Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 14:00:07 Player: Compilatron Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (609) 609 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1629 Bonus ------- None Cogmind --------- Core Integrity 288/400 Matter 277/300 Energy 250/250 System Corruption 0% Temperature Cool (36) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Wheel > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Medium Laser Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Treads Flight Unit Heat Sink Signal Interpreter ECM Suite Small Laser Assault Rifle Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Wheel > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Flight Unit Heat Sink Signal Interpreter ECM Suite Small Laser Assault Rifle Assault Rifle Grenade Launcher [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 17 | 6 8 3 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads 4 | 2 . 2 Leg . | . . . Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device 1 | . 1 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 6 . Energy Gun 3 | 1 2 . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher 3 | . 3 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 89 | . 90 84 Engine 13 | . 14 11 Treads 25 | . 28 18 Wheel 2 | . . 11 Device 6 | . 5 11 Storage 13 | . 14 11 Energy Gun 11 | . 11 11 Ballistic Gun 12 | . 13 11 Launcher 1 | . 2 . Naked Turns . | . . . Heaviest Build 31 | 14 31 30 Greatest Support 60 | 40 40 60 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 14 | 6 14 15 Most Carried 13 | 5 10 13 Average Carried 7 | 1 7 10 Final Capacity 15 | 8 15 15 Final Carried 11 | 2 10 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 562 | 242 250 70 Remotely . | . . . Salvage Created 676 | . 510 166 Parts 49 | . 37 12 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 19 | . 16 3 Guns 14 | . 11 3 AOE 5 | . 5 . Classes Destroyed 7 | . 5 2 Worker 2 | . 1 1 Recycler 1 | . 1 . Watcher 2 | . 2 . Swarmer 6 | . 6 . Grunt 11 | . 10 1 Duelist 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 6 | . 6 2 Combat Bots Only 5 | . 5 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 58 | . 46 12 Missed 14 | . 10 4 Damage Taken 635 | . 268 367 Core 155 | . 43 112 Absorbed by Shields . | . . . Ignored by Resistances 180 | . 83 97 Core Remaining (%) 91 | 100 82 . Volleys Fired 66 | . 45 21 Largest 2 | . 2 2 Hottest 70 | . 70 70 Shots Fired 100 | . 58 42 Gun 95 | . 53 42 Cannon . | . . . Launcher 5 | . 5 . Special . | . . . Kinetic 55 | . 34 21 Thermal 40 | . 19 21 Explosive 5 | . 5 . Electromagnetic . | . . . Robot Hit Streak 14 | . 11 14 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 72 | . 44 28 Core Hits 41 | . 32 9 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1451 | . 984 467 Guns 940 | . 558 382 Cannons . | . . . Explosions 511 | . 426 85 Melee . | . . . Ramming . | . . . Kinetic 577 | . 383 194 Thermal 448 | . 175 273 Explosive 426 | . 426 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 221 | . . 221 Shots 3 | . . 3 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 54 | . 54 6 Average Temperature 14 | . 20 6 Received Heat Transfer 141 | . 126 15 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1197 | . 592 605 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 283 | . 283 235 Initial 101 | . . 101 Average 123 | . 127 160 Maximum Alert Level 1 | . 1 1 Low Security (%) 70 | 100 69 59 Level 1 29 | . 30 40 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 26 | . 19 7 Peak Tracking Total 5 | . 5 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . . 3 Max in Single Turn 3 | . . 3 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 2 | . 2 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Branch Access Points 1 | . 1 . Emergency Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 936 | 84 638 214 Spaces Moved 439 | 49 308 82 Core 7 | 7 . . Treads 432 | 42 308 82 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 161 | 144 160 175 Slowest Speed 240 | 160 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 4 52 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 97 | . 37 60 Melee . | . . . Projectile . | . . . AOE 97 | . 37 60 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 564 | 62 392 110 Wait 21 | . 21 . Move 437 | 48 307 82 Hop . | . . . Pick Up 22 | 8 10 4 Fast Attach . | . . . Attach 10 | 6 1 3 Detach . | . . . Swap 7 | . 7 . Drop 1 | . 1 . Fire 66 | . 45 21 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 15) 388 | -10/Materials | Identified exit to Mines 462 | -10/Materials | Discovered new exit (range 16) 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Propulsion x2 937 | -9/Materials | Self-destructed Last Messages --------------- 00831_ R-06 Scavenger collects Imp. Ion Engine. 00834_ R-06 Scavenger collects Aluminum Leg. 00838_ R-06 Scavenger collects Hvy. Assault Rifle. 00841_ R-06 Scavenger collects Sml. Laser. 00845_ U-05 Engineer builds a Door. 00848_ Lgt. Treads severed. 00851_ L-31 Rogue destroyed. 00872_ K-01 Serf collects debris. 00887_ Acquired Lgt. Treads. 00888_ Acquired 53 matter. 00890_ K-01 Serf collects debris. 00892_ Acquired Lgt. Treads. 00895_ K-01 Serf collects debris. 00911_ Acquired 17 matter. 00919_ Acquired Lgt. Treads. 00922_ R-06 Scavenger collects Beam Rifle. 00930_ K-01 Serf cleans the Fusion Modulator. 00937_ Fusion Modulator explodes. 00937_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ??????# #???????????????????????????????????? | | ??##### """ #???????????????????????????????????? | | ??# # """ #???????????????????????????????????? | | ??# # """ #???????????????????????????????????? | | ??# # #???????????????????????????????????? | | ??+ ###+####???????????????? ??????????????????? | | ??# #???????????????? ??????????????????? | | ??# ###########?????? ??????????????????? | | ??# T [[ # #?????? ???#######????????? | | ??# [ # #?????? ???? ###??????? | | ??# # """ #?????#+#??? ???????? | | ??# # """"" #?????# #??? ????????? | | ### / """"" #?????# #??? ????????? | | # """"" ####### #??? ?????????? | | # """ + #???# #?????????? | | # ##;;;;; ##??# #?????????? | | ########## ##########;;;;;;; ;#??# #?????????? | | ????????? #???????## ; ;#??# #?????????? | | ???????? #???????#; ; ;#?## ##????????? | | ???????/ #########; ;=;### #????????? | | ??????// #? [ %%!r #????????? | | ?????#]] #? "" ! #????????? | | ?????#]] ? ""S u #????????? | | ?????##### # "" ;### % #????????? | | ?????????# # ;###### ##????????? | | ?????????# ??? """ @ ; # #?????????? | | ?????????? ??? """ # #?????????? | | ????????????????? """ ; # #?????????? | | ????????????????u ; # #?????????? | | ????????????????###+##; ;;####w## #?????????? | | ?????????????????????#;;;;;;;; #???????#?????????? | | ?????????????????????###;#;#;###?????????????????? | | ??????????????????????? ? ???????????????????? | | ???????????????????????##?#####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyFortressBeam Manual? 0 Play Time 00:10:19 Cumulative 15.5 hours Start 2024.04.02 @ 10:29:54 End 2024.04.02 @ 14:00:07 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 13 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 19 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6987916c-0d39-46b3-9e83-1980c348bcff