Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 11:48:05

Player: Barbarossa

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (71)      355
Value Destroyed (1657)     1657
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (83)                 83
              TOTAL SCORE: 7815

 Bonus
-------
High Alert Combat Kills    83

 Cogmind 
---------
Core Integrity             0/1300
Matter                     238/300
Energy                     67/100
System Corruption          53%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (9) ------
  Experimental Cooling System
  Experimental Target Analyzer
>              --- WEAPON (4) -------
               Dispersion Rifle
>              --- INVENTORY (5) ----
         Large Matter Pod (150)
      Advanced Target Analyzer
      Advanced ECM Suite

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Light Deuterium Engine
>               --- PROPULSION -------
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
>               --- UTILITY ----------
         Medium Storage Unit
       Advanced Gravity Neutralizer
       Improved Sensor Array
       Improved Signal Interpreter
   Experimental Target Analyzer
                Hacking Suite
       Improved Hacking Suite
                System Shield
                System Shield
>               --- WEAPON -----------
       Improved Arc Projector
                Dispersion Rifle
                Vibroblade
                Vibroblade
>               --- INVENTORY --------
       Improved Cooling System
   Experimental Cooling System
          Large Matter Pod
   Experimental Target Analyzer
       Advanced ECM Suite
                Hacking Suite
                Spread Laser
                Spread Laser
       Advanced Beam Rifle
  Hypervelocity Gauss Rifle
[Rating: 91]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Improved VTOL Module
  Treads                   Biometal Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Improved Cooling System
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Vibroblade

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   1   .   .   .   .   1   .   .   
  Utility                  7    | .   .   .   1   1   2   .   .   1   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   2   
Parts Attached             121  | .   18  26  33  10  1   .   3   2   5   23  
  Power                    20   | .   6   1   4   6   1   .   1   .   .   1   
    Engine                 17   | .   6   1   3   5   1   .   1   .   .   .   
    Core                   2    | .   .   .   1   1   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               45   | .   5   17  15  1   .   .   1   .   .   6   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   2   
    Leg                    5    | .   5   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   6   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 32   | .   .   17  9   1   .   .   1   .   .   4   
  Utility                  24   | .   2   1   6   3   .   .   1   2   4   5   
    Device                 13   | .   .   .   4   2   .   .   .   2   2   3   
    Storage                3    | .   1   .   2   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   1   .   .   2   
    Hackware               5    | .   1   1   .   1   .   .   .   .   2   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | .   5   7   8   .   .   .   .   .   1   11  
    Energy Gun             25   | .   3   6   8   .   .   .   .   .   .   8   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          4    | .   2   1   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   2   1   .   .   1   .   1   3   
Parts Lost                 46   | .   5   3   9   4   .   .   .   .   .   25  
  Power                    6    | .   1   1   .   2   .   .   .   .   .   2   
  Propulsion               23   | .   3   2   8   2   .   .   .   .   .   8   
  Utility                  10   | .   .   .   1   .   .   .   .   .   .   9   
  Weapon                   7    | .   1   .   .   .   .   .   .   .   .   6   
  Highest Loss Streak      23   | .   4   3   4   3   .   .   .   .   .   23  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   92  97  91  92  70  66  69  69  70  59  
  Engine                   9    | .   13  10  6   7   10  6   9   11  10  4   
  Leg                      9    | .   27  1   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   4   .   .   .   .   .   .   .   
  Flight                   19   | .   .   40  35  36  26  26  27  23  21  13  
  Device                   3    | .   .   .   6   7   6   6   6   10  15  5   
  Storage                  9    | .   14  11  9   7   6   6   6   5   5   2   
  Processor                1    | .   .   .   .   .   .   .   1   5   5   4   
  Hackware                 10   | .   10  11  9   14  13  13  13  11  11  12  
  Energy Gun               11   | .   13  11  17  13  6   6   3   .   .   5   
  Ballistic Gun            5    | .   12  10  .   .   .   .   .   .   .   .   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             41   | 13  15  19  22  25  21  18  20  21  28  41  
  Greatest Support         44   | 20  20  20  30  25  20  20  20  29  29  44  
  Greatest Overweight (x)  12   | .   2   .   7   .   1   .   .   .   .   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | .   8   10  10  10  10  10  10  10  10  8   
  Most Carried             10   | .   10  10  10  10  9   9   10  10  10  10  
  Average Carried          8    | .   8   9   9   9   9   9   9   9   9   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 6   10  10  10  9   9   9   10  10  9   3   

 Class Distribution 
--------------------
 27% | Mutant
 26% | Hacker-Sprinter
 23% | Scavenger-Mutant
 11% | Scavenger-Sprinter
  9% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
 Scavenger-Sprinter | -9/Materials
   Scavenger-Mutant | -8/Materials
    Hacker-Sprinter | -7/Factory
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Waste
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -4/Factory
    Hacker-Sprinter | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Matter Collected           1661 | 194 390 99  440 100 18  .   .   192 30  198 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2028 | .   633 410 571 41  18  .   .   .   30  325 
  Parts                    133  | .   48  26  33  5   3   .   .   .   2   16  
Haulers Intercepted        4    | .   .   1   3   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Combat Hostiles Destroyed  50   | .   17  14  13  .   .   .   .   .   .   6   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   3   
  Guns                     47   | .   17  14  13  .   .   .   .   .   .   3   
Classes Destroyed          12   | .   6   2   2   .   .   .   .   .   .   2   
  Worker                   5    | .   1   .   2   1   1   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   1   3   .   .   .   .   .   .   .   
  Recycler                 3    | .   2   1   .   .   .   .   .   .   .   .   
  Operator                 6    | .   2   1   2   .   .   .   .   .   1   .   
  Watcher                  2    | .   1   .   .   1   .   .   .   .   .   .   
  Swarmer                  25   | .   9   11  3   .   .   .   .   .   .   2   
  Grunt                    12   | .   8   2   1   .   .   .   .   .   .   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   1   7   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           6    | .   4   6   3   2   1   .   .   .   1   3   
  Combat Bots Only         5    | .   3   5   3   .   .   .   .   .   .   3   
Max Kills in Single Turn   2    | .   1   1   2   1   1   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  
Hostile Shots Fired        533  | .    108  71   97   76   .    .    .    4    .    177  
  Missed                   183  | .    31   28   41   37   .    .    .    1    .    45   
Damage Taken               5530 | .    751  416  825  349  .    .    .    71   .    3118 
  Core                     1762 | .    115  86   146  81   .    .    .    25   .    1309 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   65   | .    45   .    20   .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  54   78   73   88   .    .    100  97   100  .    
Volleys Fired              234  | .    105  51   50   4    2    .    .    .    2    20   
  Largest                  2    | .    2    2    2    2    1    .    .    .    1    2    
  Hottest                  130  | .    60   60   130  130  65   .    .    .    94   130  
Shots Fired                422  | .    191  100  93   8    2    .    .    .    2    26   
  Gun                      420  | .    191  100  93   8    2    .    .    .    .    26   
  Cannon                   2    | .    .    .    .    .    .    .    .    .    2    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  146  | .    89   49   .    .    .    .    .    .    .    8    
  Thermal                  272  | .    102  51   93   8    2    .    .    .    .    16   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    .    .    .    .    2    2    
  Robot Hit Streak         24   | .    15   9    24   5    2    .    .    .    1    15   
  Robot Miss Streak        9    | .    4    6    7    9    3    .    .    .    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    3    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           296  | .    113  54   84   6    2    .    .    .    1    36   
  Core Hits                220  | .    37   28   105  13   3    .    .    .    .    34   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    .    .    .    .    .    4    
    Sever                  4    | .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              16   | .    .    .    .    .    .    .    .    .    .    16   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 16   | .    .    .    .    .    .    .    .    .    .    16   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    .    .    .    3    
Damage Inflicted           4077 | .    1153 592  1143 74   16   .    .    .    51   1048 
  Guns                     3406 | .    1153 592  1143 74   16   .    .    .    .    428  
  Cannons                  51   | .    .    .    .    .    .    .    .    .    51   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    620  | .    .    .    .    .    .    .    .    .    .    620  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  823  | .    486  226  .    .    .    .    .    .    .    111  
  Thermal                  2560 | .    667  366  1143 74   16   .    .    .    .    294  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          74   | .    .    .    .    .    .    .    .    .    51   23   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 620  | .    .    .    .    .    .    .    .    .    .    620  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         53   | .    2    .    .    1    .    9    9    .    .    53   
  Average Corruption       14   | .    2    .    .    1    .    9    9    .    .    26   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    3    .    .    .    .    1    2    .    .    16   
    Message Errors         4    | .    1    .    .    .    .    .    .    .    .    3    
    Matter Fused           2    | .    1    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    1    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2    | .    1    .    .    .    .    .    .    .    .    1    
    Misdirections          6    | .    .    .    .    .    .    .    .    .    .    6    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            62   | .    .    .    .    .    .    .    .    .    36   26   
  Projectiles              36   | .    .    .    .    .    .    .    .    .    36   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    26   | .    .    .    .    .    .    .    .    .    .    26   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        360  | .    106  90   360  10   .    .    49   .    .    56   
  Average Temperature      46   | .    27   34   79   7    .    .    49   .    .    29   
  Received Heat Transfer   898  | .    258  54   180  78   .    .    .    9    .    319  
  Effects                  1    | .    .    .    1    .    .    .    .    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    2    .    .    .    .    .    .    .    .    2    
  Heat Transferred         4237 | .    1550 775  1440 95   20   .    .    .    .    357  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Peak Influence             567  | .   260 413 567 272 131 90  63  94  65  125 
  Initial                  257  | .   .   16  174 257 126 45  63  30  45  33  
  Average                  190  | .   115 203 437 198 129 63  63  64  63  59  
Maximum Alert Level        2    | .   1   2   2   1   .   .   .   .   .   .   
  Low Security (%)         67   | .   91  51  5   53  100 100 100 100 100 100 
  Level 1                  15   | .   8   40  23  46  .   .   .   .   .   .   
  Level 2                  16   | .   .   7   71  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   3   1   3   2   .   .   .   .   1   1   
  Investigation            4    | .   2   .   .   1   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   1   2   1   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Distress Signals           8    | .   3   1   2   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              129  | .   36  26  26  15  .   5   .   2   1   18  
  Peak Tracking Total      12   | .   5   6   5   12  .   5   .   1   1   10  
  Tactical Retreats        12   | .   2   .   3   3   .   .   .   1   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Traps Triggered            6    | .   1   .   .   1   1   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Machines Accessed          25   | .   7   3   4   5   .   .   1   4   .   1   
  Terminals                14   | .   6   1   3   2   .   .   .   2   .   .   
  Fabricators              4    | .   .   .   .   1   .   .   1   2   .   .   
  Repair Stations          3    | .   1   .   1   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   2   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                76   | .   23  10  15  10  .   .   2   12  .   4   
  Successful               41   | .   10  9   9   4   .   .   1   5   .   3   
  Failed                   34   | .   12  1   6   6   .   .   1   7   .   1   
    Catastrophic           8    | .   1   .   .   3   .   .   1   3   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   17  4   10  5   .   .   .   6   .   .   
  Terminals                49   | .   20  4   10  6   .   .   .   9   .   .   
  Fabricators              7    | .   .   .   .   2   .   .   2   3   .   .   
  Repair Stations          9    | .   3   .   5   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   6   .   .   .   .   .   .   .   4   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             8    | .   4   1   .   1   .   .   .   2   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           4    | .   2   1   .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   1   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   1   1   .   .   
Repair Station Hacks       6    | .   2   .   4   .   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   2   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   6   .   .   .   .   .   .   .   3   
  Insert Component         5    | .   .   3   .   .   .   .   .   .   .   2   
  Analyze                  4    | .   .   3   .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   4   2   5   2   .   .   .   1   .   .   
  Terminals                14   | .   4   2   5   2   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 11   | .   4   1   3   2   .   .   .   1   .   .   
    Operators              2    | .   .   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   7   3   3   4   .   .   1   4   .   1   
  Full Trace Events        3    | .   2   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   76  .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   3   .   .   .   .   .   1   .   1   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   .   .   64  .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   8   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   .   .   .   .   
  Time                     65   | .   13  .   52  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   3   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 4    | .   .   3   .   .   .   .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Robot Analysis Total       4    | .   2   1   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  
Turns Passed               3013 | .    1086 309  677  224  29   31   34   199  78   346  
Spaces Moved               3323 | 1    585  310  688  652  47   110  96   380  125  329  
  Core                     112  | .    1    .    4    .    .    .    .    .    .    107  
  Treads                   6    | .    .    .    .    .    .    .    .    .    .    6    
  Legs                     597  | 1    584  12   .    .    .    .    .    .    .    .    
  Wheels                   100  | .    .    .    100  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2508 | .    .    298  584  652  47   110  96   380  125  216  
  Fastest Speed            23   | 120  120  26   23   23   26   26   26   26   26   24   
  Average Speed            49   | 120  120  33   47   23   51   26   26   26   26   40   
  Slowest Speed            650  | 120  150  120  400  26   96   26   26   26   26   650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13   | .    .    2    .    11   .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 2    78   40   66   24   2    75   4    12   5    13   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res 
Total                      4282 | .   799 425 947 704 50  112 104 479 168 494 
  Wait                     447  | .   60  12  143 36  .   2   3   67  33  91  
  Move                     3289 | .   584 305 687 630 47  109 95  379 124 329 
  Hop                      12   | .   .   2   .   10  .   .   .   .   .   .   
  Pick Up                  52   | .   14  10  11  6   .   .   1   2   1   7   
  Fast Attach              48   | .   7   4   15  3   1   .   2   .   2   14  
  Attach                   29   | .   2   6   5   4   .   .   1   2   3   6   
  Detach                   3    | .   .   .   .   .   .   .   1   .   1   1   
  Swap                     44   | .   9   16  13  3   .   .   .   .   .   3   
  Drop                     82   | .   18  19  23  8   .   1   1   .   2   10  
  Fire                     234  | .   105 51  50  4   2   .   .   .   2   20  
  Melee                    13   | .   .   .   .   .   .   .   .   .   .   13  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            29   | .   .   .   .   .   .   .   .   29  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  419 | -10/Materials | Discovered new exit (range 15)
  656 | -10/Materials | Lost 4 parts (1p2n1w)
  700 | -10/Materials | Repaired Sml. Laser
  707 | -10/Materials | Discovered new exit (range 10)
  939 | -10/Materials | Discovered new exit (range 14)
  999 | -10/Materials | Build established: Scavenger-Mutant
 1047 | -10/Materials | Central database locked down
 1087 | -10/Materials | Entered another Materials area
 1087 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1356 | -9/Materials  | Discovered new exit (range 13)
 1372 | -9/Materials  | Discovered new exit (range 12)
 1376 | -9/Materials  | Discovered new exit (range 5)
 1387 | -9/Materials  | Lost 3 parts (1p2n)
 1396 | -9/Materials  | Entered another Materials area
 1396 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1659 | -8/Materials  | Repaired Lgt. Ion Engine
 1923 | -8/Materials  | Lost 4 parts (3n1u)
 2011 | -8/Materials  | Garrison activated, responded to threat
 2056 | -8/Materials  | Discovered new exit (range 16)
 2073 | -8/Materials  | Entered Factory
 2073 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2275 | -7/Factory    | Lost 3 parts (1p2n)
 2295 | -7/Factory    | Discovered new exit (range 8)
 2297 | -7/Factory    | Entered another Factory area
 2297 | -6/Factory    | Evolved 2 slots: Utility x2
 2326 | -6/Factory    | Sucked down chute
 2326 | -6/Factory    | Entered Waste
 2341 | -6/Waste      | EMP discharged
 2341 | -6/Waste      | Spotted C-40 Crusher
 2341 | -6/Waste      | Spotted C-40 Crusher
 2343 | -6/Waste      | Spotted C-40 Crusher
 2346 | -6/Waste      | Spotted C-40 Crusher
 2350 | -6/Waste      | Spotted C-40 Crusher
 2353 | -6/Waste      | Discovered new exit (range 14)
 2357 | -6/Waste      | Entered Factory
 2366 | -6/Factory    | Build established: Hacker-Sprinter
 2374 | -6/Factory    | Discovered new exit (range 14)
 2386 | -6/Factory    | Identified exit to Factory
 2391 | -6/Factory    | Entered another Factory area
 2391 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2498 | -5/Factory    | Fabricated Com. HERF Cannon (x1)
 2532 | -5/Factory    | Discovered new exit (range 6)
 2590 | -5/Factory    | Identified exit to Factory
 2590 | -5/Factory    | Entered another Factory area
 2590 | -4/Factory    | Evolved 2 slots: Utility x2
 2664 | -4/Factory    | Discovered new exit (range 8)
 2666 | -4/Factory    | Identified exit to Research
 2668 | -4/Factory    | Entered Research
 2668 | -3/Research   | Evolved 2 slots: Weapon x2
 2673 | -3/Research   | Found Prototype Slashing Weapon
 2673 | -3/Research   | Identified Vibroblade
 2675 | -3/Research   | Found Vibroblade
 2677 | -3/Research   | Found Prototype Processor
 2677 | -3/Research   | Identified Exp. Target Analyzer
 2695 | -3/Research   | Found Exp. Target Analyzer
 2876 | -3/Research   | System corruption reached 10%
 2912 | -3/Research   | System corruption reached 30%
 2945 | -3/Research   | Core integrity fell below 50%
 2962 | -3/Research   | Lost 23 parts (2p7n9u5w)
 2994 | -3/Research   | Core integrity fell below 20%
 3014 | -3/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
02927_ System corrupted by crushing effect (+5).
02931_ Imp. Arc Projector destroyed.
02932_ Dropped Rnf. Antimatter Reactor.
02933_ Acquired Exp. Target Analyzer.
02934_ Acquired 10 matter.
02941_ Penetrated by Slug.
02944_ >V:|/RAGVQ|ITCMD42EUJ:SMQ
02957_ Penetrated by Slug.
02957_ Slug penetrates Wall.
02967_ System corrupted: Energy discharge (-20).
02971_ Penetrated by Slug. <x2>
02982_ 1R7W9QGRZHA FFZC63FK<WO<1M,S9CLH|YCH
02987_ Acquired Biometal Medium Treads.
02996_ S-43 Plague destroyed.
02998_ Acquired Hvy. Machine Gun.
03002_ P&J:SDD9S Z7S6OP#YJKOOA9
03005_ S-43 Plague destroyed.
03011_ Biometal Medium Treads destroyed.
03012_ Penetrated by Slug.
03014_ Hvy. Machine Gun destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    16
Evasion (%)                65
Target Analysis            10
Recoil Reduction           1
Offensive Hacking          22
Defensive Hacking          20

 Item Schematics 
-----------------
        Hacking Suite | -9/Materials | Scanalyzed
         Spread Laser | -9/Materials | Scanalyzed
          VTOL Module | -9/Materials | Scanalyzed
 Adv. Power Amplifier | -5/Factory   | Hacked
           Q-thruster | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Com. HERF Cannon | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussAlertInitializer
  Manual?         0
Play Time         01:10:49
  Cumulative      214.6 hours
  Start           2024.06.10 @ 12:47:48
  End             2024.06.11 @ 11:48:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          383
  Rogue           383
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          58
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 317c0afd-9e2a-45b0-b6ab-3d0d5639db44