Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.22 @ 14:55:03 Player: Time-X Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (95) 475 Value Destroyed (2470) 2470 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (182) 182 TOTAL SCORE: 4547 Bonus ------- High Alert Combat Kills 182 Cogmind --------- Core Integrity 0/400 Matter 261/300 Energy 565/565 System Corruption 3% Temperature Cool (6) Movement Rolling (180) Ox10 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Battery > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (28) --- Improved Ion Engine Reinforced Ion Engine Cooled Ion Engine Cooled Ion Engine Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod (100) High-capacity Matter Pod (200) Signal Interpreter Transport Network Coupler Transport Network Coupler Relay Coupler [Grunt] (22) Relay Coupler [Sentry] (18) Beam Rifle Beam Rifle Beam Rifle Light Assault Rifle Improved Assault Rifle Datajack Datajack Hammer Hammer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Battery > --- WEAPON ----------- Particle Cannon Improved Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Cooled Ion Engine Cooled Ion Engine Wheel Wheel Wheel Heat Sink High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod High-capacity Matter Pod Signal Interpreter Transport Network Coupler Transport Network Coupler Relay Coupler [Grunt] Beam Rifle Beam Rifle Beam Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Datajack Datajack Hammer [Rating: 18] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon EMP Blaster Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 59 | 5 18 3 20 13 Power 10 | . 3 . 3 4 Engine 10 | . 3 . 3 4 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 7 . 4 4 Treads 1 | . . . 1 . Leg . | . . . . . Wheel 16 | 2 7 . 3 4 Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 . 6 . Device 1 | . . . 1 . Storage 7 | 1 1 . 5 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 23 | 2 6 3 7 5 Energy Gun 7 | 2 3 . 1 1 Energy Cannon 2 | . . . 2 . Ballistic Gun 7 | . 1 2 . 4 Ballistic Cannon . | . . . . . Launcher 6 | . 2 . 4 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 20 | . 3 1 4 12 Power 3 | . . . . 3 Propulsion 7 | . 1 . 2 4 Utility . | . . . . . Weapon 10 | . 2 1 2 5 Highest Loss Streak 5 | . 2 1 2 5 Average Slot Usage (%) 96 | . 95 99 98 89 Engine 11 | . 11 14 11 9 Wheel 22 | . 27 28 20 16 Device 1 | . . . 3 . Storage 28 | . 14 14 35 44 Processor 7 | . 13 14 5 . Energy Gun 6 | . 17 2 3 . Energy Cannon 2 | . . . 3 4 Ballistic Gun 8 | . 4 25 3 13 Launcher 6 | . 4 . 11 . Naked Turns . | . . . . . Heaviest Build 117 | 8 42 41 117 117 Greatest Support 32 | 20 32 24 24 22 Greatest Overweight (x) 33 | . 3 1 9 33 Average Overweight (x) 2 | . . 1 3 7 Largest Inventory Capacity 28 | 6 14 12 28 28 Average Capacity 18 | 5 11 12 21 28 Most Carried 28 | 4 12 12 23 28 Average Carried 13 | 1 8 10 15 23 Final Capacity 28 | 6 12 12 28 28 Final Carried 24 | 1 10 12 22 24 Class Distribution -------------------- 61% | Mutant 38% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 1613 | 250 368 125 601 269 Remotely . | . . . . . Salvage Created 3188 | . 318 182 1976 712 Parts 222 | . 27 6 142 47 Haulers Intercepted 4 | . . . 4 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 64 | . 10 5 33 16 Guns 31 | . 8 5 7 11 Cannons 8 | . . . 3 5 AOE 24 | . 2 . 22 . Classes Destroyed 11 | . 4 1 5 1 Worker 11 | . 5 . 6 . Builder 4 | . . . 4 . Hauler 4 | . . . 4 . Recycler 2 | . . 1 1 . Operator 2 | . . . 2 . Watcher 8 | . 3 . 5 . Swarmer 17 | . 6 3 6 2 Grunt 30 | . 4 2 19 5 Brawler 2 | . . . 1 1 Protector 1 | . . . . 1 Sentry 14 | . . . 7 7 Best Kill Streak 8 | . 5 4 8 4 Combat Bots Only 6 | . 3 3 6 4 Max Kills in Single Turn 4 | . 4 1 3 1 Gunslinging 1 | . . . 1 . Exploded 2 | . 1 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 2568 | . 462 141 939 1026 Core 619 | . 198 19 186 216 Absorbed by Shields . | . . . . . Core Remaining (%) 56 | 100 . 13 . . Volleys Fired 166 | . 26 15 70 55 Largest 2 | . 2 2 2 2 Hottest 124 | . 100 70 101 124 Shots Fired 299 | . 50 26 129 94 Gun 201 | . 46 26 52 77 Cannon 29 | . . . 12 17 Launcher 69 | . 4 . 65 . Special . | . . . . . Kinetic 123 | . 4 16 30 73 Thermal 107 | . 42 10 34 21 Explosive 4 | . 4 . . . Electromagnetic 65 | . . . 65 . Robot Hit Streak 43 | . 19 12 15 43 Robot Miss Streak 4 | . 4 2 2 2 Penetration Max . | . . . . . Secondary Targets 4 | . . 2 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 216 | . 34 21 82 79 Core Hits 130 | . 25 9 71 25 Critical Hits 2 | . . . . 2 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 1 | . . 1 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5108 | . 981 243 2662 1222 Guns 1987 | . 389 243 418 937 Cannons 408 | . . . 123 285 Explosions 2654 | . 592 . 2062 . Melee . | . . . . . Ramming 59 | . . . 59 . Kinetic 1231 | . 26 155 158 892 Thermal 1860 | . 799 88 643 330 Explosive 271 | . 156 . 115 . Electromagnetic 1687 | . . . 1687 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 1 3 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Effects 10 | . . . . 10 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Targeting Errors 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 147 | . 74 . 68 5 Projectiles 5 | . . . . 5 Explosions 142 | . 74 . 68 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 355 | . 117 . 238 . Shots 17 | . 4 . 13 . Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 275 | . 275 117 175 228 Average Temperature 67 | . 108 48 52 66 Received Heat Transfer 939 | . 147 63 354 375 Effects 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 10 | . . . 10 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 3 1 . Heat Transferred 3462 | . 1323 259 1251 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 20 | . . . 20 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 675 | . 166 140 675 629 Average Influence 249 | . 61 122 341 448 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 50 | 100 100 100 18 7 Level 1 23 | . . . 47 17 Level 2 26 | . . . 34 74 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . . 6 2 Investigation 4 | . . . 4 . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 4 | . . . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 14 5 44 25 Peak Tracking Total 7 | . 3 3 7 7 Tactical Retreats 6 | . . . 4 2 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 6 | . 5 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 5 | . . . . 5 Reprogrammed . | . . . . . Reused 2 | . . . 2 . Traps Extracted . | . . . . . Installed 2 | . . . 2 . Triggered 2 | . . . 2 . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 24 | . 7 . 16 1 Max in Single Turn 6 | . 6 . 3 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 22 | . 10 . 10 2 Terminals 15 | . 7 . 6 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 2 . 1 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 68 | . 22 . 38 8 Successful 51 | . 17 . 28 6 Failed 16 | . 5 . 9 2 Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual 4 | . 1 . 2 1 Terminals 50 | . 18 . 24 8 Fabricators . | . . . . . Repair Stations 5 | . 2 . 3 . Recycling Units 3 | . 2 . 1 . Scanalyzers 10 | . . . 10 . Garrison Access . | . . . . . Terminal Hacks 35 | . 13 . 16 6 Record 8 | . 2 . 6 . Prototype ID Bank 2 | . 1 . 1 . Open Door 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . 1 . 1 . Scanalyzer Index 1 | . . . 1 . Alert Level 2 | . 1 . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 2 | . . . 1 1 Disarm Traps 1 | . . . . 1 Maintenance Status 1 | . 1 . . . Security Status 1 | . 1 . . . Investigation Status 2 | . 1 . 1 . Extermination Status 1 | . . . . 1 Reinforcement Status 2 | . 1 . . 1 Recall Investigation 1 | . . . 1 . Hauler Manifests 3 | . 1 . 2 . Zone Layout 3 | . 2 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 3 | . 2 . 1 . Report Inventory 3 | . 2 . 1 . Scanalyzer 9 | . . . 9 . Insert Component 4 | . . . 4 . Analyze 5 | . . . 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 7 . 8 2 Full Trace Events 4 | . 1 . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 4 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 58 | . 26 . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat 1 | . . 1 . . Combat . | . . . . . Robot Hacks Applied 1 | . . 1 . . parse_system 1 | . . 1 . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 3583 | 33 1019 415 1558 558 Spaces Moved 2542 | 35 895 365 1013 234 Core 16 | 15 . . . 1 Treads . | . . . . . Legs . | . . . . . Wheels 2526 | 20 895 365 1013 233 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 100 100 125 Average Speed 113 | 67 98 100 123 161 Slowest Speed 1700 | 80 110 100 180 1700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 3 93 86 75 30 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 155 | . 50 . 105 . Melee . | . . . . . Projectile . | . . . . . AOE 155 | . 50 . 105 . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 2940 | 43 990 389 1198 320 Wait 67 | . 18 1 44 4 Move 2538 | 34 894 364 1012 234 Hop . | . . . . . Pick Up 71 | 4 24 3 26 14 Fast Attach 10 | 2 1 . 6 1 Attach 45 | 3 15 3 12 12 Detach 12 | . 4 2 6 . Swap 4 | . 2 . 2 . Drop 22 | . 6 . 16 . Fire 166 | . 26 15 70 55 Melee 1 | . . 1 . . Ram 2 | . . . 2 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 2 | . . . 2 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / *Sto x2) -9/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 34 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 353 | -10/Materials | Repaired Med. Laser 501 | -10/Materials | Discovered new exit (range 15) 505 | -10/Materials | Discovered new exit (range 10) 749 | -10/Materials | Core integrity fell below 50% 775 | -10/Materials | Discovered new exit (range 18) 955 | -10/Materials | Discovered new exit (range 6) 1008 | -10/Materials | Discovered new exit (range 5) 1045 | -10/Materials | Identified exit to Mines 1053 | -10/Materials | Entered Mines 1060 | -10/Mines | Core integrity fell below 20% 1239 | -10/Mines | Learned Materials garrison access intel 1264 | -10/Mines | Found a hidden stash of uninstalled traps 1410 | -10/Mines | Discovered new exit (range 7) 1468 | -10/Mines | Entered Materials 1468 | -9/Materials | Evolved 2 slots: Utility x2 1844 | -9/Materials | Discovered new exit (range 12) 2061 | -9/Materials | Discovered new exit (range 10) 2154 | -9/Materials | Repaired EMP Blaster 2335 | -9/Materials | Discovered new exit (range 5) 2500 | -9/Materials | Discovered new exit (range 16) 2502 | -9/Materials | Build established: Hauler-Mutant 2777 | -9/Materials | Discovered new exit (range 16) 2791 | -9/Materials | Central database locked down 3026 | -9/Materials | Entered Storage 3089 | -9/Storage | Core integrity fell below 50% 3297 | -9/Storage | Lost 5 parts (1p2n2w) 3357 | -9/Storage | Core integrity fell below 20% 3399 | -9/Storage | Lost 5 parts (2p2n1w) 3584 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- Hvy. Assault Rifle destroyed. System corrupted: Imp. Assault Rifle targeting data glitched. Y-45 Defender destroyed. System corrupted: Matter fused (-5). Connecting with Terminal... >>Traps(Locate) Found 5 traps in 1 array: 5x Blade Trap Map updated. >>Traps(Disarm) Disarmed 5 Blade Traps. >>Enumerate(Exterminations) Retrieving latest reported positions... No active extermination squads found. >>Enumerate(Reinforcements) Retrieving latest reported positions... No active reinforcement squads found. Terminal unresponsive. W-16 Scout distress signal alerts nearby ally. R-06 Scavenger collects Imp. Ion Engine. Map ----- +----------------------------------------------------+ | ??## ##?# !== #??????????????????????????????? | | ??#T ##?#= %[=% #######????????????????????????? | | ####+#########+#### #????????????????????????? | | =%=== ! #????????????????????????? | | [== % #?#####??????????????????? | | =% #?#"""#??????????????????? | | ####### ########### #?#"G #??????????????????? | | #######+##### ###### ####" "####???????????????? | | # # # !=% #???????????????? | | """" # """"" # # #???????????????? | | """" # """"" # # #???????????????? | | """" # """"" # =#[!!! #???????????????? | | """" # + +%!!! #???????????????? | | # """"" # !#!!!! #???????????????? | | # """"" # % #! * #???????????????? | | ########### """"" # # =%[=#???????????????? | | #?????????# # %########!##???????????????? | | ????????????######## % #???????##????????????????? | | ???????????????????# #????#####????????????????? | | ???????????????????# %######"""####?????????????? | | ???????????????????# ##"T"## ##????????????? | | ???????????????????# # #????????????? | | ???????????????????# r # """ #????????????? | | ???????????????????# # """ #????????????? | | ???????????????????#r # """ #????????????? | | ???????????????????#k @ + #????????????? | | ???????????? # """ #????????????? | | ??????????# % # """ #????????????? | | ??????????? ##### k # """ #????????????? | | ???????????????????# # #????????????? | | ???????????????????# ####"T"###????????????? | | ???????????????????# #??#"""#??????????????? | | ???????????????????# #??#####??????????????? | | ???????????????????# w#?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????k #?????????????????????? | | ??????????????????## ga#?????????????????????? | | ???????????????????# a??????????????????????? | | ????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 565 Matter Stores 480 Matter Capacity 500 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Let's See Who's Tougher Loot Pinata Power Corrupts Safety First Shopping List Challenges ------------ None Game ------ Seed SupersonicInsulationRouter Manual? 0 Play Time 01:28:32 Cumulative 10.3 hours Start 2020.01.22 @ 06:39:22 End 2020.01.22 @ 14:55:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 7 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b2a29b3c-eb12-4e22-af67-a088aca805cd