Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 16:14:38 Player: Compilatron Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (2342) 2342 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 5972 Bonus ------- Follower Combat Kills 105 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 68/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Improved Signal Interpreter Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Medium Treads Actuator Array Hacking Suite Improved System Shield Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Gravmag Array > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Target Analyzer Actuator Array > --- WEAPON ----------- Remote Datajack Ripper > --- INVENTORY -------- Fission Core Improved Medium Treads Wheel Actuator Array Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Shield Generator Hacking Suite Improved System Shield [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Melee Analysis Suite Device Trap Extractor Storage Large Storage Unit Processor Melee Analysis Suite Protection Hardened Heavy Armor Plating Weapon Ripper Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 3 | . . . 1 1 1 . Utility 5 | . . . 1 1 1 2 Weapon . | . . . . . . . Parts Attached 70 | . 2 5 16 17 8 22 Power 12 | . 2 . 3 3 1 3 Engine 7 | . 1 . 3 1 1 1 Core 4 | . 1 . . 2 . 1 Reactor 1 | . . . . . . 1 Propulsion 30 | . . 1 9 10 3 7 Treads 8 | . . . 2 4 2 . Leg 17 | . . 1 6 6 1 3 Wheel 2 | . . . 1 . . 1 Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 19 | . . 1 3 4 4 7 Device 5 | . . . 1 1 1 2 Storage 2 | . . . 1 . 1 . Processor 6 | . . 1 1 1 . 3 Hackware . | . . . . . . . Protection 6 | . . . . 2 2 2 Artifact . | . . . . . . . Weapon 9 | . . 3 1 . . 5 Energy Gun 2 | . . 1 . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . 1 . . . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . . . 1 Slashing Weapon 2 | . . 1 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 46 | . . 2 5 12 9 18 Power 6 | . . . 2 2 . 2 Propulsion 21 | . . 1 2 7 7 4 Utility 11 | . . . . 2 2 7 Weapon 8 | . . 1 1 1 . 5 Highest Loss Streak 16 | . . 2 3 5 6 16 To Critical Strikes 3 | . . . . 2 1 . Average Backups 9 | 5 7 7 12 12 8 7 Power . | 1 1 1 . 1 1 . Propulsion 1 | 3 3 3 2 . . 1 Utility 4 | . . . 4 6 6 5 Weapon 2 | 1 2 2 3 4 1 . Tool/Special . | . . . . . . . Unused Backups 22 | . 2 . 4 5 6 5 Power 2 | . 2 . . . . . Propulsion 1 | . . . . . . 1 Utility 14 | . . . 4 4 2 4 Weapon 5 | . . . . 1 4 . Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 85 98 93 78 80 74 Engine 4 | . 5 . 7 4 5 3 Core 3 | . 8 14 1 3 1 . Treads 6 | . . . 7 13 12 . Leg 18 | . 28 28 19 13 20 7 Wheel 1 | . . . 3 . . 1 Device 5 | . . . 8 3 1 11 Storage 10 | . 14 14 12 9 7 6 Processor 14 | . . 12 11 13 15 25 Protection 2 | . . . . 5 6 . Energy Gun 2 | . 14 8 . . . . Ballistic Gun 3 | . 14 13 3 . . . Slashing Weapon 9 | . . 6 17 11 7 4 Peak Build Rating 57 | 6 8 12 20 27 33 57 Average Rating 23 | 6 7 10 16 21 30 41 On Entrance 13 | 6 6 8 12 19 23 21 Avg Prop Armor Cover (%) 11 | . . . 22 11 9 5 Naked Turns . | . . . . . . . Heaviest Build 53 | 12 14 15 35 40 53 46 Greatest Support 92 | 20 20 20 40 92 48 56 Greatest Overweight (x) 10 | . . 1 3 10 9 6 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 10 Average Capacity 11 | 8 8 8 14 15 11 9 Most Carried 15 | 5 8 8 15 15 13 10 Average Carried 10 | 5 7 7 12 13 9 8 Final Capacity 15 | 8 8 8 15 15 10 5 Final Carried 15 | 5 8 8 15 15 10 5 Class Distribution -------------------- 39% | Mutant 22% | Scavenger-Mutant 21% | Scavenger-Gladiator 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gladiator | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Assassin | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1077 | 200 59 99 202 198 65 254 Remotely . | . . . . . . . Salvage Created 2699 | . 177 193 847 702 302 478 Parts 159 | . 10 12 52 34 17 34 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 55 | . 4 4 16 17 7 7 Melee 43 | . . . 16 17 7 3 Guns 10 | . 4 4 . . . 2 Classes Destroyed 11 | . 3 1 2 2 . 3 Worker 2 | . . . . . . 2 Tunneler 1 | . . . . . . 1 Recycler 1 | . . . 1 . . . Watcher 6 | . 2 . 2 . . 2 Swarmer 10 | . 2 . . 4 3 1 Grunt 26 | . 2 2 11 9 1 1 Brawler 2 | . . . . 1 . 1 Duelist 4 | . . . 2 1 . 1 Sentry 8 | . . 2 3 1 2 . Hunter 3 | . . . . 1 1 1 Programmer 2 | . . . . . . 2 Best Kill Streak 6 | . 2 2 4 6 3 4 Combat Bots Only 6 | . 2 2 4 6 3 2 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 771 | . 18 34 121 150 205 243 Missed 194 | . 3 8 30 36 59 58 Hits 577 | . 15 26 91 114 146 185 Melee 20 | . . . 3 4 . 13 Projectile 557 | . 15 26 88 110 146 172 AOE 3 | . . . . . 3 . Critical Strikes 17 | . . . 1 8 1 7 Damage Taken 8563 | . 165 365 1139 1654 1683 3557 Core 1677 | . 26 65 193 301 240 852 Absorbed by Shields 15 | . . . . . . 15 Regen/Repaired (Parts) 92 | . . . 92 . . . Core Remaining (%) 64 | 100 . 63 51 45 65 . Volleys Fired 65 | . 21 17 4 . . 23 Largest 2 | . 2 2 1 . . 2 Hottest 76 | . 70 76 20 . . 75 Shots Fired 112 | . 42 32 4 . . 34 Gun 111 | . 42 32 4 . . 33 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 1 | . . . . . . 1 Kinetic 66 | . 21 15 4 . . 26 Thermal 45 | . 21 17 . . . 7 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 4 12 . . . 6 Robot Miss Streak 4 | . 2 2 4 . . 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 192 | . 22 23 42 40 24 41 Core Hits 83 | . 9 8 21 17 9 19 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 17 | . . . 6 4 3 4 Burn 1 | . . . . . . 1 Smash 2 | . . . . . . 2 Sever 14 | . . . 6 4 3 1 Melee Attacks 180 | . . . 58 57 35 30 Impact 12 | . . . . . . 12 Slashing 168 | . . . 58 57 35 18 Piercing . | . . . . . . . Sneak Attacks 2 | . . . 1 . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . 1 . . Damage Inflicted 5618 | . 276 306 1511 1417 852 1256 Guns 1107 | . 276 298 . . . 533 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 4442 | . . . 1511 1417 852 662 Ramming 69 | . . 8 . . . 61 Kinetic 662 | . 116 122 . . . 424 Thermal 445 | . 160 176 . . . 109 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 252 | . . . . . . 252 Slashing 4190 | . . . 1511 1417 852 410 Piercing . | . . . . . . . Highest Corruption 12 | . . . . 3 . 12 Average Corruption 3 | . . . . 3 . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . 12 . 2 Message Errors 3 | . . . . 3 . . Matter Fused 4 | . . . . 4 . . Heat Flow Errors 2 | . . . . 2 . . Energy Discharges 3 | . . . . 2 . 1 Data Loss (major) 1 | . . . . 1 . . Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 154 | . . . 54 66 6 28 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 154 | . . . 54 66 6 28 Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 1 | . . . . . . 1 Shots . | . . . . . . . Rammed 2 | . . . . . . 2 Targets Rammed 19 | . . 1 . . . 18 Kicked 17 | . . 1 . . . 16 Crushed . | . . . . . . . Highest Temperature 365 | . 99 235 18 216 34 365 Average Temperature 91 | . 34 110 18 99 10 187 Received Heat Transfer 2607 | . 69 159 501 774 339 765 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions 1 | . . . . . . 1 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 2 | . 1 1 . . . . Heat Transferred 1312 | . 481 481 . . . 350 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 97 | 100 100 100 100 85 100 100 Level 1 2 | . . . . 14 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 249 | . 51 50 138 249 99 59 Initial 99 | . . . . 21 99 17 Average 37 | . 13 5 62 59 38 9 Influence Increases 1908 | . 105 90 582 604 250 277 Destroy 0b10 Robot/C 1160 | . 80 80 320 400 140 140 Destroy 0b10 Robot/NC 50 | . 10 . 15 . . 25 Destroy Leader 302 | . 14 10 84 80 50 64 Allied During Kill 18 | . . . . 18 . . Successful Hack 45 | . . . 12 31 . 2 Disable Machine 15 | . . . . . 15 . Destroy Structure 3 | . 1 . 1 . . 1 Lose Combat Pursuer 315 | . . . 150 75 45 45 Influence Decreases 1908 | . 105 90 530 437 433 313 Entered New Map 170 | . . . . 31 120 19 Time Decay 1339 | . 105 80 472 266 248 168 Lost Part 331 | . . 10 50 80 65 126 Lost Ally 68 | . . . 8 60 . . Squads Dispatched 10 | . . . 2 4 2 2 Investigation 3 | . . . 2 1 . . Extermination 2 | . . . . . 1 1 Reinforcement 4 | . . . . 3 1 . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 8 | . 1 . 3 2 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 11 4 35 26 12 20 Peak Tracking Total 8 | . 4 2 7 8 4 6 Tactical Retreats 13 | . . . 6 3 2 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 2 | . . . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 17 | . 1 . 9 4 . 3 Terminals 11 | . . . 7 3 . 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 1 . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 46 | . 1 . 28 13 . 4 Successful 33 | . 1 . 19 10 . 3 Failed 12 | . . . 8 3 . 1 Catastrophic 3 | . . . 3 . . . Database Lockouts 1 | . . . 1 . . . Manual 25 | . . . 16 9 . . Terminals 33 | . . . 21 11 . 1 Fabricators 1 | . . . . . . 1 Repair Stations 5 | . . . 5 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 4 | . . . 2 . . 2 Garrison Access 2 | . . . . 2 . . Terminal Hacks 9 | . . . 5 3 . 1 Open DSF 1 | . . . . . . 1 Terminal Index 1 | . . . 1 . . . Locate Traps 2 | . . . 2 . . . Registered Components 1 | . . . . 1 . . Zone Layout 4 | . . . 2 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 3 | . . . 1 . . 2 Retrieve Study 3 | . . . 1 . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 16 | . . . 9 7 . . Terminals 15 | . . . 9 6 . . Track 4 | . . . 2 2 . . Assimilate 1 | . . . 1 . . . Botnet 8 | . . . 5 3 . . Operators 2 | . . . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Reprogram 1 | . . . . 1 . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . . . 8 3 . 2 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . 1 . . 2 Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 4 | . . . 1 3 . . Largest Group 3 | . . . 1 3 . . Highest-Rated Group 48 | . . . 10 48 . . Highest-Rated Ally 16 | . . . 10 16 . . Total Orders . | . . . . . . . Ally Attacks 27 | . . . . 27 . . Total Damage 289 | . . . . 289 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 899 | . . . . . . 899 Optics 897 | . . . . . . 897 Sensors 688 | . . . . . . 688 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 4698 | 1 353 552 1334 844 712 902 Spaces Moved 2727 | 1 234 409 737 378 333 635 Core 40 | . . . . 4 3 33 Treads 204 | . . . 16 174 14 . Legs 1783 | 1 234 409 425 200 316 198 Wheels 380 | . . . 296 . . 84 Hover 320 | . . . . . . 320 Flight . | . . . . . . . Fastest Speed 61 | 120 120 120 95 120 120 61 Average Speed 136 | 120 120 120 138 170 178 106 Slowest Speed 550 | 120 120 190 260 550 500 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 2 42 89 56 35 7 24 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3346 | 1 264 437 962 498 407 777 Wait 166 | . 1 . 112 20 11 22 Move 2721 | . 233 408 736 377 332 635 Hop . | . . . . . . . Pick Up 75 | . 5 4 24 15 12 15 Fast Attach 10 | . . 1 1 4 1 3 Attach 47 | . . 3 10 12 5 17 Detach . | . . . . . . . Swap 21 | . 2 1 9 3 2 4 Drop 42 | 1 2 2 9 11 9 8 Fire 65 | . 21 17 4 . . 23 Melee 178 | . . . 57 56 35 30 Ram 2 | . . . . . . 2 Kick 17 | . . 1 . . . 16 Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 6) 304 | -10/Materials | Build established: Mutant 355 | -10/Materials | Entered Mines 659 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 894 | -10/Mines | Discovered new exit (range 6) 907 | -10/Mines | Entered Materials 907 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 913 | -9/Materials | Discovered new exit (range 7) 1188 | -9/Materials | Central database locked down 1207 | -9/Materials | Discovered new exit (range 17) 1347 | -9/Materials | Lost 3 parts (1p1n1w) 1503 | -9/Materials | Discovered new exit (range 15) 1687 | -9/Materials | Repaired Aluminum Leg 1714 | -9/Materials | Repaired Ion Engine 1724 | -9/Materials | Discovered new exit (range 3) 1742 | -9/Materials | Build established: Scavenger-Gladiator 1982 | -9/Materials | Discovered new exit (range 20) 2241 | -9/Materials | Entered another Materials area 2241 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2329 | -8/Materials | Lost 5 parts (1p4n) 2568 | -8/Materials | Lost 5 parts (1p1n2u1w) 2956 | -8/Materials | Core integrity fell below 50% 3055 | -8/Materials | Discovered new exit (range 16) 3085 | -8/Materials | Entered Factory 3085 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3288 | -7/Factory | Build established: Scavenger-Mutant 3635 | -7/Factory | Discovered new exit (range 9) 3797 | -7/Factory | Entered another Factory area 3797 | -6/Factory | Evolved 2 slots: Utility x2 3814 | -6/Factory | Lost 6 parts (5n1u) 4099 | -6/Factory | Build established: Assassin 4624 | -6/Factory | Garrison activated, responded to threat 4667 | -6/Factory | System corruption reached 10% 4673 | -6/Factory | Core integrity fell below 50% 4689 | -6/Factory | Core integrity fell below 20% 4699 | -6/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04690_ Destroyed Core Shielding. 04690_ L-41 Fighter system corrupted by crushing effect. 04691_ L-41 Fighter system terminally corrupted. 04691_ Imp. Melee Analysis Suite fried. 04691_ K-01 Serf collects debris. 04693_ Adv. Melee Analysis Suite destroyed. 04694_ Critical hit (Burn: +37). 04695_ K-01 Serf cleans the Subcomponent Replicator. 04696_ Med. Storage Unit destroyed. 04697_ Mace destroyed. 04697_ Slammed into P-70 Sage. 04698_ K-01 Serf cleans the Subcomponent Replicator. 04698_ Slammed into G-50 Soldier. 04698_ Destabilizing: System interference. 04698_ Target Analyzer temporarily disabled. 04698_ Imp. Signal Interpreter temporarily disabled. Map ----- +----------------------------------------------------+ | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #?????###########???????????????????????????? | | # ##????# """G""" #???????????????????????????? | | #????# """ """ ###?????????????????????????? | | #????# + #???############??????????? | | #????# # #???# #??????????? | | #????# """""" # #???# #??????????? | | #????# """""" + #???# #??????????? | | #######????# """""" # #???# #??????????? | | ???????????# """""" # ##### #??????????? | | ?##################### # ############ | | ## # ^ # # | | + ! # + # """"" | | ## # ! # # """"" | | ?# """ """ # """ # # """ | | ?# """ """ # ^ """"" # # | | ?# """ """ # """"" # # """"" | | ?# # k g # # """"" | | ?# """ """ # "" %%# # """ | | ?# """ """ + ["""""=*# # | | ?# """ """ # k"""""p%############ | | ?# # k R!g@!#??????????# | | ?# # """%g#??????????# =% | | ###+#######+### """"**%##################+#### | | """"=!=!%= | | k =*| | | ! | | | | | | ###########+###################+################## | | #????????????????????# #??????????? | | #????????????????????# "" #??????????? | | #????????????????????# """ #??????????? | | * #????????????????????# F" #??????????? | | #????????????????????# """ """ #??????????? | | """ #????????????????????# """ "" #??????????? | | """ #????????????????????# """ #??????????? | | """ #????????????????????# #??????????? | | """ #????????????????????# """ """ #??????????? | | """ #????????????????????# """ """ #??????????? | | ""? #????????????????????# """ """ #??????????? | | ????#????????????????????# #??????????? | | ?????????????????????????#?#??#########??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 4 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 44% | -9/Materials Ion Engine | 30% | -9/Materials Studied --------- Wheel | -9/Materials | Hacked Flexi-carbon Leg | -6/Factory | Hacked Arm. Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedElectrostormMount Manual? 0 Play Time 00:40:56 Cumulative 69.0 hours Start 2025.12.27 @ 15:32:53 End 2025.12.27 @ 16:14:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 87 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af53efb4-b923-4f31-9362-35b6068aee65