Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.10 @ 22:34:21 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (130) 650 Value Destroyed (3712) 3712 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 7046 Bonus ------- High Alert Combat Kills 204 Cogmind --------- Core Integrity 580/700 Matter 280/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hardened Light Armor Plating > --- WEAPON (2) ------- Gauss Rifle Precision Assault Rifle > --- INVENTORY (28) --- Cooled Ion Engine Improved Deuterium Engine Improved Carbon-fiber Leg Improved Heat Sink Improved Cooling System Improved Cooling System Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Heavy EM Shotgun Heavy Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon Plasma Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Improved Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Insulated Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Aluminum Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Cooling System Improved Cooling System Advanced Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Heavy EM Shotgun Heavy Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle Precision Assault Rifle Improved Light Cannon Grenade Launcher [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 5 | . . 1 2 2 Weapon . | . . . . . Parts Attached 98 | 6 1 24 33 34 Power 6 | 1 . 2 2 1 Engine 6 | 1 . 2 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 24 | 2 . 8 9 5 Treads . | . . . . . Leg 24 | 2 . 8 9 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 28 | 1 1 6 10 10 Device 1 | . . . . 1 Storage 10 | 1 1 3 5 . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 15 | . . 2 5 8 Artifact . | . . . . . Weapon 40 | 2 . 8 12 18 Energy Gun 2 | . . 1 1 . Energy Cannon 6 | . . . . 6 Ballistic Gun 22 | 2 . 3 6 11 Ballistic Cannon 7 | . . 3 4 . Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 3 1 Parts Lost 17 | . . 5 9 3 Power 1 | . . 1 . . Propulsion 7 | . . 1 5 1 Utility 3 | . . 1 1 1 Weapon 6 | . . 2 3 1 Highest Loss Streak 3 | . . 2 3 1 Average Slot Usage (%) 99 | . 99 99 99 99 Engine 9 | . 14 10 9 7 Leg 27 | . 28 32 26 22 Device 1 | . . . . 7 Storage 30 | . 27 26 36 30 Processor 2 | . . 1 . 7 Protection 6 | . . 4 9 7 Energy Cannon 1 | . . . . 6 Ballistic Gun 12 | . 28 12 10 8 Ballistic Cannon 5 | . . 8 6 . Naked Turns . | . . . . . Heaviest Build 89 | 10 14 57 89 88 Greatest Support 51 | 20 20 36 45 51 Greatest Overweight (x) 3 | 1 . 1 3 2 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 28 | 6 8 20 28 28 Average Capacity 22 | 5 7 16 26 28 Most Carried 28 | 6 8 20 28 28 Average Carried 20 | 2 5 13 25 25 Final Capacity 28 | 6 8 20 28 28 Final Carried 28 | 2 8 20 27 28 Class Distribution -------------------- 71% | Hauler-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 3228 | 268 236 773 1189 762 Remotely . | . . . . . Salvage Created 4461 | 57 168 1251 1591 1394 Parts 290 | 2 15 77 119 77 Haulers Intercepted 11 | . 1 3 5 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 87 | . 4 28 35 20 Guns 36 | . 4 10 13 9 Cannons 37 | . . 12 19 6 AOE 14 | . . 6 3 5 Classes Destroyed 12 | 1 5 3 2 1 Worker 10 | . . 2 5 3 Builder 6 | . . . 1 5 Hauler 11 | . 1 3 5 2 Recycler 5 | 1 . 2 1 1 Operator 2 | . 1 . 1 . Watcher 9 | . 2 3 2 2 Swarmer 21 | . 3 4 11 3 Grunt 35 | . 1 16 10 8 Duelist 3 | . . 1 1 1 Sentry 19 | . . 7 9 3 Hunter 5 | . . . 4 1 Programmer 4 | . . . . 4 Best Kill Streak 9 | 1 2 9 7 7 Combat Bots Only 6 | . 2 6 4 3 Max Kills in Single Turn 5 | 1 1 5 2 3 Gunslinging . | . . . . . Exploded 4 | . . 4 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4660 | . 190 1047 2151 1272 Core 534 | . 43 97 274 120 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 82 75 50 . Volleys Fired 328 | 2 35 92 130 69 Largest 2 | 2 2 2 2 2 Hottest 112 | 40 40 100 94 112 Shots Fired 639 | 4 70 174 258 133 Gun 416 | 4 70 111 145 86 Cannon 212 | . . 59 111 42 Launcher 11 | . . 4 2 5 Special . | . . . . . Kinetic 566 | 4 70 156 250 86 Thermal 20 | . . 14 6 . Explosive 11 | . . 4 2 5 Electromagnetic 42 | . . . . 42 Robot Hit Streak 16 | 2 7 13 16 10 Robot Miss Streak 9 | 1 4 9 4 7 Penetration Max 1 | . . . 1 1 Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 414 | 3 40 121 172 78 Core Hits 220 | 2 14 74 76 54 Critical Hits 8 | . . 1 4 3 Critical Kills 7 | . . 1 4 2 Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8850 | 28 411 2114 3358 2939 Guns 4316 | 28 411 856 1839 1182 Cannons 2867 | . . 727 1352 788 Explosions 1667 | . . 531 167 969 Melee . | . . . . . Ramming . | . . . . . Kinetic 6236 | 28 411 1481 3134 1182 Thermal 832 | . . 102 57 673 Explosive 994 | . . 531 167 296 Electromagnetic 788 | . . . . 788 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 172 | . . . . 172 Projectiles . | . . . . . Explosions 172 | . . . . 172 Melee . | . . . . . Knockbacks 20 | . . 5 15 . Impact . | . . . . . Kinetic 20 | . . 5 15 . Secondary . | . . . . . Self-Inflicted Damage 218 | . . 98 20 100 Shots 5 | . . 1 2 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 378 | . 12 378 231 234 Average Temperature 63 | . 8 71 53 69 Received Heat Transfer 1242 | . 30 300 621 291 Effects 1 | . . 1 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 820 | . . 259 111 450 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 684 | 5 133 425 590 684 Average Influence 292 | . 78 211 367 371 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 31 | 100 100 40 15 16 Level 1 44 | . . 56 40 51 Level 2 24 | . . 2 44 32 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 3 2 3 Investigation 1 | . . . 1 . Extermination 2 | . . . . 2 Reinforcement 6 | . 2 3 1 . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . . 3 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 143 | . 12 51 51 29 Peak Tracking Total 8 | . 3 8 7 5 Tactical Retreats 5 | . . . 4 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 15 | . . 3 2 10 Max in Single Turn 4 | . . 2 1 4 Garrison Access 2 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 22 | . 1 4 13 4 Terminals 19 | . 1 4 11 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 2 | . . . 1 1 Total Hacks 47 | . 3 13 21 10 Successful 21 | . 2 5 11 3 Failed 26 | . 1 8 10 7 Catastrophic 3 | . . 1 1 1 Database Lockouts . | . . . . . Manual 5 | . . 3 2 . Terminals 44 | . 3 13 19 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 2 | . . . 1 1 Terminal Hacks 17 | . 2 5 8 2 Prototype ID Bank 2 | . 1 . 1 . Alert Level 2 | . . 1 1 . Unreport Threat 3 | . . 1 2 . Locate Traps 6 | . 1 1 3 1 Hauler Manifests 2 | . . 1 1 . Zone Layout 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 4 | . . . 4 . Terminals 2 | . . . 2 . Track 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 1 4 10 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5367 | 58 421 1678 1904 1306 Spaces Moved 2687 | 40 260 899 830 658 Core 14 | 14 . . . . Treads . | . . . . . Legs 2673 | 26 260 899 830 658 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 150 150 Average Speed 150 | 100 120 144 167 151 Slowest Speed 210 | 120 120 150 210 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 3 46 67 86 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . 1 . . Terrain Destroyed 95 | . . 40 11 44 Melee . | . . . . . Projectile 8 | . . 1 6 1 AOE 87 | . . 39 5 43 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3395 | 53 306 1122 1092 822 Wait 139 | . 1 54 41 43 Move 2683 | 39 259 898 829 658 Hop . | . . . . . Pick Up 85 | 6 8 32 30 9 Fast Attach 23 | 2 1 3 11 6 Attach 30 | 4 . 9 10 7 Detach . | . . . . . Swap 47 | . . 12 14 21 Drop 60 | . 2 22 27 9 Fire 328 | 2 35 92 130 69 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 16) 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1082 | -9/Materials | Discovered new exit (range 9) 1427 | -9/Materials | Discovered new exit (range 11) 1867 | -9/Materials | Build established: Hauler-Mutant 2158 | -9/Materials | Entered another Materials area 2158 | -8/Materials | Evolved 2 slots: Utility x2 3071 | -8/Materials | Lost 3 parts (2n1u) 3463 | -8/Materials | Discovered new exit (range 15) 3990 | -8/Materials | Discovered new exit (range 15) 4062 | -8/Materials | Entered Factory 4062 | -7/Factory | Evolved 2 slots: Utility x2 4945 | -7/Factory | Garrison activated, responded to threat 5135 | -7/Factory | Discovered new exit (range 8) 5155 | -7/Factory | Identified exit to Factory 5368 | -7/Factory | Self-destructed Last Messages --------------- 05145_ U-05 Engineer lays Concrete. 05155_ EXIT=IDENTIFIED: FACTORY 05156_ Acquired 34 matter. 05158_ U-05 Engineer builds a Door. 05162_ Acquired Imp. Light Armor Plating. 05232_ System corrupted: Energy discharge (-40). 05240_ Connecting with Terminal... >>Traps(Locate) Found 9 traps in 2 arrays: 4x Ambush Trap 5x Blade Trap Map updated. >>Layout(Zone) Retrieving Zone 2S layout... Downloaded map data. 05276_ Connecting with Terminal... 05342_ Identified Prc. Assault Rifle. 05342_ Malfunction: Adv. Sensor Array damaged (-8). 05343_ Dropped Faulty Prc. Assault Rifle. 05344_ Acquired Prc. Assault Rifle. 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