Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.28 @ 11:50:38 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (70) 350 Value Destroyed (2669) 2669 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (567) 567 TOTAL SCORE: 8106 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 311 Met Data Miner 300 Friendly Fire -52 Cogmind --------- Core Integrity 473/850 Matter 300/300 Energy 290/290 System Corruption 8% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Armor Integrity Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Thermal Generator Advanced Heat Sink Experimental Targeting Computer Launcher Loader Cloaking Device Hardened Heavy Armor Plating Magnetic Acceleration Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Improved Gravmag System Gravmag Array > --- UTILITY ---------- Improved Cooling System Large Storage Unit Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Armor Integrity Analyzer System Shield > --- WEAPON ----------- Improved Proton Missile Launcher Guided EMP Blaster > --- INVENTORY -------- Improved Hover Unit Advanced Heat Sink Advanced Sensor Array Improved Targeting Computer Experimental Targeting Computer Launcher Loader Cloaking Device Hardened Heavy Armor Plating [Rating: 66] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . Power 1 | . . . . 1 . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . Utility 5 | . . 1 . 1 2 . . . . 1 . Weapon 1 | . . . . . . . . . . 1 . Parts Attached 111 | 6 3 7 39 12 9 . 3 . 1 23 8 Power 16 | 1 . 1 6 2 1 . . . . 3 2 Engine 8 | 1 . 1 2 1 . . . . . 1 2 Core 2 | . . . . . . . . . . 2 . Reactor 6 | . . . 4 1 1 . . . . . . Propulsion 29 | 2 . 3 13 2 1 . 2 . . 4 2 Treads 3 | . . . 3 . . . . . . . . Leg 22 | 2 . 3 10 2 1 . 2 . . . 2 Wheel . | . . . . . . . . . . . . Hover 4 | . . . . . . . . . . 4 . Flight . | . . . . . . . . . . . . Utility 23 | 1 1 1 6 4 4 . 1 . . 5 . Device 14 | . . 1 4 2 2 . 1 . . 4 . Storage 2 | 1 1 . . . . . . . . . . Processor 3 | . . . 1 1 1 . . . . . . Hackware 1 | . . . . . . . . . . 1 . Protection 3 | . . . 1 1 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 43 | 2 2 2 14 4 3 . . . 1 11 4 Energy Gun 15 | . . 1 5 2 1 . . . . 4 2 Energy Cannon 6 | . . . . 2 1 . . . 1 1 1 Ballistic Gun 11 | 2 2 1 5 . 1 . . . . . . Ballistic Cannon 4 | . . . . . . . . . . 4 . Launcher 4 | . . . 1 . . . . . . 2 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . 3 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . . . . 2 . Parts Lost 28 | . . . 12 2 . . 1 . 2 4 7 Power 3 | . . . . 1 . . . . . . 2 Propulsion 10 | . . . 6 . . . . . . 3 1 Utility 5 | . . . 2 1 . . 1 . . . 1 Weapon 10 | . . . 4 . . . . . 2 1 3 Highest Loss Streak 4 | . . . 4 2 . . 1 . 1 2 4 Average Slot Usage (%) 92 | . 85 81 85 95 95 100 99 100 99 90 79 Engine 2 | . 14 11 7 3 . . . . . . 8 Reactor 9 | . . . 2 12 15 15 15 15 15 8 1 Leg 19 | . 28 29 19 27 23 23 23 23 23 8 9 Hover 1 | . . . . . . . . . . 6 1 Device 12 | . . 7 11 7 10 15 14 15 15 14 7 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 Processor 16 | . . . 5 16 18 23 23 23 23 20 20 Hackware 1 | . . . . . . . . . . 4 6 Energy Gun 5 | . . 3 7 7 . 7 7 7 1 4 7 Energy Cannon 2 | . . . . 6 10 . . . 5 4 . Ballistic Gun 5 | . 28 18 8 . 3 7 7 7 6 . . Ballistic Cannon 1 | . . . . . . . . . . 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 76 | 12 24 27 37 55 76 52 52 52 55 66 61 Greatest Support 60 | 20 20 30 60 30 37 37 42 42 42 42 30 Greatest Overweight (x) 15 | 2 1 1 11 1 2 1 1 1 1 5 15 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 6 9 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 3 6 9 9 9 10 9 10 9 9 10 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 5 7 8 10 10 10 10 10 9 10 10 Class Distribution -------------------- 50% | Skirmisher 35% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Matter Collected 2138 | 180 45 203 741 120 114 . 70 . 33 306 326 Remotely . | . . . . . . . . . . . . Salvage Created 3336 | . 45 187 1188 294 407 . 212 . 29 483 491 Parts 165 | . 5 14 77 14 14 . 7 . 2 16 16 Haulers Intercepted 2 | . . . 2 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 4 . 10 . 8 Prevented 16 | . . . . . . 5 2 . 1 . 8 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 61 | . 3 5 24 5 4 . 4 . 1 8 7 Guns 35 | . 3 5 19 2 . . 4 . 1 1 . Cannons 13 | . . . . 3 4 . . . . 4 2 AOE 12 | . . . 5 . . . . . . 3 4 Classes Destroyed 12 | . 1 4 3 . 2 . 1 . . . 1 Builder 1 | . . . 1 . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . Recycler 3 | . . . . . 2 . . . . 1 . Operator 2 | . . 1 . 1 . . . . . . . Watcher 1 | . . 1 . . . . . . . . . Swarmer 11 | . 3 2 4 . . . 1 . 1 . . Grunt 23 | . . 2 9 4 . . 1 . . 3 4 Brawler 3 | . . . . . . . . . . . 3 Protector 1 | . . . 1 . . . . . . . . Sentry 17 | . . 1 10 1 2 . 1 . . 2 . Hunter 1 | . . . . . . . 1 . . . . Programmer 5 | . . . . . 2 . . . . 3 . Best Kill Streak 4 | . 3 2 4 3 2 . 3 . 1 3 3 Combat Bots Only 4 | . 3 2 4 3 1 . 3 . 1 3 3 Max Kills in Single Turn 3 | . 1 1 2 1 1 . 1 . 1 3 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 2 . . . . . . 3 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Damage Taken 5941 | . 151 379 2159 431 343 . 200 . 438 923 917 Core 952 | . 15 47 285 90 35 . 34 . 69 92 285 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 74 | 100 94 . 17 83 . . . . 80 . . Volleys Fired 234 | . 9 29 89 15 19 . 10 . 7 40 16 Largest 3 | . 2 2 2 2 2 . 2 . 2 3 3 Hottest 192 | . 40 70 90 138 134 . 83 . 97 188 192 Shots Fired 413 | . 18 58 137 29 38 . 20 . 14 72 27 Gun 286 | . 18 58 130 21 6 . 20 . 10 17 6 Cannon 104 | . . . . 8 32 . . . 4 50 10 Launcher 23 | . . . 7 . . . . . . 5 11 Special . | . . . . . . . . . . . . Kinetic 214 | . 18 51 86 . 6 . 10 . 7 36 . Thermal 82 | . . 7 30 10 19 . . . . . 16 Explosive 7 | . . . 7 . . . . . . . . Electromagnetic 110 | . . . 14 19 13 . 10 . 7 36 11 Robot Hit Streak 27 | . 6 11 27 10 7 . 10 . 2 8 15 Robot Miss Streak 7 | . 4 7 4 2 1 . 3 . 4 2 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . 1 2 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . Shots Hit Robots 293 | . 10 30 129 23 26 . 11 . 5 38 21 Core Hits 128 | . 4 13 53 8 10 . 7 . 1 17 15 Critical Hits 3 | . . . 2 . . . . . . 1 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 2 . . . . . . 1 . Melee Attacks 26 | . . . 26 . . . . . . . . Impact 26 | . . . 26 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 7 | . . . 7 . . . . . . . . Damage Inflicted 6802 | . 73 304 2604 500 561 . 231 . 83 1463 983 Guns 2686 | . 73 304 1439 321 41 . 231 . 33 172 72 Cannons 1722 | . . . . 179 520 . . . 50 743 230 Explosions 1871 | . . . 642 . . . . . . 548 681 Melee 523 | . . . 523 . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 2020 | . 73 255 907 . 41 . 97 . 33 614 . Thermal 1287 | . . 49 323 144 412 . . . . . 359 Explosive 1085 | . . . 596 . . . . . . 489 . Electromagnetic 1887 | . . . 255 356 108 . 134 . 50 360 624 Impact 523 | . . . 523 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . 1 1 1 1 1 2 8 Average Corruption 1 | . . . . . 1 1 1 1 1 1 5 Corruption Purged . | . . . . . . . . . . . . Effects 19 | . . . . . 1 1 4 1 1 1 10 Message Errors 7 | . . . . . 1 1 3 . 1 . 1 Matter Fused 3 | . . . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . 1 . . . 1 Data Loss (minor) 3 | . . . . . . . . 1 . 1 1 Misfires 2 | . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 231 | . . . 67 . 43 . . . . 104 17 Projectiles 149 | . . . . . 43 . . . . 92 14 Explosions 15 | . . . . . . . . . . 12 3 Melee 67 | . . . 67 . . . . . . . . Knockbacks 10 | . . . . . . . . . . 10 . Impact . | . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . 10 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 456 | . . . 185 . . . . . . 119 152 Shots 18 | . . . 5 . . . . . . 4 9 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 463 | . . 13 13 463 18 . . . . 81 175 Average Temperature 84 | . . 4 5 187 12 . . . . 30 85 Received Heat Transfer 1383 | . 6 87 753 207 48 . 33 . 36 87 126 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 13 | . . . 4 3 . . 1 . . 3 2 Impact Corruptions 3 | . . . 3 . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . 1 2 . . . . . . . 1 Heat Transferred 2400 | . . 148 864 259 481 . . . . . 648 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Peak Influence 457 | . 100 244 457 347 189 . . . . 290 . Initial 193 | . . 42 102 193 130 . . . . . . Average 99 | . 66 154 121 237 71 . . . . 49 . Maximum Alert Level 2 | . . 1 2 1 . . . . . 1 . Low Security (%) 81 | 100 100 68 78 39 100 . . . . 88 . Level 1 18 | . . 31 19 60 . . . . . 11 . Level 2 . | . . . 1 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 1 2 5 2 2 . . . . 5 . Investigation 2 | . 1 . . . . . . . . 1 . Extermination 6 | . . . . . 2 . . . . 4 . Reinforcement 4 | . . 2 . 2 . . . . . . . Assault 2 | . . . 2 . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Distress Signals 8 | . 1 2 4 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 98 | . 5 12 31 12 5 . 4 . 5 13 11 Peak Tracking Total 7 | . 4 5 5 3 2 . 3 . 4 4 7 Tactical Retreats 7 | . 1 1 3 . . . . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Traps Triggered 8 | . 1 . 5 . . . . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Machines Disabled 11 | . . . 3 1 1 . . . . 6 . Max in Single Turn 4 | . . . 1 . 1 . . . . 4 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Machines Accessed 21 | . 1 . 8 1 . . . 4 . 7 . Terminals 10 | . 1 . 6 1 . . . . . 2 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 3 | . . . 1 . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 71 | . 1 . 18 2 . . . 27 . 23 . Successful 49 | . . . 6 1 . . . 27 . 15 . Failed 22 | . 1 . 12 1 . . . . . 8 . Catastrophic 2 | . 1 . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . 1 . 3 2 . . . . . 4 . Terminals 20 | . 1 . 12 2 . . . . . 5 . Fabricators 6 | . . . . . . . . . . 6 . Repair Stations 7 | . . . 2 . . . . . . 5 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . 7 . Garrison Access 4 | . . . 4 . . . . . . . . Terminal Hacks 33 | . . . 4 1 . . . 27 . 1 . Record 11 | . . . . . . . . 11 . . . Part Schematic 7 | . . . . . . . . 6 . 1 . Robot Schematic 8 | . . . 1 . . . . 7 . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . Open Door 2 | . . . 2 . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . Load Schematic 1 | . . . . . . . . . . 1 . Build 2 | . . . . . . . . . . 2 . Repair Station Hacks 6 | . . . 2 . . . . . . 4 . Scan Component 3 | . . . 1 . . . . . . 2 . Repair 3 | . . . 1 . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . 6 . Insert Component 2 | . . . . . . . . . . 2 . Analyze 4 | . . . . . . . . . . 4 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 1 . 6 1 . . . . . 5 . Full Trace Events 2 | . . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . 1 . . . . 7 . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 6 . 3 . Parts Built 1 | . . . . . . . . . . 1 . Matter 541 | . . . . . . . . . . 541 . Time 204 | . . . . . . . . . . 204 . Total Part Build Rating 5 | . . . . . . . . . . 5 . Parts Repaired 3 | . . . 1 . . . . . . 2 . Time 101 | . . . 32 . . . . . . 69 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Total Allies 4 | . . . 2 . . . . . 1 1 . Largest Group 2 | . . . 2 2 . . . . 1 1 . Highest-Rated Group 94 | . . . 62 62 . . . . 94 26 . Highest-Rated Ally 94 | . . . 31 31 . . . . 94 26 . Total Orders 6 | . . . 6 . . . . . . . . EXPLORE 5 | . . . 5 . . . . . . . . RETURN 1 | . . . 1 . . . . . . . . Ally Attacks 54 | . . . 6 22 . . . . 26 . . Total Damage 1073 | . . . 124 234 . . . . 715 . . Kills 13 | . . . 2 5 . . . . 6 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 3 . 1 . . Drone Launches 5 | . . . 5 . . . . . . . . Drone Recoveries 3 | . . . 3 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Turns Passed 9911 | 60 314 291 1820 764 926 625 1761 123 467 2371 389 Spaces Moved 5079 | 47 212 118 668 412 490 409 1031 81 281 1139 191 Core 25 | 18 . . 3 . . . . . . . 4 Treads 129 | . . . 129 . . . . . . . . Legs 4189 | 29 212 118 536 412 490 409 1031 81 281 432 158 Wheels . | . . . . . . . . . . . . Hover 736 | . . . . . . . . . . 707 29 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 153 153 153 153 106 150 Average Speed 151 | 110 131 127 161 150 166 153 153 153 153 140 172 Slowest Speed 800 | 150 150 150 600 150 183 153 153 153 153 380 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 4 25 9 90 33 9 54 91 74 57 27 29 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 5 | . . . . . . 1 2 . . . 2 Spaces Dug 3 | . . . . . . . . . . 3 . Terrain Destroyed 114 | . . . 56 . 4 . . . 1 45 8 Melee . | . . . . . . . . . . . . Projectile 16 | . . . . . 4 . . . 1 11 . AOE 98 | . . . 56 . . . . . . 34 8 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Low Total 6900 | 52 230 205 1241 536 566 408 1198 80 304 1859 221 Wait 1299 | . 1 44 383 73 29 . 146 . 16 603 4 Move 5068 | 46 211 117 667 411 489 408 1030 80 280 1138 191 Hop . | . . . . . . . . . . . . Pick Up 57 | . 4 4 14 10 8 . 4 . . 13 . Fast Attach 63 | 6 1 2 21 7 3 . . . . 16 7 Attach 15 | . . 1 4 3 2 . 1 . 1 3 . Detach 6 | . . . 2 2 . . . . . 2 . Swap 33 | . 2 4 14 2 4 . 2 . . 4 1 Drop 92 | . 2 4 27 13 12 . 5 . . 27 2 Fire 234 | . 9 29 89 15 19 . 10 . 7 40 16 Melee 19 | . . . 19 . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 495 | -9/Materials | Discovered new exit (range 16) 666 | -9/Materials | Entered Storage 1279 | -9/Storage | Build established: Scavenger-Mutant 1365 | -9/Storage | Lost 4 parts (1n1u2w) 1376 | -9/Storage | Identified exit to Recycling 1813 | -9/Storage | Repaired Imp. Ion Engine 1859 | -9/Storage | Garrison activated, responded to threat 1960 | -9/Storage | Core integrity fell below 50% 2064 | -9/Storage | Core integrity fell below 20% 2197 | -9/Storage | Lost 3 parts (1n1u1w) 2378 | -9/Storage | Discovered new exit (range 15) 2435 | -9/Storage | Met a pair of Derelict thieves 2441 | -9/Storage | Build established: Mutant 2486 | -9/Storage | Entered Materials 2486 | -8/Materials | Accompanied by 2 allies 2486 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3229 | -8/Materials | Discovered new exit (range 12) 3249 | -8/Materials | Identified exit to Factory 3250 | -8/Materials | Entered Factory 3250 | -7/Factory | Evolved 2 slots: Utility x2 4009 | -7/Factory | Build established: Skirmisher 4009 | -7/Factory | Discovered new exit (range 8) 4063 | -7/Factory | Identified exit to Lower Caves 4176 | -7/Factory | Entered Lower Caves 4317 | -7/Lower Caves | Encountered a Warlord checkpoint 4368 | -7/Lower Caves | Identified exit to Lower Caves 4801 | -7/Lower Caves | Entered another Lower Caves area 4844 | -7/Lower Caves | Identified exit to Factory 5149 | -7/Lower Caves | Learned 4 Factory zone layouts 5263 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5640 | -7/Lower Caves | Learned Factory emergency access door positions 6552 | -7/Lower Caves | Discovered new exit (range 9) 6561 | -7/Lower Caves | Identified exit to Data Miner 6562 | -7/Lower Caves | Entered Data Miner 6562 | -7/Data Miner | Discovered new exit (range 7) 6582 | -7/Data Miner | Met Data Miner 6624 | -7/Data Miner | Learned location of Section 7 (-2) 6624 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6651 | -7/Data Miner | Received God Mode back door access code from Data Miner 6683 | -7/Data Miner | Identified exit to Proximity Caves 6685 | -7/Data Miner | Entered Proximity Caves 6790 | -6/Proximity Caves | Escorted by Enhanced Grunt 6920 | -6/Proximity Caves | Learned 8 Factory zone layouts 7088 | -6/Proximity Caves | Spotted B-75 Beast 7120 | -6/Proximity Caves | Discovered exit to Factory (range 21) 7152 | -6/Proximity Caves | Entered Factory 7152 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7153 | -6/Factory | Identified exit to Factory 7242 | -6/Factory | Fabricated Exp. Targeting Computer? 7443 | -6/Factory | Build established: Mutant 7954 | -6/Factory | Repaired Lrn. Sensor Array 8253 | -6/Factory | Build established: Skirmisher 9002 | -6/Factory | Found Launcher Loader 9030 | -6/Factory | Repaired Magnetic Acceleration Cannon 9094 | -6/Factory | Discovered new exit (range 4) 9116 | -6/Factory | Identified exit to Lower Caves 9523 | -6/Factory | Entered Lower Caves 9570 | -6/Lower Caves | Build established: Mutant 9645 | -6/Lower Caves | Lost 3 parts (1p1n1u) 9877 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9912 | -6/Lower Caves | Self-destructed Last Messages --------------- 09888_ G-50 Soldier destroyed. 09891_ B-48 Gladiator destroyed. 09893_ Carbon-fiber Leg fries itself beyond repair. 09894_ B-48 Gladiator destroyed. 09894_ Chain reaction triggered in Rnf. Deuterium Engine. 09897_ Imp. Proton Missile Launcher destroyed. 09899_ Lgt. Treads fries itself beyond repair. 09901_ System corrupted: Hvy. Laser failed to cycle. 09901_ Destroyed Carbon-fiber Leg. 09901_ Hvy. Laser destroyed. 09901_ Lgt. Angular Momentum Engine destroyed. 09905_ Lgt. Treads fries itself beyond repair. 09909_ Penetrated by Slug. 09911_ L-41 Fighter heat damages Core Shielding. 09911_ Lgt. Treads fries itself beyond repair. 09911_ Plasma Cannon destroyed. 09911_ Penetrated by Slug. 09911_ L-41 Fighter destroyed. 09912_ Acquired 14 matter. 09912_ Imp. Light Armor Plating fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? ####?????????????? | | ?????????????????????????????? ###???????????? | | ???????????????????????????### ????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????# #???????????????? | | ???????????????????????### #???????????????? | | ????????????????????????; ?????????????????? | | ????????????????????????; #???????????????????? | | ????????????????????????; #???????????????????? | | ????????????????????????;%; / "#???????????????? | | ????????????????????????#%#??# "#???????????????? | | ????????????????????????#%#?????"#???????????????? | | ????????????????????????#@#????????#????#????????? | | ????????????????????????#Y#??????? #????# ???????? | | ????????????????????????#s######## #????# ???????? | | ????????????????????????#!* #????# ??????? | | ????????????????????????##### ###????? ?????? | | ???????????????????????????# #???????? ????? | | ???????????????????????????# ##???????? ???# | | ???????????????????????????## ##????????# ?## | | ????????????????????????????## #????????# ## | | ?????????????????????????????#### #????????# | | ???????????????????????????????## #????????# | | ???????????????????????????###?# ##??????###### | | ??????????????????????????## #?# ##??#### | | ??????????????????????????# #?# #?## | | ??????????????????????????# ### ### | | ??????????????????????????# ## | | ??????????????????????????# # | | ??????????????????????????## #### ####### | | ???????????????????????????#########??######?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 25 Evasion (%) 40 Armor Integrity Analysis 33 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Enh. Optical Array | -6/Factory | Scanalyzed Lrn. Sensor Array | -6/Factory | Scanalyzed Imp. Cloaking Device | -6/Factory | Hacked Robot Schematics ------------------ Y-45 Defender | -9/Storage | Hacked S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Exp. Targeting Computer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledDataDatajack Manual? 0 Play Time 00:55:55 Cumulative 102.3 hours Start 2021.03.28 @ 10:55:36 End 2021.03.28 @ 11:50:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 249 Rogue 96 Adventurer 148 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24b1efed-277d-4d61-b5a2-02ae49c84af1