Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 14:13:13 Player: Cinder Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (1217) 1217 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4332 Bonus ------- None Cogmind --------- Core Integrity 479/700 Matter 5/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Particle Charger > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Medium Reactive Plating Pulse Rifle Pulse Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Beam Cannon Enhanced Autogun Heavy Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Treads Light Treads Light Treads Aluminum Leg Improved Cooling System Particle Charger Medium Reactive Plating Pulse Rifle Minigun Gauss Rifle Gauss Cannon Gauss Cannon Improved Grenade Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 2 . . . . . Utility 1 | . . . . . 1 . . Weapon 2 | . . . . 2 . . . Parts Attached 69 | 6 4 8 . 32 12 7 . Power 7 | 1 . . . 4 2 . . Engine 4 | 1 . . . 3 . . . Core 3 | . . . . 1 2 . . Reactor . | . . . . . . . . Propulsion 20 | 2 . 4 . 8 3 3 . Treads 11 | 2 . 4 . 2 . 3 . Leg 9 | . . . . 6 3 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 3 1 . 5 4 1 . Device 5 | . 1 . . 1 2 1 . Storage 4 | 1 1 . . 1 1 . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 5 | . 1 1 . 2 1 . . Artifact . | . . . . . . . . Weapon 27 | 2 1 3 . 15 3 3 . Energy Gun 14 | . 1 . . 11 2 . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 5 | 2 . 2 . . 1 . . Ballistic Cannon 1 | . . . . . . 1 . Launcher 6 | . . 1 . 3 . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 14 | . . 1 . 6 . 6 1 Power 2 | . . . . 1 . 1 . Propulsion 6 | . . . . 2 . 3 1 Utility 1 | . . 1 . . . . . Weapon 5 | . . . . 3 . 2 . Highest Loss Streak 5 | . . 1 . 4 . 5 1 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 87 | . 99 96 88 92 98 68 15 Engine 7 | . 14 11 11 8 4 . . Core 3 | . . . . . 9 10 . Treads 14 | . 28 44 44 15 . 4 7 Leg 17 | . . . . 20 30 16 . Device 3 | . 1 . . 1 5 7 7 Storage 8 | . 20 11 11 9 7 6 . Protection 4 | . 5 7 . 3 7 4 . Energy Gun 17 | . 4 8 . 23 22 . . Energy Cannon 2 | . . . . 1 7 3 . Ballistic Gun 6 | . 23 13 22 6 . . . Naked Turns . | . . . . . . . . Heaviest Build 63 | 10 20 25 18 48 56 63 3 Greatest Support 80 | 40 40 80 80 80 62 62 20 Greatest Overweight (x) 2 | . . . . . 1 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 5 Average Capacity 11 | 7 9 10 10 10 15 13 5 Most Carried 15 | 4 10 10 10 10 15 15 5 Average Carried 9 | 2 8 9 10 9 11 13 5 Final Capacity 15 | 8 10 10 10 15 15 5 5 Final Carried 15 | 4 10 10 10 10 15 5 5 Class Distribution -------------------- 40% | Tank 33% | Mutant 16% | Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 1036 | 230 88 67 . 562 89 . . Remotely . | . . . . . . . . Salvage Created 1363 | . 92 128 . 683 98 362 . Parts 58 | . 2 12 . 40 4 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 30 | . 2 6 . 18 2 2 . Guns 20 | . 2 4 . 13 1 . . Cannons 1 | . . . . . 1 . . AOE 7 | . . 2 . 4 . 1 . Classes Destroyed 8 | . 1 2 . 4 . 1 . Builder 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 3 | . . . . 3 . . . Swarmer 7 | . . 3 . 4 . . . Grunt 16 | . 2 2 . 10 2 . . Sentry 3 | . . 1 . 2 . . . Hunter 2 | . . . . 2 . . . Compactor 2 | . . . . . . 2 . Best Kill Streak 6 | . 2 6 . 4 1 2 . Combat Bots Only 6 | . 2 6 . 4 1 2 . Max Kills in Single Turn 2 | . 1 2 . 2 1 1 . Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . 1 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 205 | . 10 53 . 123 10 7 2 Missed 47 | . 2 15 . 27 1 2 . Damage Taken 2816 | . 107 381 . 1437 313 548 30 Core 381 | . 25 41 . 94 175 46 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 90 . 89 82 . . . Volleys Fired 90 | . 9 11 . 59 7 4 . Largest 4 | . 2 2 . 4 4 4 . Hottest 252 | . 40 73 . 252 249 183 . Shots Fired 200 | . 18 22 . 131 15 14 . Gun 167 | . 18 20 . 119 10 . . Cannon 14 | . . . . 3 5 6 . Launcher 19 | . . 2 . 9 . 8 . Special . | . . . . . . . . Kinetic 77 | . 18 14 . 41 . 4 . Thermal 104 | . . 6 . 81 15 2 . Explosive 19 | . . 2 . 9 . 8 . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 7 8 . 14 4 3 . Robot Miss Streak 5 | . 1 2 . 5 3 3 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 136 | . 15 15 . 90 8 8 . Core Hits 75 | . 6 9 . 48 5 7 . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 4 | . . 2 . 2 . . . Burn 2 | . . 1 . 1 . . . Meltdown 1 | . . . . 1 . . . Destroy 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3667 | . 124 362 . 1891 145 1145 . Guns 1616 | . 124 196 . 1196 100 . . Cannons 218 | . . . . 35 36 147 . Explosions 1762 | . . 166 . 598 . 998 . Melee . | . . . . . . . . Ramming 71 | . . . . 62 9 . . Kinetic 742 | . 124 133 . 376 . 109 . Thermal 1092 | . . 63 . 855 136 38 . Explosive 1762 | . . 166 . 598 . 998 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . 2 . . . . 14 14 Average Corruption 10 | . 2 . . . . 10 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . 1 . . . . 7 5 Message Errors 3 | . . . . . . 2 1 Matter Fused 3 | . 1 . . . . 1 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 2 | . . . . . . 1 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 5 | . . . . 5 . . . Projectiles . | . . . . . . . . Explosions 5 | . . . . 5 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 562 | . . 27 . 242 . 293 . Shots 15 | . . 1 . 6 . 8 . Rammed . | . . . . . . . . Targets Rammed 8 | . . . . 6 2 . . Kicked 8 | . . . . 6 2 . . Crushed . | . . . . . . . . Highest Temperature 604 | . 12 27 . 590 604 200 . Average Temperature 157 | . 8 7 . 154 315 80 . Received Heat Transfer 816 | . 60 54 . 603 81 . 18 Effects 25 | . . . . 7 18 . . Shutdowns 3 | . . . . . 3 . . Energy Bleed 3 | . . . . . 3 . . Interference 6 | . . . . 2 4 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . Damage (major) 8 | . . . . 4 4 . . Damage (core) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 3 | . . . . 3 . . . Heat Transferred 2664 | . . 259 . 2035 296 74 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Peak Influence 296 | . 54 225 87 296 171 30 3 Initial 130 | . . 22 87 33 130 5 3 Average 91 | . 29 80 87 133 98 10 2 Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 88 | 100 100 78 100 76 100 100 100 Level 1 11 | . . 21 . 23 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . 2 . 4 1 . . Investigation 2 | . . . . 2 . . . Extermination . | . . . . . . . . Reinforcement 5 | . . 2 . 2 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 8 | . . 4 . 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 50 | . 3 11 . 25 3 5 3 Peak Tracking Total 7 | . 4 7 . 4 2 3 4 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 3 | . 1 . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 13 | . 1 1 . 6 5 . . Terminals 8 | . 1 . . 6 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 2 | . . 1 . . 1 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 1 2 . 15 9 . . Successful 8 | . 1 1 . 5 1 . . Failed 19 | . . 1 . 10 8 . . Catastrophic 5 | . . . . 2 3 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 1 . . 15 2 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units 4 | . . 2 . . 2 . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 . . 5 . . . Robot Analysis 1 | . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . Emergency Access Points 2 | . . . . 2 . . . Locate Traps 1 | . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . 1 . . 1 . . Report Inventory 1 | . . . . . 1 . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . . 3 5 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 2555 | 79 183 249 24 1068 627 152 173 Spaces Moved 1202 | 44 87 103 16 520 319 71 42 Core 6 | 6 . . . . . . . Treads 479 | 38 87 103 16 159 . 34 42 Legs 717 | . . . . 361 319 37 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 122 160 160 Average Speed 150 | 145 160 160 160 132 166 183 160 Slowest Speed 260 | 160 160 160 160 160 192 260 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 17 14 10 36 6 83 1 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 157 | . . 14 . 73 . 70 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 157 | . . 14 . 73 . 70 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 1781 | 59 117 168 15 790 404 81 147 Wait 318 | . 6 33 . 140 34 . 105 Move 1196 | 43 86 102 15 519 319 70 42 Hop . | . . . . . . . . Pick Up 57 | 10 9 6 . 15 17 . . Fast Attach 8 | . 1 1 . 6 . . . Attach 20 | 6 2 2 . 5 2 3 . Detach . | . . . . . . . . Swap 41 | . 1 5 . 21 10 4 . Drop 43 | . 3 8 . 19 13 . . Fire 90 | . 9 11 . 59 7 4 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 8 | . . . . 6 2 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 15) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Propulsion x2 304 | -9/Materials | Build established: Mutant 480 | -9/Materials | Met 8R-AWN 498 | -9/Materials | Discovered new exit (range 10) 512 | -9/Materials | Entered Mines 532 | -9/Mines | Discovered new exit (range 3) 536 | -9/Mines | Entered Materials 536 | -8/Materials | Evolved 2 slots: Weapon x2 938 | -8/Materials | Lost 4 parts (1p1n2w) 1130 | -8/Materials | Identified exit to Factory 1400 | -8/Materials | Build established: Tank 1604 | -8/Materials | Entered Factory 1604 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2231 | -7/Factory | Sucked down chute 2231 | -7/Factory | Entered Waste 2246 | -7/Waste | EMP discharged 2253 | -7/Waste | Spotted C-40 Crusher 2282 | -7/Waste | Spotted C-40 Crusher 2288 | -7/Waste | Spotted C-40 Crusher 2304 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2306 | -7/Waste | Destroyed C-40 Crusher 2310 | -7/Waste | Spotted C-40 Crusher 2322 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2324 | -7/Waste | Destroyed C-40 Crusher 2325 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2328 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2336 | -7/Waste | Spotted C-40 Crusher 2346 | -7/Waste | EMP discharged 2346 | -7/Waste | System corruption reached 10% 2350 | -7/Waste | Spotted C-40 Crusher 2359 | -7/Waste | Lost 5 parts (1p2n2w) 2359 | -7/Waste | Discovered new exit (range 16) 2365 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2383 | -7/Waste | Entered Factory 2556 | -7/Factory | Self-destructed Last Messages --------------- 02365_ Lgt. Treads crushed. 02365_ Lgt. Nuclear Core crushed. 02365_ Lrg. Storage Unit crushed. 02368_ System corrupted: Lgt. Treads fused. 02368_ Gauss Cannon crushed. 02369_ Nuclear Core crushed. 02369_ Lgt. Nuclear Core crushed. 02371_ Imp. Ion Engine crushed. 02371_ Aluminum Leg crushed. 02383_ System corrupted: Component data lost. LOCATION=UNKNOWN GOAL=ESCAPE 02398_ System corrupted: Matter fused (-2). 02413_ WITALIO1P5C9 02555_ ALERT: All DSF locations entering lockdown mode. 02555_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ?????????????? | | ?????????????????????????? #????????????? | | ?????????????????????????? #????????????? | | ?????????????????????????? #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# +????????????? | | ?????????????????????????# #????????????? | | ????????????##+########### #????????????? | | ????????????# # #????????????? | | ????????????# # g#????????????? | | ????????????# # g #????????????? | | ????????????+ """ """ #b #????????????? | | ????????????# """ """ # #????????????? | | ????????????# """ """ @ #????????????? | | ????????????# # #????????????? | | ????????????# """ """ # #????????????? | | ????????????# """ """ # ###??????????? | | ????????????# """ """ # #??????????? | | ????????????# # #??????????? | | ????????????# # #??????????? | | ????????????############## #??????????? | | ?????????????????????????# #??????????? | | ???????????????????????######+#######???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????##############???????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterDerelictShredder Manual? 0 Play Time 00:30:34 Cumulative 22.1 hours Start 2024.07.06 @ 13:41:15 End 2024.07.06 @ 14:13:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa3b85cf-707f-40a6-8634-2d1ae965226d