Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.23 @ 23:16:29 Player: PerrySimm Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (68) 340 Value Destroyed (3064) 3064 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (363) 363 TOTAL SCORE: 8867 Bonus ------- Pacifist 200 High Alert Combat Kills 163 Cogmind --------- Core Integrity 0/1150 Matter 223/300 Energy 89/100 System Corruption 23% Temperature Cool (1) Movement Flying (35) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Cooled Nuclear Pulse Thruster > --- UTILITY (8) ------ Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Antigrav System Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Enhanced Optical Array Improved Signal Interpreter Terrain Scanner Makeshift Salvage Targeting Computer Advanced Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Improved Arc Projector Proton Cannon High-powered Shotgun Hypervelocity Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Flexi-carbon Leg Myomer Leg Myomer Leg Grenade Launcher [Rating: 90] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Flak Cannon Energy Gun Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . 1 . . 1 . . . . 1 Utility 6 | . . . . 2 1 . . 1 1 1 Weapon 2 | . . 1 . . . . . 1 . . Parts Attached 108 | 6 . 9 5 3 4 4 9 11 11 46 Power 13 | 1 . 1 . . . . 1 1 3 6 Engine 8 | 1 . 1 . . . . 1 1 2 2 Core 3 | . . . . . . . . . 1 2 Reactor 2 | . . . . . . . . . . 2 Propulsion 29 | 2 . 3 . . 1 . 4 2 1 16 Treads 3 | . . . . . . . 2 1 . . Leg 8 | . . 1 . . 1 . . . . 6 Wheel 10 | 2 . 2 . . . . 2 1 1 2 Hover 7 | . . . . . . . . . . 7 Flight 1 | . . . . . . . . . . 1 Utility 18 | 1 . 1 . 1 3 . 2 3 3 4 Device 4 | . . . . . . . . . 2 2 Storage 2 | 1 . . . . . . . . . 1 Processor 6 | . . . . 1 1 . 1 2 . 1 Hackware . | . . . . . . . . . . . Protection 6 | . . 1 . . 2 . 1 1 1 . Artifact . | . . . . . . . . . . . Weapon 48 | 2 . 4 5 2 . 4 2 5 4 20 Energy Gun 11 | 1 . 3 2 . . 1 . . . 4 Energy Cannon 13 | . . . . 1 . 1 2 3 1 5 Ballistic Gun 15 | 1 . . 1 . . 1 . 2 2 8 Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher 8 | . . 1 2 . . 1 . . 1 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . . 1 Parts Lost 47 | . . . . . . . 5 . 4 38 Power 6 | . . . . . . . . . 1 5 Propulsion 17 | . . . . . . . 2 . . 15 Utility 8 | . . . . . . . 1 . 1 6 Weapon 16 | . . . . . . . 2 . 2 12 Highest Loss Streak 30 | . . . . . . . 2 . 2 30 Average Slot Usage (%) 92 | . 85 95 100 82 93 99 93 92 92 87 Engine 7 | . 14 11 11 9 7 7 7 5 10 5 Treads 2 | . . . . . . . 7 5 1 . Leg 3 | . . 1 . . 7 7 4 . . 4 Wheel 15 | . 28 31 33 27 23 23 12 12 14 4 Hover 3 | . . . . . . . . . . 12 Device 1 | . . . . . . . . . 4 6 Storage 6 | . 14 11 11 9 7 7 7 6 5 5 Processor 17 | . . . . 1 13 15 18 26 23 23 Protection 7 | . . 7 11 9 9 15 8 6 5 1 Energy Gun 5 | . 14 20 22 11 7 3 3 . . 3 Energy Cannon 6 | . . . . 8 7 6 7 12 7 2 Ballistic Gun 6 | . 14 11 10 . . 2 . 6 14 10 Ballistic Cannon 3 | . . . . 6 7 7 7 5 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 10 10 22 24 30 31 33 39 46 57 57 Greatest Support 75 | 26 26 38 34 34 34 34 38 38 48 75 Greatest Overweight (x) 13 | 2 . . . . . . 3 1 1 13 Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 10 | 6 6 6 6 6 6 6 6 6 6 10 Average Capacity 6 | 5 6 6 6 6 6 6 6 6 6 6 Most Carried 6 | 4 6 6 6 6 6 6 6 6 6 6 Average Carried 5 | 2 5 5 6 5 5 5 5 5 5 5 Final Capacity 8 | 6 6 6 6 6 6 6 6 6 6 8 Final Carried 6 | 4 6 6 6 6 6 6 6 6 6 . Class Distribution -------------------- 28% | Scavenger-Gunner 22% | Tank 16% | Mutant 13% | Scavenger-Skirmisher 9% | Scavenger-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Matter Collected 2359 | 216 . 98 139 34 15 232 301 150 264 910 Remotely . | . . . . . . . . . . . Salvage Created 2670 | . . 98 132 57 15 174 372 239 436 1147 Parts 153 | . . 7 8 3 2 11 9 22 19 72 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 8 13 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 59 | . . 2 5 1 1 6 11 5 7 21 Guns 19 | . . 1 . . 1 1 2 1 2 11 Cannons 15 | . . . . 1 . . 6 4 2 2 AOE 24 | . . 1 5 . . 5 2 . 3 8 Classes Destroyed 14 | . . 2 1 . 1 1 4 1 2 2 Worker 1 | . . . . . . . . . . 1 Builder 2 | . . . . . . . . . 1 1 Recycler 1 | . . . . . . . . . . 1 Operator 1 | . . . . . . . . . 1 . Drone 1 | . . . . . . . 1 . . . Watcher 5 | . . 1 . 1 . . . 2 . 1 Swarmer 15 | . . . . . 1 2 . 3 . 9 Grunt 15 | . . . 5 . . 2 3 . 3 2 Brawler 1 | . . . . . . . . . 1 . Sentry 6 | . . 2 . 1 . 1 . . 1 1 Hunter 8 | . . . . . . 1 1 . 2 4 Programmer 7 | . . . . . . . . 2 . 5 Thug 1 | . . . . . . . 1 . . . Savage 3 | . . . . . . . 3 . . . Butcher 1 | . . . . . . . 1 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 5 | . . 1 3 1 1 5 3 2 5 5 Combat Bots Only 5 | . . 1 3 1 1 5 3 2 4 5 Max Kills in Single Turn 4 | . . 1 3 1 1 2 1 1 2 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 1 3 . . 2 1 . 2 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Damage Taken 7750 | . 12 152 69 24 58 333 563 343 1185 5011 Core 1546 | . . 38 9 . . 45 8 56 234 1156 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 92 | 100 100 . 88 100 . . 92 93 76 . Volleys Fired 163 | . 2 8 4 4 5 13 35 10 19 63 Largest 4 | . 2 3 1 3 2 3 3 3 3 4 Hottest 184 | . 60 100 30 184 140 184 178 177 177 180 Shots Fired 367 | . 4 16 4 12 10 25 72 29 52 143 Gun 188 | . 4 12 . 4 5 4 22 10 27 100 Cannon 136 | . . . . 8 5 12 46 19 21 25 Launcher 43 | . . 4 4 . . 9 4 . 4 18 Special . | . . . . . . . . . . . Kinetic 157 | . 2 4 . 4 . 4 31 10 27 75 Thermal 76 | . . 4 . 8 10 12 9 10 7 16 Explosive 43 | . . 4 4 . . 9 4 . 4 18 Electromagnetic 91 | . 2 4 . . . . 28 9 14 34 Robot Hit Streak 24 | . 1 7 10 10 6 12 22 8 24 20 Robot Miss Streak 6 | . 1 3 . 6 3 2 2 3 1 4 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 2 | . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 288 | . 2 7 3 10 9 20 66 16 41 114 Core Hits 192 | . . 6 9 5 5 21 48 9 20 69 Critical Hits 17 | . . . . . . . . 1 1 15 Critical Kills 8 | . . . . . . . . . 1 7 Critical Parts Destroyed 9 | . . . . . . . . 1 . 8 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8438 | . . 122 312 176 37 498 1541 450 1735 3567 Guns 2532 | . . 60 . 58 37 48 305 97 471 1456 Cannons 2553 | . . . . 118 . 102 987 353 488 505 Explosions 3339 | . . 62 312 . . 348 249 . 776 1592 Melee . | . . . . . . . . . . . Ramming 14 | . . . . . . . . . . 14 Kinetic 2368 | . . 10 . 43 . 26 658 97 471 1063 Thermal 1697 | . . 10 . 133 37 124 212 182 581 418 Explosive 2836 | . . 62 312 . . 348 198 . 324 1592 Electromagnetic 1523 | . . 40 . . . . 473 171 359 480 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 23 | . . . . . . . 1 . . 23 Average Corruption 3 | . . . . . . . 1 . . 5 Corruption Purged . | . . . . . . . . . . . Effects 34 | . . . . . . . 2 . . 32 Message Errors 6 | . . . . . . . . . . 6 Matter Fused 5 | . . . . . . . . . . 5 Heat Flow Errors 3 | . . . . . . . . . . 3 Energy Discharges 4 | . . . . . . . 1 . . 3 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . 4 Misfires 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 8 | . . . . . . . 1 . . 7 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 143 | . . . . . . 29 21 . 50 43 Projectiles 59 | . . . . . . . 10 . 49 . Explosions 84 | . . . . . . 29 11 . 1 43 Melee . | . . . . . . . . . . . Knockbacks 11 | . . . . . . 1 10 . . . Impact . | . . . . . . . . . . . Kinetic 11 | . . . . . . 1 10 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 289 | . . . . . . . 64 . 218 7 Shots 7 | . . . . . . . 2 . 5 . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 648 | . 20 69 2 225 298 368 314 211 648 378 Average Temperature 129 | . 15 33 2 117 161 140 87 75 248 123 Received Heat Transfer 728 | . . 63 51 9 . 45 101 . 144 315 Effects 26 | . . . . . . . 1 . 21 4 Shutdowns 7 | . . . . . . . . . 6 1 Energy Bleed 2 | . . . . . . . 1 . 1 . Interference 9 | . . . . . . . . . 6 3 Matter Decay 5 | . . . . . . . . . 5 . Damage (major) 2 | . . . . . . . . . 2 . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 5 | . . . . . . . . . 2 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . 1 . . . . . 1 Heat Transferred 2004 | . . 25 . 181 50 210 272 235 550 481 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Peak Influence 578 | . 16 120 159 82 111 . . 578 489 517 Initial 206 | . . 5 39 9 31 . . 27 178 206 Average 220 | . 2 54 92 39 85 . . 241 400 300 Maximum Alert Level 2 | . . . . . . . . 2 2 2 Low Security (%) 48 | 100 100 100 100 100 100 . . 46 12 11 Level 1 29 | . . . . . . . . 19 21 68 Level 2 21 | . . . . . . . . 33 65 19 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . . . . . . . 2 2 7 Investigation 1 | . . . . . . . . 1 . . Extermination 6 | . . . . . . . . 1 1 4 Reinforcement 4 | . . . . . . . . . 1 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Distress Signals 4 | . . 1 . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 87 | . 4 3 7 3 2 6 11 8 9 34 Peak Tracking Total 7 | . 4 2 3 3 3 5 4 3 5 7 Tactical Retreats 5 | . . . 1 . 1 . 1 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Traps Triggered 6 | . . . . . . . . 4 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Machines Disabled 6 | . . . . . . . . . 3 3 Max in Single Turn 3 | . . . . . . . . . 3 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Machines Accessed 22 | . 2 2 . 4 2 . . 7 3 2 Terminals 14 | . 2 1 . 4 1 . . 3 3 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 3 | . . . . . 1 . . 1 . 1 Recycling Units 2 | . . . . . . . . 2 . . Scanalyzers 2 | . . 1 . . . . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 55 | . 4 4 . 18 4 . . 17 4 4 Successful 34 | . 2 4 . 9 3 . . 10 2 4 Failed 21 | . 2 . . 9 1 . . 7 2 . Catastrophic 7 | . . . . 2 . . . 4 1 . Database Lockouts . | . . . . . . . . . . . Manual 8 | . 1 . . 5 . . . 1 1 . Terminals 39 | . 4 2 . 18 2 . . 9 4 . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 8 | . . . . . 2 . . 4 . 2 Recycling Units 2 | . . . . . . . . 2 . . Scanalyzers 4 | . . 2 . . . . . . . 2 Garrison Access . | . . . . . . . . . . . Terminal Hacks 20 | . 2 2 . 9 1 . . 4 2 . Record 7 | . . . . 5 . . . . 2 . Prototype ID Bank 2 | . 1 . . 1 . . . . . . Level Access Points 2 | . 1 . . . . . . 1 . . Branch Access Points 4 | . . 1 . 1 1 . . 1 . . Terminal Index 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . . 1 . . Zone Layout 3 | . . 1 . 1 . . . 1 . . Fabricator Hacks 2 | . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 8 | . . . . . 2 . . 4 . 2 Scan Component 4 | . . . . . 1 . . 2 . 1 Repair 4 | . . . . . 1 . . 2 . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . 2 . . . . . . . 2 Insert Component 2 | . . 1 . . . . . . . 1 Analyze 2 | . . 1 . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 2 2 . 4 1 . . 5 3 2 Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . . 1 Parts Built 1 | . . . . . . . . 1 . . Matter 102 | . . . . . . . . 102 . . Time 51 | . . . . . . . . 51 . . Total Part Build Rating 1 | . . . . . . . . 1 . . Parts Repaired 4 | . . . . . 1 . . 2 . 1 Time 124 | . . . . . 26 . . 70 . 28 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . 1 Part Schematics Acquired 2 | . . 1 . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 3 . . 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Turns Passed 5366 | 53 104 162 449 229 228 737 680 1058 339 1327 Spaces Moved 3872 | 47 108 108 450 144 200 741 462 701 248 663 Core 13 | 8 . . . . . . . . . 5 Treads . | . . . . . . . . . . . Legs 31 | . . . . . . . . . . 31 Wheels 3320 | 39 108 108 450 144 200 741 462 701 248 119 Hover 504 | . . . . . . . . . . 504 Flight 4 | . . . . . . . . . . 4 Fastest Speed 35 | 50 90 86 86 86 86 86 86 90 86 35 Average Speed 90 | 86 90 86 86 86 86 86 102 99 97 80 Slowest Speed 700 | 150 90 90 86 86 86 86 110 100 100 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 26 11 83 18 4 86 51 23 7 18 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 8 | . 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . Scrap Searched 7 | . . . 1 . . 4 2 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 280 | . . 24 35 1 . 42 27 4 52 95 Melee . | . . . . . . . . . . . Projectile 12 | . . . . 1 . 1 1 4 1 4 AOE 268 | . . 24 35 . . 41 26 . 51 91 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Total 5397 | 56 111 163 505 240 245 818 599 1035 301 1324 Wait 1184 | . . 31 46 85 32 56 85 300 20 529 Move 3862 | 46 107 107 449 143 199 740 461 700 247 663 Hop . | . . . . . . . . . . . Pick Up 30 | 4 2 3 . 2 3 1 4 6 . 5 Fast Attach 75 | 6 . 5 1 2 3 3 5 9 8 33 Attach 18 | . . 2 . 1 1 . 3 2 2 7 Detach 1 | . . . . . . . . . 1 . Swap 15 | . . 2 4 . . 1 1 . 1 6 Drop 47 | . . 5 1 3 2 4 5 8 3 16 Fire 163 | . 2 8 4 4 5 13 35 10 19 63 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 16) 142 | -10/Materials | Identified exit to Materials 158 | -10/Materials | Entered another Materials area 158 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 239 | -9/Materials | Identified exit to Mines 239 | -9/Materials | Identified exit to Storage 320 | -9/Materials | Entered Mines 369 | -9/Mines | Learned location of 1 exit from Lower Caves 496 | -9/Mines | Learned location of Storage (-9) 597 | -9/Mines | Build established: Tank 664 | -9/Mines | Discovered new exit (range 10) 769 | -9/Mines | Entered Materials 769 | -8/Materials | Evolved 2 slots: Utility x2 952 | -8/Materials | Discovered new exit (range 16) 977 | -8/Materials | Identified exit to Factory 998 | -8/Materials | Entered Factory 998 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1048 | -7/Factory | Identified exit to Lower Caves 1181 | -7/Factory | Repaired Lgt. Armor Plating 1226 | -7/Factory | Entered Lower Caves 1227 | -7/Lower Caves | Identified exit to Lower Caves 1368 | -7/Lower Caves | Build established: Mutant 1744 | -7/Lower Caves | Learned 4 Factory zone layouts 1752 | -7/Lower Caves | Encountered a Warlord checkpoint 1783 | -7/Lower Caves | Build established: Tank 1880 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1960 | -7/Lower Caves | Spotted B-75 Beast 1963 | -7/Lower Caves | Entered another Lower Caves area 1964 | -7/Lower Caves | Encountered a Warlord checkpoint 2106 | -7/Lower Caves | Attacked by a faux Warlord 2618 | -7/Lower Caves | Discovered new exit (range 10) 2626 | -7/Lower Caves | Build established: Scavenger-Gunner 2642 | -7/Lower Caves | Identified exit to Factory 2643 | -7/Lower Caves | Entered Factory 2643 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2721 | -6/Factory | Repaired Imp. Deuterium Engine 2749 | -6/Factory | Repaired Wheel 2878 | -6/Factory | Fabricated Grenade Launcher (x1) 3025 | -6/Factory | Identified exit to Lower Caves 3138 | -6/Factory | Local fabrication network quarantined 3549 | -6/Factory | Identified exit to Factory 3701 | -6/Factory | Entered another Factory area 3701 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3728 | -5/Factory | Build established: Gunner 4006 | -5/Factory | Discovered new exit (range 2) 4039 | -5/Factory | Identified exit to Factory 4040 | -5/Factory | Entered another Factory area 4040 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4369 | -4/Factory | Build established: Scavenger-Skirmisher 4741 | -4/Factory | Lost 4 parts (1n3w) 4965 | -4/Factory | Repaired Hyp. Coil Gun 5262 | -4/Factory | System corruption reached 10% 5300 | -4/Factory | Core integrity fell below 50% 5362 | -4/Factory | Core integrity fell below 20% 5367 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- RZ9AY9D|LY7LUEF 8JNHSHT0 Phase Cannon destroyed. Penetrated by Slug. Com. Wheel destroyed. Slammed into P-70 Sage. Imp. Linear Gravjet destroyed. Penetrated by Slug. Flexi-carbon Leg destroyed. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Y-64 Sentinel. Penetrated by Slug. Slug penetrates Wall. Acquired Prototype Flight Unit. Identified Cld. Nuclear Pulse Thruster. Imp. Actuator Array destroyed. Slug penetrates Wall. U-05 Engineer builds a Wall. Slug penetrates P-70 Sage. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? #?????????????????? | | ????????????????????????? #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ?????????????? ?????????# #?????????????????? | | ?????? ?"" ?????????# #?????????????????? | | ????????"" ???????# #???##############? | | #??????? #?# ???# #???# ! #? | | ???????? ?#"G"?# #???# ! #? | | #########+##########" "##@ ##### ! #? | | !!! # #? | | !!! # #? | | !! !!! p# #? | | !!! p/ #? | | !!! p# #? | | = u #! h #? | | Y # h #? | | ########## k # #? | | ??????#??# # #? | | ?#?#?#???# =% """"" """""" #########/## #? | | ???#???#?#=! """"""w"""""" #???# ### ####? | | #????????#=* """"" """""" #???? ## #???? | | ???#?###?#%#### """"" "" "" ###### ## #???? | | ##????####!#??# #???? | | ######???#!##?# ^ #???? | | ###?# ##?### ""### #???? | | ##### ###??#"F""#?# ######+### #???? | | #?#??#""""### #### % ^ #???? | | #######???####### ## |### #???? | | #??#?????????? ?# ## ##?# #???? | | ## ###?#??????"??????+ ## ! #??# #???? | | # ##?#???? ?????????# ## ! #??# #???? | | # ######????????????# ## ! #??# #???? | | / ###? ? ?? ???## ###] #??# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 32 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 54 Targeting Accuracy 8 Target Analysis 6 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Grenade Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredHypervelocityDriver Manual? 0 Play Time 01:41:27 Cumulative 63.5 hours Start 2021.05.22 @ 23:32:25 End 2021.05.23 @ 23:16:29 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 53 Rogue 3 Adventurer 48 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5c8a67a3-c21e-407d-9168-2b9ddee80172