Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.17 @ 23:55:39 Player: Departed Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (138) 690 Value Destroyed (4108) 4108 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (373) 373 TOTAL SCORE: 8691 Bonus ------- High Alert Combat Kills 373 Cogmind --------- Core Integrity 0/850 Matter 231/300 Energy 20/100 System Corruption 13% Temperature Cool (139) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Carbon-fiber Leg Advanced Weight Redist. System Structural Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Large Storage Unit Long-range Terrain Scanner Advanced Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Beamcaster Heavy Missile Launcher > --- INVENTORY -------- Improved Heat Shielding Improved Heat Sink High-capacity Battery Large Matter Pod Advanced Weight Redist. System Structural Scanner Advanced Sensor Array Heavy Laser Advanced Beam Cannon Plasma Cannon Autogun Chainsword [Rating: 42] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 1 . . 1 Utility 5 | . . 2 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 129 | 7 15 19 11 34 12 3 28 Power 18 | 1 1 . 1 9 2 1 3 Engine 14 | 1 1 . 1 8 . . 3 Core 4 | . . . . 1 2 1 . Reactor . | . . . . . . . . Propulsion 22 | 2 1 2 1 10 . . 6 Treads 7 | 2 1 . . . . . 4 Leg 15 | . . 2 1 10 . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 39 | 2 7 12 6 5 5 . 2 Device 25 | 1 5 8 4 3 3 . 1 Storage 9 | 1 2 3 1 1 . . 1 Processor 3 | . . . . 1 2 . . Hackware . | . . . . . . . . Protection 2 | . . 1 1 . . . . Artifact . | . . . . . . . . Weapon 50 | 2 6 5 3 10 5 2 17 Energy Gun 17 | . 2 2 . 1 1 . 11 Energy Cannon 6 | . . . 1 2 1 . 2 Ballistic Gun 11 | 2 3 1 1 1 1 1 1 Ballistic Cannon . | . . . . . . . . Launcher 13 | . 1 2 1 4 2 1 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . 2 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Parts Lost 52 | . . 1 3 10 6 3 29 Power 10 | . . . . 3 2 1 4 Propulsion 12 | . . . 1 4 1 1 5 Utility 10 | . . . 1 2 . . 7 Weapon 20 | . . 1 1 1 3 1 13 Highest Loss Streak 13 | . . 1 2 6 3 2 13 Average Slot Usage (%) 92 | . 100 99 97 95 89 89 64 Engine 7 | . 14 11 9 12 . . 3 Core 5 | . . . . . 12 13 5 Treads 6 | . 28 15 . . . . 4 Leg 11 | . . 6 17 22 15 13 3 Device 14 | . 14 27 23 13 11 7 9 Storage 18 | . 14 16 27 23 17 15 13 Processor 8 | . . . . 4 15 23 12 Energy Gun 4 | . . 11 3 . 6 6 3 Energy Cannon 1 | . . . 5 3 . . 2 Ballistic Gun 7 | . 21 4 . 2 6 1 2 Launcher 3 | . 5 4 8 5 . 6 2 Naked Turns . | . . . . . . . . Heaviest Build 73 | 10 26 43 53 69 73 63 67 Greatest Support 45 | 40 40 40 29 45 30 20 40 Greatest Overweight (x) 12 | . . 4 4 3 3 6 12 Average Overweight (x) 1 | . . . 1 1 2 3 3 Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 Average Capacity 14 | 5 8 13 16 16 16 16 15 Most Carried 16 | 3 10 13 15 16 14 14 15 Average Carried 10 | 1 6 10 12 13 11 13 11 Final Capacity 16 | 6 10 16 16 16 16 16 4 Final Carried 14 | 1 10 12 14 10 14 12 4 Class Distribution -------------------- 59% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 2666 | 248 437 372 218 799 389 75 128 Remotely . | . . . . . . . . Salvage Created 4343 | 19 349 501 483 1563 267 216 945 Parts 269 | 3 32 42 25 111 16 5 35 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 6 | . 1 . 1 3 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . 15 4 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 96 | . 11 18 10 25 8 5 19 Melee 1 | . . . . 1 . . . Guns 38 | . 11 13 . 1 5 1 7 Cannons 22 | . . . 5 10 3 . 4 AOE 34 | . . 5 5 13 . 4 7 Classes Destroyed 14 | 1 5 1 2 3 1 . 1 Worker 14 | . 3 . 1 9 . . 1 Builder 10 | . 1 . . 7 . . 2 Tunneler 4 | 1 . . . 3 . . . Hauler 1 | . . . . 1 . . . Recycler 7 | . . . 1 6 . . . Watcher 6 | . 3 . 2 1 . . . Swarmer 31 | . 9 8 3 4 7 . . Grunt 41 | . 2 9 4 12 . 4 10 Brawler 4 | . . . 1 . . . 3 Duelist 1 | . . . . . . . 1 Sentry 12 | . . 1 2 5 . 1 3 Hunter 2 | . . . . 1 . . 1 Programmer 5 | . . . . 3 1 . 1 Samaritan 2 | . . . . . 2 . . Best Kill Streak 11 | 1 8 4 6 11 4 4 11 Combat Bots Only 7 | . 6 4 4 7 4 4 7 Max Kills in Single Turn 4 | 1 1 3 3 4 1 3 4 Gunslinging . | . . . . . . . . Exploded 4 | . . 2 2 3 . 3 4 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 5727 | . 351 329 357 1272 366 169 2883 Core 1146 | . 14 24 86 98 42 30 852 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 94 94 84 . . 75 . Volleys Fired 286 | 6 52 42 36 59 26 9 56 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 155 | 40 60 101 98 114 103 119 155 Shots Fired 448 | 12 96 63 45 92 36 18 86 Gun 285 | 12 96 59 3 22 22 13 58 Cannon 103 | . . . 30 40 14 . 19 Launcher 60 | . . 4 12 30 . 5 9 Special . | . . . . . . . . Kinetic 157 | 12 92 12 1 16 11 5 8 Thermal 206 | . . 26 32 46 25 8 69 Explosive 60 | . . 4 12 30 . 5 9 Electromagnetic 25 | . 4 21 . . . . . Robot Hit Streak 29 | 10 18 15 9 14 29 16 25 Robot Miss Streak 6 | 1 6 3 2 3 1 1 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 2 . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 361 | 10 72 48 32 74 30 18 77 Core Hits 250 | 3 29 26 26 82 20 13 51 Critical Hits 6 | . 2 . 3 . . . 1 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed 4 | . 2 . 2 . . . . Melee Attacks 12 | . . . . 8 2 . 2 Impact . | . . . . . . . . Slashing 12 | . . . . 8 2 . 2 Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . 7 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11406 | 85 596 836 999 4541 667 578 3104 Guns 3353 | 85 586 640 22 276 437 293 1014 Cannons 1951 | . . . 514 902 230 . 305 Explosions 5233 | . . 196 458 2574 . 285 1720 Melee 846 | . . . . 789 . . 57 Ramming 23 | . 10 . 5 . . . 8 Kinetic 1209 | 85 528 76 6 204 137 80 93 Thermal 4563 | . . 435 530 974 530 213 1881 Explosive 4532 | . . 150 458 2574 . 285 1065 Electromagnetic 233 | . 58 175 . . . . . Impact . | . . . . . . . . Slashing 846 | . . . . 789 . . 57 Piercing . | . . . . . . . . Highest Corruption 13 | . 1 . . 5 5 5 13 Average Corruption 3 | . 1 . . 2 5 5 6 Corruption Purged . | . . . . . . . . Effects 82 | . 5 . . 9 53 6 9 Message Errors 23 | . 4 . . 3 10 3 3 Matter Fused 15 | . . . . 2 12 . 1 Heat Flow Errors 10 | . . . . 1 8 . 1 Energy Discharges 8 | . 1 . . . 6 1 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 13 | . . . . . 11 2 . Data Loss (major) 2 | . . . . . 2 . . Misfires 3 | . . . . . 3 . . Targeting Errors 6 | . . . . 3 1 . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 552 | . . . 17 368 2 . 165 Projectiles 24 | . . . 10 5 2 . 7 Explosions 284 | . . . 7 119 . . 158 Melee 244 | . . . . 244 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 163 | . . . 18 80 . 12 53 Shots 8 | . . . 1 4 . 1 2 Rammed 4 | . 3 . . . . . 1 Targets Rammed 5 | . 3 . 1 . . . 1 Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 784 | . 58 188 291 366 433 210 784 Average Temperature 141 | . 33 64 84 141 113 98 267 Received Heat Transfer 1629 | . 24 117 207 327 . 93 861 Effects 30 | . . . 1 9 1 . 19 Shutdowns 1 | . . . . 1 . . . Energy Bleed 5 | . . . 1 1 . . 3 Interference 10 | . . . . 6 . . 4 Matter Decay 2 | . . . . . . . 2 Short Circuit 6 | . . . . 1 1 . 4 Damage (minor) 4 | . . . . . . . 4 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 11 | . . 2 . 3 1 2 3 Heat Transferred 7762 | . . 851 962 1595 1035 500 2819 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 706 | 5 299 264 587 706 . . 625 Initial 150 | . 2 24 90 150 . . 49 Average 221 | 1 94 160 294 332 . . 337 Maximum Alert Level 3 | . 1 1 2 3 . . 2 Low Security (%) 49 | 100 73 59 33 29 . . 27 Level 1 35 | . 26 40 47 43 . . 24 Level 2 15 | . . . 18 25 . . 48 Level 3 . | . . . . 1 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 2 3 2 7 . . 10 Investigation 6 | . 2 2 . 1 . . 1 Extermination 3 | . . . . 1 . . 2 Reinforcement 10 | . . 1 2 5 . . 2 Assault 2 | . . . . . . . 2 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 6 | . . . 1 3 . . 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 3 | . 1 . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 18 19 20 28 8 5 20 Peak Tracking Total 8 | . 6 4 5 8 4 4 6 Tactical Retreats 4 | . 2 . 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 3 | . 1 . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 8 | . 8 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . 3 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 24 | . . . 4 6 . . 14 Max in Single Turn 14 | . . . 2 2 . . 14 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 16 | . 7 1 2 2 2 . 2 Terminals 9 | . 6 1 1 1 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 55 | . 31 5 4 4 2 . 9 Successful 38 | . 19 3 3 2 2 . 9 Failed 17 | . 12 2 1 2 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 9 | . . 4 2 3 . . . Terminals 38 | . 28 5 2 3 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 5 | . 3 . 2 . . . . Recycling Units 3 | . . . . . . . 3 Scanalyzers 6 | . . . . . . . 6 Garrison Access . | . . . . . . . . Terminal Hacks 25 | . 18 3 1 1 2 . . Record 1 | . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . Open Door 2 | . . . . . 2 . . Level Access Points 3 | . 1 1 1 . . . . Emergency Access Points 1 | . . 1 . . . . . Machine Index 1 | . 1 . . . . . . Terminal Index 2 | . 1 . . 1 . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 2 | . 1 1 . . . . . Disarm Traps 3 | . 3 . . . . . . Dispatch Records 2 | . 2 . . . . . . Transport Status 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Assault Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 3 | . 1 . 2 . . . . Scan Component 2 | . 1 . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . . . 3 Recycle Component 2 | . . . . . . . 2 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer 6 | . . . . . . . 6 Insert Component 3 | . . . . . . . 3 Analyze 3 | . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 6 2 . 2 . . 1 Full Trace Events 6 | . 2 2 . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled 2 | . . . . . . . 2 Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 Part Schematics Acquired 3 | . . . . . . . 3 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 6135 | 126 994 736 475 958 2076 270 500 Spaces Moved 2745 | 63 505 333 195 454 968 113 114 Core 12 | 4 . . . . . . 8 Treads 827 | 59 505 220 . . . . 43 Legs 1906 | . . 113 195 454 968 113 63 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 150 150 180 180 50 Average Speed 183 | 153 160 171 174 156 204 211 254 Slowest Speed 650 | 160 160 240 240 210 210 300 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 77 27 25 17 85 32 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . . Unknown Exits Taken 3 | 1 . . . 1 . 1 . Scrap Searched 3 | . . . . . 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 489 | . . 39 89 192 . 57 112 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 488 | . . 39 89 192 . 57 111 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 3385 | 83 611 438 284 595 1022 126 226 Wait 101 | . 18 21 31 13 5 . 13 Move 2738 | 62 504 332 194 453 967 112 114 Hop . | . . . . . . . . Pick Up 76 | 8 11 13 8 16 9 1 10 Fast Attach 13 | . 1 . 1 3 . . 8 Attach 55 | 7 . 5 7 16 6 2 12 Detach 4 | . . . 2 . 1 . 1 Swap 61 | . 14 14 3 15 6 1 8 Drop 34 | . 8 11 1 12 . 1 1 Fire 286 | 6 52 42 36 59 26 9 56 Melee 12 | . . . . 8 2 . 2 Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush 4 | . 3 . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 16) 802 | -10/Materials | Discovered new exit (range 15) 858 | -10/Materials | Discovered new exit (range 13) 963 | -10/Materials | Identified exit to Materials 1121 | -10/Materials | Entered another Materials area 1121 | -9/Materials | Evolved 2 slots: Utility x2 1590 | -9/Materials | Identified exit to Materials 1857 | -9/Materials | Entered another Materials area 1857 | -8/Materials | Evolved 2 slots: Utility x2 1927 | -8/Materials | Identified exit to Factory 2272 | -8/Materials | Repaired Grenade Launcher 2332 | -8/Materials | Entered Factory 2332 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2484 | -7/Factory | Build established: Scavenger-Mutant 3078 | -7/Factory | Destroyed 7 combat bots 3087 | -7/Factory | Lost 6 parts (2p2n1u1w) 3230 | -7/Factory | Discovered new exit (range 15) 3290 | -7/Factory | Entered Lower Caves 3503 | -7/Lower Caves | Lost 3 parts (1p2w) 4551 | -7/Lower Caves | Identified exit to Lower Caves 5366 | -7/Lower Caves | Entered another Lower Caves area 5457 | -7/Lower Caves | Learned Factory terminal intel 5597 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5598 | -7/Lower Caves | Discovered new exit (range 11) 5636 | -7/Lower Caves | Entered Factory 5636 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5637 | -6/Factory | Loaded intel: 20 terminal locations 5817 | -6/Factory | Destroyed 7 combat bots 5826 | -6/Factory | Garrison activated, responded to threat 5986 | -6/Factory | First assault squad dispatched 6076 | -6/Factory | Lost 12 parts (2p3n2u5w) 6079 | -6/Factory | Core integrity fell below 50% 6110 | -6/Factory | System corruption reached 10% 6122 | -6/Factory | Core integrity fell below 20% 6136 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06124_ U-05 Engineer lays Concrete. 06124_ Acquired Hvy. Laser. 06125_ U-05 Engineer lays Concrete. 06126_ System corrupted: Hvy. Laser targeting data glitched. 06126_ U-05 Engineer lays Concrete. 06128_ R-10 Processor collects Hcp. Battery. 06130_ Penetrated by Slug. 06130_ Hvy. Laser destroyed. 06130_ Penetrated by Slug. 06130_ U-05 Engineer lays Concrete. 06132_ Acquired Hvy. Laser. 06132_ R-10 Processor collects Imp. Heat Shielding. 06132_ U-05 Engineer lays Concrete. 06133_ Slug penetrates Wall. 06134_ Acquired 74 matter. 06135_ System corrupted: Heat flow error (+176). 06136_ ALERT: Rogue bot located, Programmers report to Factory Zone 4O. 06136_ Penetrated by Slug. 06136_ Hvy. Laser destroyed. 06136_ Broken Adv. Targeting Computer destroyed. 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" " " #?? | | !%% %%%%% % # " " " #?# | | " " " #?? | | # " " " #?? | | # "" " " " #?? | | # S"" " " " #?? | | " ######### "" " " " #?? | | = " #?? ???# #?? | | " + ????"?##############?? | | "" ####### ""??? #??????????????? | | % "" #??#??? ???"? ##?????????#???? | | ##??##?? ?? ? ????#??????#???? | | #??#??? ???? ?????#?##?#?????? | | ###+###??????? ?? ??#?#???????#????? | | # ??????? ? #???"?? ????????????????? | | "" " " """ # ??? ?????#?"? ?????????????#?????? | | ????"" """ # "?"???"?????????????#??#??##??#????? | | ?"???? ??? # ??? ?"?"?? #? ? ?? ?#??????????#??? | | ????????"? ?? ?"? "?"?????#????????#???????????#? | | ?????? ?"??????"?? ?"????#?#?????#???#??????????#? | | ??????? ???#??????????"??????#??##????????????##?? | | ????????????????????"?? ??#??#???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 33 Energy Capacity 930 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 8 Additional Mass Support 9 Base Temperature (-) 100 Heat Shielding 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -6/Factory | Scanalyzed Hcp. Battery | -6/Factory | Scanalyzed Aluminum Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed 111 Manual? 1 Play Time 01:25:23 Cumulative 9.7 hours Start 2021.09.16 @ 23:59:57 End 2021.09.17 @ 23:55:39 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88c9e72c-06b5-47c7-8cdb-f0ea8094fbda