Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 01:32:24 Player: Momo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (24) 120 Value Destroyed (702) 702 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (433) 433 TOTAL SCORE: 4795 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 85 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Improved Light Armor Plating Medium Reactive Plating Heavy Rocket Launcher Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Target Analyzer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Maul Great Axe > --- INVENTORY -------- Surge Thruster Medium Storage Unit Improved Light Armor Plating Medium Reactive Plating Flak Gun Heavy Rocket Launcher Power Maul Axe [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Xenon Bombardment Thruster Treads Advanced Treads Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Target Analyzer Device Cryofiber Web Storage Small Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Improved Medium Laser Energy Cannon Proton Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 2 | . . . . 2 . . . . . Weapon 2 | . . . . . 2 . . . . Parts Attached 43 | . 3 2 16 1 11 2 1 . 7 Power 4 | . . 1 1 . 1 . . . 1 Engine 4 | . . 1 1 . 1 . . . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 19 | . 2 . 10 . 5 . 1 . 1 Treads 5 | . . . 4 . . . . . 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . 1 . . . . Flight 13 | . 2 . 6 . 4 . 1 . . Utility 12 | . . . 3 . 5 1 . . 3 Device 4 | . . . 3 . 1 . . . . Storage 2 | . . . . . 1 . . . 1 Processor 3 | . . . . . 2 1 . . . Hackware . | . . . . . . . . . . Protection 3 | . . . . . 1 . . . 2 Artifact . | . . . . . . . . . . Weapon 8 | . 1 1 2 1 . 1 . . 2 Energy Gun 1 | . . . 1 . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . 1 . 1 . . . . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon 2 | . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . Parts Lost 21 | . . 1 5 4 3 . 6 . 2 Power 3 | . . . 1 1 . . 1 . . Propulsion 10 | . . . 1 2 2 . 4 . 1 Utility 4 | . . . . 1 1 . 1 . 1 Weapon 4 | . . 1 3 . . . . . . Highest Loss Streak 6 | . . 1 2 3 2 . 6 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 59 | . 25 58 77 61 59 76 59 30 48 Engine 6 | . . 12 7 8 7 7 3 . 4 Treads 4 | . . . 22 . . . . . 5 Flight 17 | . 14 28 13 30 18 30 21 7 1 Device 4 | . . . 15 17 6 . . . . Storage 3 | . . . . . 5 7 7 7 6 Processor 5 | . . . . . 6 14 15 15 8 Protection 3 | . . . . . 2 7 4 . 9 Energy Gun 1 | . . . 9 . . . . . . Launcher 4 | . 11 14 9 . . . . . . Slashing Weapon 3 | . . . . 5 7 7 4 . 5 Naked Turns 18 | . 9 . . . . . . . 9 Heaviest Build 53 | . 3 7 11 11 23 23 22 5 53 Greatest Support 88 | 3 8 8 88 19 24 24 24 3 30 Greatest Overweight (x) 3 | . . . 3 . 3 . 1 1 1 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 8 | 5 5 5 5 5 8 8 8 8 8 Average Capacity 6 | 5 5 5 5 5 7 8 8 8 5 Most Carried 8 | 1 3 5 5 5 8 8 8 7 7 Average Carried 5 | . 1 4 4 4 6 8 7 7 5 Final Capacity 8 | 5 5 5 5 5 8 8 8 8 5 Final Carried 8 | 1 3 5 5 5 8 8 7 7 5 Class Distribution -------------------- 76% | Mutant 23% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 676 | 121 41 133 153 . 125 30 10 . 63 Remotely . | . . . . . . . . . . Salvage Created 790 | . 56 102 365 . 204 . . . 63 Parts 45 | . 5 6 21 . 7 . . . 6 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 9 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 21 | . 3 3 12 . 2 . . . 1 Melee 12 | . . . 9 . 2 . . . 1 AOE 9 | . 3 3 3 . . . . . . Classes Destroyed 6 | . 2 . 3 . . . . . 1 Hauler 1 | . . . 1 . . . . . . Recycler 2 | . 1 . . . 1 . . . . Swarmer 6 | . 3 3 . . . . . . . Grunt 11 | . . . 11 . . . . . . Sentry 3 | . . . 1 . 2 . . . . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 9 | . 4 3 9 . 1 . . . 1 Combat Bots Only 9 | . 3 3 9 . 1 . . . 1 Max Kills in Single Turn 3 | . 3 3 1 . 1 . . . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 3 1 . . . . . . Melee 1 | . . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Damage Taken 3150 | . 35 93 1012 457 408 . 534 . 611 Core 1164 | . 27 . 172 249 89 . 252 . 375 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 . 89 57 54 . . . . . Volleys Fired 25 | . 3 12 10 . . . . . . Largest 1 | . 1 1 1 . . . . . . Hottest 100 | . 30 100 30 . . . . . . Shots Fired 25 | . 3 12 10 . . . . . . Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher 15 | . 3 2 10 . . . . . . Special 10 | . . 10 . . . . . . . Kinetic . | . . . . . . . . . . Thermal 10 | . . 10 . . . . . . . Explosive 15 | . 3 2 10 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 8 | . 2 . 8 . . . . . . Robot Miss Streak 1 | . . 1 . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 21 | . 2 . 8 . 8 . . . 3 Core Hits 25 | . 4 3 14 . 3 . . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . 1 . . . 1 Sever 2 | . . . . . 1 . . . 1 Melee Attacks 22 | . . . . 11 8 . . . 3 Impact . | . . . . . . . . . . Slashing 22 | . . . . 11 8 . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1375 | . 238 142 477 . 414 . . . 104 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions 800 | . 238 142 420 . . . . . . Melee 518 | . . . . . 414 . . . 104 Ramming 57 | . . . 57 . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive 800 | . 238 142 420 . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 518 | . . . . . 414 . . . 104 Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 122 | . 34 4 10 . 74 . . . . Projectiles . | . . . . . . . . . . Explosions 48 | . 34 4 10 . . . . . . Melee 74 | . . . . . 74 . . . . Knockbacks 1 | . . . 1 . . . . . . Impact 1 | . . . 1 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 31 | . . . 31 . . . . . . Targets Rammed 40 | . . . 40 . . . . . . Kicked . | . . . . . . . . . . Crushed 9 | . . . 9 . . . . . . Highest Temperature 244 | . . 244 6 17 3 . 15 . . Average Temperature 98 | . . 124 2 9 2 . 6 . . Received Heat Transfer 1167 | . . 42 564 180 126 . 126 . 129 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 560 | . 138 223 560 378 249 . . . . Initial 228 | . . 53 86 228 164 . . . . Average 230 | . 104 142 361 304 188 . . . . Maximum Alert Level 2 | . . 1 2 1 1 . . . . Low Security (%) 59 | 100 100 96 21 . 78 . . . . Level 1 27 | . . 3 32 100 21 . . . . Level 2 12 | . . . 46 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 . 2 1 1 . 1 . 1 Investigation 3 | . 1 . 1 . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . 1 1 . . . . . Assault 2 | . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 8 | . . . 3 5 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 77 | . 4 8 22 21 2 . 8 . 12 Peak Tracking Total 14 | . 4 5 8 14 1 . 9 . 5 Tactical Retreats 10 | . . 2 . 3 . . 5 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 8 | . 1 . . 2 1 . . 4 . Terminals 3 | . 1 . . 2 . . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 1 . . 4 1 . . 29 . Successful 34 | . . . . 4 1 . . 29 . Failed 1 | . 1 . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 1 . . 4 1 . . . . Terminals 5 | . 1 . . 4 . . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 30 | . . . . 1 . . . 29 . Record 11 | . . . . . . . . 11 . Part Schematic 9 | . . . . . . . . 9 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . 3 . Branch Access Points 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . . . . 3 1 . . . . Terminals 3 | . . . . 3 . . . . . Assimilate 1 | . . . . 1 . . . . . Botnet 2 | . . . . 2 . . . . . Fabricators 1 | . . . . . 1 . . . . Download 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . . 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 1 . . 9 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 2 | . . . . 1 . . . . 1 Largest Group 1 | . . . . 1 . . . . 1 Highest-Rated Group 96 | . . . . 10 . . . . 96 Highest-Rated Ally 96 | . . . . 10 . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . 14 Total Damage 573 | . . . . . . . . . 573 Kills 2 | . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 1733 | 11 51 335 288 136 217 105 169 71 350 Spaces Moved 2709 | 20 91 772 258 299 264 281 393 95 236 Core 76 | 20 27 . 1 . . . 1 . 27 Treads 158 | . . . 55 . . . . . 103 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 37 | . . . . . 37 . . . . Flight 2438 | . 64 772 202 299 227 281 392 95 106 Fastest Speed 29 | 50 37 37 29 29 31 31 31 75 50 Average Speed 51 | 50 41 37 67 31 61 31 39 75 139 Slowest Speed 280 | 50 50 37 200 37 280 31 100 75 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 16 | . . 10 . 6 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 3 25 96 31 29 7 52 67 70 40 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 8 | . . 1 . . . 4 2 . 1 Spaces Dug 11 | . . . . 11 . . . . . Terrain Destroyed 83 | . 15 15 42 11 . . . . . Melee 11 | . . . . 11 . . . . . Projectile . | . . . . . . . . . . AOE 72 | . 15 15 42 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Total 2903 | 20 98 778 340 315 302 298 407 94 251 Wait 49 | . . . 6 9 9 12 13 . . Move 2668 | 19 90 751 257 286 263 280 392 94 236 Hop 16 | . . 10 . 6 . . . . . Pick Up 19 | 1 2 3 3 1 7 1 . . 1 Fast Attach 35 | . 3 1 13 1 9 2 . . 6 Attach 8 | . . 1 3 . 2 . 1 . 1 Detach . | . . . . . . . . . . Swap . | . . . . . . . . . . Drop 21 | . . . 8 1 4 3 1 . 4 Fire 25 | . 3 12 10 . . . . . . Melee 22 | . . . . 11 8 . . . 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 40 | . . . 40 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 11) 63 | -10/Materials | Entered Mines 79 | -10/Mines | Discovered new exit (range 9) 123 | -10/Mines | Met a Derelict bent on vengeance 175 | -10/Mines | Discovered new exit (range 9) 212 | -10/Mines | Learned location of 1 exit from Materials 267 | -10/Mines | Excavation squad dispatched 267 | -10/Mines | A large section of the Mines collapsed 307 | -10/Mines | Build established: Mutant 398 | -10/Mines | Entered Materials 398 | -9/Materials | Evolved 2 slots: Propulsion x2 399 | -9/Materials | Identified exit to Materials 627 | -9/Materials | Destroyed 9 combat bots 686 | -9/Materials | Entered another Materials area 686 | -8/Materials | Evolved 2 slots: Utility x2 816 | -8/Materials | Discovered new exit (range 16) 822 | -8/Materials | Entered Factory 822 | -7/Factory | Evolved 2 slots: Weapon x2 848 | -7/Factory | Lost 3 parts (1p1n1u) 1034 | -7/Factory | Discovered new exit (range 7) 1039 | -7/Factory | Entered Lower Caves 1051 | -7/Lower Caves | Spotted B-75 Beast 1103 | -7/Lower Caves | Learned Factory garrison access intel 1104 | -7/Lower Caves | Encountered a Warlord checkpoint 1143 | -7/Lower Caves | Discovered new exit (range 4) 1144 | -7/Lower Caves | Entered another Lower Caves area 1144 | -7/Lower Caves | Discovered new exit (range 9) 1161 | -7/Lower Caves | Learned location of Zion (-6) 1171 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1247 | -7/Lower Caves | Spotted B-75 Beast 1261 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1261 | -7/Lower Caves | Learned Factory terminal intel 1296 | -7/Lower Caves | Lost 6 parts (1p4n1u) 1300 | -7/Lower Caves | Discovered new exit (range 13) 1313 | -7/Lower Caves | Entered Data Miner 1313 | -7/Data Miner | Discovered new exit (range 6) 1328 | -7/Data Miner | Met Data Miner 1352 | -7/Data Miner | Learned location of Section 7 (-2) 1352 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1359 | -7/Data Miner | Received God Mode back door access code from Data Miner 1384 | -7/Data Miner | Entered Proximity Caves 1457 | -6/Proximity Caves | Spotted B-75 Beast 1459 | -6/Proximity Caves | Escorted by Enhanced Grunt 1465 | -6/Proximity Caves | Core integrity fell below 50% 1474 | -6/Proximity Caves | Core integrity fell below 20% 1475 | -6/Proximity Caves | Destroyed B-75 Beast 1697 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1725 | -6/Proximity Caves | Released all parts (6) 1734 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01704_ Carbon-fiber Leg fries itself beyond repair. 01704_ Dropped Proton Cannon. 01704_ Dropped Maul. 01705_ Acquired Med. Reactive Plating. 01711_ Carbon-fiber Leg fries itself beyond repair. 01717_ Slug penetrates G-50 Soldier. 01717_ G-50 Soldier destroyed. 01723_ Penetrated by Slug. 01725_ Released Axe. 01725_ Released Target Analyzer. 01725_ Released Imp. Medium Treads. 01725_ Released Lyr. Medium Armor Plating. 01725_ Released Angular Momentum Engine. 01725_ Released Com. Matter Pod. 01731_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 01733_ C-30 ARC bursts open, deploying its payload. 01733_ G-67 Veteran unfolds itself. 01733_ G-50 Soldier unfolds itself. 01733_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | ?# ######## #??????????????????????? | | ?# #""""""# #??????????????????????? | | ?# #" / #####??????????????????????? | | ?### #" #"% ] #??????????????????????????? | | ???## #? # ! ##??????????????????????????? | | ????# #" "% ##??????????????????????????? | | ????# #" #= ##?????????????????????????? | | ????# ### ### "?????????????????????????? | | ????? #?????????????????????????? | | ????? ##????????????????????????? | | ????? ##???????????????????????? | | ?????####### ###?????????????????????? | | ???????????# ##????????????????????? | | ???????????# ! #????????????????????? | | ??????????# ## ## =/* #????????????????????? | | ????????? ?###?# !"##????????????????????? | | ????????? ??????# ###?????????????????????? | | ?????????? ?????## ##??????#????????????????? | | ???????????????????# ###???? #????????????????? | | ???????????????????# #???? ###??????????????? | | ???????????????????# #??? ???????????????? | | ???????????????????# #??# #????????????????? | | ???????????????????# ##?#%" ##???????????????? | | ???????????????????# ##### ggg ##??????????????? | | ??????????????????## ##### #??????????????? | | ??????????????????# c@ e #???????????????????? | | ????????????????# #???????????????????? | | ????????????????## #### #???????????????????? | | ?????????????????## #??## ##???????????????????? | | ??????????????????#####???###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Corruption Block 8 Armor Coverage 450 Resistance: KI 30 Evasion (%) 64 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Triangulator | -7/Factory | Downloaded Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteDefenseRouter Manual? 0 Play Time 00:30:33 Cumulative 253.5 hours Start 2022.04.17 @ 00:13:28 End 2022.04.17 @ 01:32:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 121 Adventurer 0 Explorer 4 Win Type - Total 15 Types 4/0/2/3/1/2/3/0/0 Lore% 75 Gallery% 80 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7f4e373-c88d-4ba9-b934-35f78d02ee90