Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.12 @ 15:00:52 Player: viper Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (4583) 4583 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 9717 Bonus ------- Follower Combat Kills 49 Cogmind --------- Core Integrity 0/1150 Matter 479/650 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Large Matter Pod High-capacity Matter Pod Experimental Melee Analysis Suite Improved Target Analyzer Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Core Analyzer Matter Filter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Experimental Signal Interpreter Advanced Targeting Computer Improved Kinecellerator > --- WEAPON ----------- Flak Gun Gauss Cannon Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Large Matter Pod Experimental Melee Analysis Suite Improved Target Analyzer Improved Core Analyzer Matter Filter Improved Cloaking Device Propulsion Shielding Flak Gun Flak Cannon [Rating: 88] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility High-capacity Matter Pod Device Cryofiber Web Storage High-capacity Matter Pod Processor Targeting Computer Protection Weapon Shielding Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 2 | . . . 1 . . 1 . Propulsion 4 | . . . . 2 . . 2 Utility 5 | . 1 2 1 . . 1 . Weapon 2 | . . . . . 2 . . Parts Attached 108 | 7 1 15 13 16 34 2 20 Power 19 | 1 . 2 6 5 3 1 1 Engine 18 | 1 . 2 6 5 3 1 . Core . | . . . . . . . . Reactor 1 | . . . . . . . 1 Propulsion 35 | 2 . 4 4 8 10 . 7 Treads . | . . . . . . . . Leg 35 | 2 . 4 4 8 10 . 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 2 1 2 2 2 5 1 5 Device 5 | . . . 1 1 2 . 1 Storage 5 | 1 . 1 . . 1 1 1 Processor 5 | . . 1 . . 2 . 2 Hackware . | . . . . . . . . Protection 5 | 1 1 . 1 1 . . 1 Artifact . | . . . . . . . . Weapon 34 | 2 . 7 1 1 16 . 7 Energy Gun 2 | 1 . . . . . . 1 Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 14 | 1 . 7 1 1 1 . 3 Ballistic Cannon 16 | . . . . . 14 . 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . 1 Parts Lost 29 | . . . . 1 3 . 25 Power 4 | . . . . . . . 4 Propulsion 11 | . . . . 1 1 . 9 Utility 5 | . . . . . 1 . 4 Weapon 9 | . . . . . 1 . 8 Highest Loss Streak 18 | . . . . 1 2 . 18 Average Slot Usage (%) 95 | . 100 98 100 93 98 98 89 Engine 12 | . 12 9 16 14 11 14 12 Leg 22 | . 25 19 16 22 23 22 25 Device 7 | . . . 8 7 8 11 9 Storage 14 | . 12 20 16 14 12 16 14 Processor 8 | . . 10 8 7 9 11 10 Protection 9 | . 25 20 16 13 5 . . Ballistic Gun 7 | . 12 17 16 14 1 . 3 Ballistic Cannon 11 | . . . . . 21 22 12 Naked Turns . | . . . . . . . . Heaviest Build 112 | 16 17 23 36 44 92 111 112 Greatest Support 119 | 20 20 20 36 72 74 74 119 Greatest Overweight (x) 13 | 3 . 6 9 2 4 1 13 Average Overweight (x) . | . . 1 . . . 1 . Largest Inventory Capacity 12 | 8 8 8 8 8 12 12 12 Average Capacity 9 | 7 8 8 8 8 9 12 12 Most Carried 11 | 6 6 8 8 8 10 8 11 Average Carried 7 | 2 4 6 7 7 8 8 8 Final Capacity 12 | 8 8 8 8 8 12 12 12 Final Carried 9 | 5 6 8 8 8 9 8 2 Class Distribution -------------------- 43% | Hacker-Mutant 41% | Hacker-Gunner 15% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Generator-Gunner | -5/Factory Generator-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4564 | 229 96 337 572 565 1628 102 1035 Remotely . | . . . . . . . . Salvage Created 3830 | . 97 296 477 485 1444 43 988 Parts 187 | . 8 20 25 27 73 . 34 Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 71 | . 3 4 8 9 24 2 21 Melee 1 | . . . . . . . 1 Guns 32 | . 3 4 8 8 2 . 7 Cannons 35 | . . . . . 20 2 13 AOE 3 | . . . . 1 2 . . Classes Destroyed 14 | . 3 4 3 2 1 . 1 Worker 6 | . 1 . 1 . 4 . . Builder 6 | . . 1 . . 5 . . Tunneler 1 | . . . . 1 . . . Hauler 2 | . . . 1 1 . . . Recycler 10 | . . 1 1 1 6 . 1 Operator 4 | . . 2 1 1 . . . Watcher 13 | . 2 3 1 . 5 . 2 Swarmer 10 | . 3 . . . 4 . 3 Grunt 28 | . . 4 4 3 7 . 10 Duelist 1 | . . . 1 . . . . Sentry 16 | . . . 3 4 7 2 . Hunter 3 | . . . . . 1 . 2 Programmer 12 | . . . . 2 5 . 5 Behemoth 1 | . . . . . . . 1 Best Kill Streak 6 | . 4 5 5 3 6 1 4 Combat Bots Only 4 | . 2 2 3 2 4 1 4 Max Kills in Single Turn 3 | . 1 2 1 1 3 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 1 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 5958 | . 24 39 162 650 1218 154 3711 Core 1598 | . 3 . 19 94 321 . 1161 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 98 100 96 86 62 100 . Volleys Fired 231 | . 15 14 26 43 59 5 69 Largest 4 | . 2 2 2 2 4 4 4 Hottest 229 | . 70 46 48 48 229 193 202 Shots Fired 629 | . 30 28 47 79 216 20 209 Gun 250 | . 30 28 47 79 9 . 57 Cannon 379 | . . . . . 207 20 152 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 597 | . 15 28 47 79 207 20 201 Thermal 26 | . 15 . . . 9 . 2 Explosive . | . . . . . . . . Electromagnetic 6 | . . . . . . . 6 Robot Hit Streak 61 | . 4 30 31 37 45 12 61 Robot Miss Streak 7 | . 2 1 3 2 7 2 7 Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 512 | . 17 24 42 72 164 20 173 Core Hits 385 | . 7 21 28 38 126 13 152 Critical Hits 20 | . . 1 . . 12 . 7 Critical Kills 5 | . . 1 . . 4 . . Critical Parts Destroyed 12 | . . . . . 7 . 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12133 | . 160 454 832 1550 4184 611 4342 Guns 4501 | . 160 454 749 1550 191 . 1397 Cannons 6765 | . . . . . 3522 611 2632 Explosions 800 | . . . 83 . 471 . 246 Melee . | . . . . . . . . Ramming 67 | . . . . . . . 67 Kinetic 10844 | . 60 454 749 1550 3562 611 3858 Thermal 998 | . 100 . 83 . 622 . 193 Explosive 97 | . . . . . . . 97 Electromagnetic 127 | . . . . . . . 127 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 2 . . 5 Average Corruption 1 | . . . . 1 . . 1 Corruption Purged . | . . . . . . . . Effects 24 | . . . . 3 . . 21 Message Errors 9 | . . . . 1 . . 8 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 5 | . . . . 1 . . 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . 1 . . 1 Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 213 | . . . . . 75 13 125 Projectiles 34 | . . . . . 14 13 7 Explosions 179 | . . . . . 61 . 118 Melee . | . . . . . . . . Knockbacks 87 | . . . . . 43 . 44 Impact . | . . . . . . . . Kinetic 83 | . . . . . 42 . 41 Secondary 4 | . . . . . 1 . 3 Self-Inflicted Damage 451 | . . . . . 349 . 102 Shots 9 | . . . . . 7 . 2 Rammed 17 | . . . . . . . 17 Targets Rammed 19 | . . . . . . . 19 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 668 | . 27 . 13 21 668 265 645 Average Temperature 169 | . 10 . 5 8 235 118 169 Received Heat Transfer 1566 | . . 36 117 258 273 36 846 Effects 38 | . . . . . 28 . 10 Shutdowns 4 | . . . . . 3 . 1 Energy Bleed 5 | . . . . . 4 . 1 Interference 9 | . . . . . 5 . 4 Matter Decay 2 | . . . . . 1 . 1 Short Circuit 5 | . . . . . 3 . 2 Damage (minor) 3 | . . . . . 2 . 1 Damage (major) 8 | . . . . . 8 . . Damage (core) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1096 | . 296 . 50 . 550 . 200 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 408 | . 155 106 295 274 292 98 408 Initial 34 | . . . 15 15 10 . 34 Average 85 | . 58 29 99 96 79 22 125 Maximum Alert Level 2 | . . . 1 1 1 . 2 Low Security (%) 88 | 100 100 100 69 74 92 100 88 Level 1 10 | . . . 30 25 7 . 9 Level 2 . | . . . . . . . 2 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . 2 1 3 8 . 5 Investigation 7 | . . 1 . 1 4 . 1 Extermination 6 | . . . . 1 3 . 2 Reinforcement 5 | . . 1 1 1 . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 2 | . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . . . 1 1 3 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 6 9 10 12 35 2 38 Peak Tracking Total 7 | . 2 2 3 6 4 1 7 Tactical Retreats 4 | . 1 . . 1 . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 11 | . . 3 . 3 5 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 36 | . . . 1 . 15 . 20 Max in Single Turn 9 | . . . 1 . 9 . 5 Garrison Access 2 | . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 19 | . 3 2 2 2 9 . 1 Terminals 11 | . 3 2 1 1 3 . 1 Fabricators 2 | . . . . . 2 . . Repair Stations 4 | . . . . 1 3 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 55 | . 8 6 3 10 25 . 3 Successful 40 | . 7 4 2 10 15 . 2 Failed 15 | . 1 2 1 . 10 . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 3 1 . 1 2 . 1 Terminals 27 | . 8 6 2 1 7 . 3 Fabricators 4 | . . . . . 4 . . Repair Stations 21 | . . . . 9 12 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . 2 . . Terminal Hacks 12 | . 4 3 1 . 3 . 1 Part Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . 1 . . . . . . Unreport Threat 2 | . . 1 . . . . 1 Locate Traps 2 | . 1 . 1 . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . Build 2 | . . . . . 2 . . Repair Station Hacks 16 | . . . . 9 7 . . Scan Component 10 | . . . . 5 5 . . Repair 6 | . . . . 4 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Seal Access 2 | . . . 1 . 1 . . Unauthorized Hacks 8 | . 3 1 . 1 2 . 1 Terminals 8 | . 3 1 . 1 2 . 1 Track 8 | . 3 1 . 1 2 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . Used 1 | . . 1 . . . . . Hacking Detections 14 | . 3 2 . 1 7 . 1 Full Trace Events 7 | . . 1 . 1 4 . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . 1 . . Matter 219 | . . . . . 219 . . Time 58 | . . . . . 58 . . Total Robot Build Rating 3 | . . . . . 3 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built 1 | . . . . . 1 . . Matter 212 | . . . . . 212 . . Time 106 | . . . . . 106 . . Total Part Build Rating 6 | . . . . . 6 . . Parts Repaired 6 | . . . . 4 2 . . Time 192 | . . . . 158 34 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 34 | . . . . . 34 . . Highest-Rated Ally 34 | . . . . . 34 . . Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . . 3 . . Total Damage 203 | . . . . . 203 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 6547 | 87 417 555 570 982 2403 182 1351 Spaces Moved 3562 | 51 237 311 307 526 1322 107 701 Core 38 | 21 . 5 1 . . . 11 Treads . | . . . . . . . . Legs 3524 | 30 237 306 306 526 1322 107 690 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 152 120 Average Speed 133 | 140 120 152 134 120 135 152 132 Slowest Speed 700 | 200 120 350 500 180 240 152 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 52 25 30 14 30 3 19 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . 2 . . Terrain Destroyed 234 | . . . 7 . 128 4 95 Melee . | . . . . . . . . Projectile 65 | . . . . . 26 4 35 AOE 169 | . . . 7 . 102 . 60 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4810 | 63 339 358 422 791 1788 113 936 Wait 826 | . 85 14 56 198 355 . 118 Move 3555 | 50 236 310 306 525 1321 106 701 Hop . | . . . . . . . . Pick Up 29 | 6 2 3 6 4 3 . 5 Fast Attach 53 | 6 . 8 2 11 21 1 4 Attach 31 | 1 1 4 2 3 5 1 14 Detach 3 | . . 1 . . 1 . 1 Swap 24 | . . 3 9 2 8 . 2 Drop 34 | . . 1 15 5 10 . 3 Fire 231 | . 15 14 26 43 59 5 69 Melee . | . . . . . . . . Ram 6 | . . . . . . . 6 Kick 13 | . . . . . . . 13 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Utility x1 318 | -10/Materials | Build established: Hacker-Mutant 367 | -10/Materials | Identified exit to Mines 367 | -10/Materials | Discovered exit to Mines (range 5) 417 | -10/Materials | Discovered exit to Mines (range 8) 484 | -10/Materials | Identified exit to Materials 484 | -10/Materials | Discovered exit to Materials (range 10) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Utility x2 925 | -9/Materials | Identified exit to Materials 925 | -9/Materials | Discovered exit to Materials (range 16) 1060 | -9/Materials | Entered another Materials area 1060 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1568 | -8/Materials | Identified exit to Factory 1568 | -8/Materials | Discovered exit to Factory (range 14) 1630 | -8/Materials | Entered Factory 1630 | -7/Factory | Evolved 2 slots: Propulsion x2 2008 | -7/Factory | Repaired Imp. Carbon-fiber Leg 2054 | -7/Factory | Repaired Imp. Carbon-fiber Leg 2099 | -7/Factory | Repaired Imp. Carbon-fiber Leg 2127 | -7/Factory | Repaired Weapon Shielding 2168 | -7/Factory | Identified exit to Lower Caves 2168 | -7/Factory | Discovered exit to Lower Caves (range 16) 2591 | -7/Factory | Identified exit to Factory 2591 | -7/Factory | Discovered exit to Factory (range 11) 2612 | -7/Factory | Entered another Factory area 2612 | -6/Factory | Evolved 2 slots: Weapon x2 2717 | -6/Factory | Garrison activated, responded to threat 2919 | -6/Factory | Build established: Hacker-Gunner 2965 | -6/Factory | Identified exit to Lower Caves 3274 | -6/Factory | Repaired Imp. Carbon-fiber Leg 3635 | -6/Factory | Found Prototype Processor 3635 | -6/Factory | Identified Exp. Signal Interpreter 3924 | -6/Factory | Fabricated Imp. Kinecellerator (x1) 4042 | -6/Factory | Spotted B-75 Beast 4853 | -6/Factory | Fabricated D-53 Grenadier? 4942 | -6/Factory | Repaired Flak Cannon 4958 | -6/Factory | Identified exit to Factory 4958 | -6/Factory | Discovered exit to Factory (range 15) 5015 | -6/Factory | Entered another Factory area 5015 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5167 | -5/Factory | Identified exit to Factory 5167 | -5/Factory | Discovered exit to Factory (range 3) 5197 | -5/Factory | Entered another Factory area 5197 | -4/Factory | Evolved 2 slots: Propulsion x2 5309 | -4/Factory | Found Prototype Processor 5335 | -4/Factory | Spotted B-86 Titan 5370 | -4/Factory | Build established: Generator-Gunner 5808 | -4/Factory | Destroyed B-86 Titan 5958 | -4/Factory | Lost 4 parts (1n1u2w) 6403 | -4/Factory | Identified Exp. Melee Analysis Suite 6479 | -4/Factory | Core integrity fell below 50% 6500 | -4/Factory | Lost 18 parts (3p7n3u5w) 6530 | -4/Factory | Core integrity fell below 20% 6548 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06489_ Penetrated by Slug. 06491_ Slammed into Y-64 Sentinel. 06492_ Penetrated by Slug. 06498_ Discarded Broken Adv. Targeting Computer. 06499_ Dropped Broken Cryofiber Web. 06501_ Slammed into Y-64 Sentinel. 06502_ Penetrated by Slug. 06506_ Door malfunctions. 06508_ P-70 Sage resets A-15 Conveyor, system corruption cleaned. 06508_ Penetrated by Slug. 06512_ System corrupted: Substantial component data lost. 06514_ Penetrated by Slug. 06518_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 06520_ Penetrated by Slug. 06525_ Y-64 Sentinel IFF system glitched. 06525_ Slug penetrates G-67 Veteran. 06526_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 06542_ ,ZVXTVOQR2VAG,OYXSTEZG,VGEWM 06543_ Penetrated by Slug. 06544_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????############# | | ???????????????# # | | ???????????????# ""# | | ???#???????????# ""# | | ?? ####+##### # | | ? # # | | ? # " | | ? / " | | ? " | | ? g * " | | ?? ####+### == ! " | | ?????????????# % =Y p " | | ?????????????# * p g # | | ?????????????# ; ! # | | ?????????????#;; ;### | | ?????????????# #? | | ?????????????# = !@#? | | ?????????????# ! ;# | | ?????????????# ]## | | ?????????#+### " " " #? | | ????????? # """ """" #? | | ?????????? + """ """" #? | | ??????????? # """" """" #? | | ???????????# # """" """" #? | | ???????????# # """" """" #? | | ??? ???????+ + """" """" #? | | ??? ???????# # #? | | ### #??????# ##############? | | #??????# #????? | | ^ #??????# ##### ###### | | #??????# #???# # # | | #??????# #???# # # | | #??????# #???# # # | | ########/##### # # | | # # + # | | # # # # | | # # # # | | # # # # | | # # # # | | # = # ###### | | " # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 45 Energy Capacity 710 Matter Stores 589 Matter Capacity 700 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Base Temperature (-) 100 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 6 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Hvy. Flak Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x1 | -6/Factory | Preloaded D-53 Grenadier | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseLatentActivator Manual? 0 Play Time 00:54:47 Cumulative 842.8 hours Start 2020.12.12 @ 14:03:47 End 2020.12.12 @ 15:00:52 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 666 Rogue 62 Adventurer 0 Explorer 604 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b128c5d-6fb1-4240-a79c-3347d4133c1f