Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.18 @ 17:36:29 Player: Qnick Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1943) 1943 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4628 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit Target Analyzer Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Shock Rifle Shock Rifle Heavy Laser Gatling Laser Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet Airjet > --- UTILITY ---------- Large Storage Unit High-capacity Battery Advanced Weight Redist. System Improved Sensor Array > --- WEAPON ----------- Heavy Assault Rifle Axe > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Aluminum Leg Airjet Structural Scanner Sensor Array Utility Shielding Shock Rifle Heavy Assault Rifle Improved Light Cannon [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 3 | . . 1 1 1 Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 114 | 6 9 26 57 16 Power 22 | 1 1 3 15 2 Engine 20 | 1 1 3 13 2 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 30 | 2 1 8 15 4 Treads 6 | . . 2 3 1 Leg 14 | 2 1 6 5 . Wheel . | . . . . . Hover 6 | . . . 5 1 Flight 4 | . . . 2 2 Utility 24 | 1 3 7 11 2 Device 12 | . 1 3 8 . Storage 5 | 1 2 1 1 . Processor 4 | . . 3 . 1 Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 38 | 2 4 8 16 8 Energy Gun 15 | 2 3 5 3 2 Energy Cannon 3 | . . 1 2 . Ballistic Gun 5 | . . 1 4 . Ballistic Cannon 6 | . . . 3 3 Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 5 | . . . 4 1 Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . . 2 Unidentified Prototypes 4 | . . 1 3 . Parts Lost 47 | . 2 13 14 18 Power 6 | . . 2 2 2 Propulsion 17 | . 1 4 5 7 Utility 10 | . . 3 4 3 Weapon 14 | . 1 4 3 6 Highest Loss Streak 7 | . 2 7 5 7 Average Slot Usage (%) 84 | . 98 93 91 52 Engine 8 | . 14 10 6 4 Core 1 | . . . 1 4 Treads 1 | . . . 4 1 Leg 19 | . 27 29 16 . Hover 3 | . . . 11 2 Flight 1 | . . . . 5 Device 11 | . 13 11 17 4 Storage 13 | . 14 14 12 12 Processor 2 | . . 6 . 1 Protection 2 | . . . 3 6 Energy Gun 9 | . 19 12 7 . Ballistic Gun 1 | . . 2 3 . Ballistic Cannon 1 | . . . 2 5 Launcher 3 | . 7 5 . . Naked Turns . | . . . . . Heaviest Build 41 | 13 26 32 38 41 Greatest Support 40 | 20 20 30 40 28 Greatest Overweight (x) 9 | . 1 2 3 9 Average Overweight (x) . | . . . . 3 Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 Most Carried 10 | 4 9 10 10 10 Average Carried 7 | 2 5 8 8 5 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 4 9 10 10 6 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1498 | 210 178 402 598 110 Remotely 40 | . . . 40 . Salvage Created 1707 | . 253 577 767 110 Parts 103 | . 12 52 34 5 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 8 22 16 4 Melee 2 | . . . 2 . Guns 23 | . 6 7 10 . Cannons 8 | . . . 4 4 AOE 17 | . 2 15 . . Classes Destroyed 13 | . 4 4 3 2 Worker 1 | . 1 . . . Builder 3 | . . 3 . . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Mechanic 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 3 | . 1 2 . . Swarmer 10 | . 4 3 3 . Grunt 28 | . 4 14 8 2 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 9 | . . 5 4 . Programmer 1 | . . . . 1 Best Kill Streak 14 | . 2 14 4 2 Combat Bots Only 7 | . 2 7 4 2 Max Kills in Single Turn 4 | . 1 4 1 2 Gunslinging . | . . . . . Exploded 4 | . 1 4 . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5441 | . 433 1191 1737 2080 Core 1281 | . 80 222 273 706 Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 100 68 44 50 . Volleys Fired 158 | . 32 54 52 20 Largest 2 | . 2 2 2 2 Hottest 121 | . 90 121 121 113 Shots Fired 233 | . 52 63 87 31 Gun 162 | . 49 39 67 7 Cannon 44 | . . . 20 24 Launcher 27 | . 3 24 . . Special . | . . . . . Kinetic 84 | . . 18 42 24 Thermal 90 | . 23 21 39 7 Explosive 27 | . 3 24 . . Electromagnetic 32 | . 26 . 6 . Robot Hit Streak 29 | . 9 21 29 8 Robot Miss Streak 8 | . 4 3 8 7 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 180 | . 31 48 74 27 Core Hits 142 | . 15 59 44 24 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 19 | . . . 17 2 Impact . | . . . . . Slashing 18 | . . . 17 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4653 | . 581 2269 1318 485 Guns 1520 | . 445 353 645 77 Cannons 711 | . . . 342 369 Explosions 2059 | . 136 1916 . 7 Melee 362 | . . . 331 31 Ramming 1 | . . . . 1 Kinetic 949 | . . 124 456 369 Thermal 946 | . 252 229 388 77 Explosive 2011 | . 95 1916 . . Electromagnetic 384 | . 234 . 143 7 Impact . | . . . . . Slashing 362 | . . . 331 31 Piercing . | . . . . . Highest Corruption 10 | . 5 . 10 4 Average Corruption 5 | . 4 . 9 3 Corruption Purged . | . . . . . Effects 52 | . 23 . 20 9 Message Errors 12 | . 6 . 5 1 Matter Fused 8 | . 2 . 4 2 Heat Flow Errors 3 | . 2 . 1 . Energy Discharges 10 | . 3 . 4 3 Data Loss (minor) 5 | . 4 . . 1 Data Loss (major) 2 | . 1 . 1 . Misfires 3 | . 2 . 1 . Alerts 1 | . . . 1 . Targeting Errors 7 | . 2 . 3 2 Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 168 | . 11 157 . . Projectiles . | . . . . . Explosions 168 | . 11 157 . . Melee . | . . . . . Knockbacks 12 | . . . 4 8 Impact . | . . . . . Kinetic 11 | . . . 4 7 Secondary 1 | . . . . 1 Self-Inflicted Damage 126 | . 23 103 . . Shots 4 | . 1 3 . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 542 | . 329 275 542 45 Average Temperature 106 | . 80 61 167 18 Received Heat Transfer 1542 | . 138 414 765 225 Effects 11 | . . . 11 . Shutdowns 1 | . . . 1 . Energy Bleed 2 | . . . 2 . Interference 4 | . . . 4 . Matter Decay 2 | . . . 2 . Short Circuit 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 1 2 . Heat Transferred 1931 | . 667 398 718 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 362 | . 199 362 344 121 Average Influence 123 | . 67 188 173 38 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 77 | 100 100 45 75 100 Level 1 22 | . . 54 25 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 3 2 1 Investigation 4 | . . 2 2 . Extermination 1 | . . . . 1 Reinforcement 4 | . 3 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . 2 3 1 2 Communications Jammed 1 | . . . 1 . Distress Signals 1 | . . . 1 . Times Spotted 86 | . 17 34 21 14 Peak Tracking Total 10 | . 3 10 5 5 Tactical Retreats 9 | . 3 2 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . 2 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 8 | . 1 4 1 2 Max in Single Turn 2 | . 1 2 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 11 | . 2 3 6 . Terminals 6 | . 2 2 2 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 29 | . 4 6 19 . Successful 22 | . 2 5 15 . Failed 7 | . 2 1 4 . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 2 | . 1 1 . . Terminals 8 | . 4 2 2 . Fabricators . | . . . . . Repair Stations 9 | . . . 9 . Recycling Units 5 | . . . 5 . Scanalyzers 7 | . . 4 3 . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 1 2 . Record 2 | . 1 1 . . Emergency Access Points 1 | . . . 1 . Unreport Threat 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . . 7 . Scan Component 4 | . . . 4 . Repair 3 | . . . 3 . Recycling Unit Hacks 3 | . . . 3 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 7 | . . 4 3 . Insert Component 4 | . . 3 1 . Analyze 3 | . . 1 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 2 5 . Full Trace Events 4 | . 1 1 2 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 3 . Time 102 | . . . 102 . Parts Recycled 1 | . . . 1 . Recycled Matter 258 | . . . 258 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3694 | 68 724 1077 996 829 Spaces Moved 1902 | 47 453 667 485 250 Core 56 | 6 . . . 50 Treads 82 | . . . 34 48 Legs 1433 | 41 453 667 272 . Wheels . | . . . . . Hover 227 | . . . 179 48 Flight 104 | . . . . 104 Fastest Speed 48 | 50 120 120 48 52 Average Speed 146 | 111 130 131 109 294 Slowest Speed 500 | 120 150 180 210 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 63 41 42 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 158 | . 19 138 1 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 157 | . 19 138 . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2552 | 63 538 805 836 310 Wait 207 | 1 23 28 152 3 Move 1898 | 46 452 666 484 250 Hop . | . . . . . Pick Up 104 | 10 15 23 43 13 Fast Attach . | . . . . . Attach 77 | 6 5 19 33 14 Detach 8 | . . 2 5 1 Swap 37 | . 4 7 24 2 Drop 43 | . 7 6 26 4 Fire 158 | . 32 54 52 20 Melee 19 | . . . 17 2 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 7) 764 | -10/Materials | Discovered new exit (range 14) 793 | -10/Materials | Entered another Materials area 793 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1310 | -9/Materials | Destroyed 7 combat bots 1347 | -9/Materials | Lost 7 parts (1p1n2u3w) 1399 | -9/Materials | Core integrity fell below 50% 1439 | -9/Materials | Lost 5 parts (1p2n1u1w) 1743 | -9/Materials | Build established: Scavenger-Mutant 1838 | -9/Materials | Discovered new exit (range 5) 1870 | -9/Materials | Entered another Materials area 1870 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2075 | -8/Materials | Repaired Aluminum Leg? 2219 | -8/Materials | Lost 5 parts (1p1n2u1w) 2423 | -8/Materials | System corruption reached 10% 2457 | -8/Materials | Lost 4 parts (1p1n2u) 2570 | -8/Materials | Repaired Axe 2608 | -8/Materials | Repaired Lgt. Deuterium Engine 2789 | -8/Materials | Discovered new exit (range 14) 2813 | -8/Materials | Build established: Mutant 2866 | -8/Materials | Entered Factory 2866 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2933 | -7/Factory | Lost 5 parts (4n1u) 3449 | -7/Factory | Lost 7 parts (2p2u3w) 3644 | -7/Factory | Core integrity fell below 50% 3669 | -7/Factory | Core integrity fell below 20% 3674 | -7/Factory | Lost 5 parts (2n3w) 3695 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03507_ Acquired Shock Rifle. 03508_ U-05 Engineer lays Concrete. 03513_ Acquired Target Analyzer. 03515_ U-05 Engineer lays Concrete. 03519_ Acquired Imp. Heat Sink. 03519_ U-05 Engineer lays Concrete. 03568_ System corrupted: Matter fused (-5). 03586_ U-05 Engineer lays Concrete. 03591_ W-25 Informer sends out distress signal. 03607_ System corrupted: Component data lost. 03608_ Imp. Flight Unit destroyed. 03615_ Flak Cannon destroyed. 03627_ System corrupted: Energy discharge (-30). 03630_ Flak Cannon destroyed. 03639_ W-25 Informer sends out distress signal. 03639_ Hvy. Laser destroyed. 03640_ Slammed into S-27 Virus. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 03643_ Gravmag System destroyed. 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"T #??????????# """" # | | ??????????? #??????????# #^ | | ??????????? #??????????########## | | ??????????? #???????????????????# | | ???????????? ## #???????????????????# | | ???????????? ?#####+#####???????????????????# | | ????????????? ?????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Jamming Range 8 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Oops System Compromised Challenges ------------ None Game ------ Seed DamperSpikedCompressor Manual? 0 Play Time 01:14:23 Cumulative 5.5 hours Start 2020.08.18 @ 15:45:58 End 2020.08.18 @ 17:36:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/Smallcaps Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5a3d125-db73-49f2-bbbb-a0dd4ba268f2