Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 04:32:00

Player: Olga

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (11)      55
Value Destroyed (396)      396
Prototype IDs (239)        4780
Alien Tech Used (0)        0
Bonus (3600)               3600
              TOTAL SCORE: 12531

 Bonus
-------
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000

 Cogmind 
---------
Core Integrity             0/700
Matter                     200/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Data Miner

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Improved Sensor Array
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Hardened Medium Armor Plating
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Flying Fortress v7
>          --- UTILITY ----------
     Small Storage Unit
  Improved Signal Interpreter
  Improved Targeting Computer
     Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
           Gauss Cannon
           Rocket Launcher
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Micro Nuclear Core
  Advanced Weight Redist. System
  Improved Sensor Array
           Salvage Targeting Computer
           Supersonic Drone Bay
[Rating: 56]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Improved Targeting Computer
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             43   | .   5   2   5   .   4   .   4   4   5   13  1   
  Power                    4    | .   1   .   .   .   .   .   1   1   1   .   .   
    Engine                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   1   3   .   3   .   1   .   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   3   .   3   .   1   .   .   1   .   
  Utility                  14   | .   1   1   2   .   1   .   1   1   3   3   1   
    Device                 4    | .   .   .   .   .   .   .   .   .   1   2   1   
    Storage                1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              3    | .   1   1   1   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             5    | .   .   .   1   .   .   .   1   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | .   3   .   .   .   .   .   1   2   1   9   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   3   .   .   .   .   .   1   .   .   5   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   1   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   2   .   .   .   .   .   .   .   .   .   
Parts Lost                 14   | .   1   1   .   .   .   .   .   .   1   10  1   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   1   .   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   3   1   
  Weapon                   6    | .   1   .   .   .   .   .   .   .   .   5   .   
  Highest Loss Streak      8    | .   1   1   .   .   .   .   .   .   1   8   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   99  98  93  100 91  88  69  76  41  43  21  
  Engine                   7    | .   14  14  11  11  11  11  3   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   5   15  6   2   .   
  Leg                      11   | .   28  27  14  .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   12  33  30  33  10  7   .   .   .   
  Device                   1    | .   .   .   .   .   .   .   .   .   3   5   5   
  Storage                  6    | .   14  14  .   .   5   11  9   7   .   .   .   
  Processor                15   | .   14  14  22  22  22  22  18  15  15  14  7   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   3   7   7   
  Protection               3    | .   .   .   11  11  5   .   7   15  4   3   .   
  Ballistic Gun            15   | .   25  28  22  22  16  11  15  7   .   3   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   3   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             32   | 13  14  14  12  12  12  12  16  32  10  12  1   
  Greatest Support         50   | 20  20  20  20  12  12  12  50  50  12  12  3   
  Greatest Overweight (x)  3    | .   .   1   .   .   3   .   .   .   1   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   5   5   8   8   8   8   8   5   5   
  Average Capacity         6    | .   8   7   5   5   6   8   8   8   5   5   5   
  Most Carried             8    | .   8   7   5   5   8   8   8   7   8   5   3   
  Average Carried          5    | .   7   6   4   5   6   8   6   5   4   3   2   
  Final Capacity           8    | 8   8   5   5   5   8   8   8   8   5   5   5   
  Final Carried            8    | 6   7   5   5   5   8   8   5   7   5   3   2   

 Class Distribution 
--------------------
 83% | Mutant
 11% | Sprinter
  5% | Derelict-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -9/Materials
 Sprinter | -9/Mines
 Sprinter | -9/Exiles
 Sprinter | -8/Mines
   Mutant | -8/Materials
   Mutant | -7/Factory
   Mutant | -7/Lower Caves
   Mutant | -7/Lower Caves
   Mutant | -7/Data Miner

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Matter Collected           827  | 200 115 22  51  10  .   .   .   .   130 299 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            455  | .   238 .   .   .   .   .   .   .   49  168 .   
  Parts                    24   | .   12  .   .   .   .   .   .   .   6   6   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Combat Hostiles Destroyed  10   | .   5   .   .   .   .   .   .   .   .   5   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Guns                     6    | .   5   .   .   .   .   .   .   .   .   1   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Classes Destroyed          5    | .   2   .   .   .   .   .   .   .   1   2   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    8    | .   5   .   .   .   .   .   .   .   .   3   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           4    | .   4   .   .   .   .   .   .   .   .   3   .   
  Combat Bots Only         3    | .   2   .   .   .   .   .   .   .   .   3   .   
Max Kills in Single Turn   1    | .   1   .   .   .   .   .   .   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Damage Taken               2391 | .    438  28   14   .    .    .    .    119  262  1294 236  
  Core                     824  | .    110  1    .    .    .    .    .    .    8    476  229  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    55   .    .    .    100  100  .    .    .    .    
Volleys Fired              45   | .    28   .    .    .    .    .    1    .    7    9    .    
  Largest                  2    | .    2    .    .    .    .    .    2    .    2    2    .    
  Hottest                  81   | .    40   .    .    .    .    .    40   .    81   72   .    
Shots Fired                78   | .    51   .    .    .    .    .    2    .    12   13   .    
  Gun                      60   | .    51   .    .    .    .    .    2    .    .    7    .    
  Cannon                   5    | .    .    .    .    .    .    .    .    .    5    .    .    
  Launcher                 13   | .    .    .    .    .    .    .    .    .    7    6    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  65   | .    51   .    .    .    .    .    2    .    5    7    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                13   | .    .    .    .    .    .    .    .    .    7    6    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    13   .    .    .    .    .    1    .    2    4    .    
  Robot Miss Streak        3    | .    2    .    .    .    .    .    1    .    2    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           66   | .    42   .    .    .    .    .    1    .    7    16   .    
  Core Hits                30   | .    13   .    .    .    .    .    .    .    3    14   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              18   | .    .    .    .    .    .    .    .    .    2    16   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18   | .    .    .    .    .    .    .    .    .    2    16   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    2    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2440 | .    516  .    .    .    .    .    8    .    629  1283 4    
  Guns                     604  | .    516  .    .    .    .    .    8    .    .    80   .    
  Cannons                  60   | .    .    .    .    .    .    .    .    .    60   .    .    
  Explosions               1194 | .    .    .    .    .    .    .    .    .    421  773  .    
  Melee                    578  | .    .    .    .    .    .    .    .    .    148  430  .    
  Ramming                  4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  664  | .    516  .    .    .    .    .    8    .    60   80   .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1194 | .    .    .    .    .    .    .    .    .    421  773  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 578  | .    .    .    .    .    .    .    .    .    148  430  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Average Corruption       2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            155  | .    .    .    .    .    .    .    .    .    125  30   .    
  Projectiles              1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Explosions               19   | .    .    .    .    .    .    .    .    .    6    13   .    
  Melee                    135  | .    .    .    .    .    .    .    .    .    118  17   .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      444  | .    .    .    .    .    .    .    .    .    207  235  2    
  Shots                    10   | .    .    .    .    .    .    .    .    .    5    5    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        187  | .    20   .    .    .    .    .    7    6    187  31   .    
  Average Temperature      47   | .    6    .    .    .    .    .    5    3    113  13   .    
  Received Heat Transfer   855  | .    282  .    .    .    .    .    .    60   9    504  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               7    | .    .    .    .    .    .    .    .    .    3    4    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Peak Influence             148  | .   148 57  30  11  .   .   45  89  .   .   .   
  Initial                  57   | .   .   57  .   11  .   .   .   20  .   .   .   
  Average                  41   | .   59  50  10  11  .   .   14  36  .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | .   100 100 100 100 .   100 100 100 .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              47   | .   7   .   2   .   .   .   4   8   11  11  4   
  Peak Tracking Total      7    | .   3   .   2   .   .   .   4   7   3   6   4   
  Tactical Retreats        6    | .   1   .   .   .   .   .   .   1   3   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Machines Accessed          14   | .   1   1   1   .   1   .   1   4   .   1   4   
  Terminals                7    | .   1   .   1   .   .   .   1   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                54   | .   2   1   1   .   1   .   2   12  .   5   30  
  Successful               43   | .   2   1   .   .   1   .   .   4   .   5   30  
  Failed                   11   | .   .   .   1   .   .   .   2   8   .   .   .   
    Catastrophic           2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Terminals                19   | .   2   .   1   .   .   .   2   9   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             41   | .   2   1   .   .   1   .   .   2   .   5   30  
  Record                   16   | .   .   .   .   .   .   .   .   .   .   5   11  
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   11  
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   1   .   .   .   1   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   11  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Robot Analysis Total       128  | .   .   .   .   .   .   .   .   .   .   .   128 
Derelict Logs Recovered    4    | .   .   1   .   2   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Turns Passed               1798 | .   249 448 87  77  79  28  76  114 281 317 42  
Spaces Moved               2437 | 1   121 345 127 264 218 97  112 208 422 442 80  
  Core                     944  | .   .   .   .   .   1   .   .   .   422 441 80  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     509  | 1   121 345 42  .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   984  | .   .   .   85  264 217 97  112 208 .   1   .   
  Fastest Speed            29   | 120 120 120 29  29  29  29  50  50  50  50  50  
  Average Speed            61   | 120 120 122 59  29  30  29  50  50  58  53  50  
  Slowest Speed            200  | 120 120 190 120 29  200 29  50  50  100 200 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            12   | .   .   .   .   4   .   2   3   3   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       43   | 2   30  76  16  56  60  40  19  9   65  67  77  
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     25   | .   .   1   .   .   .   .   .   .   .   .   24  
  Known Exits Taken        9    | .   1   1   1   1   1   1   1   1   1   .   .   
  Unknown Exits Taken      2    | 1   .   .   .   .   .   .   .   .   .   1   .   
Scrap Searched             12   | .   .   1   .   1   .   .   .   .   6   4   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          106  | .   .   .   .   .   .   .   .   .   58  48  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   .   .   .   3   .   .   
  AOE                      103  | .   .   .   .   .   .   .   .   .   55  48  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat 
Total                      2627 | .   174 372 139 259 230 94  129 214 443 491 82  
  Wait                     34   | .   13  16  .   .   .   .   2   .   .   3   .   
  Move                     2403 | .   120 344 126 255 217 92  106 201 421 441 80  
  Hop                      11   | .   .   .   .   4   .   2   2   3   .   .   .   
  Pick Up                  29   | .   4   3   4   .   2   .   6   4   3   3   .   
  Fast Attach              18   | .   2   .   2   .   3   .   2   2   2   5   .   
  Attach                   16   | .   1   1   2   .   .   .   2   2   3   4   1   
  Detach                   6    | .   .   .   .   .   1   .   .   .   2   3   .   
  Swap                     9    | .   2   1   1   .   1   .   .   .   .   4   .   
  Drop                     34   | .   4   4   4   .   6   .   8   2   3   3   .   
  Fire                     45   | .   28  .   .   .   .   .   1   .   7   9   .   
  Melee                    18   | .   .   .   .   .   .   .   .   .   2   16  .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
   59 | -10/Materials  | Identified exit to Mines
   72 | -10/Materials  | Discovered new exit (range 8)
  250 | -10/Materials  | Entered Mines
  300 | -10/Mines      | Learned location of Zion (-6)
  317 | -10/Mines      | Build established: Mutant
  657 | -10/Mines      | Discovered new exit (range 6)
  667 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  698 | -10/Mines      | Identified exit to Materials
  698 | -10/Mines      | Entered Materials
  698 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  783 | -9/Materials   | Discovered new exit (range 8)
  784 | -9/Materials   | Identified exit to Mines
  785 | -9/Materials   | Entered Mines
  804 | -9/Mines       | Identified exit to Materials
  815 | -9/Mines       | Found a hidden stash of uninstalled traps
  821 | -9/Mines       | Discovered exit to Materials (range 6)
  853 | -9/Mines       | Identified exit to Exiles
  861 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  862 | -9/Mines       | Entered Exiles
  869 | -9/Exiles      | Met 8R-AWN
  874 | -9/Exiles      | Met EX-HEX
  883 | -9/Exiles      | Met EX-BIN
  887 | -9/Exiles      | Aligned with FarCom system
  887 | -9/Exiles      | Given EX-Vault access code
  894 | -9/Exiles      | Opened EX-Vault
  910 | -9/Exiles      | Found Flying Fortress v7
  913 | -9/Exiles      | Found Supersonic Drone Bay
  920 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  928 | -9/Exiles      | Met EX-DEC
  939 | -9/Exiles      | Discovered new exit (range 10)
  941 | -9/Exiles      | Identified exit to Mines
  941 | -9/Exiles      | Stole two prototypes: Flying Fortress v7, Supersonic Drone Bay
  941 | -9/Exiles      | Entered Mines
  967 | -8/Mines       | Discovered exit to Materials (range 8)
  969 | -8/Mines       | Entered Materials
  969 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1037 | -8/Materials   | Discovered new exit (range 15)
 1044 | -8/Materials   | Identified exit to Factory
 1045 | -8/Materials   | Entered Factory
 1045 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1047 | -7/Factory     | FarCom data flow suspended
 1155 | -7/Factory     | Discovered new exit (range 9)
 1159 | -7/Factory     | Identified exit to Lower Caves
 1159 | -7/Factory     | Entered Lower Caves
 1159 | -7/Lower Caves | Spotted Y3-WPN(f)
 1159 | -7/Lower Caves | Spotted TO-BKD(f)
 1160 | -7/Lower Caves | Encountered a Master Thief
 1160 | -7/Lower Caves | Encountered a Master Thief
 1164 | -7/Lower Caves | Spotted IF-NK5(f)
 1165 | -7/Lower Caves | Encountered a Master Thief
 1168 | -7/Lower Caves | Supersonic Drone Bay stolen by Master Thief
 1172 | -7/Lower Caves | Flying Fortress v7 stolen by Master Thief
 1173 | -7/Lower Caves | Gauss Cannon stolen by Master Thief
 1266 | -7/Lower Caves | Learned Factory emergency access door positions
 1436 | -7/Lower Caves | Discovered new exit (range 8)
 1439 | -7/Lower Caves | Identified exit to Lower Caves
 1440 | -7/Lower Caves | Entered another Lower Caves area
 1455 | -7/Lower Caves | Discovered new exit (range 10)
 1469 | -7/Lower Caves | Identified exit to Factory
 1546 | -7/Lower Caves | Attracted the attention of an 0b10 base
 1594 | -7/Lower Caves | Core integrity fell below 50%
 1635 | -7/Lower Caves | Learned 6 Upper Caves zone layouts
 1635 | -7/Lower Caves | Learned Research emergency access door positions
 1635 | -7/Lower Caves | Learned Armory security intel
 1635 | -7/Lower Caves | Learned Factory garrison access intel
 1644 | -7/Lower Caves | Lost 8 parts (1p1n2u4w)
 1691 | -7/Lower Caves | Encountered a Warlord checkpoint
 1732 | -7/Lower Caves | Spotted 81-W2A(f)
 1733 | -7/Lower Caves | Encountered a Master Thief
 1733 | -7/Lower Caves | Spotted 66-LTA(f)
 1734 | -7/Lower Caves | Encountered a Master Thief
 1735 | -7/Lower Caves | Spotted UN-205(f)
 1735 | -7/Lower Caves | Spotted 5C-E0X(f)
 1736 | -7/Lower Caves | Encountered a Master Thief
 1736 | -7/Lower Caves | Encountered a Master Thief
 1736 | -7/Lower Caves | Mic. Nuclear Core stolen by Master Thief
 1737 | -7/Lower Caves | Assault Rifle stolen by Master Thief
 1737 | -7/Lower Caves | Imp. Sensor Array stolen by Master Thief
 1753 | -7/Lower Caves | Discovered new exit (range 10)
 1757 | -7/Lower Caves | Entered Data Miner
 1757 | -7/Data Miner  | Discovered new exit (range 6)
 1767 | -7/Data Miner  | Met Data Miner
 1777 | -7/Data Miner  | Learned location of Section 7 (-2)
 1777 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 1786 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 1789 | -7/Data Miner  | Interfaced with the Data Conduit
 1798 | -7/Data Miner  | Core integrity fell below 20%
 1799 | -7/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
Downloading prototype IDs...
    Cld. Pulse Rifle
    Imp. Heavy Machine Gun
Data Miner: I've just received further instructions.
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and enter
  \\MJPF to gain control via the back door I've installed.
Now off with you.
01789_ Slammed into Data Miner.
01789_ Imp. Targeting Computer broken.
01789_ Destabilizing: Short circuit.
01789_ Interfacing with system...
01789_ Data Miner disappears through a trap door.
Downloaded 128 analysis records.
Downloaded 718 prototype IDs.
Downloaded central machine database.
Downloaded 23 destinations.
Downloaded encryption format records.
Connection remotely terminated.
01796_ System Shield destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Evasion (%)                64
Targeting Accuracy         6
Defensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
                Shock Maul | -7/Data Miner | Free
  Hvy. Shock Bomb Launcher | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
            Adv. Heat Sink | -7/Data Miner | Free
         Imp. Heavy Treads | -7/Data Miner | Free
       Micro-nuke Launcher | -7/Data Miner | Free

 Robot Schematics 
------------------
    P-60 Hacker | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilCargoMinigun
  Manual?         0
Play Time         00:31:19
  Cumulative      153.5 hours
  Start           2022.05.02 @ 04:02:04
  End             2022.05.02 @ 04:32:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          245
  Rogue           244
  Adventurer      0
  Explorer        1
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          62
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92c41898-d422-41a1-8f6b-7bf4f057a7f0