Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 00:23:15 Player: kicktown Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (12) 60 Value Destroyed (352) 352 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (553) 553 TOTAL SCORE: 5185 Bonus ------- Pacifist 200 High Alert Combat Kills 16 Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 29/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ Power Amplifier > --- WEAPON (3) ------- Great Axe > --- INVENTORY (5) ---- Compact Battery (200) Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Armored Wheel Flight Unit Flight Unit Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Reaction Control System > --- WEAPON ----------- Light Assault Rifle Improved Datajack Great Axe > --- INVENTORY -------- Power Amplifier Cooling System High-capacity Matter Pod Weight Redist. System Advanced Visual Processing Unit Energy Filter Field Recycling Unit Small Laser [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Wheel Armored Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Reaction Control System Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 2 | . . . . . 1 1 . . . . Propulsion 4 | . . 2 . 1 . 1 . . . . Utility 1 | . . . . . 1 . . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 47 | 5 6 19 . 2 7 2 . 1 . 5 Power 5 | 1 . 1 . . 2 . . 1 . . Engine 5 | 1 . 1 . . 2 . . 1 . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 19 | 2 4 10 . 1 . 2 . . . . Treads 7 | . 2 5 . . . . . . . . Leg . | . . . . . . . . . . . Wheel 6 | 2 2 1 . 1 . . . . . . Hover . | . . . . . . . . . . . Flight 6 | . . 4 . . . 2 . . . . Utility 11 | 1 . 2 . . 3 . . . . 5 Device 10 | . . 2 . . 3 . . . . 5 Storage 1 | 1 . . . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 12 | 1 2 6 . 1 2 . . . . . Energy Gun 5 | . 2 3 . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | 1 . 1 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 20 | . . 2 . . 1 . . . . 17 Power 4 | . . 1 . . . . . . . 3 Propulsion 6 | . . . . . 1 . . . . 5 Utility 7 | . . . . . . . . . . 7 Weapon 3 | . . 1 . . . . . . . 2 Highest Loss Streak 13 | . . 2 . . 1 . . . . 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 79 93 100 96 96 79 86 93 93 72 Engine 13 | . 14 10 11 9 14 13 13 20 20 13 Treads 4 | . 5 14 . . . . . . . . Wheel 11 | . 22 17 . 5 7 6 6 6 6 5 Flight 17 | . . 11 44 36 27 19 26 26 26 14 Device 8 | . . 5 11 9 15 13 13 13 13 12 Storage 8 | . 14 11 11 9 7 6 6 6 6 5 Energy Gun 7 | . 17 14 11 9 . . . . . . Ballistic Gun 4 | . 4 1 . 9 7 6 6 6 6 5 Special Weapon 2 | . . 5 11 9 4 . . . . . Slashing Weapon 2 | . . . . . 1 6 6 6 6 6 Special Melee Weapon 3 | . . . . . 6 6 6 6 6 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 23 | 10 10 14 13 14 18 18 18 23 23 23 Greatest Support 44 | 32 32 44 16 16 25 27 27 27 27 27 Greatest Overweight (x) 1 | . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 2 5 8 8 8 8 8 8 8 8 8 Average Carried 6 | . 3 5 8 7 7 7 8 7 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 5 8 8 8 8 8 8 8 8 2 Class Distribution -------------------- 49% | Scavenger-Mutant 38% | Mutant 11% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Matter Collected 758 | 234 . 244 10 . . . 110 120 . 40 Remotely . | . . . . . . . . . . . Salvage Created 541 | . . 323 . . . . 58 106 . 54 Parts 40 | . . 33 . . . . . 6 . 1 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 3 . . 4 Prevented 3 | . . . . . . . 3 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 12 | . . 11 . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 Guns 11 | . . 11 . . . . . . . . Classes Destroyed 6 | . . 4 . . . . . 2 . . Swarmer 4 | . . 4 . . . . . . . . Grunt 5 | . . 4 . . . . . . . 1 Brawler 1 | . . 1 . . . . . . . . Sentry 2 | . . 2 . . . . . . . . Packrat 1 | . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . 1 . . Best Kill Streak 9 | . . 9 . . . . . . . 1 Combat Bots Only 9 | . . 9 . . . . . . . 1 Max Kills in Single Turn 1 | . . 1 . . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Damage Taken 2322 | . . 539 10 47 6 . 11 . . 1709 Core 969 | . . 107 . . . . . . . 862 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 18 | . . . . . . 18 . . . . Core Remaining (%) 94 | 100 100 . 73 100 100 . . . . . Volleys Fired 43 | . 1 32 1 4 5 . . . . . Largest 2 | . 2 2 1 1 1 . . . . . Hottest 105 | . 80 105 100 100 100 . . . . . Shots Fired 59 | . 2 47 1 4 5 . . . . . Gun 38 | . 2 36 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 21 | . . 11 1 4 5 . . . . . Kinetic . | . . . . . . . . . . . Thermal 59 | . 2 47 1 4 5 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 13 | . . 13 . . . . . . . . Robot Miss Streak 6 | . . 6 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 44 | . . 27 . . 2 . 1 2 . 12 Core Hits 37 | . . 31 . . . . . 2 . 4 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks 23 | . . . . . 3 2 1 2 . 15 Impact . | . . . . . . . . . . . Slashing 21 | . . . . . 1 2 1 2 . 15 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . 2 . . 2 . . Combat Hostiles 2 | . . . . . 2 . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1029 | . . 358 . . . . 63 154 . 454 Guns 355 | . . 355 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 671 | . . . . . . . 63 154 . 454 Ramming 3 | . . 3 . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 355 | . . 355 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 671 | . . . . . . . 63 154 . 454 Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 48 | . . . . . . . 46 . . 2 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 48 | . . . . . . . 46 . . 2 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 141 | . 18 141 36 16 60 . . . . 12 Average Temperature 25 | . 12 32 17 7 24 . . . . 4 Received Heat Transfer 954 | . . 171 6 9 . . 6 . . 762 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 590 | . . 590 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Peak Influence 462 | . 120 462 232 199 196 109 . . . . Initial 184 | . . 50 184 90 90 95 . . . . Average 146 | . 63 224 213 134 125 103 . . . . Maximum Alert Level 2 | . . 2 1 . . . . . . . Low Security (%) 76 | 100 100 49 10 100 100 100 . . . . Level 1 16 | . . 32 89 . . . . . . . Level 2 6 | . . 18 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 1 4 . . 3 . . . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . 1 4 . . . . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Distress Signals 4 | . 2 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 81 | . 8 38 3 6 7 . 1 . . 18 Peak Tracking Total 9 | . 4 9 3 7 4 . 1 . . 6 Tactical Retreats 21 | . 1 6 1 2 3 . . . . 8 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Machines Accessed 11 | . 1 2 . . . 2 2 . 4 . Terminals 4 | . 1 2 . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 38 | . 1 2 . . . 3 4 . 28 . Successful 34 | . . . . . . 2 4 . 28 . Failed 4 | . 1 2 . . . 1 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . 1 2 . . . 1 1 . . . Terminals 4 | . 1 2 . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 32 | . . . . . . . 4 . 28 . Record 14 | . . . . . . . 3 . 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 13 | . . . . . . 13 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Total Allies 4 | . . . . . 1 . 2 . . 1 Largest Group 2 | . . . . . 1 . 2 . . 1 Highest-Rated Group 96 | . . . . . 16 . 62 . . 96 Highest-Rated Ally 96 | . . . . . 16 . 31 . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . . . 5 . . . . 9 Total Damage 539 | . . . . . 78 . . . . 461 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Turns Passed 2138 | 43 367 525 66 83 232 66 168 263 34 291 Spaces Moved 3119 | 34 239 499 192 184 460 112 460 438 95 406 Core 2 | 1 . . . . . . . . . 1 Treads 27 | . . 27 . . . . . . . . Legs . | . . . . . . . . . . . Wheels 584 | 33 239 189 . . . . . . . 123 Hover . | . . . . . . . . . . . Flight 2506 | . . 283 192 184 460 112 460 438 95 282 Fastest Speed 31 | 50 100 31 31 31 36 36 36 36 36 36 Average Speed 48 | 98 100 63 31 33 37 38 36 36 36 56 Slowest Speed 160 | 100 100 160 31 36 39 39 36 36 36 122 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . 3 3 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 43 39 57 22 17 4 61 57 75 68 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 . . . 1 3 . 2 Spaces Dug 18 | . . 10 1 4 1 2 . . . . Terrain Destroyed 18 | . . 10 1 4 1 2 . . . . Melee 3 | . . . . . 1 2 . . . . Projectile 15 | . . 10 1 4 . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Total 3588 | 40 362 633 191 192 505 130 460 539 94 442 Wait 313 | . 113 62 2 . 12 13 . 97 . 14 Move 3096 | 33 238 492 185 183 458 111 459 437 94 406 Hop 6 | . . 3 3 . . . . . . . Pick Up 27 | 2 3 13 . 2 4 1 . 1 . 1 Fast Attach 16 | 5 2 3 . 1 2 2 . 1 . . Attach 17 | . . 8 . 1 3 . . . . 5 Detach 4 | . . 2 . . 2 . . . . . Swap 14 | . 4 8 . . 2 . . . . . Drop 19 | . 1 9 . 1 5 1 . 1 . 1 Fire 43 | . 1 32 1 4 5 . . . . . Melee 23 | . . . . . 3 2 1 2 . 15 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis 9 | . . . . . 9 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 11) 408 | -10/Materials | Discovered new exit (range 3) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Propulsion x2 742 | -9/Materials | Destroyed 9 combat bots 824 | -9/Materials | Discovered new exit (range 3) 935 | -9/Materials | Discovered new exit (range 6) 936 | -9/Materials | Entered Mines 998 | -9/Mines | Discovered new exit (range 9) 1000 | -9/Mines | Discovered new exit (range 6) 1002 | -9/Mines | Entered Materials 1002 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1082 | -8/Materials | Discovered new exit (range 10) 1085 | -8/Materials | Entered Factory 1085 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1102 | -7/Factory | Garrison activated, responded to threat 1307 | -7/Factory | Discovered new exit (range 7) 1317 | -7/Factory | Entered another Factory area 1317 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1341 | -6/Factory | Build established: Scavenger-Mutant 1356 | -6/Factory | Repaired Flight Unit 1379 | -6/Factory | Discovered new exit (range 11) 1383 | -6/Factory | Entered Lower Caves 1436 | -6/Lower Caves | A Commander dispatched an escort 1441 | -6/Lower Caves | Learned Factory emergency access door positions 1441 | -6/Lower Caves | Learned Factory garrison access intel 1550 | -6/Lower Caves | Discovered new exit (range 4) 1551 | -6/Lower Caves | Entered another Lower Caves area 1798 | -6/Lower Caves | Learned Factory emergency access door positions 1799 | -6/Lower Caves | Encountered a Warlord checkpoint 1811 | -6/Lower Caves | Discovered new exit (range 8) 1814 | -6/Lower Caves | Entered Data Miner 1814 | -6/Data Miner | Discovered new exit (range 6) 1821 | -6/Data Miner | Met Data Miner 1834 | -6/Data Miner | Learned location of Section 7 (-2) 1834 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1840 | -6/Data Miner | Received God Mode back door access code from Data Miner 1848 | -6/Data Miner | Entered Proximity Caves 1854 | -5/Proximity Caves | Escorted by Enhanced Grunt 1857 | -5/Proximity Caves | Spotted B-75 Beast 1962 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2119 | -5/Proximity Caves | Core integrity fell below 50% 2131 | -5/Proximity Caves | Core integrity fell below 20% 2139 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02100_ Xenon Bombardment Thruster destroyed. 02100_ Lgt. Deuterium Engine destroyed. 02103_ Reaction Control System destroyed. 02105_ Critical hit (Burn: +37). 02109_ Lgt. Ion Engine destroyed. 02111_ Lgt. Assault Rifle destroyed. 02112_ Destroyed Field Laser. 02112_ Imp. Datajack destroyed. 02115_ Arm. Wheel destroyed. 02116_ Reaction Control System destroyed. 02118_ Sml. Storage Unit destroyed. 02120_ Critical hit (Burn: +37). 02121_ G-50 Soldier destroyed. 02127_ Carbon-fiber Leg fries itself beyond repair. 02127_ Weight Redist. System destroyed. 02128_ Acquired 5 matter. 02129_ Acquired 10 matter. 02129_ Energy Filter destroyed. 02130_ Acquired 5 matter. 02138_ Cooling System destroyed. Map ----- +----------------------------------------------------+ | ?## ## #????????????????????????? | | ##### #?????????????????????????? | | #### ##?????????????????????????? | | #### #??????????????????????????? | | ### #??????????????????????????? | | #?# #### #??????????????????????????? | | ##### ##?## ##???##??????????????????????????? | | #??###???####????????????????????????????????? | | ############# ##????????????????????????????????? | | #?# """ #????????????????????????????????? | | ### """""" #????????????????????????????????? | | """ """ #######??????????????????????????? | | """ ??????????????????????????? | | """ """ ?????????????????????????????? | | """""" #????????????????????????????????? | | """ #????????????????????????????????? | | ##???????????????????????????????? | | ###### #???????????????????????????????? | | #### ## ## #???????????????????????????????? | | #??# ## ##??????????????????????????????? | | #?? #### ##?????????????????????????????? | | #?# ##?## #####?????????????????????????? | | ??# #?## ####??????????????????????? | | ??#### ### ## ####???????????????????? | | ????## ## ! ##??????????????????? | | ????# # @ #??????????????????? | | ##### ## g g #??????????????????? | | ## #### g g## #??????????????????? | | ######??### #?###??????????????????? | | # #????????# #?????????????????????? | | ## ###??????? #????????????????????? | | ### ##?????? ##????????????????????? | | ### #????? ## ##?????????????????????? | | #?## #???? #### ##??????????????????????? | | ##??####????######???## ##???????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 24 Energy Capacity 190 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Evasion (%) 71 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Deadly Force Leap Before You Look Challenges ------------ None Game ------ Seed SpacefoldFrostImmobilizer Manual? 0 Play Time 00:53:37 Cumulative 44.5 hours Start 2022.03.23 @ 23:21:45 End 2022.03.24 @ 00:23:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 128dfe80-5b4d-4b78-be20-781a967e53e9