Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 07:49:18 Player: tartine Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (77) 385 Value Destroyed (2701) 2701 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1567) 1567 TOTAL SCORE: 12053 Bonus ------- Follower Combat Kills 267 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 250/300 Energy 22/100 System Corruption 21% Temperature Cool (9) Movement Hovering (60) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Antigrav System Improved Antigrav System > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- Shock Maul Faulty Shock Maul > --- INVENTORY (5) ---- Centrium Wheel Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gravmag Array Gyrokinetic Inverter > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer System Shield System Shield System Shield System Shield > --- WEAPON ----------- Plasma Sword Plasma Sword Plasma Sword > --- INVENTORY -------- Advanced Targeting Computer Core Analyzer Improved Thermal Shield System Shield Advanced Plasma Cannon [Rating: 64] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Improved Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Plasma Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . 2 2 . 2 Power 2 | . . . . . . . . . . . 1 . . . . . . 1 Propulsion 2 | . . . . . 1 . . . . . . . . . 1 . . . Utility 8 | . . . . . 3 2 . . . . 1 . . . . 2 . . Weapon 2 | . . . . . . . . . . . . . . . 1 . . 1 Parts Attached 113 | 7 9 2 . 4 19 3 1 11 1 14 9 3 . 3 11 1 . 15 Power 14 | 1 1 . . 2 2 . . 1 . 3 1 1 . . 1 . . 1 Engine 7 | 1 1 . . 2 . . . . . 3 . . . . . . . . Core 7 | . . . . . 2 . . 1 . . 1 1 . . 1 . . 1 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 31 | 2 5 . . . 6 . . 2 . 5 3 . . . 3 . . 5 Treads 3 | . . . . . . . . 2 . 1 . . . . . . . . Leg 15 | 2 2 . . . 6 . . . . 4 . . . . . . . 1 Wheel 7 | . 3 . . . . . . . . . 3 . . . . . . 1 Hover 4 | . . . . . . . . . . . . . . . 2 . . 2 Flight 2 | . . . . . . . . . . . . . . . 1 . . 1 Utility 38 | 2 1 1 . . 8 3 . 5 . 4 4 2 . 3 3 . . 2 Device 16 | 1 . 1 . . 3 2 . 1 . 4 2 . . . . . . 2 Storage 4 | 1 . . . . 1 . . 1 . . 1 . . . . . . . Processor 10 | . 1 . . . 2 1 . 1 . . 1 2 . . 2 . . . Hackware 4 | . . . . . . . . 1 . . . . . 3 . . . . Protection 4 | . . . . . 2 . . 1 . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 2 1 . 2 3 . 1 3 1 2 1 . . . 4 1 . 7 Energy Gun 5 | 1 . . . . . . . . . 2 . . . . . . . 2 Energy Cannon 6 | . 1 . . . . . . . 1 . 1 . . . 1 . . 2 Ballistic Gun 4 | 1 1 . . 1 . . . . . . . . . . . . . 1 Ballistic Cannon 5 | . . . . . 3 . 1 1 . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . . . . . . . . . . Special Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . 2 Slashing Weapon 4 | . . . . . . . . . . . . . . . 3 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . . . . . . . 1 . . 2 Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . . . System Corruption 3 | . . . . . . . . . . 3 . . . . . . . . Parts Lost 70 | . . . . . 3 . 6 8 . 16 2 10 . . 13 . 1 11 Power 7 | . . . . . . . . 1 . 3 . 2 . . . . . 1 Propulsion 18 | . . . . . 1 . 1 2 . 5 1 3 . . 3 . . 2 Utility 27 | . . . . . 2 . 4 2 . 5 1 3 . . 8 . . 2 Weapon 18 | . . . . . . . 1 3 . 3 . 2 . . 2 . 1 6 Highest Loss Streak 9 | . . . . . 3 . 3 5 . 9 2 6 . . 7 . 1 5 To Critical Strikes 3 | . . . . . . . . 1 . . . 1 . . . . . 1 Average Slot Usage (%) 81 | . 96 100 100 100 96 100 82 77 84 79 64 76 . 33 44 4 4 17 Engine 4 | . 14 14 14 14 2 . . . . 4 . . . . . . . . Core 3 | . . . . . 6 7 7 6 7 . 4 8 . . 1 . . . Treads 1 | . . . . . . . . 8 15 2 . . . . . . . . Leg 15 | . 23 28 28 28 24 23 19 1 . 12 4 . . . . . . 1 Device 11 | . 6 3 14 14 16 23 15 7 7 16 14 12 . . . . . 3 Storage 2 | . 14 10 . . 1 . . 2 7 3 4 5 . . . . . . Processor 15 | . 7 14 14 14 18 23 19 23 23 17 8 19 . 26 12 . . . Hackware 3 | . . . . . . . . 7 7 7 6 6 . 6 19 . . . Protection 2 | . . . . . 8 7 5 4 . . . . . . . . . . Energy Gun 1 | . 4 . . . . . . . . 4 6 2 . . . . . . Energy Cannon 1 | . 9 2 . . . . . . 7 5 2 5 . . 1 . . 2 Ballistic Gun 4 | . 14 14 14 14 2 . . . . . . . . . . . . 1 Ballistic Cannon 4 | . . . . . 14 15 13 6 . . . . . . . . . . Launcher 1 | . . . . . . . . 6 7 . . . . . . . . . Special Weapon 2 | . . 11 14 14 1 . . . . . . . . . . . . . Peak Build Rating 64 | 7 7 7 7 11 31 38 40 33 28 49 34 35 16 25 64 9 9 34 Average Rating 22 | 5 6 6 7 9 19 37 33 25 28 33 25 29 16 16 32 7 8 22 On Entrance 15 | . 7 7 7 7 11 31 38 24 24 28 18 31 16 16 25 2 9 2 Naked Turns 67 | . . . . . . . . . . . . . . . 13 13 6 35 Heaviest Build 34 | 11 15 15 9 15 27 23 25 22 20 30 28 33 . . 34 3 3 15 Greatest Support 54 | 20 20 20 20 20 54 54 54 48 48 53 36 36 3 3 31 3 3 16 Greatest Overweight (x) 11 | . 1 . . . 1 . . 4 . 1 1 . . . 11 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 7 5 5 5 5 5 5 5 5 7 7 5 5 5 5 5 5 Most Carried 8 | 5 8 8 3 5 5 5 5 4 1 5 2 . . 1 5 5 5 5 Average Carried 3 | 2 7 6 3 4 4 4 5 1 1 1 . . . . 3 4 5 1 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 8 5 5 5 5 5 5 5 Final Carried 8 | 5 8 3 3 5 5 5 5 2 1 . 1 . . 1 4 5 5 1 Class Distribution -------------------- 54% | Mutant 16% | Skirmisher 13% | Scavenger-Skirmisher 5% | Derelict-Mutant 4% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Skirmisher | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Hacker-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Extension Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res Matter Collected 2110 | 283 121 82 . 49 525 . 155 440 . 120 80 10 . . 85 36 . 124 Remotely 226 | 140 46 . . . . . . . . 40 . . . . . . . . Salvage Created 2793 | 143 295 17 . . 467 . . 351 . 552 235 131 . . 163 173 . 266 Parts 134 | 12 25 . . . 33 . . 14 . 14 14 5 . . 4 4 . 9 Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . . . . . . . Recyclers Shooed 4 | . 2 . . . . . . . . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 13 . 13 . . . . . . . . Prevented 5 | . . . . . . . . . . 5 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res Combat Hostiles Destroyed 56 | . 6 4 . . 11 . . 17 . 9 1 2 . . 2 . . 4 Melee 3 | . . . . . . . . . . . . . . . 2 . . 1 Guns 12 | . 5 1 . . 3 . . . . 1 1 . . . . . . 1 Cannons 24 | . 1 3 . . 8 . . 6 . 4 . 2 . . . . . . AOE 14 | . . . . . . . . 11 . 3 . . . . . . . . Classes Destroyed 17 | 3 3 1 . . 5 . . 3 . . . 1 . . . . . 1 Worker 4 | 2 . . . . 2 . . . . . . . . . . . . . Builder 3 | . . . . . 1 . . . . . 2 . . . . . . . Tunneler 5 | 3 . . . 1 . . . . . . . . . . . 1 . . Hauler 2 | . 1 . . . 1 . . . . . . . . . . . . . Recycler 4 | 1 1 . . . . . . . . . 1 . . . . 1 . . Operator 2 | . . . . . 2 . . . . . . . . . . . . . Watcher 5 | . 3 . . . 1 . . . . . 1 . . . . . . . Swarmer 11 | . 6 . . . . . . 5 . . . . . . . . . . Grunt 21 | . . . . . 8 . . 4 . 9 . . . . . . . . Brawler 3 | . . . . . . . . 1 . . . . . . 2 . . . Duelist 3 | . . . . . . . . 3 . . . . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . . . Sentry 7 | . . . . . 2 . . 3 . . 1 1 . . . . . . Specialist 1 | . . . . . . . . . . . . 1 . . . . . . Hunter 3 | . . . . . 1 . . . . . . . . . . . . 2 Programmer 2 | . . . . . . . . . . . . . . . . . . 2 Assembled 4 | . . 4 . . . . . . . . . . . . . . . . Best Kill Streak 6 | 6 3 3 . 1 3 . . 6 . 3 3 1 . . 1 1 . 1 Combat Bots Only 6 | . 3 3 . . 2 . . 6 . 3 1 1 . . 1 . . 1 Max Kills in Single Turn 3 | 1 1 1 . 1 1 . . 2 . 3 2 1 . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 2 . 3 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res Hostile Shots Fired 892 | . 49 12 . 5 87 2 73 60 . 93 18 106 . 2 154 . 31 200 Missed 300 | . 14 4 . 1 34 2 34 17 . 25 8 35 . . 44 . 9 73 Damage Taken 10511 | . 281 142 . 37 748 . 544 1040 . 1404 83 1033 . 71 1771 112 644 2601 Core 4624 | . 108 82 . 8 138 . 85 230 . 346 6 618 . 71 873 112 624 1323 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Ignored by Resistances 61 | . . . . . . . . . . 61 . . . . . . . . Regen/Repaired (Parts) 31 | . 31 . . . . . . . . . . . . . . . . . Core Remaining (%) 37 | 100 . . . 20 74 . . . . 5 . . . 18 12 . 36 . Volleys Fired 278 | 13 54 18 . 3 63 1 . 31 . 37 18 16 . . . . . 24 Largest 2 | 2 2 2 . 2 2 2 . 2 . 2 2 2 . . . . . 2 Hottest 183 | 60 80 120 . 120 78 83 . 92 . 125 159 159 . . . . . 183 Shots Fired 463 | 26 108 26 . 6 115 2 . 51 . 55 25 21 . . . . . 28 Gun 204 | 26 74 13 . 3 15 . . . . 27 17 5 . . . . . 24 Cannon 233 | . 34 2 . . 99 2 . 40 . 28 8 16 . . . . . 4 Launcher 11 | . . . . . . . . 11 . . . . . . . . . . Special 15 | . . 11 . 3 1 . . . . . . . . . . . . . Kinetic 246 | 13 54 13 . 3 114 2 . 40 . . . . . . . . . 7 Thermal 188 | 13 54 13 . 3 1 . . . . 37 25 21 . . . . . 21 Explosive 11 | . . . . . . . . 11 . . . . . . . . . . Electromagnetic 18 | . . . . . . . . . . 18 . . . . . . . . Robot Hit Streak 20 | 7 9 3 . 6 11 13 . 20 . 12 11 11 . . . . . 13 Robot Miss Streak 5 | 1 5 3 . 1 5 . . 1 . 2 2 3 . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 303 | 14 47 9 . 4 61 2 . 41 . 46 21 15 . . 10 6 1 26 Core Hits 150 | 9 15 5 . 1 28 1 . 44 . 18 9 5 . . 5 2 . 8 Critical Kills 3 | . . . . . . . . . . 1 . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 Critical Strikes 18 | . . . . . 1 1 . 3 . 1 1 1 . . 4 . . 6 Burn 5 | . . . . . . . . . . . 1 1 . . . . . 3 Meltdown 2 | . . . . . . . . . . 1 . . . . . . . 1 Blast 5 | . . . . . 1 1 . 3 . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . . 2 Sever 4 | . . . . . . . . . . . . . . . 4 . . . Melee Attacks 30 | . . . . . . . . . . . . . . . 13 8 1 8 Impact 8 | . . . . . . . . . . . . . . . . . . 8 Slashing 22 | . . . . . . . . . . . . . . . 13 8 1 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . 2 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 2 . . . Damage Inflicted 8095 | 136 603 160 . 66 1148 49 . 2000 . 1366 504 437 . . 313 415 105 793 Guns 1886 | 136 289 64 . 37 130 . . . . 499 281 58 . . . . . 392 Cannons 3606 | . 314 . . . 1007 49 . 860 . 643 223 379 . . . . . 131 Explosions 1364 | . . . . . . . . 1140 . 224 . . . . . . . . Melee 1082 | . . . . . . . . . . . . . . . 313 415 105 249 Ramming 26 | . . . . 5 . . . . . . . . . . . . . 21 Kinetic 2528 | 56 180 64 . 37 1137 49 . 860 . . . . . . . . . 145 Thermal 2964 | 80 423 96 . 24 11 . . . . 1011 504 437 . . . . . 378 Explosive 1140 | . . . . . . . . 1140 . . . . . . . . . . Electromagnetic 355 | . . . . . . . . . . 355 . . . . . . . . Impact 249 | . . . . . . . . . . . . . . . . . . 249 Slashing 833 | . . . . . . . . . . . . . . . 313 415 105 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . . . 3 . . . . 27 1 1 21 Average Corruption 12 | . . . . . . . . . . 2 . . . . 19 1 1 11 Corruption Purged 3 | . . . . . . . . . . 3 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 22 | . . . . . . . . . . 2 . . . . 12 . 1 7 Message Errors 6 | . . . . . . . . . . 2 . . . . 2 . . 2 Matter Fused 6 | . . . . . . . . . . . . . . . 4 . 1 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . . . 1 . . 1 Alerts 1 | . . . . . . . . . . . . . . . 1 . . . Misdirections 6 | . . . . . . . . . . . . . . . 4 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 403 | . 9 18 . . 2 . . 31 . . . 25 . . . 185 45 88 Projectiles 72 | . 9 18 . . 2 . . 4 . . . 25 . . . . . 14 Explosions 27 | . . . . . . . . 27 . . . . . . . . . . Melee 304 | . . . . . . . . . . . . . . . . 185 45 74 Knockbacks 21 | . . . . 1 13 2 . 3 . . . . . . . . . 2 Impact 3 | . . . . 1 . . . . . . . . . . . . . 2 Kinetic 18 | . . . . . 13 2 . 3 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 405 | . . . . . . . . 214 . 71 . . . . . 112 . 8 Shots 8 | . . . . . . . . 6 . 1 . . . . . 1 . . Rammed 7 | . . . . . . . . . . . . . . . . . . 7 Targets Rammed 8 | . . . . 1 . . . . . . . . . . . . . 7 Kicked 1 | . . . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 383 | 40 200 60 . 40 153 9 301 18 . 336 306 383 . . . . 346 252 Average Temperature 63 | 16 50 19 . 17 43 6 150 7 . 75 89 166 . . . . 279 145 Received Heat Transfer 2103 | . . . . . 270 . 358 168 . 507 30 168 . . . . 461 141 Effects 3 | . . . . . . . . . . 1 . 2 . . . . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . 2 Robots Melted 3 | . . . . . . . . . . 1 . . . . . . . 2 Combat Hostiles 3 | . . . . . . . . . . 1 . . . . . . . 2 Parts Melted 15 | . 1 . . . . . . . . 2 3 4 . . . . . 5 Heat Transferred 5489 | 175 916 200 . 50 37 . . . . 1297 979 785 . . . . . 1050 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res Peak Influence 196 | 30 196 112 . 91 168 58 . . . . 160 152 66 79 56 93 60 126 Initial 112 | . 19 67 . . . 27 . . . . . 112 66 49 41 14 45 29 Average 53 | 11 101 87 . 13 50 34 . . . . 102 124 66 61 34 28 47 42 Maximum Alert Level . | . . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . . 1 2 2 . 1 . . . . . 1 . 1 . 2 Investigation 2 | . . . . . . . . . . . . . . . . 1 . 1 Extermination 2 | . . . . . . 1 . . . . . . . . . . . 1 Reinforcement 5 | . . . . 1 2 1 . . . . . . . 1 . . . . Assault 1 | . . . . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res Distress Signals 12 | . . . . . 5 . . . . . 1 1 . . 1 . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 146 | . 20 4 . 4 21 2 2 17 . 18 5 15 . 3 17 . 5 13 Peak Tracking Total 13 | . 4 2 . 4 5 2 1 5 . 4 2 9 . 2 8 . 7 13 Tactical Retreats 24 | . 4 . . 1 2 . 2 1 . 3 1 2 . 2 4 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res Traps Triggered 9 | . . . . . . 1 . . . . . . . 3 4 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res Machines Disabled 10 | . . 1 . 4 2 . . 2 . . . . . . . 1 . . Max in Single Turn 1 | . . 1 . 1 1 . . 1 . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . 4 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res Machines Accessed 24 | . 8 1 . . . 3 . . 4 . 2 . 1 . 2 1 1 1 Terminals 18 | . 7 1 . . . 3 . . . . 1 . 1 . 2 1 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Total Hacks 83 | . 21 5 . . . 5 . . 32 . 4 . 2 . 5 2 2 5 Successful 53 | . 10 3 . . . 2 . . 32 . 1 . 1 . 2 . 1 1 Failed 30 | . 11 2 . . . 3 . . . . 3 . 1 . 3 2 1 4 Catastrophic 6 | . 3 . . . . . . . . . . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 23 | . 5 3 . . . 1 . . 1 . 2 . . . 3 4 . 4 Terminals 44 | . 16 5 . . . 5 . . . . 2 . 2 . 5 2 2 5 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . 5 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . . . . . Terminal Hacks 49 | . 7 3 . . . 2 . . 32 . . . 1 . 2 . 1 1 Record 12 | . . . . . . . . . 11 . . . . . 1 . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . Open DSF 3 | . . . . . . 1 . . . . . . 1 . 1 . . . Branch Access Points 4 | . 1 1 . . . 1 . . . . . . . . . . . 1 Terminal Index 2 | . 1 1 . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 7 1 . . . 2 . . . . 1 . 1 . 1 2 1 1 Full Trace Events 2 | . . . . . . . . . . . . . . . . 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res Total Allies 3 | . . . . 2 . . . . . 1 . . . . . . . . Largest Group 2 | . . . . 2 . . . . . 1 1 . . . . . . . Highest-Rated Group 96 | . . . . 41 . . . . . 96 96 . . . . . . . Highest-Rated Ally 96 | . . . . 31 . . . . . 96 96 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 43 | . . . . 11 . . . . . 23 9 . . . . . . . Total Damage 1432 | . . . . 170 . . . . . 978 284 . . . . . . . Kills 9 | . . . . 1 . . . . . 4 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . 2 2 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res Turns Passed 9906 | 128 680 259 749 929 1362 294 1139 1238 192 1321 334 144 8 89 442 94 52 452 Spaces Moved 6551 | 63 382 127 624 621 413 236 936 736 113 869 236 74 16 107 542 141 99 216 Core 760 | 3 . . . . . . . 33 . . . 30 16 107 263 141 99 68 Treads 938 | . . . . . . . . 588 113 237 . . . . . . . . Legs 4210 | 60 355 127 624 621 413 236 936 115 . 632 91 . . . . . . . Wheels 300 | . 27 . . . . . . . . . 145 44 . . . . . 84 Hover 254 | . . . . . . . . . . . . . . . 253 . . 1 Flight 89 | . . . . . . . . . . . . . . . 26 . . 63 Fastest Speed 40 | 50 80 120 120 120 120 120 120 120 160 120 80 50 50 50 45 50 50 40 Average Speed 115 | 116 123 120 120 120 129 120 120 154 160 130 109 71 50 50 69 50 50 62 Slowest Speed 600 | 120 190 120 120 120 190 120 120 250 160 190 190 90 50 50 600 50 50 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 60 35 85 84 26 9 81 81 75 93 7 21 1 74 20 5 24 4 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . . . . . 1 1 1 . . . . . . . . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 1 1 . 1 . . . . . Unknown Exits Taken 4 | 1 . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 10 | . . . . 1 . . 3 4 . 2 . . . . . . . . Spaces Dug 12 | . . 5 . . 7 . . . . . . . . . . . . . Terrain Destroyed 146 | . . 7 . . 10 . . 88 . 10 1 . . . . 30 . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 22 | . . 7 . . 10 . . 3 . 1 1 . . . . . . . AOE 124 | . . . . . . . . 85 . 9 . . . . . 30 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Gar Fac DSF Fac Fac Ext Res Total 8290 | 90 496 187 624 769 1125 245 952 780 124 994 283 142 15 140 590 151 99 484 Wait 1171 | 3 35 36 1 115 601 . 15 1 11 66 18 49 . . 14 . . 206 Move 6530 | 62 381 126 623 620 412 235 935 735 112 868 236 73 15 106 541 140 98 212 Hop 2 | . . . . . . . . . . . . . . . . . . 2 Pick Up 59 | 5 8 . . 6 12 3 . 2 . 6 2 . . 1 6 2 . 6 Fast Attach 65 | 7 2 . . 1 12 . 1 6 . 7 8 2 . 3 9 . . 7 Attach 38 | . 3 1 . . 5 3 . 5 1 6 1 1 . . 2 1 . 9 Detach 8 | . 2 . . . 2 . . . . . . . . . 3 . . 1 Swap 11 | . 4 1 . 3 2 . . . . 1 . . . . . . . . Drop 47 | . 7 5 . 7 16 1 1 . . 3 . 1 . . 4 . . 2 Fire 278 | 13 54 18 . 3 63 1 . 31 . 37 18 16 . . . . . 24 Melee 28 | . . . . . . . . . . . . . . . 11 8 1 8 Ram 7 | . . . . . . . . . . . . . . . . . . 7 Kick 1 | . . . . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . 2 . . . . . . . 30 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 13 | . . . . 13 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Low x2 / DSF) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison -6/Factory -6/DSF -5/Factory -4/Factory -4/Extension -3/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 8) 448 | -10/Materials | Identified exit to Materials 544 | -10/Materials | Discovered new exit (range 15) 591 | -10/Materials | Repaired Aluminum Leg 756 | -10/Materials | Identified exit to Mines 809 | -10/Materials | Entered Mines 810 | -10/Mines | Assembled infested the area 915 | -10/Mines | Learned location of Mines (-9) 990 | -10/Mines | Core integrity fell below 50% 1063 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1063 | -10/Mines | Discovered new exit (range 5) 1066 | -10/Mines | Identified exit to Exiles 1068 | -10/Mines | Entered Exiles 1102 | -10/Exiles | Met 8R-AWN 1128 | -10/Exiles | Met EX-HEX 1167 | -10/Exiles | Met EX-BIN 1181 | -10/Exiles | Aligned with FarCom system 1182 | -10/Exiles | Given EX-Vault access code 1214 | -10/Exiles | Met EX-DEC 1319 | -10/Exiles | Discovered new exit (range 12) 1332 | -10/Exiles | Identified exit to Mines 1452 | -10/Exiles | Visited The Gauntlet 1664 | -10/Exiles | Discovered exit to Mines (range 14) 1817 | -10/Exiles | Entered Mines 1833 | -9/Mines | Learned Materials stockpile data 1941 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2115 | -9/Mines | Build established: Skirmisher 2212 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2336 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2339 | -9/Mines | Found Prototype Device 2412 | -9/Mines | Discovered new exit (range 16) 2740 | -9/Mines | Identified exit to Materials 2746 | -9/Mines | Entered Materials 2746 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2746 | -8/Materials | Identified Exp. Sensor Array 2975 | -8/Materials | Lost 3 parts (1n2u) 3241 | -8/Materials | Build established: Scavenger-Skirmisher 4080 | -8/Materials | Discovered new exit (range 12) 4107 | -8/Materials | Identified exit to Factory 4108 | -8/Materials | Entered Factory 4108 | -7/Factory | Evolved 2 slots: Utility x2 4231 | -7/Factory | Identified exit to DSF 4382 | -7/Factory | Identified exit to Lower Caves 4384 | -7/Factory | Build established: Skirmisher 4402 | -7/Factory | Entered Lower Caves 4403 | -7/Lower Caves | Encountered a Warlord checkpoint 4411 | -7/Lower Caves | Identified exit to Lower Caves 4670 | -7/Lower Caves | Learned Factory non-interactive machine intel 4697 | -7/Lower Caves | Build established: Mutant 4994 | -7/Lower Caves | Spotted B-75 Beast 5091 | -7/Lower Caves | Lost 3 parts (1n2u) 5541 | -7/Lower Caves | Entered another Lower Caves area 5586 | -7/Lower Caves | Discovered new exit (range 6) 5591 | -7/Lower Caves | Identified exit to Factory 5679 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5729 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 6624 | -7/Lower Caves | Spotted B-75 Beast 6659 | -7/Lower Caves | Learned Factory terminal intel 6773 | -7/Lower Caves | Discovered new exit (range 5) 6778 | -7/Lower Caves | Identified exit to Data Miner 6779 | -7/Lower Caves | Entered Data Miner 6780 | -7/Data Miner | Discovered new exit (range 6) 6787 | -7/Data Miner | Identified exit to Proximity Caves 6819 | -7/Data Miner | Met Data Miner 6854 | -7/Data Miner | Learned location of Section 7 (-3) 6854 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6883 | -7/Data Miner | Received God Mode back door access code from Data Miner 6971 | -7/Data Miner | Entered Proximity Caves 7056 | -6/Proximity Caves | Core integrity fell below 50% 7102 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 7383 | -6/Proximity Caves | Found DCF Scrap (13 items) 7416 | -6/Proximity Caves | Learned location of Zion (-6) 7420 | -6/Proximity Caves | Learned Factory trap positions 7613 | -6/Proximity Caves | Escorted by Enhanced Grunt 7641 | -6/Proximity Caves | Lost 3 parts (1p2u) 7933 | -6/Proximity Caves | Build established: Derelict-Mutant 8018 | -6/Proximity Caves | Spotted B-75 Beast 8040 | -6/Proximity Caves | Core integrity fell below 20% 8053 | -6/Proximity Caves | Allies destroyed B-75 Beast 8079 | -6/Proximity Caves | Lost 9 parts (1p3n3u2w) 8204 | -6/Proximity Caves | Discovered exit to Factory (range 9) 8292 | -6/Proximity Caves | Entered Factory 8292 | -6/Factory | Accompanied by 1 ally 8292 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8293 | -6/Factory | Loaded intel: 84 trap records 8294 | -6/Factory | Loaded intel: 181 non-interactive machine locations 8295 | -6/Factory | Loaded intel: 26 terminal locations 8350 | -6/Factory | Build established: Mutant 8626 | -6/Factory | Identified exit to Garrison 8626 | -6/Factory | Entered Garrison 8672 | -6/Garrison | Triggered checkpoint 8678 | -6/Garrison | Triggered checkpoint 8734 | -6/Garrison | Lost 4 parts (1p1n1u1w) 8756 | -6/Garrison | Core integrity fell below 50% 8764 | -6/Garrison | Discovered new exit (range 12) 8764 | -6/Garrison | Spotted B-86 Titan 8769 | -6/Garrison | Identified exit to Factory 8770 | -6/Garrison | Entered Factory 8778 | -6/Factory | Identified exit to DSF 8778 | -6/Factory | Entered DSF 8785 | -6/DSF | Lost 6 parts (1p2n2u1w) 8817 | -6/DSF | Additional patrols routed to DSF 8852 | -6/DSF | Discovered new exit (range 17) 8855 | -6/DSF | Core integrity fell below 20% 8866 | -6/DSF | Identified exit to Factory 8867 | -6/DSF | Entered Factory 8867 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9092 | -5/Factory | System corruption reached 10% 9141 | -5/Factory | Lost 7 parts (1n5u1w) 9158 | -5/Factory | Build established: Hacker-Mutant 9232 | -5/Factory | Core integrity fell below 50% 9241 | -5/Factory | Spotted B-75 Beast 9280 | -5/Factory | Lost 4 parts (2n2u) 9302 | -5/Factory | Discovered new exit (range 15) 9307 | -5/Factory | Core integrity fell below 20% 9309 | -5/Factory | Entered another Factory area 9309 | -4/Factory | Evolved 2 slots: Utility x2 9396 | -4/Factory | Discovered new exit (range 15) 9398 | -4/Factory | Incoming investigation squad redirected 9403 | -4/Factory | Entered Extension 9441 | -4/Extension | Spotted B-86 Titan 9444 | -4/Extension | Spotted B-86 Titan 9453 | -4/Extension | Core integrity fell below 50% 9454 | -4/Extension | Discovered new exit (range 3) 9455 | -4/Extension | Entered Research 9455 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 9490 | -3/Research | Identified exit to Quarantine 9612 | -3/Research | Lost 3 parts (1p2w) 9804 | -3/Research | Core integrity fell below 50% 9806 | -3/Research | System corruption reached 10% 9820 | -3/Research | Core integrity fell below 20% 9832 | -3/Research | Lost 5 parts (1n2u2w) 9907 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 09874_ Faulty integration triggers system corruption (+5). 09876_ Acquired Faulty Shock Maul. 09877_ Faulty integration triggers meltdown. 09877_ Faulty Shock Maul damaged (-30). 09885_ :D1P< KDD5T|O3L:C>CMMZ| 09887_ P-80 Master knocked back. 09891_ P-80 Master suffers critical hit (Smash). 09891_ Destroyed Imp. Antigrav System. 09891_ P-80 Master system corrupted by crushing effect. 09893_ P-80 Master resets P-80 Master, system corruption cleaned. 09894_ Destroyed Adv. Target Analyzer. 09894_ P-80 Master system corrupted by crushing effect. 09894_ P-80 Master knocked back. 09898_ P-80 Master suffers critical hit (Smash). 09898_ P-80 Master destroyed. 09899_ Field Propulsion Array destroyed. 09901_ Acquired Imp. Antigrav System. 09904_ Penetrated by Slug. 09904_ Slug penetrates Wall. 09905_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ""##?????###???????????????????????????????????? | | ""# ????? #???????????????????????????????????? | | ""# ??? ?????##########?????????????????????? | | T# """ ?????? + #?????????????????????? | | "# """ ????????# #?????????????????????? | | "# """ ????????# #####?????????????????? | | ""#? """ ?????????# p ![; ??????????????????? | | #? """ ?????????# @%#?????????????????????? | | #?? ??????????# !#?????????????????????? | | #?? ??????????####Y###?????????????????????? | | ########+############ #???????????????????????? | | ##+#???????????????????????? | | # ???????????????????????? | | + ???????????????????????? | | # ??????????????????????? | | ########+############ # ??????????????????????? | | ????????????????????# # ?????????????????????? | | ????????????????????# ######?????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# ??????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 500 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Resistance: TH 25 Evasion (%) 62 Targeting Accuracy 12 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Defensive Hacking 40 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Imp. Hardlight Generator | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Streaker The Oracle Challenges ------------ None Game ------ Seed SeismicUtilityDrivehammer Manual? 0 Play Time 01:45:03 Cumulative 42.0 hours Start 2025.02.09 @ 04:39:57 End 2025.02.09 @ 07:49:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5a9bd32-b7d1-4a0b-a6c1-86a1394b630f