Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.25 @ 23:01:14 Player: IzRey Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (137) 685 Value Destroyed (5069) 5069 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 9965 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 390/400 Energy 90/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Matter Pod Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Fission Core Enhanced Fission Core Heavy Laser Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Armored Medium Treads Improved Carbon-fiber Leg Enhanced Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Medium Matter Pod Recoil Nullifier Improved Shock Absorption System > --- WEAPON ----------- Ionic Axe Ionic Axe Ionic Axe > --- INVENTORY -------- Enhanced Fission Core Enhanced Fission Core Heavy Laser Plasma Rifle Coil Gun [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Ionic Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . . Utility 6 | . . 2 1 1 . . 1 1 Weapon 1 | . . . . . . . . 1 Parts Attached 161 | 1 5 24 27 34 5 22 14 29 Power 21 | . 1 3 5 3 1 2 1 5 Engine 11 | . 1 3 3 1 . 1 . 2 Core 9 | . . . 2 2 1 1 1 2 Reactor 1 | . . . . . . . . 1 Propulsion 38 | . . 8 6 4 . 6 3 11 Treads 17 | . . 2 6 4 . 2 2 1 Leg 13 | . . 4 . . . . 1 8 Wheel 8 | . . 2 . . . 4 . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 49 | 1 2 8 11 6 . 11 6 4 Device 27 | 1 . 2 7 4 . 8 3 2 Storage 8 | . 2 3 1 . . . 1 1 Processor 7 | . . 1 2 1 . 1 1 1 Hackware . | . . . . . . . . . Protection 7 | . . 2 1 1 . 2 1 . Artifact . | . . . . . . . . . Weapon 53 | . 2 5 5 21 4 3 4 9 Energy Gun 4 | . 1 . 1 . . . . 2 Energy Cannon 4 | . . . . . 1 1 1 1 Ballistic Gun 20 | . 1 5 3 6 . 2 1 2 Ballistic Cannon 8 | . . . 1 4 2 . 1 . Launcher 4 | . . . . 2 1 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 Piercing Weapon 10 | . . . . 9 . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 3 Parts Lost 91 | . 4 10 20 4 8 9 15 21 Power 14 | . 1 1 4 1 1 1 2 3 Propulsion 26 | . . 4 5 2 3 2 4 6 Utility 27 | . 1 3 6 1 2 4 5 5 Weapon 24 | . 2 2 5 . 2 2 4 7 Highest Loss Streak 12 | . 3 6 7 1 7 7 7 12 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 84 | . 94 84 96 95 44 67 78 51 Engine 4 | . 14 10 7 1 . 3 4 1 Core 3 | . . . 1 5 2 2 1 4 Treads 18 | . . 12 27 30 9 3 4 4 Leg 3 | . 28 6 . . . . . 4 Wheel 2 | . . 2 . . . 11 12 3 Device 12 | . 8 6 11 10 5 22 30 9 Storage 7 | . 14 17 9 7 2 . 5 3 Processor 10 | . . . 16 18 14 2 2 2 Protection 4 | . . 7 6 4 . 5 1 . Energy Gun 1 | . 14 1 . . . . . . Ballistic Gun 9 | . 13 19 12 8 2 5 7 . Ballistic Cannon 1 | . . . 2 1 . 3 1 . Piercing Weapon 2 | . . . . 4 . . . 2 Naked Turns 30 | . . . . . 30 . . . Heaviest Build 115 | 14 89 37 102 115 100 43 35 46 Greatest Support 88 | 20 20 40 71 80 80 54 54 88 Greatest Overweight (x) 13 | . 4 3 1 1 3 13 . 2 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 25 | 8 25 15 25 25 25 5 5 5 Average Capacity 16 | 8 8 14 23 25 10 5 5 5 Most Carried 25 | 6 8 15 25 25 25 5 5 5 Average Carried 14 | 6 6 10 15 24 10 3 4 2 Final Capacity 25 | 8 8 15 25 25 5 5 5 5 Final Carried 25 | 6 6 15 25 25 5 5 2 3 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 4102 | 222 176 450 721 940 38 794 445 316 Remotely 1089 | . . . 181 . . 692 216 . Salvage Created 5461 | 100 325 794 1191 815 . 847 334 1055 Parts 264 | 7 22 49 45 53 . 37 12 39 Haulers Intercepted 2 | . . . . . . 1 . 1 Recyclers Shooed 9 | . 2 . 4 . . . . 3 Parts Field Recycled 9 | . . . . . . 9 . . Retrieved Matter 96 | . . . . . . 96 . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 111 | . 9 21 24 20 . 17 8 12 Melee 11 | . . . . . . . . 11 Guns 73 | . 9 21 19 14 . 3 6 1 Cannons 22 | . . . 5 2 . 13 2 . AOE 5 | . . . . 4 . 1 . . Classes Destroyed 15 | 2 3 1 3 2 . 4 . . Worker 11 | . 1 . 3 1 . 3 . 3 Builder 3 | . . . . 3 . . . . Tunneler 2 | 1 . . . . . 1 . . Hauler 2 | . . . . . . 1 . 1 Recycler 7 | 1 . 1 2 1 . 1 . 1 Watcher 1 | . . . . . . 1 . . Swarmer 22 | . 3 6 . 7 . 2 3 1 Grunt 52 | . 6 11 15 2 . 9 2 7 Brawler 2 | . . . . . . 2 . . Duelist 1 | . . . . . . 1 . . Sentry 11 | . . 4 . 5 . 1 1 . Specialist 4 | . . . 4 . . . . . Hunter 11 | . . . 4 1 . . 2 4 Programmer 7 | . . . . 5 . 2 . . Heavy 1 | . . . 1 . . . . . Best Kill Streak 7 | 2 5 7 7 6 . 5 5 3 Combat Bots Only 7 | . 5 7 3 6 . 5 5 3 Max Kills in Single Turn 3 | 1 1 1 2 3 . 2 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 . 1 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Damage Taken 13832 | . 510 1492 2969 1815 422 1308 2107 3209 Core 2439 | . 94 331 210 111 223 190 276 1004 Absorbed by Shields 256 | . . . . 256 . . . . Redirected to Shielding 32 | . . . . . . . 28 4 Core Remaining (%) 55 | 100 62 17 61 . . 25 67 . Volleys Fired 410 | 4 40 66 92 57 19 84 45 3 Largest 2 | 2 2 2 2 2 1 2 2 2 Hottest 128 | 60 60 60 90 76 63 123 128 105 Shots Fired 737 | 8 74 131 169 112 19 139 79 6 Gun 568 | 8 74 131 134 88 2 69 56 6 Cannon 160 | . . . 35 22 12 70 21 . Launcher 9 | . . . . 2 5 . 2 . Special . | . . . . . . . . . Kinetic 620 | 4 35 113 151 110 7 121 75 4 Thermal 101 | 4 39 18 18 . . 18 2 2 Explosive 7 | . . . . 2 5 . . . Electromagnetic 9 | . . . . . 7 . 2 . Robot Hit Streak 31 | 5 11 13 11 31 7 14 11 9 Robot Miss Streak 5 | 1 5 3 3 3 1 3 3 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 7 | . . 2 . . . . 4 1 Max Gunslinging Chain 1 | . . 1 . . . . 1 1 Shots Hit Robots 610 | 6 50 95 141 81 16 91 60 70 Core Hits 300 | 3 18 39 100 55 1 38 22 24 Critical Kills 4 | . . . 1 3 . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . Critical Strikes 17 | . . 1 2 6 1 2 . 5 Burn 1 | . . . 1 . . . . . Destroy 7 | . . 1 1 5 . . . . Blast 4 | . . . . 1 1 2 . . Sever 4 | . . . . . . . . 4 Impale 1 | . . . . . . . . 1 Melee Attacks 150 | . . . . 62 . . . 88 Impact . | . . . . . . . . . Slashing 42 | . . . . . . . . 42 Piercing 108 | . . . . 62 . . . 46 Sneak Attacks 12 | . . . . . . . . 12 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 5 Damage Inflicted 13636 | 71 556 1149 2259 2202 693 2417 1277 3012 Guns 6555 | 71 556 1149 1549 1486 34 781 825 104 Cannons 3072 | . . . 710 410 131 1424 397 . Explosions 1037 | . . . . 242 528 212 55 . Melee 2972 | . . . . 64 . . . 2908 Ramming . | . . . . . . . . . Kinetic 8390 | 28 259 1006 2010 1896 153 1758 1222 58 Thermal 1437 | 43 297 143 249 . . 659 . 46 Explosive 770 | . . . . 242 528 . . . Electromagnetic 67 | . . . . . 12 . 55 . Impact . | . . . . . . . . . Slashing 1534 | . . . . . . . . 1534 Piercing 1438 | . . . . 64 . . . 1374 Highest Corruption 4 | . . 2 . 2 . 1 . 4 Average Corruption 1 | . . 2 . 1 . 1 . 1 Corruption Purged 2 | . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . Effects 45 | . . 12 . 28 . 3 . 2 Message Errors 6 | . . 2 . 3 . 1 . . Matter Fused 13 | . . 3 . 9 . . . 1 Heat Flow Errors 9 | . . 3 . 5 . . . 1 Energy Discharges 9 | . . 2 . 6 . 1 . . Data Loss (minor) 6 | . . 2 . 4 . . . . Misfires 2 | . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 364 | . . . . 11 . 120 . 233 Projectiles 35 | . . . . 11 . 24 . . Explosions 96 | . . . . . . 96 . . Melee 233 | . . . . . . . . 233 Knockbacks 46 | . . . 28 2 . 13 3 . Impact . | . . . . . . . . . Kinetic 42 | . . . 25 2 . 12 3 . Secondary 4 | . . . 3 . . 1 . . Self-Inflicted Damage 200 | . . . . . 88 100 12 . Shots 5 | . . . . . 2 1 2 . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 306 | . 105 250 306 148 . 144 106 243 Average Temperature 54 | . 33 62 78 69 . 29 52 107 Received Heat Transfer 3033 | . 267 543 774 241 . 243 507 458 Effects 2 | . . . 2 . . . . . Interference 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 1 2 . . . . . Heat Transferred 2766 | 100 675 325 666 . . 900 . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 429 | 10 252 429 270 296 124 242 261 161 Initial 180 | . 6 49 180 113 97 41 46 . Average 129 | 7 93 230 195 118 72 144 107 34 Maximum Alert Level 2 | . 1 2 1 1 . 1 1 . Low Security (%) 71 | 100 82 36 44 75 100 76 75 100 Level 1 27 | . 17 56 55 24 . 23 24 . Level 2 . | . . 6 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 2 3 5 7 . 6 1 5 Investigation 7 | . . 2 2 . . 1 1 1 Extermination 7 | . . . . 5 . 1 . 1 Reinforcement 9 | . 2 1 3 1 . 1 . 1 Assault 1 | . . . . . . . . 1 Garrison 5 | . . . . 1 . 3 . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 8 | . 4 1 2 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 159 | . 12 27 33 25 6 21 12 23 Peak Tracking Total 9 | . 6 6 4 4 6 3 4 9 Tactical Retreats 8 | . 3 2 1 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 4 | . . 1 . 2 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 10 | . . 1 1 . . 5 3 . Max in Single Turn 4 | . . 1 1 . . 4 1 . Garrison Access 3 | . . . . 2 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 16 | . 3 2 3 4 . 1 2 1 Terminals 9 | . 3 1 3 1 . . 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 4 | . . . . 2 . 1 . 1 Total Hacks 41 | . 12 4 9 8 . 3 3 2 Successful 20 | . 7 1 6 4 . . 2 . Failed 21 | . 5 3 3 4 . 3 1 2 Catastrophic 3 | . . . . 1 . . 1 1 Database Lockouts . | . . . . . . . . . Manual 16 | . 6 1 4 2 . 1 1 1 Terminals 27 | . 12 3 9 2 . . 1 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 9 | . . . . 4 . 3 . 2 Terminal Hacks 7 | . 4 . 3 . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Seal Access 2 | . . . . 2 . . . . Unauthorized Hacks 7 | . 3 1 3 . . . . . Terminals 6 | . 3 . 3 . . . . . Track 1 | . 1 . . . . . . . Botnet 5 | . 2 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Tunnel 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 1 3 2 . 1 2 1 Full Trace Events 6 | . . 1 2 . . 1 1 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 36 | . . . . . . . 36 . Total Part Build Rating 6 | . . . . . . . 6 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 9397 | 37 693 737 1334 3727 261 1243 483 882 Spaces Moved 3943 | 20 422 298 395 1306 197 684 183 438 Core 198 | . . . . . 163 6 . 29 Treads 2228 | . . 168 395 1306 34 173 53 99 Legs 559 | 20 422 79 . . . . . 38 Wheels 958 | . . 51 . . . 505 130 272 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 95 170 250 50 93 93 50 Average Speed 178 | 120 121 159 231 250 107 125 116 129 Slowest Speed 700 | 120 400 330 250 250 250 700 170 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 2 67 31 39 30 76 14 5 10 Regions Visited 8 Branch Regions . Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 38 | . . . . 32 . 3 1 2 Terrain Destroyed 155 | . . . . 49 47 46 11 2 Melee 32 | . . . . 30 . . . 2 Projectile 17 | . . . . 3 . 7 7 . AOE 105 | . . . . 16 47 39 3 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total 5359 | 24 531 432 653 1562 226 934 376 621 Wait 568 | . 53 22 110 68 . 135 129 51 Move 3936 | 19 421 297 394 1306 196 683 182 438 Hop . | . . . . . . . . . Pick Up 87 | . 8 15 27 17 4 8 1 7 Fast Attach 70 | 1 1 11 7 4 1 16 9 20 Attach 51 | . 3 6 16 8 3 6 3 6 Detach 4 | . . . . 2 . . . 2 Swap 40 | . 1 7 4 22 1 . 2 3 Drop 50 | . 4 8 3 16 2 2 5 10 Fire 410 | 4 40 66 92 57 19 84 45 3 Melee 142 | . . . . 62 . . . 80 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 38 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 14) 506 | -10/Materials | Lost 3 parts (1p1u1w) 531 | -10/Materials | Discovered new exit (range 14) 650 | -10/Materials | Identified exit to Mines 698 | -10/Materials | Discovered new exit (range 13) 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Utility x2 886 | -9/Materials | Core integrity fell below 50% 914 | -9/Materials | Lost 6 parts (1p4n1w) 1210 | -9/Materials | Build established: Scavenger-Mutant 1272 | -9/Materials | Core integrity fell below 20% 1296 | -9/Materials | Destroyed 7 combat bots 1438 | -9/Materials | Discovered new exit (range 5) 1468 | -9/Materials | Entered another Materials area 1468 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1997 | -8/Materials | Lost 3 parts (1p1u1w) 2255 | -8/Materials | Lost 7 parts (1p2n2u2w) 2361 | -8/Materials | Lost 4 parts (1n2u1w) 2596 | -8/Materials | Discovered new exit (range 16) 2802 | -8/Materials | Entered Factory 2802 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2843 | -7/Factory | Build established: Mutant 5011 | -7/Factory | Garrison activated, responded to threat 6529 | -7/Factory | Sucked down chute 6529 | -7/Factory | Entered Waste 6590 | -7/Waste | Spotted C-40 Crusher 6604 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6621 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6634 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6661 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6673 | -7/Waste | Spotted C-40 Crusher 6692 | -7/Waste | Lost 7 parts (1p3n2u1w) 6744 | -7/Waste | Spotted C-40 Crusher 6746 | -7/Waste | Spotted C-40 Crusher 6756 | -7/Waste | Spotted C-40 Crusher 6757 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6770 | -7/Waste | Spotted C-40 Crusher 6778 | -7/Waste | Discovered new exit (range 13) 6790 | -7/Waste | Entered Factory 6848 | -7/Factory | Garrison activated, responded to threat 6859 | -7/Factory | Core integrity fell below 50% 7466 | -7/Factory | Lost 7 parts (1p2n2u2w) 7507 | -7/Factory | Discovered new exit (range 9) 8033 | -7/Factory | Entered another Factory area 8033 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8081 | -6/Factory | Fabricated Arm. Treads? 8441 | -6/Factory | Lost 5 parts (1n3u1w) 8496 | -6/Factory | Spotted B-75 Beast 8500 | -6/Factory | Discovered new exit (range 11) 8516 | -6/Factory | Entered another Factory area 8516 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8543 | -5/Factory | Lost 7 parts (1p2n2u2w) 8677 | -5/Factory | Lost 3 parts (1p1u1w) 8934 | -5/Factory | Lost 3 parts (1n2u) 9213 | -5/Factory | Discovered new exit (range 16) 9347 | -5/Factory | Core integrity fell below 50% 9358 | -5/Factory | Garrison activated, responded to threat 9383 | -5/Factory | Core integrity fell below 20% 9398 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 09381_ K-01 Serf collects debris. 09381_ Penetrated by Slug. 09381_ Gauss Rifle destroyed. 09381_ R-10 Processor collects Flexi-carbon Leg. 09384_ System corrupted: Matter fused (-7). 09384_ Acquired 4 matter. 09384_ R-10 Processor collects Flexi-carbon Leg. 09384_ Penetrated by Slug. 09385_ K-01 Serf collects debris. 09386_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 09386_ Slammed into S-27 Virus. 09387_ R-10 Processor collects Targeting Computer. 09388_ K-01 Serf collects debris. 09391_ R-10 Processor collects Hvy. Assault Rifle. 09391_ Penetrated by Slug. 09397_ C-30 ARC bursts open, deploying its payload. 09397_ G-67 Veteran unfolds itself. 09397_ B-60 Warrior unfolds itself. 09397_ G-50 Soldier unfolds itself. 09397_ I-47 Archangel unfolds itself. Map ----- +----------------------------------------------------+ | ???# #????????????????????????????????? | | ???# """ #????????????????????????????????? | | ???# """ !#????????????????????????????????? | | ???# """ #????????????????????????????????? | | ???# != #??############??????????????????? | | ???# [ #??# ??????????????????? | | ???# #??# ??????????????????? | | ???# #??# ???????????????????? | | ???#######+###+##### ????????????????????? | | ????????# ?????????????????????? | | ######### #??????????????????????? | | # """ """ """ #############??????????? | | """" # """ """ """ # #??????????? | | """" # """ """ """ # ] #??????????? | | """" + # #??????????? | | """" # ! + """ #??????????? | | # # " " """ #??????????? | | # #########/## # "R" """ #??????????? | | # ## # # """ ] #??????????? | | # ## "" % ### ############"##??????????? | | ##+### ## "" !*!#?# # #?###???????????? | | ## ## # """ *""!#?# + "" * #???????????????? | | # """ G!#?# # ""S #???????????????? | | ##### # """ "" #?# # "" #???????????????? | | ?????#+## " #?# # #???????????????? | | ????????# #?# #@ gg """#???????????????? | | ????????###########?# # g i"""#???????????????? | | ????????????????????# # b%"""#???????????????? | | ????????????????????# # % % #?????????????? | | ???????????????????? #######+##?????????? | | ???????????????????? #????## ######## < | | ???????????????????? #?????# %% % | | ???????????????????######?????# ############# | | ??????????????????????????????#+#????????????????? | | ????????????????????????????? #???????????????? | | ??????????????????????????? #???????????????? | | ????????????????????????? #???????????????? | | ??????????????????????? #???????????????? | | ????????????????????? #???????????????? | | ??????????????????? #???????????????? | | ??????????????????############+###???????????????? | | ?????????????????????????????# ??????????????????? | | ?????????????????????????????# ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 37 Energy Capacity 600 Matter Stores 400 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: EX 50 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingChromaticSuite Manual? 0 Play Time 01:50:10 Cumulative 510.2 hours Start 2023.02.21 @ 21:16:07 End 2023.02.25 @ 23:01:14 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 35 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 60 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 085fee9b-3d51-4e1f-af03-c78b976f34af