Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 17:51:44 Player: Chair Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (80) 400 Value Destroyed (1960) 1960 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (632) 632 TOTAL SCORE: 4192 Bonus ------- High Alert Combat Kills 632 Cogmind --------- Core Integrity 0/400 Matter 150/300 Energy 262/265 System Corruption 5% Temperature Hot (280) Movement Rolling (165) Ox5 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Armored Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Heat Sink Huge Storage Unit High-capacity Matter Pod (0) Seismic Detector Improved Targeting Computer Hardened Light Armor Plating Shield Generator Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Autogun Improved Assault Rifle Rocket Launcher Guided Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Heat Sink Huge Storage Unit High-capacity Matter Pod Seismic Detector Improved Targeting Computer Hardened Light Armor Plating Shield Generator Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Autogun Improved Assault Rifle Rocket Launcher Guided Missile Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 61 | 10 3 42 6 Power 7 | 1 . 5 1 Engine 7 | 1 . 5 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | 4 . 8 1 Treads 7 | 2 . 5 . Leg 4 | 2 . 2 . Wheel 2 | . . 1 1 Hover . | . . . . Flight . | . . . . Utility 20 | 2 2 15 1 Device 3 | 1 . 2 . Storage 4 | 1 1 2 . Processor 4 | . 1 3 . Hackware . | . . . . Protection 9 | . . 8 1 Artifact . | . . . . Weapon 21 | 3 1 14 3 Energy Gun 6 | 2 . 4 . Energy Cannon 1 | . . 1 . Ballistic Gun 13 | 1 . 9 3 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 7 | . . 7 . Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 2 | . . 2 . Weapon 3 | . . 3 . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 100 98 98 Engine 11 | . 14 10 10 Treads 12 | . . 13 11 Leg 7 | . 28 5 . Wheel 3 | . . 2 10 Device 2 | . 13 1 . Storage 11 | . 14 11 11 Processor 10 | . . 11 11 Protection 8 | . . 9 11 Energy Gun 8 | . 14 9 . Ballistic Gun 20 | . 1 20 32 Ballistic Cannon 2 | . 12 1 . Peak Build Rating 26 | 7 7 25 26 Average Rating 15 | 4 6 15 25 On Entrance 9 | . 7 7 25 Naked Turns . | . . . . Heaviest Build 63 | 13 29 63 63 Greatest Support 40 | 40 20 40 20 Greatest Overweight (x) 5 | . 1 5 5 Average Overweight (x) 2 | . . 2 4 Largest Inventory Capacity 20 | 8 15 20 20 Average Capacity 17 | 6 8 18 20 Most Carried 20 | 5 9 20 20 Average Carried 15 | 2 6 16 19 Final Capacity 20 | 8 15 20 20 Final Carried 20 | 4 8 20 20 Class Distribution -------------------- 42% | Scavenger-Gunner 36% | Gunner 11% | Mutant 5% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 1787 | 256 121 1046 364 Remotely . | . . . . Salvage Created 3175 | 22 104 2756 293 Parts 206 | 4 8 177 17 Haulers Intercepted 5 | . . 4 1 Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 63 | . 5 54 4 Guns 51 | . 2 45 4 Cannons 9 | . 3 6 . AOE 3 | . . 3 . Classes Destroyed 12 | 1 3 8 . Worker 2 | . . 2 . Tunneler 1 | 1 . . . Hauler 5 | . . 4 1 Recycler 7 | . . 6 1 Mechanic 2 | . . 2 . Operator 2 | . 1 1 . Watcher 4 | . . 4 . Swarmer 17 | . 3 14 . Grunt 34 | . 2 30 2 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 10 | . . 8 2 Best Kill Streak 7 | 1 3 7 4 Combat Bots Only 7 | . 3 7 4 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging 2 | . . 2 . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 223 | . 18 184 21 Missed 53 | . 4 44 5 Damage Taken 1915 | . 140 1565 210 Core 429 | . 20 332 77 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 92 . . Volleys Fired 187 | 1 15 138 33 Largest 3 | 2 2 3 3 Hottest 135 | 90 85 135 75 Shots Fired 514 | 2 30 384 98 Gun 465 | 2 15 350 98 Cannon 49 | . 15 34 . Launcher . | . . . . Special . | . . . . Kinetic 395 | . 15 282 98 Thermal 33 | 1 15 17 . Explosive . | . . . . Electromagnetic 86 | 1 . 85 . Robot Hit Streak 21 | 2 7 21 10 Robot Miss Streak 5 | . 2 5 1 Penetration Max . | . . . . Secondary Targets 11 | . . 9 2 Max Gunslinging Chain 2 | . . 2 1 Shots Hit Robots 308 | 2 19 259 28 Core Hits 151 | 1 8 132 10 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 5 | . 1 4 . Burn 2 | . 1 1 . Destroy 2 | . . 2 . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4346 | 28 294 3517 507 Guns 3284 | 26 100 2651 507 Cannons 513 | . 194 319 . Explosions 543 | . . 543 . Melee . | . . . . Ramming 6 | 2 . 4 . Kinetic 2574 | . 194 1873 507 Thermal 819 | 13 100 706 . Explosive . | . . . . Electromagnetic 947 | 13 . 934 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 5 Average Corruption 2 | . . 1 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 34 | . . 26 8 Message Errors 9 | . . 8 1 Matter Fused 7 | . . 5 2 Heat Flow Errors 3 | . . 3 . Energy Discharges 5 | . . 5 . Data Loss (minor) 5 | . . 3 2 Data Loss (major) 2 | . . . 2 Misfires 1 | . . 1 . Weapon Failures 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 5 | . . 5 . Projectiles . | . . . . Explosions 5 | . . 5 . Melee . | . . . . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage 73 | . . 73 . Shots 1 | . . 1 . Rammed 2 | . . 2 . Targets Rammed 4 | 1 . 3 . Kicked 2 | 1 . 1 . Crushed . | . . . . Highest Temperature 342 | 30 234 342 280 Average Temperature 94 | 18 90 93 101 Received Heat Transfer 618 | . 42 489 87 Effects 7 | . 1 6 . Energy Bleed 5 | . . 5 . Interference 2 | . 1 1 . Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 4 | . . 4 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 2 . Heat Transferred 1600 | 37 370 1193 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 5 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 1264 | 5 192 1264 735 Initial 533 | . 3 80 533 Average 523 | 1 91 591 568 Maximum Alert Level 4 | . . 4 3 Low Security (%) 16 | 100 100 5 . Level 1 32 | . . 42 . Level 2 26 | . . 19 97 Level 3 7 | . . 9 2 Level 4 17 | . . 22 . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Sterilizations 1 | . . 1 . Squads Dispatched 15 | . 1 11 3 Investigation 6 | . 1 5 . Extermination . | . . . . Reinforcement 6 | . . 4 2 Assault 2 | . . 2 . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 6 | . . 6 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 97 | . 10 78 9 Peak Tracking Total 6 | . 5 6 5 Tactical Retreats 7 | . . 7 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 3 | . . 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 7 | . . 3 4 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 15 | . 4 8 3 Terminals 11 | . 3 5 3 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 3 | . 1 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 12 17 10 Successful 16 | . 7 5 4 Failed 23 | . 5 12 6 Catastrophic 6 | . 1 5 . Database Lockouts . | . . . . Manual 30 | . 8 15 7 Terminals 35 | . 11 14 10 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 3 | . 1 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 3 2 2 Robot Analysis 2 | . . 1 1 Prototype ID Bank 1 | . 1 . . Open Door 1 | . . . 1 Branch Access Points 1 | . . 1 . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 4 3 2 Terminals 6 | . 3 1 2 Assimilate 1 | . 1 . . Botnet 5 | . 2 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 2 . Tunnel 3 | . 1 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 11 | . 3 6 2 Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total 2 | . . 1 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 3076 | 106 278 2334 358 Spaces Moved 1236 | 64 162 850 160 Core 5 | 5 . . . Treads 392 | 19 . 372 1 Legs 435 | 40 162 233 . Wheels 404 | . . 245 159 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 182 | 126 123 200 165 Slowest Speed 400 | 160 190 400 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 28 75 24 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 3 | . 1 2 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 47 | . . 47 . Melee . | . . . . Projectile . | . . . . AOE 47 | . . 47 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1758 | 82 214 1239 223 Wait 180 | 2 25 141 12 Move 1233 | 63 161 849 160 Hop . | . . . . Pick Up 41 | 5 5 27 4 Fast Attach 28 | 6 1 16 5 Attach 13 | 1 1 11 . Detach 10 | . 2 8 . Swap 20 | 3 1 15 1 Drop 42 | . 3 31 8 Fire 187 | 1 15 138 33 Melee . | . . . . Ram . | . . . . Kick 2 | 1 . 1 . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 8) 382 | -10/Materials | Identified exit to Materials 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1114 | -9/Materials | Build established: Scavenger-Gunner 1150 | -9/Materials | Discovered new exit (range 15) 1433 | -9/Materials | Identified exit to Materials 1939 | -9/Materials | Core integrity fell below 50% 1985 | -9/Materials | First assault squad dispatched 2001 | -9/Materials | Destroyed 7 combat bots 2339 | -9/Materials | Build established: Gunner 2445 | -9/Materials | Core integrity fell below 20% 2473 | -9/Materials | Discovered exit to Materials (range 16) 2485 | -9/Materials | Sterilization system engaged 2485 | -9/Materials | Non-combat units ordered to evacuate 2506 | -9/Materials | Identified exit to Mines 2506 | -9/Materials | Identified exit to Storage 2585 | -9/Materials | Combat units ordered to evacuate 2719 | -9/Materials | Entered Storage 3002 | -9/Storage | Found Prototype Launcher 3071 | -9/Storage | Garrison activated, responded to threat 3077 | -9/Storage | Destroyed by L-31 Rogue with Katana Last Messages --------------- 03027_ R-06 Scavenger collects Lgt. Ion Engine. 03030_ System corrupted: Component data lost. 03032_ R-06 Scavenger collects Lgt. Treads. 03045_ System corrupted: Substantial component data lost. 03058_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S013. 03058_ Y-45 Defender destroyed. 03058_ Switching to secondary target: G-34 Mercenary. 03058_ Transfer Shaft disabled. 03062_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S003. 03065_ Acquired 55 matter. 03067_ Y-45 Defender destroyed. 03069_ G-34 Mercenary destroyed. 03071_ G-34 Mercenary calls for garrison reinforcements. 03071_ ALERT: Activating Garrison Access S001. 03072_ B-36 Bruiser emerges from the garrison. 03072_ L-31 Rogue emerges from the garrison. 03073_ G-34 Mercenary destroyed. 03073_ Switching to secondary target: G-34 Mercenary. 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