Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.27 @ 02:36:56 Player: Deus Ex Machina Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (88) 440 Value Destroyed (2158) 2158 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4249 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 170/550 Matter 359/500 Energy 100/100 System Corruption 0% Temperature Cool (11) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit High-capacity Matter Pod Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Aluminum Leg Improved Heat Sink Structural Scanner Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit High-capacity Matter Pod > --- WEAPON ----------- Autogun Autogun Autogun Katana > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Heat Sink Autogun [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility High-capacity Matter Pod Device Heat Sink Storage High-capacity Matter Pod Processor Visual Processing Unit Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 50 | 6 6 30 8 Power 6 | 1 1 2 2 Engine 5 | 1 1 2 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 15 | 2 . 11 2 Treads 2 | . . 2 . Leg 13 | 2 . 9 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 4 4 3 Device 2 | . . . 2 Storage 8 | 1 4 3 . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 17 | 2 1 13 1 Energy Gun 5 | 1 . 4 . Energy Cannon . | . . . . Ballistic Gun 9 | 1 . 7 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 1 1 . Unidentified Prototypes 2 | . . 2 . Parts Lost 18 | . 2 5 11 Power 3 | . 1 . 2 Propulsion 4 | . . . 4 Utility . | . . . . Weapon 11 | . 1 5 5 Highest Loss Streak 11 | . 2 1 11 Average Slot Usage (%) 92 | . 86 93 96 Engine 11 | . 9 11 14 Treads 4 | . . 2 17 Leg 17 | . 28 18 . Device 1 | . . . 6 Storage 20 | . 22 20 18 Processor 1 | . . 1 3 Energy Gun 5 | . 5 6 . Ballistic Gun 21 | . 14 23 25 Slashing Weapon 4 | . . 5 8 Special Melee Weapon 2 | . 4 2 . Naked Turns . | . . . . Heaviest Build 45 | 13 45 31 39 Greatest Support 46 | 20 20 46 46 Greatest Overweight (x) 10 | . 2 10 . Average Overweight (x) . | . . . . Largest Inventory Capacity 14 | 6 14 8 8 Average Capacity 7 | 5 8 6 8 Most Carried 8 | 2 2 8 5 Average Carried 1 | . . 2 3 Final Capacity 8 | 6 6 8 8 Final Carried 5 | . 1 5 3 Class Distribution -------------------- 50% | Mutant 31% | Gunner 7% | Scavenger-Gunner 5% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2190 | 272 418 1008 492 Remotely . | . . . . Salvage Created 3172 | 90 568 1733 781 Parts 209 | 5 40 107 57 Haulers Intercepted 4 | . 2 2 . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 54 | . 9 31 14 Guns 54 | . 9 31 14 Classes Destroyed 11 | 2 6 3 . Worker 9 | . 3 6 . Builder 7 | . 2 2 3 Tunneler 3 | 1 1 . 1 Hauler 4 | . 2 2 . Recycler 2 | 1 1 . . Watcher 9 | . 1 5 3 Swarmer 9 | . 6 . 3 Grunt 32 | . 3 23 6 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 11 | . . 6 5 Best Kill Streak 9 | 2 9 6 7 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2688 | . 347 674 1667 Core 575 | . 88 107 380 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 64 73 . Volleys Fired 235 | 4 56 122 53 Largest 4 | 2 2 4 3 Hottest 139 | 60 60 139 69 Shots Fired 555 | 8 83 322 142 Gun 555 | 8 83 322 142 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 415 | 4 56 213 142 Thermal 109 | . . 109 . Explosive . | . . . . Electromagnetic 31 | 4 27 . . Robot Hit Streak 18 | 7 10 18 16 Robot Miss Streak 3 | . 3 3 2 Penetration Max . | . . . . Secondary Targets 13 | . 5 6 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 394 | 7 61 212 114 Core Hits 148 | 3 23 78 44 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 7 | . 3 . 4 Impact . | . . . . Slashing 4 | . . . 4 Piercing . | . . . . Sneak Attacks 3 | . 3 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4896 | 91 720 2515 1570 Guns 4809 | 91 720 2515 1483 Cannons . | . . . . Explosions . | . . . . Melee 87 | . . . 87 Ramming . | . . . . Kinetic 3591 | 38 500 1570 1483 Thermal 945 | . . 945 . Explosive . | . . . . Electromagnetic 273 | 53 220 . . Impact . | . . . . Slashing 87 | . . . 87 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 522 | . 72 522 369 Average Temperature 92 | . 31 98 94 Received Heat Transfer 1650 | . 105 429 1116 Effects 14 | . . 14 . Shutdowns 1 | . . 1 . Energy Bleed 1 | . . 1 . Interference 6 | . . 6 . Damage (minor) 2 | . . 2 . Damage (major) 4 | . . 4 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 2108 | . . 2108 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 408 | 10 237 408 406 Initial 79 | . . 2 79 Average 133 | 3 63 202 252 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 65 | 100 93 44 25 Level 1 32 | . 6 50 69 Level 2 2 | . . 4 4 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 3 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . . 5 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 93 | . 13 51 29 Peak Tracking Total 9 | . 6 6 9 Tactical Retreats 7 | . . 5 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts 2 | . . 2 . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . . 1 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 3 2 1 Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 16 | . 7 6 3 Successful 13 | . 6 4 3 Failed 3 | . 1 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 4 . 3 Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Record 1 | . 1 . . Locate Traps 1 | . 1 . . Maintenance Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 6 | . 3 . 3 Recycle Component 1 | . . . 1 Process 2 | . 1 . 1 Report Inventory 2 | . 1 . 1 Retrieve Matter 1 | . 1 . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 1 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . . 1 Recycled Matter 157 | . 157 . . Retrieved Matter 157 | . 157 . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . 3 . . Non-combat 3 | . 3 . . Combat . | . . . . Robot Hacks Applied 3 | . 3 . . parse_system 2 | . 2 . . no_distress 1 | . 1 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4328 | 1063 834 1860 571 Spaces Moved 2006 | 258 507 996 245 Core 16 | 13 . 3 . Treads 397 | . . 154 243 Legs 1593 | 245 507 839 2 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 137 | 116 133 140 159 Slowest Speed 550 | 120 180 550 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 27 60 74 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3170 | 1012 581 1241 336 Wait 792 | 739 . 35 18 Move 2003 | 257 506 995 245 Hop . | . . . . Pick Up 51 | 6 6 33 6 Fast Attach . | . . . . Attach 29 | 6 6 12 5 Detach 4 | . 2 2 . Swap 21 | . . 18 3 Drop 26 | . 2 22 2 Fire 235 | 4 56 122 53 Melee 7 | . 3 . 4 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 2 | . . 2 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 1064 | -11/Scrapyard | Entered Materials 1065 | -10/Materials | Build established: Mutant 1440 | -10/Materials | Discovered new exit (range 8) 1532 | -10/Materials | Discovered new exit (range 16) 1614 | -10/Materials | Discovered new exit (range 14) 1898 | -10/Materials | Entered another Materials area 1898 | -9/Materials | Evolved 2 slots: Weapon x2 1948 | -9/Materials | Discovered new exit (range 9) 2153 | -9/Materials | Discovered new exit (range 16) 3226 | -9/Materials | Discovered new exit (range 3) 3233 | -9/Materials | Build established: Gunner 3758 | -9/Materials | Entered another Materials area 3758 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3869 | -8/Materials | Garrison activated, responded to threat 4317 | -8/Materials | Core integrity fell below 50% 4329 | -8/Materials | Self-destructed Last Messages --------------- 04273_ K-01 Serf collects debris. 04283_ Autogun destroyed. 04288_ G-50 Soldier destroyed. 04289_ K-01 Serf collects debris. 04292_ Hvy. Ion Engine destroyed. 04293_ Autogun destroyed. 04299_ G-50 Soldier destroyed. 04300_ K-01 Serf collects debris. 04300_ Imp. Treads destroyed. 04303_ Imp. Ion Engine destroyed. 04305_ G-47 Trooper destroyed. 04306_ Autogun destroyed. 04307_ Acquired Aluminum Leg. 04307_ U-05 Engineer builds a Door. 04311_ R-06 Scavenger collects Imp. Hover Unit. 04315_ R-06 Scavenger collects Lgt. Ion Engine. 04318_ Katana destroyed. 04318_ R-06 Scavenger collects Lgt. Deuterium Engine. 04321_ R-06 Scavenger collects Visual Processing Unit. 04324_ Imp. Aluminum Leg destroyed. 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Assault Rifle | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Loot Pinata Risk Taker Troublemaker Challenges ------------ None Game ------ Seed CoilCannonWings Manual? 0 Play Time 00:55:27 Cumulative 2.5 hours Start 2021.10.27 @ 01:30:35 End 2021.10.27 @ 02:36:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8be51bea-128c-43e9-a18e-ac8a8916c317