Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.23 @ 04:50:14 Player: whatheck Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (89) 445 Value Destroyed (3227) 3227 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 7526 Bonus ------- High Alert Combat Kills 94 Cogmind --------- Core Integrity 0/1000 Matter 298/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Coil Gun KE Penetrator KE Penetrator Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Medium Treads Armored Medium Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Targeting Computer Improved Kinecellerator Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Coil Gun KE Penetrator Mass Driver > --- INVENTORY -------- Light Fission Core Light Fission Core Improved Treads Advanced Heat Sink Large Storage Unit Medium Matter Pod Improved Sensor Array Improved Weapon Cycler Improved Light Armor Plating Advanced Shield Generator Gauss Rifle Coil Gun Coil Gun Coil Gun Magnetic Acceleration Cannon [Rating: 71] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 4 | . . 1 1 1 . 1 Utility 4 | . . 1 1 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 72 | 6 11 9 6 10 7 23 Power 10 | 1 1 2 . 1 1 4 Engine 2 | 1 . 1 . . . . Core 8 | . 1 1 . 1 1 4 Reactor . | . . . . . . . Propulsion 25 | 2 . 3 4 4 3 9 Treads 19 | 1 . 2 3 4 2 7 Leg . | . . . . . . . Wheel 6 | 1 . 1 1 . 1 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 8 3 1 4 2 5 Device 9 | . 1 . . 2 2 4 Storage 9 | 1 6 2 . . . . Processor 2 | . 1 1 . . . . Hackware . | . . . . . . . Protection 4 | . . . 1 2 . 1 Artifact . | . . . . . . . Weapon 13 | 2 2 1 1 1 1 5 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 . . . . 1 4 Ballistic Cannon 6 | . 2 1 1 1 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 32 | . . 2 1 4 1 24 Power 4 | . . . . 1 . 3 Propulsion 15 | . . 1 . 2 1 11 Utility 7 | . . . . 1 . 6 Weapon 6 | . . 1 1 . . 4 Highest Loss Streak 22 | . . 1 1 4 1 22 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 97 | . 95 99 100 98 99 93 Core 9 | . 8 10 9 6 6 10 Treads 22 | . 14 22 27 30 25 20 Wheel 9 | . 14 10 9 7 5 10 Device 6 | . 5 . . 7 12 10 Storage 15 | . 17 21 18 15 13 10 Processor 6 | . . 11 9 7 6 4 Protection 4 | . . . 9 6 6 4 Ballistic Gun 4 | . 10 . . . 6 9 Ballistic Cannon 13 | . 7 21 18 14 13 5 Naked Turns 13 | . . . . . . 13 Heaviest Build 74 | 12 35 37 44 45 51 74 Greatest Support 126 | 10 10 40 60 83 93 126 Greatest Overweight (x) 6 | 1 3 3 4 3 4 6 Average Overweight (x) 2 | . 2 2 3 2 3 2 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 14 | 3 12 14 14 13 12 14 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 11 15 5 Class Distribution -------------------- 53% | Mutant 24% | Scavenger-Tank 13% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 2865 | 215 136 688 361 185 179 1101 Remotely . | . . . . . . . Salvage Created 2812 | . 113 449 325 88 142 1695 Parts 181 | . 16 45 14 1 8 97 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 3 | . 1 . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . 2 19 8 5 5 30 Guns 21 | . 2 . . . 1 18 Cannons 48 | . . 19 8 5 4 12 Classes Destroyed 13 | . 2 3 3 1 . 4 Worker 3 | . . . . . . 3 Builder 1 | . . . . . . 1 Hauler 1 | . . 1 . . . . Recycler 3 | . . . 1 . . 2 Operator 1 | . . . . . . 1 Watcher 11 | . 2 3 1 . 1 4 Swarmer 23 | . . 10 . . 3 10 Grunt 18 | . 2 3 2 1 . 10 Brawler 1 | . . . . . . 1 Duelist 1 | . . . 1 . . . Sentry 16 | . . 6 4 3 . 3 Hunter 5 | . . . 1 . 2 2 Programmer 5 | . . . . 1 . 4 Best Kill Streak 7 | . 4 7 4 2 3 6 Combat Bots Only 7 | . 2 7 3 2 3 5 Max Kills in Single Turn 2 | . 2 2 2 1 1 2 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 6656 | . 31 671 493 902 349 4210 Core 1338 | . . 167 76 66 28 1001 Absorbed by Shields 615 | . . . . . . 615 Regen/Repaired (Parts) 358 | . . 48 . 116 194 . Core Remaining (%) 88 | 100 100 58 86 90 96 . Volleys Fired 189 | . 7 47 28 26 12 69 Largest 3 | . 2 2 2 2 3 3 Hottest 120 | . 60 78 78 78 101 120 Shots Fired 445 | . 14 91 55 52 36 197 Gun 157 | . 14 . . . 12 131 Cannon 288 | . . 91 55 52 24 66 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 438 | . 7 91 55 52 36 197 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 7 | . 7 . . . . . Robot Hit Streak 32 | . 6 12 21 32 17 15 Robot Miss Streak 4 | . 2 4 2 2 1 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 307 | . 10 55 42 42 28 130 Core Hits 137 | . 7 26 16 12 14 62 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 10 | . . 4 1 . . 5 Destroy 4 | . . . . . . 4 Blast 6 | . . 4 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7430 | . 138 1185 893 900 439 3875 Guns 2779 | . 138 . . . 125 2516 Cannons 4650 | . . 1185 893 900 314 1358 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 1 | . . . . . . 1 Kinetic 7338 | . 47 1185 893 900 439 3874 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 91 | . 91 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 21 | . . . . . . 21 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 22 | . . 12 7 . 2 1 Projectiles 22 | . . 12 7 . 2 1 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 28 | . . 9 5 5 3 6 Impact . | . . . . . . . Kinetic 28 | . . 9 5 5 3 6 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 368 | . 24 141 273 192 100 368 Average Temperature 86 | . 17 33 80 56 40 124 Received Heat Transfer 1487 | . 24 261 207 390 18 587 Effects 9 | . . . . . . 9 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 722 | . 76 317 354 202 91 722 Initial 112 | . . 27 112 81 20 32 Average 154 | . 44 168 214 88 44 236 Maximum Alert Level 3 | . . 1 1 1 . 3 Low Security (%) 71 | 100 100 57 59 93 100 56 Level 1 21 | . . 42 40 6 . 21 Level 2 6 | . . . . . . 21 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . . 2 . 4 2 10 Investigation 3 | . . 2 . . 1 . Extermination 4 | . . . . 1 . 3 Reinforcement 4 | . . . . . 1 3 Assault 1 | . . . . . . 1 Garrison 6 | . . . . 3 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 1 1 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 3 24 11 8 11 53 Peak Tracking Total 10 | . 2 4 3 3 3 10 Tactical Retreats 6 | . . 2 . 1 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . 1 . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 7 | . . 1 . . . 6 Max in Single Turn 3 | . . 1 . . . 3 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 21 | . 2 10 1 2 2 4 Terminals 13 | . 1 6 1 1 1 3 Fabricators . | . . . . . . . Repair Stations 5 | . 1 1 . 1 1 1 Recycling Units 2 | . . 2 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 3 16 2 6 6 6 Successful 24 | . 1 10 2 5 5 1 Failed 15 | . 2 6 . 1 1 5 Catastrophic 5 | . 1 2 . 1 . 1 Database Lockouts . | . . . . . . . Manual 4 | . . . . 2 . 2 Terminals 18 | . 2 8 2 1 1 4 Fabricators . | . . . . . . . Repair Stations 15 | . 1 2 . 5 5 2 Recycling Units 4 | . . 4 . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 1 5 2 . 1 1 Prototype ID Bank 1 | . 1 . . . . . Open DSF 2 | . . . . . 1 1 Branch Access Points 1 | . . 1 . . . . Emergency Access Points 2 | . . 1 1 . . . Locate Traps 2 | . . 1 1 . . . Reprogram Traps 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . . 2 . 5 4 . Scan Component 6 | . . 1 . 3 2 . Repair 5 | . . 1 . 2 2 . Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 2 7 1 2 1 4 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . 1 . 2 2 . Time 160 | . . 38 . 64 58 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 4828 | 62 399 1124 592 533 708 1410 Spaces Moved 2761 | 52 302 674 327 264 382 760 Core 10 | 3 . . . . . 7 Treads 42 | . . 16 3 3 4 16 Legs . | . . . . . . . Wheels 2709 | 49 302 658 324 261 378 737 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 125 135 135 135 115 Average Speed 130 | 88 110 125 139 135 149 130 Slowest Speed 350 | 95 125 160 160 160 160 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 25 | 3 45 64 24 7 10 25 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 55 | . . 4 1 . . 50 Melee . | . . . . . . . Projectile 55 | . . 4 1 . . 50 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 3610 | 65 357 865 412 387 494 1030 Wait 434 | . 1 104 34 83 72 140 Move 2755 | 51 301 673 326 263 381 760 Hop . | . . . . . . . Pick Up 88 | 8 19 18 9 3 13 18 Fast Attach 19 | 4 6 . . 2 2 5 Attach 27 | 2 2 5 3 6 2 7 Detach 3 | . 3 . . . . . Swap 26 | . 3 4 3 2 3 11 Drop 68 | . 15 14 9 2 9 19 Fire 189 | . 7 47 28 26 12 69 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 3) 456 | -10/Materials | Identified exit to Materials 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 910 | -9/Materials | Destroyed 7 combat bots 1116 | -9/Materials | Discovered new exit (range 15) 1221 | -9/Materials | Identified exit to Mines 1379 | -9/Materials | Repaired Lgt. Nuclear Core 1487 | -9/Materials | Discovered new exit (range 14) 1586 | -9/Materials | Entered another Materials area 1586 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1992 | -8/Materials | Discovered new exit (range 16) 2148 | -8/Materials | Discovered new exit (range 15) 2178 | -8/Materials | Entered Factory 2178 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2198 | -7/Factory | Discovered new exit (range 15) 2294 | -7/Factory | Repaired Med. Armor Plating 2328 | -7/Factory | Repaired Imp. Light Cannon 2465 | -7/Factory | Garrison activated, responded to threat 2631 | -7/Factory | Lost 4 parts (1p2n1u) 2711 | -7/Factory | Entered another Factory area 2711 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3029 | -6/Factory | Build established: Scavenger-Tank 3261 | -6/Factory | Discovered new exit (range 15) 3328 | -6/Factory | Repaired Lgt. Treads 3361 | -6/Factory | Repaired Arm. Wheel 3419 | -6/Factory | Entered another Factory area 3419 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4248 | -5/Factory | Garrison activated, responded to threat 4619 | -5/Factory | First assault squad dispatched 4743 | -5/Factory | Crushed by falling debris 4743 | -5/Factory | System corruption reached 10% 4785 | -5/Factory | Core integrity fell below 50% 4820 | -5/Factory | Core integrity fell below 20% 4829 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04816_ K-01 Serf destroyed. 04816_ H-66 Slayer destroyed. 04817_ Slug penetrates Wall. 04817_ Penetrated by Slug. 04818_ U-05 Engineer repairs door. 04818_ U-05 Engineer lays Concrete. 04820_ U-05 Engineer builds a Wall. 04821_ U-05 Engineer lays Concrete. 04823_ Knocked back. 04823_ U-05 Engineer lays Concrete. 04825_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 04825_ U-05 Engineer lays Concrete. 04825_ U-05 Engineer builds a Wall. 04826_ U-05 Engineer lays Concrete. 04828_ R-10 Processor collects Flexi-carbon Leg. 04828_ R-10 Processor collects Imp. Light Armor Plating. 04828_ R-10 Processor collects Imp. Weapon Cycler. 04829_ U-05 Engineer lays Concrete. 04829_ Penetrated by Slug. 04829_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????# ! 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""" #?????????????????????? | | ??????????????????"" #?????????????????????? | | ??????????????????"" ]] %#?????????????????????? | | ?????????????????? ]] #?????????????????????? | | ?????????????????? ?????????????????????? | | ????????????????? * ?????????????????????? | | ????????????????? t ?????????????????????? | | ???????????????? ?????????????????????? | | ?????????????????? ?????????????????????? | | ?????????????????????##+####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothBackupKatana Manual? 0 Play Time 01:34:14 Cumulative 12.6 hours Start 2023.03.23 @ 03:09:08 End 2023.03.23 @ 04:50:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 4 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47c3911a-3498-42e3-9530-f25a9a9dc939