Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.11 @ 18:45:44 Player: Grimrest Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (17) 85 Value Destroyed (380) 380 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1425 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -9/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (3) ------ Signal Interpreter Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON (2) ------- Improved EM Shotgun Beam Rifle > --- INVENTORY (4) ---- Visual Processing Unit Sensor Array Sensor Array Beam Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Cooling System Weight Redist. System Weight Redist. System > --- WEAPON ----------- Improved EM Shotgun Beam Rifle > --- INVENTORY -------- EM Pulse Gun Light EM Pulse Cannon Grenade Launcher Mining Laser [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Weight Redist. System Device Weight Redist. System Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 26 | 7 9 10 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 5 | 4 . 1 Treads 2 | 2 . . Leg 2 | 2 . . Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 8 | . 3 5 Device 4 | . 2 2 Storage 1 | . 1 . Processor 2 | . . 2 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 12 | 2 6 4 Energy Gun 8 | 1 3 4 Energy Cannon 2 | . 2 . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 4 | . 4 . Power . | . . . Propulsion 2 | . 2 . Utility . | . . . Weapon 2 | . 2 . Highest Loss Streak 4 | . 4 . Average Slot Usage (%) 77 | . 83 69 Engine 12 | . 14 11 Leg 13 | . 23 . Wheel 4 | . . 9 Device 19 | . 18 20 Processor 1 | . . 3 Protection 1 | . . 3 Energy Gun 15 | . 12 18 Energy Cannon 6 | . 11 . Launcher 2 | . 2 2 Naked Turns . | . . . Heaviest Build 23 | 6 23 16 Greatest Support 40 | 40 32 22 Greatest Overweight (x) 2 | . 2 2 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 4 10 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 4 4 4 Average Carried 2 | . 2 3 Final Capacity 4 | 4 4 4 Final Carried 4 | . 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 519 | 180 239 100 Remotely . | . . . Salvage Created 426 | . 270 156 Parts 41 | . 26 15 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 10 | . 8 2 Guns 3 | . 1 2 Cannons 1 | . 1 . AOE 6 | . 6 . Classes Destroyed 7 | . 5 2 Worker 1 | . 1 . Builder 3 | . 3 . Recycler 1 | . 1 . Watcher 2 | . . 2 Swarmer 3 | . 3 . Grunt 5 | . 5 . Sentry 2 | . . 2 Best Kill Streak 11 | . 11 2 Combat Bots Only 6 | . 6 1 Max Kills in Single Turn 4 | . 4 1 Gunslinging . | . . . Exploded 4 | . 4 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 659 | . 588 71 Core 136 | . 136 . Absorbed by Shields . | . . . Core Remaining (%) 72 | 100 45 . Volleys Fired 35 | . 26 9 Largest 2 | . 2 2 Hottest 112 | . 112 101 Shots Fired 57 | . 39 18 Gun 39 | . 21 18 Cannon 9 | . 9 . Launcher 9 | . 9 . Special . | . . . Kinetic . | . . . Thermal 9 | . . 9 Explosive 9 | . 9 . Electromagnetic 39 | . 30 9 Robot Hit Streak 8 | . 4 8 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 26 | . 15 11 Core Hits 28 | . 21 7 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 881 | . 752 129 Guns 217 | . 88 129 Cannons 93 | . 93 . Explosions 561 | . 561 . Melee . | . . . Ramming 10 | . 10 . Kinetic . | . . . Thermal 28 | . . 28 Explosive 561 | . 561 . Electromagnetic 282 | . 181 101 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 17 | . 17 . Projectiles . | . . . Explosions 17 | . 17 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 23 | . 23 . Shots 1 | . 1 . Rammed 2 | . 2 . Targets Rammed 4 | . 4 . Kicked 2 | . 2 . Crushed . | . . . Highest Temperature 126 | . 126 28 Average Temperature 45 | . 47 14 Received Heat Transfer 252 | . 225 27 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 74 | . . 74 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 186 | . 165 186 Initial 69 | . . 69 Average 72 | . 60 103 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 16 | . 11 5 Peak Tracking Total 7 | . 7 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 8 | . 4 4 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 34 | . 21 13 Successful 25 | . 14 11 Failed 9 | . 7 2 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 28 | . 21 7 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units . | . . . Scanalyzers 4 | . . 4 Garrison Access . | . . . Terminal Hacks 19 | . 14 5 Record 10 | . 6 4 Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Alert Level 2 | . 2 . Locate Traps 1 | . 1 . Dispatch Records 1 | . 1 . Maintenance Status 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer 4 | . . 4 Insert Component 2 | . . 2 Analyze 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 3 2 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . . 2 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged 1 | . . 1 Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 986 | 82 514 390 Spaces Moved 710 | 61 347 302 Core 101 | 18 57 26 Treads 16 | 16 . . Legs 317 | 27 290 . Wheels 276 | . . 276 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 100 Average Speed 113 | 109 122 104 Slowest Speed 160 | 160 150 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 5 43 20 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 35 | . 35 . Melee . | . . . Projectile . | . . . AOE 35 | . 35 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 836 | 76 396 364 Wait 16 | . . 16 Move 708 | 60 346 302 Hop . | . . . Pick Up 31 | 7 9 15 Fast Attach . | . . . Attach 19 | 5 5 9 Detach 1 | . 1 . Swap 7 | 2 4 1 Drop 15 | 2 1 12 Fire 35 | . 26 9 Melee . | . . . Ram . | . . . Kick 4 | . 4 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [Mat] / [*Sto]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 11) 520 | -10/Materials | Core integrity fell below 50% 542 | -10/Materials | Lost 4 parts (2n2w) 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 710 | -9/Materials | Repaired Grenade Launcher? 785 | -9/Materials | Discovered new exit (range 14) 941 | -9/Materials | Discovered new exit (range 6) 987 | -9/Materials | Self-destructed Last Messages --------------- Connecting with Terminal... >>Query(DSF) Distributed [Storage] Facility. An area designated for storage of materials and components. Distribution serves two purposes, making local access to resources easier while also minimizing losses in the event that one is compromised. >>Query(Storage) Holding area for both raw materials and components based on old technology. EXIT=FOUND >>Layout(Zone) Retrieving Zone 6X layout... Downloaded map data. W-16 Scout destroyed. Acquired Signal Interpreter. Dropped Lgt. EM Pulse Cannon. Acquired Visual Processing Unit. Dropped Cooling System. Acquired 10 matter. Acquired Sensor Array. 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