Cogmind - Beta 15 X3 @@@ ROGUE MODE // 2025.04.21 @ 15:30:34 Player: Minty Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (136) 680 Value Destroyed (5496) 5496 Prototype IDs (50) 1000 Alien Tech Used (3) 600 Bonus (4071) 4071 TOTAL SCORE: 18147 Bonus ------- High Alert Combat Kills 411 Follower Combat Kills 60 Entered DSFs 500 Delivered SUBCON Basin 2000 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Cogmind --------- Core Integrity 764/1300 Matter 268/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Improved Target Analyzer Core Analyzer Tech Extrapolator > --- WEAPON (4) ------- Thunder Hammer > --- INVENTORY (5) ---- Light Antimatter Reactor Heavy Antimatter Reactor Advanced Heat Sink Disruptor Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Cooled Fission Core Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Energy Well 0b10 Decoder Chip [Skirmisher] Improved Target Analyzer Core Analyzer Tech Extrapolator > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Improved Arc Projector > --- INVENTORY -------- 0b10 Decoder Chip [Skirmisher] Improved Kinecellerator Improved Reaction Control System Improved Trap Extractor Sensor Drone Bay Transdimensional Reconstructor Disruptor Cannon Disruptor Cannon Hypervelocity Coil Gun Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Enhanced Gauss Cannon Thunder Hammer Vortex Trap [Rating: 130] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Advanced Myomer Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Tech Extrapolator Device Advanced Heat Sink Storage Large Storage Unit Processor Tech Extrapolator Hackware Authchip [Processor] Protection Hardened Light Armor Plating Weapon Antimatter Cannon Energy Gun EM Shotgun Energy Cannon Subdweller Beam Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Impact Weapon Thunder Hammer Build | -11 -10 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . . . . 8 . 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 5 | . . . . . . 4 . 1 . . . . . . Utility 6 | . . . . . . 2 . 1 . . . . 2 1 Weapon 2 | . . . . . . 1 . . . . . . . 1 Parts Attached 138 | . 7 3 6 6 5 6 13 26 5 8 7 2 44 . Power 19 | . 1 . 1 . . . 4 2 1 1 1 . 8 . Engine 7 | . 1 . 1 . . . 4 . 1 . . . . . Core 4 | . . . . . . . . 2 . 1 . . 1 . Reactor 8 | . . . . . . . . . . . 1 . 7 . Propulsion 39 | . 4 2 1 2 . 5 3 7 . 2 3 . 10 . Treads 5 | . 2 . . . . . . . . 2 . . 1 . Leg 14 | . 2 . . . . . . . . . 3 . 9 . Wheel 11 | . . 2 1 2 . . . 6 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 9 | . . . . . . 5 3 1 . . . . . . Utility 40 | . 2 1 1 . 3 1 2 9 1 2 2 2 14 . Device 18 | . . 1 . . . 1 . 3 1 2 . 1 9 . Storage 5 | . . . 1 . 1 . . 1 . . 1 1 . . Processor 8 | . . . . . 1 . . 2 . . . . 5 . Hackware 2 | . . . . . . . . 2 . . . . . . Protection 7 | . 2 . . . 1 . 2 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 40 | . . . 3 4 2 . 4 8 3 3 1 . 12 . Energy Gun 17 | . . . . 4 2 . 3 3 . . . . 5 . Energy Cannon 4 | . . . 1 . . . . . . . . . 3 . Ballistic Gun 7 | . . . 1 . . . . 3 3 . . . . . Ballistic Cannon 10 | . . . 1 . . . . 1 . 3 1 . 4 . Launcher 1 | . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . . . . . 5 . 1 5 . 2 . Corrupted Parts 2 | . . . . . . . . 2 . . . . . . System Corruption 5 | . . . . . . . . 5 . . . . . . Parts Lost 59 | . . . 6 2 . . 1 6 2 7 . 2 26 7 Power 9 | . . . 1 . . . . 1 . 2 . . 4 1 Propulsion 26 | . . . 2 1 . . . 4 2 3 . 2 10 2 Utility 12 | . . . 1 . . . 1 1 . 2 . . 4 3 Weapon 12 | . . . 2 1 . . . . . . . . 8 1 Highest Loss Streak 10 | . . . 2 1 . . 1 6 1 7 . 2 10 7 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Backups 14 | . 7 7 11 17 19 7 3 9 14 13 13 14 14 12 Power . | . . . . 1 . . . . 1 1 . . 2 3 Propulsion 3 | . 6 5 4 5 5 2 . . . . . . . . Utility 4 | . . 2 4 6 5 3 1 2 4 4 5 6 5 6 Weapon 4 | . . . 1 4 7 1 . 5 8 8 7 7 5 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 32 | . 7 1 2 1 10 1 2 2 1 . . . 2 3 Power 6 | . 1 . . . 1 . 1 1 . . . . 1 1 Propulsion 4 | . 2 . . . 1 . . . . . . . 1 . Utility 4 | . 1 . . . 1 . . . . . . . . 2 Weapon 15 | . 3 1 2 1 6 1 . 1 . . . . . . Tool/Special 3 | . . . . . 1 . 1 . 1 . . . . . Average Slot Usage (%) 76 | . 86 100 64 76 91 59 72 68 82 62 63 84 82 57 Engine 6 | . 14 14 3 14 14 5 12 4 . 1 . . . . Core 1 | . . . . . . . . 1 5 2 6 11 4 4 Reactor 1 | . . . . . . . . . . . 1 5 5 4 Treads 1 | . 15 . . . . . . . . 4 11 1 . . Leg 5 | . 12 5 . . . . . . . . 6 16 25 8 Wheel 14 | . . 22 15 21 28 2 . 3 29 9 5 5 . . Flight 1 | . . . . . . 20 24 13 . . . . . . Device 1 | . . . . . . 1 . 3 5 2 5 5 6 4 Storage 10 | . 14 14 14 14 14 4 . 2 5 5 5 5 5 4 Processor 7 | . . . . . 5 5 5 10 17 16 16 16 20 22 Protection 1 | . 1 14 2 . . 5 12 3 . . . . . . Energy Gun 10 | . 14 14 . 23 28 12 12 10 . . . . 4 . Energy Cannon 1 | . . . 2 2 . . . . . . . . . . Ballistic Gun 5 | . 14 14 11 . . . . 6 17 4 . . 3 . Ballistic Cannon 4 | . . . 12 . . . . . . 11 . 16 4 4 Peak Build Rating 130 | . 10 16 30 31 18 32 76 95 63 62 102 101 130 92 Average Rating 45 | . 6 9 21 30 16 26 52 74 60 53 63 94 105 69 On Entrance 43 | 6 6 10 9 28 14 18 32 76 63 61 62 101 94 73 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 216 | 14 17 17 216 216 211 19 39 50 58 63 89 89 95 90 Greatest Support 185 | 20 40 26 30 26 26 20 39 84 84 64 90 90 185 40 Greatest Overweight (x) 21 | . . . 21 21 8 . . 11 . 3 2 . 13 2 Average Overweight (x) 3 | . . . 10 13 3 . . . . 1 1 . . 1 Largest Inventory Capacity 35 | . 8 8 35 35 35 15 5 15 15 15 15 15 15 15 Average Capacity 22 | . 8 8 29 35 26 8 5 10 15 15 15 15 15 14 Most Carried 35 | . 8 8 33 35 33 15 5 15 15 15 15 15 15 14 Average Carried 20 | . 7 7 22 34 22 7 4 10 14 14 14 15 14 12 Final Capacity 35 | 8 8 8 35 35 15 5 5 15 15 15 15 15 15 5 Final Carried 33 | 6 8 8 33 21 15 5 5 15 15 15 15 15 13 5 Class Distribution -------------------- 43% | Hauler-Mutant 19% | Scavenger-Gunner 18% | Mutant 8% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Subcaves Hauler-Mutant | -9/Recycling Hauler-Mutant | -9/Scraptown Hauler-Mutant | -6/Factory Hauler-Mutant | -6/DSF Sprinter | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Res Matter Collected 4660 | 200 20 60 498 79 40 . 5 1033 490 489 50 282 1414 . Remotely 828 | . . . . . . . . 78 490 260 . . . . Salvage Created 7060 | . 125 20 241 421 . . 19 1868 554 446 . 79 3210 77 Parts 334 | . 16 2 13 25 . . 6 84 29 17 . 4 134 4 Haulers Intercepted 5 | . 1 . . . . . . 3 . . . . 1 . Recyclers Shooed 5 | . . . . . . . . 4 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . 6 . . . . . 28 21 . 9 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 93 | . 4 . 7 2 . . 4 14 9 11 . 4 37 1 Guns 42 | . 4 . 3 2 . . . 7 9 2 . . 15 . Cannons 34 | . . . 4 . . . . . . 9 . 4 17 . AOE 11 | . . . . . . . 4 4 . . . . 3 . Classes Destroyed 20 | . 4 1 2 3 . . 1 3 3 2 . . 1 . Worker 6 | . . . . . . . . 3 . . . . 3 . Builder 11 | . . . . 2 . . . 6 . . . . 3 . Tunneler 5 | . . 1 . . . . . 4 . . . . . . Hauler 5 | . 1 . . . . . . 3 . . . . 1 . Recycler 10 | . . . . 3 . . . 4 . . . . 3 . Minesweeper 1 | . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . 2 . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . Swarmer 15 | . 3 . . . . . . 4 1 4 . 3 . . Cutter 4 | . . . . . . . 4 . . . . . . . Grunt 34 | . 1 . . . . . . 6 4 5 . . 18 . Brawler 1 | . . . . . . . . . 1 . . . . . Duelist 2 | . . . . . . . . . . 1 . . 1 . Sentry 10 | . . . . 2 . . . 2 1 1 . . 4 . Hunter 14 | . . . . . . . . 2 . . . . 11 1 Programmer 7 | . . . . . . . . . 2 . . 1 4 . Cobbler 1 | . . . 1 . . . . . . . . . . . Subdweller 7 | . . . 7 . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . 1 . 1 . . Best Kill Streak 9 | . 3 1 2 2 . . 4 4 4 9 . 3 9 1 Combat Bots Only 9 | . 3 . 2 1 . . 4 4 4 9 . 3 7 1 Max Kills in Single Turn 4 | . 2 1 1 1 . . 2 4 2 1 . 1 3 1 Gunslinging 1 | . 1 . . . . . . . 1 . . . . . Exploded 4 | . . . . . . . 2 4 . . . . 3 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Res Hostile Shots Fired 865 | . 15 . 53 12 . . 13 120 53 72 . 44 365 118 Missed 288 | . 3 . 17 2 . . 5 33 18 24 . 16 132 38 Damage Taken 10379 | . 116 . 848 145 . . 444 1114 606 813 . 412 4548 1333 Core 1978 | . 30 . 201 17 . . 106 246 113 141 . 25 563 536 Absorbed by Shields 682 | . . . . . . . . 462 122 . . . . 98 Redirected to Shielding 367 | . . . . . . . 138 78 . . . . 151 . Core Remaining (%) 56 | 100 . . . . . . 87 . . . . 47 47 . Volleys Fired 325 | . 9 5 67 17 . 2 5 53 31 23 . 13 97 3 Largest 3 | . 2 2 2 2 . 2 1 3 3 3 . 3 3 1 Hottest 243 | . 70 70 113 110 . 101 30 180 105 105 . 99 243 51 Shots Fired 750 | . 18 10 107 33 . 4 5 157 91 64 . 25 233 3 Gun 521 | . 18 10 40 33 . 4 . 157 91 27 . . 141 . Cannon 224 | . . . 67 . . . . . . 37 . 25 92 3 Launcher 5 | . . . . . . . 5 . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 527 | . 9 5 97 . . . . 87 91 64 . 25 146 3 Thermal 31 | . 9 5 10 5 . 2 . . . . . . . . Explosive 5 | . . . . . . . 5 . . . . . . . Electromagnetic 187 | . . . . 28 . 2 . 70 . . . . 87 . Robot Hit Streak 17 | . 3 2 16 10 . 1 3 16 17 5 . 4 15 1 Robot Miss Streak 11 | . 1 1 3 4 . 2 4 11 4 4 . 6 5 2 Penetration Max 2 | . . . . . . . . 1 1 . . . 2 . Secondary Targets 11 | . 1 . . . . . . 1 2 1 . . 6 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 1 1 . . 1 . Shots Hit Robots 432 | . 12 5 60 26 . 1 3 83 48 33 . 9 149 3 Core Hits 228 | . 7 1 14 18 . . 6 45 24 16 . 5 91 1 Critical Kills 29 | . 1 . . . . . . 2 2 1 . . 23 . Critical Parts Destroyed 30 | . . . . . . . . 2 4 1 . . 22 1 Critical Strikes 71 | . 1 1 1 . . . . 5 6 3 . . 53 1 Burn 1 | . . 1 . . . . . . . . . . . . Destroy 57 | . 1 . . . . . . 4 6 2 . . 44 . Blast 9 | . . . 1 . . . . . . 1 . . 7 . Corrupt 2 | . . . . . . . . 1 . . . . 1 . Smash 2 | . . . . . . . . . . . . . 1 1 Melee Attacks 11 | . . . . . . . . 3 . . . . 6 2 Impact 11 | . . . . . . . . 3 . . . . 6 2 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 2 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11764 | . 162 60 869 320 . 15 435 3400 1117 847 . 306 4073 160 Guns 6384 | . 162 60 290 297 . 15 . 2740 1117 138 . . 1565 . Cannons 3178 | . . . 579 . . . . . . 709 . 306 1561 23 Explosions 1666 | . . . . 23 . . 435 506 . . . . 702 . Melee 497 | . . . . . . . . 154 . . . . 216 127 Ramming 39 | . . . . . . . . . . . . . 29 10 Kinetic 6763 | . 77 23 720 . . . . 1699 1117 847 . 306 1951 23 Thermal 866 | . 85 37 149 74 . 15 . 506 . . . . . . Explosive 1137 | . . . . . . . 435 . . . . . 702 . Electromagnetic 2462 | . . . . 246 . . . 1041 . . . . 1175 . Impact 497 | . . . . . . . . 154 . . . . 216 127 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 5 10 10 10 10 1 . Average Corruption 6 | . . . . . . . . 4 7 10 10 10 1 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 89 | . . . . . . . . 12 19 28 8 13 9 . Message Errors 18 | . . . . . . . . 2 3 5 2 3 3 . Matter Fused 22 | . . . . . . . . 4 5 8 1 2 2 . Heat Flow Errors 12 | . . . . . . . . 3 3 4 2 . . . Energy Discharges 16 | . . . . . . . . 2 2 5 2 2 3 . Parts Rejected 1 | . . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . . 1 . 1 1 . 1 . Data Loss (major) 7 | . . . . . . . . . 2 2 . 3 . . Misfires 3 | . . . . . . . . . 2 . . 1 . . Misdirections 1 | . . . . . . . . . . . . 1 . . Weapon Failures 4 | . . . . . . . . . 2 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 499 | . . . . . . . 23 144 . 12 . 60 203 57 Projectiles 74 | . . . . . . . . . . 12 . 60 2 . Explosions 170 | . . . . . . . 23 60 . . . . 87 . Melee 255 | . . . . . . . . 84 . . . . 114 57 Knockbacks 29 | . . . 9 . . . . 2 . 3 . 1 10 4 Impact 5 | . . . . . . . . 2 . . . . . 3 Kinetic 23 | . . . 9 . . . . . . 3 . 1 9 1 Secondary 1 | . . . . . . . . . . . . . 1 . Self-Inflicted Damage 584 | . . . . . . . 188 57 . . . . 339 . Shots 11 | . . . . . . . 4 1 . . . . 6 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 6 | . 1 . . . . . . . . . . . 2 3 Kicked 5 | . . . . . . . . . . . . . 2 3 Crushed 1 | . 1 . . . . . . . . . . . . . Highest Temperature 448 | . 69 48 273 149 . 66 . 448 206 249 165 249 396 6 Average Temperature 94 | . 27 22 114 37 . 41 . 136 31 56 82 93 123 4 Received Heat Transfer 1852 | . 42 . 511 63 . . . 227 128 270 . . 446 165 Effects 7 | . . . . . . . . 2 . . . . 5 . Shutdowns 2 | . . . . . . . . 1 . . . . 1 . Energy Bleed 2 | . . . . . . . . . . . . . 2 . Interference 1 | . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . 1 . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . . . 3 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Robots Corrupted 13 | . . . . . . . . 7 . . . . 5 1 Combat Hostiles 6 | . . . . . . . . 3 . . . . 2 1 Parts Fried 27 | . . . . . . . . 7 . . . . 19 1 Impact Corruptions 10 | . . . . . . . . 4 . . . . 4 2 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . 1 1 . . . . . . . . . . 1 . Heat Transferred 1189 | . 259 185 259 149 . 37 . 300 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . 1 . . . . . . Alert | -11 -10 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Res Maximum Alert Level 2 | . . . . . . . . 2 . . . . 2 1 Low Security (%) 67 | . 100 100 . 100 . 100 100 60 . . . . 27 . Level 1 4 | . . . . . . . . 7 . . . . 4 100 Level 2 27 | . . . . . . . . 31 . . . . 67 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 669 | . 81 5 . 21 . . 118 511 . . . . 669 311 Initial 311 | . . 1 . . . . 3 61 . . . . . 311 Average 172 | . 35 . . 1 . . 57 228 . . . . 378 289 Influence Increases 3266 | . 132 5 . 100 . 5 125 812 265 264 . 150 1380 28 Destroy 0b10 Robot/C 1780 | . 80 . . 40 . . 80 280 180 240 . 120 740 20 Destroy 0b10 Robot/NC 215 | . 10 5 . 30 . . . 110 5 . . . 55 . Destroy Leader 282 | . 24 . . . . . 10 56 20 10 . 20 142 . Allied During Kill 27 | . . . . . . . . . . 14 . 10 3 . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . 10 . Successful Hack 121 | . 18 . . 25 . 5 . 73 . . . . . . Disable Machine 285 | . . . . . . . . 60 . . . . 225 . Destroy Structure 381 | . . . . 5 . . 20 158 . . . . 190 8 Lose Combat Pursuer 165 | . . . . . . . 15 75 60 . . . 15 . Influence Decreases 2355 | . 126 6 . 100 . . 10 362 300 404 . 150 787 110 Time Decay 1806 | . 126 6 . 100 . . . 302 270 334 . 110 518 40 Lost Part 509 | . . . . . . . 10 60 20 70 . 20 259 70 Lost Ally 40 | . . . . . . . . . 10 . . 20 10 . Squads Dispatched 29 | . 2 . . . . . 3 9 . . . . 13 2 Investigation 8 | . 1 . . . . . . 4 . . . . 3 . Extermination 3 | . . . . . . . . . . . . . 3 . Reinforcement 16 | . 1 . . . . . 3 4 . . . . 6 2 Assault 2 | . . . . . . . . 1 . . . . 1 . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . . . . 2 1 Haulers Reinforced 5 | . . . . . . . . 3 . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Res Distress Signals 5 | . . . . . . . . 1 . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 149 | . 7 . 10 2 . 1 7 24 16 11 . 12 49 10 Peak Tracking Total 9 | . 6 . 2 1 . 1 5 8 4 8 . 5 5 9 Tactical Retreats 7 | . . . 1 . . . 1 3 1 . . . 1 . Traps | -11 -10 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Res Traps Triggered 1 | . . . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . Triggered 1 | . . . . . . . . . . . . . 1 . Most Traps Carried 6 | . . . . . 1 1 1 1 6 6 6 6 6 5 Machines | -11 -10 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Res Machines Disabled 20 | . . . 1 . . . . 4 . . . . 15 . Max in Single Turn 5 | . . . 1 . . . . 1 . . . . 5 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Res Machines Accessed 41 | . 6 1 3 5 3 1 . 10 . 1 4 . 5 2 Terminals 22 | . 6 . . 5 . 1 . 9 . . . . 1 . Fabricators 4 | . . . . . . . . 1 . . . . 2 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . 2 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 124 | . 25 1 4 20 12 1 . 30 . 1 17 . 10 3 Successful 73 | . 13 1 4 9 12 1 . 13 . 1 17 . 2 . Failed 50 | . 12 . . 10 . . . 17 . . . . 8 3 Catastrophic 8 | . 1 . . 3 . . . 2 . . . . 1 1 Database Lockouts 1 | . . . . 1 . . . . . . . . . . Manual 50 | . 12 . . 18 . . . 16 . . . . 4 . Terminals 75 | . 25 . . 20 . 1 . 27 . . . . 2 . Fabricators 9 | . . . . . . . . 3 . . . . 4 2 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . . 4 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 66 | . 12 1 4 8 12 1 . 10 . 1 17 . . . Record 10 | . . . 1 . 4 . . . . . 5 . . . Part Schematic 7 | . . . . 1 . . . 2 . . 4 . . . Robot Schematic 1 | . . . . . . . . 1 . . . . . . Robot Analysis 13 | . 1 . . . 7 . . 1 . . 4 . . . Prototype ID Bank 10 | . 2 . . 4 . . . . . . 4 . . . Open Door 3 | . . 1 1 . . . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . Alert Level 2 | . . . . 1 . . . 1 . . . . . . Locate Traps 3 | . 2 . . . . . . 1 . . . . . . Dispatch Records 3 | . 2 . . . . . . 1 . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 3 | . 2 . . 1 . . . . . . . . . . Proto ID Catalog 2 | . . . 1 . 1 . . . . . . . . . Release Object 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . 2 . Process 1 | . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . 1 . . . 1 . . . . . . Terminals 3 | . 1 . . 1 . . . 1 . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . Botnet 2 | . 1 . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . 6 . . 5 . . . 10 . . . . 4 2 Full Trace Events 12 | . 3 . . 3 . . . 4 . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . 1 5 . 2 11 3 . 6 1 5 . Parts Built 2 | . . . . . . . . 2 . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . Time 47 | . . . . . . . . 47 . . . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 431 | . . . . . . . . . . . . . 431 . Retrieved Matter 460 | . . . . . . . . . . . . . 460 . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 1 . 2 . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Res Total Allies 7 | . . 1 . . . . . 2 . 2 . . 2 . Largest Group 2 | . . 1 1 . . . . 2 2 2 2 2 1 . Highest-Rated Group 79 | . . 31 31 . . . . 74 74 79 79 79 56 . Highest-Rated Ally 64 | . . 31 31 . . . . 64 64 49 49 49 56 . Total Orders 1 | . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . 1 . Ally Attacks 13 | . . . 4 . . . . . . 2 . 5 2 . Total Damage 309 | . . . 63 . . . . . . 47 . 152 47 . Kills 4 | . . . . . . . . . . 1 . 3 . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Res Active Infowar (turns) 3870 | . . . . . . . . 107 596 743 243 391 1707 83 Decoding 3870 | . . . . . . . . 107 596 743 243 391 1707 83 Jamming 894 | . . . . . . . . . . 120 238 161 375 . Robot Analysis Total 13 | . 1 . . . 7 . . 1 . . 4 . . . Derelict Logs Recovered 5 | . . . . . . . . . 3 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 30 | . . . . . . . . 2 . . . . 25 3 Garrisons 1 | . . . . . . . . 1 . . . . . . Patrols 8 | . . . . . . . . . . . . . 7 1 Reinforcements 10 | . . . . . . . . 1 . . . . 8 1 Guards 11 | . . . . . . . . . . . . . 10 1 Exploration | -11 -10 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Res Turns Passed 11348 | . 297 253 2528 1755 1958 27 89 678 596 743 243 391 1707 83 Spaces Moved 6653 | 1 180 244 979 601 1284 29 123 820 497 502 168 289 905 31 Core 33 | . . . . . . . . 9 . . . . 24 . Treads 102 | . 91 . . . . . . . . 11 . . . . Legs 1390 | 1 89 24 . . . . . . . . 75 289 881 31 Wheels 4237 | . . 220 979 601 1284 . . 72 497 491 93 . . . Hover . | . . . . . . . . . . . . . . . Flight 891 | . . . . . . 29 123 739 . . . . . . Fastest Speed 28 | 120 120 80 80 210 105 28 28 32 93 100 120 120 120 120 Average Speed 146 | 120 140 83 236 277 149 28 32 46 96 127 125 120 136 190 Slowest Speed 700 | 120 160 120 395 395 210 28 34 600 100 240 190 120 700 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . 11 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 2 44 51 40 96 68 1 89 20 68 60 60 58 25 2 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . . . 2 . 3 . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . . 1 1 1 1 1 . Scrap Searched 15 | . . 1 4 . 5 . . . 2 1 . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 331 | . . . 1 5 . . 27 95 56 18 . 17 108 4 Melee . | . . . . . . . . . . . . . . . Projectile 175 | . . . 1 . . . . 68 55 17 . 17 13 4 AOE 154 | . . . . 5 . . 27 27 . . . . 95 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Res Total 7544 | . 206 282 1084 654 1321 45 169 971 543 553 197 312 1158 49 Wait 135 | . . 24 17 23 10 . 8 26 6 3 . 8 9 1 Move 6619 | . 179 243 978 600 1283 28 122 799 496 501 167 288 904 31 Hop 9 | . . . . . . . . 9 . . . . . . Pick Up 93 | . 5 3 14 4 21 . 4 16 2 1 6 . 17 . Fast Attach 69 | . 2 . 4 3 1 2 10 14 1 6 7 . 19 . Attach 38 | . 2 2 . 1 1 6 1 2 . 1 3 . 15 4 Detach 15 | . 1 . . . . . 1 1 . . 2 . 6 4 Swap 99 | . 3 2 2 3 4 . 3 22 5 4 6 2 42 1 Drop 74 | . 4 3 2 3 1 7 15 8 2 . 6 1 22 . Fire 325 | . 9 5 67 17 . 2 5 53 31 23 . 13 97 3 Melee 11 | . . . . . . . . 3 . . . . 6 2 Ram . | . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . 2 3 Crush 1 | . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 50 | . . . . . . . . 18 . 14 . . 18 . Trap 1 | . . . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Exi] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / [*Upp]) -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 14) 237 | -10/Materials | Discovered new exit (range 16) 298 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 323 | -10/Mines | Found the Drone Emporium 327 | -10/Mines | Found Prototype Device 327 | -10/Mines | Identified Sensor Drone Bay 378 | -10/Mines | Received a Mining Laser from a helpful Derelict 422 | -10/Mines | Discovered new exit (range 7) 472 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 473 | -10/Mines | Discovered new exit (range 5) 551 | -10/Mines | Entered Subcaves 551 | -10/Subcaves | Accompanied by 1 ally 971 | -10/Subcaves | Core integrity fell below 50% 1007 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1368 | -10/Subcaves | Build established: Hauler-Mutant 1437 | -10/Subcaves | Found SUBCON Basin 1521 | -10/Subcaves | Discovered new exit (range 4) 2797 | -10/Subcaves | Visited 4L-MR0's lab 2833 | -10/Subcaves | Found Power Bank 3055 | -10/Subcaves | Discovered new exit (range 8) 3067 | -10/Subcaves | Core integrity fell below 20% 3079 | -10/Subcaves | Entered Recycling 4130 | -9/Recycling | Discovered new exit (range 15) 4758 | -9/Recycling | Scanned before Scraplab entrance 4787 | -9/Recycling | Entered Scraplab 4829 | -9/Recycling | Discovered new exit (range 3) 4834 | -9/Recycling | Entered Scraptown 5265 | -9/Scraptown | Visited Awakened 5401 | -9/Scraptown | Visited UFD Registry 5401 | -9/Scraptown | Registered with UFD as "Wireshaft" 5468 | -9/Scraptown | Visited Scrap Suit Storage 5603 | -9/Scraptown | Visited Scrapoid Pod Storage 5638 | -9/Scraptown | Found Scrapoid Pod 5686 | -9/Scraptown | Visited Analyses Database 5768 | -9/Scraptown | Visited Science Guys 6073 | -9/Scraptown | Visited Abandonware Association 6087 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 6111 | -9/Scraptown | Visited Scrapoid Research Area 6129 | -9/Scraptown | Visited Junk Cannon Lab 6229 | -9/Scraptown | Visited Modified Component R&D 6311 | -9/Scraptown | Build established: Mutant 6352 | -9/Scraptown | Tech Extrapolator generated special schematic: Deep Structural Scanner 6535 | -9/Scraptown | Visited CPS Storage 6557 | -9/Scraptown | Visited Fellowship of the Rings 6571 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6664 | -9/Scraptown | Tech Extrapolator generated special schematic: Machine Rigger 6734 | -9/Scraptown | Met Optimus 6734 | -9/Scraptown | Accepted into 0bPrime 6788 | -9/Scraptown | Discovered new exit (range 5) 6792 | -9/Scraptown | Entered Factory 6792 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x4, Utility x2, Weapon x1 6805 | -6/Factory | Attached Power Bank, gained temporary slots: Power x3 6819 | -6/Factory | Identified exit to DSF 6819 | -6/Factory | Entered DSF 6850 | -6/DSF | Additional patrols routed to DSF 6895 | -6/DSF | Discovered new exit (range 16) 6908 | -6/DSF | Entered Factory 6908 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7031 | -5/Factory | Identified exit to Upper Caves 7291 | -5/Factory | Tech Extrapolator generated special schematic: Energy Deflector 7380 | -5/Factory | Fabricated 0b10 Decoder Chip [Skirmisher] (x2) 7393 | -5/Factory | Lost 6 parts (1p4n1u) 7508 | -5/Factory | First assault squad dispatched 7586 | -5/Factory | Entered Upper Caves 7586 | -5/Upper Caves | Accompanied by 2 allies 7641 | -5/Upper Caves | Entered a destroyed Warlord outpost 7729 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7766 | -5/Upper Caves | Build established: Scavenger-Gunner 7836 | -5/Upper Caves | Learned Factory non-interactive machine intel 7846 | -5/Upper Caves | Learned location of Armory (-4) 7861 | -5/Upper Caves | P-70 Sage assimilated allied Archangel 6a 7866 | -5/Upper Caves | System corruption reached 10% 8102 | -5/Upper Caves | Learned location of Warlord (-4) 8122 | -5/Upper Caves | Discovered new exit (range 14) 8182 | -5/Upper Caves | Entered another Upper Caves area 8196 | -5/Upper Caves | Encountered a Warlord checkpoint 8200 | -5/Upper Caves | Discovered new exit (range 11) 8255 | -5/Upper Caves | Learned Factory emergency access door positions 8349 | -5/Upper Caves | Learned Factory non-interactive machine intel 8433 | -5/Upper Caves | Lost 7 parts (2p3n2u) 8438 | -5/Upper Caves | Destroyed 9 combat bots 8445 | -5/Upper Caves | Found Alien Artifact 8445 | -5/Upper Caves | Identified Core Expander 8445 | -5/Upper Caves | Installed Core Expander, added new Power slot 8902 | -5/Upper Caves | Discovered new exit (range 4) 8925 | -5/Upper Caves | Entered Zhirov 8925 | -5/Zhirov | Accompanied by 2 allies 8927 | -5/Zhirov | Discovered new exit (range 3) 8950 | -5/Zhirov | Met Zhirov 8982 | -5/Zhirov | Learned location of Quarantine (-2) 8982 | -5/Zhirov | Learned location of Testing (-3) 8982 | -5/Zhirov | Learned location of Command (-1) 8993 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9015 | -5/Zhirov | Found Alien Artifact 9015 | -5/Zhirov | Identified Integrated Reactor 9015 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9102 | -5/Zhirov | Found Alien Artifact 9168 | -5/Zhirov | Entered Proximity Caves 9168 | -4/Proximity Caves | Accompanied by 2 allies 9522 | -4/Proximity Caves | Build established: Gunner 9549 | -4/Proximity Caves | Discovered new exit (range 8) 9554 | -4/Proximity Caves | Core integrity fell below 50% 9558 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9559 | -4/Proximity Caves | Entered Factory 9559 | -4/Factory | Evolved 2 slots: Utility x2 9561 | -4/Factory | Loaded intel: 254 non-interactive machine locations 9600 | -4/Factory | Discovered new exit (range 9) 9696 | -4/Factory | Lost 3 parts (1n1u1w) 9753 | -4/Factory | Discovered new exit (range 16) 9882 | -4/Factory | Destroyed 7 combat bots 10065 | -4/Factory | Lost 4 parts (1p1u2w) 10188 | -4/Factory | Build established: Scavenger-Gunner 10402 | -4/Factory | Spotted B-86 Titan 10507 | -4/Factory | Discovered new exit (range 8) 10589 | -4/Factory | Lost 3 parts (1u2w) 10647 | -4/Factory | Lost 3 parts (1p2n) 11059 | -4/Factory | First assault squad dispatched 11081 | -4/Factory | Identified Transdimensional Reconstructor 11081 | -4/Factory | Warped through subspace 11082 | -4/Factory | Core integrity fell below 50% 11111 | -4/Factory | Lost 10 parts (1p6n1u2w) 11266 | -4/Factory | Entered Research 11266 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11349 | -3/Research | Self-destructed Last Messages --------------- 11343_ H-77 Assassin knocked back. 11346_ >> DECODED: Reinforcement location. 11346_ Penetrated by Slug. 11346_ Slug penetrates Wall. 11346_ H-77 Assassin suffers critical hit (Smash). 11346_ Destroyed Coil Gun. 11346_ Destroyed Imp. Phase Shifter. 11346_ H-77 Assassin system corrupted by crushing effect. 11346_ H-77 Assassin knocked back. 11347_ H-77 Assassin system terminally corrupted. 11347_ Lgt. Antimatter Reactor fried. 11347_ Penetrated by Slug. 11347_ Slug penetrates Wall. 11347_ Penetrated by Slug. 11347_ Lrg. Storage Unit destroyed. 11347_ Penetrated by Slug. 11347_ Slug penetrates Wall. 11347_ U-05 Engineer lays Concrete. 11348_ K-01 Serf cleans the Fabricator. 11348_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ??????????????????????????????????####+### #??? | | ??????????????????????????????????# ###? | | ??????????????????????+???????????# ""#? | | ?????????????????????? ??????????# ""#? | | ??????????????????????? ###???????# Y"#? | | ????????????????????????+ ???????# "F "" ""#? | | ????????????????????????# #???????# """"" ""#? | | ????????????????????????# ######### """"" #### | | ????????????????????????#=h ! k | | ??????????????????????###%gh g | | ?????????????????????####=[gg k | | ?????????????????????# k!@hu ##" | | ?????????????????????# ####* ###?##"#####+ | | ??????????????????????????!! #?????? ???? | | ????????????????????????? #??????? ?? | | ???????????????????????# """ ??????? ? | | ???????????????????????# """ #?????????" | | ???????????????????????# """ ##??????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????#??""" """ #???????????? | | ????????????????????????????" ""? #????????????? | | ????????????????????????????" ""???#????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 69 Energy Capacity 1115 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Weapon Shielding 90 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Hover Unit | -9/Recycling | Hacked Lgt. Humpback | -9/Scraptown | Extrapolated Spk. Treads | -9/Scraptown | Extrapolated Deep Structural Scanner | -9/Scraptown | Extrapolated Mak. Coolant Network | -9/Scraptown | Extrapolated Machine Rigger | -9/Scraptown | Extrapolated 0b10 Decoder Chip [Generic] | -6/DSF | Extrapolated Spk. Medium Treads | -6/DSF | Extrapolated Mak. Leg | -5/Factory | Extrapolated Gamma Bomb Array | -5/Factory | Hacked Imp. Phase Shifter | -5/Factory | Hacked 0b10 Decoder Chip [Scout] | -5/Factory | Extrapolated 0b10 Decoder Chip [Skirmisher] | -5/Factory | Extrapolated Mak. Weapon Shielding | -5/Factory | Extrapolated Mak. Heavy Armor Plating | -5/Factory | Extrapolated Energy Deflector | -5/Factory | Extrapolated Mak. Laser | -5/Factory | Extrapolated Hvy. Battle Rifle | -5/Factory | Extrapolated Enh. Flamer | -5/Factory | Extrapolated Mak. Light Armor Plating | -5/Upper Caves | Extrapolated Mak. Trap Scanner | -5/Upper Caves | Extrapolated Tactical Coordination Suite | -5/Upper Caves | Extrapolated Mak. Targeting Computer | -5/Zhirov | Extrapolated Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Spk. Heavy Treads | -5/Zhirov | Extrapolated Mak. Thermal Plating | -4/Proximity Caves | Extrapolated Mak. Shrapnel Gun | -4/Factory | Extrapolated Mak. Power Source | -4/Factory | Extrapolated Multitool | -4/Factory | Extrapolated Mak. Terrain Scanner | -4/Factory | Extrapolated Mak. Spear | -4/Factory | Extrapolated Robot Schematics ------------------ T-07 Excavator | -5/Factory | Hacked Fabricated ------------ 0b10 Decoder Chip [Skirmisher] | x2 | -5/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PowerRefineryWheel Manual? 0 Play Time 01:06:53 Cumulative 992.7 hours Start 2025.04.21 @ 11:43:49 End 2025.04.21 @ 15:30:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1217 Rogue 935 Adventurer 124 Explorer 158 Win Type - Total 43 Types 30/0/8/3/1/0/0/1/0/0 Lore% 90 Gallery% 84 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ccc500e-c8ce-4870-94b5-dccf42689235