Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 07:49:18

Player: tartine

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (18)       3600
Robots Destroyed (77)      385
Value Destroyed (2701)     2701
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1567)               1567
              TOTAL SCORE: 12053

 Bonus
-------
Follower Combat Kills      267
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     250/300
Energy                     22/100
System Corruption          21%
Temperature                Cool (9)
Movement                   Hovering (60)
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Antigrav System
  Improved Antigrav System
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (4) -------
           Shock Maul
    Faulty Shock Maul
>          --- INVENTORY (5) ----
           Centrium Wheel

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Gravmag Array
           Gyrokinetic Inverter
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Signal Interpreter
           Core Analyzer
           Armor Integrity Analyzer
           System Shield
           System Shield
           System Shield
           System Shield
>          --- WEAPON -----------
           Plasma Sword
           Plasma Sword
           Plasma Sword
>          --- INVENTORY --------
  Advanced Targeting Computer
           Core Analyzer
  Improved Thermal Shield
           System Shield
  Advanced Plasma Cannon
[Rating: 64]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Field Propulsion Array
Utility                    Improved Targeting Computer
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Shock Maul
  Slashing Weapon          Plasma Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   2   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  8    | .   .   .   .   .   3   2   .   .   .   .   1   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Parts Attached             113  | 7   9   2   .   4   19  3   1   11  1   14  9   3   .   3   11  1   .   15  
  Power                    14   | 1   1   .   .   2   2   .   .   1   .   3   1   1   .   .   1   .   .   1   
    Engine                 7    | 1   1   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   2   .   .   1   .   .   1   1   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   5   .   .   .   6   .   .   2   .   5   3   .   .   .   3   .   .   5   
    Treads                 3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
    Leg                    15   | 2   2   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   1   
    Wheel                  7    | .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Utility                  38   | 2   1   1   .   .   8   3   .   5   .   4   4   2   .   3   3   .   .   2   
    Device                 16   | 1   .   1   .   .   3   2   .   1   .   4   2   .   .   .   .   .   .   2   
    Storage                4    | 1   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Processor              10   | .   1   .   .   .   2   1   .   1   .   .   1   2   .   .   2   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   
    Protection             4    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   2   1   .   2   3   .   1   3   1   2   1   .   .   .   4   1   .   7   
    Energy Gun             5    | 1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   
    Energy Cannon          6    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   2   
    Ballistic Gun          4    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       5    | .   .   .   .   .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Parts Lost                 70   | .   .   .   .   .   3   .   6   8   .   16  2   10  .   .   13  .   1   11  
  Power                    7    | .   .   .   .   .   .   .   .   1   .   3   .   2   .   .   .   .   .   1   
  Propulsion               18   | .   .   .   .   .   1   .   1   2   .   5   1   3   .   .   3   .   .   2   
  Utility                  27   | .   .   .   .   .   2   .   4   2   .   5   1   3   .   .   8   .   .   2   
  Weapon                   18   | .   .   .   .   .   .   .   1   3   .   3   .   2   .   .   2   .   1   6   
  Highest Loss Streak      9    | .   .   .   .   .   3   .   3   5   .   9   2   6   .   .   7   .   1   5   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   
Average Slot Usage (%)     81   | .   96  100 100 100 96  100 82  77  84  79  64  76  .   33  44  4   4   17  
  Engine                   4    | .   14  14  14  14  2   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   6   7   7   6   7   .   4   8   .   .   1   .   .   .   
  Treads                   1    | .   .   .   .   .   .   .   .   8   15  2   .   .   .   .   .   .   .   .   
  Leg                      15   | .   23  28  28  28  24  23  19  1   .   12  4   .   .   .   .   .   .   1   
  Device                   11   | .   6   3   14  14  16  23  15  7   7   16  14  12  .   .   .   .   .   3   
  Storage                  2    | .   14  10  .   .   1   .   .   2   7   3   4   5   .   .   .   .   .   .   
  Processor                15   | .   7   14  14  14  18  23  19  23  23  17  8   19  .   26  12  .   .   .   
  Hackware                 3    | .   .   .   .   .   .   .   .   7   7   7   6   6   .   6   19  .   .   .   
  Protection               2    | .   .   .   .   .   8   7   5   4   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   4   .   .   .   .   .   .   .   .   4   6   2   .   .   .   .   .   .   
  Energy Cannon            1    | .   9   2   .   .   .   .   .   .   7   5   2   5   .   .   1   .   .   2   
  Ballistic Gun            4    | .   14  14  14  14  2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Ballistic Cannon         4    | .   .   .   .   .   14  15  13  6   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   6   7   .   .   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   11  14  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          64   | 7   7   7   7   11  31  38  40  33  28  49  34  35  16  25  64  9   9   34  
  Average Rating           22   | 5   6   6   7   9   19  37  33  25  28  33  25  29  16  16  32  7   8   22  
  On Entrance              15   | .   7   7   7   7   11  31  38  24  24  28  18  31  16  16  25  2   9   2   
Naked Turns                67   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  13  6   35  
Heaviest Build             34   | 11  15  15  9   15  27  23  25  22  20  30  28  33  .   .   34  3   3   15  
  Greatest Support         54   | 20  20  20  20  20  54  54  54  48  48  53  36  36  3   3   31  3   3   16  
  Greatest Overweight (x)  11   | .   1   .   .   .   1   .   .   4   .   1   1   .   .   .   11  .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   5   5   8   8   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   7   5   5   5   5   5   5   5   5   7   7   5   5   5   5   5   5   
  Most Carried             8    | 5   8   8   3   5   5   5   5   4   1   5   2   .   .   1   5   5   5   5   
  Average Carried          3    | 2   7   6   3   4   4   4   5   1   1   1   .   .   .   .   3   4   5   1   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   5   8   5   5   5   5   5   5   5   
  Final Carried            8    | 5   8   3   3   5   5   5   5   2   1   .   1   .   .   1   4   5   5   1   

 Class Distribution 
--------------------
 54% | Mutant
 16% | Skirmisher
 13% | Scavenger-Skirmisher
  5% | Derelict-Mutant
  4% | Hacker-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves
               Mutant | -6/Factory
 Scavenger-Skirmisher | -6/Garrison
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/DSF
        Hacker-Mutant | -5/Factory
               Mutant | -4/Factory
               Mutant | -4/Extension
               Mutant | -3/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res 
Matter Collected           2110 | 283 121 82  .   49  525 .   155 440 .   120 80  10  .   .   85  36  .   124 
  Remotely                 226  | 140 46  .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   
Salvage Created            2793 | 143 295 17  .   .   467 .   .   351 .   552 235 131 .   .   163 173 .   266 
  Parts                    134  | 12  25  .   .   .   33  .   .   14  .   14  14  5   .   .   4   4   .   9   
Haulers Intercepted        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      26   | .   .   .   .   .   .   .   .   13  .   13  .   .   .   .   .   .   .   .   
  Prevented                5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res 
Combat Hostiles Destroyed  56   | .   6   4   .   .   11  .   .   17  .   9   1   2   .   .   2   .   .   4   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Guns                     12   | .   5   1   .   .   3   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Cannons                  24   | .   1   3   .   .   8   .   .   6   .   4   .   2   .   .   .   .   .   .   
  AOE                      14   | .   .   .   .   .   .   .   .   11  .   3   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | 3   3   1   .   .   5   .   .   3   .   .   .   1   .   .   .   .   .   1   
  Worker                   4    | 2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 5    | 3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | 1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   3   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  11   | .   6   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Grunt                    21   | .   .   .   .   .   8   .   .   4   .   9   .   .   .   .   .   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   2   .   .   3   .   .   1   1   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 6   3   3   .   1   3   .   .   6   .   3   3   1   .   .   1   1   .   1   
  Combat Bots Only         6    | .   3   3   .   .   2   .   .   6   .   3   1   1   .   .   1   .   .   1   
Max Kills in Single Turn   3    | 1   1   1   .   1   1   .   .   2   .   3   2   1   .   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  DSF  Fac  Fac  Ext  Res  
Hostile Shots Fired        892   | .    49   12   .    5    87   2    73   60   .    93   18   106  .    2    154  .    31   200  
  Missed                   300   | .    14   4    .    1    34   2    34   17   .    25   8    35   .    .    44   .    9    73   
Damage Taken               10511 | .    281  142  .    37   748  .    544  1040 .    1404 83   1033 .    71   1771 112  644  2601 
  Core                     4624  | .    108  82   .    8    138  .    85   230  .    346  6    618  .    71   873  112  624  1323 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   61    | .    .    .    .    .    .    .    .    .    .    61   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   31    | .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         37    | 100  .    .    .    20   74   .    .    .    .    5    .    .    .    18   12   .    36   .    
Volleys Fired              278   | 13   54   18   .    3    63   1    .    31   .    37   18   16   .    .    .    .    .    24   
  Largest                  2     | 2    2    2    .    2    2    2    .    2    .    2    2    2    .    .    .    .    .    2    
  Hottest                  183   | 60   80   120  .    120  78   83   .    92   .    125  159  159  .    .    .    .    .    183  
Shots Fired                463   | 26   108  26   .    6    115  2    .    51   .    55   25   21   .    .    .    .    .    28   
  Gun                      204   | 26   74   13   .    3    15   .    .    .    .    27   17   5    .    .    .    .    .    24   
  Cannon                   233   | .    34   2    .    .    99   2    .    40   .    28   8    16   .    .    .    .    .    4    
  Launcher                 11    | .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    
  Special                  15    | .    .    11   .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  246   | 13   54   13   .    3    114  2    .    40   .    .    .    .    .    .    .    .    .    7    
  Thermal                  188   | 13   54   13   .    3    1    .    .    .    .    37   25   21   .    .    .    .    .    21   
  Explosive                11    | .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          18    | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | 7    9    3    .    6    11   13   .    20   .    12   11   11   .    .    .    .    .    13   
  Robot Miss Streak        5     | 1    5    3    .    1    5    .    .    1    .    2    2    3    .    .    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           303   | 14   47   9    .    4    61   2    .    41   .    46   21   15   .    .    10   6    1    26   
  Core Hits                150   | 9    15   5    .    1    28   1    .    44   .    18   9    5    .    .    5    2    .    8    
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         18    | .    .    .    .    .    1    1    .    3    .    1    1    1    .    .    4    .    .    6    
    Burn                   5     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    3    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Blast                  5     | .    .    .    .    .    1    1    .    3    .    .    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Melee Attacks              30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   8    1    8    
  Impact                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Slashing                 22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   8    1    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Damage Inflicted           8095  | 136  603  160  .    66   1148 49   .    2000 .    1366 504  437  .    .    313  415  105  793  
  Guns                     1886  | 136  289  64   .    37   130  .    .    .    .    499  281  58   .    .    .    .    .    392  
  Cannons                  3606  | .    314  .    .    .    1007 49   .    860  .    643  223  379  .    .    .    .    .    131  
  Explosions               1364  | .    .    .    .    .    .    .    .    1140 .    224  .    .    .    .    .    .    .    .    
  Melee                    1082  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    313  415  105  249  
  Ramming                  26    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Kinetic                  2528  | 56   180  64   .    37   1137 49   .    860  .    .    .    .    .    .    .    .    .    145  
  Thermal                  2964  | 80   423  96   .    24   11   .    .    .    .    1011 504  437  .    .    .    .    .    378  
  Explosive                1140  | .    .    .    .    .    .    .    .    1140 .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          355   | .    .    .    .    .    .    .    .    .    .    355  .    .    .    .    .    .    .    .    
  Impact                   249   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    249  
  Slashing                 833   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    313  415  105  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    27   1    1    21   
  Average Corruption       12    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    19   1    1    11   
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    12   .    1    7    
    Message Errors         6     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    2    
    Matter Fused           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            403   | .    9    18   .    .    2    .    .    31   .    .    .    25   .    .    .    185  45   88   
  Projectiles              72    | .    9    18   .    .    2    .    .    4    .    .    .    25   .    .    .    .    .    14   
  Explosions               27    | .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    
  Melee                    304   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    185  45   74   
Knockbacks                 21    | .    .    .    .    1    13   2    .    3    .    .    .    .    .    .    .    .    .    2    
  Impact                   3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  18    | .    .    .    .    .    13   2    .    3    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      405   | .    .    .    .    .    .    .    .    214  .    71   .    .    .    .    .    112  .    8    
  Shots                    8     | .    .    .    .    .    .    .    .    6    .    1    .    .    .    .    .    1    .    .    
  Rammed                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Targets Rammed             8     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        383   | 40   200  60   .    40   153  9    301  18   .    336  306  383  .    .    .    .    346  252  
  Average Temperature      63    | 16   50   19   .    17   43   6    150  7    .    75   89   166  .    .    .    .    279  145  
  Received Heat Transfer   2103  | .    .    .    .    .    270  .    358  168  .    507  30   168  .    .    .    .    461  141  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
  Parts Melted             15    | .    1    .    .    .    .    .    .    .    .    2    3    4    .    .    .    .    .    5    
  Heat Transferred         5489  | 175  916  200  .    50   37   .    .    .    .    1297 979  785  .    .    .    .    .    1050 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res 
Peak Influence             196  | 30  196 112 .   91  168 58  .   .   .   .   160 152 66  79  56  93  60  126 
  Initial                  112  | .   19  67  .   .   .   27  .   .   .   .   .   112 66  49  41  14  45  29  
  Average                  53   | 11  101 87  .   13  50  34  .   .   .   .   102 124 66  61  34  28  47  42  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 .   .   .   .   100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   1   2   2   .   1   .   .   .   .   .   1   .   1   .   2   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   .   1   2   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res 
Distress Signals           12   | .   .   .   .   .   5   .   .   .   .   .   1   1   .   .   1   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              146  | .   20  4   .   4   21  2   2   17  .   18  5   15  .   3   17  .   5   13  
  Peak Tracking Total      13   | .   4   2   .   4   5   2   1   5   .   4   2   9   .   2   8   .   7   13  
  Tactical Retreats        24   | .   4   .   .   1   2   .   2   1   .   3   1   2   .   2   4   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res 
Traps Triggered            9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   4   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res 
Machines Disabled          10   | .   .   1   .   4   2   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   1   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res 
Machines Accessed          24   | .   8   1   .   .   .   3   .   .   4   .   2   .   1   .   2   1   1   1   
  Terminals                18   | .   7   1   .   .   .   3   .   .   .   .   1   .   1   .   2   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                83   | .   21  5   .   .   .   5   .   .   32  .   4   .   2   .   5   2   2   5   
  Successful               53   | .   10  3   .   .   .   2   .   .   32  .   1   .   1   .   2   .   1   1   
  Failed                   30   | .   11  2   .   .   .   3   .   .   .   .   3   .   1   .   3   2   1   4   
    Catastrophic           6    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   5   3   .   .   .   1   .   .   1   .   2   .   .   .   3   4   .   4   
  Terminals                44   | .   16  5   .   .   .   5   .   .   .   .   2   .   2   .   5   2   2   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             49   | .   7   3   .   .   .   2   .   .   32  .   .   .   1   .   2   .   1   1   
  Record                   12   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   1   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   
  Branch Access Points     4    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   7   1   .   .   .   2   .   .   .   .   1   .   1   .   1   2   1   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res 
Total Allies               3    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   41  .   .   .   .   .   96  96  .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   31  .   .   .   .   .   96  96  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               43   | .   .   .   .   11  .   .   .   .   .   23  9   .   .   .   .   .   .   .   
  Total Damage             1432 | .   .   .   .   170 .   .   .   .   .   978 284 .   .   .   .   .   .   .   
  Kills                    9    | .   .   .   .   1   .   .   .   .   .   4   4   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   2   2   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -3   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  DSF  Fac  Fac  Ext  Res  
Turns Passed               9906 | 128  680  259  749  929  1362 294  1139 1238 192  1321 334  144  8    89   442  94   52   452  
Spaces Moved               6551 | 63   382  127  624  621  413  236  936  736  113  869  236  74   16   107  542  141  99   216  
  Core                     760  | 3    .    .    .    .    .    .    .    33   .    .    .    30   16   107  263  141  99   68   
  Treads                   938  | .    .    .    .    .    .    .    .    588  113  237  .    .    .    .    .    .    .    .    
  Legs                     4210 | 60   355  127  624  621  413  236  936  115  .    632  91   .    .    .    .    .    .    .    
  Wheels                   300  | .    27   .    .    .    .    .    .    .    .    .    145  44   .    .    .    .    .    84   
  Hover                    254  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    253  .    .    1    
  Flight                   89   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    63   
  Fastest Speed            40   | 50   80   120  120  120  120  120  120  120  160  120  80   50   50   50   45   50   50   40   
  Average Speed            115  | 116  123  120  120  120  129  120  120  154  160  130  109  71   50   50   69   50   50   62   
  Slowest Speed            600  | 120  190  120  120  120  190  120  120  250  160  190  190  90   50   50   600  50   50   90   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 5    60   35   85   84   26   9    81   81   75   93   7    21   1    74   20   5    24   4    
  Regions Visited          18
    Branch Regions         8
  Pre-discovered Areas     4    | .    .    1    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        12   | .    1    1    1    1    1    1    1    1    1    1    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             10   | .    .    .    .    1    .    .    3    4    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 12   | .    .    5    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          146  | .    .    7    .    .    10   .    .    88   .    10   1    .    .    .    .    30   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    7    .    .    10   .    .    3    .    1    1    .    .    .    .    .    .    .    
  AOE                      124  | .    .    .    .    .    .    .    .    85   .    9    .    .    .    .    .    30   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  DSF  Fac  Fac  Ext  Res  
Total                      8290 | 90   496  187  624  769  1125 245  952  780  124  994  283  142  15   140  590  151  99   484  
  Wait                     1171 | 3    35   36   1    115  601  .    15   1    11   66   18   49   .    .    14   .    .    206  
  Move                     6530 | 62   381  126  623  620  412  235  935  735  112  868  236  73   15   106  541  140  98   212  
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Pick Up                  59   | 5    8    .    .    6    12   3    .    2    .    6    2    .    .    1    6    2    .    6    
  Fast Attach              65   | 7    2    .    .    1    12   .    1    6    .    7    8    2    .    3    9    .    .    7    
  Attach                   38   | .    3    1    .    .    5    3    .    5    1    6    1    1    .    .    2    1    .    9    
  Detach                   8    | .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    .    1    
  Swap                     11   | .    4    1    .    3    2    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Drop                     47   | .    7    5    .    7    16   1    1    .    .    3    .    1    .    .    4    .    .    2    
  Fire                     278  | 13   54   18   .    3    63   1    .    31   .    37   18   16   .    .    .    .    .    24   
  Melee                    28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   8    1    8    
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    30   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            13   | .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Low x2 / DSF)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Garrison
-6/Factory
-6/DSF
-5/Factory
-4/Factory
-4/Extension
-3/Research (discovered 2 exits: Qua x2)

 History 
---------
 Turn | Location           | Event
   21 | -11/Scrapyard      | Discovered new exit (range 15)
  129 | -11/Scrapyard      | Entered Materials
  303 | -10/Materials      | Build established: Mutant
  359 | -10/Materials      | Discovered new exit (range 8)
  448 | -10/Materials      | Identified exit to Materials
  544 | -10/Materials      | Discovered new exit (range 15)
  591 | -10/Materials      | Repaired Aluminum Leg
  756 | -10/Materials      | Identified exit to Mines
  809 | -10/Materials      | Entered Mines
  810 | -10/Mines          | Assembled infested the area
  915 | -10/Mines          | Learned location of Mines (-9)
  990 | -10/Mines          | Core integrity fell below 50%
 1063 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1063 | -10/Mines          | Discovered new exit (range 5)
 1066 | -10/Mines          | Identified exit to Exiles
 1068 | -10/Mines          | Entered Exiles
 1102 | -10/Exiles         | Met 8R-AWN
 1128 | -10/Exiles         | Met EX-HEX
 1167 | -10/Exiles         | Met EX-BIN
 1181 | -10/Exiles         | Aligned with FarCom system
 1182 | -10/Exiles         | Given EX-Vault access code
 1214 | -10/Exiles         | Met EX-DEC
 1319 | -10/Exiles         | Discovered new exit (range 12)
 1332 | -10/Exiles         | Identified exit to Mines
 1452 | -10/Exiles         | Visited The Gauntlet
 1664 | -10/Exiles         | Discovered exit to Mines (range 14)
 1817 | -10/Exiles         | Entered Mines
 1833 | -9/Mines           | Learned Materials stockpile data
 1941 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 2115 | -9/Mines           | Build established: Skirmisher
 2212 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
 2336 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 2339 | -9/Mines           | Found Prototype Device
 2412 | -9/Mines           | Discovered new exit (range 16)
 2740 | -9/Mines           | Identified exit to Materials
 2746 | -9/Mines           | Entered Materials
 2746 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
 2746 | -8/Materials       | Identified Exp. Sensor Array
 2975 | -8/Materials       | Lost 3 parts (1n2u)
 3241 | -8/Materials       | Build established: Scavenger-Skirmisher
 4080 | -8/Materials       | Discovered new exit (range 12)
 4107 | -8/Materials       | Identified exit to Factory
 4108 | -8/Materials       | Entered Factory
 4108 | -7/Factory         | Evolved 2 slots: Utility x2
 4231 | -7/Factory         | Identified exit to DSF
 4382 | -7/Factory         | Identified exit to Lower Caves
 4384 | -7/Factory         | Build established: Skirmisher
 4402 | -7/Factory         | Entered Lower Caves
 4403 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4411 | -7/Lower Caves     | Identified exit to Lower Caves
 4670 | -7/Lower Caves     | Learned Factory non-interactive machine intel
 4697 | -7/Lower Caves     | Build established: Mutant
 4994 | -7/Lower Caves     | Spotted B-75 Beast
 5091 | -7/Lower Caves     | Lost 3 parts (1n2u)
 5541 | -7/Lower Caves     | Entered another Lower Caves area
 5586 | -7/Lower Caves     | Discovered new exit (range 6)
 5591 | -7/Lower Caves     | Identified exit to Factory
 5679 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 5729 | -7/Lower Caves     | Lost 5 parts (1p2n1u1w)
 6624 | -7/Lower Caves     | Spotted B-75 Beast
 6659 | -7/Lower Caves     | Learned Factory terminal intel
 6773 | -7/Lower Caves     | Discovered new exit (range 5)
 6778 | -7/Lower Caves     | Identified exit to Data Miner
 6779 | -7/Lower Caves     | Entered Data Miner
 6780 | -7/Data Miner      | Discovered new exit (range 6)
 6787 | -7/Data Miner      | Identified exit to Proximity Caves
 6819 | -7/Data Miner      | Met Data Miner
 6854 | -7/Data Miner      | Learned location of Section 7 (-3)
 6854 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6883 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6971 | -7/Data Miner      | Entered Proximity Caves
 7056 | -6/Proximity Caves | Core integrity fell below 50%
 7102 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 7383 | -6/Proximity Caves | Found DCF Scrap (13 items)
 7416 | -6/Proximity Caves | Learned location of Zion (-6)
 7420 | -6/Proximity Caves | Learned Factory trap positions
 7613 | -6/Proximity Caves | Escorted by Enhanced Grunt
 7641 | -6/Proximity Caves | Lost 3 parts (1p2u)
 7933 | -6/Proximity Caves | Build established: Derelict-Mutant
 8018 | -6/Proximity Caves | Spotted B-75 Beast
 8040 | -6/Proximity Caves | Core integrity fell below 20%
 8053 | -6/Proximity Caves | Allies destroyed B-75 Beast
 8079 | -6/Proximity Caves | Lost 9 parts (1p3n3u2w)
 8204 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 8292 | -6/Proximity Caves | Entered Factory
 8292 | -6/Factory         | Accompanied by 1 ally
 8292 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 8293 | -6/Factory         | Loaded intel: 84 trap records
 8294 | -6/Factory         | Loaded intel: 181 non-interactive machine locations
 8295 | -6/Factory         | Loaded intel: 26 terminal locations
 8350 | -6/Factory         | Build established: Mutant
 8626 | -6/Factory         | Identified exit to Garrison
 8626 | -6/Factory         | Entered Garrison
 8672 | -6/Garrison        | Triggered checkpoint
 8678 | -6/Garrison        | Triggered checkpoint
 8734 | -6/Garrison        | Lost 4 parts (1p1n1u1w)
 8756 | -6/Garrison        | Core integrity fell below 50%
 8764 | -6/Garrison        | Discovered new exit (range 12)
 8764 | -6/Garrison        | Spotted B-86 Titan
 8769 | -6/Garrison        | Identified exit to Factory
 8770 | -6/Garrison        | Entered Factory
 8778 | -6/Factory         | Identified exit to DSF
 8778 | -6/Factory         | Entered DSF
 8785 | -6/DSF             | Lost 6 parts (1p2n2u1w)
 8817 | -6/DSF             | Additional patrols routed to DSF
 8852 | -6/DSF             | Discovered new exit (range 17)
 8855 | -6/DSF             | Core integrity fell below 20%
 8866 | -6/DSF             | Identified exit to Factory
 8867 | -6/DSF             | Entered Factory
 8867 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 9092 | -5/Factory         | System corruption reached 10%
 9141 | -5/Factory         | Lost 7 parts (1n5u1w)
 9158 | -5/Factory         | Build established: Hacker-Mutant
 9232 | -5/Factory         | Core integrity fell below 50%
 9241 | -5/Factory         | Spotted B-75 Beast
 9280 | -5/Factory         | Lost 4 parts (2n2u)
 9302 | -5/Factory         | Discovered new exit (range 15)
 9307 | -5/Factory         | Core integrity fell below 20%
 9309 | -5/Factory         | Entered another Factory area
 9309 | -4/Factory         | Evolved 2 slots: Utility x2
 9396 | -4/Factory         | Discovered new exit (range 15)
 9398 | -4/Factory         | Incoming investigation squad redirected
 9403 | -4/Factory         | Entered Extension
 9441 | -4/Extension       | Spotted B-86 Titan
 9444 | -4/Extension       | Spotted B-86 Titan
 9453 | -4/Extension       | Core integrity fell below 50%
 9454 | -4/Extension       | Discovered new exit (range 3)
 9455 | -4/Extension       | Entered Research
 9455 | -3/Research        | Evolved 2 slots: Power x1, Weapon x1
 9490 | -3/Research        | Identified exit to Quarantine
 9612 | -3/Research        | Lost 3 parts (1p2w)
 9804 | -3/Research        | Core integrity fell below 50%
 9806 | -3/Research        | System corruption reached 10%
 9820 | -3/Research        | Core integrity fell below 20%
 9832 | -3/Research        | Lost 5 parts (1n2u2w)
 9907 | -3/Research        | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
09874_ Faulty integration triggers system corruption (+5).
09876_ Acquired Faulty Shock Maul.
09877_ Faulty integration triggers meltdown.
09877_ Faulty Shock Maul damaged (-30).
09885_ :D1P< KDD5T|O3L:C>CMMZ|
09887_ P-80 Master knocked back.
09891_ P-80 Master suffers critical hit (Smash).
09891_ Destroyed Imp. Antigrav System.
09891_ P-80 Master system corrupted by crushing effect.
09893_ P-80 Master resets P-80 Master, system corruption cleaned.
09894_ Destroyed Adv. Target Analyzer.
09894_ P-80 Master system corrupted by crushing effect.
09894_ P-80 Master knocked back.
09898_ P-80 Master suffers critical hit (Smash).
09898_ P-80 Master destroyed.
09899_ Field Propulsion Array destroyed.
09901_ Acquired Imp. Antigrav System.
09904_ Penetrated by Slug.
09904_ Slug penetrates Wall.
09905_ System corrupted: Matter fused (-5).

 Map 
-----
+----------------------------------------------------+
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|     #????????????????????????????????????????????? |
|   ""##?????###???????????????????????????????????? |
|   ""# ?????  #???????????????????????????????????? |
|   ""#  ???   ?????##########?????????????????????? |
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|    "#  """  ????????#      #?????????????????????? |
|    "#  """  ????????#      #####?????????????????? |
|   ""#? """ ?????????#  p ![;   ??????????????????? |
|     #? """ ?????????#    @%#?????????????????????? |
|     #??   ??????????#     !#?????????????????????? |
|     #??   ??????????####Y###?????????????????????? |
| ########+############    #???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          23
Energy Capacity            500
Matter Stores              300
Matter Capacity            400
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             225
Resistance: TH             25
Evasion (%)                62
Targeting Accuracy         12
Target Analysis            5
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Defensive Hacking          40

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
      Scatter Rocket Array | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
       Variable Charge Gun | -7/Data Miner | Free
  Imp. Hardlight Generator | -7/Data Miner | Free
             Neutrino Core | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
       Adv. Thermal Shield | -7/Data Miner | Free

 Robot Schematics 
------------------
   G-47 Trooper | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer
Streaker
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              SeismicUtilityDrivehammer
  Manual?         0
Play Time         01:45:03
  Cumulative      42.0 hours
  Start           2025.02.09 @ 04:39:57
  End             2025.02.09 @ 07:49:18
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          40
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          7%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5a9bd32-b7d1-4a0b-a6c1-86a1394b630f