Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.24 @ 14:41:49 Player: jjjdanny Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (3680) 3680 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (401) 401 TOTAL SCORE: 8091 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 180 Aligned with FarCom 300 Friendly Fire -155 Cogmind --------- Core Integrity 0/700 Matter 258/300 Energy 280/280 System Corruption 3% Temperature Cool (48) Movement Core (100) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Cooled Ion Engine Heavy Deuterium Engine Cooled Deuterium Engine Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit 0b10 Alert Chip > --- WEAPON ----------- Gatling Laser Cooled Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Thermal Converter Improved Heat Sink Advanced Heat Sink Advanced Weight Redist. System Advanced Targeting Computer Improved Medium Armor Plating Gatling Laser Cooled Particle Cannon Cooled Particle Cannon [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor 0b10 Alert Chip Protection Improved Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . . Utility 3 | . . . . . . . 2 1 . Weapon . | . . . . . . . . . . Parts Attached 90 | 6 2 2 2 8 5 2 16 12 35 Power 22 | 1 . 1 . 1 . 1 2 4 12 Engine 13 | 1 . . . . . 1 2 . 9 Core 9 | . . 1 . 1 . . . 4 3 Reactor . | . . . . . . . . . . Propulsion 21 | 2 . . 2 4 2 . 4 1 6 Treads . | . . . . . . . . . . Leg 21 | 2 . . 2 4 2 . 4 1 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 2 . . . 3 . 3 2 8 Device 13 | . 1 . . . 3 . 1 2 6 Storage 3 | 1 1 . . . . . 1 . . Processor 2 | . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 28 | 2 . 1 . 3 . 1 7 5 9 Energy Gun 18 | 2 . 1 . 1 . . 7 . 7 Energy Cannon 7 | . . . . . . . . 5 2 Ballistic Gun 3 | . . . . 2 . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 . 2 1 4 Parts Lost 68 | . . 1 . 8 . 2 11 8 38 Power 15 | . . . . 1 . 1 2 3 8 Propulsion 19 | . . . . 4 . . 4 1 10 Utility 11 | . . . . . . . . 1 10 Weapon 23 | . . 1 . 3 . 1 5 3 10 Highest Loss Streak 21 | . . 1 . 7 . 2 6 7 21 Average Slot Usage (%) 97 | . 87 100 100 82 100 100 99 99 97 Engine 6 | . 14 13 . . . 9 8 4 5 Core 5 | . . . 11 10 11 1 . 9 9 Leg 33 | . 28 28 44 36 44 44 35 30 29 Device 12 | . 2 14 11 11 11 11 13 15 14 Storage 13 | . 14 14 11 11 11 11 13 15 14 Processor 4 | . . . . . . . 9 7 6 Energy Gun 12 | . 28 28 22 4 . . 17 7 5 Energy Cannon 2 | . . . . . . . . 7 9 Ballistic Gun 2 | . . . . 8 22 22 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 11 24 27 27 27 25 22 45 60 67 Greatest Support 90 | 20 20 20 40 40 80 80 85 90 90 Greatest Overweight (x) 5 | 2 1 1 . 5 . . . . 2 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 16 | 6 10 10 10 10 10 10 16 16 16 Average Capacity 12 | 5 9 10 10 10 10 10 13 16 15 Most Carried 16 | 5 4 10 10 10 10 10 16 16 16 Average Carried 10 | 1 2 6 9 8 9 9 11 11 13 Final Capacity 16 | 6 10 10 10 10 10 10 16 16 10 Final Carried 14 | 2 3 10 10 10 10 10 11 14 4 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Matter Collected 957 | 260 10 30 20 146 . 106 125 110 150 Remotely . | . . . . . . . . . . Salvage Created 4454 | . 14 336 46 116 . 126 1208 947 1661 Parts 180 | . 3 21 1 16 . 3 49 30 57 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 91 | . . 8 1 6 . 3 29 15 29 Guns 57 | . . 6 1 6 . 3 26 4 11 Cannons 26 | . . . . . . . . 10 16 AOE 2 | . . 2 . . . . . . . Classes Destroyed 10 | . 1 3 . 1 . . 2 1 2 Worker 2 | . . . . . . . . 1 1 Recycler 7 | . . 1 . . . . . 3 3 Mechanic 1 | . . . . . . . 1 . . Watcher 4 | . 1 . . . . . 2 . 1 Swarmer 26 | . . 4 . 4 . . 10 4 4 Grunt 45 | . . 4 1 1 . 3 13 8 15 Duelist 2 | . . . . 1 . . . . 1 Sentry 15 | . . . . . . . 6 3 6 Hunter 1 | . . . . . . . . . 1 Programmer 2 | . . . . . . . . . 2 Thug 1 | . . . . . . . . . 1 Best Kill Streak 9 | . 1 3 1 6 . 3 7 8 9 Combat Bots Only 8 | . . 2 1 6 . 3 6 4 8 Max Kills in Single Turn 2 | . 1 2 1 1 . 1 2 1 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Damage Taken 7068 | . . 149 57 674 . 315 1331 899 3643 Core 1111 | . . 47 . 179 . 62 122 65 636 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 . 81 . . . 39 77 . . Volleys Fired 296 | . 1 10 8 16 . 13 106 54 88 Largest 2 | . 2 2 2 2 . 2 2 2 2 Hottest 160 | . 80 105 105 105 . 44 132 149 160 Shots Fired 573 | . 2 20 16 25 . 26 212 107 165 Gun 402 | . 2 20 16 25 . 26 212 34 67 Cannon 171 | . . . . . . . . 73 98 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 44 | . . . . 18 . 26 . . . Thermal 499 | . . 1 8 6 . . 212 107 165 Explosive . | . . . . . . . . . . Electromagnetic 30 | . 2 19 8 1 . . . . . Robot Hit Streak 75 | . 1 7 8 12 . 14 75 17 38 Robot Miss Streak 4 | . . 1 1 4 . 2 4 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . 2 . . . . 4 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . Shots Hit Robots 455 | . 1 16 13 18 . 23 163 85 136 Core Hits 215 | . 1 13 4 13 . 12 54 30 88 Critical Hits 2 | . . . . . . . . 1 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9265 | . 24 329 200 302 . 287 2754 1828 3541 Guns 5758 | . 24 186 200 302 . 287 2754 494 1511 Cannons 3350 | . . . . . . . . 1334 2016 Explosions 143 | . . 143 . . . . . . . Melee . | . . . . . . . . . . Ramming 14 | . . . . . . . . . 14 Kinetic 534 | . . . . 247 . 287 . . . Thermal 8402 | . . 158 90 45 . . 2754 1828 3527 Explosive . | . . . . . . . . . . Electromagnetic 315 | . 24 171 110 10 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 Average Corruption 3 | . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . Effects 1 | . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 57 | . . . . . . . . 42 15 Projectiles 57 | . . . . . . . . 42 15 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . 4 Shots . | . . . . . . . . . . Rammed 7 | . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . 7 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 342 | . 18 24 78 24 . 5 342 66 153 Average Temperature 62 | . 12 19 36 14 . 4 113 20 43 Received Heat Transfer 3216 | . . 18 42 69 . 234 792 432 1629 Effects 1 | . . . . . . . 1 . . Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . . . . . . 3 1 2 Combat Hostiles 6 | . . . . . . . 3 1 2 Parts Melted 34 | . . . . . . . 15 5 14 Heat Transferred 15812 | . . 237 222 111 . . 5846 3281 6115 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Peak Influence 484 | . 34 231 158 182 . 50 252 344 484 Initial 126 | . . 11 36 51 . . 16 94 126 Average 135 | . 15 86 90 57 . 42 84 193 284 Maximum Alert Level 2 | . . 1 . . . . 1 1 2 Low Security (%) 75 | 100 100 89 100 100 . 100 92 51 31 Level 1 21 | . . 10 . . . . 7 48 55 Level 2 2 | . . . . . . . . . 12 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . . . 2 . . . 7 2 11 Investigation 7 | . . . . . . . 3 2 2 Extermination 3 | . . . . . . . . . 3 Reinforcement 8 | . . . 2 . . . 2 . 4 Assault 2 | . . . . . . . . . 2 Garrison 2 | . . . . . . . 2 . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Distress Signals 6 | . . . 1 . . . 4 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 150 | . 1 13 6 15 . 3 43 19 50 Peak Tracking Total 11 | . 1 3 2 4 . 3 5 6 11 Tactical Retreats 7 | . . 1 . 1 . . 2 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Traps Triggered 3 | . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Machines Disabled 3 | . . 1 . . . . . 2 . Max in Single Turn 1 | . . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Machines Accessed 12 | . 1 . 2 . . . 5 2 2 Terminals 11 | . 1 . 2 . . . 5 2 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . 1 . 2 . . . 16 6 4 Successful 20 | . 1 . 2 . . . 11 3 3 Failed 9 | . . . . . . . 5 3 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . 1 . . . 1 Terminals 26 | . 1 . 2 . . . 16 6 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . 1 . 2 . . . 11 3 1 Record 2 | . . . . . . . 2 . . Robot Analysis 1 | . . . . . . . . 1 . Open Door 1 | . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 . . Terminal Index 1 | . . . . . . . 1 . . Unreport Threat 3 | . . . . . . . 3 . . Locate Traps 2 | . . . . . . . 1 1 . Reprogram Traps 1 | . . . . . . . . 1 . Zone Layout 5 | . 1 . 2 . . . 2 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . . . . . . 5 2 2 Full Trace Events 4 | . . . . . . . 1 2 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 19 | . . . . . . . . . 19 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Total Allies 7 | . . 3 . 2 . . . . 2 Largest Group 4 | . . 3 2 4 . . . . 2 Highest-Rated Group 77 | . . 40 32 77 . . . . 62 Highest-Rated Ally 31 | . . 16 16 31 . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 51 | . . 9 14 15 . . . . 13 Total Damage 718 | . . 92 198 175 . . . . 253 Kills 13 | . . 5 3 5 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Turns Passed 5163 | 55 154 578 278 513 321 147 1455 589 1073 Spaces Moved 3371 | 36 99 352 193 373 273 104 934 379 628 Core 13 | 9 . . . 2 . . . . 2 Treads . | . . . . . . . . . . Legs 3358 | 27 99 352 193 371 273 104 934 379 626 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 105 105 100 105 105 Average Speed 114 | 115 147 150 120 120 113 105 104 105 108 Slowest Speed 300 | 150 150 150 120 300 120 105 105 105 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 22 64 24 76 63 30 61 9 55 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 24 | . . 2 . . . . . 3 19 Melee . | . . . . . . . . . . Projectile 22 | . . . . . . . . 3 19 AOE 2 | . . 2 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Total 4092 | 49 105 383 225 413 285 120 1204 467 841 Wait 200 | . . 8 17 5 . . 117 2 51 Move 3362 | 35 98 351 192 372 272 103 933 378 628 Hop . | . . . . . . . . . . Pick Up 106 | 8 3 10 4 10 4 2 23 17 25 Fast Attach . | . . . . . . . . . . Attach 74 | 6 1 1 2 8 1 2 14 10 29 Detach . | . . . . . . . . . . Swap 16 | . 1 1 . . 4 . 2 2 6 Drop 30 | . 1 2 2 2 4 . 9 4 6 Fire 296 | . 1 10 8 16 . 13 106 54 88 Melee . | . . . . . . . . . . Ram 6 | . . . . . . . . . 6 Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto / Low) -7/Storage History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 13) 210 | -10/Materials | Entered Mines 212 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 317 | -10/Mines | Build established: Mutant 661 | -10/Mines | Identified exit to Materials 788 | -10/Mines | Entered Materials 788 | -9/Materials | Accompanied by 2 allies 788 | -9/Materials | Evolved 2 slots: Propulsion x2 1049 | -9/Materials | Discovered new exit (range 8) 1066 | -9/Materials | Entered Mines 1066 | -9/Mines | Accompanied by 2 allies 1068 | -9/Mines | Build established: Scavenger-Mutant 1126 | -9/Mines | Assembled infested the area 1225 | -9/Mines | Lost 7 parts (1p4n2w) 1251 | -9/Mines | Learned location of 1 exit from Proximity Caves 1337 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1536 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1573 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1574 | -9/Mines | Discovered new exit (range 5) 1579 | -9/Mines | Entered Exiles 1597 | -9/Exiles | Discovered new exit (range 15) 1615 | -9/Exiles | Met 8R-AWN 1630 | -9/Exiles | Met EX-HEX 1711 | -9/Exiles | Met EX-BIN 1726 | -9/Exiles | Aligned with FarCom system 1727 | -9/Exiles | Given EX-Vault access code 1759 | -9/Exiles | Opened EX-Vault 1764 | -9/Exiles | Found Prototype Leg 1765 | -9/Exiles | Identified Potential Leg 1767 | -9/Exiles | Found Potential Leg 1774 | -9/Exiles | Found Prototype Device 1775 | -9/Exiles | Identified Supersonic Drone Bay 1780 | -9/Exiles | Found Prototype Processor 1805 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1838 | -9/Exiles | Met EX-DEC 1889 | -9/Exiles | Discovered new exit (range 12) 1900 | -9/Exiles | Stole two prototypes: Potential Leg, 0b10 Alert Chip 1900 | -9/Exiles | Entered Mines 1917 | -8/Mines | Core integrity fell below 50% 2030 | -8/Mines | Discovered new exit (range 14) 2047 | -8/Mines | Entered Materials 2047 | -8/Materials | Evolved 2 slots: Utility x2 2047 | -8/Materials | Identified 0b10 Alert Chip 3016 | -8/Materials | Build established: Mutant 3336 | -8/Materials | Garrison activated, responded to threat 3371 | -8/Materials | Lost 6 parts (1p1n4w) 3489 | -8/Materials | Discovered new exit (range 12) 3502 | -8/Materials | Entered Factory 3502 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3503 | -7/Factory | Identified exit to Lower Caves 3504 | -7/Factory | FarCom data flow suspended 3524 | -7/Factory | Build established: Scavenger-Mutant 3958 | -7/Factory | Lost 7 parts (3p1n1u2w) 4083 | -7/Factory | Discovered new exit (range 6) 4091 | -7/Factory | Entered Storage 4546 | -7/Storage | Lost 4 parts (1n1u2w) 4576 | -7/Storage | Destroyed 8 combat bots 4912 | -7/Storage | Lost 3 parts (1n2w) 4967 | -7/Storage | Repaired Imp. Heat Sink 5042 | -7/Storage | Lost 4 parts (2p2n) 5057 | -7/Storage | Met a pair of Derelict thieves 5144 | -7/Storage | Core integrity fell below 50% 5155 | -7/Storage | Core integrity fell below 20% 5164 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lrg. Storage Unit destroyed. Slammed into L-41 Fighter. K-01 Serf collects debris. Hvy. Ion Engine destroyed. Acquired Beamcaster. K-01 Serf cleans the Heavy Doors. B-48 Gladiator heat damages Imp. Light Armor Plating. Adv. Heat Sink destroyed. Critical hit. Beamcaster destroyed. Imp. Medium Armor Plating destroyed. B-48 Gladiator heat damages Lgt. Treads. Slammed into L-41 Fighter. B-48 Gladiator heat short circuits Lgt. Treads. Slammed into L-41 Fighter. Destabilizing: Core damaged (-28). Slammed into L-41 Fighter. Thermal Converter destroyed. Hvy. Ion Engine destroyed. K-01 Serf cleans the Door Terminal. Map ----- +----------------------------------------------------+ | ??????????????????????# # !!! # #??""???? | | ??????????????????????# # !!! # #?"""???? | | ???????????? ????????# # # # """???? | | ????????????? ??????# # # # ""??? # | | ??????????????? ?????# =%+ % # +% ? # | | ??????????####### ##### ^=#! """ # # ? | | ?????????? ^%^# """ #% # """ # | | ?????????? !%# R"%+ + Y" # | | ?????????? # """ # # """ ? | | ??????????????#########%% # # # ? | | ?????????????????????## ##+###### #?####### | | ?????????????????????## %%#????# #???????? | | ?????????????????????## % #????# #???????? | | ??????????????????????# = #????# #???????? | | ????????????????????### !% #????# +???????? | | ????????????????????#"" % #????# #???????? | | ????????????????????#T + ???# +???????? | | ??????????????????##### ######??# #???????? | | ??????????????????+ #####??? #???????? | | ??????????????????######+####?????##+##???????? | | ??????????????????????## #?????????????????? | | ??????????????????????#Tk%k #?????????????????? | | ?????????????????????###"p"##?????????????????? | | ?????????????????????# *ggg!#?????????????????? | | ?????????????????????#=*ggii#?????????????????? | | ?????????????????????#**b@ #?????????????????? | | ?????????????????????#%*ll #?????????????????? | | ?????????????????????########?????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Thermal Conversion 30 Evasion (%) 40 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeThiefWeb Manual? 0 Play Time 00:52:53 Cumulative 28.2 hours Start 2021.09.13 @ 21:30:20 End 2021.11.24 @ 14:41:49 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 0 Adventurer 38 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4fc44fa2-838d-46d0-8cbb-83f0d7a075d7