Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.22 @ 14:30:46 Player: art-hropod Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (1471) 1471 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6271 Bonus ------- None Cogmind --------- Core Integrity 843/1000 Matter 290/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Flying (31) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (7) --- Flight Unit Improved Flight Unit Improved Flight Unit Nuclear Pulse Array > --- UTILITY (6) ------ Advanced Heat Sink Advanced Visual Processing Unit Advanced Terrain Scan Processor Transmission Jammer > --- WEAPON (2) ------- Phase Gun > --- INVENTORY (5) ---- Improved Armor Integrity Analyzer Advanced ECM Suite Improved Arc Projector Dispersion Rifle EMP Blaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Advanced Sensor Array Advanced Terrain Scan Processor Transmission Jammer Hacking Suite > --- WEAPON ----------- Phase Gun Dispersion Rifle > --- INVENTORY -------- Deuterium Engine Improved Armor Integrity Analyzer Advanced ECM Suite EMP Blaster [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon High-powered Shotgun Energy Gun Small Laser Ballistic Gun High-powered Shotgun Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . 2 2 . . Power 1 | . . . . 1 . . . . . . Propulsion 5 | . . 2 1 1 . . . 1 . . Utility 4 | . . . 1 . . . 2 1 . . Weapon . | . . . . . . . . . . . Parts Attached 79 | 6 7 7 16 8 . 3 19 6 7 . Power 23 | 1 1 1 3 1 . 1 10 2 3 . Engine 19 | 1 1 1 2 1 . 1 8 1 3 . Core 4 | . . . 1 . . . 2 1 . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 2 4 6 6 . . . 1 1 . Treads . | . . . . . . . . . . . Leg 13 | 2 2 3 6 . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 9 | . . 1 . 6 . . . 1 1 . Utility 11 | 1 1 . 1 . . . 6 1 1 . Device 6 | . . . . . . . 5 1 . . Storage 2 | 1 1 . . . . . . . . . Processor 2 | . . . . . . . 1 . 1 . Hackware 1 | . . . 1 . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 3 2 6 1 . 2 3 2 2 . Energy Gun 14 | 2 . . 4 1 . 2 2 1 2 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | . 3 2 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . . . 1 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Parts Lost 15 | . . . 6 . . . . 1 8 . Power 4 | . . . 1 . . . . . 3 . Propulsion 9 | . . . 5 . . . . 1 3 . Utility 2 | . . . . . . . . . 2 . Weapon . | . . . . . . . . . . . Highest Loss Streak 6 | . . . 5 . . . . 1 6 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 95 84 78 84 81 80 78 83 . Engine 9 | . 14 11 6 13 15 12 11 8 3 . Core 1 | . . . 2 . . . . 1 4 . Leg 22 | . 28 39 31 . . . . . . . Flight 12 | . . . . 38 46 46 40 34 33 . Device 4 | . . . . . . . 13 19 16 . Storage 15 | . 25 22 18 15 15 13 5 . . . Processor 1 | . . . . . . . . 5 9 . Hackware 3 | . . . 8 7 7 7 6 5 4 . Energy Gun 6 | . 14 . 10 1 . 1 . 1 7 . Ballistic Gun 9 | . 13 22 7 1 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 32 | 10 16 20 20 19 19 19 27 25 32 . Greatest Support 50 | 20 20 40 50 19 19 23 27 36 36 . Greatest Overweight (x) 1 | . . . 1 . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 . Average Capacity 7 | 7 8 8 8 8 8 7 5 5 5 . Most Carried 8 | 8 8 8 8 8 3 5 5 5 5 . Average Carried 6 | 5 7 7 8 3 3 3 4 4 4 . Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 8 8 8 8 3 3 4 4 4 5 5 Class Distribution -------------------- 32% | Scavenger-Mutant 30% | Mutant 17% | Scavenger-Sprinter 13% | Hacker-Sprinter 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -7/Waste Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Matter Collected 1440 | 260 231 328 342 . . . 160 . 119 . Remotely . | . . . . . . . . . . . Salvage Created 1999 | 213 465 418 724 . . . 125 . 54 . Parts 122 | 18 36 27 33 . . . 6 . 2 . Haulers Intercepted 6 | . 2 3 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Combat Hostiles Destroyed 32 | . 10 6 13 . . . 2 . 1 . Guns 30 | . 10 6 12 . . . 1 . 1 . AOE 1 | . . . . . . . 1 . . . Classes Destroyed 11 | 3 4 1 2 . . . . . 1 . Worker 4 | 2 1 1 . . . . . . . . Tunneler 5 | 4 . 1 . . . . . . . . Hauler 6 | . 2 3 1 . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 6 | . 3 3 . . . . . . . . Swarmer 5 | . 5 . . . . . . . . . Grunt 16 | . 5 3 8 . . . . . . . Brawler 1 | . . . 1 . . . . . . . Sentry 9 | . . 3 4 . . . 2 . . . Programmer 1 | . . . . . . . . . 1 . Best Kill Streak 7 | 3 6 6 7 . . . 1 . 1 . Combat Bots Only 6 | . 3 4 6 . . . 1 . 1 . Max Kills in Single Turn 2 | 1 2 2 2 . . . 1 . 1 . Gunslinging 1 | . 1 1 . . . . . . . . Exploded 1 | . . . . . . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Damage Taken 2679 | . 355 290 1095 . . 20 156 82 681 . Core 615 | . 85 48 283 . . 4 38 16 141 . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 82 | 100 66 88 48 . . 99 95 . . . Volleys Fired 117 | 8 32 30 37 . . 1 5 . 4 . Largest 2 | 2 2 2 2 . . 1 1 . 2 . Hottest 176 | 80 63 50 130 . . 63 60 . 176 . Shots Fired 225 | 16 64 60 72 . . 1 5 . 7 . Gun 224 | 16 64 60 72 . . 1 4 . 7 . Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . Special . | . . . . . . . . . . . Kinetic 125 | . 34 60 31 . . . . . . . Thermal 94 | 16 30 . 41 . . 1 . . 6 . Explosive . | . . . . . . . . . . . Electromagnetic 6 | . . . . . . . 5 . 1 . Robot Hit Streak 32 | 13 32 7 16 . . 11 15 . 21 . Robot Miss Streak 6 | . 1 6 2 . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 2 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 184 | 13 46 49 65 . . 1 4 . 6 . Core Hits 90 | 8 19 23 35 . . . 4 . 1 . Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . 2 . . . . . 1 . Burn 2 | . . . 2 . . . . . . . Destroy 1 | . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3417 | 143 650 930 1232 . . 18 248 . 196 . Guns 3239 | 143 650 925 1232 . . 18 75 . 196 . Cannons . | . . . . . . . . . . . Explosions 173 | . . . . . . . 173 . . . Melee . | . . . . . . . . . . . Ramming 5 | . . 5 . . . . . . . . Kinetic 2005 | . 452 925 628 . . . . . . . Thermal 1327 | 143 198 . 604 . . 18 168 . 196 . Explosive . | . . . . . . . . . . . Electromagnetic 80 | . . . . . . . 80 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 4 4 . . 1 . Average Corruption 1 | . . . . . 4 4 . . 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 2 | . . . . . . 1 . . 1 . Message Errors 1 | . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 16 | . . . . . . . 16 . . . Projectiles . | . . . . . . . . . . . Explosions 16 | . . . . . . . 16 . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 649 | 36 144 42 649 . 2 26 118 . 201 . Average Temperature 105 | 14 41 19 249 . 2 10 13 . 90 . Received Heat Transfer 1353 | . 177 174 702 . . 12 42 27 219 . Effects 16 | . . . 16 . . . . . . . Shutdowns 3 | . . . 3 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 1 | . . . 1 . . . . . . . Matter Decay 2 | . . . 2 . . . . . . . Short Circuit 2 | . . . 2 . . . . . . . Damage (minor) 3 | . . . 3 . . . . . . . Damage (major) 2 | . . . 2 . . . . . . . Damage (core) 2 | . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 7 | 1 1 . 5 . . . . . . . Heat Transferred 2651 | 325 450 . 1517 . . 37 100 . 222 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Peak Influence 346 | 35 334 327 346 102 59 66 262 230 . . Initial 110 | . 19 55 58 87 29 36 33 110 . . Average 151 | 12 146 169 232 92 42 46 147 150 . . Maximum Alert Level 1 | . 1 1 1 . . . 1 1 . . Low Security (%) 64 | 100 66 64 22 100 100 100 80 87 . . Level 1 35 | . 33 35 77 . . . 19 12 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 1 . 1 1 . 1 . 1 . . Investigation 1 | . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . . 1 1 . 1 . 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Distress Signals 5 | . 3 1 . . . . 1 . . . Communications Jammed 3 | . . . . . . . . 3 . . Distress Signals 3 | . . . . . . . . 3 . . Times Spotted 109 | . 16 11 15 2 6 6 10 11 32 . Peak Tracking Total 18 | . 6 4 7 1 6 5 9 8 18 . Tactical Retreats 12 | . 1 . . . . . . 2 9 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Traps Triggered 3 | . 1 . . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Machines Disabled 4 | . . . . . . . 4 . . . Max in Single Turn 4 | . . . . . . . 4 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Machines Accessed 12 | . 4 1 2 . . . 2 2 1 . Terminals 11 | . 4 1 2 . . . 2 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 23 | . 8 2 6 . . . 3 3 1 . Successful 12 | . 6 1 2 . . . 1 1 1 . Failed 11 | . 2 1 4 . . . 2 2 . . Catastrophic 3 | . . . . . . . 1 2 . . Database Lockouts . | . . . . . . . . . . . Manual 22 | . 8 2 6 . . . 3 3 . . Terminals 22 | . 8 2 6 . . . 3 3 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 4 . 1 . . . 1 . 1 . Open Door 1 | . . . . . . . . . 1 . Level Access Points 3 | . 1 . 1 . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 2 1 1 . . . . 1 . . Terminals 5 | . 2 1 1 . . . . 1 . . Botnet 5 | . 2 1 1 . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 3 1 2 . . . 1 1 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Turns Passed 2330 | 205 426 534 450 39 53 61 206 80 276 . Spaces Moved 3088 | 140 253 350 217 90 169 171 536 268 894 . Core 9 | 9 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 951 | 131 253 350 217 . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2128 | . . . . 90 169 171 536 268 894 . Fastest Speed 25 | 50 120 120 120 31 31 28 25 25 25 . Average Speed 57 | 115 120 120 138 31 31 29 27 25 27 . Slowest Speed 190 | 120 120 120 190 31 31 31 102 28 37 . Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 7 | . . . . 2 1 1 . . 3 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 7 45 35 22 5 75 9 19 14 95 3 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . . . Unknown Exits Taken 5 | 1 . 1 . . . 1 . 1 1 . Scrap Searched 4 | . . . . . . . . . 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 29 | . . . . . . . 29 . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 29 | . . . . . . . 29 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Total 3414 | 167 315 407 294 102 167 181 591 280 910 . Wait 25 | . 5 1 15 . . . . . 4 . Move 3065 | 139 252 349 216 86 166 168 535 267 887 . Hop 7 | . . . . 2 1 1 . . 3 . Pick Up 49 | 14 8 7 . . . 3 12 2 3 . Fast Attach 32 | . 2 5 13 . . . 7 1 4 . Attach 35 | 6 . 1 . 8 . 3 9 5 3 . Detach 14 | . . 1 . 3 . 2 4 3 1 . Swap 12 | . 5 1 3 . . . 3 . . . Drop 57 | . 11 11 10 3 . 3 16 2 1 . Fire 117 | 8 32 30 37 . . 1 5 . 4 . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 206 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 7) 585 | -10/Materials | Identified exit to Materials 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Propulsion x2 1031 | -9/Materials | Build established: Scavenger-Mutant 1140 | -9/Materials | Discovered new exit (range 15) 1166 | -9/Materials | Entered another Materials area 1166 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1324 | -8/Materials | Identified exit to Factory 1422 | -8/Materials | Lost 5 parts (1p4n) 1586 | -8/Materials | Core integrity fell below 50% 1616 | -8/Materials | Entered Factory 1616 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1655 | -7/Factory | Sucked down chute 1655 | -7/Factory | Entered Waste 1667 | -7/Waste | Spotted C-40 Crusher 1668 | -7/Waste | Spotted C-40 Crusher 1668 | -7/Waste | Spotted C-40 Crusher 1668 | -7/Waste | Spotted C-40 Crusher 1670 | -7/Waste | EMP discharged 1700 | -7/Waste | Spotted C-40 Crusher 1700 | -7/Waste | Spotted C-40 Crusher 1703 | -7/Waste | Discovered new exit (range 16) 1708 | -7/Waste | Entered Factory 1768 | -7/Factory | Discovered new exit (range 5) 1769 | -7/Factory | Entered another Factory area 1769 | -6/Factory | Evolved 2 slots: Utility x2 1890 | -6/Factory | Identified exit to Factory 1891 | -6/Factory | Spotted B-75 Beast 1931 | -6/Factory | Build established: Scavenger-Sprinter 1975 | -6/Factory | Entered another Factory area 1975 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1993 | -5/Factory | Spotted B-75 Beast 2050 | -5/Factory | Discovered new exit (range 19) 2055 | -5/Factory | Entered Upper Caves 2142 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 2197 | -5/Upper Caves | Spotted B-75 Beast 2267 | -5/Upper Caves | Learned location of 1 exit from Factory 2301 | -5/Upper Caves | Build established: Hacker-Sprinter 2311 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2323 | -5/Upper Caves | Discovered new exit (range 9) 2331 | -5/Upper Caves | Entered another Upper Caves area 2331 | -5/Upper Caves | Self-destructed Last Messages --------------- 02313_ Found Adv. Targeting Computer. 02313_ Found Imp. Arc Projector. 02313_ Found 11 Matter. 02313_ S-27 Virus destroyed. 02314_ Acquired VTOL Module. 02314_ Adv. Sensor Array destroyed. 02314_ Slug penetrates Wall. 02316_ Acquired Imp. Arc Projector. 02317_ Slug penetrates Wall. 02317_ VTOL Module destroyed. 02319_ Critical hit (Burn: +37). 02320_ Slug penetrates Wall. 02322_ Acquired 1 matter. 02323_ Acquired 17 matter. 02323_ EXIT=FOUND 02325_ Acquired Lgt. Ion Engine. 02326_ Acquired 26 matter. 02329_ Acquired Lgt. Ion Engine. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????#######???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# " " #???????????????????? | | ?????????????????????# " " #???????????????????? | | ?????????????????????# " ##??????????????????? | | ?????????????????????# "" ##?????????????????? | | ?????????????????????# ##????????????????? | | ????????????????????## ##???????????????? | | ???????????????????## #???????????????? | | ???????????????????# @ #???????????????? | | ?????????????# ###???????????????? | | ?????????????# #?????????????????? | | ?????????????# ## #?????????????????? | | ?????????? ??## ##?????????????????? | | ?????????# ????#####??????????????????? | | ?????????# ????????????????????????????? | | ?????????## ?????????????????????????????? | | ??????????# ###???????????????????????????????? | | ????????? ???????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 465 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstUtilityThrower Manual? 0 Play Time 00:46:06 Cumulative 28.1 hours Start 2022.12.20 @ 20:21:58 End 2022.12.22 @ 14:30:46 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 25 Adventurer 8 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee8fc32b-8a68-449f-afb3-94345a6cb427