Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 23:35:23 Player: arkn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (124) 620 Value Destroyed (3142) 3142 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (705) 705 TOTAL SCORE: 10847 Bonus ------- High Alert Combat Kills 122 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Improved Melee Analysis Suite Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced System Restoration Module Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Gravmag Array Gravmag Array Gravmag Array Gyrokinetic Inverter > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Advanced Targeting Computer Improved Target Analyzer Improved Transmission Jammer Improved Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Antigrav System Advanced Recalibrator Hacking Drone Bay Hypervelocity Gauss Cannon Falx [Rating: 97] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Flail Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . . . 1 2 . . . . 2 . . . Utility 5 | . . . 2 . . . 1 . . . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 164 | 1 9 . 37 4 1 2 32 15 3 2 1 1 13 15 8 20 Power 17 | . 1 . 8 . 1 . 1 1 . . . . 3 1 . 1 Engine 10 | . 1 . 5 . . . 1 . . . . . 2 . . 1 Core 7 | . . . 3 . 1 . . 1 . . . . 1 1 . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 39 | . 4 . 2 2 . . 12 6 2 . 1 . 5 2 . 3 Treads 3 | . . . . . . . 2 . . . . . . . . 1 Leg 6 | . 2 . . . . . 3 . . . . . . . . 1 Wheel 10 | . 2 . 2 2 . . 4 . . . . . . . . . Hover 6 | . . . . . . . . . . . . . 3 2 . 1 Flight 14 | . . . . . . . 3 6 2 . 1 . 2 . . . Utility 65 | 1 2 . 17 . . . 12 4 . 1 . . 4 12 3 9 Device 43 | 1 1 . 9 . . . 5 2 . . . . 4 10 3 8 Storage 4 | . 1 . 1 . . . 2 . . . . . . . . . Processor 4 | . . . . . . . 1 1 . . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 14 | . . . 7 . . . 4 1 . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 43 | . 2 . 10 2 . 2 7 4 1 1 . 1 1 . 5 7 Energy Gun 12 | . 1 . 4 . . . 3 2 . 1 . . 1 . . . Energy Cannon 4 | . . . 1 . . 1 2 . . . . . . . . . Ballistic Gun 10 | . . . 4 1 . 1 1 . . . . . . . 1 2 Ballistic Cannon 4 | . 1 . . . . . . . . . . . . . 2 1 Launcher 2 | . . . . 1 . . 1 . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . 1 2 Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 2 1 . . 1 . . 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 5 . . . 1 1 . . . . 1 2 1 . Parts Lost 40 | . 1 . 4 2 . . 1 . . . . . . 3 3 26 Power 2 | . . . . . . . . . . . . . . . . 2 Propulsion 10 | . . . 1 2 . . . . . . . . . . . 7 Utility 21 | . 1 . 2 . . . 1 . . . . . . 3 3 11 Weapon 7 | . . . 1 . . . . . . . . . . . . 6 Highest Loss Streak 12 | . 1 . 2 1 . . 1 . . . . . . 2 1 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 99 100 99 98 77 100 98 96 100 100 100 100 95 81 76 57 Engine 3 | . 14 14 4 11 2 . . 2 . . . . . . . 1 Core 4 | . . . 6 . 8 11 8 4 7 7 7 7 5 4 5 . Leg 3 | . 26 . . . . . 2 . . . . . . . . 2 Wheel 9 | . 1 28 21 20 22 22 23 . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 1 22 23 6 Flight 9 | . . . . . . . . 33 38 38 38 38 40 . . . Device 20 | . 14 14 24 22 22 22 17 17 23 23 23 23 20 28 19 18 Storage 5 | . 14 14 11 11 11 11 8 2 . . . . . . . . Processor 4 | . . . . . . . 9 7 7 7 7 7 6 5 11 11 Protection 5 | . . . 8 11 11 11 8 6 7 7 7 7 6 5 3 . Energy Gun 7 | . 14 14 9 . . . 3 14 13 13 15 13 6 5 . . Energy Cannon 1 | . . . 1 11 . 11 11 . . . . . . . . . Ballistic Gun 3 | . 10 . 10 11 . 11 2 . . . . . . . 1 2 Ballistic Cannon 1 | . 3 14 . . . . . . . . . . . . 4 3 Slashing Weapon 1 | . . . . . . . . . 1 1 . 1 6 5 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 61 | 14 22 22 46 46 39 45 61 61 27 27 25 27 36 42 42 37 Greatest Support 71 | 20 24 24 24 24 24 24 40 40 28 30 28 28 60 71 71 71 Greatest Overweight (x) 5 | . 1 . 3 1 1 1 5 1 . . . . 1 1 . 4 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 9 | 8 9 10 13 15 15 15 14 8 5 5 5 5 5 5 5 5 Most Carried 15 | 8 10 10 15 15 15 14 15 15 5 5 5 5 5 5 5 5 Average Carried 8 | 6 9 10 12 13 14 13 14 7 4 5 5 5 4 4 4 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 8 10 10 15 13 15 13 15 5 5 5 5 5 5 5 5 2 Class Distribution -------------------- 63% | Mutant 20% | Sprinter 8% | Scavenger-Mutant 4% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Infiltrator-Ninja | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Matter Collected 2889 | 228 195 61 628 135 . . 356 . 190 20 10 . . 111 364 591 Remotely 234 | 22 101 . . . . . . . . . . . . 111 . . Salvage Created 4432 | 101 535 102 1504 129 . . 711 . 101 41 . 12 . 198 283 715 Parts 242 | 8 26 10 83 22 . . 35 . 3 . . 2 . 14 9 30 Haulers Intercepted 10 | . 2 . 5 . . . 3 . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . 3 . . 2 . . 12 28 Prevented 1 | . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 99 | . 7 7 31 11 . . 10 . 2 1 . 2 . 4 9 15 Melee 5 | . . . . . . . . . . . . . . 4 . 1 Guns 62 | . 7 3 28 3 . . 8 . 2 1 . 2 . . 2 6 Cannons 26 | . . 4 3 4 . . 1 . . . . . . . 6 8 AOE 4 | . . . . 4 . . . . . . . . . . . . Classes Destroyed 17 | 2 6 . 3 . . . 2 . 1 . . 1 . 1 . 1 Worker 1 | . . . 1 . . . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . Hauler 10 | . 2 . 5 . . . 3 . . . . . . . . . Recycler 7 | 1 2 . 1 . . . 3 . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . . . Watcher 4 | . 1 . 3 . . . . . . . . . . . . . Swarmer 49 | . 3 6 10 11 . . 6 . . . . . . 1 7 5 Grunt 28 | . 4 1 12 . . . 1 . . 1 . . . 1 1 7 Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . 2 Sentry 10 | . . . 8 . . . . . . . . . . . 1 1 Specialist 2 | . . . . . . . 2 . . . . . . . . . Hunter 2 | . . . . . . . . . 2 . . . . . . . Programmer 2 | . . . . . . . . . . . . . . 2 . . Heavy 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | 2 3 3 6 4 . . 8 . 1 1 . 2 . 2 4 4 Combat Bots Only 6 | . 3 3 6 4 . . 6 . 1 1 . 2 . 2 4 4 Max Kills in Single Turn 4 | 1 1 1 1 4 . . 2 . 1 1 . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Hostile Shots Fired 686 | . 32 22 113 30 . . 45 51 10 25 . 6 20 54 62 216 Missed 242 | . 7 11 27 10 . . 14 28 3 16 . 4 10 21 29 62 Damage Taken 6880 | . 333 101 1293 168 . . 530 140 98 131 . 36 97 602 537 2814 Core 1491 | . 60 19 116 26 . . 204 19 20 . . . 25 22 46 934 Absorbed by Shields 42 | . . . . . . . . 42 . . . . . . . . Ignored by Resistances 86 | . . . . . . . . . . . . . . . . 86 Core Remaining (%) 80 | 100 . 68 . . . 64 62 . . . . 94 97 . . . Volleys Fired 300 | 6 45 12 106 12 . . 34 . 5 7 . 2 . 3 22 46 Largest 2 | 2 2 2 2 2 . . 2 . 2 2 . 2 . 1 2 2 Hottest 136 | 60 85 100 91 91 . . 136 . 122 122 . 122 . 61 94 94 Shots Fired 551 | 11 89 22 198 23 . . 67 . 10 15 . 4 . 3 28 81 Gun 436 | 11 89 12 183 11 . . 48 . 10 15 . 4 . 3 6 44 Cannon 112 | . . 10 15 11 . . 18 . . . . . . . 21 37 Launcher 2 | . . . . 1 . . 1 . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . 1 . Kinetic 289 | 6 45 10 107 11 . . 2 . . . . . . . 27 81 Thermal 259 | 5 44 12 91 11 . . 64 . 10 15 . 4 . 3 . . Explosive 2 | . . . . 1 . . 1 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 3 9 2 20 7 . . 19 . 15 13 . 2 . 2 5 11 Robot Miss Streak 5 | 3 3 3 5 3 . . 1 . 1 1 . 1 . 1 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 388 | 5 54 9 137 12 . . 54 . 9 13 . 2 . 15 16 62 Core Hits 167 | 3 26 7 52 12 . . 18 . 3 2 . 2 . 5 9 28 Critical Kills 7 | . . . . . . . . . . . . . . . 4 3 Critical Parts Destroyed 8 | . 1 . . . . . . . . . . . . . 5 2 Critical Strikes 35 | . 2 . 6 . . . 5 . . 2 . . . 4 10 6 Burn 13 | . 1 . 5 . . . 5 . . 2 . . . . . . Destroy 15 | . 1 . . . . . . . . . . . . . 9 5 Blast 2 | . . . 1 . . . . . . . . . . . . 1 Sever 5 | . . . . . . . . . . . . . . 4 1 . Melee Attacks 76 | . . . 2 . . . . 2 1 . . 1 17 44 4 5 Impact 2 | . . . 2 . . . . . . . . . . . . . Slashing 74 | . . . . . . . . 2 1 . . 1 17 44 4 5 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7568 | 63 760 180 2273 401 . . 1056 . 153 173 . 34 . 623 302 1550 Guns 5052 | 63 747 74 2071 76 . . 745 . 153 173 . 34 . 34 69 813 Cannons 1465 | . . 72 194 142 . . 311 . . . . . . . 183 563 Explosions 183 | . . . . 183 . . . . . . . . . . . . Melee 796 | . . . . . . . . . . . . . . 585 50 161 Ramming 72 | . 13 34 8 . . . . . . . . . . 4 . 13 Kinetic 3377 | 28 372 72 1201 76 . . . . . . . . . . 252 1376 Thermal 3140 | 35 375 74 1064 142 . . 1056 . 153 173 . 34 . 34 . . Explosive 183 | . . . . 183 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 796 | . . . . . . . . . . . . . . 585 50 161 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . 1 1 1 1 1 1 3 2 2 2 2 . . 1 1 1 Average Corruption 1 | . 1 1 1 1 1 1 2 2 2 2 2 . . 1 1 1 Corruption Purged 1 | . . . . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 35 | . . 5 2 2 6 . 1 . 1 6 . . . 1 5 6 Message Errors 8 | . . . . . 3 . . . 1 2 . . . . 1 1 Matter Fused 4 | . . . 1 . . . . . . . . . . 1 1 1 Heat Flow Errors 6 | . . 2 . 1 1 . . . . 1 . . . . . 1 Energy Discharges 5 | . . . . . 1 . . . . . . . . . 3 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . Parts Fused 2 | . . . . . . . 1 . . . . . . . . 1 Data Loss (minor) 4 | . . 1 . 1 . . . . . 1 . . . . . 1 Misfires 2 | . . . 1 . . . . . . 1 . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . . Weapon Failures 2 | . . 2 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 88 | . . . . 25 . . 12 . . . . . . 2 . 49 Projectiles 12 | . . . . . . . 12 . . . . . . . . . Explosions 25 | . . . . 25 . . . . . . . . . . . . Melee 51 | . . . . . . . . . . . . . . 2 . 49 Knockbacks 7 | . . . . . . . . . . . . . . . 2 5 Impact . | . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . . . . 2 5 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 26 | . . 16 3 . . . . . . . . . . 2 . 5 Shots . | . . . . . . . . . . . . . . . . . Rammed 9 | . . 2 2 . . . . . . . . . . 1 . 4 Targets Rammed 11 | . 2 2 2 . . . . . . . . . . 1 . 4 Kicked 2 | . 2 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 365 | . 96 231 365 121 169 . 30 . 1 225 . . 2 7 310 224 Average Temperature 72 | . 27 120 47 79 93 . 14 . 1 61 . . 2 7 126 98 Received Heat Transfer 1463 | . 114 . 351 . . . 81 44 . 63 . 18 48 126 36 582 Effects 2 | . . . 1 . . . . . . . . . . . . 1 Energy Bleed 2 | . . . 1 . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . Parts Melted 20 | . 4 . 3 . . . 11 . 1 1 . . . . . . Heat Transferred 7540 | 75 953 185 2664 259 . . 2405 . 333 518 . 74 . 74 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Peak Influence 729 | 10 226 120 729 490 . . 242 167 . . . . 313 195 . . Initial 259 | . 6 . 46 251 . . . 77 . . . . 259 84 . . Average 152 | 8 60 44 357 405 . . 28 77 . . . . 218 94 . . Maximum Alert Level 3 | . 1 . 3 2 . . 1 . . . . . 1 . . . Low Security (%) 72 | 100 94 100 21 . . 100 98 100 . . . . 48 100 . . Level 1 17 | . 5 . 40 57 . . 1 . . . . . 51 . . . Level 2 9 | . . . 36 42 . . . . . . . . . . . . Level 3 . | . . . 2 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 3 . . . 2 2 . . . . 2 5 . 1 Investigation 4 | . . . . . . . . 2 . . . . 1 1 . . Extermination 2 | . . . . . . . . . . . . . 1 1 . . Reinforcement 9 | . 1 . 3 . . . 2 . . . . . . 3 . . Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Distress Signals 5 | . 1 . 2 . . . 1 . . . . . 1 . . . Communications Jammed 6 | . . . . . . . . . . . . . . 6 . . Distress Signals 6 | . . . . . . . . . . . . . . 6 . . Times Spotted 202 | . 13 9 43 10 . . 11 2 2 19 . 13 4 20 22 34 Peak Tracking Total 9 | . 4 3 7 4 . . 6 2 1 8 . 6 2 5 9 9 Tactical Retreats 36 | . . 2 5 . . . 1 1 . 6 . 5 1 4 5 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Traps Triggered 19 | . 3 . 10 . . . 2 4 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 3 . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Machines Disabled 4 | . . 1 1 . . . . . 1 . . . . . . 1 Max in Single Turn 1 | . . 1 1 . . . . . 1 . . . . . . 1 Garrison Access 3 | . . . . . . . . 1 . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Machines Accessed 29 | . 4 . . . 1 . 1 5 1 . . . 7 9 1 . Terminals 14 | . 3 . . . . . 1 2 . . . . 5 3 . . Fabricators 6 | . . . . . . . . 1 . . . . 1 4 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . 1 2 . . Total Hacks 72 | . 14 . . . 1 . 6 12 1 . . . 17 20 1 . Successful 44 | . 9 . . . 1 . 4 5 1 . . . 9 14 1 . Failed 28 | . 5 . . . . . 2 7 . . . . 8 6 . . Catastrophic 2 | . . . . . . . . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 56 | . 12 . . . 1 . 6 9 1 . . . 12 15 . . Terminals 44 | . 11 . . . . . 6 6 . . . . 12 9 . . Fabricators 13 | . . . . . . . . 2 . . . . 2 9 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 4 . . . . 3 2 . . Terminal Hacks 6 | . . . . . 1 . . . 1 . . . 1 2 1 . Record 1 | . . . . . . . . . . . . . 1 . . . Open Door 2 | . . . . . . . . . 1 . . . . . 1 . Zone Layout 2 | . . . . . . . . . . . . . . 2 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . . 2 . . Seal Access 3 | . . . . . . . . 1 . . . . . 2 . . Unauthorized Hacks 32 | . 7 . . . . . 4 4 . . . . 7 10 . . Terminals 24 | . 6 . . . . . 4 3 . . . . 7 4 . . Track 6 | . 2 . . . . . 1 1 . . . . 1 1 . . Assimilate 3 | . . . . . . . . . . . . . 2 1 . . Botnet 11 | . 3 . . . . . 1 2 . . . . 3 2 . . Disrupt 2 | . 1 . . . . . 1 . . . . . . . . . Operators 2 | . . . . . . . 1 . . . . . 1 . . . Fabricators 7 | . . . . . . . . 1 . . . . . 6 . . Report 1 | . . . . . . . . . . . . . . 1 . . Liberate 1 | . . . . . . . . . . . . . . 1 . . Fabnet 3 | . . . . . . . . . . . . . . 3 . . Overload 2 | . . . . . . . . 1 . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 . . . . . 1 4 . . . . 7 5 . . Full Trace Events 2 | . . . . . . . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . 14 . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . 64 . . . Total Part Build Rating 16 | . . . . . . . . . . . . . 16 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 11 | . 11 . . . . . . . . . . . . . . . Retrieved Matter 11 | . 11 . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Total Allies 4 | . . . . . . . . . . . . . 2 1 . 1 Largest Group 2 | . . . . . . . . . . . . . 1 2 . 1 Highest-Rated Group 141 | . . . . . . . . . . . . . 26 36 . 141 Highest-Rated Ally 141 | . . . . . . . . . . . . . 26 26 . 141 Total Orders 1 | . . . . . . . . . . . . . 1 . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . 1 1 2 . . . 1 . Drone Launches 2 | . . . . . . . . . . . . . 1 1 . . Drone Recoveries 2 | . . . . . . . . . . . . . 1 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Turns Passed 10069 | 59 1009 612 1629 163 462 14 1277 531 311 322 281 184 776 982 481 976 Spaces Moved 10641 | 33 473 636 909 115 437 12 661 794 750 563 913 484 1191 1208 798 664 Core 65 | . . . . . . . . . . . . . . . . 65 Treads 282 | . . . . . . . 4 65 . . . . . . . 213 Legs 479 | 33 403 . . . . . 4 . . . . . . . . 39 Wheels 2818 | . 70 636 909 115 437 12 639 . . . . . . . . . Hover 2425 | . . . . . . . . . . . . . 72 1208 798 347 Flight 4572 | . . . . . . . 14 729 750 563 913 484 1119 . . . Fastest Speed 21 | 120 90 90 90 105 105 105 93 23 23 23 27 27 21 45 50 50 Average Speed 64 | 120 163 90 104 105 105 105 107 41 26 26 27 27 33 53 50 114 Slowest Speed 435 | 120 190 90 135 105 105 105 435 250 27 27 27 27 115 106 50 250 Overloaded Moves 9 | . . . . . . . . . . 9 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . 3 . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 3 84 97 96 32 90 10 46 26 81 74 84 58 32 48 94 78 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . . 1 . 2 . . . . . Known Exits Taken 2 | . . . . 1 . . . . . . . 1 . . . . Unknown Exits Taken 14 | 1 1 1 1 . 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 19 | . . 1 . 1 . . . . 4 1 4 1 . . 4 3 Spaces Dug 48 | . . . 1 . . . . 2 . . . 1 17 25 2 . Terrain Destroyed 81 | . . . 1 11 . . 12 2 . . . 1 17 25 2 10 Melee 48 | . . . 1 . . . . 2 . . . 1 17 25 2 . Projectile 10 | . . . . . . . . . . . . . . . . 10 AOE 23 | . . . . 11 . . 12 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Total 13081 | 41 623 651 1385 133 441 13 1164 983 849 717 946 530 1529 1448 842 786 Wait 1667 | . 73 2 287 3 . . 383 111 83 146 31 43 294 168 3 40 Move 10617 | 32 472 635 908 114 436 11 660 787 749 562 912 483 1188 1207 797 664 Hop 4 | . . . . . . . . 3 . . . . 1 . . . Pick Up 88 | 2 9 . 22 . 1 . 26 9 3 . 1 . 3 4 4 4 Fast Attach 64 | 1 3 . 20 . . . 11 3 . 1 . . 8 4 3 10 Attach 39 | . 1 . 7 2 . 2 7 5 . . . . . 4 4 7 Detach 6 | . . . . . 2 . 2 . . . . . . . . 2 Swap 61 | . 5 . 10 2 1 . 14 7 3 1 1 1 5 7 1 3 Drop 101 | . 13 . 21 . 1 . 27 9 5 . 1 . 13 6 4 1 Fire 300 | 6 45 12 106 12 . . 34 . 5 7 . 2 . 3 22 46 Melee 76 | . . . 2 . . . . 2 1 . . 1 17 44 4 5 Ram 9 | . . 2 2 . . . . . . . . . . 1 . 4 Kick 2 | . 2 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . . . 47 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*War]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 60 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 5) 313 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 8) 674 | -10/Materials | Discovered new exit (range 6) 804 | -10/Materials | Discovered new exit (range 14) 929 | -10/Materials | Discovered new exit (range 15) 1069 | -10/Materials | Entered Mines 1257 | -10/Mines | Learned Materials emergency access door positions 1429 | -10/Mines | Discovered new exit (range 12) 1568 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1648 | -10/Mines | Discovered new exit (range 9) 1681 | -10/Mines | Entered Materials 1681 | -9/Materials | Evolved 2 slots: Utility x2 2122 | -9/Materials | Discovered new exit (range 16) 2352 | -9/Materials | Discovered new exit (range 13) 2521 | -9/Materials | Discovered new exit (range 16) 2899 | -9/Materials | Discovered new exit (range 9) 3002 | -9/Materials | Discovered new exit (range 15) 3310 | -9/Materials | Entered Mines 3458 | -9/Mines | Identified exit to Exiles 3469 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3473 | -9/Mines | Entered Exiles 3501 | -9/Exiles | Met 8R-AWN 3518 | -9/Exiles | Met EX-HEX 3546 | -9/Exiles | Met EX-BIN 3561 | -9/Exiles | Aligned with FarCom system 3562 | -9/Exiles | Given EX-Vault access code 3586 | -9/Exiles | Opened EX-Vault 3597 | -9/Exiles | Found Cloak of Protection 3619 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3652 | -9/Exiles | Met EX-DEC 3725 | -9/Exiles | Visited The Gauntlet 3925 | -9/Exiles | Discovered new exit (range 12) 3935 | -9/Exiles | Left Exiles lab with Cloak of Protection 3935 | -9/Exiles | Entered Mines 3940 | -8/Mines | Discovered new exit (range 9) 3949 | -8/Mines | Entered Materials 3949 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4450 | -8/Materials | Discovered new exit (range 4) 5161 | -8/Materials | Discovered new exit (range 10) 5226 | -8/Materials | Entered Factory 5226 | -7/Factory | Evolved 2 slots: Propulsion x2 5488 | -7/Factory | Discovered new exit (range 7) 5698 | -7/Factory | Build established: Sprinter 5757 | -7/Factory | Entered Lower Caves 5879 | -7/Lower Caves | Encountered a Warlord checkpoint 5990 | -7/Lower Caves | Discovered new exit (range 11) 6001 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6009 | -7/Lower Caves | Found Prototype Special Weapon 6068 | -7/Lower Caves | Entered another Lower Caves area 6289 | -7/Lower Caves | Encountered a Warlord checkpoint 6372 | -7/Lower Caves | Spotted B-75 Beast 6376 | -7/Lower Caves | Discovered new exit (range 12) 6380 | -7/Lower Caves | Identified exit to Factory 6390 | -7/Lower Caves | Entered Zion 6400 | -7/Zion | Discovered new exit (range 13) 6404 | -7/Zion | System corruption cleaned by Quarantine Array 6522 | -7/Zion | Learned Factory terminal intel 6543 | -7/Zion | Learned 4 Factory zone layouts 6573 | -7/Zion | Rebuked by Imprinter 6588 | -7/Zion | Learned location of Warlord (-5) 6601 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6611 | -7/Zion | Learned Factory emergency access door positions 6618 | -7/Zion | Given the Hacking Drone Bay 6620 | -7/Zion | Found Prototype Device 6671 | -7/Zion | Entered Proximity Caves 6687 | -6/Proximity Caves | Spotted B-75 Beast 6721 | -6/Proximity Caves | Spotter reported a threat 6853 | -6/Proximity Caves | Discovered exit to Factory (range 9) 6855 | -6/Proximity Caves | Entered Factory 6855 | -6/Factory | Evolved 2 slots: Propulsion x2 6858 | -6/Factory | Loaded intel: 26 terminal locations 7529 | -6/Factory | Fabricated Adv. Recalibrator (x2) 7530 | -6/Factory | Identified Hacking Drone Bay 7604 | -6/Factory | Discovered new exit (range 16) 7631 | -6/Factory | Entered another Factory area 7631 | -5/Factory | Accompanied by 1 ally 7631 | -5/Factory | Evolved 2 slots: Utility x2 7758 | -5/Factory | Discovered new exit (range 12) 8156 | -5/Factory | Build established: Infiltrator-Ninja 8585 | -5/Factory | Cargo convoy interrupted 8613 | -5/Factory | Entered Upper Caves 8627 | -5/Upper Caves | Identified Molecular Deconstructor 8755 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8766 | -5/Upper Caves | Build established: Mutant 8826 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8828 | -5/Upper Caves | Encountered a Warlord checkpoint 8872 | -5/Upper Caves | Lost 3 allies 9051 | -5/Upper Caves | Discovered new exit (range 4) 9065 | -5/Upper Caves | Learned location of 1 exit from Factory 9094 | -5/Upper Caves | Entered another Upper Caves area 9260 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9308 | -5/Upper Caves | Lost 6 parts (1p3n1u1w) 9361 | -5/Upper Caves | Lost 3 parts (2u1w) 9408 | -5/Upper Caves | Discovered new exit (range 9) 9899 | -5/Upper Caves | Spotted B-75 Beast 9941 | -5/Upper Caves | Build established: Scavenger-Mutant 10006 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10024 | -5/Upper Caves | Core integrity fell below 50% 10058 | -5/Upper Caves | Core integrity fell below 20% 10066 | -5/Upper Caves | Lost 12 parts (1p2n5u4w) 10070 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10025_ Magnetic Acceleration Cannon destroyed. 10026_ Lgt. Nuclear Core fries itself beyond repair. 10026_ Axe fries itself beyond repair. 10026_ Slug penetrates Wall. 10028_ Acquired Imp. Melee Analysis Suite. 10028_ Falx destroyed. 10029_ Penetrated by Slug. 10030_ Adv. Focal Shield destroyed. 10034_ Slammed into S-27 Virus. 10035_ Molecular Deconstructor destroyed. 10035_ Penetrated by Slug. A strange signal echoes through the caves. 10068_ Slammed into C-30 ARC. 10068_ C-30 ARC bursts open, deploying its payload. 10068_ G-67 Veteran unfolds itself. 10068_ G-50 Soldier unfolds itself. 10068_ B-60 Warrior unfolds itself. 10068_ I-47 Archangel unfolds itself. 10068_ B-60 Warrior suffers critical hit (Burn). 10069_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ######## #### #?????????? | | ???????## # ##### ###### ###% #?????????? | | ????????# ## #?# ##??## #????????????????? | | ???????# ### #?# #??# ##????????????????? | | ???????## #?# #?# #?# #?????????????????? | | ????????###?# ## #?????????????????? | | ####????????# #?????????????????? | | #????????####### ######## #?????????????????? | | #??????????????## # "" "# ##????????????????? | | # ################# # #% ###??????????????? | | # ## / # " #??????????????? | | # # #/"% #????????????????? | | # ############### # # % ##????????????????? | | # ###?????????????# #""?# #?????????????????? | | # #???????????????# #####"%% #?????????????????? | | #???????????????# #?????????????????? | | ##???????????????##### ###?????????????????? | | #????????????????????## #???????????????????? | | #??????????####???????#####???????????????????? | | #?????????## ##??????????????????? ??????????? | | ##???????## #?######?????????? ??????????? | | ##??##### ### #???????# #??????????? | | # #??# ## #????? #??????????? | | # ##?# #??? #??????????? | | # ### ## #??????????? | | # @g ????????? | | # b%g $????????? | | # ## ig #?????????? | | # ### ## #?????????? | | # "" #?##### ##?? ?????????? | | # """" #?????## ##????? ??????????? | | "" #??????####???????? ??????????? | | ## "" #???????????????????????????????? | | ### """" #???????????????????????????????? | | #### """" #???????????????????????????????? | | ##### """" #???????????????????????????????? | | ### #???????????????????????????????? | | ## ????????????????????????????????? | | ### #???????####?????????????????????? | | # #??????## ##???????# ???? | | # #??????## #??????# #??? | | # ##???### #??????## #### | | # #??## #?????## ## | | # ### #??# #????## | | # #??## ##?## ###### | | # #???# ###?## #?? | | # ##### ##?## ## #?? ## #?? | | # ] = ### ### ##??? ## #?? | | !%%= #?## #????# ## ##? | | "##%# ####??# ##???# #?# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 5 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 6 Particle Charging 15 Item Schematics ----------------- Lyr. Light Armor Plating | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Mak. Spear | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Fission Core | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Adv. Recalibrator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingFlightMatter Manual? 0 Play Time 03:05:46 Cumulative 161.6 hours Start 2024.03.17 @ 20:06:15 End 2024.03.17 @ 23:35:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 126 Adventurer 0 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e50046c-dd70-4de1-8a0f-b68a011d2794