Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 22:33:39 Player: naththebg Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (188) 940 Value Destroyed (6985) 6985 Prototype IDs (29) 580 Alien Tech Used (2) 400 Bonus (1590) 1590 TOTAL SCORE: 16695 Bonus ------- High Alert Combat Kills 616 Follower Combat Kills 391 Met Data Miner 300 Met Zhirov 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/1150 Matter 138/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Heavy Antimatter Reactor Experimental Sensor Array Makeshift Kinetic Plating Improved Force Field Advanced Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Advanced Energy Well Improved Weapon Cycler Improved Thermal Shield Improved Force Field Long-range Tractor Beam > --- WEAPON ----------- Advanced Assault Cannon Mini Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Mass Driver > --- INVENTORY -------- Improved Medium Treads Improved Medium Treads Improved Medium Treads High-capacity Matter Pod Experimental Sensor Array Weapon Cycler Experimental Power Shielding Layered Medium Armor Plating Makeshift Kinetic Plating Makeshift Kinetic Plating Medium Insulated Plating Improved Thermal Shield Advanced Shield Generator Gauss Cannon Gauss Cannon Advanced Datajack [Rating: 111] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . 1 1 . . . . . . . . . . . Utility 6 | . . . 1 1 . . . . . 2 1 . . . . 1 Weapon 3 | . . . 1 . 1 . . . . . . . . . . 1 Parts Attached 115 | 6 5 . 14 6 28 8 1 . 6 18 4 4 . 6 2 7 Power 12 | 1 1 . 2 . 2 . . . 1 3 1 . . 1 . . Engine 9 | 1 1 . 1 . 2 . . . 1 3 . . . . . . Core 2 | . . . 1 . . . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 . . Propulsion 28 | 2 . . 3 1 6 5 . . 1 5 1 1 . 1 . 2 Treads 28 | 2 . . 3 1 6 5 . . 1 5 1 1 . 1 . 2 Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 43 | 1 2 . 5 4 7 3 1 . 2 6 2 2 . 4 2 2 Device 22 | . . . 1 2 3 2 1 . 2 3 1 1 . 2 2 2 Storage 5 | 1 1 . 1 . 1 . . . . . . . . 1 . . Processor 1 | . 1 . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 15 | . . . 3 2 3 1 . . . 3 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 32 | 2 2 . 4 1 13 . . . 2 4 . 1 . . . 3 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 13 | 2 2 . 2 1 6 . . . . . . . . . . . Ballistic Cannon 16 | . . . 2 . 5 . . . 1 4 . 1 . . . 3 Launcher 3 | . . . . . 2 . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 3 . 1 . . . . . . 5 . 1 Parts Lost 23 | . . . . 1 2 2 . . 2 2 . . . . 1 13 Power 3 | . . . . . . 1 . . . 1 . . . . . 1 Propulsion 4 | . . . . . 1 1 . . . . . . . . . 2 Utility 10 | . . . . 1 1 . . . 1 1 . . . . 1 5 Weapon 6 | . . . . . . . . . 1 . . . . . . 5 Highest Loss Streak 7 | . . . . 1 1 2 . . 2 2 . . . . 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 18 | 4 11 15 14 13 19 18 20 20 19 19 18 20 20 20 19 16 Power . | 1 2 1 1 1 . . . . . . . . . . . . Propulsion 3 | 2 4 4 3 3 2 3 4 4 3 3 3 4 4 3 3 2 Utility 8 | . 1 3 6 6 8 9 10 10 10 10 10 11 11 11 11 10 Weapon 5 | . 3 5 3 3 6 6 6 6 5 5 5 5 5 4 4 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 20 | . . 3 3 . 10 . . . . . . . . . . 4 Power 3 | . . 1 1 . 1 . . . . . . . . . . . Propulsion 4 | . . 1 2 . 1 . . . . . . . . . . . Utility 5 | . . . . . 2 . . . . . . . . . . 3 Weapon 7 | . . 1 . . 6 . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 94 100 99 99 99 99 99 78 98 99 98 94 94 94 94 85 Engine 5 | . 14 14 2 . 5 6 7 7 7 5 10 5 5 2 . . Core 2 | . . . 8 9 1 . . . . . . 5 5 5 5 3 Treads 25 | . 28 28 22 27 29 29 30 30 30 26 21 17 17 17 17 14 Device 14 | . . . . 7 13 13 14 15 15 25 28 23 23 23 23 24 Storage 8 | . 14 14 11 9 7 7 7 7 7 6 5 5 5 8 11 9 Processor 2 | . 8 14 11 9 . . . . . . . . . . . . Protection 6 | . . . 10 10 7 8 6 7 5 5 5 10 11 7 4 3 Ballistic Gun 10 | . 28 28 22 9 22 . . . . . . . . . . . Ballistic Cannon 16 | . . . 10 18 7 30 30 9 29 25 23 23 23 23 23 23 Peak Build Rating 111 | 6 12 14 24 24 60 65 71 59 59 75 88 92 92 102 103 111 Average Rating 55 | 3 10 12 17 22 46 60 58 45 56 70 80 90 92 96 102 99 On Entrance 54 | . 6 12 14 18 24 60 59 59 59 59 73 88 92 92 102 101 Naked Turns 31 | . . . . . . . . . . . . . . . . 31 Heaviest Build 129 | 11 33 33 41 54 82 82 74 74 82 90 95 105 105 114 118 129 Greatest Support 130 | 40 40 40 40 60 112 114 78 78 98 120 130 130 127 127 127 127 Greatest Overweight (x) 2 | . . . 1 . . . . . . 2 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 15 19 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 11 14 14 13 19 18 20 20 19 19 18 20 20 19 19 15 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 15 15 15 19 20 20 20 20 19 20 20 20 20 20 5 Class Distribution -------------------- 57% | Tank 14% | Mutant 13% | Scavenger-Tank 9% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Derelict-Tank | -6/Proximity Caves Tank | -6/Factory Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Zhirov Derelict-Tank | -4/Proximity Caves Derelict-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Matter Collected 9072 | 176 . 255 500 348 2121 685 210 . 804 1675 195 429 42 . 399 1233 Remotely 1915 | . . . . . . . . . . 973 . 55 . . . 887 Salvage Created 5821 | . 92 188 633 287 2087 . 137 . 612 802 . 178 59 . 144 602 Parts 308 | . 6 26 40 13 108 . 6 . 34 47 . 5 1 . 3 19 Haulers Intercepted 7 | . 1 . 2 . 4 . . . . . . . . . . . Recyclers Shooed 5 | . . . . . 3 . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . 11 . 24 . . 5 1 . 3 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 125 | . . 6 9 6 32 1 4 . 15 27 . 4 1 . 5 15 Melee 2 | . . . . . 1 . . . . . . . . . . 1 Guns 26 | . . 6 4 1 15 . . . . . . . . . . . Cannons 85 | . . . 5 5 14 1 4 . 11 21 . 4 1 . 5 14 AOE 12 | . . . . . 2 . . . 4 6 . . . . . . Classes Destroyed 18 | . 3 5 2 1 3 1 . . 1 1 . . . . . 1 Worker 14 | . 1 . . . 9 . . . . 2 . . . . . 2 Builder 7 | . . 1 . . 4 . . . 1 . . . . . . 1 Tunneler 4 | . . 1 1 . . . . . . 1 . . . . . 1 Hauler 7 | . 1 . 2 . 4 . . . . . . . . . . . Recycler 16 | . . . 2 1 11 . . . 1 . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . 1 Operator 2 | . . . 1 . . . . . . 1 . . . . . . Watcher 9 | . 2 . 1 . 4 . . . 2 . . . . . . . Swarmer 29 | . . 3 . . 14 . . . 6 6 . . . . . . Grunt 43 | . . 2 5 2 4 . 3 . . 12 . 3 . . 3 9 Brawler 6 | . . . . . 2 . . . 1 2 . 1 . . . . Duelist 7 | . . . . 1 1 . . . 2 2 . . . . . 1 Protector 3 | . . . . . . . . . 1 2 . . . . . . Sentry 21 | . . 1 4 3 5 . 1 . 5 1 . . 1 . . . Hunter 9 | . . . . . 1 . . . 2 . . . . . 2 4 Programmer 8 | . . . . . 5 . . . . 2 . . . . . 1 Heavy 1 | . . . . . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . Best Kill Streak 14 | . 3 3 6 3 10 1 2 . 6 6 . 4 1 . 3 14 Combat Bots Only 5 | . . 3 3 2 4 1 2 . 4 5 . 4 1 . 3 5 Max Kills in Single Turn 8 | . 1 2 2 1 8 1 1 . 3 3 . 1 1 . 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . . . 3 2 . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1093 | . . 11 31 24 251 23 15 . 136 101 . 20 2 . 54 425 Missed 322 | . . 2 7 10 86 6 6 . 44 37 . 4 . . 12 108 Hits 771 | . . 9 24 14 165 17 9 . 92 64 . 16 2 . 42 317 Melee 7 | . . . . 3 . . . . 1 . . 1 . . . 2 Projectile 764 | . . 9 24 11 165 17 9 . 91 64 . 15 2 . 42 315 Critical Strikes 28 | . . . . 2 3 1 . . . 6 . 1 . . 2 13 Part Disruptions 1 | . . . . . 1 . . . . . . . . . . . Damage Taken 9630 | . . 87 348 254 1615 448 115 . 1202 1045 . 245 42 . 370 3859 Core 1542 | . . . 12 32 98 116 10 . 116 68 . 15 . . 15 1060 Absorbed by Shields 1788 | . . . . . 397 . . . . . . . . . 286 1105 Reduced by Siege Mode 89 | . . . . . . . . . . . . . . . 18 71 Ignored by Resistances 1648 | . . . . . . . . . . 240 . 75 9 . 185 1139 Core Remaining (%) 90 | 100 . 100 97 94 . . . . 51 92 . . . . 97 . Volleys Fired 342 | . 5 7 37 15 104 9 7 . 37 56 . 6 1 . 16 42 Largest 5 | . 2 2 3 3 4 4 4 . 4 4 . 4 4 . 4 5 Hottest 215 | . 46 46 79 89 160 160 160 . 157 164 . 164 171 . 171 215 Shots Fired 1266 | . 10 14 111 45 406 36 28 . 122 207 . 24 4 . 64 195 Gun 378 | . 10 14 79 15 260 . . . . . . . . . . . Cannon 875 | . . . 32 30 144 36 28 . 119 199 . 24 4 . 64 195 Launcher 13 | . . . . . 2 . . . 3 8 . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 1253 | . 10 14 111 45 404 36 28 . 119 199 . 24 4 . 64 195 Thermal . | . . . . . . . . . . . . . . . . . Explosive 13 | . . . . . 2 . . . 3 8 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 2 6 25 8 15 9 7 . 8 9 . 10 5 . 8 22 Robot Miss Streak 9 | . 2 2 6 3 4 3 2 . 4 5 . 1 . . 3 9 Penetration Max 1 | . . . . . 1 . . . . . . . . . . 1 Secondary Targets 3 | . . 1 . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . Shots Hit Robots 717 | . 5 9 65 25 222 20 15 . 77 104 . 14 4 . 40 117 Core Hits 330 | . 4 10 22 10 91 5 5 . 50 64 . 8 2 . 15 44 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . . . . . . . . . Critical Strikes 35 | . . . 2 . 5 1 5 . 5 6 . . . . 6 5 Destroy 3 | . . . 2 . 1 . . . . . . . . . . . Blast 32 | . . . . . 4 1 5 . 5 6 . . . . 6 5 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 21120 | . 79 167 1097 500 5681 790 393 . 2654 4245 . 458 128 . 1070 3858 Guns 3526 | . 76 143 721 87 2499 . . . . . . . . . . . Cannons 14574 | . . . 376 403 2116 790 393 . 1943 3348 . 458 128 . 1070 3549 Explosions 2669 | . . . . . 966 . . . 657 889 . . . . . 157 Melee . | . . . . . . . . . . . . . . . . . Ramming 351 | . 3 24 . 10 100 . . . 54 8 . . . . . 152 Kinetic 18100 | . 76 143 1097 490 4615 790 393 . 1943 3348 . 458 128 . 1070 3549 Thermal . | . . . . . . . . . . . . . . . . . Explosive 2669 | . . . . . 966 . . . 657 889 . . . . . 157 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 2 1 . . . . . 1 Average Corruption 1 | . . . . . 1 2 2 2 2 1 . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 51 | . . . . . 18 6 8 2 13 4 . . . . . . Message Errors 11 | . . . . . 4 2 1 . 2 2 . . . . . . Matter Fused 10 | . . . . . 4 1 3 . 2 . . . . . . . Heat Flow Errors 4 | . . . . . 1 . 1 . 2 . . . . . . . Energy Discharges 5 | . . . . . 1 1 . . 2 1 . . . . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . Parts Fused 2 | . . . . . 1 1 . . . . . . . . . . Data Loss (minor) 13 | . . . . . 6 1 2 1 2 1 . . . . . . Data Loss (major) 2 | . . . . . . . 1 1 . . . . . . . . Weapon Failures 3 | . . . . . 1 . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 555 | . . . . 20 260 . . . 16 140 . . . . 3 116 Projectiles 349 | . . . . 20 115 . . . 9 110 . . . . 3 92 Explosions 197 | . . . . . 145 . . . 7 30 . . . . . 15 Melee 9 | . . . . . . . . . . . . . . . . 9 Knockbacks 111 | . . . 1 5 21 . 4 . 14 20 . 1 . . 6 39 Impact 2 | . . . . . 1 . . . . . . . . . . 1 Kinetic 103 | . . . 1 5 19 . 3 . 14 17 . 1 . . 6 37 Secondary 6 | . . . . . 1 . 1 . . 3 . . . . . 1 Self-Inflicted Damage 46 | . . . . . . . . . 42 . . . . . . 4 Shots 1 | . . . . . . . . . 1 . . . . . . . Rammed 33 | . . 4 . 1 10 . . . 6 2 . . . . . 10 Targets Rammed 39 | . 1 5 . 2 12 . . . 6 2 . . . . . 11 Kicked . | . . . . . . . . . . . . . . . . . Crushed 6 | . 1 1 . 1 2 . . . . . . . . . . 1 Highest Temperature 426 | . . 11 124 156 426 401 222 . 212 197 . 309 86 . 302 292 Average Temperature 54 | . . 5 39 72 23 94 57 . 42 58 . 163 43 . 136 83 Received Heat Transfer 2545 | . . 24 117 90 233 368 57 . 111 469 . 153 9 . 76 838 Effects 4 | . . . . . . 2 . . . . . 1 . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . 2 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . Siege Activations 6 | . . . . . . . . . . . . . . . 2 4 Total Turns 135 | . . . . . . . . . . . . . . . 38 97 Longest Duration 33 | . . . . . . . . . . . . . . . 29 33 Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Maximum Alert Level 3 | . . . . . 3 . . . . 3 1 . . . . 2 Low Security (%) 67 | 100 100 100 100 100 57 . . . . 41 . . . . . 61 Level 1 7 | . . . . . 4 . . . . 6 100 . . . . 2 Level 2 16 | . . . . . 27 . . . . 15 . . . . . 35 Level 3 8 | . . . . . 9 . . . . 35 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 960 | . 14 72 73 91 960 . . . . 822 396 . . . . 635 Initial 396 | . . . . . 27 . . . . 34 396 . . . . 3 Average 205 | . 1 12 25 33 272 . . . . 412 320 . . . . 230 Influence Increases 5074 | . 26 150 279 181 1499 30 90 . 394 1291 3 90 20 . 120 901 Destroy 0b10 Robot/C 2720 | . . 120 180 120 780 20 80 . 300 620 . 80 20 . 100 300 Destroy 0b10 Robot/NC 340 | . 20 10 35 5 180 . . . 25 30 . . . . . 35 Destroy Leader 552 | . 6 20 56 40 190 10 10 . . 130 . 10 . . 20 60 Allied During Kill 147 | . . . . . 59 . . . 9 79 . . . . . . Successful Hack 42 | . . . . . 28 . . . . . 3 . . . . 11 Disable Machine 615 | . . . . . 180 . . . . 150 . . . . . 285 Anti-Garrison Action 150 | . . . . . . . . . . 150 . . . . . . Destroy Structure 343 | . . . 8 1 52 . . . . 132 . . . . . 150 Lose Combat Pursuer 165 | . . . . 15 30 . . . 60 . . . . . . 60 Influence Decreases 4471 | . 26 150 279 120 603 653 326 98 339 537 573 329 20 . 114 304 Entered New Map 1077 | . . . . . 34 355 64 98 . 21 413 89 . . . 3 Time Decay 3007 | . 26 150 279 110 513 278 262 . 288 396 160 240 20 . 114 171 Lost Part 216 | . . . . 10 16 20 . . 20 20 . . . . . 130 Lost Ally 171 | . . . . . 40 . . . 31 100 . . . . . . Squads Dispatched 24 | . . . . . 7 . . . . 8 . . . . . 9 Investigation 1 | . . . . . . . . . . 1 . . . . . . Extermination 8 | . . . . . 5 . . . . 2 . . . . . 1 Reinforcement 6 | . . . . . 1 . . . . 2 . . . . . 3 Assault 5 | . . . . . 1 . . . . 2 . . . . . 2 Garrison 4 | . . . . . . . . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . 2 Construction Impeded 2 | . . . . . 1 . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Distress Signals 9 | . . . 1 1 1 . . . 1 1 . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 195 | . 3 6 10 8 49 1 4 . 21 31 . 4 1 . 5 52 Peak Tracking Total 22 | . 1 3 3 3 7 1 3 . 5 6 . 4 1 . 3 22 Tactical Retreats 5 | . . . . 1 2 . . . 1 . . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 2 | . . . . . 2 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 44 | . . . . . 12 . . . 2 11 . . . . . 19 Max in Single Turn 13 | . . . . . 6 . . . 1 3 . . . . . 13 Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 25 | . 2 . 3 1 6 . 1 3 . 1 1 . . 4 . 3 Terminals 6 | . 1 . 2 1 1 . . . . . . . . . . 1 Fabricators 3 | . . . . . 2 . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . 1 . 3 . . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Total Hacks 85 | . 5 . 9 4 12 . 1 25 . 4 2 . . 17 . 6 Successful 64 | . 3 . 3 1 7 . 1 25 . . 2 . . 17 . 5 Failed 21 | . 2 . 6 3 5 . . . . 4 . . . . . 1 Catastrophic 1 | . . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 14 | . . . 2 . 7 . . . . . 1 . . . . 4 Terminals 17 | . 2 . 6 4 3 . . . . . . . . . . 2 Fabricators 5 | . . . . . 3 . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 16 | . 3 . 3 . 6 . . . . . 2 . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 4 . . . . . . Terminal Hacks 48 | . . . 1 1 1 . 1 25 . . . . . 17 . 2 Record 11 | . . . . . . . . 6 . . . . . 5 . . Part Schematic 16 | . . . . . . . . 12 . . . . . 4 . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . 4 . . Open Door 1 | . . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . . . . . 1 Alert Level 3 | . . . 1 1 . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . 3 . 2 . 3 . . . . . 1 . . . . 1 Process 3 | . 1 . 1 . 1 . . . . . . . . . . . Report Inventory 4 | . 1 . 1 . . . . . . . 1 . . . . 1 Retrieve Matter 3 | . 1 . . . 2 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . 3 . . . . . 1 . . . . 2 Terminals 1 | . . . . . 1 . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . Fabricators 3 | . . . . . 2 . . . . . . . . . . 1 Liberate 2 | . . . . . 1 . . . . . . . . . . 1 Fabnet 1 | . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 . . . . 1 Recyclers 2 | . . . . . . . . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 3 1 4 . . . . 1 1 . . . . 1 Full Trace Events 1 | . . . . . . . . . . 1 . . . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 12 . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 214 | . . . 214 . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 2 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . 2 . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . . . . 1 . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 1 1 1 1 . . Autooverrided 2 | . . . . . . . . . . 2 . . . . . . Robots Rewired 10 | . . . . . . . . . 10 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Total Allies 15 | . . . . . 3 . . . 10 2 . . . . . . Largest Group 5 | . . . . . 3 . . . 5 5 . . . . . . Highest-Rated Group 156 | . . . . . 48 . . . 156 156 . . . . . . Highest-Rated Ally 47 | . . . . . 16 . . . 40 47 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 164 | . . . . . 103 . . . 24 37 . . . . . . Total Damage 1850 | . . . . . 1084 . . . 256 510 . . . . . . Kills 18 | . . . . . 11 . . . 1 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 2921 | . 242 1024 841 295 346 173 . . . . . . . . . . Optics 2748 | . 242 1024 841 295 346 . . . . . . . . . . . Sensors 192 | . . . 19 . . 173 . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 6 | . . 2 . . . . 1 . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Turns Passed 11808 | 70 379 1024 841 295 2963 600 561 155 950 1155 331 536 481 343 445 679 Spaces Moved 6159 | 37 191 599 402 130 1513 340 334 97 448 521 195 314 287 200 231 320 Core 59 | 3 . . . . . . . . . . . . . . . 56 Treads 6100 | 34 191 599 402 130 1513 340 334 97 448 521 195 314 287 200 231 264 Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 155 155 155 155 158 160 160 163 163 163 50 Average Speed 159 | 151 160 160 162 160 160 159 155 155 156 161 160 162 163 163 163 143 Slowest Speed 320 | 160 160 160 240 160 160 160 155 155 158 320 160 163 163 163 163 243 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 4 52 97 43 15 42 60 55 68 56 16 5 56 56 60 42 15 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 5 | . . 1 . . . . . 1 . . . . . 3 . . Known Exits Taken 3 | . . . . . 1 . . . . . 1 . . . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . . Scrap Searched 15 | . . 1 . . . 4 1 . 3 . . 4 1 . 1 . Spaces Dug 14 | . . . . . 2 . . . 4 7 . . . . . 1 Terrain Destroyed 303 | . . . 4 . 48 3 6 . 13 130 . 9 . . 17 73 Melee . | . . . . . . . . . . . . . . . . . Projectile 145 | . . . 4 . 16 3 6 . 4 49 . 9 . . 17 37 AOE 158 | . . . . . 32 . . . 9 81 . . . . . 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Total 7458 | 49 252 651 511 182 1836 374 363 102 632 727 216 329 299 215 268 452 Wait 512 | . 44 29 35 24 123 12 15 . 41 104 2 2 12 . 18 51 Move 6143 | 36 190 598 401 129 1512 339 333 96 447 520 194 313 286 199 230 320 Hop . | . . . . . . . . . . . . . . . . . Pick Up 84 | 7 6 6 7 4 25 2 . . 7 7 5 . . 3 1 4 Fast Attach 23 | 5 2 . . . 2 . 4 3 . 2 2 1 . 2 . . Attach 34 | 1 . . 2 3 5 2 . . 3 5 2 . . . 1 10 Detach 3 | . . . . . . . . . . 1 . . . . . 2 Swap 103 | . 3 . 15 3 23 9 . . 6 19 4 4 . 7 2 8 Drop 95 | . 1 6 14 2 30 1 4 3 6 11 7 3 . 4 . 3 Fire 342 | . 5 7 37 15 104 9 7 . 37 56 . 6 1 . 16 42 Melee . | . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . Crush 37 | . 1 5 . 2 12 . . . 6 2 . . . . . 9 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 80 | . . . . . . . . . 79 . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 10) 427 | -10/Materials | Discovered new exit (range 9) 450 | -10/Materials | Entered Mines 494 | -10/Mines | Discovered new exit (range 8) 791 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 986 | -10/Mines | Discovered new exit (range 10) 988 | -10/Mines | Learned location of Zion (-6) 1234 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1270 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1273 | -10/Mines | Found Prototype Device 1290 | -10/Mines | Learned Materials terminal intel 1333 | -10/Mines | Discovered new exit (range 6) 1474 | -10/Mines | Entered Materials 1474 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1475 | -9/Materials | Loaded intel: 12 terminal locations 1507 | -9/Materials | Identified Exp. Sensor Array 1775 | -9/Materials | Build established: Tank 2055 | -9/Materials | Discovered new exit (range 10) 2191 | -9/Materials | Build established: Scavenger-Tank 2282 | -9/Materials | Discovered new exit (range 3) 2315 | -9/Materials | Entered another Materials area 2315 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2593 | -8/Materials | Discovered new exit (range 12) 2610 | -8/Materials | Entered Factory 2610 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3662 | -7/Factory | Identified exit to Lower Caves 3708 | -7/Factory | Discovered new exit (range 12) 3827 | -7/Factory | Build established: Tank 5118 | -7/Factory | Found Prototype Launcher 5118 | -7/Factory | Identified Rocket Array 5410 | -7/Factory | First assault squad dispatched 5573 | -7/Factory | Entered Lower Caves 5842 | -7/Lower Caves | Spotted B-75 Beast 5859 | -7/Lower Caves | Destroyed B-75 Beast 6126 | -7/Lower Caves | Discovered new exit (range 9) 6173 | -7/Lower Caves | Entered another Lower Caves area 6180 | -7/Lower Caves | Discovered new exit (range 7) 6230 | -7/Lower Caves | Found Prototype Device 6230 | -7/Lower Caves | Identified Heart of Steel 6523 | -7/Lower Caves | Spotted B-75 Beast 6551 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6720 | -7/Lower Caves | Discovered new exit (range 12) 6734 | -7/Lower Caves | Entered Data Miner 6736 | -7/Data Miner | Discovered new exit (range 6) 6765 | -7/Data Miner | Met Data Miner 6806 | -7/Data Miner | Learned location of Section 7 (-2) 6806 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6829 | -7/Data Miner | Received God Mode back door access code from Data Miner 6889 | -7/Data Miner | Entered Proximity Caves 7195 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7263 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 7516 | -6/Proximity Caves | Lost 3 allies 7596 | -6/Proximity Caves | Discovered new exit (range 15) 7839 | -6/Proximity Caves | Entered Factory 7839 | -6/Factory | Accompanied by 5 allies 7839 | -6/Factory | Evolved 2 slots: Utility x2 8127 | -6/Factory | Build established: Commander-Tank 8401 | -6/Factory | Garrison activated, responded to threat 8414 | -6/Factory | Lost 3 allies 8448 | -6/Factory | Build established: Tank 8493 | -6/Factory | Local machine network offline 8962 | -6/Factory | Discovered new exit (range 16) 8994 | -6/Factory | Entered another Factory area 8994 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8995 | -5/Factory | Identified exit to Upper Caves 9325 | -5/Factory | Entered Upper Caves 9529 | -5/Upper Caves | Learned Factory emergency access door positions 9840 | -5/Upper Caves | Discovered new exit (range 14) 9861 | -5/Upper Caves | Entered another Upper Caves area 10038 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10223 | -5/Upper Caves | Learned 4 Factory zone layouts 10291 | -5/Upper Caves | Encountered a Warlord checkpoint 10334 | -5/Upper Caves | Discovered new exit (range 5) 10342 | -5/Upper Caves | Entered Zhirov 10342 | -5/Zhirov | Discovered new exit (range 3) 10372 | -5/Zhirov | Met Zhirov 10408 | -5/Zhirov | Learned location of Quarantine (-2) 10408 | -5/Zhirov | Learned location of Testing (-3) 10408 | -5/Zhirov | Learned location of Command (-1) 10417 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10442 | -5/Zhirov | Found Alien Artifact 10442 | -5/Zhirov | Identified Integrated Reactor 10442 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10623 | -5/Zhirov | Found Alien Artifact 10685 | -5/Zhirov | Entered Proximity Caves 10771 | -4/Proximity Caves | Identified exit to Factory 11067 | -4/Proximity Caves | Build established: Derelict-Tank 11130 | -4/Proximity Caves | Entered Factory 11130 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11131 | -4/Factory | Identified exit to Extension 11393 | -4/Factory | Identified Transdimensional Reconstructor 11393 | -4/Factory | Warped through subspace 11521 | -4/Factory | Garrison activated, responded to threat 11610 | -4/Factory | Lost 3 parts (1p2w) 11630 | -4/Factory | First assault squad dispatched 11656 | -4/Factory | Incoming assault squad redirected 11656 | -4/Factory | Identified exit to Upper Caves 11707 | -4/Factory | Incoming assault squad redirected 11752 | -4/Factory | Lost 7 parts (2n3u2w) 11778 | -4/Factory | Released all parts (10) 11786 | -4/Factory | Core integrity fell below 50% 11806 | -4/Factory | Core integrity fell below 20% 11809 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11783_ P-70 Sage resets L-61 Swordsman, system corruption cleaned. 11785_ K-01 Serf collects debris. 11785_ Penetrated by Slug. 11785_ R-10 Processor collects Imp. Weapon Cycler. 11788_ K-01 Serf collects debris. 11789_ P-70 Sage resets I-47 Archangel, system corruption cleaned. 11793_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11798_ Penetrated by Slug. 11798_ Acquired 10 matter. 11800_ Penetrated by Slug. 11800_ Knocked back. 11807_ Slammed into S-27 Virus. 11808_ Slammed into H-77 Assassin. 11809_ Penetrated by Slug. 11809_ S-27 Virus destroyed. 11809_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????R??????????????? | | ???????????????????????????? ??????????????????? | | ??????????????????????????? ?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????########## | | ???????????????????????????# #?????# | | ???????????????????????????# #?????# | | ???????????????????????????# #?????# | | ???????????????????#???????# #?????# | | ???????????????????# ??????# k#?????# | | ?????????????????### ##????# #?????# | | ?????????????????# ##### ########## | | ?????????????????# ; # R#### | | ?????????????????+ % # # # | | ?????????????????# Yh p # # # | | ?????????????????# ##@###### # # "" | | ?????????????????## ??#hs ! ## # # "" | | ???????????????????????#""s ## # # "" | | ???????????????????????#"" ss[## # # | | ???????????????????????#""" ## " " " # R# "" | | ???????????????????????#""" ## " " " # R# "" | | ???????????????????????#""" ## " " " # # "" | | ???????????????????????# ## " " " # # | | ???????????????????????#"" ## " " " # # | | ???????????????????????#"" ## " " " # %#### | | ???????????????????????#""" ## " " " # | | ???????????????????????#""" ## " " " # != | | ???????????????????????#""" ## " " " " !=! | | ???????????????????????# ## # | =!! | | ???????????????????????######### # !!!] | | ???????????????????????????????################### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????>?????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ???????????R?????????????????????????????# """"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 45 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 10 Resistance: TH 25 Weapon Cycling 30 Evasion (%) 50 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Matter Compressor | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LatentTowerUnit Manual? 0 Play Time 01:31:05 Cumulative 251.9 hours Start 2025.05.26 @ 21:03:24 End 2025.05.26 @ 22:33:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7642c06-9f2a-4ce9-ba93-5e9a6723ee58