Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.25 @ 11:59:58 Player: Minty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2141) 2141 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4742 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 23/150 System Corruption 5% Temperature Warm (109) Movement Treading (152) Location -8/Storage Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Light Treads Advanced Treads Wheel > --- UTILITY (5) ------ Large Storage Unit Targeting Computer Hardlight Generator Hacking Suite Hacking Suite > --- WEAPON (2) ------- Precision Beam Rifle Enhanced Autogun > --- INVENTORY (15) --- Cooled Ion Engine Micro Nuclear Core Improved Heat Sink Improved Terrain Scan Processor Hardened Medium Armor Plating System Restoration Module Improved EM Shotgun Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Advanced EMP Blaster Advanced EMP Blaster Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Weapon Cycler Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Ion Engine Light Treads Large Storage Unit Improved Terrain Scan Processor Hardened Medium Armor Plating Hardlight Generator Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Advanced EMP Blaster Advanced EMP Blaster Missile Launcher Datajack [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 60 | . 4 1 14 28 13 Power 9 | . . . 5 3 1 Engine 7 | . . . 5 1 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 18 | . 2 . 2 12 2 Treads 8 | . . . . 7 1 Leg 5 | . . . . 5 . Wheel 5 | . 2 . 2 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 1 1 2 6 1 Device 6 | . 1 . . 5 . Storage 2 | . . 1 . . 1 Processor 1 | . . . 1 . . Hackware 2 | . . . 1 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 22 | . 1 . 5 7 9 Energy Gun 13 | . 1 . 3 3 6 Energy Cannon 1 | . . . . 1 . Ballistic Gun 3 | . . . 2 . 1 Ballistic Cannon . | . . . . . . Launcher 4 | . . . . 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . . . 3 5 Corrupted Parts 1 | . . . . 1 . System Corruption 3 | . . . . 3 . Parts Lost 18 | . . 1 3 13 1 Power 4 | . . . 1 3 . Propulsion 6 | . . . 1 4 1 Utility 1 | . . . . 1 . Weapon 7 | . . 1 1 5 . Highest Loss Streak 3 | . . 1 3 3 1 To Critical Strikes . | . . . . . . Average Backups 13 | . 6 11 12 14 14 Power 1 | . 1 1 1 1 1 Propulsion 3 | . 4 5 6 2 . Utility 3 | . . 2 2 4 4 Weapon 4 | . 1 2 2 4 7 Tool/Special . | . . . . . . Unused Backups 19 | . 4 . 1 5 9 Power 2 | . 1 . . . 1 Propulsion 3 | . 1 . . 2 . Utility 9 | . 1 . 1 2 5 Weapon 3 | . 1 . . . 2 Tool/Special 2 | . . . . 1 1 Average Slot Usage (%) 95 | . 96 98 91 94 97 Engine 7 | . 14 14 10 6 . Core 2 | . . . . 2 8 Treads 10 | . . . . 14 22 Leg 4 | . 24 . . 7 . Wheel 10 | . 3 28 25 3 2 Device 7 | . 10 14 1 7 9 Storage 10 | . 14 14 11 9 9 Processor 7 | . . . 10 9 9 Hackware 12 | . . . 9 17 18 Energy Gun 16 | . 16 26 18 15 11 Ballistic Gun 2 | . 11 . 3 . 6 Peak Build Rating 34 | . 7 8 15 34 34 Average Rating 21 | . 6 7 12 26 31 On Entrance 12 | 6 6 7 7 14 32 Naked Turns . | . . . . . . Heaviest Build 40 | 14 16 31 33 40 40 Greatest Support 64 | 20 20 20 30 64 64 Greatest Overweight (x) 3 | . 1 1 1 3 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | . 8 15 15 15 15 Average Capacity 14 | . 8 14 15 15 15 Most Carried 15 | . 8 12 15 15 15 Average Carried 13 | . 6 11 13 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 6 8 12 12 12 15 Class Distribution -------------------- 42% | Hacker-Mutant 33% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1205 | 177 99 10 198 335 386 Remotely . | . . . . . . Salvage Created 3465 | . 243 110 668 1471 973 Parts 174 | . 18 4 32 56 64 Haulers Intercepted 8 | . . . 3 2 3 Recyclers Shooed 9 | . . . 5 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 47 | . 3 2 6 21 15 Melee 1 | . . . . 1 . Guns 25 | . 3 2 5 7 8 AOE 20 | . . . . 13 7 Classes Destroyed 13 | . 4 . 4 4 1 Worker 10 | . 1 . 2 2 5 Builder 5 | . 1 . 1 1 2 Tunneler 2 | . . . . 2 . Hauler 8 | . . . 3 2 3 Recycler 10 | . 1 . 2 4 3 Operator 2 | . . . 1 1 . Watcher 2 | . . . . 2 . Swarmer 6 | . . . . . 6 Grunt 32 | . 3 2 3 17 7 Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 6 | . . . 2 2 2 Hunter 1 | . . . . 1 . Best Kill Streak 12 | . 4 1 5 8 12 Combat Bots Only 6 | . 2 1 3 6 5 Max Kills in Single Turn 5 | . 2 1 1 4 5 Gunslinging 1 | . . . . 1 . Exploded 5 | . . . . 3 5 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 319 | . 37 18 40 152 72 Missed 74 | . 12 4 5 32 21 Hits 245 | . 25 14 35 120 51 Melee 1 | . . . . 1 . Projectile 244 | . 25 14 35 119 51 Critical Strikes 9 | . . . 2 6 1 Damage Taken 3319 | . 265 156 427 2127 344 Core 755 | . 61 30 104 484 76 Absorbed by Shields 244 | . . . . 44 200 Core Remaining (%) 79 | 100 . 63 74 . . Volleys Fired 168 | . 12 10 45 63 38 Largest 2 | . 2 2 2 2 2 Hottest 126 | . 60 80 121 121 126 Shots Fired 302 | . 24 16 89 103 70 Gun 288 | . 24 16 89 94 65 Cannon . | . . . . . . Launcher 14 | . . . . 9 5 Special . | . . . . . . Kinetic 58 | . 12 . 16 . 30 Thermal 117 | . . . 52 31 34 Explosive 7 | . . . . 5 2 Electromagnetic 120 | . 12 16 21 67 4 Robot Hit Streak 20 | . 9 5 8 20 9 Robot Miss Streak 3 | . 3 3 3 3 3 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 1 1 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 219 | . 15 11 62 88 43 Core Hits 139 | . 7 5 21 67 39 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 . 1 2 1 Burn 4 | . . . 1 2 1 Corrupt 1 | . 1 . . . . Melee Attacks 8 | . . . . 8 . Impact . | . . . . . . Slashing 8 | . . . . 8 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6377 | . 447 149 900 3375 1506 Guns 3509 | . 198 149 900 1437 825 Cannons . | . . . . . . Explosions 2713 | . 249 . . 1784 680 Melee 115 | . . . . 115 . Ramming 40 | . . . . 39 1 Kinetic 546 | . 82 . 106 . 358 Thermal 2555 | . 249 . 602 1237 467 Explosive 962 | . . . . 603 359 Electromagnetic 2159 | . 116 149 192 1381 321 Impact . | . . . . . . Slashing 115 | . . . . 115 . Piercing . | . . . . . . Highest Corruption 5 | . . . . 3 5 Average Corruption 2 | . . . . 2 1 Corruption Purged 3 | . . . . 3 . Corruption Blocked . | . . . . . . Effects 20 | . . . . 10 10 Message Errors 8 | . . . . 6 2 Heat Flow Errors 5 | . . . . 2 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 2 | . . . . 1 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 188 | . 94 . . 77 17 Projectiles . | . . . . . . Explosions 188 | . 94 . . 77 17 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 380 | . . . . 349 31 Shots 15 | . . . . 13 2 Rammed 3 | . . . . 2 1 Targets Rammed 6 | . . . . 5 1 Kicked 2 | . . . . 2 . Crushed 1 | . . . . 1 . Highest Temperature 360 | . 96 159 360 248 306 Average Temperature 99 | . 50 96 135 59 107 Received Heat Transfer 1277 | . 96 90 228 768 95 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 13 | . 1 3 1 8 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | . . . 4 . 1 Heat Transferred 4591 | . 150 . 1554 1925 962 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 11 | . . . . 11 . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 71 | . 100 100 100 47 65 Level 1 28 | . . . . 52 33 Level 2 . | . . . . . 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 414 | . 115 36 106 306 414 Initial 117 | . . 36 11 40 117 Average 131 | . 51 10 36 196 184 Influence Increases 1640 | . 135 50 256 702 497 Destroy 0b10 Robot/C 940 | . 60 40 120 420 300 Destroy 0b10 Robot/NC 195 | . 15 . 45 70 65 Destroy Leader 240 | . 20 10 46 88 76 Successful Hack 9 | . . . . . 9 Disable Machine 60 | . 30 . . . 30 Destroy Structure 121 | . 10 . . 94 17 Lose Combat Pursuer 75 | . . . 45 30 . Influence Decreases 1226 | . 40 115 190 520 361 Entered New Map 295 | . . 59 19 56 161 Time Decay 751 | . 40 46 141 334 190 Lost Part 180 | . . 10 30 130 10 Squads Dispatched 11 | . 1 . 1 5 4 Investigation 5 | . . . 1 2 2 Extermination . | . . . . . . Reinforcement 5 | . 1 . . 3 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 12 | . 2 . 3 2 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 8 4 10 36 22 Peak Tracking Total 8 | . 5 2 5 7 8 Tactical Retreats 5 | . . 1 2 2 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 4 | . 2 . . . 2 Max in Single Turn 2 | . 2 . . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 6 | . . 1 1 1 3 Terminals 5 | . . 1 1 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 17 | . . 2 2 4 9 Successful 6 | . . 2 . 1 3 Failed 11 | . . . 2 3 6 Catastrophic 4 | . . . 1 1 2 Database Lockouts . | . . . . . . Manual 12 | . . 1 2 4 5 Terminals 15 | . . 2 2 4 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 5 | . . 2 . 1 2 Robot Analysis 1 | . . 1 . . . Level Access Points 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Recall Reinforcements 1 | . . . . 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 6 | . . 1 1 1 3 Full Trace Events 4 | . . . 1 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 378 | . 101 238 39 . . ECM 378 | . 101 238 39 . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 1811 | . 122 238 315 740 396 Spaces Moved 936 | 1 71 219 160 334 151 Core . | . . . . . . Treads 333 | . . . . 182 151 Legs 160 | 1 55 . . 104 . Wheels 443 | . 16 219 160 48 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 80 | 120 80 80 95 95 145 Average Speed 121 | 120 111 93 95 140 153 Slowest Speed 330 | 120 120 95 95 330 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 2 22 72 15 37 37 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 9 | . . . . 9 . Terrain Destroyed 130 | . 9 . . 106 15 Melee . | . . . . . . Projectile . | . . . . . . AOE 130 | . 9 . . 106 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1293 | . 88 236 231 488 250 Wait 37 | . . 3 3 2 29 Move 931 | . 70 218 159 333 151 Hop . | . . . . . . Pick Up 32 | . 1 4 4 20 3 Fast Attach 19 | . 2 . 1 13 3 Attach 16 | . . . 6 10 . Detach 5 | . 1 . . 2 2 Swap 42 | . 2 1 9 11 19 Drop 29 | . . . 4 21 4 Fire 168 | . 12 10 45 63 38 Melee 8 | . . . . 8 . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush 4 | . . . . 3 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 15) 123 | -10/Materials | Entered Mines 136 | -10/Mines | Discovered new exit (range 16) 233 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 295 | -10/Mines | Discovered new exit (range 7) 302 | -10/Mines | Build established: Mutant 316 | -10/Mines | Learned location of Storage (-8) 361 | -10/Mines | Entered Materials 361 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 657 | -9/Materials | Discovered new exit (range 11) 663 | -9/Materials | Lost 3 parts (1p1n1w) 676 | -9/Materials | Entered another Materials area 676 | -8/Materials | Evolved 2 slots: Utility x2 677 | -8/Materials | Identified exit to Storage 853 | -8/Materials | Lost 3 parts (1p1n1w) 1057 | -8/Materials | Build established: Scavenger-Mutant 1133 | -8/Materials | Core integrity fell below 50% 1395 | -8/Materials | Core integrity fell below 20% 1416 | -8/Materials | Entered Storage 1433 | -8/Storage | Lost 3 parts (1p1u1w) 1437 | -8/Storage | Build established: Hacker-Mutant 1670 | -8/Storage | Garrison activated, responded to threat 1800 | -8/Storage | Identified exit to Factory 1812 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01798_ U-05 Engineer lays Concrete. 01800_ System corrupted: Component data lost. 01800_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Factory: (9,7) Map updated. >>Traps(Locate) Found 4 traps in 1 array: 4x Proton Bomb Trap Map updated. 01800_ ALERT: Suspicious activity at Terminal S003. Dispatching Investigation squad. 01800_ R-06 Scavenger collects Med. Storage Unit. 01804_ R-06 Scavenger collects Com. Wheel. 01805_ G-47 Trooper suffers critical hit (Burn). 01807_ Imp. Heat Sink melted. 01807_ G-47 Trooper destroyed. 01807_ Switching to secondary target: G-47 Trooper. 01807_ R-06 Scavenger collects Transport Network Coupler. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#######????????????????? | | ????????????############### ##########???????? | | ?????????? ^^ #??????? | | ?????????? *^^ @ T #??????? | | ?????????? wg% r ! +??????? | | ?????????????## #"Y"#######%=! #####+###????????? | | ????????????????#?????????#=#####????????????????? | | ??????????????????????????#=#????????????????????? | | ??????????????????????????#[#????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????#[#????????????????????? | | ??????????????????????????#=#????????????????????? | | ??????????????????????????#=#????????????????????? | | ??????????????????????????#=#????????????????????? | | ??????????????????????????#!#????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????##+##########%###########??????????? | | ???????????? % %= # #??????????? | | ???????????? %* [%==* # """ """ ##?????????? | | ???????????? ==%% # "" "G" #?????????? | | ?????????????###"##+#####= %# " " #??????????? | | ??????????????????? #= + " #??????????? | | ???????????????????"""" #%%%# !#??????????? | | ???????????????????""""!#=[%# #??????????? | | ???????????????????"""" #%!%# #??????????? | | ???????????????????"""" #=* # #######??????????? | | ??????????????? #[= #####????????????????? | | ????????????# ??# =#################????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseInertialThrower Manual? 0 Play Time 00:17:47 Cumulative 1125.7 hours Start 2025.06.25 @ 11:43:32 End 2025.06.25 @ 11:59:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1384 Rogue 1100 Adventurer 124 Explorer 160 Win Type - Total 50 Types 36/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d717b4e-71ba-4870-98d4-a16ca0eb9fa0