Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 14:31:58

Player: John Cogmind

Result: Destroyed by as-91457 with Assembled Maul

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (410)      410
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1605

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     229/300
Energy                     239/250
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (750) Ox9
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (4) ------
        Huge Storage Unit
        Seismic Detector
>       --- WEAPON (2) -------
  Heavy Assault Rifle
  Heavy Assault Rifle
>       --- INVENTORY (25) ---
  Light Ion Engine
  Small Storage Unit
        Weight Redist. System
        Visual Processing Unit
        Weapon Shielding
        EM Pulse Gun

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
          Huge Storage Unit
          Sensor Array
          Signal Interpreter
          Seismic Detector
>         --- WEAPON -----------
          EM Shotgun
          EM Shotgun
>         --- INVENTORY --------
    Light Ion Engine
    Small Storage Unit
          Visual Processing Unit
          Weapon Shielding
          EM Pulse Gun
          EM Shotgun
    Heavy Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Weapon Shielding
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 5   5   12  4   
  Power                    3    | 2   .   .   1   
    Engine                 3    | 2   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   4   1   
    Treads                 .    | .   .   .   .   
    Leg                    3    | .   .   2   1   
    Wheel                  4    | 2   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   3   .   
    Device                 2    | .   1   1   .   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | .   3   5   2   
    Energy Gun             6    | .   3   3   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   5   5   
  Power                    1    | .   .   1   .   
  Propulsion               4    | .   .   3   1   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      5    | .   .   3   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   96  94  66  
  Engine                   9    | .   14  9   6   
  Leg                      4    | .   .   5   4   
  Wheel                    14   | .   28  13  3   
  Device                   20   | .   12  22  20  
  Storage                  11   | .   14  11  11  
  Processor                9    | .   .   11  3   
  Energy Gun               20   | .   24  19  7   
  Ballistic Gun            2    | .   .   2   9   
Peak Build Rating          12   | 4   9   12  10  
  Average Rating           10   | 2   8   11  8   
  On Entrance              5    | .   4   9   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             91   | 8   15  91  88  
  Greatest Support         26   | 26  26  26  10  
  Greatest Overweight (x)  30   | .   .   30  8   
  Average Overweight (x)   3    | .   .   4   8   
Largest Inventory Capacity 25   | 8   8   25  25  
  Average Capacity         21   | 7   8   24  25  
  Most Carried             11   | 4   7   11  10  
  Average Carried          8    | 1   3   9   7   
  Final Capacity           25   | 8   8   25  25  
  Final Carried            10   | 1   7   10  6   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           440  | 250 22  168 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            565  | .   22  533 10  
  Parts                    42   | .   5   37  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  15   | .   .   13  2   
  Guns                     15   | .   .   13  2   
Classes Destroyed          8    | .   1   5   2   
  Builder                  1    | .   .   1   .   
  Recycler                 1    | .   .   1   .   
  Watcher                  3    | .   1   2   .   
  Swarmer                  7    | .   .   7   .   
  Grunt                    5    | .   .   5   .   
  Sentry                   1    | .   .   1   .   
  Demolisher               1    | .   .   .   1   
  Assembled                1    | .   .   .   1   
Best Kill Streak           6    | .   1   6   1   
  Combat Bots Only         6    | .   .   6   1   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        67   | .   .   32  35  
  Missed                   14   | .   .   11  3   
Damage Taken               1067 | .   .   277 790 
  Core                     412  | .   .   40  372 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 100 .   .   
Volleys Fired              37   | .   1   26  10  
  Largest                  2    | .   2   2   2   
  Hottest                  90   | .   90  90  90  
Shots Fired                72   | .   2   52  18  
  Gun                      72   | .   2   52  18  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  24   | .   .   12  12  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          48   | .   2   40  6   
  Robot Hit Streak         10   | .   1   10  10  
  Robot Miss Streak        3    | .   1   3   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        5    | .   .   5   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           57   | .   1   40  16  
  Core Hits                34   | .   1   29  4   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           849  | .   16  598 235 
  Guns                     827  | .   16  576 235 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  22   | .   .   22  .   
  Kinetic                  272  | .   .   111 161 
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          555  | .   16  465 74  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   .   .   2   
  Average Corruption       2    | .   .   .   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            15   | .   .   15  .   
  Projectiles              .    | .   .   .   .   
  Explosions               15   | .   .   15  .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      49   | .   .   49  .   
  Shots                    1    | .   .   1   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             5    | .   .   5   .   
  Kicked                   5    | .   .   5   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        84   | .   30  84  16  
  Average Temperature      26   | .   17  29  8   
  Received Heat Transfer   149  | .   .   69  80  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              3    | .   .   3   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      2    | .   .   2   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             192  | .   31  192 35  
  Initial                  13   | .   .   13  .   
  Average                  48   | .   14  58  19  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   2   20  6   
  Peak Tracking Total      6    | .   1   6   3   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          5    | .   3   2   .   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   6   2   .   
  Successful               5    | .   4   1   .   
  Failed                   3    | .   2   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   .   2   .   
  Terminals                6    | .   5   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Record                   1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   1   1   .   
  Report Inventory         2    | .   1   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   3   2   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               1582 | 59   212  1247 64   
Spaces Moved               640  | 59   167  410  4    
  Core                     14   | 13   .    1    .    
  Treads                   .    | .    .    .    .    
  Legs                     40   | .    .    40   .    
  Wheels                   586  | 46   167  369  4    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   90   200  
  Average Speed            152  | 81   90   187  200  
  Slowest Speed            1550 | 90   90   1550 200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       18   | 4    32   30   7    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          8    | .    .    8    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      8    | .    .    8    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1158 | 70  226 820 42  
  Wait                     426  | .   44  358 24  
  Move                     637  | 58  166 409 4   
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 6   9   9   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   19   | 5   4   6   4   
  Detach                   1    | .   1   .   .   
  Swap                     7    | .   1   6   .   
  Drop                     2    | 1   .   1   .   
  Fire                     37   | .   1   26  10  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     5    | .   .   5   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  232 | -10/Materials | Discovered new exit (range 15)
  272 | -10/Materials | Entered another Materials area
  272 | -9/Materials  | Evolved 2 slots: Utility x2
  313 | -9/Materials  | Build established: Mutant
  887 | -9/Materials  | Lost 3 parts (2n1w)
 1384 | -9/Materials  | Discovered new exit (range 7)
 1517 | -9/Materials  | Identified exit to Mines
 1519 | -9/Materials  | Entered Mines
 1520 | -9/Mines      | Assembled infested the area
 1544 | -9/Mines      | Core integrity fell below 50%
 1556 | -9/Mines      | Core integrity fell below 20%
 1575 | -9/Mines      | Met a Derelict bent on vengeance
 1583 | -9/Mines      | Destroyed by as-91457 with Assembled Maul

 Last Messages 
---------------
01555_ D-53 Grenadier destroyed.
01556_ The unstable cave ceiling collapses.
01559_ as-61599 destroyed.
01561_ R-06 Scavenger collects Wheel.
01564_ The unstable cave ceiling collapses.
01564_ Knocked back.
01570_ The unstable cave ceiling collapses.
01570_ Sensor Array destroyed.
01570_ System corrupted by crushing effect (+2).
01570_ Knocked back.
01573_ as-91457 sneak attacks.
01573_ R-06 Scavenger destroyed.
01573_ R-06 Scavenger collects Wheel.
01574_ The unstable cave ceiling collapses.
01577_ Knocked back.
01577_ R-06 Scavenger collects Sml. Storage
  Unit.
01579_ The unstable cave ceiling collapses. <x2>
01580_ R-06 Scavenger destroyed.
01583_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunCoilAutobeam
  Manual?         0
Play Time         00:20:07
  Cumulative      10.9 hours
  Start           2025.02.02 @ 14:12:25
  End             2025.02.02 @ 14:31:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          14
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 271eed7e-2d49-4918-a912-571f0c44affe