Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.26 @ 16:39:25 Player: Jamuson Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (201) 1005 Value Destroyed (7130) 7130 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1323) 1323 TOTAL SCORE: 13258 Bonus ------- High Alert Combat Kills 623 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 195/300 Energy 49/100 System Corruption 15% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Hacking Suite Relay Coupler [Grunt] (27) > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (15) --- Improved Deuterium Engine Relay Coupler [NC] (22) Relay Coupler [NC] (23) Relay Coupler [Grunt] (30) Relay Coupler [Sentry] (19) Relay Coupler [Sentry] (22) Relay Coupler [Hunter] (20) Improved Spread Laser Light EM Pulse Cannon Enhanced Autogun Enhanced Autogun Missile Launcher Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite Relay Coupler [Grunt] > --- WEAPON ----------- Pulse Rifle Gatling Laser Gatling Laser > --- INVENTORY -------- Improved Ion Engine Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Hunter] Improved EM Shotgun Light EM Pulse Cannon Minigun Enhanced Autogun Enhanced Autogun Gauss Rifle Flak Gun Missile Launcher Improved Datajack Power Maul [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 4 | . . . 1 . . . 1 2 . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 120 | 2 11 2 19 2 . . 26 26 11 21 Power 9 | . 1 . 2 . . . 1 . 1 4 Engine 9 | . 1 . 2 . . . 1 . 1 4 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 2 . 5 . . . 6 6 . 3 Treads 15 | . 1 . 5 . . . 6 3 . . Leg 6 | . . . . . . . . 3 . 3 Wheel 3 | 2 1 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | . 2 . 2 . . . 8 8 5 6 Device 10 | . 1 . . . . . 2 3 2 2 Storage 2 | . 1 . . . . . 1 . . . Processor 2 | . . . 1 . . . 1 . . . Hackware 3 | . . . . . . . . 2 1 . Protection 14 | . . . 1 . . . 4 3 2 4 Artifact . | . . . . . . . . . . . Weapon 56 | . 6 2 10 2 . . 11 12 5 8 Energy Gun 31 | . 3 . 6 1 . . 7 8 3 3 Energy Cannon 5 | . 2 1 1 . . . . 1 . . Ballistic Gun 7 | . . . . . . . 1 . 1 5 Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . 1 1 3 1 . . 1 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon 3 | . . . . . . . 2 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . . . 1 1 . 2 Parts Lost 35 | . 2 . 6 . . . 7 . 5 15 Power 4 | . 1 . . . . . 1 . . 2 Propulsion 8 | . 1 . 2 . . . 1 . . 4 Utility 10 | . . . 1 . . . 2 . 3 4 Weapon 13 | . . . 3 . . . 3 . 2 5 Highest Loss Streak 8 | . 2 . 2 . . . 1 . 2 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 95 100 97 100 100 100 94 99 94 95 Engine 8 | . 12 14 11 11 11 11 9 7 7 6 Treads 14 | . 2 . 21 22 22 22 24 22 . . Leg 6 | . . . . . . . . . 23 20 Wheel 2 | . 23 28 . . . . . . . . Device 10 | . 13 14 11 11 11 11 8 14 9 7 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 Processor 4 | . . . 2 11 11 11 8 7 7 . Hackware 5 | . . . . . . . . 7 8 15 Protection 7 | . . . 8 . . . 7 7 6 12 Energy Gun 19 | . 10 . 24 32 33 33 26 22 21 5 Energy Cannon 2 | . 14 26 6 . . . . . . . Ballistic Gun 3 | . 3 . . . . . . . 1 16 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 13 34 34 46 38 38 38 46 47 55 55 Greatest Support 63 | 26 26 20 43 43 43 43 63 62 49 50 Greatest Overweight (x) 3 | . 3 1 1 . . . 1 1 1 1 Average Overweight (x) . | . 1 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 5 10 15 14 15 15 15 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 15 15 15 15 15 14 Class Distribution -------------------- 23% | Gunner 19% | Tank 14% | Bothacker-Tank 14% | Mutant 13% | Skirmisher 6% | Scavenger-Skirmisher 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Skirmisher | -7/Factory Tank | -7/Garrison Bothacker-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Matter Collected 2414 | 200 130 51 248 2 . 38 288 306 175 976 Remotely . | . . . . . . . . . . . Salvage Created 7311 | . 293 108 1647 4 . 242 2001 1117 535 1364 Parts 409 | . 23 10 123 4 . 18 89 56 13 73 Haulers Intercepted 8 | . . . 4 . . . 1 . . 3 Recyclers Shooed 2 | . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 152 | . 7 5 36 3 . 8 36 22 17 18 Guns 98 | . 1 . 15 . . 8 30 16 11 17 Cannons 15 | . 4 3 8 . . . . . . . AOE 30 | . 2 2 12 3 . . 4 2 4 1 Classes Destroyed 14 | . 5 . 4 . . . 4 1 . . Worker 8 | . . . 3 . . . 1 1 . 3 Builder 5 | . . . . . . . 1 . . 4 Tunneler 3 | . 1 . . . . . . 1 . 1 Hauler 8 | . . . 4 . . . 1 . . 3 Recycler 6 | . . . . . . . 1 3 . 2 Operator 1 | . 1 . . . . . . . . . Watcher 18 | . 3 . 5 . . . 5 2 . 3 Swarmer 42 | . 3 3 11 3 . 5 4 6 7 . Grunt 63 | . 4 2 16 . . 3 19 4 5 10 Brawler 5 | . . . . . . . 2 . 1 2 Duelist 3 | . . . 1 . . . 1 . 1 . Sentry 28 | . . . 8 . . . 9 5 2 4 Hunter 3 | . . . . . . . 1 1 1 . Programmer 8 | . . . . . . . . 6 . 2 Best Kill Streak 8 | . 5 2 6 3 . 3 5 8 5 4 Combat Bots Only 5 | . 3 2 5 3 . 3 5 3 5 2 Max Kills in Single Turn 5 | . 4 2 5 3 . 2 3 2 2 3 Gunslinging 1 | . . . . . . 1 . . . . Exploded 4 | . 2 2 4 3 . . 3 1 2 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Damage Taken 7199 | . 123 132 735 45 . 151 1336 1202 1097 2378 Core 1082 | . 17 40 146 . . 33 141 130 256 319 Absorbed by Shields 24 | . . . . . . . . . 24 . Regen/Repaired (Parts) 101 | . . . . . . . 101 . . . Core Remaining (%) 76 | 100 . 77 . . . 55 74 . . . Volleys Fired 379 | . 17 8 58 2 . 10 91 54 55 84 Largest 3 | . 2 2 3 1 . 3 3 3 3 3 Hottest 223 | . 112 112 157 30 . 135 168 223 223 168 Shots Fired 996 | . 33 15 149 2 . 25 260 151 131 230 Gun 925 | . 16 . 120 . . 25 258 149 127 230 Cannon 52 | . 16 14 22 . . . . . . . Launcher 19 | . 1 1 7 2 . . 2 2 4 . Special . | . . . . . . . . . . . Kinetic 187 | . . . . . . . . . . 187 Thermal 575 | . 16 . . . . . 240 149 127 43 Explosive 19 | . 1 1 7 2 . . 2 2 4 . Electromagnetic 215 | . 16 14 142 . . 25 18 . . . Robot Hit Streak 17 | . 4 6 7 1 . 6 17 13 16 13 Robot Miss Streak 9 | . 4 1 4 1 . 2 3 4 6 9 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 9 | . . . 1 . . 1 2 . 2 3 Max Gunslinging Chain 1 | . . . 1 . . 1 1 . 1 1 Shots Hit Robots 675 | . 18 10 98 1 . 19 175 111 83 160 Core Hits 392 | . 13 5 67 3 . 13 88 59 49 95 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . 3 Critical Strikes 26 | . . . 1 . . . 17 4 . 4 Burn 21 | . . . . . . . 17 4 . . Destroy 4 | . . . . . . . . . . 4 Corrupt 1 | . . . 1 . . . . . . . Melee Attacks 5 | . . . . . . . 1 4 . . Impact 2 | . . . . . . . . 2 . . Slashing 3 | . . . . . . . 1 2 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15815 | . 663 334 2569 205 . 441 3596 2603 2040 3364 Guns 12435 | . 114 . 1392 . . 275 3180 2390 1796 3288 Cannons 895 | . 302 240 353 . . . . . . . Explosions 2485 | . 247 94 824 205 . 166 416 213 244 76 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2658 | . . . . . . . . . . 2658 Thermal 8460 | . 179 . 235 . . 166 2988 2390 1796 706 Explosive 1842 | . 182 94 589 205 . . 315 213 244 . Electromagnetic 2855 | . 302 240 1745 . . 275 293 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . 1 1 . . . . 3 2 2 15 Average Corruption 4 | . 1 1 . . . . 2 1 2 9 Corruption Purged 5 | . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . Effects 123 | . 2 2 . . . . 9 10 15 85 Message Errors 21 | . 1 . . . . . 2 2 1 15 Matter Fused 31 | . 1 1 . . . . 2 3 4 20 Heat Flow Errors 14 | . . 1 . . . . 1 1 4 7 Energy Discharges 11 | . . . . . . . . 1 2 8 Parts Rejected 4 | . . . . . . . 1 1 . 2 Data Loss (minor) 17 | . . . . . . . 2 2 2 11 Data Loss (major) 7 | . . . . . . . . . 1 6 Misfires 5 | . . . . . . . . . 1 4 Alerts 7 | . . . . . . . . . . 7 Weapon Failures 6 | . . . . . . . 1 . . 5 Overload Shots . | . . . . . . . . . . . Overflow Damage 134 | . 26 27 16 . . . 4 11 . 50 Projectiles 26 | . 26 . . . . . . . . . Explosions 108 | . . 27 16 . . . 4 11 . 50 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 284 | . . . 86 . . . 41 . . 157 Shots 6 | . . . 3 . . . 1 . . 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 515 | . 159 226 278 . . 344 515 255 513 232 Average Temperature 87 | . 57 103 77 . . 134 109 51 109 61 Received Heat Transfer 1659 | . 6 75 171 . . 63 513 150 213 468 Effects 8 | . . . . . . . 7 . 1 . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . . 2 . . . Interference 1 | . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (major) 2 | . . . . . . . 2 . . . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . 1 . . . Combat Hostiles 2 | . . . 1 . . . 1 . . . Parts Fried 12 | . 4 . 7 . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 7 | . . . . . . . 1 4 2 . Combat Hostiles 7 | . . . . . . . 1 4 2 . Parts Melted 44 | . . . . . . . 22 13 8 1 Heat Transferred 18624 | . 446 . 400 . . 150 7426 5227 3585 1390 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 10 | . 1 . 7 . . 1 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Peak Influence 1121 | . 194 181 524 316 . 188 698 487 1121 598 Initial 588 | . . 14 70 186 . . 72 288 345 588 Average 357 | . 55 93 311 200 . 116 399 241 799 426 Maximum Alert Level 4 | . . . 2 1 . . 2 2 4 2 Low Security (%) 27 | 100 100 100 11 88 . 100 14 45 . . Level 1 36 | . . . 66 11 . . 33 42 9 40 Level 2 30 | . . . 21 . . . 51 12 33 59 Level 3 5 | . . . . . . . . . 49 . Level 4 . | . . . . . . . . . 7 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . . . 4 . . . 7 9 . 7 Investigation 5 | . . . 2 . . . 2 . . 1 Extermination 5 | . . . . . . . . 3 . 2 Reinforcement 10 | . . . 2 . . . 2 3 . 3 Assault 4 | . . . . . . . 3 . . 1 Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Distress Signals 10 | . . . 3 . . . 4 1 . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 211 | . 13 5 46 3 . 9 53 27 16 39 Peak Tracking Total 5 | . 5 2 4 3 . 3 5 4 5 5 Tactical Retreats 8 | . . 1 2 . . . 2 . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Traps Triggered 10 | . 1 . . . . . 3 1 4 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Machines Disabled 13 | . 1 . 4 1 . . . . 4 3 Max in Single Turn 2 | . 1 . 1 1 . . . . 1 2 Garrison Relay 4 | . . . . . . . . . 4 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 37 | . 7 . 11 . . . 10 4 . 5 Terminals 31 | . 7 . 10 . . . 9 2 . 3 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . 1 . . 1 Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Total Hacks 115 | . 34 . 30 . . . 32 7 . 12 Successful 59 | . 19 . 15 . . . 15 3 . 7 Failed 55 | . 15 . 14 . . . 17 4 . 5 Catastrophic 4 | . . . 2 . . . . 1 . 1 Database Lockouts 1 | . . . 1 . . . . . . . Manual 68 | . 21 . 17 . . . 19 5 . 6 Terminals 106 | . 34 . 28 . . . 29 5 . 10 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 4 | . . . . . . . 3 . . 1 Recycling Units 2 | . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 35 | . 13 . 10 . . . 8 . . 4 Record 1 | . 1 . . . . . . . . . Robot Analysis 6 | . 3 . 2 . . . 1 . . . Prototype ID Bank 4 | . 1 . . . . . 2 . . 1 Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 4 | . 1 . 1 . . . 1 . . 1 Terminal Index 3 | . 1 . 1 . . . 1 . . . Alert Level 2 | . . . 2 . . . . . . . Unreport Threat 6 | . 2 . 3 . . . . . . 1 Locate Traps 2 | . 1 . . . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . Hauler Manifests 3 | . 1 . 1 . . . . . . 1 Registered Components 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 20 | . 6 . 5 . . . 5 2 . 2 Terminals 19 | . 6 . 4 . . . 5 2 . 2 Assimilate 2 | . 2 . . . . . . . . . Botnet 15 | . 3 . 4 . . . 4 2 . 2 Operators 2 | . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Tunnel 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . Hacking Detections 32 | . 6 . 9 . . . 9 4 . 4 Full Trace Events 4 | . . . 2 . . . 1 . . 1 Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 117 | . . . . . . . . . . 117 Total Part Build Rating 7 | . . . . . . . . . . 7 Parts Repaired 1 | . . . . . . . 1 . . . Time 32 | . . . . . . . 32 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . . 4 14 . Machine Destruction 14 | . . . . . . . . . 14 . Programmers 4 | . . . . . . . . 4 . . Attached 1 | . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Total Allies 1 | . 1 . . . . . . . . . Largest Group 1 | . 1 1 . . . . . . . . Highest-Rated Group 10 | . 10 10 . . . . . . . . Highest-Rated Ally 10 | . 10 10 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Robot Analysis Total 6 | . 3 . 2 . . . 1 . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Turns Passed 12413 | 3 663 360 2417 375 201 194 2037 2626 1308 2229 Spaces Moved 6452 | 1 511 330 967 231 126 102 931 1312 818 1123 Core . | . . . . . . . . . . . Treads 3609 | . . . 939 231 126 102 931 1280 . . Legs 1973 | . . . . . . . . 32 818 1123 Wheels 870 | 1 511 330 28 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 90 | 90 90 95 95 160 160 160 160 126 126 123 Average Speed 160 | 90 105 95 213 160 160 160 168 162 130 169 Slowest Speed 245 | 90 125 95 240 160 160 160 245 245 196 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 2 95 77 94 56 49 22 83 22 70 23 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . 1 1 1 . . . . . . Known Exits Taken 4 | . 1 . 1 . . . 1 1 . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 5 | . . . . . . . 1 4 . . Terrain Destroyed 208 | . 9 9 69 15 . 9 27 21 14 35 Melee 5 | . . . . . . . 1 4 . . Projectile . | . . . . . . . . . . . AOE 203 | . 9 9 69 15 . 9 26 17 14 35 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Total 7724 | 4 601 360 1204 234 125 112 1197 1670 938 1279 Wait 636 | . 45 19 135 . . 1 124 251 24 37 Move 6443 | . 510 329 966 230 125 101 930 1312 817 1123 Hop . | . . . . . . . . . . . Pick Up 49 | . 13 1 11 . . . 9 6 7 2 Fast Attach 44 | . 4 . 6 . . . 9 7 2 16 Attach 33 | 2 2 . 7 . . . 6 7 6 3 Detach 10 | . 1 . 2 . . . 2 2 1 2 Swap 43 | . 5 2 6 2 . . 11 12 3 2 Drop 63 | 2 4 1 13 . . . 14 15 4 10 Fire 379 | . 17 8 58 2 . 10 91 54 55 84 Melee 5 | . . . . . . . 1 4 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . 19 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 2 exits: [*Exi] / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac x2] / Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 10) 203 | -10/Materials | Discovered new exit (range 14) 327 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 13) 566 | -10/Materials | Identified exit to Mines 627 | -10/Materials | Discovered new exit (range 14) 667 | -10/Materials | Entered Mines 667 | -10/Mines | Accompanied by 1 ally 761 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 763 | -10/Mines | Found Prototype Device 784 | -10/Mines | Learned location of Zion (-7) 811 | -10/Mines | Learned 2 Materials zone layouts 980 | -10/Mines | Discovered new exit (range 5) 1027 | -10/Mines | Entered Materials 1027 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1403 | -9/Materials | Identified exit to Mines 1403 | -9/Materials | Identified exit to Storage 1564 | -9/Materials | Build established: Tank 1577 | -9/Materials | Discovered new exit (range 3) 1929 | -9/Materials | Central database locked down 2502 | -9/Materials | Discovered new exit (range 15) 3208 | -9/Materials | Discovered new exit (range 15) 3304 | -9/Materials | Build established: Gunner 3444 | -9/Materials | Entered Mines 3457 | -9/Mines | Met a Derelict bent on vengeance 3588 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3764 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3813 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3813 | -9/Mines | Discovered new exit (range 5) 3819 | -9/Mines | Entered Exiles 3819 | -9/Exiles | Found Exiles lab abandoned 4002 | -9/Exiles | Discovered new exit (range 14) 4020 | -9/Exiles | Entered Mines 4203 | -8/Mines | Discovered new exit (range 8) 4214 | -8/Mines | Entered Materials 4214 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4896 | -8/Materials | Identified exit to Factory 5265 | -8/Materials | Repaired Med. Armor Plating? 5814 | -8/Materials | First assault squad dispatched 6251 | -8/Materials | Entered Factory 6251 | -7/Factory | Evolved 2 slots: Utility x2 6253 | -7/Factory | Identified Exp. Sensor Array 6544 | -7/Factory | Build established: Skirmisher 7942 | -7/Factory | Garrison activated, responded to threat 8477 | -7/Factory | Build established: Scavenger-Skirmisher 8877 | -7/Factory | Identified exit to Garrison 8877 | -7/Factory | Entered Garrison 8916 | -7/Garrison | Triggered checkpoint 8966 | -7/Garrison | Triggered checkpoint 9067 | -7/Garrison | Triggered checkpoint 9184 | -7/Garrison | Discovered new exit (range 15) 9221 | -7/Garrison | Triggered checkpoint 9337 | -7/Garrison | Triggered checkpoint 9428 | -7/Garrison | Triggered checkpoint 9467 | -7/Garrison | Discovered new exit (range 10) 9475 | -7/Garrison | Core integrity fell below 50% 9535 | -7/Garrison | Triggered checkpoint 9643 | -7/Garrison | Discovered new exit (range 8) 9650 | -7/Garrison | Triggered checkpoint 9696 | -7/Garrison | Identified exit to Factory 9703 | -7/Garrison | Installed Relay Interface Framework 9737 | -7/Garrison | Garrison Relay disabled 9845 | -7/Garrison | Garrison Relay disabled 9926 | -7/Garrison | Garrison Relay disabled 10082 | -7/Garrison | Garrison Relay disabled 10185 | -7/Garrison | Entered Factory 10356 | -7/Factory | System corruption reached 10% 10379 | -7/Factory | Build established: Bothacker-Mutant 10386 | -7/Factory | Lost 3 parts (2u1w) 10427 | -7/Factory | Identified exit to Lower Caves 10794 | -7/Factory | Build established: Bothacker-Tank 11066 | -7/Factory | Fabricated Hvy. Disruptor Cannon? 11928 | -7/Factory | Discovered new exit (range 6) 12126 | -7/Factory | Discovered new exit (range 16) 12185 | -7/Factory | First assault squad dispatched 12408 | -7/Factory | Core integrity fell below 20% 12414 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 12330_ R-06 Scavenger collects Lgt. Nuclear Core. 12346_ System corrupted: Matter fused (-10). 12371_ System corrupted: Component data lost. 12392_ C-30 ARC bursts open, deploying its payload. 12392_ B-48 Gladiator unfolds itself. 12392_ L-41 Fighter unfolds itself. 12392_ I-36 Angel unfolds itself. 12392_ Knocked back. 12394_ Imp. Medium Armor Plating destroyed. 12401_ System corrupted: Gatling Laser failed to cycle. 12402_ Imp. Ion Engine destroyed. 12402_ System corrupted by crushing effect (+5). 12404_ System corrupted: Matter fused (-5). 12405_ Enh. Autogun destroyed. 12405_ Imp. Light Armor Plating destroyed. 12408_ B-48 Gladiator destroyed. 12409_ Imp. Carbon-fiber Leg destroyed. 12411_ Titanium Leg destroyed. 12411_ Gatling Laser destroyed. 12414_ Flak Gun destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? #??? ????????????????? | | ?????????????????##+##+#### ????????????????? | | ?????????????????# # ????????????????? | | ?????????????????# # ????????????????? | | ?????????????????#"" # #???????????????? | | ?????????????????#"" # ##########??????? | | ?????????????????#""" # # #??????? | | ?????????????????#""" ! # # #??????? | | ?????????????????#""" # # #??????? | | ?????????????????# ll # # #??????? | | ???????? ?????# @l% # # #??????? | | ???????# #######i#### # #??????? | | ???????# # #??????? | | ???????+ # #??????? | | ???????# / #??????? | | ???????# #######+## ####/##+######### | | ???????? ????# ## ##?# | | ????????????????# """ # #?# #########??? | | ????????????????# """ # ### ############ | | ????????????????# """ # < # "# | | ????????????????# # ### # "# | | ????????????????# """ # #?# # " | | ????????????????# """ ### ###?# # ## | | ????????????????# """ #?# #???# # + | | ????????????????# #?# #???# # ## | | ????????????????##########+###?# # # | | ????????????????# ! #?# # [! " | | ????????????????# [ ### #####+###### | | ????????????????# "" " # | | ????????????????# """" # | | ????????????????# """" # | | ????????????????# """" + | | ????????????????# // # | | ????????????????# // """ # ### | | ???????????????# / """ # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 27 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Disruptor Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingGlidesysSheargun Manual? 0 Play Time 01:47:17 Cumulative 204.0 hours Start 2022.05.26 @ 14:00:25 End 2022.05.26 @ 16:39:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 81 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 60 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9767c53-922e-40f4-920a-f16358fcafd0