Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.07 @ 17:23:05 Player: MethodicalFrog Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1328) 1328 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1196) 1196 TOTAL SCORE: 6249 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 599 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -122 Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Particle Charger > --- WEAPON ----------- Precision Beam Rifle Force Rifle Advanced Assault Cannon Antimatter Cannon > --- INVENTORY -------- High-capacity Matter Pod Improved Particle Charger Improved Particle Charger Advanced ECM Suite Improved Integration Mediator Force Rifle Force Rifle Heavy Ion Cannon Heavy Plasma Cannon Autogun [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 2 | . . . . . . 2 . Propulsion 1 | . . . . . . 1 . Utility 3 | . . 1 . . . 2 . Weapon 2 | . . 1 . . . 1 . Parts Attached 79 | 5 9 22 . 1 4 21 17 Power 15 | 1 3 5 . . 1 4 1 Engine 15 | 1 3 5 . . 1 4 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 1 4 . . 1 5 1 Treads . | . . . . . . . . Leg 14 | 2 1 4 . . 1 5 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | . 3 3 . . . 7 7 Device 13 | . 1 3 . . . 4 5 Storage 5 | . 2 . . . . 2 1 Processor 2 | . . . . . . 1 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 30 | 2 2 10 . 1 2 5 8 Energy Gun 13 | 2 1 4 . . 1 3 2 Energy Cannon 4 | . . 1 . . . 1 2 Ballistic Gun 9 | . 1 5 . 1 1 . 1 Ballistic Cannon 4 | . . . . . . 1 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 33 | . 3 3 . . . 1 26 Power 6 | . 1 1 . . . . 4 Propulsion 4 | . . . . . . . 4 Utility 9 | . . . . . . . 9 Weapon 14 | . 2 2 . . . 1 9 Highest Loss Streak 17 | . 2 2 . . . 1 17 Average Slot Usage (%) 94 | . 89 97 100 100 99 92 75 Engine 13 | . 13 11 11 11 10 17 12 Leg 20 | . 28 22 22 22 22 17 14 Device 11 | . 5 8 11 11 11 13 18 Storage 17 | . 14 22 22 22 22 12 4 Processor 1 | . . . . . . 4 2 Energy Gun 13 | . 18 9 11 11 13 17 8 Energy Cannon 1 | . . 3 . . . 4 2 Ballistic Gun 12 | . 9 19 22 22 19 2 . Ballistic Cannon 1 | . . . . . . . 9 Naked Turns 26 | . . . . . . . 26 Heaviest Build 65 | 6 15 26 25 25 26 62 65 Greatest Support 54 | 20 20 23 20 20 25 54 54 Greatest Overweight (x) 3 | . . 1 1 1 1 3 3 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 10 | 4 6 6 6 6 6 10 10 Average Capacity 6 | 4 5 6 6 6 6 7 8 Most Carried 10 | 3 6 6 6 6 6 10 10 Average Carried 6 | 1 4 5 5 5 5 6 7 Final Capacity 10 | 4 6 6 6 6 6 10 4 Final Carried 10 | 2 6 6 6 6 5 10 1 Class Distribution -------------------- 64% | Scavenger-Skirmisher 16% | Scavenger-Mutant 14% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Matter Collected 1579 | 250 140 594 10 10 75 330 170 Remotely 62 | . 42 20 . . . . . Salvage Created 2185 | 38 315 910 . . . 752 170 Parts 130 | 1 35 62 . . . 25 7 Haulers Intercepted 2 | . 1 . . . . 1 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 33 | 1 4 16 . . . 7 5 Guns 19 | 1 2 12 . . . 4 . Cannons 12 | . . 4 . . . 3 5 AOE 2 | . 2 . . . . . . Classes Destroyed 11 | 1 6 3 . . . 1 . Worker 8 | . 2 1 . . . 5 . Builder 2 | . 2 . . . . . . Tunneler 1 | . . 1 . . . . . Hauler 2 | . 1 . . . . 1 . Recycler 6 | . 1 4 . . . 1 . Operator 1 | . . 1 . . . . . Watcher 3 | . 2 1 . . . . . Swarmer 12 | . 3 6 . . . 2 1 Grunt 14 | 1 1 5 . . . 3 4 Brawler 1 | . . . . . . 1 . Sentry 6 | . . 5 . . . 1 . Thug 1 | . . . . . . 1 . Best Kill Streak 6 | 1 6 5 . . . 5 2 Combat Bots Only 4 | 1 3 4 . . . 2 2 Max Kills in Single Turn 4 | 1 4 2 . . . 2 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Damage Taken 4293 | 24 273 735 . . 256 566 2439 Core 1079 | 12 17 138 . . 53 88 771 Absorbed by Shields 64 | . . . . . . . 64 Core Remaining (%) 78 | 95 88 . . . 52 . . Volleys Fired 177 | 1 39 46 . . 10 49 32 Largest 4 | 2 2 3 . . 3 4 4 Hottest 311 | 80 80 123 . . 121 311 271 Shots Fired 385 | 2 58 123 . . 28 102 72 Gun 288 | 2 58 102 . . 28 83 15 Cannon 97 | . . 21 . . . 19 57 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 170 | . 12 72 . . 17 22 47 Thermal 160 | 1 27 30 . . 10 67 25 Explosive . | . . . . . . . . Electromagnetic 55 | 1 19 21 . . 1 13 . Robot Hit Streak 10 | 2 6 9 . . 4 10 6 Robot Miss Streak 6 | . 5 5 . . 6 3 5 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 2 . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 212 | 2 24 67 . . 12 63 44 Core Hits 105 | 2 16 47 . . 1 27 12 Critical Hits 6 | . . . . . . 6 . Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 4 | . . . . . . 4 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4872 | 24 898 1097 . . 108 1504 1241 Guns 2337 | 24 276 691 . . 108 990 248 Cannons 1788 | . . 315 . . . 486 987 Explosions 741 | . 622 91 . . . 28 . Melee . | . . . . . . . . Ramming 6 | . . . . . . . 6 Kinetic 1719 | . 57 434 . . 50 464 714 Thermal 2281 | 11 462 283 . . 58 946 521 Explosive 280 | . 280 . . . . . . Electromagnetic 586 | 13 99 380 . . . 94 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 239 | . 94 5 . . . 41 99 Projectiles 145 | . . 5 . . . 41 99 Explosions 94 | . 94 . . . . . . Melee . | . . . . . . . . Knockbacks 10 | . . . . . . 1 9 Impact . | . . . . . . . . Kinetic 9 | . . . . . . 1 8 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 52 | . 50 . . . . . 2 Shots 2 | . 2 . . . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 540 | 18 142 247 . . 104 485 540 Average Temperature 141 | 12 46 78 . . 44 196 285 Received Heat Transfer 834 | 12 102 171 . . 9 162 378 Effects 36 | . . . . . . 18 18 Shutdowns 14 | . . . . . . 7 7 Energy Bleed 2 | . . . . . . . 2 Interference 15 | . . . . . . 11 4 Matter Decay 3 | . . . . . . . 3 Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 . . . . 6 . Heat Transferred 3920 | 25 684 552 . . 148 1743 768 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 2 1 . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Peak Influence 455 | 20 219 455 177 . . 356 148 Initial 178 | . 13 15 177 . . 178 111 Average 156 | 5 96 177 177 . . 191 103 Maximum Alert Level 2 | . 1 2 . . . 1 . Low Security (%) 67 | 100 81 68 100 . . 44 100 Level 1 30 | . 18 26 . . . 55 . Level 2 1 | . . 5 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 4 . . . 3 . Investigation 2 | . . 1 . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 4 | . 1 3 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Distress Signals 4 | . . 4 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | 1 12 24 . . 15 17 15 Peak Tracking Total 8 | 1 5 4 . . 4 4 8 Tactical Retreats 10 | . 3 1 . . 2 1 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Traps Triggered 6 | . 1 3 . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Disabled 7 | . 2 4 . . . 1 . Max in Single Turn 2 | . 2 2 . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Accessed 9 | . 4 2 . . . 3 . Terminals 4 | . 3 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . 1 . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 23 | . 8 7 . . . 8 . Successful 20 | . 6 7 . . . 7 . Failed 3 | . 2 . . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 6 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . . 4 . Recycling Units 2 | . 2 . . . . . . Scanalyzers 9 | . . 6 . . . 3 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 5 | . 4 1 . . . . . Record 5 | . 4 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Refit 1 | . . . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 9 | . . 6 . . . 3 . Insert Component 4 | . . 3 . . . 1 . Analyze 5 | . . 3 . . . 2 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 4 2 . . . 1 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 38 | . . . . . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter 119 | . 119 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 3 . . . 1 . Part Schematics Acquired 3 | . . 3 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total Allies 12 | . . . . 12 . . . Largest Group 12 | . . . . 12 11 6 . Highest-Rated Group 314 | . . . . 314 300 166 . Highest-Rated Ally 42 | . . . . 42 42 31 . Total Orders . | . . . . . . . . Ally Attacks 133 | . . . . . 80 53 . Total Damage 2625 | . . . . . 1785 840 . Kills 19 | . . . . . 15 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Turns Passed 4449 | 88 452 752 177 1020 432 1156 372 Spaces Moved 2704 | 90 270 393 118 679 288 680 186 Core 104 | 49 . . . . . . 55 Treads . | . . . . . . . . Legs 2600 | 41 270 393 118 679 288 680 131 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 120 50 Average Speed 138 | 81 120 139 150 150 137 144 124 Slowest Speed 210 | 120 120 150 150 150 150 210 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 7 47 31 25 72 44 15 33 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . 1 5 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 45 | . 25 2 . . . 10 8 Melee . | . . . . . . . . Projectile 11 | . . . . . . 3 8 AOE 34 | . 25 2 . . . 7 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total 3107 | 102 340 504 119 681 307 782 272 Wait 21 | . 7 10 . . 1 3 . Move 2697 | 89 269 392 117 678 287 679 186 Hop . | . . . . . . . . Pick Up 63 | 7 13 15 1 1 1 17 8 Fast Attach 9 | . . 5 . . 1 3 . Attach 44 | 5 6 5 . . 2 10 16 Detach 5 | . . 1 . . . 2 2 Swap 26 | . 3 12 . 1 1 8 1 Drop 44 | . 3 18 1 1 4 11 6 Fire 177 | 1 39 46 . . 10 49 32 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 19 | . . . . . . . 19 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 13) 521 | -10/Materials | Discovered new exit (range 9) 541 | -10/Materials | Entered another Materials area 541 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 984 | -9/Materials | Build established: Scavenger-Skirmisher 1032 | -9/Materials | Discovered new exit (range 15) 1293 | -9/Materials | Entered Mines 1348 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1470 | -9/Mines | Entered Zion 1515 | -7/Zion | Given A8's code to call for help 1590 | -7/Zion | Gained Derelict followers 1691 | -7/Zion | Gained Derelict followers 1758 | -7/Zion | Learned 4 Factory zone layouts 2172 | -7/Zion | Gained Derelict followers 2463 | -7/Zion | Discovered new exit (range 16) 2475 | -7/Zion | Learned Factory terminal intel 2490 | -7/Zion | Entered Proximity Caves 2490 | -6/Proximity Caves | Accompanied by 12 allies 2492 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2525 | -6/Proximity Caves | Learned Factory trap positions 2540 | -6/Proximity Caves | Spotted B-75 Beast 2552 | -6/Proximity Caves | Allies destroyed B-75 Beast 2853 | -6/Proximity Caves | Learned Factory trap positions 2881 | -6/Proximity Caves | Discovered new exit (range 10) 2922 | -6/Proximity Caves | Entered Factory 2922 | -6/Factory | Accompanied by 6 allies 2922 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 2924 | -6/Factory | Loaded intel: 99 trap records 2925 | -6/Factory | Loaded intel: 20 terminal locations 3092 | -6/Factory | Repaired Carbon-fiber Leg 4065 | -6/Factory | Identified exit to Garrison 4078 | -6/Factory | Entered Garrison 4086 | -6/Garrison | Installed Relay Interface Framework 4120 | -6/Garrison | Triggered checkpoint 4171 | -6/Garrison | Lost 3 parts (1p2u) 4296 | -6/Garrison | Triggered checkpoint 4346 | -6/Garrison | Lost 6 parts (2p1n1u2w) 4356 | -6/Garrison | Triggered checkpoint 4408 | -6/Garrison | Core integrity fell below 50% 4433 | -6/Garrison | Core integrity fell below 20% 4450 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 19 matter. Slammed into S-27 Virus. Slug penetrates Wall. Penetrated by Slug. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 76. Field strength at 60. Field strength at 54. Field strength at 48. Field strength at 42. Field strength at 28. Field strength at 18. Field strength at 12. Field strength at 6. Stasis field depleted. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ????? ???????# #???????????????????????????????? | | ???? ##"""?## #???????????????????????????????? | | ???? ? #???????????????????????????????? | | ????? ? #???????????????????????????????? | | ??? ?? ? #???????????????????????????????? | | ??# ?# ?# #???????????????????????????????? | | ??# ## ## ###?????????????????????????????? | | ??" #?????????????????????????????? | | ??" #?????????????????????????????? | | ??? #?????????????????????????????? | | ????? #?????????????????????????????? | | ??# ???# #"* ###?????????????????????????????? | | ??# ## "" ""########??????????????????????? | | ??# #??????????????????????? | | ??# ! #??????????????????????? | | ??# !!! ###+### #??????????????????????? | | ??## ## " #"[ ##?? #?# #??????????????????????? | | ???#???#"%" #" #??? ### #??????????????????????? | | ???????####### #??? ?+ #??????????????????????? | | ?????????????# #????#?# #??????????????????????? | | ?????????????# #??????#^@#??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# ###+####ss##############?????????? | | ?????????????# s h #?????????? | | ?????????????# #?????????? | | ?????????????########### ########### #?????????? | | ???????????????????????# #?##??????# #?????????? | | ?????????????????????### ##"#??????# #?????????? | | ?????????????????????# "#??????# #?????????? | | ?????????????????????# "#??????# #?????????? | | ?????????????????????# "#??????# ########??? | | ?????????????????????### ##"#??????# #""""#??? | | ???????????????????????# #?##??????# "#??? | | ???????????????????????# #?????????# #""""#??? | | ???????????????####????# #?????????###########??? | | ???????????????#!!###### #??????????????????????? | | ???????????????# + #??????????????????????? | | ???????????????# #####"###??????????????????????? | | ???????????????#!!#???###????????????????????????? | | ???????????????#!!#??????????????????????????????? | | ???????????????#!!#??????????????????????????????? | | ???????????????####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 30 Energy Capacity 480 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 9 Evasion (%) 50 Targeting Accuracy 8 Particle Charging 20 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot I'm Back, Baby! Loot Pinata Made in Tau Ceti IV Part-time Mechanic Risk Taker Robot Respite Safety First Serviceable Loadout Storm Trooper The More The Merrier Tourist Challenges ------------ None Game ------ Seed SlugTacticalChainsword Manual? 0 Play Time 02:27:31 Cumulative 5.6 hours Start 2021.12.06 @ 23:22:56 End 2021.12.07 @ 17:23:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c6f19fc-a89a-45a4-a82c-c43d0110b5ce