Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 10:06:31 Player: m1m1c Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (80) 400 Value Destroyed (2872) 2872 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 12522 Bonus ------- Follower Combat Kills 50 Entered DSFs 500 Met Imprinter 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/1600 Matter 65/300 Energy 98/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Neutralizer Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- VTOL Module VTOL Module Nuclear Pulse Array Nuclear Pulse Array Improved Diametric Drive > --- UTILITY ---------- Advanced Gravity Neutralizer Enhanced Optical Array Improved Signal Interpreter Long-range Terrain Scanner Precision Energy Filter Advanced ECM Suite Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Nuclear Core Light Antimatter Reactor Long-range Missile Launcher [Rating: 92] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Was Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . 2 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . Propulsion 7 | . . . . 1 1 . . . . . . 2 . . . 1 1 . 1 Utility 10 | . . . 2 1 1 . . . . 2 . . 1 . . 1 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 173 | . 6 . 6 32 15 17 5 . 18 9 6 11 28 . 7 3 2 2 6 Power 21 | . . . 1 2 1 1 1 . 2 3 1 . 4 . . 1 1 1 2 Engine 8 | . . . 1 2 . . . . 2 2 1 . . . . . . . . Core 10 | . . . . . 1 1 1 . . 1 . . 4 . . . . 1 1 Reactor 3 | . . . . . . . . . . . . . . . . 1 1 . 1 Propulsion 59 | . 2 . . 13 8 6 1 . 3 3 2 2 9 . 5 2 . 1 2 Treads 19 | . . . . 5 4 6 1 . 2 1 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 15 | . 2 . . 8 4 . . . 1 . . . . . . . . . . Hover 7 | . . . . . . . . . . 1 . . 3 . . . . 1 2 Flight 18 | . . . . . . . . . . 1 2 2 6 . 5 2 . . . Utility 61 | . 4 . 3 13 5 6 2 . 4 2 1 6 11 . 2 . 1 . 1 Device 22 | . . . . 4 1 3 1 . 1 . . 2 8 . 1 . 1 . . Storage 6 | . 2 . . 1 2 1 . . . . . . . . . . . . . Processor 6 | . . . . 2 . 2 . . . 1 . . 1 . . . . . . Hackware 8 | . . . . . . . . . 2 1 1 3 . . . . . . 1 Protection 19 | . 2 . 3 6 2 . 1 . 1 . . 1 2 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 32 | . . . 2 4 1 4 1 . 9 1 2 3 4 . . . . . 1 Energy Gun 4 | . . . 1 2 1 . . . . . . . . . . . . . . Energy Cannon 3 | . . . . 1 . 1 . . 1 . . . . . . . . . . Ballistic Gun 7 | . . . . . . . . . 1 . 1 1 4 . . . . . . Ballistic Cannon 4 | . . . 1 1 . 1 . . 1 . . . . . . . . . . Launcher 10 | . . . . . . 2 1 . 3 . 1 2 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 3 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 1 . . . . . . . 1 . . 1 1 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . . . . . . . . . . 7 Parts Lost 83 | . . . 2 14 5 9 3 . 10 . 3 8 11 . 3 3 3 1 8 Power 13 | . . . . 2 1 1 1 . . . . 1 1 . 1 . 2 . 3 Propulsion 33 | . . . . 5 3 3 . . 7 . 1 2 4 . 1 2 . 1 4 Utility 26 | . . . 2 5 1 3 1 . 1 . 1 3 6 . 1 1 1 . . Weapon 11 | . . . . 2 . 2 1 . 2 . 1 2 . . . . . . 1 Highest Loss Streak 10 | . . . 1 6 2 4 2 . 8 . 3 6 10 . 2 3 3 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 92 100 99 96 95 95 96 92 75 55 70 63 58 73 73 66 58 52 34 Engine 2 | . 14 14 11 9 3 . . . . . 2 2 . . . . . . . Core 4 | . . . . . 1 6 7 7 6 . . . 7 10 9 4 3 . . Treads 13 | . . . . 4 11 16 29 30 10 . . . . . . . . . . Wheel 6 | . 24 28 22 22 17 13 . . 3 . . . . . . . . . . Flight 3 | . . . . . . . . . . 2 10 12 16 26 26 23 21 20 7 Device 5 | . . . . 6 8 11 2 7 2 6 6 1 7 15 15 14 13 13 8 Storage 10 | . 14 14 11 9 13 9 15 15 13 . . . . . . . . . . Processor 15 | . . . . 2 15 16 23 23 23 20 16 11 7 10 10 9 8 8 6 Hackware 2 | . . . . . . . . . 1 20 25 24 6 5 5 4 4 4 5 Protection 6 | . 6 14 32 22 6 4 4 . 4 . . 4 3 5 6 8 3 . . Energy Gun 1 | . 14 14 3 8 1 3 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 6 1 3 . 1 . . . . . . . . . . Ballistic Gun 1 | . 14 14 9 . . . . . 3 . 2 1 . . . . . . . Ballistic Cannon 4 | . . . 9 9 7 7 7 7 . . . . . . . . . . . Naked Turns 21 | . . . . . . . . . . . . . . . . . . . 21 Heaviest Build 74 | 11 53 53 70 74 66 65 66 60 68 4 20 26 17 16 21 30 27 17 20 Greatest Support 102 | 20 20 20 20 69 46 92 97 97 102 6 26 39 32 29 34 41 41 41 34 Greatest Overweight (x) 19 | . 2 2 3 3 3 1 . . 19 . . 1 3 . . . . . . Average Overweight (x) . | . . 2 2 2 1 . . . 2 . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 Average Capacity 16 | 8 11 20 20 20 20 20 20 20 18 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 6 19 19 20 20 20 20 14 18 20 5 5 5 5 5 5 5 3 3 3 Average Carried 12 | 6 9 19 19 18 19 15 12 14 15 4 4 4 4 5 4 4 2 2 2 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 6 19 19 20 19 20 11 13 18 5 4 5 5 5 5 4 3 3 3 1 Class Distribution -------------------- 57% | Mutant 17% | Scavenger-Mutant 9% | Hacker-Mutant 6% | Scavenger-Sprinter 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Waste Scavenger-Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Sprinter | -2/Testing Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Was Fac Res Res Tes Acc Matter Collected 2889 | 200 115 . 262 536 300 239 589 58 156 . 7 14 213 . 170 30 . . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2000 | . 218 . 281 491 142 204 252 . 203 . . 43 88 . . . . . 78 Parts 128 | . 15 . 24 23 11 11 11 . 17 . . 2 8 . . . . . 6 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 9 11 1 16 . . . . . . . . . . Prevented 5 | . . . . . . . 5 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Was Fac Res Res Tes Acc Combat Hostiles Destroyed 69 | . 2 . 12 13 4 12 8 . 10 . . 2 3 . . . . . 3 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . Guns 16 | . 2 . 4 5 . 1 . . 2 . . . 2 . . . . . . Cannons 32 | . . . 8 8 4 7 4 . 1 . . . . . . . . . . AOE 20 | . . . . . . 4 4 . 7 . . 2 . . . . . . 3 Classes Destroyed 14 | . 5 . 3 1 1 1 1 . 1 . . . . . . . . . 1 Worker 2 | . 1 . . . 1 . . . . . . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . . . . . . . . . Operator 2 | . 1 . . . . . . . . . . 1 . . . . . . . Watcher 4 | . 2 . 1 1 . . . . . . . . . . . . . . . Swarmer 26 | . . . 4 2 . 8 . . 7 . . 2 3 . . . . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . 3 Grunt 22 | . 2 . 6 7 . 3 4 . . . . . . . . . . . . Brawler 2 | . . . . . . 1 1 . . . . . . . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . . . . . . . Sentry 9 | . . . 1 4 2 . 1 . 1 . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . . Programmer 3 | . . . . . 2 . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | . 2 . 6 3 2 4 4 . 4 . . 2 3 . . . . . 3 Combat Bots Only 6 | . 1 . 6 3 2 4 4 . 4 . . 2 3 . . . . . 3 Max Kills in Single Turn 3 | . 1 . 1 2 1 2 2 . 3 . . 2 1 . . . . . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 2 . 3 . . 2 . . . . . . 3 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Was Fac Res Res Tes Acc Hostile Shots Fired 1069 | . 15 10 57 149 131 120 80 . 83 . 21 76 98 . 44 46 6 22 111 Missed 414 | . 5 3 21 50 61 41 24 . 22 . 13 37 32 . 21 23 3 13 45 Damage Taken 11091 | . 179 91 445 1462 638 983 679 . 833 . 399 941 1083 . 509 426 79 211 2133 Core 3559 | . 38 11 38 122 120 72 80 . 177 . 183 244 659 . 45 87 . 68 1615 Absorbed by Shields 375 | . . . . . . 214 9 . 119 . . . 33 . . . . . . Redirected to Shielding 217 | . . . 8 109 . . . . . . . 92 8 . . . . . . Ignored by Resistances 14 | . . . . . . . . . 14 . . . . . . . . . . Regen/Repaired (Parts) 107 | . . . . 107 . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 80 90 77 . . . . 35 . 78 75 . . 38 93 . 95 . Volleys Fired 217 | . 25 . 42 46 17 32 22 . 22 . . 3 7 . . . . . 1 Largest 2 | . 2 . 2 2 2 2 2 . 2 . . 2 1 . . . . . 1 Hottest 111 | . 60 . 109 109 107 99 107 . 111 . . 69 35 . . . . . 43 Shots Fired 354 | . 48 . 84 75 27 50 33 . 25 . . 4 7 . . . . . 1 Gun 160 | . 48 . 44 35 4 12 . . 9 . . 1 7 . . . . . . Cannon 174 | . . . 40 40 23 32 30 . 9 . . . . . . . . . . Launcher 20 | . . . . . . 6 3 . 7 . . 3 . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 237 | . 25 . 81 40 18 25 23 . 17 . . 1 7 . . . . . . Thermal 58 | . 23 . 3 32 . . . . . . . . . . . . . . . Explosive 18 | . . . . . . 6 3 . 7 . . 1 . . . . . . 1 Electromagnetic 41 | . . . . 3 9 19 7 . 1 . . 2 . . . . . . . Robot Hit Streak 17 | . 17 . 10 7 6 5 13 . 11 . . 1 2 . . . . . 1 Robot Miss Streak 11 | . 3 . 8 6 5 11 9 . 2 . . 1 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 250 | . 32 . 56 55 21 28 30 . 23 . . 1 3 . . . . . 1 Core Hits 244 | . 12 . 40 60 23 35 37 . 24 . . 5 5 . 1 . . . 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6319 | . 395 . 806 1068 426 893 936 . 1065 . . 463 79 . 1 . . . 187 Guns 1370 | . 395 . 295 351 2 52 . . 218 . . . 57 . . . . . . Cannons 2896 | . . . 511 717 408 396 592 . 272 . . . . . . . . . . Explosions 2009 | . . . . . . 445 344 . 575 . . 463 . . . . . . 182 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 44 | . . . . . 16 . . . . . . . 22 . 1 . . . 5 Kinetic 3406 | . 176 . 788 717 377 356 473 . 462 . . . 57 . . . . . . Thermal 816 | . 219 . 18 301 . . . . . . . 278 . . . . . . . Explosive 1684 | . . . . . . 445 344 . 575 . . 138 . . . . . . 182 Electromagnetic 369 | . . . . 50 33 92 119 . 28 . . 47 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . 1 1 1 1 1 . . . . 9 12 . . . 14 Average Corruption 1 | . . . . . 1 1 1 1 1 . . . . 9 9 . . . 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 45 | . . . . . 2 5 15 1 7 . . . . 1 10 . . . 4 Message Errors 8 | . . . . . . . 2 . 3 . . . . 1 1 . . . 1 Matter Fused 12 | . . . . . 1 2 2 1 3 . . . . . 2 . . . 1 Heat Flow Errors 5 | . . . . . . 1 2 . . . . . . . 2 . . . . Energy Discharges 4 | . . . . . . . 3 . . . . . . . 1 . . . . Data Loss (minor) 7 | . . . . . . 1 4 . 1 . . . . . 1 . . . . Data Loss (major) 3 | . . . . . . 1 . . . . . . . . 1 . . . 1 Misfires 2 | . . . . . 1 . 1 . . . . . . . . . . . . Alerts 2 | . . . . . . . 1 . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 169 | . . . . . . . 6 . 1 . . 125 . . . . . . 37 Projectiles 6 | . . . . . . . 6 . . . . . . . . . . . . Explosions 163 | . . . . . . . . . 1 . . 125 . . . . . . 37 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 60 | . . . 19 16 4 7 13 . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 58 | . . . 18 15 4 7 13 . 1 . . . . . . . . . . Secondary 2 | . . . 1 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 270 | . . . . . 8 . . . . . . 205 10 . . . . . 47 Shots 4 | . . . . . . . . . . . . 3 . . . . . . 1 Rammed 13 | . . . . . 1 . . . . . . . 10 . 1 . . . 1 Targets Rammed 13 | . . . . . 1 . . . . . . . 10 . 1 . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 400 | . 24 . 210 400 2 111 261 . 30 . . 16 25 15 290 113 4 . . Average Temperature 73 | . 19 . 63 120 2 20 102 . 9 . . 10 11 9 95 48 2 . . Received Heat Transfer 1719 | . 60 51 126 576 198 143 141 . 114 . . 126 . . 91 48 18 . 27 Effects 1 | . . . . . . . . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . . . . . . . . . . . . . Heat Transferred 1440 | . 500 . 37 703 . . . . . . . 200 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Was Fac Res Res Tes Acc Peak Influence 484 | . 160 5 408 242 179 . . . . 45 34 484 293 40 200 189 127 110 244 Initial 226 | . . 5 1 167 109 . . . . . 34 17 226 10 14 105 97 54 65 Average 136 | . 99 5 211 112 127 . . . . 17 17 320 210 22 74 109 101 71 98 Maximum Alert Level 2 | . . . 2 1 . . . . . . . 2 1 . 1 . . . 1 Low Security (%) 80 | 100 100 100 48 87 100 . . . . 100 100 33 42 100 97 100 100 100 97 Level 1 15 | . . . 45 12 . . . . . . . 31 57 . 2 . . . 2 Level 2 3 | . . . 6 . . . . . . . . 34 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 5 . 2 . . . . 2 1 3 2 . 2 2 . 1 2 Investigation 6 | . . . . . . . . . . 1 . . 1 . 2 1 . 1 . Extermination 2 | . . . . . 1 . . . . . . . . . . 1 . . . Reinforcement 12 | . 1 . 5 . . . . . . 1 1 1 1 . . . . . 2 Assault 2 | . . . . . . . . . . . . 2 . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Was Fac Res Res Tes Acc Distress Signals 9 | . 2 . 4 . . . . . . . . . 1 . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 207 | . 9 2 27 24 7 20 9 . 10 1 5 21 13 4 18 12 2 5 18 Peak Tracking Total 13 | . 3 2 8 5 3 4 4 . 4 1 4 11 5 4 9 9 2 5 13 Tactical Retreats 26 | . . . 3 2 . 3 2 . . . 1 4 3 . 4 . . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Was Fac Res Res Tes Acc Traps Triggered 8 | . 2 . 1 1 . . . . . . . 1 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 2 . 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Was Fac Res Res Tes Acc Machines Disabled 10 | . . . . . . . . . . . . 10 . . . . . . . Max in Single Turn 6 | . . . . . . . . . . . . 6 . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Was Fac Res Res Tes Acc Machines Accessed 38 | . 2 . 1 5 . . . . . 4 . 4 4 . 7 4 2 4 1 Terminals 28 | . 2 . 1 4 . . . . . 3 . 3 2 . 5 2 2 3 1 Fabricators 3 | . . . . . . . . . . . . 1 . . 1 . . 1 . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 1 . . 2 . . 2 . . . Total Hacks 85 | . 5 . 3 11 . . . . . 8 . 10 9 . 15 9 4 10 1 Successful 22 | . 1 . . 4 . . . . . 2 . 5 2 . 4 3 . 1 . Failed 63 | . 4 . 3 7 . . . . . 6 . 5 7 . 11 6 4 9 1 Catastrophic 23 | . 1 . 1 4 . . . . . 3 . 1 1 . 4 1 2 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 34 | . 4 . 3 7 . . . . . 7 . 3 . . 3 2 2 2 1 Terminals 62 | . 5 . 3 9 . . . . . 6 . 7 4 . 11 3 4 9 1 Fabricators 6 | . . . . . . . . . . . . 3 . . 2 . . 1 . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . . . . . 2 . . 5 . . 6 . . . Terminal Hacks 14 | . 1 . . 2 . . . . . 1 . 3 2 . 3 1 . 1 . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . Open DSF 3 | . . . . . . . . . . 1 . 1 . . 1 . . . . Branch Access Points 3 | . . . . 1 . . . . . . . . . . 1 1 . . . Emergency Access Points 2 | . 1 . . . . . . . . . . . . . 1 . . . . Unreport Threat 3 | . . . . 1 . . . . . . . . 2 . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . . . . 2 . . . Seal Access 3 | . . . . . . . . . . 1 . . . . . 2 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 2 . 1 5 . . . . . 3 . 2 4 . 5 3 2 4 1 Full Trace Events 5 | . . . . . . . . . . 1 . . 1 . 1 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . 84 . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Was Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Was Fac Res Res Tes Acc Total Allies 4 | . . . . . . . . . . . . . . 1 3 . . . . Largest Group 3 | . . . . . . . . . . . . . . 1 3 . . . . Highest-Rated Group 138 | . . . . . . . . . . . . . . 46 138 . . . . Highest-Rated Ally 46 | . . . . . . . . . . . . . . 46 46 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . . . . . 6 . . . . Total Damage 174 | . . . . . . . . . . . . . . . 174 . . . . Kills 1 | . . . . . . . . . . . . . . . 1 . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Was Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Was Fac Res Res Tes Acc Turns Passed 8924 | 2 452 30 392 799 352 818 1818 964 1334 195 88 324 428 31 275 387 44 59 132 Spaces Moved 8513 | 2 357 28 202 506 233 539 1096 600 871 380 164 792 716 98 934 281 164 227 323 Core 476 | . . . . . . . . . 199 187 . . 1 . . . . . 89 Treads 2226 | . . . . 16 9 244 1096 600 261 . . . . . . . . . . Legs 38 | 2 36 . . . . . . . . . . . . . . . . . . Wheels 1971 | . 321 28 202 490 224 295 . . 411 . . . . . . . . . . Hover 108 | . . . . . . . . . . . . . 37 . . . . . 71 Flight 3694 | . . . . . . . . . . 193 164 792 678 98 934 281 164 227 163 Fastest Speed 24 | 120 80 110 110 110 100 100 160 160 50 40 37 34 24 24 24 24 24 24 26 Average Speed 86 | 120 95 110 124 114 116 127 160 160 143 44 38 36 30 24 24 24 24 24 36 Slowest Speed 1000 | 120 120 110 125 160 245 240 160 160 1000 50 40 120 200 24 32 28 24 26 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . . . . . . 1 10 1 . 12 2 1 . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 2 34 11 23 36 5 49 90 53 80 6 88 22 22 89 27 10 8 29 15 Regions Visited 19 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . . 1 1 1 1 1 1 1 . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . 1 . . . . . . . Scrap Searched 6 | . . . . . . . 3 1 2 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 218 | . . . . . . 51 38 . 48 . . 73 . . . . . . 8 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 218 | . . . . . . 51 38 . 48 . . 73 . . . . . . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac DSF Fac Fac Was Fac Res Res Tes Acc Total 9655 | 1 424 27 260 652 289 624 1128 604 936 404 186 813 916 104 967 594 166 229 331 Wait 582 | . 8 . . 41 . 26 . . 1 11 12 3 126 7 33 312 . . 2 Move 8439 | 1 356 27 201 505 232 538 1095 599 870 379 161 771 714 97 911 276 161 226 319 Hop 27 | . . . . . . . . . . . 1 10 1 . 10 2 1 . 2 Pick Up 93 | . 19 . 6 16 11 2 4 5 6 . 2 8 12 . . 1 1 . . Fast Attach 62 | . 4 . 2 7 4 . 1 . 3 4 5 3 17 . 4 2 1 1 4 Attach 102 | . 1 . 3 23 7 17 4 . 15 5 2 7 10 . 3 1 1 1 2 Detach 44 | . . . . 7 2 6 2 . 11 4 1 2 6 . 2 . . 1 . Swap 11 | . 1 . 1 2 5 . . . . . . 1 1 . . . . . . Drop 64 | . 10 . 5 5 10 2 . . 8 1 2 5 12 . 3 . 1 . . Fire 217 | . 25 . 42 46 17 32 22 . 22 . . 3 7 . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 13 | . . . . . 1 . . . . . . . 10 . 1 . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 10) 455 | -10/Materials | Entered Mines 472 | -10/Mines | Discovered new exit (range 9) 485 | -10/Mines | Entered Materials 485 | -9/Materials | Evolved 2 slots: Utility x2 852 | -9/Materials | Discovered new exit (range 5) 877 | -9/Materials | Entered another Materials area 877 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1108 | -8/Materials | Lost 3 parts (1n2u) 1197 | -8/Materials | Repaired Med. Armor Plating 1406 | -8/Materials | Lost 5 parts (1p2n1u1w) 1477 | -8/Materials | Lost 6 parts (1p2n2u1w) 1637 | -8/Materials | Discovered new exit (range 17) 1676 | -8/Materials | Identified exit to Factory 1676 | -8/Materials | Entered Factory 1676 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1997 | -7/Factory | Garrison activated, responded to threat 2005 | -7/Factory | Discovered new exit (range 12) 2027 | -7/Factory | Identified exit to Lower Caves 2028 | -7/Factory | Entered Lower Caves 2059 | -7/Lower Caves | Learned 4 Factory zone layouts 2434 | -7/Lower Caves | Lost 4 parts (3n1w) 2557 | -7/Lower Caves | Build established: Scavenger-Mutant 2828 | -7/Lower Caves | Discovered new exit (range 7) 2842 | -7/Lower Caves | Identified exit to Lower Caves 2846 | -7/Lower Caves | Entered another Lower Caves area 2846 | -7/Lower Caves | Discovered new exit (range 18) 2872 | -7/Lower Caves | Identified exit to Factory 2880 | -7/Lower Caves | Build established: Mutant 3028 | -7/Lower Caves | Encountered a Warlord checkpoint 3122 | -7/Lower Caves | Learned Factory emergency access door positions 3842 | -7/Lower Caves | Learned Factory security intel 3844 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4558 | -7/Lower Caves | Discovered new exit (range 9) 4571 | -7/Lower Caves | Identified exit to Zion 4664 | -7/Lower Caves | Entered Zion 4810 | -7/Zion | Given A8's code to call for help 4815 | -7/Zion | Discovered new exit (range 14) 4845 | -7/Zion | Identified exit to Proximity Caves 4919 | -7/Zion | System corruption cleaned by Quarantine Array 5168 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5628 | -7/Zion | Entered Proximity Caves 5721 | -6/Proximity Caves | Learned Factory garrison access intel 6057 | -6/Proximity Caves | Spotted B-75 Beast 6085 | -6/Proximity Caves | Core integrity fell below 50% 6088 | -6/Proximity Caves | Destroyed B-75 Beast 6126 | -6/Proximity Caves | Lost 8 parts (5n1u2w) 6367 | -6/Proximity Caves | Build established: Scavenger-Mutant 6737 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6893 | -6/Proximity Caves | Discovered exit to Factory (range 13) 6962 | -6/Proximity Caves | Entered Factory 6962 | -6/Factory | Evolved 2 slots: Utility x2 6966 | -6/Factory | Loaded intel: 4 garrison access locations 7133 | -6/Factory | Build established: Hacker-Mutant 7157 | -6/Factory | Identified exit to DSF 7157 | -6/Factory | Entered DSF 7176 | -6/DSF | Additional patrols routed to DSF 7216 | -6/DSF | Discovered new exit (range 16) 7223 | -6/DSF | Lost 3 parts (1n1u1w) 7245 | -6/DSF | Entered Factory 7245 | -5/Factory | Evolved 2 slots: Propulsion x2 7403 | -5/Factory | Lost 6 parts (1p2n1u2w) 7545 | -5/Factory | First assault squad dispatched 7551 | -5/Factory | Discovered new exit (range 19) 7569 | -5/Factory | Entered another Factory area 7569 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7656 | -4/Factory | Core integrity fell below 50% 7679 | -4/Factory | Lost 10 parts (1p3n6u) 7971 | -4/Factory | Build established: Scavenger-Sprinter 7997 | -4/Factory | Sucked down chute 7997 | -4/Factory | Entered Waste 7998 | -4/Waste | Met a frightened Derelict 8005 | -4/Waste | Spotted C-40 Crusher 8010 | -4/Waste | Spotted C-40 Crusher 8012 | -4/Waste | EMP discharged 8013 | -4/Waste | Spotted C-40 Crusher 8017 | -4/Waste | Spotted C-40 Crusher 8018 | -4/Waste | Discovered new exit (range 12) 8018 | -4/Waste | Spotted C-40 Crusher 8021 | -4/Waste | Identified exit to Factory 8028 | -4/Waste | Entered Factory 8145 | -4/Factory | Identified exit to Upper Caves 8145 | -4/Factory | Identified exit to Armory 8195 | -4/Factory | Allied Derelicts emerged from ambush trap array 8211 | -4/Factory | System corruption reached 10% 8212 | -4/Factory | P-70 Sage assimilated allied 0E-9V6(g) 8294 | -4/Factory | Discovered new exit (range 21) 8302 | -4/Factory | Identified exit to Research 8303 | -4/Factory | Entered Research 8303 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8576 | -3/Research | Build established: Sprinter 8665 | -3/Research | Identified exit to Quarantine 8681 | -3/Research | Discovered new exit (range 22) 8690 | -3/Research | Identified exit to Research 8690 | -3/Research | Entered another Research area 8690 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8719 | -2/Research | Lost 3 parts (2n1u) 8732 | -2/Research | Discovered new exit (range 7) 8733 | -2/Research | Identified exit to Testing 8734 | -2/Research | Entered Testing 8755 | -2/Testing | Lost 3 parts (2p1u) 8790 | -2/Testing | Discovered new exit (range 12) 8792 | -2/Testing | Identified exit to Access 8793 | -2/Testing | Entered Access 8793 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8823 | -1/Access | Spotted B-99 Colossus 8855 | -1/Access | System corruption reached 10% 8895 | -1/Access | Core integrity fell below 50% 8906 | -1/Access | Lost 7 parts (3p4n) 8917 | -1/Access | Core integrity fell below 20% 8925 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Antigrav System severed. Hacking Suite severed. NUQ=PLX5JEBJ%MYWUU 5#&ETUSQSDS66SZ Lrn. Terrain Scanner severed. Adv. Gravity Neutralizer severed. Hacking Suite severed. P-80 Master resets C-57 Dissector, system corruption cleaned. Critical hit (Burn: +37). Imp. Signal Interpreter severed. Enh. Optical Array severed. Slug penetrates W-44 Eye. Penetrated by Slug. System corrupted: Substantial component data lost. C-57 Dissector destroyed. Destroyed Adv. Surge Thruster. C-57 Dissector destroyed. Lrn. Missile Launcher destroyed. Destroyed Lrn. Missile Launcher. Map ----- +----------------------------------------------------+ | ????# ?????????# #???????????? | | ????#??????????# #???????????? | | ???????????????# #???????????? | | ???????????????# #???????????? | | ???????????????# #???????????? | | ???????????????# ########????? | | ???????????????###########+### #????? | | ?????????????????????????????# #????? | | ???????????????????????? ??? # #????? | | ?????????????????????? ??? # #????? | | ??????????????????????" ? # #????? | | ??????????????????????" ? # #????? | | ??????????????????????" # #????? | | ??????????????????????Y ######## #????? | | ??????????????????????? #??????# #????? | | ??????????????????????? #??????# #????? | | ??????????????????????? #??????# #????? | | ???????????????????????? #??????# #????? | | ??????????????"????????? #?###??# #????? | | ????????????"T""######### # ## #### #????? | | ???????????? p #????? | | ??????????? pp #????? | | ??????????? p #????? | | ?????????? ^ %/% p +????? | | ?????????? /% #????? | | ?????????? @ * #????? | | ?????????? #????? | | ?????????? # ### # ##+### #????? | | ??????????? # ??? ???# #????? | | ???????????##### ?# ??? ??# #????? | | ???????????????# ??# ???? # #????? | | ???????????????# ???#?????"""" # #????? | | ???????????????# ??????????"""" # #????? | | ?????????????? ????????????""" ? # #????? | | ??????????????? ???????????????????# ????? | | ????????????????????????????????????# ???? | | ????????????????????????????????????# ???? | | ????????????????????????????????????# ????? | | ????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 375 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Additional Mass Support 16 Armor Coverage 600 Resistance: TH 10 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 25 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Denied? Knowing Is Half The Battle Challenges ------------ None Game ------ Seed ShrapnelRagnarokBoregun Manual? 0 Play Time 02:01:22 Cumulative 26.7 hours Start 2024.04.15 @ 23:04:39 End 2024.04.16 @ 10:06:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 51a5a339-9d23-4384-9abb-8f15ad22b69e