Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 09:36:05

Player: Olafz

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (470)                470
              TOTAL SCORE: 2070

 Bonus
-------
Pacifist                   470

 Cogmind 
---------
Core Integrity             0/550
Matter                     244/300
Energy                     97/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Small Storage Unit
        Signal Interpreter
        ECM Suite
        Propulsion Shielding
        Great Maul

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Flight Unit
>          --- UTILITY ----------
  Improved Sensor Array
           Signal Interpreter
  Improved Light Armor Plating
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
     Small Storage Unit
           Signal Interpreter
           ECM Suite
           Propulsion Shielding
           Great Maul
[Rating: 8]

 Favorites 
-----------
Power                      None
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Improved Sensor Array
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     None

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             11   | .   3   3   5   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | .   2   2   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 6    | .   2   2   2   
  Utility                  5    | .   1   1   3   
    Device                 2    | .   .   .   2   
    Storage                .    | .   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   2   6   
  Power                    .    | .   .   .   .   
  Propulsion               5    | .   .   2   3   
  Utility                  3    | .   .   .   3   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      6    | .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     28   | .   26  33  27  
  Flight                   10   | .   12  11  8   
  Processor                11   | .   14  11  9   
  Protection               7    | .   .   11  9   
Peak Build Rating          8    | .   3   3   8   
  Average Rating           3    | .   1   2   4   
  On Entrance              1    | .   .   2   3   
Naked Turns                13   | .   9   .   4   
Heaviest Build             4    | .   .   1   4   
  Greatest Support         4    | 3   4   4   4   
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | .   5   5   5   
  Average Carried          3    | .   2   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | .   5   3   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           219  | 82  .   .   137 
  Remotely                 .    | .   .   .   .   
Salvage Created            .    | .   .   .   .   
  Parts                    .    | .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  .    | .   .   .   .   
Classes Destroyed          .    | .   .   .   .   
Best Kill Streak           .    | .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        135  | .   .   55  80  
  Missed                   50   | .   .   24  26  
Damage Taken               1231 | .   .   360 871 
  Core                     820  | .   .   265 555 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  17   | .   .   17  .   
Core Remaining (%)         77   | 100 100 33  .   
Volleys Fired              .    | .   .   .   .   
  Largest                  .    | .   .   .   .   
  Hottest                  .    | .   .   .   .   
Shots Fired                .    | .   .   .   .   
  Gun                      .    | .   .   .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   
  Core Hits                .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           .    | .   .   .   .   
  Guns                     .    | .   .   .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   2   .   1   
  Average Corruption       1    | .   2   .   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  1    | .   1   .   .   
    Matter Fused           1    | .   1   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        18   | .   .   2   18  
  Average Temperature      10   | .   .   2   11  
  Received Heat Transfer   447  | .   .   96  351 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             225  | .   15  225 139 
  Initial                  94   | .   .   5   94  
  Average                  69   | .   10  86  110 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         97   | 100 100 93  100 
  Level 1                  2    | .   .   6   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   1   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   .   3   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   1   26  21  
  Peak Tracking Total      18   | .   1   17  18  
  Tactical Retreats        3    | .   .   3   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               283  | 9   84  86  104 
Spaces Moved               625  | 18  183 201 223 
  Core                     69   | 18  17  .   34  
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   556  | .   166 201 189 
  Fastest Speed            40   | 50  40  40  40  
  Average Speed            41   | 50  40  40  42  
  Slowest Speed            100  | 50  50  40  100 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            15   | .   2   12  1   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 4   42  35  37  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      628  | 17  188 193 230 
  Wait                     .    | .   .   .   .   
  Move                     597  | 17  178 181 221 
  Hop                      10   | .   2   7   1   
  Pick Up                  6    | .   4   1   1   
  Fast Attach              8    | .   3   1   4   
  Attach                   3    | .   .   2   1   
  Detach                   3    | .   1   .   2   
  Swap                     .    | .   .   .   .   
  Drop                     1    | .   .   1   .   
  Fire                     .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   10 | -11/Scrapyard | Entered Materials
   53 | -10/Materials | Discovered new exit (range 16)
   92 | -10/Materials | Discovered new exit (range 5)
   93 | -10/Materials | Identified exit to Materials
   94 | -10/Materials | Entered another Materials area
   94 | -9/Materials  | Evolved 2 slots: Utility x2
  130 | -9/Materials  | Discovered new exit (range 7)
  132 | -9/Materials  | Identified exit to Mines
  171 | -9/Materials  | Core integrity fell below 50%
  174 | -9/Materials  | Discovered new exit (range 15)
  179 | -9/Materials  | Identified exit to Materials
  180 | -9/Materials  | Entered another Materials area
  180 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  272 | -8/Materials  | Core integrity fell below 50%
  278 | -8/Materials  | Discovered new exit (range 14)
  280 | -8/Materials  | Core integrity fell below 20%
  284 | -8/Materials  | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
S-10 Pest destroyed.
Acquired Imp. Sensor Array.
K-01 Serf collects debris.
Purification Channel disabled.
Acquired 15 matter.
Acquired Flight Unit.
K-01 Serf collects debris.
Imp. Light Armor Plating destroyed.
Flight Unit destroyed.
Acquired Flight Unit.
Flight Unit destroyed.
Acquired 20 matter.
Imp. Sensor Array destroyed.
ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to
  area.
EXIT=FOUND
Knocked back.
Signal Interpreter destroyed.
System corrupted by crushing effect (+1).
Knocked back. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#  """ #  Y     !#?               |
| ?????????????????#  """ #       !##?               |
| ??????????????##?#  """?## g #####??               |
| ????????????###T##########   #??????               |
| ????????????#                #??????               |
| ????????????#                #??????               |
| ####????????#                #??????               |
|    #????????#      ^         #??????               |
|    #????????#                #??????               |
|    #????????#                #??????               |
|    +????????#                #??????               |
|    #????????#      "         #??????               |
|    #????????#     """   ### ##??????               |
|    ##########     ""  [ #?? #???????               |
|                 [ """   #?? #???????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              239
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZioniteBraceAxe
  Manual?         0
Play Time         00:07:16
  Cumulative      194.5 hours
  Start           2024.08.11 @ 09:30:59
  End             2024.08.11 @ 09:36:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          338
  Rogue           336
  Adventurer      2
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             69
Gallery%          64
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f4712f0c-82b0-4fd8-9643-4f0d1f872bf0