Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.10 @ 13:39:34

Player: darki

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (106)     530
Value Destroyed (2666)     2666
Prototype IDs (5)          100
Alien Tech Used (1)        200
Bonus (774)                774
              TOTAL SCORE: 8770

 Bonus
-------
High Alert Combat Kills    309
Follower Combat Kills      454
Entered Garrisons          200
Friendly Fire              -189

 Cogmind 
---------
Core Integrity             0/1000
Matter                     243/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
                Autogun
       Advanced Assault Cannon
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
                Gravmag System
       Improved Gravmag System
                Gravmag Array
>               --- UTILITY ----------
  High-capacity Storage Unit
                Weight Redist. System
       Improved Transmission Jammer
       Improved Heavy Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Chainsword
                Chainsword
                Chainsword
>               --- INVENTORY --------
         Medium Treads
                Wheel
        Compact Wheel
        Compact Wheel
        Compact Wheel
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Assault Cannon
                Remote Datajack
                Power Sword
[Rating: 60]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Gravmag System
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Precision Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -9  -9  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Fac Fac Upp Upp 
Slots Evolved              10   | .   .   2   .   .   .   4   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   2   2   1   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             104  | 6   10  8   22  .   .   21  23  .   14  .   
  Power                    12   | 1   2   1   4   .   .   1   1   .   2   .   
    Engine                 6    | 1   1   .   3   .   .   1   .   .   .   .   
    Core                   6    | .   1   1   1   .   .   .   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   2   4   .   .   5   9   .   6   .   
    Treads                 14   | 2   .   2   4   .   .   5   1   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   1   .   1   .   
    Wheel                  8    | .   .   .   .   .   .   .   4   .   4   .   
    Hover                  4    | .   .   .   .   .   .   .   3   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   4   .   3   .   .   5   6   .   3   .   
    Device                 9    | .   2   .   2   .   .   2   3   .   .   .   
    Storage                5    | 1   2   .   1   .   .   .   1   .   .   .   
    Processor              4    | .   .   .   .   .   .   1   .   .   3   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   
    Protection             3    | .   .   .   .   .   .   2   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   4   5   11  .   .   10  7   .   3   .   
    Energy Gun             11   | 1   4   2   4   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          15   | 1   .   3   4   .   .   4   .   .   3   .   
    Ballistic Cannon       5    | .   .   .   1   .   .   4   .   .   .   .   
    Launcher               4    | .   .   .   2   .   .   2   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   5   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   4   .   .   .   1   .   1   .   
Parts Lost                 40   | .   2   3   2   .   .   13  4   .   15  1   
  Power                    4    | .   .   .   .   .   .   1   .   .   3   .   
  Propulsion               14   | .   .   1   .   .   .   4   2   .   7   .   
  Utility                  7    | .   .   .   .   .   .   3   2   .   2   .   
  Weapon                   15   | .   2   2   2   .   .   5   .   .   3   1   
  Highest Loss Streak      13   | .   1   1   1   .   .   13  4   .   7   2   
Average Slot Usage (%)     90   | .   95  99  98  100 100 93  41  64  50  17  
  Engine                   6    | .   8   .   7   11  11  6   .   .   .   .   
  Core                     3    | .   5   11  3   .   .   .   3   5   1   .   
  Treads                   20   | .   28  21  22  22  22  27  .   5   .   .   
  Device                   1    | .   5   .   .   .   .   2   3   5   .   .   
  Storage                  17   | .   18  22  21  22  22  14  4   5   3   .   
  Processor                1    | .   .   .   .   .   .   6   .   .   9   17  
  Energy Gun               8    | .   23  22  10  .   .   .   .   .   .   .   
  Ballistic Gun            18   | .   4   22  25  33  33  8   .   .   2   .   
  Ballistic Cannon         6    | .   .   .   5   11  11  19  .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   5   23  14  .   
Naked Turns                34   | .   .   .   .   .   .   16  18  .   .   .   
Heaviest Build             73   | 11  41  45  54  53  53  73  67  55  55  3   
  Greatest Support         83   | 40  40  40  40  40  40  83  59  15  58  3   
  Greatest Overweight (x)  13   | 2   1   1   2   1   1   13  3   3   3   .   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   3   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  12  12  12  4   
  Average Capacity         13   | 5   9   16  15  16  16  15  9   12  9   4   
  Most Carried             16   | 2   9   16  16  16  16  16  12  10  10  4   
  Average Carried          12   | 1   5   14  14  13  15  14  5   10  6   4   
  Final Capacity           16   | 6   16  16  16  16  16  4   12  12  4   4   
  Final Carried            16   | 2   8   16  13  16  16  2   10  10  4   4   

 Class Distribution 
--------------------
 60% | Gunner
 26% | Mutant
  6% | Scavenger-Gunner
  4% | Commander-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -9/Storage
           Gunner | -9/Garrison
           Gunner | -9/Recycling
 Scavenger-Gunner | -7/Factory
           Mutant | -6/Factory
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves

 Resources                      | -11  -10  -9   -9   -9   -9   -7   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Fac  Fac  Upp  Upp  
Matter Collected           2617 | 178  237  171  821  78   293  244  281  .    243  71   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3931 | .    523  383  1393 131  690  327  281  .    203  .    
  Parts                    244  | .    39   20   98   8    30   19   15   .    15   .    
Haulers Intercepted        7    | .    1    1    5    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    2    .    1    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    .    10   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Fac Fac Upp Upp 
Combat Hostiles Destroyed  68   | .   10  7   26  4   6   7   2   .   6   .   
  Melee                    4    | .   .   .   .   .   .   .   2   .   2   .   
  Guns                     48   | .   10  6   16  3   5   4   .   .   4   .   
  Cannons                  6    | .   .   .   2   1   1   2   .   .   .   .   
  AOE                      10   | .   .   1   8   .   .   1   .   .   .   .   
Classes Destroyed          12   | .   7   1   2   .   1   1   .   .   .   .   
  Worker                   8    | .   2   .   3   .   .   1   2   .   .   .   
  Builder                  5    | .   1   .   3   .   1   .   .   .   .   .   
  Hauler                   7    | .   1   1   5   .   .   .   .   .   .   .   
  Recycler                 12   | .   .   .   3   .   8   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   2   .   .   .   .   .   .   .   
  Drone                    6    | .   .   .   .   .   6   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   3   .   6   1   .   2   .   .   5   .   
  Grunt                    27   | .   7   5   10  3   .   1   1   .   .   .   
  Sentry                   16   | .   .   2   10  .   .   3   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   1   1   .   .   .   
Best Kill Streak           10   | .   5   5   7   2   10  3   1   .   5   .   
  Combat Bots Only         5    | .   5   5   5   2   1   3   1   .   5   .   
Max Kills in Single Turn   5    | .   1   2   5   1   1   1   1   .   1   .   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   3   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   -7   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Fac  Fac  Upp  Upp  
Damage Taken               8066 | .    517  365  784  46   .    2916 1317 273  1564 284  
  Core                     2157 | .    119  21   69   .    .    677  261  63   714  233  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  52   .    .    .    77   3    69   .    .    .    
Volleys Fired              218  | .    65   14   63   7    25   25   10   .    9    .    
  Largest                  4    | .    2    4    4    4    4    4    1    .    2    .    
  Hottest                  211  | .    90   136  211  108  108  192  30   .    46   .    
Shots Fired                658  | .    128  56   241  28   91   88   10   .    16   .    
  Gun                      554  | .    128  56   207  21   75   51   .    .    16   .    
  Cannon                   80   | .    .    .    23   7    16   34   .    .    .    .    
  Launcher                 14   | .    .    .    11   .    .    3    .    .    .    .    
  Special                  10   | .    .    .    .    .    .    .    10   .    .    .    
  Kinetic                  442  | .    35   28   159  28   91   85   .    .    16   .    
  Thermal                  139  | .    49   19   71   .    .    .    .    .    .    .    
  Explosive                14   | .    .    .    11   .    .    3    .    .    .    .    
  Electromagnetic          53   | .    44   9    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    15   11   22   7    9    12   8    .    12   .    
  Robot Miss Streak        8    | .    3    2    3    3    8    2    1    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    2    1    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    .    1    .    
Shots Hit Robots           391  | .    82   39   129  11   41   42   27   .    20   .    
  Core Hits                192  | .    26   15   70   5    18   38   11   .    9    .    
  Critical Hits            2    | .    .    .    2    .    .    .    .    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              29   | .    .    .    .    .    .    .    23   .    6    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 29   | .    .    .    .    .    .    .    23   .    6    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    3    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    .    .    .    .    7    .    .    .    
Damage Inflicted           7777 | .    1199 511  2834 110  692  1079 945  .    407  .    
  Guns                     4494 | .    1127 479  1572 86   613  394  .    .    223  .    
  Cannons                  569  | .    .    .    206  24   79   260  .    .    .    .    
  Explosions               1531 | .    72   32   1050 .    .    377  .    .    .    .    
  Melee                    1106 | .    .    .    .    .    .    .    922  .    184  .    
  Ramming                  77   | .    .    .    6    .    .    48   23   .    .    .    
  Kinetic                  3433 | .    327  183  1244 110  692  654  .    .    223  .    
  Thermal                  1180 | .    397  249  534  .    .    .    .    .    .    .    
  Explosive                1427 | .    .    .    1050 .    .    377  .    .    .    .    
  Electromagnetic          554  | .    475  79   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1106 | .    .    .    .    .    .    .    922  .    184  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    1    1    1    8    2    .    .    .    
  Average Corruption       1    | .    .    .    1    1    1    1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    3    3    5    3    6    .    .    .    
    Message Errors         7    | .    .    .    2    2    1    1    1    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      4    | .    .    .    1    .    2    .    1    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    1    1    1    2    .    .    .    
    Targeting Errors       3    | .    .    .    .    .    1    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            205  | .    17   .    84   .    .    16   88   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               117  | .    17   .    84   .    .    16   .    .    .    .    
  Melee                    88   | .    .    .    .    .    .    .    88   .    .    .    
Knockbacks                 2    | .    .    .    1    .    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    1    .    1    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      143  | .    .    9    31   .    .    92   11   .    .    .    
  Shots                    5    | .    .    1    1    .    .    3    .    .    .    .    
  Rammed                   11   | .    .    .    1    .    .    8    2    .    .    .    
Targets Rammed             11   | .    .    .    1    .    .    8    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        461  | .    228  421  461  90   251  133  11   .    .    .    
  Average Temperature      88   | .    68   183  92   32   106  48   6    .    .    .    
  Received Heat Transfer   2448 | .    231  156  210  27   .    1209 468  84   45   18   
  Effects                  5    | .    .    2    1    .    2    .    .    .    .    .    
    Shutdowns              3    | .    .    2    1    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    1    3    .    .    .    .    .    .    .    
  Heat Transferred         2942 | .    1062 594  1286 .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    2    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   -7   -6   -5   -5   -5   
-------                    Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Fac  Fac  Upp  Upp  
Peak Influence             1132 | .    229  155  920  824  545  1132 399  9    .    .    
  Initial                  925  | .    .    1    17   557  370  925  387  9    .    .    
  Average                  411  | .    112  27   465  672  321  1011 205  9    .    .    
Maximum Alert Level        4    | .    1    .    3    3    2    4    1    .    .    .    
  Low Security (%)         36   | 100  88   100  21   .    13   .    43   100  .    .    
  Level 1                  21   | .    11   .    21   .    59   .    56   .    .    .    
  Level 2                  15   | .    .    .    24   57   26   .    .    .    .    .    
  Level 3                  23   | .    .    .    33   42   .    76   .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    23   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    3    3    6    .    .    6    3    .    .    .    
  Investigation            3    | .    .    1    1    .    .    1    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    1    2    .    .    .    
  Reinforcement            10   | .    3    2    3    .    .    1    1    .    .    .    
  Assault                  2    | .    .    .    .    .    .    2    .    .    .    .    
  Garrison                 3    | .    .    .    2    .    .    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac Fac Fac Upp Upp 
Distress Signals           7    | .   1   2   2   .   .   1   .   1   .   .   
Communications Jammed      4    | .   .   .   .   .   .   .   4   .   .   .   
  Distress Signals         4    | .   .   .   .   .   .   .   4   .   .   .   
Times Spotted              189  | .   22  9   49  10  26  30  13  4   16  10  
  Peak Tracking Total      15   | .   4   5   6   4   4   15  8   4   7   8   
  Tactical Retreats        12   | .   2   1   2   .   .   2   2   .   2   1   

 Traps                          | -11 -10 -9  -9  -9  -9  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Fac Fac Upp Upp 
Traps Triggered            10   | .   .   2   6   1   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Sto Gar Rec Fac Fac Fac Upp Upp 
Machines Disabled          9    | .   1   .   6   1   .   .   .   .   1   .   
  Max in Single Turn       2    | .   1   .   2   1   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac Fac Fac Upp Upp 
Machines Accessed          29   | .   1   2   10  .   9   2   4   .   1   .   
  Terminals                19   | .   1   1   8   .   6   .   3   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   .   .   .   .   
Total Hacks                72   | .   4   6   24  .   21  4   12  .   1   .   
  Successful               46   | .   3   6   11  .   14  2   9   .   1   .   
  Failed                   26   | .   1   .   13  .   7   2   3   .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   .   .   15  .   14  .   8   .   .   .   
  Terminals                51   | .   4   2   18  .   16  .   11  .   .   .   
  Fabricators              4    | .   .   .   .   .   .   3   1   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   5   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   4   .   .   1   .   .   .   .   
Terminal Hacks             17   | .   3   2   2   .   4   .   5   .   1   .   
  Record                   2    | .   .   .   .   .   1   .   .   .   1   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              4    | .   1   1   .   .   1   .   1   .   .   .   
  Unreport Threat          4    | .   .   1   .   .   1   .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   1   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   4   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   .   3   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   2   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   
  Coupler Status           1    | .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   .   .   6   .   6   .   3   .   .   .   
  Terminals                15   | .   .   .   6   .   6   .   3   .   .   .   
    Botnet                 15   | .   .   .   6   .   6   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   1   7   .   7   1   3   .   .   .   
  Full Trace Events        4    | .   .   .   2   .   1   1   .   .   .   .   
  Feedback Events          2    | .   .   .   1   .   .   1   .   .   .   .   
    Corruption             2    | .   .   .   1   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   .   .   
    Matter                 153  | .   .   .   .   .   .   .   153 .   .   .   
    Time                   40   | .   .   .   .   .   .   .   40  .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   1   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   
    Matter                 190  | .   .   .   .   .   .   190 .   .   .   .   
    Time                   47   | .   .   .   .   .   .   47  .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   10  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Sto Gar Rec Fac Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   5   .   .   .   
  Non-combat               5    | .   .   .   .   .   .   .   5   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        7    | .   .   .   .   .   .   .   7   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   .   
  no_distress              3    | .   .   .   .   .   .   .   3   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   1   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    8    | .   .   .   .   5   .   3   .   .   .   .   
  Machine Destruction      8    | .   .   .   .   5   .   3   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -9   -7   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Fac  Fac  Upp  Upp  
Total Allies               12   | .    .    .    11   .    .    .    1    .    .    .    
  Largest Group            11   | .    .    .    11   10   .    .    .    .    .    .    
  Highest-Rated Group      175  | .    .    .    175  167  .    .    .    .    .    .    
  Highest-Rated Ally       99   | .    .    .    99   87   .    .    .    .    .    .    
Total Orders               1    | .    .    .    1    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               105  | .    .    .    61   44   .    .    .    .    .    .    
  Total Damage             1578 | .    .    .    1158 420  .    .    .    .    .    .    
  Kills                    25   | .    .    .    17   8    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -9  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   1   .   
Drone Launches             14   | .   .   .   14  .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   2   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -7   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Fac  Fac  Upp  Upp  
Turns Passed               6769 | 77   894  601  2030 444  927  864  504  63   310  55   
Spaces Moved               3537 | 48   378  204  873  225  458  374  541  31   296  109  
  Core                     511  | 12   .    .    .    .    .    23   188  .    179  109  
  Treads                   2530 | 36   378  204  873  225  458  351  5    .    .    .    
  Legs                     52   | .    .    .    .    .    .    .    1    31   20   .    
  Wheels                   93   | .    .    .    .    .    .    .    16   .    77   .    
  Hover                    351  | .    .    .    .    .    .    .    331  .    20   .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  180  180  50   50   210  50   50   
  Average Speed            146  | 139  166  179  180  180  180  156  69   210  81   50   
  Slowest Speed            700  | 160  180  180  200  180  180  700  210  210  210  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    60   13   96   40   96   9    17   2    51   22   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    .    .    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    .    .    .    2    2    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    .    .    .    
Terrain Destroyed          238  | .    37   4    141  .    2    53   1    .    .    .    
  Melee                    1    | .    .    .    .    .    .    .    1    .    .    .    
  Projectile               6    | .    .    .    .    .    2    4    .    .    .    .    
  AOE                      231  | .    37   4    141  .    .    49   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -9   -7   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Fac  Fac  Upp  Upp  
Total                      4614 | 55   512  405  1184 247  502  597  633  30   340  109  
  Wait                     588  | .    45   165  179  9    16   138  26   .    10   .    
  Move                     3527 | 47   377  203  872  224  457  373  540  30   295  109  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | 2    10   14   14   4    2    12   8    .    .    .    
  Fast Attach              52   | 6    3    3    13   .    .    4    18   .    5    .    
  Attach                   31   | .    3    5    3    .    .    7    4    .    9    .    
  Detach                   8    | .    .    .    1    .    .    1    4    .    2    .    
  Swap                     22   | .    4    .    6    .    .    10   1    .    1    .    
  Drop                     56   | .    5    1    21   1    2    19   4    .    3    .    
  Fire                     218  | .    65   14   63   7    25   25   10   .    9    .    
  Melee                    22   | .    .    .    .    .    .    .    16   .    6    .    
  Ram                      10   | .    .    .    .    .    .    8    2    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    4    2    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7    | .    .    .    7    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 2 exits: [*Mat] / Gar)
-9/Garrison
-9/Recycling
-7/Factory
-6/Factory (discovered 2 exits: [*Fac] / [Ext])
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 1 exit: War)

 History 
---------
 Turn | Location       | Event
   12 | -11/Scrapyard  | Discovered new exit (range 15)
   78 | -11/Scrapyard  | Entered Materials
  307 | -10/Materials  | Build established: Mutant
  966 | -10/Materials  | Discovered new exit (range 3)
  972 | -10/Materials  | Entered another Materials area
  972 | -9/Materials   | Evolved 2 slots: Weapon x2
 1271 | -9/Materials   | Build established: Gunner
 1520 | -9/Materials   | Discovered new exit (range 4)
 1573 | -9/Materials   | Entered Storage
 2182 | -9/Storage     | Met 01-MTF
 2292 | -9/Storage     | Discovered new exit (range 7)
 2805 | -9/Storage     | Garrison activated, responded to threat
 3406 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 3516 | -9/Storage     | Garrison activated, responded to threat
 3563 | -9/Storage     | Identified exit to Garrison
 3603 | -9/Storage     | Entered Garrison
 3603 | -9/Garrison    | Accompanied by 10 allies (01-MTF)
 3608 | -9/Garrison    | 01-MTF left
 3672 | -9/Garrison    | Triggered checkpoint
 3692 | -9/Garrison    | Triggered checkpoint
 3697 | -9/Garrison    | Build established: Commander-Gunner
 3812 | -9/Garrison    | Triggered checkpoint
 3857 | -9/Garrison    | Garrison Relay disabled
 4006 | -9/Garrison    | Build established: Gunner
 4032 | -9/Garrison    | Discovered new exit (range 8)
 4047 | -9/Garrison    | Entered Recycling
 4050 | -9/Recycling   | Spotter reported a threat
 4128 | -9/Recycling   | Spotter reported a threat
 4128 | -9/Recycling   | Spotter reported a threat
 4131 | -9/Recycling   | Spotter reported a threat
 4172 | -9/Recycling   | Spotter reported a threat
 4184 | -9/Recycling   | Spotter reported a threat
 4225 | -9/Recycling   | Spotter reported a threat
 4233 | -9/Recycling   | Spotter reported a threat
 4251 | -9/Recycling   | Spotter reported a threat
 4260 | -9/Recycling   | Spotter reported a threat
 4285 | -9/Recycling   | Spotter reported a threat
 4293 | -9/Recycling   | Spotter reported a threat
 4301 | -9/Recycling   | Spotter reported a threat
 4304 | -9/Recycling   | Spotter reported a threat
 4304 | -9/Recycling   | Spotter reported a threat
 4346 | -9/Recycling   | Spotter reported a threat
 4354 | -9/Recycling   | Spotter reported a threat
 4357 | -9/Recycling   | Spotter reported a threat
 4438 | -9/Recycling   | Spotter reported a threat
 4462 | -9/Recycling   | Spotter reported a threat
 4474 | -9/Recycling   | Spotter reported a threat
 4485 | -9/Recycling   | Spotter reported a threat
 4491 | -9/Recycling   | Spotter reported a threat
 4608 | -9/Recycling   | Spotter reported a threat
 4656 | -9/Recycling   | Spotter reported a threat
 4664 | -9/Recycling   | Spotter reported a threat
 4693 | -9/Recycling   | Spotter reported a threat
 4735 | -9/Recycling   | Spotter reported a threat
 4739 | -9/Recycling   | Spotter reported a threat
 4788 | -9/Recycling   | Spotter reported a threat
 4803 | -9/Recycling   | Spotter reported a threat
 4854 | -9/Recycling   | Spotter reported a threat
 4879 | -9/Recycling   | Discovered new exit (range 8)
 4927 | -9/Recycling   | Spotter reported a threat
 4974 | -9/Recycling   | Entered Factory
 4974 | -7/Factory     | Evolved 4 slots: Propulsion x2, Utility x2
 5012 | -7/Factory     | Garrison activated, responded to threat
 5374 | -7/Factory     | First assault squad dispatched
 5484 | -7/Factory     | Fabricated Magnetic Acceleration Cannon (x2)
 5606 | -7/Factory     | Build established: Scavenger-Gunner
 5822 | -7/Factory     | Core integrity fell below 50%
 5831 | -7/Factory     | Discovered new exit (range 10)
 5834 | -7/Factory     | Core integrity fell below 20%
 5838 | -7/Factory     | Entered another Factory area
 5838 | -6/Factory     | Evolved 2 slots: Utility x2
 5853 | -6/Factory     | Lost 13 parts (1p4n3u5w)
 5915 | -6/Factory     | Discovered new exit (range 13)
 6060 | -6/Factory     | Build established: Mutant
 6289 | -6/Factory     | Discovered new exit (range 7)
 6291 | -6/Factory     | Fabricated T-07 Excavator?
 6342 | -6/Factory     | Entered another Factory area
 6342 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 6342 | -5/Factory     | Discovered new exit (range 16)
 6356 | -5/Factory     | Lost 4 parts (2n2u)
 6405 | -5/Factory     | Entered Upper Caves
 6436 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6594 | -5/Upper Caves | Lost 7 parts (5n2w)
 6626 | -5/Upper Caves | Core integrity fell below 50%
 6642 | -5/Upper Caves | Found Alien Artifact
 6642 | -5/Upper Caves | Identified Dimensional Node Initializer
 6642 | -5/Upper Caves | Initialized slip node
 6651 | -5/Upper Caves | Lost 4 parts (2p1n1w)
 6710 | -5/Upper Caves | Discovered new exit (range 11)
 6715 | -5/Upper Caves | Entered another Upper Caves area
 6716 | -5/Upper Caves | Identified exit to Warlord
 6725 | -5/Upper Caves | Core integrity fell below 20%
 6770 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06664_ Slug penetrates Wall.
06697_ Hacking Suite destroyed.
06701_ Acquired derelict log, extracted data.
Data stored: Warlord entrances (x1).
06710_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 1 Warlord entrance...
06716_ Power Sword destroyed.
06748_ Searching scrap...
06748_ Found Mak. Salvage Targeting Computer. <x2>
06748_ Found Imp. Deuterium Engine.
06748_ Found Force Field.
06748_ Found 41 Matter.
06749_ Acquired 41 matter.
06753_ Searching scrap...
06753_ Found Hcp. Matter Pod.
06753_ Found Power Amplifier.
06753_ Found 30 Matter.
06754_ Acquired 30 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????  ##???????????????????????? |
| ??????????????????????    ##?????????????????????? |
| ??????????????????????     #?????????????????????? |
| ????????????????? ????? #   ?????????????????????? |
| ???????????????? ? ??## g   ?????????????????????? |
| ????????????????? # ##g#g  ##????????????????????? |
| ??????????????????  #    b  #????????????????????? |
| ???????????????????         #????????????????????? |
| ????????????????????  #     #????????????????????? |
| ????###??????????????#      #????????????????????? |
| ???## ##??????????????#     #????????????????????? |
| ??##!  #####???????????#    ##???????????????????? |
| ?##        ####?????####     ##??????????????????? |
| ?# !          ##????#         ###????????????????? |
| ##             ##???##   s      ##???????????????? |
| #               ##???#  s@##     ##??????????????? |
| #                #####  s ###     #??????????????? |
| #    ##              #s    ##     #??????????????? |
| ##  ###   #####            ###     #?????????????? |
| ?###??#  !#???######       #??#    #?????????????? |
| ??????#  *#????????#      ##???#  ##?????????????? |
| ??????# !!##???????##  #  #?????###??????? ??# ??? |
| ??????#    #????????####  #???????????????   # ??? |
| ?????###   #???????????#  ## #???????????#   #  ?? |
| ?????#   # ######??????#      ##?????????#      #? |
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| ??????????#  ##????????????#    ##??#    ##??????? |
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| ???????##    ######???#####     #####?#   #??????# |
| ???????#      ##  #####  ##         ##?#  ######## |
| ???????##                  #         #?#           |
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| ?????????# ?##   ####   #      # # #      #???#    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
Armor Coverage             600
Evasion (%)                54
Targeting Accuracy         24
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Targeting Computer | -9/Materials | Scanalyzed
             Lgt. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Magnetic Acceleration Cannon | x2 | -7/Factory | Preloaded
               T-07 Excavator | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              AlloyMediumShielding
  Manual?         0
Play Time         01:01:45
  Cumulative      51.8 hours
  Start           2020.10.08 @ 23:48:10
  End             2020.10.10 @ 13:39:34
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          42
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 170a05b0-4a1c-4ee6-874b-08ff1052884f