Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.24 @ 12:07:37 Player: Goose Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (3634) 3634 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 7204 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 150/150 System Corruption 30% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core (fused) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Advanced Visual Processing Unit Hacking Suite > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (5) ---- Recalibrator Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Hardened Medium Armor Plating > --- WEAPON ----------- Great Maul Katana Scythe > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Rocket Launcher Great Axe Great Axe [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 1 . 1 . . Utility 1 | . . . 1 . . . . Weapon 1 | . . 1 . . . . . Parts Attached 118 | 6 7 11 33 12 14 2 33 Power 19 | 1 1 2 5 2 3 . 5 Engine 8 | 1 1 2 2 1 1 . . Core 11 | . . . 3 1 2 . 5 Reactor . | . . . . . . . . Propulsion 34 | 2 2 2 13 3 3 . 9 Treads 9 | . . . 5 3 1 . . Leg 25 | 2 2 2 8 . 2 . 9 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 2 2 5 2 6 . 8 Device 12 | . 2 . 1 1 3 . 5 Storage 5 | 1 . 1 2 . 1 . . Processor 2 | . . . 1 . . . 1 Hackware 1 | . . . . . 1 . . Protection 6 | . . 1 1 1 1 . 2 Artifact . | . . . . . . . . Weapon 39 | 2 2 5 10 5 2 2 11 Energy Gun 9 | 2 . 1 . 1 . 1 4 Energy Cannon 2 | . . . 1 . 1 . . Ballistic Gun 11 | . 1 3 3 2 . . 2 Ballistic Cannon 5 | . 1 . 1 . 1 . 2 Launcher 4 | . . 1 . 2 . 1 . Special Weapon 1 | . . . . . . . 1 Impact Weapon 3 | . . . 2 . . . 1 Slashing Weapon 3 | . . . 3 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 2 | . . . . . . 2 . Corrupted Parts 2 | . . . 1 . 1 . . System Corruption 13 | . . . 11 . 2 . . Parts Lost 57 | . . . 12 8 5 7 25 Power 10 | . . . 3 1 1 2 3 Propulsion 24 | . . . 7 4 2 4 7 Utility 13 | . . . 2 1 1 . 9 Weapon 10 | . . . . 2 1 1 6 Highest Loss Streak 11 | . . . 3 4 2 7 11 To Critical Strikes 2 | . . . . . . 2 . Average Backups 7 | . 5 9 9 8 8 6 3 Power . | . . 1 1 1 . . . Propulsion 2 | . 1 3 3 4 2 . . Utility 2 | . . 2 . . 5 5 2 Weapon 1 | . 2 2 3 1 . . . Tool/Special . | . . . . . . . . Unused Backups 13 | . 3 2 4 . . 2 2 Power 1 | . . 1 . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . 1 1 . . 1 2 Weapon 6 | . 3 . 2 . . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 83 | . 98 98 96 92 83 72 48 Engine 5 | . 14 11 4 5 3 . . Core 4 | . . . 4 3 9 9 3 Treads 8 | . . . 12 29 13 4 . Leg 17 | . 28 33 22 . 10 21 10 Device 7 | . 12 5 6 9 5 7 5 Storage 8 | . 14 11 9 9 7 5 2 Processor 1 | . . . 4 . . . 1 Hackware 1 | . . . . . 1 7 7 Protection 4 | . . 5 5 8 5 . 2 Energy Gun 4 | . 7 4 2 6 6 . 4 Ballistic Gun 7 | . 7 19 5 4 11 3 4 Ballistic Cannon 3 | . 13 5 1 . 3 4 2 Launcher 1 | . . 2 . 10 . . . Impact Weapon 2 | . . . 7 4 . . . Slashing Weapon 2 | . . . 9 . . . . Peak Build Rating 37 | 6 10 14 37 33 30 33 27 Average Rating 19 | 4 8 12 24 24 24 19 15 On Entrance 14 | . 6 9 14 31 19 27 8 Avg Prop Armor Cover (%) 5 | . . . 6 . 5 6 . Naked Turns . | . . . . . . . . Heaviest Build 102 | 14 17 29 102 38 42 38 30 Greatest Support 112 | 20 20 30 112 104 60 40 55 Greatest Overweight (x) 8 | 1 . . 8 . 1 1 6 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 10 25 25 10 10 10 Average Capacity 10 | 6 8 9 14 10 10 8 7 Most Carried 12 | 1 8 10 12 12 10 8 10 Average Carried 7 | . 5 9 9 8 8 6 3 Final Capacity 25 | 8 8 10 25 10 10 5 5 Final Carried 11 | 1 8 10 11 7 7 5 1 Class Distribution -------------------- 43% | Mutant 21% | Scavenger-Tank 18% | Scavenger-Mutant 12% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Matter Collected 3007 | 203 335 373 717 336 246 . 797 Remotely 128 | . . . . 128 . . . Salvage Created 3922 | . 318 488 1684 531 162 . 739 Parts 177 | . 22 40 58 35 1 . 21 Haulers Intercepted 2 | . . 1 . 1 . . . Recyclers Shooed 4 | . . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 86 | . 8 12 31 16 4 . 15 Melee 16 | . . . 14 1 . . 1 Guns 41 | . 5 11 9 4 3 . 9 Cannons 9 | . 3 1 . . 1 . 4 AOE 11 | . . . . 11 . . . Classes Destroyed 13 | . 5 2 4 1 . . 1 Worker 8 | . 1 2 5 . . . . Builder 2 | . . . . 2 . . . Hauler 2 | . . 1 . 1 . . . Recycler 5 | . . . 2 . . . 3 Mechanic 1 | . . . 1 . . . . Operator 2 | . 1 . . 1 . . . Watcher 3 | . 2 . 1 . . . . Swarmer 15 | . 2 4 6 3 . . . Grunt 50 | . 6 4 17 8 3 . 12 Brawler 2 | . . . 1 . . . 1 Sentry 16 | . . 4 6 5 1 . . Hunter 2 | . . . 1 . . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 8 | . 5 4 5 8 2 . 6 Combat Bots Only 6 | . 2 4 5 6 2 . 4 Max Kills in Single Turn 4 | . 1 2 1 4 1 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . . . Melee 1 | . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Hostile Shots Fired 762 | . 36 42 254 78 94 5 253 Missed 214 | . 12 8 62 27 32 . 73 Hits 548 | . 24 34 192 51 62 5 180 Melee 8 | . . . 1 . . 5 2 Projectile 540 | . 24 34 191 51 62 . 178 AOE 1 | . . . . . . . 1 Critical Strikes 28 | . 1 2 11 3 3 2 6 Damage Taken 8140 | . 335 423 2684 887 706 207 2898 Core 1416 | . 98 99 401 109 98 50 561 Absorbed by Shields 52 | . . . . . . . 52 Regen/Repaired (Parts) 228 | . . 144 84 . . . . Core Remaining (%) 60 | 100 60 75 . 7 . . . Volleys Fired 214 | . 28 28 51 22 22 6 57 Largest 3 | . 2 3 3 3 3 3 3 Hottest 230 | . 80 102 106 116 128 128 230 Shots Fired 487 | . 56 83 94 47 62 15 130 Gun 362 | . 28 66 88 28 53 5 94 Cannon 95 | . 28 14 6 . 9 10 28 Launcher 22 | . . 3 . 19 . . . Special 8 | . . . . . . . 8 Kinetic 312 | . 43 67 70 13 41 9 69 Thermal 153 | . 13 13 24 15 21 6 61 Explosive 14 | . . . . 14 . . . Electromagnetic 8 | . . 3 . 5 . . . Robot Hit Streak 12 | . 6 12 8 5 8 3 11 Robot Miss Streak 6 | . 6 4 4 5 2 3 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 375 | . 28 41 122 25 40 11 108 Core Hits 165 | . 14 20 37 34 16 3 41 Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed 10 | . . . 8 . . . 2 Critical Strikes 23 | . 2 1 11 3 2 . 4 Burn 8 | . 1 1 1 2 2 . 1 Blast 2 | . 1 . . . . . 1 Smash 13 | . . . 10 1 . . 2 Melee Attacks 133 | . . . 95 4 . . 34 Impact 111 | . . . 75 4 . . 32 Slashing 20 | . . . 20 . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . 5 1 . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 14 | . . . 14 . . . . Damage Inflicted 9274 | . 478 689 3335 1772 588 266 2146 Guns 3339 | . 208 566 825 216 432 59 1033 Cannons 1241 | . 270 109 52 . 156 207 447 Explosions 1420 | . . 14 . 1406 . . . Melee 3202 | . . . 2458 150 . . 594 Ramming . | . . . . . . . . Kinetic 3138 | . 405 587 661 48 343 163 931 Thermal 1514 | . 73 88 216 168 245 103 621 Explosive 1304 | . . . . 1304 . . . Electromagnetic 116 | . . 14 . 102 . . . Impact 2882 | . . . 2138 150 . . 594 Slashing 320 | . . . 320 . . . . Piercing . | . . . . . . . . Highest Corruption 30 | . 3 . 15 15 2 18 30 Average Corruption 10 | . 3 . 3 15 2 10 23 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 127 | . 5 . 21 22 5 9 65 Message Errors 23 | . . . 4 6 1 2 10 Matter Fused 29 | . 2 . 8 4 1 1 13 Heat Flow Errors 10 | . . . 2 3 1 . 4 Energy Discharges 12 | . 2 . 1 2 1 . 6 Parts Rejected 5 | . . . . 1 . . 4 Parts Fused 4 | . . . . 1 . . 3 Data Loss (minor) 13 | . 1 . 3 2 . 1 6 Data Loss (major) 9 | . . . 1 2 1 1 4 Misfires 5 | . . . . . . . 5 Alerts 2 | . . . 1 1 . . . Misdirections 8 | . . . . . . 1 7 Weapon Failures 7 | . . . 1 . . 3 3 Overload Shots . | . . . . . . . . Overflow Damage 838 | . . . 682 38 . . 118 Projectiles 9 | . . . . . . . 9 Explosions 38 | . . . . 38 . . . Melee 791 | . . . 682 . . . 109 Knockbacks 28 | . 9 1 8 . . . 10 Impact 10 | . . . 8 . . . 2 Kinetic 18 | . 9 1 . . . . 8 Secondary . | . . . . . . . . Self-Inflicted Damage 201 | . . 16 . 185 . . . Shots 7 | . . 1 . 6 . . . Rammed 1 | . . . . . 1 . . Targets Rammed 3 | . . . . . 1 . 2 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 489 | . 63 274 272 335 488 228 489 Average Temperature 119 | . 17 77 92 114 223 133 119 Received Heat Transfer 3138 | . 81 156 1287 351 372 . 891 Effects 38 | . . 1 6 5 20 . 6 Shutdowns 10 | . . . . . 8 . 2 Energy Bleed 3 | . . . . 1 2 . . Interference 10 | . . 1 6 3 . . . Matter Decay 2 | . . . . 1 1 . . Damage (major) 13 | . . . . . 9 . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 12 | . . . 11 . . . 1 Combat Hostiles 8 | . . . 8 . . . . Parts Fried 19 | . . . 18 . . . 1 Impact Corruptions 35 | . . . 30 . . . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 1 1 . . 3 Heat Transferred 4146 | . 296 296 629 518 666 185 1556 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Maximum Alert Level 2 | . . . 1 2 1 . . Low Security (%) 90 | 100 100 100 88 50 97 100 100 Level 1 4 | . . . 11 8 2 . . Level 2 4 | . . . . 41 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 475 | . 73 161 330 475 204 4 113 Initial 204 | . . 4 57 132 204 4 . Average 87 | . 30 75 98 271 85 . 28 Influence Increases 2700 | . 236 373 882 660 101 . 448 Destroy 0b10 Robot/C 1720 | . 160 240 620 320 80 . 300 Destroy 0b10 Robot/NC 115 | . 20 15 45 20 . . 15 Destroy Leader 420 | . 34 72 142 82 20 . 70 Successful Hack 46 | . 21 13 12 . . . . Disable Machine 135 | . . 15 . 105 . . 15 Destroy Structure 129 | . 1 3 3 118 1 . 3 Lose Combat Pursuer 135 | . . 15 60 15 . . 45 Influence Decreases 2700 | . 224 248 704 525 537 14 448 Entered New Map 527 | . . 8 80 183 246 10 . Time Decay 1771 | . 224 240 504 262 261 4 276 Lost Part 402 | . . . 120 80 30 . 172 Squads Dispatched 18 | . 2 2 4 1 1 . 8 Investigation 8 | . 1 2 2 . . . 3 Extermination 3 | . . . . . 1 . 2 Reinforcement 6 | . 1 . 1 1 . . 3 Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Distress Signals 10 | . 1 2 3 1 . . 3 Communications Jammed 2 | . . . . . 2 . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 15 14 45 20 4 4 31 Peak Tracking Total 6 | . 4 4 5 6 3 4 4 Tactical Retreats 6 | . . 1 2 1 . . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Traps Triggered 8 | . 2 . 1 . 1 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Disabled 9 | . . 1 . 7 . . 1 Max in Single Turn 2 | . . 1 . 2 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Accessed 27 | . 2 9 7 2 6 . 1 Terminals 14 | . 2 5 3 1 3 . . Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . 2 1 . . . . Recycling Units 4 | . . 1 1 1 1 . . Scanalyzers 3 | . . 1 1 . 1 . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 70 | . 9 25 19 3 12 . 2 Successful 34 | . 4 15 7 2 6 . . Failed 36 | . 5 10 12 1 6 . 2 Catastrophic 9 | . . 1 4 1 2 . 1 Database Lockouts . | . . . . . . . . Manual 27 | . 8 6 7 1 5 . . Terminals 33 | . 9 14 5 1 4 . . Fabricators 2 | . . . . . . . 2 Repair Stations 9 | . . 6 3 . . . . Recycling Units 13 | . . 2 5 2 4 . . Scanalyzers 10 | . . 3 4 . 3 . . Garrison Access 3 | . . . 2 . 1 . . Terminal Hacks 7 | . 3 4 . . . . . Record 1 | . . 1 . . . . . Part Schematic 1 | . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . Level Access Points 2 | . 1 1 . . . . . Scanalyzer Index 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . 6 2 . . . . Scan Component 4 | . . 3 1 . . . . Repair 4 | . . 3 1 . . . . Recycling Unit Hacks 9 | . . 2 2 2 3 . . Process 2 | . . . 1 . 1 . . Report Inventory 4 | . . 1 1 1 1 . . Retrieve Matter 1 | . . . . . 1 . . Retrieve Components 2 | . . 1 . 1 . . . Scanalyzer 9 | . . 3 3 . 3 . . Insert Component 3 | . . 1 1 . 1 . . Analyze 3 | . . 1 1 . 1 . . Retrieve Study 3 | . . 1 1 . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Assimilate 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 1 7 7 2 6 . 1 Full Trace Events 6 | . . 3 2 . . . 1 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . 1 1 1 . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 1 1 . 1 . . Parts Repaired 4 | . . 3 1 . . . . Time 97 | . . 84 13 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 504 | . . . 481 . 23 . . Retrieved Matter 23 | . . . . . 23 . . Retrieved Components 11 | . . 9 . 2 . . . Parts Scanalyzed 3 | . . 1 1 . 1 . . Part Schematics Acquired 3 | . . 1 1 . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Active Infowar (turns) 2604 | . 255 268 1022 341 145 116 457 Optics 237 | . . . . . . . 237 Sensors 1886 | . 255 268 1022 341 . . . Seismic 175 | . . . . . . . 175 Jamming 306 | . . . . . 145 116 45 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Turns Passed 5020 | 48 539 546 1413 567 683 121 1103 Spaces Moved 2773 | 32 347 364 707 265 382 109 567 Core 440 | 3 . . 1 . . 48 388 Treads 729 | . . . 243 265 221 . . Legs 1604 | 29 347 364 463 . 161 61 179 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 105 152 105 50 50 Average Speed 127 | 117 120 107 128 158 146 83 126 Slowest Speed 450 | 190 120 120 450 160 240 175 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 45 27 52 55 9 69 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 3 | 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 131 | . . . 2 129 . . . Melee . | . . . . . . . . Projectile 2 | . . . 2 . . . . AOE 129 | . . . . 129 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total 3627 | 39 418 468 992 367 463 123 757 Wait 233 | 1 15 37 65 44 22 1 48 Move 2767 | 31 346 363 706 264 382 108 567 Hop . | . . . . . . . . Pick Up 53 | 1 10 10 16 8 6 . 2 Fast Attach 84 | 6 4 3 23 8 7 4 29 Attach 41 | . . 5 13 7 8 1 7 Detach 22 | . 1 2 9 4 2 1 3 Swap 27 | . 5 7 5 . 4 . 6 Drop 70 | . 9 13 29 6 9 2 2 Fire 214 | . 28 28 51 22 22 6 57 Melee 113 | . . . 75 4 . . 34 Ram . | . . . . . . . . Kick 2 | . . . . . . . 2 Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Identified exit to Materials 327 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 13) 588 | -10/Materials | Entered another Materials area 588 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 678 | -9/Materials | Repaired Autogun 708 | -9/Materials | Repaired Aluminum Leg+ 1007 | -9/Materials | Identified exit to Materials 1117 | -9/Materials | Repaired Lgt. Armor Plating 1134 | -9/Materials | Entered another Materials area 1134 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1249 | -8/Materials | Discovered new exit (range 15) 1450 | -8/Materials | Lost 3 parts (1p2n) 1598 | -8/Materials | Build established: Scavenger-Mutant 1611 | -8/Materials | Discovered new exit (range 4) 1683 | -8/Materials | Lost 3 parts (3n) 1685 | -8/Materials | Repaired Aluminum Leg+ 1705 | -8/Materials | Core integrity fell below 50% 2349 | -8/Materials | Build established: Mutant 2469 | -8/Materials | System corruption reached 10% 2531 | -8/Materials | Garrison activated, responded to threat 2547 | -8/Materials | Entered Storage 2808 | -8/Storage | Core integrity fell below 20% 2847 | -8/Storage | Lost 4 parts (2n1u1w) 3108 | -8/Storage | Discovered new exit (range 5) 3114 | -8/Storage | Entered Factory 3114 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3379 | -7/Factory | Build established: Scavenger-Tank 3797 | -7/Factory | Sucked down chute 3797 | -7/Factory | Entered Waste 3802 | -7/Waste | Found Prototype Launcher 3802 | -7/Waste | Identified Com. Tesla Bomb Launcher 3812 | -7/Waste | EMP discharged 3812 | -7/Waste | System corruption reached 10% 3816 | -7/Waste | Spotted C-40 Crusher 3846 | -7/Waste | Spotted C-40 Crusher 3848 | -7/Waste | Spotted C-40 Crusher 3861 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3864 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3868 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3875 | -7/Waste | Spotted C-40 Crusher 3882 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3892 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3911 | -7/Waste | Discovered new exit (range 12) 3912 | -7/Waste | EMP discharged 3918 | -7/Waste | Entered Factory 3923 | -7/Factory | Lost 7 parts (2p4n1w) 4456 | -7/Factory | Lost 11 parts (3p3n2u3w) 4489 | -7/Factory | Core integrity fell below 50% 4529 | -7/Factory | Lost 6 parts (4n1u1w) 4732 | -7/Factory | Core integrity fell below 20% 4753 | -7/Factory | Build established: Mutant 4768 | -7/Factory | Lost 5 parts (4u1w) 5007 | -7/Factory | System corruption reached 30% 5021 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04891_ Acquired Beam Rifle. 04912_ System corrupted: Energy discharge (-46). 04929_ System corrupted: FCS attempts to trigger Beam Rifle. 04929_ System corrupted: Beam Rifle misfires. 04947_ System corrupted: Energy discharge (-31). 04952_ Acquired Recalibrator. 04958_ Connecting with Fabricator... 04958_ Current location identified: Factory 04958_ ALERT: Suspicious activity at Fabricator F005. Dispatching Investigation squad. 04967_ JB>K NU1|ARF /VFWZNY2HETJR4RO6TO74|DI6 04988_ System corrupted: Substantial component data lost. 05003_ System corrupted: Matter fused (-6). 05009_ Imp. Shield Generator destroyed. 05013_ System corrupted: Beam Rifle failed to cycle. 05021_ System corrupted: Mic. Nuclear Core fused. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# +????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ????????????###+### #????????????????????????? | | ????????????? #????????????????????????? | | ?????????????? ####??##?????????????????? | | ??????????????? # ?????????????????? | | ???????????????? # """ """ ""?????????????? | | ????????????????? # """ """ "??????????????? | | ??????????????????# # """ """ """????????????? | | ??????????????????# # ?????????????? | | ??????????????????# # """ """ """????????????? | | ??????????????????# # """ """ """ ##?????????? | | ??????????????????# # """ """ """ ## ????##### | | ??????????????????+ p ## ????# | | ??????????????????# #@ ! ## #???# | | ??????????????????# # ## #???# """ | | ??????????????????# ################ ##### """ | | ??????????????????# + """ | | ??????????????????# # | | ??????????????????# + """ | | ??????????????????+ ^ # """ | | ??????????????????# ^ # """ | | ??????????????????# ###+######+#######+# # | | ??????????????????# # ## # # | | ??????????????????# # """## # # | | ??????????????????# # """## # ##### | | ??????????????????# # "## # #???? | | ??????????????????# # "F"## # #???? | | ??????????????????# # """## # #???? | | ??????????????????# #! ## # ##### | | ??????????????????# # ## # | | ??????????????????# # """ ## ! #+##### | | ??????????????????# # """ ## # "??? | | ??????????????????# # """ ## # """? | | ??????????????????+ # ## # """ | | ??????????????????# ######## # | | ??????????????????# ???????############# | | ??????????????????? ???????????????????# | | ????????????????????? ???????????????????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Sensor Array | -9/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Med. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 73% | -9/Materials Aluminum Leg | 41% | -9/Materials Lgt. Armor Plating | 32% | -9/Materials Aluminum Leg | 6% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Great Maul | -8/Materials | Hacked Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatBehemothFilter Manual? 0 Play Time 01:11:28 Cumulative 20.6 hours Start 2026.07.24 @ 10:48:38 End 2026.07.24 @ 12:07:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 23 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f50dc50-4f36-487a-8536-dde2acc6d884