Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.11 @ 19:22:38 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (1838) 1838 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (401) 401 TOTAL SCORE: 4404 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 77 Met Imprinter 300 Cogmind --------- Core Integrity 132/400 Matter 212/300 Energy 150/150 System Corruption 8% Temperature Cool (0) Movement Treading (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Light Treads Spiked Medium Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (22) --- Light Treads Light Treads Light Treads Light Treads Light Treads Combat Airjet Long-range Sensor Array Improved Signal Interpreter Makeshift Armor Plating Makeshift System Shield EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Missile Launcher Missile Launcher Greatsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Heavy Battle Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Combat Airjet Long-range Sensor Array Improved Signal Interpreter Makeshift Armor Plating Makeshift System Shield EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Missile Launcher Missile Launcher Greatsword [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 82 | 3 12 20 31 6 5 5 Power 5 | . . 2 1 1 . 1 Engine 5 | . . 2 1 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 1 3 6 . 2 1 Treads 15 | 2 1 3 6 . 2 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | . 3 . 14 1 1 . Device 3 | . . . 3 . . . Storage 7 | . 2 . 5 . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 7 | . . . 6 1 . . Artifact . | . . . . . . . Weapon 43 | 1 8 15 10 4 2 3 Energy Gun 17 | . 5 5 4 2 1 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 12 | 1 . 3 3 1 1 3 Ballistic Cannon 2 | . . 2 . . . . Launcher 11 | . 3 5 2 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . 5 6 . . 4 Power 3 | . . 1 1 . . 1 Propulsion 3 | . . 1 2 . . . Utility 3 | . . . 2 . . 1 Weapon 6 | . . 3 1 . . 2 Highest Loss Streak 5 | . . 5 2 . . 4 Average Slot Usage (%) 99 | . 99 100 99 99 99 99 Engine 11 | . 14 14 11 11 11 11 Treads 23 | . 27 28 21 22 22 21 Device 1 | . . . 3 . . . Storage 30 | . 18 28 31 33 33 33 Processor 4 | . 9 . . . 9 11 Protection 4 | . . . 8 10 1 . Energy Gun 9 | . 27 19 4 11 3 . Ballistic Gun 13 | . . 6 16 10 18 22 Naked Turns . | . . . . . . . Heaviest Build 68 | 13 43 44 68 67 67 65 Greatest Support 56 | 40 40 40 40 40 56 56 Greatest Overweight (x) 3 | . 1 1 3 1 1 1 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 22 | 6 16 16 22 22 22 22 Average Capacity 19 | 6 9 16 21 22 22 22 Most Carried 22 | 6 16 16 22 22 22 22 Average Carried 18 | 5 7 15 20 21 21 21 Final Capacity 22 | 6 16 16 22 22 22 22 Final Carried 22 | 5 16 16 22 22 22 18 Class Distribution -------------------- 60% | Hauler-Mutant 25% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1592 | 190 202 374 626 132 50 18 Remotely . | . . . . . . . Salvage Created 2434 | 90 373 141 1493 271 . 66 Parts 169 | 1 31 20 100 14 . 3 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 69 | . 8 21 31 7 . 2 Guns 46 | . 7 7 25 5 . 2 Cannons 4 | . . 3 1 . . . AOE 18 | . 1 11 4 2 . . Classes Destroyed 10 | 1 3 2 3 1 . . Tunneler 1 | . . 1 . . . . Hauler 2 | . . . 2 . . . Recycler 3 | 1 1 . . 1 . . Watcher 7 | . 3 . 4 . . . Swarmer 25 | . 3 12 5 4 . 1 Grunt 23 | . 5 . 16 2 . . Brawler 2 | . . . 2 . . . Duelist 2 | . . . . 1 . 1 Sentry 8 | . . . 8 . . . Assembled 9 | . . 9 . . . . Best Kill Streak 8 | 1 3 8 4 5 . 2 Combat Bots Only 8 | . 2 8 4 4 . 2 Max Kills in Single Turn 3 | 1 2 3 2 3 . 1 Gunslinging 1 | . 1 . 1 . . . Exploded 3 | . 1 3 2 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3461 | . 177 829 1119 362 . 974 Core 382 | . . 114 71 35 . 162 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 . 54 . . . . Volleys Fired 178 | 8 22 24 95 18 . 11 Largest 2 | 2 2 2 2 2 . 2 Hottest 108 | 40 90 90 108 90 . 57 Shots Fired 339 | 16 42 38 189 34 . 20 Gun 311 | 16 40 23 180 32 . 20 Cannon 13 | . . 5 8 . . . Launcher 15 | . 2 10 1 2 . . Special . | . . . . . . . Kinetic 183 | 16 . 10 125 12 . 20 Thermal . | . . . . . . . Explosive 15 | . 2 10 1 2 . . Electromagnetic 141 | . 40 18 63 20 . . Robot Hit Streak 13 | 5 7 12 13 9 . 11 Robot Miss Streak 6 | 3 5 3 3 3 . 6 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 1 2 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 216 | 10 24 21 123 24 . 14 Core Hits 117 | 2 16 29 49 10 . 11 Critical Hits 1 | . . . 1 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4687 | 80 684 1086 1892 695 . 250 Guns 2976 | 80 462 170 1655 359 . 250 Cannons 122 | . . 72 50 . . . Explosions 1585 | . 222 840 187 336 . . Melee . | . . . . . . . Ramming 4 | . . 4 . . . . Kinetic 1654 | 80 . 82 1064 178 . 250 Thermal 255 | . 182 . 73 . . . Explosive 1290 | . . 840 114 336 . . Electromagnetic 1484 | . 502 160 641 181 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . 2 1 1 1 8 Average Corruption 1 | . . 2 1 1 1 6 Corruption Purged . | . . . . . . . Effects 12 | . . 2 6 3 . 1 Message Errors 5 | . . 1 3 1 . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 4 | . . . 2 2 . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 149 | . 22 23 . 104 . . Projectiles . | . . . . . . . Explosions 149 | . 22 23 . 104 . . Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact . | . . . . . . . Kinetic 1 | . . 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 102 | . 57 39 6 . . . Shots 4 | . 2 1 1 . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 234 | . 144 229 234 132 . 7 Average Temperature 59 | . 51 68 59 64 . 5 Received Heat Transfer 696 | . 57 180 342 72 . 45 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 7 | . 3 . 2 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 400 | . 250 . 150 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 4 . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 440 | 5 182 197 440 265 . . Initial 170 | . 3 52 2 170 . . Average 81 | 1 64 50 86 137 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 89 | 100 100 100 86 67 . . Level 1 9 | . . . 10 32 . . Level 2 1 | . . . 3 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . 6 1 . 1 Investigation 5 | . 1 . 3 1 . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 11 32 50 7 . 10 Peak Tracking Total 11 | . 3 11 4 4 . 9 Tactical Retreats 4 | . 2 . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 8 | . 3 1 2 2 . . Max in Single Turn 1 | . 1 1 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 25 | . 11 . 13 1 . . Terminals 16 | . 8 . 8 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 74 | . 32 . 41 1 . . Successful 51 | . 20 . 30 1 . . Failed 22 | . 11 . 11 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . 1 . . . . . Manual 44 | . 17 . 25 . 2 . Terminals 56 | . 26 . 30 . . . Fabricators . | . . . . . . . Repair Stations 8 | . 2 . 6 . . . Recycling Units 7 | . 4 . 3 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 8 . 13 1 . . Record 1 | . 1 . . . . . Robot Analysis 3 | . 1 . 2 . . . Prototype ID Bank 5 | . 4 . 1 . . . Open Door 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . . . 2 . . . Unreport Threat 3 | . . . 3 . . . Locate Traps 4 | . 2 . 2 . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 . 6 . . . Scan Component 4 | . 1 . 3 . . . Repair 4 | . 1 . 3 . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 17 | . 9 . 8 . . . Terminals 14 | . 8 . 6 . . . Track 7 | . 5 . 2 . . . Botnet 6 | . 2 . 4 . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 2 . . . Tunnel 3 | . 1 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 9 . 9 . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 . 3 . . . Time 148 | . 26 . 122 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 2 Highest-Rated Group 188 | . . . . . 188 188 Highest-Rated Ally 94 | . . . . . 94 94 Total Orders . | . . . . . . . Ally Attacks 15 | . . . . . . 15 Total Damage 614 | . . . . . . 614 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 3 | . 1 . 2 . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 14197 | 30 1884 1581 5616 1028 3803 255 Spaces Moved 5360 | 3 607 779 1392 517 1960 102 Core . | . . . . . . . Treads 5358 | 1 607 779 1392 517 1960 102 Legs 2 | 2 . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 160 160 180 180 180 190 Average Speed 183 | 133 169 179 180 180 192 199 Slowest Speed 220 | 160 180 180 220 180 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 69 | 2 99 98 92 98 86 12 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 1 . 2 . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 1 4 . Spaces Dug 17 | . 17 . . . . . Terrain Destroyed 140 | . 29 88 14 9 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 140 | . 29 88 14 9 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 9389 | 14 1418 917 4332 582 1995 131 Wait 3651 | . 754 79 2756 31 18 13 Move 5354 | 2 606 778 1391 516 1959 102 Hop . | . . . . . . . Pick Up 59 | . 16 8 27 4 4 . Fast Attach 18 | . 4 1 9 1 3 . Attach 17 | . . 5 7 1 . 4 Detach 4 | . 1 1 2 . . . Swap 47 | 3 8 14 15 4 2 1 Drop 59 | 1 7 6 30 7 8 . Fire 178 | 8 22 24 95 18 . 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 2) 31 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 16) 645 | -10/Materials | Discovered new exit (range 12) 940 | -10/Materials | Central database locked down 973 | -10/Materials | Discovered new exit (range 15) 1028 | -10/Materials | Repaired Lgt. Treads 1502 | -10/Materials | Discovered new exit (range 13) 1915 | -10/Materials | Entered Mines 2787 | -10/Mines | Discovered new exit (range 5) 3016 | -10/Mines | Assembled infested the area 3083 | -10/Mines | Destroyed 8 combat bots 3083 | -10/Mines | Lost 5 parts (1p1n3w) 3180 | -10/Mines | Discovered new exit (range 5) 3206 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3496 | -10/Mines | Entered Materials 3496 | -9/Materials | Evolved 2 slots: Utility x2 3773 | -9/Materials | Discovered new exit (range 6) 3900 | -9/Materials | Build established: Scavenger-Mutant 5441 | -9/Materials | Build established: Hauler-Mutant 7689 | -9/Materials | Build established: Scavenger-Mutant 7800 | -9/Materials | Repaired Broken Cmb. Airjet 7869 | -9/Materials | Discovered new exit (range 5) 8036 | -9/Materials | Build established: Hauler-Mutant 8116 | -9/Materials | Repaired Lgt. Treads 8143 | -9/Materials | Repaired Lgt. Treads 8281 | -9/Materials | Discovered new exit (range 5) 8999 | -9/Materials | Discovered new exit (range 11) 9112 | -9/Materials | Entered Mines 9150 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 9150 | -9/Mines | Discovered new exit (range 5) 9376 | -9/Mines | Learned Materials security intel 9409 | -9/Mines | Met a Derelict shopkeep closing up shop 9567 | -9/Mines | Discovered new exit (range 9) 9609 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 9709 | -9/Mines | Discovered new exit (range 12) 10140 | -9/Mines | Entered Zion 10232 | -7/Zion | System corruption cleaned by Quarantine Array 10293 | -7/Zion | Identified exit to Deep Caves 10758 | -7/Zion | Learned Factory emergency access door positions 10760 | -7/Zion | Learned location of Recycling (-7) 10843 | -7/Zion | Given A8's code to call for help 11172 | -7/Zion | Discovered new exit (range 14) 11884 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11884 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13943 | -7/Zion | Entered Proximity Caves 13943 | -6/Proximity Caves | Accompanied by 2 allies 13991 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14163 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14180 | -6/Proximity Caves | Core integrity fell below 50% 14198 | -6/Proximity Caves | Self-destructed Last Messages --------------- 14177_ Hvy. Laser fries itself beyond repair. 14179_ Slug penetrates Wall. 14180_ Axe fries itself beyond repair. 14182_ Autogun fries itself beyond repair. 14184_ Slug penetrates Enhanced Grunt. 14185_ L-41 Fighter destroyed. 14185_ Switching to secondary target: L-41 Fighter. 14186_ Enhanced Grunt destroyed. 14187_ Mak. Shrapnel Gun destroyed. 14187_ Imp. Deuterium Engine destroyed. 14187_ System corrupted by crushing effect (+4). 14187_ System corrupted by crushing effect (+1). 14189_ Imp. Melee Analysis Suite fries itself beyond repair. 14193_ System corrupted: Imp. Assault Rifle jammed. 14193_ Penetrated by Slug. 14194_ 0b10 Decoder Chip [Scout] destroyed. 14194_ System corrupted by crushing effect (+3). 14195_ Imp. Assault Rifle severed. 14196_ Penetrated by Slug. 14197_ Axe fries itself beyond repair. 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Airjet | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatEnhancedGravjet Manual? 0 Play Time 01:01:37 Cumulative 185.1 hours Start 2021.01.11 @ 18:08:03 End 2021.01.11 @ 19:22:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 60 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48294c1d-cff0-4748-9c7e-0c1fa00cca78