Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 20:03:15

Player: IEP

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (63)      315
Value Destroyed (2139)     2139
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (423)                423
              TOTAL SCORE: 6197

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      85
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     149/150
System Corruption          8%
Temperature                Cool (12)
Movement                   Core (200) Ox3
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (4) --------
     Micro Nuclear Core (fused)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
           Visual Processing Unit
  Advanced Targeting Computer
           System Shield
>          --- WEAPON (3) -------
           Greatsword
>          --- INVENTORY (5) ----
   Compact Matter Pod (150)

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
      Light Nuclear Core
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
      Small Storage Unit
   Advanced Weight Redist. System
   Advanced Targeting Computer
            Core Analyzer
>           --- WEAPON -----------
            Proton Missile Launcher
   Enhanced Flamer
  Makeshift Axe
>           --- INVENTORY --------
    Compact Matter Pod
            Structural Scanner
            Visual Processing Unit
            Seismic Detector
            System Shield
            Ion Cannon
            Assault Cannon
            Rocket Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
Weapon                     Assault Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    3    | .   .   1   1   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             68   | 6   5   26  5   6   2   10  .   8   
  Power                    19   | 1   2   9   2   2   .   2   .   1   
    Engine                 13   | 1   .   9   2   1   .   .   .   .   
    Core                   6    | .   2   .   .   1   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   1   5   .   1   .   .   .   .   
    Treads                 2    | .   .   2   .   .   .   .   .   .   
    Leg                    7    | 2   1   3   .   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  14   | 1   1   3   2   2   .   1   .   4   
    Device                 6    | .   1   1   1   .   .   1   .   2   
    Storage                2    | 1   .   1   .   .   .   .   .   .   
    Processor              5    | .   .   1   1   2   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   1   9   1   1   2   7   .   3   
    Energy Gun             3    | 1   .   .   .   .   .   1   .   1   
    Energy Cannon          3    | .   .   1   .   .   .   2   .   .   
    Ballistic Gun          10   | 1   1   5   1   1   .   .   .   1   
    Ballistic Cannon       4    | .   .   3   .   .   .   1   .   .   
    Launcher               3    | .   .   .   .   .   2   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   .   .   .   1   
Parts Lost                 21   | .   .   2   .   2   .   9   .   8   
  Power                    9    | .   .   2   .   2   .   4   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   .   .   .   .   4   
  Weapon                   6    | .   .   .   .   .   .   3   .   3   
  Highest Loss Streak      8    | .   .   1   .   1   .   7   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   97  99  99  84  92  63  61  66  
  Engine                   9    | .   5   15  26  20  23  2   .   .   
  Core                     7    | .   7   5   .   .   .   6   7   13  
  Treads                   2    | .   .   13  .   .   .   .   .   .   
  Leg                      7    | .   28  8   18  15  15  3   .   .   
  Device                   7    | .   13  9   4   7   7   7   7   7   
  Storage                  10   | .   14  18  11  7   7   7   7   6   
  Processor                11   | .   .   4   10  9   15  15  15  14  
  Energy Gun               3    | .   5   .   .   .   .   5   7   6   
  Energy Cannon            4    | .   .   5   .   .   .   3   7   6   
  Ballistic Gun            5    | .   22  5   9   12  9   .   .   .   
  Ballistic Cannon         4    | .   .   10  18  9   7   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   6   7   7   
Peak Build Rating          31   | 6   10  20  24  30  30  31  24  29  
  Average Rating           23   | 4   8   18  23  26  29  24  24  26  
  On Entrance              18   | .   6   10  18  24  30  29  24  24  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             37   | 13  14  32  37  33  35  27  24  30  
  Greatest Support         46   | 20  20  46  32  32  29  29  3   12  
  Greatest Overweight (x)  9    | .   .   1   1   1   1   7   7   9   
  Average Overweight (x)   2    | .   .   .   1   .   1   2   7   7   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   7   
  Most Carried             8    | 5   8   8   8   8   8   8   6   8   
  Average Carried          6    | 3   6   7   7   6   7   6   6   6   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 4   8   8   7   6   8   6   6   1   

 Class Distribution 
--------------------
 72% | Mutant
 21% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Matter Collected           2180 | 254 149 974 145 228 147 156 .   127 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2297 | .   270 975 .   219 104 486 .   243 
  Parts                    134  | .   12  64  .   17  9   20  .   12  
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      36   | .   .   .   .   .   7   18  .   11  
  Prevented                8    | .   .   .   .   .   6   .   .   2   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  49   | .   5   22  .   4   3   11  .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     22   | .   5   11  .   3   .   .   .   3   
  Cannons                  23   | .   .   11  .   1   1   10  .   .   
  AOE                      2    | .   .   .   .   .   2   .   .   .   
Classes Destroyed          12   | .   3   5   .   2   .   .   .   2   
  Worker                   5    | .   1   2   .   2   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   1   .   1   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   
  Watcher                  4    | .   1   2   .   1   .   .   .   .   
  Swarmer                  9    | .   .   .   .   3   2   4   .   .   
  Grunt                    23   | .   5   13  .   .   .   5   .   .   
  Brawler                  4    | .   .   2   .   .   .   1   .   1   
  Duelist                  2    | .   .   .   .   .   .   .   .   2   
  Sentry                   8    | .   .   7   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   1   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   3   5   .   6   2   6   .   2   
  Combat Bots Only         6    | .   2   5   .   3   2   6   .   2   
Max Kills in Single Turn   2    | .   1   2   .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        343  | .    30   123  .    33   18   82   .    57   
  Missed                   112  | .    8    41   .    8    8    26   .    21   
Damage Taken               3845 | .    275  1087 .    478  175  970  .    860  
  Core                     883  | .    49   128  .    62   68   231  .    345  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   34   | .    11   .    23   .    .    .    .    .    
Core Remaining (%)         87   | 100  80   68   100  .    .    .    .    .    
Volleys Fired              164  | .    24   69   .    16   6    40   .    9    
  Largest                  3    | .    2    2    .    3    3    2    .    2    
  Hottest                  132  | .    60   112  .    95   106  129  .    132  
Shots Fired                326  | .    48   136  .    48   18   55   .    21   
  Gun                      173  | .    48   60   .    32   7    16   .    10   
  Cannon                   143  | .    .    76   .    16   6    34   .    11   
  Launcher                 6    | .    .    .    .    .    5    1    .    .    
  Special                  4    | .    .    .    .    .    .    4    .    .    
  Kinetic                  247  | .    45   121  .    48   13   15   .    5    
  Thermal                  62   | .    3    15   .    .    .    39   .    5    
  Explosive                1    | .    .    .    .    .    1    .    .    .    
  Electromagnetic          16   | .    .    .    .    .    4    1    .    11   
  Robot Hit Streak         14   | .    6    9    .    6    4    10   .    14   
  Robot Miss Streak        9    | .    2    9    .    2    4    2    .    1    
  Penetration Max          1    | .    .    .    .    1    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           203  | .    32   78   .    28   6    40   .    19   
  Core Hits                99   | .    14   40   .    13   3    20   .    9    
  Critical Kills           3    | .    2    1    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    
  Critical Strikes         8    | .    2    4    .    2    .    .    .    .    
    Destroy                4    | .    2    1    .    1    .    .    .    .    
    Blast                  4    | .    .    3    .    1    .    .    .    .    
Melee Attacks              7    | .    .    .    .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    .    .    .    7    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4242 | .    352  1742 .    549  161  850  .    588  
  Guns                     1931 | .    352  821  .    340  38   192  .    188  
  Cannons                  1902 | .    .    921  .    209  43   627  .    102  
  Explosions               239  | .    .    .    .    .    80   .    .    159  
  Melee                    139  | .    .    .    .    .    .    .    .    139  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2853 | .    320  1579 .    549  81   182  .    142  
  Thermal                  1068 | .    32   163  .    .    .    668  .    205  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          182  | .    .    .    .    .    80   .    .    102  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 139  | .    .    .    .    .    .    .    .    139  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    1    1    1    8    
  Average Corruption       2    | .    .    .    .    .    1    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  50   | .    .    .    .    .    2    5    3    40   
    Message Errors         7    | .    .    .    .    .    .    1    3    3    
    Matter Fused           11   | .    .    .    .    .    .    3    .    8    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    6    
    Energy Discharges      11   | .    .    .    .    .    .    .    .    11   
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7    | .    .    .    .    .    1    1    .    5    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    
    Misfires               4    | .    .    .    .    .    1    .    .    3    
    Alerts                 2    | .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            43   | .    .    43   .    .    .    .    .    .    
  Projectiles              43   | .    .    43   .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    5    .    2    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    5    .    2    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      83   | .    .    .    .    .    27   .    .    56   
  Shots                    3    | .    .    .    .    .    2    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        395  | .    33   328  .    185  128  395  .    263  
  Average Temperature      79   | .    10   85   .    80   56   89   .    95   
  Received Heat Transfer   1140 | .    150  486  .    .    .    279  .    225  
  Effects                  2    | .    .    .    .    .    .    2    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    
  Parts Melted             3    | .    .    .    .    .    .    2    .    1    
  Heat Transferred         1908 | .    75   296  .    .    .    1313 .    224  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Peak Influence             504  | .   182 504 165 186 .   .   .   .   
  Initial                  165  | .   .   76  165 .   .   .   .   .   
  Average                  116  | .   69  147 137 66  .   .   .   .   
Maximum Alert Level        2    | .   .   2   .   .   .   .   .   .   
  Low Security (%)         87   | 100 100 74  100 100 .   .   .   .   
  Level 1                  9    | .   .   20  .   .   .   .   .   .   
  Level 2                  2    | .   .   5   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   .   1   .   1   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   1   .   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   1   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Distress Signals           3    | .   .   3   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              80   | .   9   33  1   6   4   14  .   13  
  Peak Tracking Total      7    | .   2   6   1   3   3   6   .   7   
  Tactical Retreats        3    | .   1   1   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Traps Triggered            1    | .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Machines Disabled          4    | .   .   3   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Machines Accessed          13   | .   1   4   2   2   .   .   4   .   
  Terminals                3    | .   .   2   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   
  Recycling Units          3    | .   .   2   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                49   | .   2   4   7   4   .   .   32  .   
  Successful               47   | .   2   2   7   4   .   .   32  .   
  Failed                   2    | .   .   2   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   2   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   3   .   .   .   .   .   
  Recycling Units          6    | .   .   2   4   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   .   1   .   2   .   .   32  .   
  Record                   13   | .   .   .   .   2   .   .   11  .   
  Part Schematic           12   | .   .   .   .   .   .   .   12  .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   2   .   3   .   .   .   .   .   
  Scan Component           3    | .   1   .   2   .   .   .   .   .   
  Repair                   2    | .   1   .   1   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   1   4   .   .   .   .   .   
  Recycle Component        1    | .   .   .   1   .   .   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   .   
  Report Inventory         2    | .   .   1   1   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   3   1   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   1   .   .   12  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   .   .   
  Time                     64   | .   38  .   26  .   .   .   .   .   
Parts Recycled             1    | .   .   .   1   .   .   .   .   .   
  Recycled Matter          25   | .   .   .   25  .   .   .   .   .   
  Retrieved Matter         25   | .   .   .   25  .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   10  
  Total Damage             366  | .   .   .   .   .   .   .   .   366 
  Kills                    2    | .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   1   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               6091 | 92   381  1234 480  418  548  656  316  1966 
Spaces Moved               2309 | 69   176  548  209  213  271  303  80   440  
  Core                     764  | 9    .    .    .    .    .    235  80   440  
  Treads                   372  | .    .    372  .    .    .    .    .    .    
  Legs                     1173 | 60   176  176  209  213  271  68   .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  120  190  100  400  150  
  Average Speed            223  | 110  120  165  190  153  190  176  400  424  
  Slowest Speed            500  | 120  120  190  190  190  190  400  400  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    30   47   20   7    56   54   69   51   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             10   | .    .    .    .    .    4    4    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          27   | .    .    15   .    1    7    .    .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    15   .    1    .    .    .    .    
  AOE                      11   | .    .    .    .    .    7    .    .    4    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Total                      2936 | 84  302 742 293 267 290 369 79  510 
  Wait                     300  | .   91  56  70  27  8   8   .   40  
  Move                     2301 | 68  175 547 208 212 270 302 79  440 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  59   | 10  6   22  6   4   3   5   .   3   
  Fast Attach              9    | .   .   3   1   1   .   2   .   2   
  Attach                   28   | 6   2   5   3   2   .   5   .   5   
  Detach                   1    | .   .   .   1   .   .   .   .   .   
  Swap                     31   | .   3   18  1   3   2   3   .   1   
  Drop                     36   | .   1   22  3   2   1   4   .   3   
  Fire                     164  | .   24  69  .   16  6   40  .   9   
  Melee                    7    | .   .   .   .   .   .   .   .   7   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   15 | -11/Scrapyard      | Discovered new exit (range 15)
   93 | -11/Scrapyard      | Entered Materials
  302 | -10/Materials      | Build established: Mutant
  327 | -10/Materials      | Repaired Lgt. Nuclear Core
  405 | -10/Materials      | Discovered new exit (range 4)
  474 | -10/Materials      | Entered another Materials area
  474 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
 1630 | -9/Materials       | Discovered new exit (range 9)
 1708 | -9/Materials       | Entered another Materials area
 1708 | -8/Materials       | Evolved 2 slots: Power x1, Weapon x1
 2072 | -8/Materials       | Repaired Lgt. Ion Engine
 2180 | -8/Materials       | Discovered new exit (range 5)
 2188 | -8/Materials       | Entered Factory
 2188 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2370 | -7/Factory         | Build established: Scavenger-Gunner
 2565 | -7/Factory         | Discovered new exit (range 7)
 2606 | -7/Factory         | Entered Lower Caves
 2959 | -7/Lower Caves     | Learned Factory security intel
 2985 | -7/Lower Caves     | Discovered new exit (range 14)
 3154 | -7/Lower Caves     | Entered another Lower Caves area
 3239 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 3360 | -7/Lower Caves     | Core integrity fell below 50%
 3385 | -7/Lower Caves     | Lost 7 parts (2p2n3w)
 3487 | -7/Lower Caves     | Learned location of Extension (-4)
 3545 | -7/Lower Caves     | Build established: Mutant
 3782 | -7/Lower Caves     | Discovered new exit (range 8)
 3810 | -7/Lower Caves     | Entered Data Miner
 3810 | -7/Data Miner      | Discovered new exit (range 6)
 3886 | -7/Data Miner      | Met Data Miner
 3966 | -7/Data Miner      | Learned location of Section 7 (-2)
 3966 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 4030 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4126 | -7/Data Miner      | Entered Proximity Caves
 4254 | -6/Proximity Caves | Learned location of 1 exit from Factory
 6038 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 6068 | -6/Proximity Caves | Core integrity fell below 20%
 6077 | -6/Proximity Caves | Escorted by Enhanced Grunt
 6092 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
06070_ Mak. Axe destroyed.
06070_ System corrupted by crushing effect (+3).
06071_ Y-64 Sentinel destroyed.
06073_ Corrupted Imp. Deuterium Engine fries itself beyond repair.
06073_ G-50 Soldier destroyed.
06077_ Enhanced Grunt: "Protecting LRC-V3."
06079_ Seismic Detector destroyed.
06079_ System corrupted by crushing effect (+1).
06080_ B-48 Gladiator destroyed.
06081_ Adv. Heat Sink fries itself beyond repair.
06083_ Acquired 50 matter.
06087_ C-30 ARC bursts open, deploying its payload.
06087_ G-67 Veteran unfolds itself.
06087_ G-50 Soldier unfolds itself. <x3>
06087_ E-15 Imp unfolds itself.
06090_ Enhanced Grunt Lyr. Medium Armor Plating blown off.
06090_ Enhanced Grunt Adv. Heat Sink blown off.
06090_ E-15 Imp destroyed.
06091_ System corrupted: Component data lost.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                ###???????????????????????????????? |
|                 ##???????????????????????????????? |
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|    "" ""     ##        ##????????????????????????? |
|  """"    "   ##  [     ##????????????????????????? |
|  "  "   ""   ##   ##  ###????????????????????????? |
|  "" "  """   ### ###  ###????????????????????????? |
|  "" " """"   ### ###  ####???????????????????????? |
|              ###       ####??????????????????????? |
|              ###        ###??????????????????????? |
|                      g   ##??????????????????????? |
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| # ##     ##??##########  ####### ##   ##  ???????? |
| #####   ###############  ####    g%g       ??????? |
| #####  #######  ##???##  #;#     g         ??????? |
| ???##  ######   ##???## !@=   *  g ##????????????? |
| ???##    ###    ##???##/!g%   %    ;#????????????? |
| #####          ###???###!*!%      ###????????????? |
| ######        ###????##### %    ####?????????????? |
|               ###???????#      #####?????????????? |
|               ####???????      ###???????????????? |
|  ###           ###??????    ## ##????????????????? |
|  ###      ##    ##??????    b# # ????????????????? |
|  ####     ##    ##????#     Y# ##????????????????? |
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|   ###??##  #######      ?????????????????????????? |
|  ####??##  ##??????     ?????????????????????????? |
| ####???##  ##???????    #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          26
Energy Capacity            440
Matter Stores              500
Matter Capacity            500
Sight Range                20
Terrain Scan Density       110
Additional Mass Support    9
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
            Structural Scanner | -7/Factory    | Scanalyzed
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
      Cld. Cesium-ion Thruster | -7/Data Miner | Free
           Gravity Neutralizer | -7/Data Miner | Free
          Prc. Rocket Launcher | -7/Data Miner | Free
               Antigrav System | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free
              Disruptor Cannon | -7/Data Miner | Free
          Adv. Terrain Scanner | -7/Data Miner | Free
         Imp. Coolant Injector | -7/Data Miner | Free
           Nuclear Pulse Array | -7/Data Miner | Free
             Adv. Trap Scanner | -7/Data Miner | Free

 Robot Schematics 
------------------
   G-50 Soldier | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
 D-63 Destroyer | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
GoHome()
It's Just You
Librarian
Made in Tau Ceti IV
Maybe Next Time I'll Detach My Launcher
Please Form A Line
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              VampiricSeismicChip
  Manual?         0
Play Time         01:17:04
  Cumulative      4.9 hours
  Start           2025.04.05 @ 18:09:56
  End             2025.04.05 @ 20:03:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3b648adc-bdfa-42a7-9632-55064ee5352d