Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.25 @ 23:01:14

Player: IzRey

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (137)     685
Value Destroyed (5069)     5069
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 9965

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/1000
Matter                     390/400
Energy                     90/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
    Medium Matter Pod
           Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Enhanced Fission Core
  Enhanced Fission Core
     Heavy Laser

 Peak State 
------------
>          --- POWER ------------
  Enhanced Fission Core
  Enhanced Fission Core
>          --- PROPULSION -------
   Armored Medium Treads
  Improved Carbon-fiber Leg
  Enhanced Flexi-carbon Leg
   Compact Wheel
>          --- UTILITY ----------
    Medium Matter Pod
           Recoil Nullifier
  Improved Shock Absorption System
>          --- WEAPON -----------
           Ionic Axe
           Ionic Axe
           Ionic Axe
>          --- INVENTORY --------
  Enhanced Fission Core
  Enhanced Fission Core
     Heavy Laser
           Plasma Rifle
           Coil Gun
[Rating: 68]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Advanced Targeting Computer
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Heavy Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Ionic Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   
  Utility                  6    | .   .   2   1   1   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
Parts Attached             161  | 1   5   24  27  34  5   22  14  29  
  Power                    21   | .   1   3   5   3   1   2   1   5   
    Engine                 11   | .   1   3   3   1   .   1   .   2   
    Core                   9    | .   .   .   2   2   1   1   1   2   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               38   | .   .   8   6   4   .   6   3   11  
    Treads                 17   | .   .   2   6   4   .   2   2   1   
    Leg                    13   | .   .   4   .   .   .   .   1   8   
    Wheel                  8    | .   .   2   .   .   .   4   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  49   | 1   2   8   11  6   .   11  6   4   
    Device                 27   | 1   .   2   7   4   .   8   3   2   
    Storage                8    | .   2   3   1   .   .   .   1   1   
    Processor              7    | .   .   1   2   1   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   2   1   1   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   53   | .   2   5   5   21  4   3   4   9   
    Energy Gun             4    | .   1   .   1   .   .   .   .   2   
    Energy Cannon          4    | .   .   .   .   .   1   1   1   1   
    Ballistic Gun          20   | .   1   5   3   6   .   2   1   2   
    Ballistic Cannon       8    | .   .   .   1   4   2   .   1   .   
    Launcher               4    | .   .   .   .   2   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   3   
    Piercing Weapon        10   | .   .   .   .   9   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   3   
Parts Lost                 91   | .   4   10  20  4   8   9   15  21  
  Power                    14   | .   1   1   4   1   1   1   2   3   
  Propulsion               26   | .   .   4   5   2   3   2   4   6   
  Utility                  27   | .   1   3   6   1   2   4   5   5   
  Weapon                   24   | .   2   2   5   .   2   2   4   7   
  Highest Loss Streak      12   | .   3   6   7   1   7   7   7   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     84   | .   94  84  96  95  44  67  78  51  
  Engine                   4    | .   14  10  7   1   .   3   4   1   
  Core                     3    | .   .   .   1   5   2   2   1   4   
  Treads                   18   | .   .   12  27  30  9   3   4   4   
  Leg                      3    | .   28  6   .   .   .   .   .   4   
  Wheel                    2    | .   .   2   .   .   .   11  12  3   
  Device                   12   | .   8   6   11  10  5   22  30  9   
  Storage                  7    | .   14  17  9   7   2   .   5   3   
  Processor                10   | .   .   .   16  18  14  2   2   2   
  Protection               4    | .   .   7   6   4   .   5   1   .   
  Energy Gun               1    | .   14  1   .   .   .   .   .   .   
  Ballistic Gun            9    | .   13  19  12  8   2   5   7   .   
  Ballistic Cannon         1    | .   .   .   2   1   .   3   1   .   
  Piercing Weapon          2    | .   .   .   .   4   .   .   .   2   
Naked Turns                30   | .   .   .   .   .   30  .   .   .   
Heaviest Build             115  | 14  89  37  102 115 100 43  35  46  
  Greatest Support         88   | 20  20  40  71  80  80  54  54  88  
  Greatest Overweight (x)  13   | .   4   3   1   1   3   13  .   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  15  25  25  25  5   5   5   
  Average Capacity         16   | 8   8   14  23  25  10  5   5   5   
  Most Carried             25   | 6   8   15  25  25  25  5   5   5   
  Average Carried          14   | 6   6   10  15  24  10  3   4   2   
  Final Capacity           25   | 8   8   15  25  25  5   5   5   5   
  Final Carried            25   | 6   6   15  25  25  5   5   2   3   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  
Matter Collected           4102 | 222  176  450  721  940  38   794  445  316  
  Remotely                 1089 | .    .    .    181  .    .    692  216  .    
Salvage Created            5461 | 100  325  794  1191 815  .    847  334  1055 
  Parts                    264  | 7    22   49   45   53   .    37   12   39   
Haulers Intercepted        2    | .    .    .    .    .    .    1    .    1    
Recyclers Shooed           9    | .    2    .    4    .    .    .    .    3    
Parts Field Recycled       9    | .    .    .    .    .    .    9    .    .    
  Retrieved Matter         96   | .    .    .    .    .    .    96   .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Combat Hostiles Destroyed  111  | .   9   21  24  20  .   17  8   12  
  Melee                    11   | .   .   .   .   .   .   .   .   11  
  Guns                     73   | .   9   21  19  14  .   3   6   1   
  Cannons                  22   | .   .   .   5   2   .   13  2   .   
  AOE                      5    | .   .   .   .   4   .   1   .   .   
Classes Destroyed          15   | 2   3   1   3   2   .   4   .   .   
  Worker                   11   | .   1   .   3   1   .   3   .   3   
  Builder                  3    | .   .   .   .   3   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   .   .   .   1   .   1   
  Recycler                 7    | 1   .   1   2   1   .   1   .   1   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   
  Swarmer                  22   | .   3   6   .   7   .   2   3   1   
  Grunt                    52   | .   6   11  15  2   .   9   2   7   
  Brawler                  2    | .   .   .   .   .   .   2   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   11   | .   .   4   .   5   .   1   1   .   
  Specialist               4    | .   .   .   4   .   .   .   .   .   
  Hunter                   11   | .   .   .   4   1   .   .   2   4   
  Programmer               7    | .   .   .   .   5   .   2   .   .   
  Heavy                    1    | .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | 2   5   7   7   6   .   5   5   3   
  Combat Bots Only         7    | .   5   7   3   6   .   5   5   3   
Max Kills in Single Turn   3    | 1   1   1   2   3   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  
Damage Taken               13832 | .    510  1492 2969 1815 422  1308 2107 3209 
  Core                     2439  | .    94   331  210  111  223  190  276  1004 
  Absorbed by Shields      256   | .    .    .    .    256  .    .    .    .    
  Redirected to Shielding  32    | .    .    .    .    .    .    .    28   4    
Core Remaining (%)         55    | 100  62   17   61   .    .    25   67   .    
Volleys Fired              410   | 4    40   66   92   57   19   84   45   3    
  Largest                  2     | 2    2    2    2    2    1    2    2    2    
  Hottest                  128   | 60   60   60   90   76   63   123  128  105  
Shots Fired                737   | 8    74   131  169  112  19   139  79   6    
  Gun                      568   | 8    74   131  134  88   2    69   56   6    
  Cannon                   160   | .    .    .    35   22   12   70   21   .    
  Launcher                 9     | .    .    .    .    2    5    .    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  620   | 4    35   113  151  110  7    121  75   4    
  Thermal                  101   | 4    39   18   18   .    .    18   2    2    
  Explosive                7     | .    .    .    .    2    5    .    .    .    
  Electromagnetic          9     | .    .    .    .    .    7    .    2    .    
  Robot Hit Streak         31    | 5    11   13   11   31   7    14   11   9    
  Robot Miss Streak        5     | 1    5    3    3    3    1    3    3    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    
  Secondary Targets        7     | .    .    2    .    .    .    .    4    1    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    1    
Shots Hit Robots           610   | 6    50   95   141  81   16   91   60   70   
  Core Hits                300   | 3    18   39   100  55   1    38   22   24   
  Critical Kills           4     | .    .    .    1    3    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    1    .    1    .    .    .    .    
  Critical Strikes         17    | .    .    1    2    6    1    2    .    5    
    Burn                   1     | .    .    .    1    .    .    .    .    .    
    Destroy                7     | .    .    1    1    5    .    .    .    .    
    Blast                  4     | .    .    .    .    1    1    2    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    4    
    Impale                 1     | .    .    .    .    .    .    .    .    1    
Melee Attacks              150   | .    .    .    .    62   .    .    .    88   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 42    | .    .    .    .    .    .    .    .    42   
  Piercing                 108   | .    .    .    .    62   .    .    .    46   
  Sneak Attacks            12    | .    .    .    .    .    .    .    .    12   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    5    
Damage Inflicted           13636 | 71   556  1149 2259 2202 693  2417 1277 3012 
  Guns                     6555  | 71   556  1149 1549 1486 34   781  825  104  
  Cannons                  3072  | .    .    .    710  410  131  1424 397  .    
  Explosions               1037  | .    .    .    .    242  528  212  55   .    
  Melee                    2972  | .    .    .    .    64   .    .    .    2908 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  8390  | 28   259  1006 2010 1896 153  1758 1222 58   
  Thermal                  1437  | 43   297  143  249  .    .    659  .    46   
  Explosive                770   | .    .    .    .    242  528  .    .    .    
  Electromagnetic          67    | .    .    .    .    .    12   .    55   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 1534  | .    .    .    .    .    .    .    .    1534 
  Piercing                 1438  | .    .    .    .    64   .    .    .    1374 
Highest Corruption         4     | .    .    2    .    2    .    1    .    4    
  Average Corruption       1     | .    .    2    .    1    .    1    .    1    
  Corruption Purged        2     | .    .    .    .    2    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  45    | .    .    12   .    28   .    3    .    2    
    Message Errors         6     | .    .    2    .    3    .    1    .    .    
    Matter Fused           13    | .    .    3    .    9    .    .    .    1    
    Heat Flow Errors       9     | .    .    3    .    5    .    .    .    1    
    Energy Discharges      9     | .    .    2    .    6    .    1    .    .    
    Data Loss (minor)      6     | .    .    2    .    4    .    .    .    .    
    Misfires               2     | .    .    .    .    1    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            364   | .    .    .    .    11   .    120  .    233  
  Projectiles              35    | .    .    .    .    11   .    24   .    .    
  Explosions               96    | .    .    .    .    .    .    96   .    .    
  Melee                    233   | .    .    .    .    .    .    .    .    233  
Knockbacks                 46    | .    .    .    28   2    .    13   3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  42    | .    .    .    25   2    .    12   3    .    
  Secondary                4     | .    .    .    3    .    .    1    .    .    
Self-Inflicted Damage      200   | .    .    .    .    .    88   100  12   .    
  Shots                    5     | .    .    .    .    .    2    1    2    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        306   | .    105  250  306  148  .    144  106  243  
  Average Temperature      54    | .    33   62   78   69   .    29   52   107  
  Received Heat Transfer   3033  | .    267  543  774  241  .    243  507  458  
  Effects                  2     | .    .    .    2    .    .    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    1    1    2    .    .    .    .    .    
  Heat Transferred         2766  | 100  675  325  666  .    .    900  .    100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Peak Influence             429  | 10  252 429 270 296 124 242 261 161 
  Initial                  180  | .   6   49  180 113 97  41  46  .   
  Average                  129  | 7   93  230 195 118 72  144 107 34  
Maximum Alert Level        2    | .   1   2   1   1   .   1   1   .   
  Low Security (%)         71   | 100 82  36  44  75  100 76  75  100 
  Level 1                  27   | .   17  56  55  24  .   23  24  .   
  Level 2                  .    | .   .   6   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   2   3   5   7   .   6   1   5   
  Investigation            7    | .   .   2   2   .   .   1   1   1   
  Extermination            7    | .   .   .   .   5   .   1   .   1   
  Reinforcement            9    | .   2   1   3   1   .   1   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 5    | .   .   .   .   1   .   3   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Distress Signals           8    | .   4   1   2   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   12  27  33  25  6   21  12  23  
  Peak Tracking Total      9    | .   6   6   4   4   6   3   4   9   
  Tactical Retreats        8    | .   3   2   1   .   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Traps Triggered            4    | .   .   1   .   2   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Machines Disabled          10   | .   .   1   1   .   .   5   3   .   
  Max in Single Turn       4    | .   .   1   1   .   .   4   1   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Machines Accessed          16   | .   3   2   3   4   .   1   2   1   
  Terminals                9    | .   3   1   3   1   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   1   .   1   
Total Hacks                41   | .   12  4   9   8   .   3   3   2   
  Successful               20   | .   7   1   6   4   .   .   2   .   
  Failed                   21   | .   5   3   3   4   .   3   1   2   
    Catastrophic           3    | .   .   .   .   1   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   6   1   4   2   .   1   1   1   
  Terminals                27   | .   12  3   9   2   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   
  Garrison Access          9    | .   .   .   .   4   .   3   .   2   
Terminal Hacks             7    | .   4   .   3   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   .   .   .   
  Seal Access              2    | .   .   .   .   2   .   .   .   .   
Unauthorized Hacks         7    | .   3   1   3   .   .   .   .   .   
  Terminals                6    | .   3   .   3   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   1   3   2   .   1   2   1   
  Full Trace Events        6    | .   .   1   2   .   .   1   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   36  .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   6   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  
Turns Passed               9397 | 37   693  737  1334 3727 261  1243 483  882  
Spaces Moved               3943 | 20   422  298  395  1306 197  684  183  438  
  Core                     198  | .    .    .    .    .    163  6    .    29   
  Treads                   2228 | .    .    168  395  1306 34   173  53   99   
  Legs                     559  | 20   422  79   .    .    .    .    .    38   
  Wheels                   958  | .    .    51   .    .    .    505  130  272  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  95   170  250  50   93   93   50   
  Average Speed            178  | 120  121  159  231  250  107  125  116  129  
  Slowest Speed            700  | 120  400  330  250  250  250  700  170  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 2    67   31   39   30   76   14   5    10   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 38   | .    .    .    .    32   .    3    1    2    
Terrain Destroyed          155  | .    .    .    .    49   47   46   11   2    
  Melee                    32   | .    .    .    .    30   .    .    .    2    
  Projectile               17   | .    .    .    .    3    .    7    7    .    
  AOE                      105  | .    .    .    .    16   47   39   3    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  
Total                      5359 | 24   531  432  653  1562 226  934  376  621  
  Wait                     568  | .    53   22   110  68   .    135  129  51   
  Move                     3936 | 19   421  297  394  1306 196  683  182  438  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | .    8    15   27   17   4    8    1    7    
  Fast Attach              70   | 1    1    11   7    4    1    16   9    20   
  Attach                   51   | .    3    6    16   8    3    6    3    6    
  Detach                   4    | .    .    .    .    2    .    .    .    2    
  Swap                     40   | .    1    7    4    22   1    .    2    3    
  Drop                     50   | .    4    8    3    16   2    2    5    10   
  Fire                     410  | 4    40   66   92   57   19   84   45   3    
  Melee                    142  | .    .    .    .    62   .    .    .    80   
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 3)
   38 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Discovered new exit (range 14)
  506 | -10/Materials | Lost 3 parts (1p1u1w)
  531 | -10/Materials | Discovered new exit (range 14)
  650 | -10/Materials | Identified exit to Mines
  698 | -10/Materials | Discovered new exit (range 13)
  731 | -10/Materials | Entered another Materials area
  731 | -9/Materials  | Evolved 2 slots: Utility x2
  886 | -9/Materials  | Core integrity fell below 50%
  914 | -9/Materials  | Lost 6 parts (1p4n1w)
 1210 | -9/Materials  | Build established: Scavenger-Mutant
 1272 | -9/Materials  | Core integrity fell below 20%
 1296 | -9/Materials  | Destroyed 7 combat bots
 1438 | -9/Materials  | Discovered new exit (range 5)
 1468 | -9/Materials  | Entered another Materials area
 1468 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1997 | -8/Materials  | Lost 3 parts (1p1u1w)
 2255 | -8/Materials  | Lost 7 parts (1p2n2u2w)
 2361 | -8/Materials  | Lost 4 parts (1n2u1w)
 2596 | -8/Materials  | Discovered new exit (range 16)
 2802 | -8/Materials  | Entered Factory
 2802 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2843 | -7/Factory    | Build established: Mutant
 5011 | -7/Factory    | Garrison activated, responded to threat
 6529 | -7/Factory    | Sucked down chute
 6529 | -7/Factory    | Entered Waste
 6590 | -7/Waste      | Spotted C-40 Crusher
 6604 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6621 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6634 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6661 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6673 | -7/Waste      | Spotted C-40 Crusher
 6692 | -7/Waste      | Lost 7 parts (1p3n2u1w)
 6744 | -7/Waste      | Spotted C-40 Crusher
 6746 | -7/Waste      | Spotted C-40 Crusher
 6756 | -7/Waste      | Spotted C-40 Crusher
 6757 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6770 | -7/Waste      | Spotted C-40 Crusher
 6778 | -7/Waste      | Discovered new exit (range 13)
 6790 | -7/Waste      | Entered Factory
 6848 | -7/Factory    | Garrison activated, responded to threat
 6859 | -7/Factory    | Core integrity fell below 50%
 7466 | -7/Factory    | Lost 7 parts (1p2n2u2w)
 7507 | -7/Factory    | Discovered new exit (range 9)
 8033 | -7/Factory    | Entered another Factory area
 8033 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 8081 | -6/Factory    | Fabricated Arm. Treads?
 8441 | -6/Factory    | Lost 5 parts (1n3u1w)
 8496 | -6/Factory    | Spotted B-75 Beast
 8500 | -6/Factory    | Discovered new exit (range 11)
 8516 | -6/Factory    | Entered another Factory area
 8516 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 8543 | -5/Factory    | Lost 7 parts (1p2n2u2w)
 8677 | -5/Factory    | Lost 3 parts (1p1u1w)
 8934 | -5/Factory    | Lost 3 parts (1n2u)
 9213 | -5/Factory    | Discovered new exit (range 16)
 9347 | -5/Factory    | Core integrity fell below 50%
 9358 | -5/Factory    | Garrison activated, responded to threat
 9383 | -5/Factory    | Core integrity fell below 20%
 9398 | -5/Factory    | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
09381_ K-01 Serf collects debris.
09381_ Penetrated by Slug. <x2>
09381_ Gauss Rifle destroyed.
09381_ R-10 Processor collects Flexi-carbon Leg.
09384_ System corrupted: Matter fused (-7).
09384_ Acquired 4 matter.
09384_ R-10 Processor collects Flexi-carbon Leg.
09384_ Penetrated by Slug. <x2>
09385_ K-01 Serf collects debris.
09386_ P-70 Sage resets H-66 Slayer, system corruption cleaned.
09386_ Slammed into S-27 Virus.
09387_ R-10 Processor collects Targeting Computer.
09388_ K-01 Serf collects debris.
09391_ R-10 Processor collects Hvy. Assault Rifle.
09391_ Penetrated by Slug. <x2>
09397_ C-30 ARC bursts open, deploying its payload.
09397_ G-67 Veteran unfolds itself.
09397_ B-60 Warrior unfolds itself.
09397_ G-50 Soldier unfolds itself. <x2>
09397_ I-47 Archangel unfolds itself.

 Map 
-----
+----------------------------------------------------+
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| """" #     """ """ """    #           #??????????? |
| """" #     """ """ """    #       ]   #??????????? |
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| ????????????????????#   #    % % #??????????????   |
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| ????????????????????    #????## ########       <   |
| ????????????????????    #?????# %% %               |
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| ?????????????????????????????  ??????????????????? |
| ????????????????????????????? ???????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          37
Energy Capacity            600
Matter Stores              400
Matter Capacity            500
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             20
Resistance: EX             50
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            5
Recoil Reduction           6
Matter Filtering           30

 Item Schematics 
-----------------
 Arm. Treads | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingChromaticSuite
  Manual?         0
Play Time         01:50:10
  Cumulative      510.2 hours
  Start           2023.02.21 @ 21:16:07
  End             2023.02.25 @ 23:01:14
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           35
  Adventurer      17
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          60
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 085fee9b-3d51-4e1f-af03-c78b976f34af