Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 20:03:15 Player: IEP Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (2139) 2139 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 6197 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 85 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 149/150 System Corruption 8% Temperature Cool (12) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (4) -------- Micro Nuclear Core (fused) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Advanced Targeting Computer System Shield > --- WEAPON (3) ------- Greatsword > --- INVENTORY (5) ---- Compact Matter Pod (150) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Proton Missile Launcher Enhanced Flamer Makeshift Axe > --- INVENTORY -------- Compact Matter Pod Structural Scanner Visual Processing Unit Seismic Detector System Shield Ion Cannon Assault Cannon Rocket Launcher [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Weapon Assault Cannon Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 3 | . . 1 1 1 . . . . Propulsion . | . . . . . . . . . Utility 2 | . . 1 . 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 68 | 6 5 26 5 6 2 10 . 8 Power 19 | 1 2 9 2 2 . 2 . 1 Engine 13 | 1 . 9 2 1 . . . . Core 6 | . 2 . . 1 . 2 . 1 Reactor . | . . . . . . . . . Propulsion 9 | 2 1 5 . 1 . . . . Treads 2 | . . 2 . . . . . . Leg 7 | 2 1 3 . 1 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 1 3 2 2 . 1 . 4 Device 6 | . 1 1 1 . . 1 . 2 Storage 2 | 1 . 1 . . . . . . Processor 5 | . . 1 1 2 . . . 1 Hackware 1 | . . . . . . . . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 26 | 2 1 9 1 1 2 7 . 3 Energy Gun 3 | 1 . . . . . 1 . 1 Energy Cannon 3 | . . 1 . . . 2 . . Ballistic Gun 10 | 1 1 5 1 1 . . . 1 Ballistic Cannon 4 | . . 3 . . . 1 . . Launcher 3 | . . . . . 2 1 . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 21 | . . 2 . 2 . 9 . 8 Power 9 | . . 2 . 2 . 4 . 1 Propulsion 2 | . . . . . . 2 . . Utility 4 | . . . . . . . . 4 Weapon 6 | . . . . . . 3 . 3 Highest Loss Streak 8 | . . 1 . 1 . 7 . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 97 99 99 84 92 63 61 66 Engine 9 | . 5 15 26 20 23 2 . . Core 7 | . 7 5 . . . 6 7 13 Treads 2 | . . 13 . . . . . . Leg 7 | . 28 8 18 15 15 3 . . Device 7 | . 13 9 4 7 7 7 7 7 Storage 10 | . 14 18 11 7 7 7 7 6 Processor 11 | . . 4 10 9 15 15 15 14 Energy Gun 3 | . 5 . . . . 5 7 6 Energy Cannon 4 | . . 5 . . . 3 7 6 Ballistic Gun 5 | . 22 5 9 12 9 . . . Ballistic Cannon 4 | . . 10 18 9 7 . . . Slashing Weapon 3 | . . . . . . 6 7 7 Peak Build Rating 31 | 6 10 20 24 30 30 31 24 29 Average Rating 23 | 4 8 18 23 26 29 24 24 26 On Entrance 18 | . 6 10 18 24 30 29 24 24 Naked Turns . | . . . . . . . . . Heaviest Build 37 | 13 14 32 37 33 35 27 24 30 Greatest Support 46 | 20 20 46 32 32 29 29 3 12 Greatest Overweight (x) 9 | . . 1 1 1 1 7 7 9 Average Overweight (x) 2 | . . . 1 . 1 2 7 7 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 8 6 8 Average Carried 6 | 3 6 7 7 6 7 6 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 7 6 8 6 6 1 Class Distribution -------------------- 72% | Mutant 21% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2180 | 254 149 974 145 228 147 156 . 127 Remotely . | . . . . . . . . . Salvage Created 2297 | . 270 975 . 219 104 486 . 243 Parts 134 | . 12 64 . 17 9 20 . 12 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 36 | . . . . . 7 18 . 11 Prevented 8 | . . . . . 6 . . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 49 | . 5 22 . 4 3 11 . 4 Melee 1 | . . . . . . . . 1 Guns 22 | . 5 11 . 3 . . . 3 Cannons 23 | . . 11 . 1 1 10 . . AOE 2 | . . . . . 2 . . . Classes Destroyed 12 | . 3 5 . 2 . . . 2 Worker 5 | . 1 2 . 2 . . . . Hauler 1 | . . 1 . . . . . . Recycler 2 | . . 1 . 1 . . . . Operator 2 | . . 1 . 1 . . . . Watcher 4 | . 1 2 . 1 . . . . Swarmer 9 | . . . . 3 2 4 . . Grunt 23 | . 5 13 . . . 5 . . Brawler 4 | . . 2 . . . 1 . 1 Duelist 2 | . . . . . . . . 2 Sentry 8 | . . 7 . . . 1 . . Hunter 2 | . . . . 1 1 . . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 6 | . 3 5 . 6 2 6 . 2 Combat Bots Only 6 | . 2 5 . 3 2 6 . 2 Max Kills in Single Turn 2 | . 1 2 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 343 | . 30 123 . 33 18 82 . 57 Missed 112 | . 8 41 . 8 8 26 . 21 Damage Taken 3845 | . 275 1087 . 478 175 970 . 860 Core 883 | . 49 128 . 62 68 231 . 345 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 34 | . 11 . 23 . . . . . Core Remaining (%) 87 | 100 80 68 100 . . . . . Volleys Fired 164 | . 24 69 . 16 6 40 . 9 Largest 3 | . 2 2 . 3 3 2 . 2 Hottest 132 | . 60 112 . 95 106 129 . 132 Shots Fired 326 | . 48 136 . 48 18 55 . 21 Gun 173 | . 48 60 . 32 7 16 . 10 Cannon 143 | . . 76 . 16 6 34 . 11 Launcher 6 | . . . . . 5 1 . . Special 4 | . . . . . . 4 . . Kinetic 247 | . 45 121 . 48 13 15 . 5 Thermal 62 | . 3 15 . . . 39 . 5 Explosive 1 | . . . . . 1 . . . Electromagnetic 16 | . . . . . 4 1 . 11 Robot Hit Streak 14 | . 6 9 . 6 4 10 . 14 Robot Miss Streak 9 | . 2 9 . 2 4 2 . 1 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 203 | . 32 78 . 28 6 40 . 19 Core Hits 99 | . 14 40 . 13 3 20 . 9 Critical Kills 3 | . 2 1 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 8 | . 2 4 . 2 . . . . Destroy 4 | . 2 1 . 1 . . . . Blast 4 | . . 3 . 1 . . . . Melee Attacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Slashing 7 | . . . . . . . . 7 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4242 | . 352 1742 . 549 161 850 . 588 Guns 1931 | . 352 821 . 340 38 192 . 188 Cannons 1902 | . . 921 . 209 43 627 . 102 Explosions 239 | . . . . . 80 . . 159 Melee 139 | . . . . . . . . 139 Ramming . | . . . . . . . . . Kinetic 2853 | . 320 1579 . 549 81 182 . 142 Thermal 1068 | . 32 163 . . . 668 . 205 Explosive . | . . . . . . . . . Electromagnetic 182 | . . . . . 80 . . 102 Impact . | . . . . . . . . . Slashing 139 | . . . . . . . . 139 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 1 1 1 8 Average Corruption 2 | . . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 50 | . . . . . 2 5 3 40 Message Errors 7 | . . . . . . 1 3 3 Matter Fused 11 | . . . . . . 3 . 8 Heat Flow Errors 6 | . . . . . . . . 6 Energy Discharges 11 | . . . . . . . . 11 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 7 | . . . . . 1 1 . 5 Data Loss (major) 1 | . . . . . . . . 1 Misfires 4 | . . . . . 1 . . 3 Alerts 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 43 | . . 43 . . . . . . Projectiles 43 | . . 43 . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 8 | . . 5 . 2 . 1 . . Impact . | . . . . . . . . . Kinetic 8 | . . 5 . 2 . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 83 | . . . . . 27 . . 56 Shots 3 | . . . . . 2 . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 395 | . 33 328 . 185 128 395 . 263 Average Temperature 79 | . 10 85 . 80 56 89 . 95 Received Heat Transfer 1140 | . 150 486 . . . 279 . 225 Effects 2 | . . . . . . 2 . . Shutdowns 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 3 | . . . . . . 2 . 1 Heat Transferred 1908 | . 75 296 . . . 1313 . 224 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 504 | . 182 504 165 186 . . . . Initial 165 | . . 76 165 . . . . . Average 116 | . 69 147 137 66 . . . . Maximum Alert Level 2 | . . 2 . . . . . . Low Security (%) 87 | 100 100 74 100 100 . . . . Level 1 9 | . . 20 . . . . . . Level 2 2 | . . 5 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 1 . 1 . 1 . 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 1 . 1 . . . . Assault 2 | . . . . . . 1 . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 3 | . . 3 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 9 33 1 6 4 14 . 13 Peak Tracking Total 7 | . 2 6 1 3 3 6 . 7 Tactical Retreats 3 | . 1 1 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 4 | . . 3 . 1 . . . . Max in Single Turn 1 | . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 13 | . 1 4 2 2 . . 4 . Terminals 3 | . . 2 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 3 | . . 2 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 2 4 7 4 . . 32 . Successful 47 | . 2 2 7 4 . . 32 . Failed 2 | . . 2 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 4 | . . 2 . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . 2 . 3 . . . . . Recycling Units 6 | . . 2 4 . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 35 | . . 1 . 2 . . 32 . Record 13 | . . . . 2 . . 11 . Part Schematic 12 | . . . . . . . 12 . Robot Schematic 6 | . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . 3 . Recall Reinforcements 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 2 . 3 . . . . . Scan Component 3 | . 1 . 2 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 5 | . . 1 4 . . . . . Recycle Component 1 | . . . 1 . . . . . Process 1 | . . . 1 . . . . . Report Inventory 2 | . . 1 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 3 1 . . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . 1 . . 12 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 64 | . 38 . 26 . . . . . Parts Recycled 1 | . . . 1 . . . . . Recycled Matter 25 | . . . 25 . . . . . Retrieved Matter 25 | . . . 25 . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . . . . 10 Total Damage 366 | . . . . . . . . 366 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 6091 | 92 381 1234 480 418 548 656 316 1966 Spaces Moved 2309 | 69 176 548 209 213 271 303 80 440 Core 764 | 9 . . . . . 235 80 440 Treads 372 | . . 372 . . . . . . Legs 1173 | 60 176 176 209 213 271 68 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 190 100 400 150 Average Speed 223 | 110 120 165 190 153 190 176 400 424 Slowest Speed 500 | 120 120 190 190 190 190 400 400 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 30 47 20 7 56 54 69 51 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . 4 4 . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 27 | . . 15 . 1 7 . . 4 Melee . | . . . . . . . . . Projectile 16 | . . 15 . 1 . . . . AOE 11 | . . . . . 7 . . 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 2936 | 84 302 742 293 267 290 369 79 510 Wait 300 | . 91 56 70 27 8 8 . 40 Move 2301 | 68 175 547 208 212 270 302 79 440 Hop . | . . . . . . . . . Pick Up 59 | 10 6 22 6 4 3 5 . 3 Fast Attach 9 | . . 3 1 1 . 2 . 2 Attach 28 | 6 2 5 3 2 . 5 . 5 Detach 1 | . . . 1 . . . . . Swap 31 | . 3 18 1 3 2 3 . 1 Drop 36 | . 1 22 3 2 1 4 . 3 Fire 164 | . 24 69 . 16 6 40 . 9 Melee 7 | . . . . . . . . 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 327 | -10/Materials | Repaired Lgt. Nuclear Core 405 | -10/Materials | Discovered new exit (range 4) 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1630 | -9/Materials | Discovered new exit (range 9) 1708 | -9/Materials | Entered another Materials area 1708 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2072 | -8/Materials | Repaired Lgt. Ion Engine 2180 | -8/Materials | Discovered new exit (range 5) 2188 | -8/Materials | Entered Factory 2188 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2370 | -7/Factory | Build established: Scavenger-Gunner 2565 | -7/Factory | Discovered new exit (range 7) 2606 | -7/Factory | Entered Lower Caves 2959 | -7/Lower Caves | Learned Factory security intel 2985 | -7/Lower Caves | Discovered new exit (range 14) 3154 | -7/Lower Caves | Entered another Lower Caves area 3239 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3360 | -7/Lower Caves | Core integrity fell below 50% 3385 | -7/Lower Caves | Lost 7 parts (2p2n3w) 3487 | -7/Lower Caves | Learned location of Extension (-4) 3545 | -7/Lower Caves | Build established: Mutant 3782 | -7/Lower Caves | Discovered new exit (range 8) 3810 | -7/Lower Caves | Entered Data Miner 3810 | -7/Data Miner | Discovered new exit (range 6) 3886 | -7/Data Miner | Met Data Miner 3966 | -7/Data Miner | Learned location of Section 7 (-2) 3966 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4030 | -7/Data Miner | Received God Mode back door access code from Data Miner 4126 | -7/Data Miner | Entered Proximity Caves 4254 | -6/Proximity Caves | Learned location of 1 exit from Factory 6038 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6068 | -6/Proximity Caves | Core integrity fell below 20% 6077 | -6/Proximity Caves | Escorted by Enhanced Grunt 6092 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 06070_ Mak. Axe destroyed. 06070_ System corrupted by crushing effect (+3). 06071_ Y-64 Sentinel destroyed. 06073_ Corrupted Imp. Deuterium Engine fries itself beyond repair. 06073_ G-50 Soldier destroyed. 06077_ Enhanced Grunt: "Protecting LRC-V3." 06079_ Seismic Detector destroyed. 06079_ System corrupted by crushing effect (+1). 06080_ B-48 Gladiator destroyed. 06081_ Adv. Heat Sink fries itself beyond repair. 06083_ Acquired 50 matter. 06087_ C-30 ARC bursts open, deploying its payload. 06087_ G-67 Veteran unfolds itself. 06087_ G-50 Soldier unfolds itself. 06087_ E-15 Imp unfolds itself. 06090_ Enhanced Grunt Lyr. Medium Armor Plating blown off. 06090_ Enhanced Grunt Adv. Heat Sink blown off. 06090_ E-15 Imp destroyed. 06091_ System corrupted: Component data lost. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ###???????????????????????????????? | | ##???????????????????????????????? | | ###??????????????????????????????? | | """ """ ###??????????????????????????????? | | " """" #####???????????????????????????? | | " " "" #########??????????????????????????? | | """ "" ##### ###??????????????????????????? | | """" """ #### ###?????????????????????????? | | """" """ ### ###?????????????????????????? | | ###### ###????????????????????????? | | """" "" " ## ## ###????????????????????????? | | "" "" ## ##????????????????????????? | | """" " ## [ ##????????????????????????? | | " " "" ## ## ###????????????????????????? | | "" " """ ### ### ###????????????????????????? | | "" " """" ### ### ####???????????????????????? | | ### ####??????????????????????? | | ### ###??????????????????????? | | g ##??????????????????????? | | ##??????????????????????? | | ########## ##?????###? ###?????????? | | ########### ## ##?####### ### ????????? | | # ## ##??########## ####### ## ## ???????? | | ##### ############### #### g%g ??????? | | ##### ####### ##???## #;# g ??????? | | ???## ###### ##???## !@= * g ##????????????? | | ???## ### ##???##/!g% % ;#????????????? | | ##### ###???###!*!% ###????????????? | | ###### ###????##### % ####?????????????? | | ###???????# #####?????????????? | | ####??????? ###???????????????? | | ### ###?????? ## ##????????????????? | | ### ## ##?????? b# # ????????????????? | | #### ## ##????# Y# ##????????????????? | | ##### ## ##????###//### ##????????????????? | | ###### ##????# # ??????????????????? | | ##### ##?????? ?????????????????????? | | #### ##??????""""?????????????????????? | | ###### ##??????####?????????????????????? | | ####### ##???????????????????????????????? | | ## ###???????????????????????????????? | | ###???????????????????????????????? | | ### ## ??????????????????????????? | | ####### ### ????????????????????????? | | ####### ### ????????????????????????? | | ##??## ## ?????????????????????????? | | ##??## ####### ?????????????????????????? | | ###??## ####### ?????????????????????????? | | ####??## ##?????? ?????????????????????????? | | ####???## ##??????? #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 26 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 110 Additional Mass Support 9 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Structural Scanner | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Adv. Terrain Scanner | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Trap Scanner | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club GoHome() It's Just You Librarian Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Please Form A Line The Oracle Challenges ------------ None Game ------ Seed VampiricSeismicChip Manual? 0 Play Time 01:17:04 Cumulative 4.9 hours Start 2025.04.05 @ 18:09:56 End 2025.04.05 @ 20:03:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b648adc-bdfa-42a7-9632-55064ee5352d