Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.17 @ 18:50:17 Player: Khal42 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1550) 1550 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (954) 954 TOTAL SCORE: 6284 Bonus ------- Pacifist 200 Follower Combat Kills 154 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 290/850 Matter 24/300 Energy 171/410 System Corruption 3% Temperature Cool (2) Movement Core (1900) Ox37 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core Cold Fusion Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Huge Storage Unit 0b10 Decoder Chip [Generic] Advanced System Shield > --- WEAPON (4) ------- Advanced Beam Rifle > --- INVENTORY (25) --- Fission Core Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Experimental Signal Interpreter ECM Suite Makeshift ECM Suite Hacking Drone Bay > --- WEAPON ----------- Arc Projector Advanced Beam Rifle Improved Assault Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Heat Sink Heat Sink Improved Heat Sink Medium Storage Unit 0b10 Decoder Chip [Generic] Improved Reaction Control System Advanced System Shield High-powered Shock Rifle Improved Medium Laser Advanced Beam Rifle Assault Cannon Assault Cannon Heavy Missile Launcher [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Flight Unit Improved Surge Thruster Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 9 | . 1 . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 4 | . 1 . 1 . . . 2 Weapon 2 | . . . 1 . . . 1 Parts Attached 62 | 7 1 . 23 1 3 . 27 Power 10 | 1 . . 1 . . . 8 Engine 4 | 1 . . 1 . . . 2 Core 5 | . . . . . . . 5 Reactor 1 | . . . . . . . 1 Propulsion 12 | 2 . . 7 . . . 3 Treads 11 | 2 . . 7 . . . 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 20 | 2 1 . 4 1 3 . 9 Device 9 | . . . 2 . 2 . 5 Storage 5 | 1 1 . . 1 . . 2 Processor 3 | . . . 1 . 1 . 1 Hackware 1 | . . . . . . . 1 Protection 2 | 1 . . 1 . . . . Artifact . | . . . . . . . . Weapon 20 | 2 . . 11 . . . 7 Energy Gun 11 | 1 . . 6 . . . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 . . 4 . . . . Ballistic Cannon 3 | . . . 1 . . . 2 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 2 . 1 Parts Lost 21 | . . . . . . . 21 Power 3 | . . . . . . . 3 Propulsion 5 | . . . . . . . 5 Utility 4 | . . . . . . . 4 Weapon 9 | . . . . . . . 9 Highest Loss Streak 11 | . . . . . . . 11 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 98 | . 90 100 97 100 100 100 96 Engine 8 | . 12 12 9 10 10 10 2 Core 2 | . . . . . . . 9 Treads 20 | . 25 25 19 20 20 20 22 Device 19 | . . . 15 20 20 20 23 Storage 10 | . 15 25 13 10 10 10 6 Processor 8 | . . . 5 10 10 10 6 Protection 1 | . 12 12 4 . . . . Energy Gun 11 | . 12 12 16 10 10 10 11 Ballistic Gun 9 | . 12 12 10 10 10 10 5 Ballistic Cannon 7 | . . . 3 10 10 10 6 Naked Turns . | . . . . . . . . Heaviest Build 123 | 21 23 23 29 39 46 46 123 Greatest Support 97 | 40 40 40 46 46 46 46 97 Greatest Overweight (x) 40 | 2 . . 7 . . . 40 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 10 10 10 10 15 15 15 25 Average Capacity 14 | 8 10 10 10 14 15 15 19 Most Carried 15 | 4 4 4 10 11 15 15 15 Average Carried 12 | 2 4 4 9 10 14 15 13 Final Capacity 25 | 10 10 10 10 15 15 15 25 Final Carried 15 | 4 4 4 9 11 15 15 1 Class Distribution -------------------- 77% | Hacker-Skirmisher 17% | Hacker-Tank 4% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Hacker-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 1178 | 134 . 50 498 63 30 40 363 Remotely . | . . . . . . . . Salvage Created 1726 | . . . 653 18 . 22 1033 Parts 113 | . . . 46 4 . 1 62 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 39 | . . . 13 2 . 1 23 Guns 27 | . . . 12 1 . 1 13 Cannons 7 | . . . 1 1 . . 5 AOE 5 | . . . . . . . 5 Classes Destroyed 13 | . . . 5 . . . 8 Worker 4 | . . . . . . . 4 Builder 1 | . . . . . . . 1 Hauler 2 | . . . 2 . . . . Recycler 1 | . . . . . . . 1 Watcher 5 | . . . 4 . . . 1 Swarmer 16 | . . . 4 2 . 1 9 Saboteur 1 | . . . . . . . 1 Grunt 13 | . . . 5 . . . 8 Brawler 1 | . . . . . . . 1 Protector 1 | . . . . . . . 1 Sentry 4 | . . . 4 . . . . Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 10 | . . . 4 2 . 1 10 Combat Bots Only 7 | . . . 3 2 . 1 7 Max Kills in Single Turn 4 | . . . 1 1 . 1 4 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 3077 | . 23 . 209 28 . 78 2739 Core 621 | . 5 . 52 4 . . 560 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 51 | . . . 51 . . . . Core Remaining (%) 94 | 100 . 98 . . . 86 . Volleys Fired 90 | . . . 35 2 . 5 48 Largest 4 | . . . 3 3 . 3 4 Hottest 188 | . . . 128 128 . 128 188 Shots Fired 301 | . . . 105 6 . 15 175 Gun 234 | . . . 97 4 . 10 123 Cannon 62 | . . . 8 2 . 5 47 Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 146 | . . . 43 4 . 10 89 Thermal 86 | . . . 35 2 . 5 44 Explosive 5 | . . . . . . . 5 Electromagnetic 64 | . . . 27 . . . 37 Robot Hit Streak 28 | . . . 28 2 . 10 16 Robot Miss Streak 5 | . . . 1 1 . 2 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 210 | . . . 77 3 . 11 119 Core Hits 113 | . . . 29 2 . 3 79 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 11 | . . . 8 . . . 3 Burn 8 | . . . 6 . . . 2 Destroy 1 | . . . 1 . . . . Blast 1 | . . . . . . . 1 Corrupt 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5189 | . . . 1155 52 . 209 3773 Guns 2795 | . . . 980 32 . 135 1648 Cannons 1000 | . . . 144 20 . 74 762 Explosions 1394 | . . . 31 . . . 1363 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1903 | . . . 411 52 . 149 1291 Thermal 1276 | . . . 412 . . 60 804 Explosive 1233 | . . . . . . . 1233 Electromagnetic 777 | . . . 332 . . . 445 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . . . 16 Message Errors 1 | . . . . . . . 1 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 4 | . . . . . . . 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 75 | . . . 8 . . . 67 Projectiles 26 | . . . 8 . . . 18 Explosions 49 | . . . . . . . 49 Melee . | . . . . . . . . Knockbacks 5 | . . . 1 . . . 4 Impact . | . . . . . . . . Kinetic 5 | . . . 1 . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 52 | . . . 52 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 443 | . . . 156 60 . 203 443 Average Temperature 114 | . . . 38 34 . 86 155 Received Heat Transfer 861 | . . . 96 . . 45 720 Effects 16 | . . . . . . . 16 Shutdowns 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 Interference 8 | . . . . . . . 8 Damage (minor) 2 | . . . . . . . 2 Damage (major) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 1 . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 6 . . . . Heat Transferred 3154 | . . . 1456 . . 111 1587 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 395 | . . . 359 83 . . 395 Initial 36 | . . . . 13 . . 36 Average 106 | . . . 107 75 . . 134 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 87 | 100 100 100 84 100 . . 85 Level 1 12 | . . . 15 . . . 14 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 1 . . . 5 Investigation 1 | . . . 1 . . . . Extermination 2 | . . . . . . . 2 Reinforcement 3 | . . . . . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . . . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 2 . 22 3 . 5 57 Peak Tracking Total 8 | . 2 . 3 3 . 3 8 Tactical Retreats 8 | . . . . 1 . . 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed 4 | . . . 4 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 6 | . . . 2 . . . 4 Max in Single Turn 2 | . . . 2 . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 12 | . 2 . 7 2 1 . . Terminals 8 | . 2 . 5 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 4 . 16 5 4 . . Successful 24 | . 2 . 15 3 4 . . Failed 5 | . 2 . 1 2 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 4 . 10 4 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 2 . 9 3 4 . . Record 8 | . 1 . 5 2 . . . Part Schematic 4 | . . . . . 4 . . Open Door 1 | . . . . 1 . . . Alert Level 1 | . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Refit 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 1 | . . . 1 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . 2 . . . . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 1 . 4 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 4 Highest-Rated Group 150 | . . . . . 150 150 150 Highest-Rated Ally 39 | . . . . . 39 39 39 Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . . . 8 9 Total Damage 1036 | . . . . . . 227 809 Kills 10 | . . . . . . 4 6 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches 1 | . . . . . . . 1 Drone Recoveries 1 | . . . . . . . 1 Decoded 0b10 Intel 14 | . . . . . . . 14 Emergency Access 2 | . . . . . . . 2 Items 11 | . . . . . . . 11 Machines 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 5477 | 80 71 61 943 364 1685 1129 1144 Spaces Moved 3059 | 44 44 38 474 222 1047 696 494 Core 9 | 5 . . 3 . . . 1 Treads 3050 | 39 44 38 471 222 1047 696 493 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 164 | 149 160 160 161 160 160 160 189 Slowest Speed 2050 | 160 160 160 400 160 160 160 2050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 15 16 45 53 88 83 12 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 56 | . . . 30 1 . . 25 Melee . | . . . . . . . . Projectile 3 | . . . . 1 . . 2 AOE 53 | . . . 30 . . . 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 3287 | 55 44 38 578 226 1057 700 589 Wait 10 | . . 1 9 . . . . Move 3052 | 43 43 37 473 221 1046 695 494 Hop . | . . . . . . . . Pick Up 41 | 5 . . 17 2 6 . 11 Fast Attach 22 | 6 1 . 14 . . . 1 Attach 28 | 1 . . 4 . 2 . 21 Detach 2 | . . . 2 . . . . Swap 12 | . . . 5 1 1 . 5 Drop 30 | . . . 19 . 2 . 9 Fire 90 | . . . 35 2 . 5 48 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Junkyard | Identified exit to Materials 10 | -11/Junkyard | Discovered exit to Materials (range 16) 81 | -11/Junkyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Utility x1 112 | -10/Materials | Identified exit to Mines 112 | -10/Materials | Discovered exit to Mines (range 12) 152 | -10/Materials | Entered Mines 187 | -10/Mines | Identified exit to Materials 187 | -10/Mines | Discovered exit to Materials (range 15) 213 | -10/Mines | Entered Materials 213 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 526 | -9/Materials | Build established: Hacker-Tank 973 | -9/Materials | Build established: Hacker-Skirmisher 1061 | -9/Materials | Identified exit to Mines 1061 | -9/Materials | Discovered exit to Mines (range 14) 1133 | -9/Materials | Repaired Imp. Treads? 1156 | -9/Materials | Entered Mines 1248 | -9/Mines | Met a Derelict bent on vengeance 1362 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1485 | -9/Mines | Identified exit to Materials 1485 | -9/Mines | Discovered exit to Materials (range 16) 1513 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1518 | -9/Mines | Identified exit to Zion 1520 | -9/Mines | Entered Zion 1692 | -7/Zion | Found Prototype Processor 2072 | -7/Zion | Given the Hacking Drone Bay 2072 | -7/Zion | Found Prototype Device 2074 | -7/Zion | Identified Hacking Drone Bay 2077 | -7/Zion | Identified Exp. Signal Interpreter 2157 | -7/Zion | Learned location of Armory (-4) 2520 | -7/Zion | Imprinted 2523 | -7/Zion | Declared Zion's savior 3165 | -7/Zion | Identified exit to Proximity Caves 3165 | -7/Zion | Discovered exit to Proximity Caves (range 15) 3205 | -7/Zion | Entered Proximity Caves 3205 | -6/Proximity Caves | Accompanied by 4 allies 3322 | -6/Proximity Caves | Learned 4 Factory zone layouts 4311 | -6/Proximity Caves | Identified exit to Factory 4311 | -6/Proximity Caves | Discovered exit to Factory (range 14) 4334 | -6/Proximity Caves | Entered Factory 4334 | -6/Factory | Accompanied by 4 allies 4334 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4335 | -6/Factory | Identified exit to Factory 5182 | -6/Factory | Build established: Hacker-Tank 5314 | -6/Factory | Lost 3 parts (1n2w) 5403 | -6/Factory | Destroyed 7 combat bots 5407 | -6/Factory | Lost 7 parts (1p1n2u3w) 5438 | -6/Factory | Cargo convoy interrupted 5469 | -6/Factory | Core integrity fell below 50% 5478 | -6/Factory | Self-destructed Last Messages --------------- 05465_ Assault Cannon destroyed. 05465_ Imp. Medium Laser destroyed. 05465_ K-01 Serf collects debris. 05465_ Penetrated by Slug. 05467_ U-05 Engineer lays Concrete. 05467_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 05468_ U-05 Engineer lays Concrete. 05468_ Penetrated by Slug. 05469_ U-05 Engineer builds a Wall. 05469_ K-01 Serf collects debris. 05472_ Penetrated by Slug. 05473_ K-01 Serf collects debris. 05473_ Identified Cold Fusion Reactor. 05474_ U-05 Engineer lays Concrete. 05475_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 05475_ Penetrated by Slug. 05476_ U-05 Engineer builds a Wall. 05476_ K-01 Serf collects debris. 05477_ U-05 Engineer lays Concrete. 05478_ Penetrated by Slug. 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""""" # # #???????????? ???????? | | ? # # #????????????? ?????????? | | ?????????# # #??????????????? ???????????? | | ????????##+###########???????????????????????????? | | ????????# """ #?????????????????????????????????? | | ????????# """ #?????????????????????????????????? | | ????????# """ #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# = #?????????????????????????????????? | | ####+#######+###?????????????????????????????????? | | #??# #???????????????????????????????????? | | """" #??# #???????????????????????????????????? | | """" #### #???????????????????????????????????? | | """" + #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 520 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed RelayAdvancedGuard Manual? 0 Play Time 00:55:52 Cumulative 26.6 hours Start 2023.09.17 @ 16:49:01 End 2023.09.17 @ 18:50:17 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 5 Adventurer 5 Explorer 4 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7dad6be3-5ff2-4cd2-a607-cf7ee27554d8