . 7 14 2 8 8 Tactical Retreats 18 | . . . . 9 1 1 4 3 Traps | -11 -10 -10 -9 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Qua Traps Triggered 11 | . . . . 3 5 . 3 . Indirectly 2 | . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Qua Machines Disabled 20 | . . . . . 15 . 5 . Max in Single Turn 6 | . . . . . 6 . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Qua Machines Accessed 35 | . . . 10 8 7 1 1 8 Terminals 18 | . . . . 6 4 1 . 7 Fabricators 3 | . . . . 1 2 . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 110 | . . . 63 20 12 2 2 11 Successful 74 | . . . 63 5 2 . . 4 Failed 36 | . . . . 15 10 2 2 7 Catastrophic 8 | . . . . 1 . 1 2 4 Database Lockouts . | . . . . . . . . . Manual 9 | . . . . 3 . 2 . 4 Terminals 37 | . . . . 17 8 2 . 10 Fabricators 4 | . . . . 1 3 . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 2 1 Terminal Hacks 71 | . . . 63 3 1 . . 4 Record 66 | . . . 63 . 1 . . 2 Open Door 1 | . . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 2 | . . . . 1 . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 21 | . . . . 7 6 1 1 6 Full Trace Events 5 | . . . . 2 . 1 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 50 | . . . . 50 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Sub Scr Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . Programmers 4 | . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Qua Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Qua Active Infowar (turns) 9159 | 14 289 263 3561 2397 1986 86 427 136 Sensors 2172 | . . . . 2036 . . . 136 Terrain 4785 | 14 289 263 3561 658 . . . . Structural 422 | . . . . . . . 422 . Jamming 2368 | . . . . . 1986 86 296 . ECM 2167 | . . . . 2167 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Qua Turns Passed 12701 | 153 289 263 3561 3109 2479 527 1816 504 Spaces Moved 7099 | 65 172 134 2190 1666 1189 213 948 522 Core 6 | 4 . . . . . . 2 . Treads 5248 | 61 172 134 2126 1304 1181 213 42 15 Legs 347 | . . . . . . . 347 . Wheels 729 | . . . 64 362 8 . 295 . Hover 51 | . . . . . . . 51 . Flight 718 | . . . . . . . 211 507 Fastest Speed 34 | 50 160 160 80 100 115 152 34 34 Average Speed 146 | 157 160 160 157 147 162 197 140 44 Slowest Speed 1400 | 160 160 160 160 180 240 305 1400 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 17 | . . . . . . . 3 14 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Teleports 1 | . . . . . . . . 1 Exploration Rate (%) 31 | 4 41 14 96 27 27 4 16 52 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . Scrap Searched 10 | . . . 10 . . . . . Spaces Dug 2 | . . . . 1 . . . 1 Terrain Destroyed 327 | . . . . 42 179 . 104 2 Melee 1 | . . . . 1 . . . . Projectile 73 | . . . . . 39 . 32 2 AOE 252 | . . . . 41 140 . 71 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Scr Fac Fac Fac Res Qua Total 8643 | 93 182 163 2315 2166 1492 280 1185 767 Wait 809 | . 6 16 57 351 95 25 22 237 Move 7059 | 64 171 133 2189 1665 1188 212 941 496 Hop 15 | . . . . . . . 3 12 Pick Up 87 | 9 . 2 28 11 18 3 15 1 Fast Attach 113 | 7 . . 3 18 24 10 45 6 Attach 56 | . . . 2 13 9 9 19 4 Detach 29 | . . . 1 8 7 2 10 1 Swap 34 | 1 1 1 3 10 8 1 9 . Drop 75 | 2 1 1 31 12 19 . 8 1 Fire 262 | 10 2 10 . 49 79 . 103 9 Melee 92 | . . . . 29 45 18 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis 10 | . . . . . . . 10 . Rewire 1 | . . . 1 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Met a group of wandering Federalists 221 | -10/Materials | Discovered new exit (range 15) 293 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 5) 443 | -10/Materials | Entered Subcaves 443 | -10/Subcaves | Accompanied by 1 ally 444 | -10/Subcaves | Continued accompanying wandering Federalists (2) 444 | -10/Subcaves | Approached by a straggling Scientist 688 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 706 | -10/Subcaves | Entered Scraptown 1132 | -9/Scraptown | Visited UFD Registry 1155 | -9/Scraptown | Visited Junk Repository 1212 | -9/Scraptown | Visited Bundlers 1395 | -9/Scraptown | Visited Shadow of the Wyrm 1431 | -9/Scraptown | Visited Awakened 1491 | -9/Scraptown | Visited Spacefarers 1924 | -9/Scraptown | Discovered new exit (range 5) 2017 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2020 | -9/Scraptown | Learned location of 2 exits from Proximity Caves 2022 | -9/Scraptown | Learned Factory garrison access intel 2303 | -9/Scraptown | Visited Cyclists 2364 | -9/Scraptown | Visited Comm Corps 2474 | -9/Scraptown | Registered with UFD as "Scrapgrid" 2567 | -9/Scraptown | Entered Cyclist Reading Room 2574 | -9/Scraptown | Learned location of Exiles (-9) 2574 | -9/Scraptown | Learned location of Zion (-7) 2652 | -9/Scraptown | Visited Scrapoid Pod Storage 2684 | -9/Scraptown | Visited Chapter 10 2762 | -9/Scraptown | Visited Scrap Suit Storage 2826 | -9/Scraptown | Visited Derelict Rescue Squad 2839 | -9/Scraptown | Found DRS Beacon 2893 | -9/Scraptown | Visited DA-N13 Charitable Foundation 2915 | -9/Scraptown | Found DCF Scrap (30 items) 3032 | -9/Scraptown | Visited Research Penetration Think Tank 3059 | -9/Scraptown | Visited Modified Component R&D 3206 | -9/Scraptown | Found Scrap Suit 3309 | -9/Scraptown | Visited Abandonware Association 3336 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 3377 | -9/Scraptown | Visited Supply Room 3424 | -9/Scraptown | Visited A0-MCA Data Center 3433 | -9/Scraptown | Given an A rating by A0-MCA 3437 | -9/Scraptown | Found A0-MCA's Component Scanner 3904 | -9/Scraptown | Discovered new exit (range 8) 4105 | -9/Scraptown | Met Optimus 4105 | -9/Scraptown | Accepted into 0bPrime 4267 | -9/Scraptown | Entered Factory 4267 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x6 4268 | -6/Factory | Loaded intel: 3 garrison access locations 4787 | -6/Factory | Build established: Scavenger-Mutant 5335 | -6/Factory | Repaired Adv. Sensor Array 5337 | -6/Factory | Build established: Mutant 5794 | -6/Factory | Cargo convoy interrupted 6659 | -6/Factory | Lost 5 parts (1p3n1u) 7096 | -6/Factory | Identified exit to Lower Caves 7256 | -6/Factory | Lost 3 parts (1n2u) 7368 | -6/Factory | Discovered new exit (range 4) 7370 | -6/Factory | Core integrity fell below 50% 7372 | -6/Factory | Identified exit to Factory 7376 | -6/Factory | Entered another Factory area 7376 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9241 | -5/Factory | Cargo convoy interrupted 9325 | -5/Factory | Lost 5 parts (1n2u2w) 9451 | -5/Factory | System corruption reached 10% 9675 | -5/Factory | Destroyed 8 combat bots 9776 | -5/Factory | First assault squad dispatched 9824 | -5/Factory | Discovered new exit (range 16) 9855 | -5/Factory | Entered another Factory area 9855 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9882 | -4/Factory | Lost 8 parts (2p2n3u1w) 10034 | -4/Factory | System corruption reached 10% 10148 | -4/Factory | Lost 3 parts (2u1w) 10260 | -4/Factory | Discovered new exit (range 15) 10338 | -4/Factory | Spotted B-86 Titan 10382 | -4/Factory | Entered Research 10382 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10938 | -3/Research | Build established: Gunner 11002 | -3/Research | System corruption reached 10% 11055 | -3/Research | Lost 10 parts (1p3n4u2w) 11162 | -3/Research | Lost 5 parts (1p2n2w) 11336 | -3/Research | Build established: Scavenger-Gunner 11385 | -3/Research | Lost 6 parts (2p3n1w) 11523 | -3/Research | System corruption reached 30% 11573 | -3/Research | Lost 3 parts (2n1u) 11911 | -3/Research | Destroyed 10 combat bots 11952 | -3/Research | Lost 7 parts (2p1n1u3w) 12034 | -3/Research | Spotted B-86 Titan 12136 | -3/Research | Lost 15 parts (4p4n5u2w) 12171 | -3/Research | Core integrity fell below 50% 12196 | -3/Research | Discovered new exit (range 5) 12197 | -3/Research | Identified exit to Quarantine 12198 | -3/Research | Entered Quarantine 12201 | -3/Quarantine | Lost 3 parts (2n1w) 12367 | -3/Quarantine | Build established: Mutant 12431 | -3/Quarantine | Found Alien Artifact 12431 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 12431 | -3/Quarantine | Warped through subspace 12641 | -3/Quarantine | Core integrity fell below 20% 12657 | -3/Quarantine | Lost 3 parts (1n2w) 12679 | -3/Quarantine | Met incapacitated Sigix Warrior 12679 | -3/Quarantine | Lockdown squad dispatched 12682 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 12682 | -3/Quarantine | Unlocked Sigix quarantine chamber 12693 | -3/Quarantine | Found Sigix Containment Pod 12702 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12682_ Connecting with Sigix Lab... >>Query(Sigix Access Protocol) Regardless of authorization, any access to the live [Sigix] specimen must be carried out under heavy guard, less out of worry for the specimen itself causing problems, and more to prevent unexpected disturbances from outside forces. Only after adequate defenses are stationed and registered should the quarantine chamber be opened: \\TAA3. 12682_ Connecting with Sigix Quarantine Controls... 12682_ Quarantine chamber unlocked. 12683_ System corrupted: Component data lost. 12690_ Quarantine chamber walls retract into the ground. 12690_ Impulse Thruster Array destroyed. 12692_ Imp. Thunder Leg destroyed. 12693_ Acquired Sigix Containment Pod. 12698_ Particle Reactor destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????###########???????????????????????????? | | ??????????#"""""""""#???????????????????????????? | | ??????????#"""""""""#???????????????????????????? | | ??????????#""" " T###################+######### | | ??????????#"" p | | ??????????#"" p | | ??????????#"" @ p | | ??????????#""" " T#T#### u#################+## | | ??????????#"""""""""###??# #??????????????????? | | ??????????#"""""""""#????# #??????????????????? | | ??????????###########????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# +??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????#####??????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????###### | | ???????????????????????????????????????????#] """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# = | | ???????????????????????????????????????????# | | ???????????????????????????????????????????###### | | ???????????????????????????????????????????#!!"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Coolant Potential 80 Energy Generation 55 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Corruption Containment 8 Armor Coverage 600 Resistance: TH 20 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 70 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 10 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Sensor Array | 4% | -6/Factory Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedHoverAutogun Manual? 0 Play Time 02:06:32 Cumulative 54.3 hours Start 2025.05.08 @ 13:53:36 End 2025.05.08 @ 16:03:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 237a83ff-eee0-456a-b7c8-bff48a12fb64