Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.20 @ 18:25:32 Player: dariusz-b Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (169) 845 Value Destroyed (5525) 5525 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (448) 448 TOTAL SCORE: 9938 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 501 Friendly Fire -121 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 811/850 System Corruption 4% Temperature Critical (689) Movement Walking (262) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Hybrid Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON (4) ------- Beamcaster Beamcaster Beamcaster Heavy Beamcaster > --- INVENTORY (25) --- Nuclear Core Light Nuclear Core Light Nuclear Core Airjet Airjet Improved Heat Sink Hardened Medium Armor Plating Hardened Heavy Armor Plating System Shield Proton Missile Launcher Missile Launcher Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Hardened Medium Armor Plating Layered Heavy Armor Plating Shock Absorption System > --- WEAPON ----------- Beamcaster Beamcaster Beamcaster Heavy Beamcaster > --- INVENTORY -------- System Shield Proton Missile Launcher Missile Launcher [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 7 | . 1 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . 1 . . Utility 2 | . 1 . 1 . . . Weapon 2 | . . 1 . 1 . . Parts Attached 143 | 7 7 20 32 53 16 8 Power 21 | 1 . 2 5 11 . 2 Engine 8 | 1 . 2 1 3 . 1 Core 13 | . . . 4 8 . 1 Reactor . | . . . . . . . Propulsion 43 | 2 4 8 7 14 4 4 Treads 17 | . . 6 6 5 . . Leg 21 | 2 2 2 . 8 3 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . 2 . 1 1 1 . Utility 41 | 2 1 5 9 14 8 2 Device 13 | . 1 3 2 6 1 . Storage 6 | 1 . 1 2 . 1 1 Processor 5 | . . . 2 2 . 1 Hackware . | . . . . . . . Protection 17 | 1 . 1 3 6 6 . Artifact . | . . . . . . . Weapon 38 | 2 2 5 11 14 4 . Energy Gun 20 | . 2 5 6 3 4 . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 . . 3 2 . . Ballistic Cannon 5 | . . . 1 4 . . Launcher 6 | . . . 1 5 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 12 | . 1 . 5 5 1 . Parts Lost 18 | . . 5 2 4 7 . Power 7 | . . 2 . 3 2 . Propulsion 4 | . . 2 . 1 1 . Utility 3 | . . . . . 3 . Weapon 4 | . . 1 2 . 1 . Highest Loss Streak 7 | . . 5 2 2 7 . To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 91 | . 99 96 99 98 53 88 Engine 5 | . 12 9 6 5 . 6 Core 6 | . . . 9 8 . 6 Treads 13 | . . 23 25 15 . . Leg 10 | . 25 5 . 12 6 24 Device 6 | . 11 9 9 7 3 1 Storage 6 | . 12 9 8 7 . 4 Processor 5 | . . . 6 7 . 5 Protection 8 | . 12 10 8 6 10 9 Energy Gun 17 | . 19 28 16 9 25 28 Ballistic Gun 1 | . 5 . 3 1 . . Ballistic Cannon 4 | . . . . 9 . . Launcher 3 | . . . 3 6 . . Naked Turns 87 | . . . . . 87 . Heaviest Build 133 | 18 21 32 110 120 115 133 Greatest Support 82 | 20 20 60 60 82 65 66 Greatest Overweight (x) 35 | . 4 1 1 35 6 4 Average Overweight (x) 1 | . . . . 1 2 1 Largest Inventory Capacity 25 | 10 10 10 25 25 25 25 Average Capacity 18 | 8 10 9 18 25 5 17 Most Carried 25 | 5 10 10 25 25 24 14 Average Carried 15 | 1 6 8 15 23 5 8 Final Capacity 25 | 10 10 10 25 25 5 25 Final Carried 25 | 2 10 10 25 23 3 14 Class Distribution -------------------- 50% | Hacker-Tank 23% | Scavenger-Tank 15% | Hacker-Gunner 7% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Scavenger-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Waste Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 4276 | 206 134 345 663 2186 567 175 Remotely . | . . . . . . . Salvage Created 6281 | . 260 839 1440 3399 . 343 Parts 377 | . 14 52 99 197 . 15 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 126 | . 6 20 31 62 . 7 Guns 80 | . 6 19 26 22 . 7 Cannons 20 | . . . . 20 . . AOE 25 | . . 1 5 19 . . Classes Destroyed 15 | . 4 1 5 4 . 1 Worker 13 | . . . 5 8 . . Builder 16 | . . . 3 13 . . Tunneler 1 | . . . . 1 . . Hauler 2 | . . . 1 1 . . Recycler 4 | . 1 . . 3 . . Operator 6 | . . . 3 2 . 1 Watcher 16 | . 1 2 5 8 . . Swarmer 25 | . 2 4 11 8 . . Grunt 65 | . 4 9 9 38 . 5 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 23 | . . 7 10 6 . . Hunter 2 | . . . 1 1 . . Programmer 9 | . . . . 7 . 2 Martyr 1 | . . . . . . 1 Best Kill Streak 12 | . 3 5 7 12 . 2 Combat Bots Only 6 | . 3 5 6 6 . 2 Max Kills in Single Turn 5 | . 1 2 3 5 . 2 Gunslinging 1 | . . . 1 . . 1 Exploded 2 | . . 1 2 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 4920 | . 108 943 805 2338 389 337 Core 1133 | . 22 300 80 227 301 203 Absorbed by Shields . | . . . . . . . Redirected to Shielding 18 | . 3 15 . . . . Regen/Repaired (Parts) 399 | . . 150 65 184 . . Core Remaining (%) 75 | 100 91 25 85 . . . Volleys Fired 271 | . 14 38 64 142 4 9 Largest 4 | . 2 3 3 4 4 4 Hottest 306 | . 130 195 147 198 196 306 Shots Fired 801 | . 28 95 184 448 9 37 Gun 555 | . 28 95 172 219 4 37 Cannon 180 | . . . . 176 4 . Launcher 66 | . . . 12 53 1 . Special . | . . . . . . . Kinetic 272 | . . . 37 231 4 . Thermal 335 | . 28 54 73 139 4 37 Explosive 20 | . . . 12 7 1 . Electromagnetic 174 | . . 41 62 71 . . Robot Hit Streak 38 | . 13 36 33 38 9 26 Robot Miss Streak 3 | . 2 3 2 2 1 1 Penetration Max 1 | . . . . 1 . . Secondary Targets 12 | . . 5 3 . . 4 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 564 | . 19 71 127 309 8 30 Core Hits 330 | . 11 41 89 173 1 15 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 22 | . 2 1 6 10 . 3 Burn 15 | . 2 1 6 3 . 3 Destroy 2 | . . . . 2 . . Blast 5 | . . . . 5 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15080 | . 312 1294 2876 9519 432 647 Guns 7969 | . 312 1167 2237 3521 85 647 Cannons 3072 | . . . . 2965 107 . Explosions 4039 | . . 127 639 3033 240 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4442 | . . . 490 3845 107 . Thermal 5632 | . 312 794 992 2802 85 647 Explosive 2001 | . . . 639 1122 240 . Electromagnetic 3005 | . . 500 755 1750 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 1 3 4 4 4 Average Corruption 3 | . . 1 3 2 4 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 165 | . . 4 19 69 34 39 Message Errors 44 | . . 2 6 16 9 11 Matter Fused 46 | . . . 6 18 9 13 Heat Flow Errors 12 | . . 1 . 8 3 . Energy Discharges 21 | . . . 1 9 6 5 Parts Rejected 4 | . . . . 4 . . Data Loss (minor) 18 | . . . 2 4 6 6 Data Loss (major) 8 | . . . 1 5 1 1 Misfires 5 | . . . 2 1 . 2 Alerts 1 | . . . 1 . . . Weapon Failures 6 | . . 1 . 4 . 1 Overload Shots . | . . . . . . . Overflow Damage 253 | . . 5 . 248 . . Projectiles 67 | . . . . 67 . . Explosions 186 | . . 5 . 181 . . Melee . | . . . . . . . Knockbacks 30 | . . . . 30 . . Impact . | . . . . . . . Kinetic 26 | . . . . 26 . . Secondary 4 | . . . . 4 . . Self-Inflicted Damage 319 | . . . 116 203 . . Shots 16 | . . . 3 13 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 807 | . 306 807 535 599 145 747 Average Temperature 148 | . 120 219 156 95 60 199 Received Heat Transfer 2208 | . 78 327 324 1389 . 90 Effects 92 | . 1 35 18 23 . 15 Shutdowns 27 | . . 7 9 6 . 5 Energy Bleed 12 | . 1 4 2 3 . 2 Interference 14 | . . 6 2 5 . 1 Matter Decay 9 | . . 4 3 2 . . Short Circuit 3 | . . 1 2 . . . Damage (minor) 7 | . . 4 . 2 . 1 Damage (major) 14 | . . 5 . 5 . 4 Damage (core) 6 | . . 4 . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 12 | . . 2 7 3 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 20 | . . 4 4 5 . 7 Heat Transferred 11441 | . 888 1815 2553 4742 148 1295 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . 1 . 8 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 535 | . 157 400 535 400 77 331 Initial 86 | . . 6 86 . 64 . Average 107 | . 58 229 190 100 7 62 Maximum Alert Level 2 | . . 2 2 2 . 1 Low Security (%) 79 | 100 100 39 60 81 100 91 Level 1 18 | . . 54 34 15 . 8 Level 2 2 | . . 6 4 2 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 39 | . 1 2 5 28 . 3 Investigation 9 | . 1 2 1 5 . . Extermination 10 | . . . . 7 . 3 Reinforcement 9 | . . . 1 8 . . Assault 1 | . . . . 1 . . Garrison 10 | . . . 3 7 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 3 . . Haulers Reinforced 2 | . . . . 2 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 8 | . . 4 1 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 170 | . 8 24 43 75 5 15 Peak Tracking Total 7 | . 2 7 6 4 5 3 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 11 | . 2 . 1 7 . 1 Indirectly 3 | . . . . 3 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . 3 . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 42 | . . . 13 28 . 1 Max in Single Turn 15 | . . . 4 15 . . Garrison Access 2 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . 1 . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 39 | . 1 4 12 17 . 5 Terminals 27 | . 1 3 9 9 . 5 Fabricators 4 | . . . . 4 . . Repair Stations 6 | . . 1 2 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 112 | . 5 17 32 43 . 15 Successful 83 | . 4 16 27 27 . 9 Failed 29 | . 1 1 5 16 . 6 Catastrophic 3 | . . . . 2 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 80 | . 5 13 24 23 . 15 Fabricators 9 | . . . . 9 . . Repair Stations 20 | . . 4 6 10 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 1 . . Terminal Hacks 62 | . 4 12 20 17 . 9 Record 30 | . . 7 7 9 . 7 Part Schematic 2 | . . . . 2 . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 5 | . 1 . 3 1 . . Open DSF 4 | . . . . 3 . 1 Emergency Access Points 2 | . . 1 1 . . . Terminal Index 1 | . . . 1 . . . Repair Station Index 1 | . . . 1 . . . Alert Level 3 | . . 3 . . . . Locate Traps 2 | . 1 . 1 . . . Disarm Traps 2 | . 2 . . . . . Dispatch Records 4 | . . . 3 1 . . Maintenance Status 1 | . . . . 1 . . Patrol Status 1 | . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . Registered Prototypes 2 | . . . 1 . . 1 Fabricator Hacks 6 | . . . . 6 . . Network Status 2 | . . . . 2 . . Load Schematic 3 | . . . . 3 . . Build 1 | . . . . 1 . . Repair Station Hacks 13 | . . 4 5 4 . . Scan Component 7 | . . 2 2 3 . . Repair 5 | . . 2 2 1 . . Refit 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . Unlock Access 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 Used 1 | . . . . . . 1 Hacking Detections 31 | . 1 3 10 14 . 3 Full Trace Events 11 | . 1 2 3 5 . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 106 | . . . . 106 . . Total Part Build Rating 6 | . . . . 6 . . Parts Repaired 5 | . . 2 2 1 . . Time 166 | . . 52 76 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 19 | . . . . . 19 . Largest Group 18 | . . . . . 18 12 Highest-Rated Group 434 | . . . . . 434 350 Highest-Rated Ally 35 | . . . . . 35 35 Total Orders . | . . . . . . . Ally Attacks 117 | . . . . . 67 50 Total Damage 4689 | . . . . . 3229 1460 Kills 24 | . . . . . 12 12 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 11082 | 84 470 740 2241 4651 1463 1433 Spaces Moved 4561 | 70 237 326 964 1712 632 620 Core 261 | 20 . . . 1 240 . Treads 2197 | . . 274 964 959 . . Legs 2102 | 50 236 52 . 752 392 620 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1 | . 1 . . . . . Fastest Speed 50 | 50 120 120 160 192 50 122 Average Speed 209 | 100 166 155 196 227 223 222 Slowest Speed 1800 | 120 320 190 243 1800 350 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 37 26 86 47 97 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . . 11 . . . Terrain Destroyed 374 | . . 4 125 214 31 . Melee . | . . . . . . . Projectile 18 | . . . . 18 . . AOE 356 | . . 4 125 196 31 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 5500 | 83 285 484 1172 2154 670 652 Wait 303 | . 10 71 53 157 12 . Move 4556 | 69 236 325 963 1712 631 620 Hop . | . . . . . . . Pick Up 123 | 7 12 16 35 41 1 11 Fast Attach 43 | 2 2 8 3 10 12 6 Attach 51 | 5 4 7 11 22 2 . Detach 3 | . 1 1 . . 1 . Swap 49 | . 1 5 18 21 2 2 Drop 101 | . 5 13 25 49 5 4 Fire 271 | . 14 38 64 142 4 9 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Utility x1 240 | -10/Materials | Identified exit to Mines 240 | -10/Materials | Discovered exit to Mines (range 13) 308 | -10/Materials | Build established: Hacker-Mutant 450 | -10/Materials | Identified exit to Materials 450 | -10/Materials | Discovered exit to Materials (range 9) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 645 | -9/Materials | Core integrity fell below 50% 714 | -9/Materials | Lost 5 parts (2p2n1w) 1082 | -9/Materials | Build established: Hacker-Tank 1115 | -9/Materials | Identified exit to Materials 1115 | -9/Materials | Discovered exit to Materials (range 3) 1216 | -9/Materials | Repaired Med. Storage Unit 1260 | -9/Materials | Repaired Seismic Detector 1295 | -9/Materials | Entered another Materials area 1295 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1519 | -8/Materials | Garrison activated, responded to threat 1617 | -8/Materials | Build established: Scavenger-Tank 1852 | -8/Materials | Repaired Lgt. Nuclear Core? 2106 | -8/Materials | Identified exit to Garrison 2340 | -8/Materials | Repaired Hpw. Shotgun 2774 | -8/Materials | Build established: Hacker-Tank 3446 | -8/Materials | Identified exit to Factory 3446 | -8/Materials | Discovered exit to Factory (range 15) 3536 | -8/Materials | Entered Factory 3536 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4866 | -7/Factory | Cargo convoy interrupted 5698 | -7/Factory | Repaired Arm. Treads 6328 | -7/Factory | Garrison activated, responded to threat 6483 | -7/Factory | Build established: Hacker-Gunner 6948 | -7/Factory | Build established: Scavenger-Tank 6974 | -7/Factory | Fabricated Lyr. Heavy Armor Plating (x1) 7718 | -7/Factory | Found Prototype Launcher 7719 | -7/Factory | Identified Rocket Array 7982 | -7/Factory | Garrison activated, responded to threat 8187 | -7/Factory | Sucked down chute 8187 | -7/Factory | Entered Waste 8188 | -7/Waste | Met a frightened Derelict 8209 | -7/Waste | Spotted C-40 Crusher 8222 | -7/Waste | Spotted C-40 Crusher 8245 | -7/Waste | Spotted C-40 Crusher 8248 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8249 | -7/Waste | Spotted C-40 Crusher 8258 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8261 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8262 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8265 | -7/Waste | Crushed by Compactor (1 part destroyed) 8295 | -7/Waste | Core integrity fell below 50% 8296 | -7/Waste | Lost 7 parts (2p1n3u1w) 8301 | -7/Waste | Spotted C-40 Crusher 8314 | -7/Waste | Warlord forces began an assault 8320 | -7/Waste | Allies destroyed C-40 Crusher 8334 | -7/Waste | Allies destroyed C-40 Crusher 8342 | -7/Waste | Spotted C-40 Crusher 8669 | -7/Waste | Build established: Hacker-Gunner 9097 | -7/Waste | Build established: Hacker-Tank 9103 | -7/Waste | Identified exit to Factory 9103 | -7/Waste | Discovered exit to Factory (range 12) 9650 | -7/Waste | Entered Factory 9650 | -7/Factory | Accompanied by 12 allies 9898 | -7/Factory | Core integrity fell below 20% 10476 | -7/Factory | Build established: Hacker-Gunner 10986 | -7/Factory | P-60 Hacker assimilated allied GM-PHU(g) 11084 | -7/Factory | Core destroyed Last Messages --------------- 11070_ G-47 Trooper destroyed. 11070_ Switching to secondary target: G-47 Trooper. 11077_ Overheating: Hvy. Beamcaster damaged (-34). 11077_ Overheating: Carbon-fiber Leg damaged (-15). 11077_ Overheating: Lyr. Heavy Armor Plating damaged (-426). 11077_ Overheating: Beamcaster damaged (-53). 11077_ System corrupted: Beamcaster failed to cycle. 11077_ Imp. Heat Sink melted. 11077_ G-47 Trooper destroyed. 11077_ Switching to secondary target: G-47 Trooper. 11077_ Critical hit (Burn: +37). 11079_ Power failure, Hyb. Deuterium Engine shutdown. 11079_ Power failure, Mic. Nuclear Core shutdown. 11079_ R-06 Scavenger collects Aluminum Leg. 11082_ |:FLASD13H%BS9 BNS>X 11082_ Critical hit (Burn: +37). 11083_ Overheating: Mic. Nuclear Core damaged (-33). 11083_ R-06 Scavenger collects Particle Gun. 11084_ Power failure, Hyb. Deuterium Engine shutdown. 11084_ Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | # ## + | | # ## # | | # ## # % | | # ! ## [[[ # #######+### ######## | | # ## [[ # # # #??????? | | # ## [[ + # !# #??????? | | # ## ### # # #?###### | | # ###############?# # # #?# | | # #???????????????# # # ### | | ## !#??????????????## # # T## | | ?# #??????????????## # # ## | | ?########??????????????##%# # ### | | ??????????????????????###+########### #?# | | ??????????????????????## + ### | | ??????????????????????## [! # + | | ??????????????????????## [ # ### | | ??????????????????????## [! % # #?# | | ??????????????????????## ##### #?# | | ???????????????????????##+########+##???# #?# | | ????????????????????????# #??????? #???## ######## | | ????????????????????????# #??????# ##### #?????? | | ????????????????????????# #??????# #?????? | | ????????????????????????# #??????#+##### #?????? | | ??????????????????????### ###??????????#####?????? | | ??????????????????????# #????????????????????? | | ??????????????????????# @ #????????????????????? | | ??????????????????????+ +???????????????????? | | ??????????????????????# g ##???????????????????? | | ??????????????????????# %g #????????????????????? | | ??????????????????????###r###????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#a???????????????????????? | | ????????????????????????#r???????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????u???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 26 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 55 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Med. Reactive Plating | -7/Factory | Hacked Lyr. Heavy Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lyr. Heavy Armor Plating | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key The More The Merrier Challenges ------------ None Game ------ Seed TeslaCorruptionWings Manual? 0 Play Time 02:00:59 Cumulative 13.8 hours Start 2022.08.20 @ 16:18:36 End 2022.08.20 @ 18:25:32 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 978b7b9b-e73b-4204-9797-c2bcbfd3bc09