Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.05 @ 01:32:40 Player: bluemonk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (3026) 3026 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (434) 434 TOTAL SCORE: 7535 Bonus ------- Pacifist 200 High Alert Combat Kills 170 Follower Combat Kills 64 Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 54/100 System Corruption 4% Temperature Warm (110) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Gravity Neutralizer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Enhanced Nuclear Core Machine Analyzer Hacking Suite Drone Bay (2/2) High-powered Shock Rifle Improved Spread Laser Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Advanced Targeting Computer Weapon Cycler Recalibrator > --- WEAPON ----------- Coil Gun Remote Datajack Shock Maul > --- INVENTORY -------- Light Deuterium Engine Enhanced Nuclear Core Machine Analyzer Drone Bay Improved Spread Laser [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Powered Hammer Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . . 2 . . . 1 Utility 3 | . . . . 1 1 . 1 Weapon 1 | . . . . 1 . . . Parts Attached 109 | 6 3 . 5 13 26 25 31 Power 20 | 1 1 . . 1 5 5 7 Engine 10 | 1 1 . . . 3 2 3 Core 10 | . . . . 1 2 3 4 Reactor . | . . . . . . . . Propulsion 35 | 2 . . 3 2 9 8 11 Treads 2 | . . . 1 . . 1 . Leg 21 | 2 . . 2 2 6 3 6 Wheel 11 | . . . . . 3 3 5 Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 18 | 1 1 . 1 4 3 4 4 Device 9 | . 1 . . 1 1 2 4 Storage 5 | 1 . . 1 2 1 . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 3 | . . . . 1 . 2 . Artifact . | . . . . . . . . Weapon 36 | 2 1 . 1 6 9 8 9 Energy Gun 14 | 2 . . 1 3 2 3 3 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 10 | . . . . 3 3 3 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 5 | . . . . . 2 1 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon 4 | . 1 . . . 1 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . . 2 1 5 1 Parts Lost 57 | . . . . 4 10 14 29 Power 10 | . . . . 1 2 2 5 Propulsion 24 | . . . . 2 4 7 11 Utility 8 | . . . . 1 . 2 5 Weapon 15 | . . . . . 4 3 8 Highest Loss Streak 11 | . . . . 3 4 6 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 90 100 100 98 93 91 86 Engine 6 | . 14 14 11 8 3 3 5 Core 5 | . . . . . 9 9 5 Leg 21 | . 28 28 41 35 20 12 10 Wheel 6 | . . . . . 4 11 12 Device 10 | . 5 14 11 9 7 6 16 Storage 10 | . 14 14 11 14 14 9 6 Processor 4 | . . . . . 6 7 6 Protection 1 | . . . . 3 . 4 2 Energy Gun 6 | . 23 14 11 8 2 6 4 Ballistic Gun 3 | . . . . 8 6 3 1 Launcher 1 | . . . . . . 3 2 Impact Weapon 7 | . 5 14 11 9 7 7 4 Peak Build Rating 62 | 6 11 10 14 22 47 48 62 Average Rating 34 | 4 7 10 13 18 40 40 50 On Entrance 19 | . 6 10 10 14 22 44 48 Naked Turns . | . . . . . . . . Heaviest Build 52 | 13 19 19 25 31 40 51 52 Greatest Support 72 | 20 20 20 40 40 72 62 72 Greatest Overweight (x) 12 | . . . . 1 11 12 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 Most Carried 10 | 6 8 8 10 10 10 10 10 Average Carried 8 | 2 7 7 9 9 8 8 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | 6 8 8 10 7 7 10 7 Class Distribution -------------------- 69% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Matter Collected 1948 | 188 72 . 80 423 443 405 337 Remotely . | . . . . . . . . Salvage Created 2940 | . . . 85 488 560 1130 677 Parts 141 | . . . 4 12 43 40 42 Haulers Intercepted 3 | . . . 1 1 1 . . Recyclers Shooed 4 | . . . . . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Combat Hostiles Destroyed 56 | . . . 1 8 9 24 14 Melee 13 | . . . . 1 3 7 2 Guns 23 | . . . . 6 3 10 4 Cannons 4 | . . . . . 3 . 1 AOE 6 | . . . . . . 2 4 Classes Destroyed 13 | . . . 2 3 6 . 2 Worker 6 | . . . . . 3 . 3 Builder 5 | . . . . . . . 5 Tunneler 1 | . . . . . 1 . . Hauler 3 | . . . 1 1 1 . . Recycler 3 | . . . . . 1 1 1 Mechanic 1 | . . . . . . . 1 Operator 2 | . . . . . 2 . . Watcher 6 | . . . . 2 3 . 1 Swarmer 9 | . . . . . 6 . 3 Grunt 27 | . . . . 5 2 15 5 Sentry 11 | . . . 1 2 . 6 2 Hunter 5 | . . . . 1 . 2 2 Programmer 4 | . . . . . 1 1 2 Best Kill Streak 10 | . . . 1 4 6 5 10 Combat Bots Only 5 | . . . 1 3 3 5 4 Max Kills in Single Turn 4 | . . . 1 1 2 2 4 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 2 Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Hostile Shots Fired 852 | . . . 8 61 73 390 320 Missed 291 | . . . 3 21 18 160 89 Damage Taken 7984 | . . . 73 581 1605 2271 3454 Core 1395 | . . . . 55 171 311 858 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 54 | . . . . . . . 54 Regen/Repaired (Parts) 176 | . . . . . . 176 . Core Remaining (%) 84 | 100 . 100 100 90 . 31 . Volleys Fired 196 | . 6 . 5 30 31 58 66 Largest 3 | . 2 . 1 2 2 2 3 Hottest 158 | . 90 . 65 88 125 120 158 Shots Fired 303 | . 11 . 5 59 62 79 87 Gun 263 | . 11 . 5 59 41 78 69 Cannon 28 | . . . . . 20 . 8 Launcher 12 | . . . . . 1 1 10 Special . | . . . . . . . . Kinetic 151 | . . . . 30 31 30 60 Thermal 95 | . 11 . 5 25 6 38 10 Explosive 12 | . . . . . 1 1 10 Electromagnetic 45 | . . . . 4 24 10 7 Robot Hit Streak 13 | . 5 . 3 13 5 12 10 Robot Miss Streak 7 | . 3 . 5 2 6 7 3 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 3 | . . . . . 1 2 . Max Gunslinging Chain 1 | . . . . . 1 1 . Shots Hit Robots 290 | . 6 . 9 52 49 101 73 Core Hits 191 | . . . 1 17 39 91 43 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 20 | . . . 1 3 1 6 9 Critical Strikes 23 | . . . 1 3 1 7 11 Destroy 4 | . . . . . . . 4 Corrupt 1 | . . . . . . . 1 Smash 18 | . . . 1 3 1 7 6 Melee Attacks 108 | . . . 6 13 15 41 33 Impact 108 | . . . 6 13 15 41 33 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . 2 1 . 2 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8733 | . 72 . 336 1037 1212 2948 3128 Guns 3421 | . 72 . 45 671 424 1390 819 Cannons 548 | . . . . . 344 . 204 Explosions 1418 | . . . . . 154 135 1129 Melee 3346 | . . . 291 366 290 1423 976 Ramming . | . . . . . . . . Kinetic 1927 | . . . . 301 300 458 868 Thermal 1452 | . 72 . 45 301 100 836 98 Explosive 1418 | . . . . . 154 135 1129 Electromagnetic 590 | . . . . 69 368 96 57 Impact 3346 | . . . 291 366 290 1423 976 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 3 . 1 1 4 Average Corruption 1 | . . . 2 . 1 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . 1 . 2 4 9 Message Errors 5 | . . . . . 1 . 4 Matter Fused 4 | . . . 1 . . 1 2 Heat Flow Errors 3 | . . . . . . 2 1 Data Loss (minor) 1 | . . . . . . 1 . Misfires 2 | . . . . . 1 . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1317 | . . . 114 190 210 334 469 Projectiles 20 | . . . . . . . 20 Explosions 216 | . . . . . 174 . 42 Melee 1081 | . . . 114 190 36 334 407 Knockbacks 12 | . . . . 1 2 6 3 Impact 11 | . . . . 1 2 6 2 Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 726 | . . . . . 603 . 123 Shots 13 | . . . . . 11 . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 631 | . 100 . . 11 218 380 631 Average Temperature 109 | . 46 . . 4 67 93 147 Received Heat Transfer 1650 | . . . 27 243 45 705 630 Effects 12 | . . . . . . 2 10 Shutdowns 4 | . . . . . . 1 3 Energy Bleed 2 | . . . . . . 1 1 Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 12 | . . . 1 2 . 6 3 Combat Hostiles 9 | . . . 1 1 . 5 2 Parts Fried 18 | . . . 1 4 . 9 4 Impact Corruptions 37 | . . . 3 7 1 12 14 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted . | . . . . . . . . Heat Transferred 2254 | . 174 . 111 703 225 804 237 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Peak Influence 596 | . . . 128 284 341 596 330 Initial 267 | . . . . 27 51 86 267 Average 214 | . . . 57 131 207 409 215 Maximum Alert Level 2 | . . . . 1 1 2 1 Low Security (%) 46 | 100 100 100 100 70 37 11 32 Level 1 36 | . . . . 29 62 19 67 Level 2 16 | . . . . . . 68 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 . . . 4 5 5 Investigation 1 | . 1 . . . . . . Extermination 4 | . . . . . 2 1 1 Reinforcement 7 | . . . . . 1 4 2 Assault . | . . . . . . . . Garrison 3 | . . . . . 1 . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 3 | . . . . . . 3 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Distress Signals 5 | . . . . 1 . 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 1 . 8 14 23 40 23 Peak Tracking Total 6 | . 1 . 3 5 4 6 5 Tactical Retreats 16 | . . . 1 1 3 10 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Traps Triggered 5 | . 1 . 2 . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Disabled 12 | . . . . . 8 . 4 Max in Single Turn 5 | . . . . . 5 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Accessed 22 | . 1 . 3 4 4 8 2 Terminals 12 | . . . 2 2 2 6 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . Recycling Units 5 | . 1 . . 1 1 1 1 Scanalyzers 3 | . . . 1 . 1 . 1 Garrison Access . | . . . . . . . . Total Hacks 46 | . 2 . 4 14 7 16 3 Successful 20 | . 2 . 2 6 3 6 1 Failed 26 | . . . 2 8 4 10 2 Catastrophic 6 | . . . 1 2 . 2 1 Database Lockouts . | . . . . . . . . Manual 7 | . . . 1 5 . 1 . Terminals 25 | . . . 2 8 4 11 . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . 3 . 2 . Recycling Units 12 | . 2 . . 3 2 3 2 Scanalyzers 4 | . . . 2 . 1 . 1 Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . . . 3 2 3 . Record 1 | . . . . . 1 . . Prototype ID Bank 2 | . . . . 2 . . . Open Door 3 | . . . . . . 3 . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . 1 . 2 . Scan Component 2 | . . . . 1 . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 7 | . 2 . . 2 1 1 1 Report Inventory 5 | . 1 . . 1 1 1 1 Retrieve Components 2 | . 1 . . 1 . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 21 | . 1 . 3 4 4 7 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 22 | . . . . . . 22 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 3 . . 6 . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 11 | . . . 11 . . . . Total Damage 100 | . . . 100 . . . . Kills 4 | . . . 4 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Turns Passed 4058 | 76 141 36 555 543 813 974 920 Spaces Moved 2394 | 55 92 27 399 290 520 462 549 Core 53 | 6 . . . . 2 1 44 Treads . | . . . . . . . . Legs 1403 | 49 92 27 399 290 337 131 78 Wheels 938 | . . . . . 181 330 427 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 93 80 Average Speed 117 | 112 120 120 120 120 115 127 109 Slowest Speed 650 | 120 120 120 120 190 600 650 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 25 13 33 24 16 64 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 152 | . . . . . 52 33 67 Melee . | . . . . . . . . Projectile 6 | . . . . . . 2 4 AOE 146 | . . . . . 52 31 63 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total 3164 | 66 113 31 462 402 648 701 741 Wait 183 | . . 3 26 32 14 81 27 Move 2387 | 54 91 26 398 289 519 461 549 Hop . | . . . . . . . . Pick Up 97 | 6 7 1 12 11 20 21 19 Fast Attach 49 | 6 1 . . 6 12 10 14 Attach 40 | . . . 2 6 10 9 13 Detach 1 | . . . . . . . 1 Swap 20 | . 2 . 3 1 4 6 4 Drop 83 | . 6 1 10 14 23 14 15 Fire 196 | . 6 . 5 30 31 58 66 Melee 108 | . . . 6 13 15 41 33 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 8) 218 | -10/Materials | Entered Mines 221 | -10/Mines | Received a Mining Laser from a helpful Derelict 243 | -10/Mines | Discovered new exit (range 8) 254 | -10/Mines | Entered Materials 254 | -9/Materials | Accompanied by 1 ally 254 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 778 | -9/Materials | Discovered new exit (range 16) 809 | -9/Materials | Entered another Materials area 809 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1303 | -8/Materials | Discovered new exit (range 10) 1352 | -8/Materials | Entered Factory 1352 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1360 | -7/Factory | Lost 3 parts (1p2n) 1407 | -7/Factory | Found Prototype Launcher 1407 | -7/Factory | Identified Rocket Array 1410 | -7/Factory | Found Rocket Array 1462 | -7/Factory | Lost 3 parts (2n1w) 2021 | -7/Factory | Garrison activated, responded to threat 2122 | -7/Factory | Lost 4 parts (2n2w) 2149 | -7/Factory | Discovered new exit (range 8) 2165 | -7/Factory | Entered Storage 2444 | -7/Storage | Lost 6 parts (2p3n1w) 2505 | -7/Storage | Core integrity fell below 50% 2550 | -7/Storage | Lost 6 parts (3n2u1w) 2682 | -7/Storage | Found Rocket Array 2685 | -7/Storage | Found Rocket Array 2867 | -7/Storage | Build established: Scavenger-Mutant 2985 | -7/Storage | Repaired Imp. Medium Armor Plating 3118 | -7/Storage | Discovered new exit (range 8) 3139 | -7/Storage | Entered Factory 3139 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3475 | -6/Factory | Lost 5 parts (3n1u1w) 3652 | -6/Factory | Lost 7 parts (2p3n1u1w) 3743 | -6/Factory | Build established: Mutant 4025 | -6/Factory | Core integrity fell below 50% 4051 | -6/Factory | Core integrity fell below 20% 4059 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. R-10 Processor collects Hvy. Laser. Y-54 Guardian emerges from the garrison. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-10 Processor collects Terrain Scanner. U-05 Engineer lays Concrete. Weapon Cycler destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. Thermic Laser destroyed. Recalibrator destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Terrain Scan Processor. 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"????????????????? | | ??????????########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 510 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AmuletScanChainsaw Manual? 0 Play Time 01:19:58 Cumulative 20.9 hours Start 2024.10.05 @ 00:13:10 End 2024.10.05 @ 01:32:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b5bb6def-dabe-4ce3-8580-c252622f6fb8